Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 11:19:03 Player: Termy Result: Destroyed by V0-6BH(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (4) 20 Value Destroyed (107) 107 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2227 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (95) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (8) ---- Hacking Suite CR-A16's Pointy Stick Shock Trap Shock Trap Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Advanced Visual Processing Unit Makeshift Salvage Targeting Computer > --- WEAPON ----------- Particle Gun Battle Cannon > --- INVENTORY -------- Compact Wheel Armored Wheel Hacking Suite CR-A16's Pointy Stick Shock Trap Shock Trap Shock Trap GAL Module [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 20 | 6 1 2 5 4 2 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . . . 2 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 . . 1 3 . Device . | . . . . . . Storage 2 | 1 . . 1 . . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 1 1 4 1 . Energy Gun 4 | 1 1 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 2 . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . 1 . 5 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 5 | . . . 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 85 66 67 91 93 Engine 11 | . 14 11 11 11 8 Leg 22 | . 28 22 22 22 17 Storage 17 | . 14 11 13 22 21 Processor 8 | . . . . 13 22 Energy Gun 11 | . 14 11 11 11 11 Ballistic Gun 6 | . 14 11 4 4 . Ballistic Cannon 3 | . . . . 6 11 Special Weapon 1 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 17 | 11 12 15 16 17 17 Greatest Support 28 | 20 20 20 20 20 28 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 7 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 397 | 209 78 . 60 50 . Remotely . | . . . . . . Salvage Created 86 | . 86 . . . . Parts 5 | . 5 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 4 | . 3 . 1 . . Guns 4 | . 3 . 1 . . Classes Destroyed 3 | . 2 . 1 . . Swarmer 2 | . 2 . . . . Grunt 1 | . 1 . . . . Demolisher 1 | . . . 1 . . Best Kill Streak 2 | . 2 . 1 . . Combat Bots Only 2 | . 2 . 1 . . Max Kills in Single Turn 1 | . 1 . 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 1377 | . 150 14 313 . 900 Core 471 | . 49 14 92 . 316 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 17 | . 8 . 7 . 2 Largest 2 | . 2 . 2 . 1 Hottest 130 | . 70 . 130 . 39 Shots Fired 27 | . 16 . 9 . 2 Gun 25 | . 16 . 9 . . Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 10 | . 8 . . . 2 Thermal 17 | . 8 . 9 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . 3 . 1 . . Robot Miss Streak 3 | . 3 . 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 10 | . 7 . 3 . . Core Hits 6 | . 5 . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 132 | . 89 . 43 . . Guns 126 | . 83 . 43 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 58 | . 58 . . . . Thermal 68 | . 25 . 43 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 151 | . 27 . 151 . 9 Average Temperature 32 | . 11 . 57 . 9 Received Heat Transfer 285 | . 24 9 . . 252 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . 74 . 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 121 | . 112 121 66 . . Initial 46 | . . 46 46 . . Average 46 | . 38 70 51 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 7 5 1 . 3 Peak Tracking Total 5 | . 5 4 1 . 3 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . . 3 3 2 Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 2 | . 1 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 2 1 . . . Successful 1 | . 1 . . . . Failed 2 | . 1 1 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 9 | . . 1 . 8 . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 156 | . . . . 156 39 Highest-Rated Ally 40 | . . . . 40 39 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 3 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 2085 | 63 351 167 383 947 174 Spaces Moved 1633 | 42 257 132 296 774 132 Core 10 | 3 . . . . 7 Treads . | . . . . . . Legs 1608 | 39 257 132 296 774 110 Wheels 15 | . . . . . 15 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 95 Average Speed 120 | 115 120 120 120 120 122 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 26 15 58 87 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 1727 | 53 283 143 315 792 141 Wait 28 | . 14 2 . 7 5 Move 1628 | 41 256 131 295 773 132 Hop . | . . . . . . Pick Up 19 | 6 1 4 4 4 . Fast Attach 11 | 6 1 . 1 3 . Attach 4 | . . 1 1 . 2 Detach 1 | . 1 . . . . Swap 5 | . . 1 3 1 . Drop 12 | . . 4 4 4 . Fire 17 | . 8 . 7 . 2 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 9) 404 | -10/Materials | Discovered new exit (range 10) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 484 | -9/Materials | Discovered new exit (range 6) 582 | -9/Materials | Entered Mines 616 | -9/Mines | Assembled infested the area 765 | -9/Mines | Learned location of Zion (-7) 777 | -9/Mines | Found a hidden stash of uninstalled traps 873 | -9/Mines | Discovered new exit (range 6) 892 | -9/Mines | Learned location of 1 exit from Materials 914 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 965 | -9/Mines | Entered Zion 991 | -7/Zion | Found CR-A16's Pointy Stick 1229 | -7/Zion | Received a visual enhancement algorithm 1291 | -7/Zion | Learned location of Armory (-4) 1294 | -7/Zion | Identified exit to Deep Caves 1424 | -7/Zion | Imprinted 1426 | -7/Zion | Declared Zion's savior 1565 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1700 | -7/Zion | Given A8's code to call for help 1748 | -7/Zion | Found GAL Module 1877 | -7/Zion | Opened final containment barrier to the Deep Caves 1896 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1912 | -7/Zion | Entered Deep Caves 1912 | -7/Deep Caves | Accompanied by 4 allies 2045 | -7/Deep Caves | Attacked by Z-Imprinter 2063 | -7/Deep Caves | Z-Facility disabled 2064 | -7/Deep Caves | Core integrity fell below 50% 2074 | -7/Deep Caves | Core integrity fell below 20% 2086 | -7/Deep Caves | Destroyed by V0-6BH(z) with Zionite Laser-S Last Messages --------------- 01896_ The room is plastered with warning signs of various forms. [Achievement: Signs Are For Wimps] [Achievement: Adventurer] LOCATION=DEEP CAVES GOAL=ESCAPE 01914_ Q3-RLC(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 01914_ Q3-RLC(M) slips into the shadows. 01915_ KR-JEJ(M) slips into the shadows. 01915_ 06-0GQ(M) slips into the shadows. 01916_ ZN-DKW(M) slips into the shadows. 02035_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02045_ Aluminum Leg destroyed. 02048_ Ion Engine destroyed. 02052_ Aluminum Leg destroyed. 02063_ Z-Facility disabled. 02070_ Com. Matter Pod destroyed. 02083_ Battle Cannon destroyed. 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" " | | ????????????????????????????"""" | | ?????????????????????????????"" | | ????????????????????????????"""" | | ????????????????????????????"""" | | ?????????????????????????????""""" | | ?????????????????????????????""""""" | | ????????????????????????????? | | ?????????????????????????????? """ | | ????????????????????????????? """"" | | ????????????????????????????? ???"""" | | ?????????????????????????????????"""" | | ???????????????????????????????????"" | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Salvage Targeting 4 Item Schematics ----------------- Variable Charge Gun | -7/Zion | Archive Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Med. Treads | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed ScanHeatBay Manual? 0 Play Time 00:32:13 Cumulative 6.5 hours Start 2022.03.20 @ 10:47:13 End 2022.03.20 @ 11:19:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 16 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69d0db3b-eeca-4262-af02-b0a840ab3753