Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 16:17:10

Player: Jay

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (33)      165
Value Destroyed (606)      606
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3271

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     285/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>   --- POWER (3) --------
    Nuclear Core
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
    Signal Interpreter
    Melee Analysis Suite
>   --- WEAPON (4) -------
    Hammer
    Hammer
    Hammer
    Maul
>   --- INVENTORY (5) ----
    Salvage Targeting Computer
    Beam Rifle

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Salvage Targeting Computer
        Salvage Targeting Computer
>       --- WEAPON -----------
        EM Shotgun
        EM Shotgun
        Hammer
        Maul
>       --- INVENTORY --------
        Salvage Targeting Computer
        Beam Rifle
        Hammer
        Hammer
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Hammer
  Energy Gun               EM Shotgun
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             36   | 6   18  8   .   .   .   4   
  Power                    5    | 1   3   .   .   .   .   1   
    Engine                 2    | 1   1   .   .   .   .   .   
    Core                   3    | .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   7   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    10   | 2   7   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 2   3   2   .   .   .   1   
    Device                 2    | 1   1   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              5    | .   2   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 1   5   5   .   .   .   2   
    Energy Gun             6    | 1   3   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          7    | .   2   3   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   
    System Corruption      3    | .   .   3   .   .   .   .   
Parts Lost                 7    | .   1   1   .   .   5   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   2   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   .   2   .   
  Highest Loss Streak      5    | .   1   1   .   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   90  97  100 100 90  61  
  Engine                   1    | .   9   .   .   .   .   .   
  Core                     8    | .   4   11  11  11  9   7   
  Leg                      17   | .   28  19  22  22  18  .   
  Device                   1    | .   5   .   .   .   .   .   
  Processor                19   | .   13  22  22  22  22  18  
  Energy Gun               14   | .   18  13  22  22  18  .   
  Impact Weapon            23   | .   4   30  22  22  22  35  
Peak Build Rating          16   | 6   13  16  15  15  15  12  
  Average Rating           12   | 4   8   14  15  15  13  11  
  On Entrance              9    | .   6   12  15  15  15  6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             16   | 13  13  16  16  16  16  16  
  Greatest Support         20   | 20  20  20  20  20  20  3   
  Greatest Overweight (x)  5    | .   .   1   .   .   4   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   3   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   5   
  Most Carried             6    | 6   6   4   4   4   4   4   
  Average Carried          3    | 3   5   3   4   4   4   2   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            6    | 6   5   4   4   4   4   2   

 Class Distribution 
--------------------
 42% | Mutant
 35% | Scavenger-Mutant
 22% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
        Gladiator | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           575  | 90  280 125 10  .   43  27  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            948  | 29  454 406 10  .   22  27  
  Parts                    51   | 4   27  19  .   .   1   .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  19   | .   10  6   1   .   2   .   
  Melee                    5    | .   .   3   1   .   1   .   
  Guns                     11   | .   10  1   .   .   .   .   
Classes Destroyed          12   | 1   5   5   1   .   .   .   
  Worker                   2    | .   .   1   .   .   .   1   
  Builder                  2    | .   1   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 2    | .   1   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 3    | .   .   2   .   .   .   1   
  Watcher                  3    | .   1   2   .   .   .   .   
  Swarmer                  8    | .   3   3   .   .   2   .   
  Grunt                    9    | .   7   2   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   
  Assembled                1    | .   .   .   1   .   .   .   
Best Kill Streak           5    | 1   5   4   1   .   2   1   
  Combat Bots Only         4    | .   4   3   1   .   2   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        141  | .    44   23   2    .    69   3    
  Missed                   43   | .    13   5    1    .    23   1    
Damage Taken               1048 | .    353  284  14   .    365  32   
  Core                     259  | .    58   84   .    .    117  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  76   .    .    .    49   .    
Volleys Fired              44   | 3    37   4    .    .    .    .    
  Largest                  2    | 1    2    2    .    .    .    .    
  Hottest                  112  | 50   112  90   .    .    .    .    
Shots Fired                63   | 3    52   8    .    .    .    .    
  Gun                      63   | 3    52   8    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  55   | 3    52   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    8    .    .    .    .    
  Robot Hit Streak         8    | .    8    4    .    .    .    .    
  Robot Miss Streak        5    | 3    5    4    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           59   | .    29   25   1    .    2    2    
  Core Hits                24   | 1    16   7    .    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 7    | .    1    5    1    .    .    .    
  Critical Strikes         11   | .    4    6    1    .    .    .    
    Burn                   3    | .    3    .    .    .    .    .    
    Smash                  8    | .    1    6    1    .    .    .    
Melee Attacks              41   | .    1    34   2    .    2    2    
  Impact                   41   | .    1    34   2    .    2    2    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    1    9    .    .    1    2    
    Combat Hostiles        1    | .    .    .    .    .    1    .    
  Follow-up Attacks        5    | .    .    5    .    .    .    .    
Damage Inflicted           1805 | 13   473  1044 63   .    101  111  
  Guns                     508  | 13   411  84   .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1297 | .    62   960  63   .    101  111  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  424  | 13   411  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          84   | .    .    84   .    .    .    .    
  Impact                   1297 | .    62   960  63   .    101  111  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    3    3    3    .    
  Average Corruption       3    | .    .    3    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  17   | .    .    1    1    9    6    .    
    Message Errors         4    | .    .    .    .    2    2    .    
    Matter Fused           5    | .    .    1    .    2    2    .    
    Heat Flow Errors       4    | .    .    .    1    3    .    .    
    Energy Discharges      3    | .    .    .    .    2    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            684  | .    62   452  63   .    41   66   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               46   | .    .    46   .    .    .    .    
  Melee                    638  | .    62   406  63   .    41   66   
Knockbacks                 4    | .    .    3    .    .    1    .    
  Impact                   4    | .    .    3    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      114  | .    .    114  .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        412  | 20   412  60   245  192  .    .    
  Average Temperature      121  | 9    143  23   128  95   .    .    
  Received Heat Transfer   216  | .    171  27   .    .    .    18   
  Effects                  2    | .    2    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    5    .    .    1    1    
  Combat Hostiles          3    | .    .    2    .    .    1    .    
  Parts Fried              21   | .    1    13   .    .    2    5    
  Impact Corruptions       26   | .    2    17   2    .    2    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    .    
  Heat Transferred         1369 | 37   1332 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             334  | 5   275 334 115 .   105 65  
  Initial                  60   | .   3   33  60  .   .   40  
  Average                  91   | 1   129 169 87  .   14  41  
Maximum Alert Level        1    | .   1   1   .   .   .   .   
  Low Security (%)         83   | 100 68  62  100 .   100 100 
  Level 1                  16   | .   32  37  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   2   .   .   .   2   
  Investigation            2    | .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              39   | .   12  12  4   .   7   4   
  Peak Tracking Total      5    | .   5   3   4   .   4   2   
  Tactical Retreats        6    | .   1   .   1   .   4   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            3    | .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          10   | .   2   6   .   2   .   .   
  Terminals                7    | .   1   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                26   | .   4   12  .   10  .   .   
  Successful               17   | .   2   5   .   10  .   .   
  Failed                   9    | .   2   7   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                13   | .   1   12  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   1   5   .   10  .   .   
  Record                   12   | .   1   1   .   10  .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat 
Turns Passed               2508 | 82  450 492 125 528 278 553 
Spaces Moved               1502 | 54  263 300 100 439 226 120 
  Core                     162  | 5   .   .   .   .   37  120 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1340 | 49  263 300 100 439 189 .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 100 100 
  Average Speed            131  | 113 120 128 120 120 120 239 
  Slowest Speed            300  | 120 120 190 120 120 250 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 3   31  25  18  65  58  17  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          21   | .   .   21  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      21   | .   .   21  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      1910 | 68  347 346 101 440 227 381 
  Wait                     271  | .   4   10  .   2   .   255 
  Move                     1496 | 53  262 299 99  438 225 120 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  14   | 6   8   .   .   .   .   .   
  Fast Attach              11   | 6   3   1   .   .   .   1   
  Attach                   6    | .   2   2   .   .   .   2   
  Detach                   1    | .   1   .   .   .   .   .   
  Swap                     19   | .   13  5   .   .   .   1   
  Drop                     16   | .   16  .   .   .   .   .   
  Fire                     44   | 3   37  4   .   .   .   .   
  Melee                    32   | .   1   25  2   .   2   2   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  533 | -10/Materials | Entered another Materials area
  533 | -9/Materials  | Evolved 2 slots: Weapon x2
  856 | -9/Materials  | Identified exit to Mines
 1025 | -9/Materials  | Entered Mines
 1035 | -9/Mines      | Assembled infested the area
 1088 | -9/Mines      | Discovered new exit (range 6)
 1095 | -9/Mines      | Identified exit to Materials
 1115 | -9/Mines      | Met 8R-AWN
 1135 | -9/Mines      | Found a hidden stash of uninstalled traps
 1145 | -9/Mines      | Discovered new exit (range 5)
 1149 | -9/Mines      | Identified exit to Exiles
 1150 | -9/Mines      | Entered Exiles
 1166 | -9/Exiles     | Discovered new exit (range 16)
 1186 | -9/Exiles     | Identified exit to Mines
 1210 | -9/Exiles     | Welcomed by 8R-AWN
 1232 | -9/Exiles     | Met EX-HEX
 1270 | -9/Exiles     | Met EX-BIN
 1307 | -9/Exiles     | Build established: Scavenger-Mutant
 1436 | -9/Exiles     | Met EX-DEC
 1492 | -9/Exiles     | Discovered exit to Mines (range 16)
 1587 | -9/Exiles     | Aligned with FarCom system
 1588 | -9/Exiles     | Given EX-Vault access code
 1678 | -9/Exiles     | Entered Mines
 1946 | -8/Mines      | Discovered exit to Materials (range 11)
 1947 | -8/Mines      | Lost 5 parts (1p2n2w)
 1955 | -8/Mines      | Core integrity fell below 50%
 1956 | -8/Mines      | Entered Materials
 1956 | -8/Materials  | Evolved 2 slots: Power x2
 2261 | -8/Materials  | Build established: Gladiator
 2509 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02019_ Wheel fried.
02019_ Lgt. Ion Engine fried.
02019_ K-01 Serf destroyed.
02022_ Acquired 10 matter.
02027_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
02031_ Acquired Nuclear Core.
02192_ K-01 Serf collects debris.
02249_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02252_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
02279_ Sneak attack on O-16 Technician.
02279_ Destroyed Hover Unit.
02279_ Destroyed Datajack.
02279_ O-16 Technician system corrupted by crushing effect. <x2>
02280_ O-16 Technician system terminally corrupted.
02280_ Lgt. Ion Engine fried.
02280_ Hacking Suite fried.
02280_ Hover Unit fried.
02284_ Acquired 17 matter.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Melee Accuracy             5
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationAbsorptionArchive
  Manual?         0
Play Time         00:16:42
  Cumulative      10.0 hours
  Start           2024.10.05 @ 16:00:47
  End             2024.10.05 @ 16:17:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95eaca92-dec3-4f99-981f-62f6862d3503