Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 16:44:50 Player: parasect Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (14) 70 Value Destroyed (241) 241 Prototype IDs (5) 100 Alien Tech Used (2) 400 Bonus (24185) 24185 TOTAL SCORE: 32496 Bonus ------- Entered DSFs 1000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Win 3000 Win Speed 14685 Cogmind --------- Core Integrity 1433/1600 Matter 181/300 Energy 144/150 System Corruption 1% Temperature Cool (12) Movement Hovering (62) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (10) -- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Field Propulsion Array > --- UTILITY (11) ----- Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Hacking Suite Improved Hacking Suite System Shield System Shield System Shield Advanced Trap Extractor (0/8) > --- WEAPON (2) ------- Scythe Vibroblade > --- INVENTORY (5) ---- Micro Antimatter Reactor Faulty Experimental Q-thruster Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Hacking Suite Improved Hacking Suite System Shield System Shield System Shield Advanced Trap Extractor > --- WEAPON ----------- Scythe Vibroblade > --- INVENTORY -------- Micro Antimatter Reactor Experimental Q-thruster [Rating: 141] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility System Shield Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Scythe Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 . 2 2 . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 8 | . . . 2 1 . 1 1 . . . . 1 . 1 1 Utility 9 | . . . . 1 . 1 1 . 2 1 . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 65 | . . 4 5 . 5 8 1 . 9 . 1 3 9 7 13 Power 7 | . . . 1 . 1 1 . . . . . . 1 1 2 Engine 2 | . . . 1 . . . . . . . . . 1 . . Core 2 | . . . . . 1 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 2 Propulsion 28 | . . 3 3 . 1 2 . . 4 . . 1 5 1 8 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . 4 Flight 24 | . . 3 3 . 1 2 . . 4 . . 1 5 1 4 Utility 24 | . . . 1 . 2 3 1 . 4 . 1 2 3 4 3 Device 5 | . . . . . 1 1 . . . . . . 1 . 2 Storage . | . . . . . . . . . . . . . . . . Processor 7 | . . . . . 1 2 . . 1 . . . . 3 . Hackware 5 | . . . . . . . . . 1 . . 2 . 1 1 Protection 7 | . . . 1 . . . 1 . 2 . 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 6 | . . 1 . . 1 2 . . 1 . . . . 1 . Energy Gun 1 | . . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . . . . 1 1 1 1 Parts Lost 36 | . . 1 . . 3 1 . . 5 . 1 5 6 7 7 Power 5 | . . . . . . . . . . . . 1 1 2 1 Propulsion 22 | . . 1 . . 3 . . . 4 . . 2 3 3 6 Utility 7 | . . . . . . . . . 1 . 1 2 1 2 . Weapon 2 | . . . . . . 1 . . . . . . 1 . . Highest Loss Streak 5 | . . 1 . . 3 1 . . 3 . 2 5 4 4 4 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 3 | 5 4 4 2 2 5 4 5 3 4 4 4 4 3 . 1 Power . | 1 1 1 . . 1 1 2 1 1 . . . . . . Propulsion . | 3 2 2 1 . 1 . . . . . . . 1 . . Utility 1 | . . 1 . . 1 1 1 1 3 4 4 4 1 . . Weapon . | 1 1 . . 1 2 1 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 5 | . . 2 . . . . . . . . . . 2 . 1 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . 2 . . Weapon 2 | . . 2 . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 57 56 74 81 93 78 73 80 79 84 89 80 84 62 80 Engine 1 | . . . 8 9 2 . . . . 5 5 4 3 . . Core 2 | . . . . . 6 7 6 6 5 5 5 4 2 1 . Reactor 1 | . . . . . . . . . . . . . . 3 7 Leg 1 | . 28 9 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 11 Flight 25 | . . 17 41 45 43 35 33 33 31 26 26 24 27 19 12 Device 3 | . . . . . 7 7 6 6 5 5 5 . 3 1 5 Processor 11 | . . . . . 7 13 13 13 14 15 15 14 13 10 16 Hackware 7 | . . . . . . . . . 3 5 5 6 14 17 20 Protection 5 | . . . 2 9 9 7 6 13 9 10 15 14 8 1 . Ballistic Gun 5 | . 28 28 22 18 9 2 . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 6 6 6 10 10 9 7 5 8 Peak Build Rating 141 | 6 4 4 8 10 19 32 33 32 62 61 63 75 104 89 141 Average Rating 57 | 5 4 3 7 9 17 25 30 32 51 61 61 63 84 76 117 On Entrance 32 | 6 4 4 4 8 10 17 30 33 32 60 61 60 61 68 65 Avg Prop Armor Cover (%) 8 | . 24 24 . . . . . . . . . . 2 . 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 29 | 2 2 2 8 8 14 14 17 17 17 20 25 24 25 29 27 Greatest Support 59 | 3 3 8 16 20 20 22 22 22 39 35 35 42 59 45 43 Greatest Overweight (x) 2 | . . . . . 1 . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 5 5 5 5 4 5 4 5 5 5 1 2 Average Carried 3 | 5 4 4 1 3 5 4 5 2 4 4 4 4 4 . 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 1 5 5 5 5 2 5 4 5 3 1 1 2 Class Distribution -------------------- 25% | Sprinter 19% | Hacker-Scout 13% | Hacker-Gladiator 12% | Mutant 11% | Hacker-Sprinter 9% | Scavenger-Sprinter 8% | Scout Dominant Class ---------------- Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Scout | -5/Factory Scout | -4/Factory Scout | -4/DSF Hacker-Sprinter | -3/Research Hacker-Scout | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Gladiator | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Matter Collected 665 | 200 . 64 . . . . . . 25 . . . 173 . 203 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 539 | . . 75 . . . 105 . . 46 . . . 173 . 140 Parts 31 | . . 10 . . . 5 . . 6 . . . 4 . 6 Haulers Intercepted 2 | . . . . . . 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Combat Hostiles Destroyed 7 | . . 6 . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . Guns 6 | . . 6 . . . . . . . . . . . . . Classes Destroyed 6 | . . 2 . . . 1 . . 1 . . . 2 . . Worker 1 | . . . . . . . . . . . . . 1 . . Hauler 2 | . . . . . . 2 . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . 1 . 1 Operator 2 | . . . . . . . . . 1 . . . . . 1 Swarmer 6 | . . 5 . . . . . . 1 . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . Best Kill Streak 3 | . . 3 . . . 1 . . 1 . . . 1 . 2 Combat Bots Only 3 | . . 3 . . . . . . 1 . . . . . . Max Kills in Single Turn 1 | . . 1 . . . 1 . . 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Hostile Shots Fired 357 | . . 33 12 2 17 9 . 2 68 . 1 38 52 55 68 Missed 168 | . . 10 6 2 5 6 . 1 31 . . 21 27 29 30 Hits 189 | . . 23 6 . 12 3 . 1 37 . 1 17 25 26 38 Projectile 189 | . . 23 6 . 12 3 . 1 37 . 1 17 25 26 38 Critical Strikes 9 | . . . . . 1 . . . 2 . 1 1 3 . 1 Damage Taken 3645 | . . 169 64 . 200 41 . 22 670 . 68 382 690 577 762 Core 784 | . . 54 11 . . 28 . . 271 . . 41 62 150 167 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 55 | . . . . . . . . . 39 . . 16 . . . Core Remaining (%) 91 | 100 . 78 97 . 100 96 . 100 72 . 100 . 86 89 89 Volleys Fired 16 | . . 13 . . 1 2 . . . . . . . . . Largest 2 | . . 2 . . 1 1 . . . . . . . . . Hottest 63 | . . 40 . . 33 63 . . . . . . . . . Shots Fired 29 | . . 26 . . 1 2 . . . . . . . . . Gun 28 | . . 26 . . . 2 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 26 | . . 26 . . . . . . . . . . . . . Thermal 2 | . . . . . . 2 . . . . . . . . . Explosive 1 | . . . . . 1 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . 3 . . . 3 . . . . . . . . . Robot Miss Streak 4 | . . 4 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 27 | . . 11 . . . 5 . . 2 . . . 6 . 3 Core Hits 15 | . . 7 . . . 2 . . 2 . . . 2 . 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . Melee Attacks 65 | . . . . . . 5 1 . 11 . . 3 15 14 16 Impact . | . . . . . . . . . . . . . . . . Slashing 65 | . . . . . . 5 1 . 11 . . 3 15 14 16 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 . . . . . . 3 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . Damage Inflicted 1072 | . . 92 . . . 237 . . 127 . . . 333 4 279 Guns 124 | . . 92 . . . 32 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 944 | . . . . . . 205 . . 127 . . . 333 . 279 Ramming 4 | . . . . . . . . . . . . . . 4 . Kinetic 92 | . . 92 . . . . . . . . . . . . . Thermal 32 | . . . . . . 32 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 944 | . . . . . . 205 . . 127 . . . 333 . 279 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . 1 7 . 1 Average Corruption 1 | . . . . . . . . . . . . 1 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . 4 . . Message Errors 2 | . . . . . . . . . . . . . 2 . . Matter Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 128 | . . . . . . . . . . . . . 71 . 57 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 128 | . . . . . . . . . . . . . 71 . 57 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . . . 2 . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 106 | . . . 2 8 106 61 . . 102 . . 31 . . 11 Average Temperature 24 | . . . 2 2 31 24 . . 32 . . 7 . . 11 Received Heat Transfer 300 | . . . 21 . 117 9 . . 18 . . 30 42 36 27 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . 74 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 100 100 100 100 65 100 100 100 100 100 96 Level 1 5 | . . . . . . . . . 34 . . . . . 3 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 320 | . . 110 39 11 35 116 57 36 320 156 112 74 183 122 210 Initial 156 | . . . 39 11 . . 56 36 18 156 112 57 7 74 57 Average 68 | . . 74 34 5 14 26 54 36 128 156 107 48 40 63 114 Influence Increases 1640 | . . 180 . . 35 188 6 . 430 5 . 37 278 163 318 Destroy 0b10 Robot/C 140 | . . 120 . . . . . . 20 . . . . . . Destroy 0b10 Robot/NC 35 | . . . . . . 10 . . 5 . . . 10 . 10 Destroy Leader 34 | . . 30 . . . 4 . . . . . . . . . Successful Hack 285 | . . . . . . 23 5 . 33 5 . 3 63 97 56 Disable Machine 45 | . . . . . 15 . . . . . . . 15 . 15 Destroy Structure 81 | . . . . . 5 1 1 . 12 . . 4 10 21 27 Partial Spotted 120 | . . . . . 15 30 . . 15 . . . 45 . 15 Lose Combat Pursuer 900 | . . 30 . . . 120 . . 345 . . 30 135 45 195 Influence Decreases 1475 | . . 80 71 28 36 72 70 16 146 164 59 125 159 199 250 Entered New Map 538 | . . . 61 18 1 . 60 16 18 164 49 45 7 59 40 Time Decay 612 | . . 70 10 10 30 70 10 . 80 . . 30 92 70 140 Lost Part 325 | . . 10 . . 5 2 . . 48 . 10 50 60 70 70 Squads Dispatched 13 | . . . . . . 1 . . 1 . . 1 4 4 2 Investigation 6 | . . . . . . . . . 1 . . . 2 2 1 Extermination 4 | . . . . . . 1 . . . . . . 1 1 1 Reinforcement 3 | . . . . . . . . . . . . 1 1 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Distress Signals 8 | . . . . . 2 1 . . 1 . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 160 | . . 9 13 1 10 9 . 1 35 . . 10 31 19 22 Peak Tracking Total 15 | . . 3 12 2 13 7 . 1 13 . 1 8 13 15 12 Tactical Retreats 22 | . . 1 . . . 4 . . 7 . . 1 2 2 5 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Traps Triggered 3 | . . . . . 1 . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Machines Disabled 3 | . . . . . 1 . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Machines Accessed 46 | . . 1 1 . 4 6 1 . 6 1 . 2 12 7 5 Terminals 40 | . . . 1 . 4 6 1 . 5 1 . 2 9 7 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 Total Hacks 141 | . . 1 1 . 8 21 1 . 16 1 . 9 38 27 18 Successful 56 | . . 1 . . 2 7 1 . 5 1 . 3 18 10 8 Failed 85 | . . . 1 . 6 14 . . 11 . . 6 20 17 10 Catastrophic 23 | . . . 1 . 3 3 . . 4 . . 1 7 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 67 | . . . 1 . 7 20 . . 6 . . 7 10 7 9 Terminals 122 | . . . 1 . 8 21 1 . 14 1 . 9 23 27 17 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . . 12 . . Garrison Access 3 | . . . . . . . . . 2 . . . . . 1 Terminal Hacks 24 | . . 1 . . . . 1 . 3 1 . 2 5 7 4 Record 3 | . . . . . . . . . . . . . 3 . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 . Open Door 3 | . . 1 . . . . . . . . . . 1 . 1 Open DSF 6 | . . . . . . . 1 . 2 1 . 1 . 1 . Level Access Points 4 | . . . . . . . . . 1 . . . . 2 1 Locate Traps 2 | . . . . . . . . . . . . . . 1 1 Zone Layout 5 | . . . . . . . . . . . . 1 1 2 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . . . 10 . . Insert Component 4 | . . . . . . . . . . . . . 4 . . Analyze 1 | . . . . . . . . . . . . . 1 . . Retrieve Study 5 | . . . . . . . . . . . . . 5 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 19 | . . . . . 2 6 . . 2 . . 1 2 3 3 Terminals 19 | . . . . . 2 6 . . 2 . . 1 2 3 3 Botnet 17 | . . . . . 2 5 . . 2 . . 1 2 3 2 Operators 2 | . . . . . . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 35 | . . . 1 . 4 6 . . 4 1 . 1 8 6 4 Full Trace Events 6 | . . . . . . . . . 1 . . . 2 2 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked 2 | . . . . . . . . . . . . . 1 . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . . . . . . 5 . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Active Infowar (turns) 1249 | . . . . . 77 219 25 10 195 3 12 63 204 143 298 Sensors 647 | . . . . . 77 219 25 10 195 3 7 . . . 111 Terrain 240 | . . . . . . . . . . . . . 201 39 . Machine Analysis 843 | . . . . . . . . . 120 3 12 63 204 143 298 Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Turns Passed 1523 | 3 19 170 34 39 86 219 25 10 195 3 12 63 204 143 298 Spaces Moved 3856 | 1 34 319 92 118 209 702 80 30 588 6 30 200 523 314 610 Core 88 | 1 34 53 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 96 | . . . . . . . . . . . . . . . 96 Flight 3672 | . . 266 92 118 209 702 80 30 588 6 30 200 523 314 514 Fastest Speed 23 | 50 50 37 31 28 28 26 26 26 23 28 28 23 23 30 34 Average Speed 30 | 50 50 39 31 28 28 26 26 26 25 28 28 27 27 31 40 Slowest Speed 150 | 50 50 50 31 28 114 32 26 26 31 28 28 29 31 33 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 104 | . . 2 1 3 14 27 2 . 13 . . 10 9 10 13 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 29 | 1 14 76 17 15 54 34 4 41 25 . 38 8 77 14 24 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 . 1 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 32 | . . . . . . 1 1 . 6 . . 2 5 8 9 Terrain Destroyed 37 | . . . . . 5 1 1 . 6 . . 2 5 8 9 Melee 32 | . . . . . . 1 1 . 6 . . 2 5 8 9 Projectile . | . . . . . . . . . . . . . . . . AOE 5 | . . . . . 5 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac DSF Res Qua Res Acc Total 3951 | 5 35 342 95 120 216 691 79 32 598 6 32 194 556 326 624 Wait . | . . . . . . . . . . . . . . . . Move 3646 | . 33 315 89 111 183 652 75 29 561 5 29 180 504 296 584 Hop 91 | . . 1 1 3 11 22 2 . 13 . . 9 9 8 12 Pick Up 26 | . 1 3 . 5 . . . . 4 . 2 . 9 1 1 Fast Attach 42 | . . 3 . . 3 4 1 . 8 . . 1 4 6 12 Attach 22 | . . . 4 1 . 2 . . . 1 1 2 9 1 1 Detach 6 | 2 . . . . . 1 . . . . . . 1 1 1 Swap 8 | . . 1 1 . 2 2 . . 1 . . . 1 . . Drop 22 | 3 1 6 . . 1 1 . 3 1 . . . 6 . . Fire 16 | . . 13 . . 1 2 . . . . . . . . . Melee 55 | . . . . . . 5 1 . 10 . . 2 11 13 13 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . 15 . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Discovered new exit (range 6) 23 | -10/Materials | Entered Mines 89 | -10/Mines | Assembled infested the area 94 | -10/Mines | Assisted by a Guerilla fighting off Assembled 142 | -10/Mines | Learned Materials emergency access door positions 152 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 192 | -10/Mines | Discovered new exit (range 5) 193 | -10/Mines | Entered Materials 193 | -9/Materials | Evolved 2 slots: Propulsion x2 220 | -9/Materials | Discovered new exit (range 15) 227 | -9/Materials | Entered another Materials area 227 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 262 | -8/Materials | Discovered new exit (range 15) 266 | -8/Materials | Entered Storage 347 | -8/Storage | Discovered new exit (range 15) 351 | -8/Storage | Identified exit to Factory 352 | -8/Storage | Entered Factory 352 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 374 | -7/Factory | Lost 3 parts (3n) 499 | -7/Factory | Discovered new exit (range 10) 502 | -7/Factory | Identified exit to Lower Caves 568 | -7/Factory | Discovered new exit (range 9) 570 | -7/Factory | Identified exit to Factory 571 | -7/Factory | Entered another Factory area 571 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 596 | -6/Factory | Identified exit to DSF 596 | -6/Factory | Entered DSF 603 | -6/DSF | Discovered new exit (range 11) 605 | -6/DSF | Identified exit to Factory 606 | -6/DSF | Entered Factory 606 | -5/Factory | Evolved 2 slots: Utility x2 634 | -5/Factory | Build established: Sprinter 736 | -5/Factory | Lost 3 parts (2n1u) 777 | -5/Factory | Identified exit to Factory 801 | -5/Factory | Entered another Factory area 801 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 804 | -4/Factory | Identified exit to DSF 804 | -4/Factory | Entered DSF 812 | -4/DSF | Discovered new exit (range 12) 815 | -4/DSF | Identified exit to Research 816 | -4/DSF | Entered Research 816 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 875 | -3/Research | Discovered new exit (range 16) 879 | -3/Research | Identified exit to Quarantine 879 | -3/Research | Entered Quarantine 906 | -3/Quarantine | Lost 5 parts (1p2n2u) 954 | -3/Quarantine | Found Alien Artifact 962 | -3/Quarantine | Found Alien Artifact 995 | -3/Quarantine | Identified Transdimensional Reconstructor 995 | -3/Quarantine | Identified Phase Armor 1023 | -3/Quarantine | Met incapacitated Sigix Warrior 1023 | -3/Quarantine | Lockdown squad dispatched 1047 | -3/Quarantine | Scanned by Researcher 1053 | -3/Quarantine | Spotted Lightning 1053 | -3/Quarantine | Spotted Lightning 1053 | -3/Quarantine | Spotted Lightning 1066 | -3/Quarantine | Found Alien Artifact 1068 | -3/Quarantine | Identified Core Reset Matrix 1068 | -3/Quarantine | Used Core Reset Matrix 1069 | -3/Quarantine | Warped through subspace 1072 | -3/Quarantine | Sensed 9 artifacts in vicinity 1081 | -3/Quarantine | Discovered new exit (range 5) 1083 | -3/Quarantine | Entered Research 1083 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1104 | -2/Research | Lost 4 parts (3n1u) 1106 | -2/Research | Identified exit to Access 1153 | -2/Research | Lost 4 parts (1p1n2u) 1226 | -2/Research | Entered Access 1226 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1256 | -1/Access | Lost 3 parts (1p2n) 1305 | -1/Access | Identified exit to Surface 1411 | -1/Access | Lost 3 parts (3n) 1468 | -1/Access | Spotted B-99 Colossus 1524 | *** | Heading to fleet! Last Messages --------------- 01481_ >> Machine Analyzer network decryption results: 01481_ Fabricator x1 01491_ Penetrated by Slug. 01491_ Nuclear Pulse Array destroyed. 01491_ Field Propulsion Array destroyed. 01491_ Penetrated by Slug. 01491_ Q-thruster destroyed. 01491_ Penetrated by Slug. 01494_ Mic. Antimatter Reactor destroyed. 01494_ Penetrated by Slug. 01519_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback blocked by System Shield. 01519_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01521_ The Access Shell folds into the floor. [Achievement: Home At Last?] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???######??? ????????????????????????????????????? | | ?? #??? #???????????????????????????????????? | | ? #??? #???????????????????????????????????? | | " #??? #???????????????????????????????????? | | """ #??? #???????BB????BB????????????????????? | | """ #??? #????????B????BB????????????????????? | | " #??# #???????????????????????????????????? | | #??# #???????????????????????????????????? | | ?? #??# #???????????????????????????????????? | | ???? #### ##??????????????????????????????????? | | ######"### #????#""""""""""#??????????????????? | | #????# #??????????????????? | | !#????# #??????????????????? | | #########" #????# #??????????????????? | | ?????????## ##????# "" #??????????????????? | | ??????????#A #?????# "@ #??????????????????? | | ??????????# A#?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ?#######??# t#????## ##?????????????????? | | ?# ?# #????# #?????????????????? | | ?# ?# #????##"" ##?????????????????? | | ?# " #H #?????#"" #??????????????????? | | ?# """ # #?????#"" #??????????????????? | | ?# """ + #?????#T #??????????????????? | | ?# " # #?????#"" #??????????????????? | | ?# ! # #?????#"" #??????????????????? | | ?# ] ?# #######"" #??????????????????? | | ?# ?# R ???????????? | | ?#######??# ???????????? | | ??????????###########################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 65 Melee Accuracy 6 Offensive Hacking 22 Defensive Hacking 30 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Home At Last? Speedrunner Challenges ------------ None Game ------ Seed ActuatorStealthBoregun Manual? 0 Play Time 00:43:21 Cumulative 64.8 hours Start 2026.01.14 @ 16:04:30 End 2026.01.14 @ 16:44:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type 2 Total 8 Types 7/0/1/0/0/0/0/0/0/0 Lore% 44 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ade8368-9858-4fac-be4f-0ee832941da0