Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 22:43:22 Player: Relaxlen Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (489) 489 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2399 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 265/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Particle Cannon High-powered Shotgun Datajack > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Heat Sink Small Storage Unit Terrain Scanner Seismic Detector Salvage Targeting Computer Light Armor Plating Light Armor Plating EM Pulse Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Particle Cannon High-powered Shotgun Datajack > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Heat Sink Small Storage Unit Terrain Scanner Seismic Detector Salvage Targeting Computer Light Armor Plating Light Armor Plating EM Pulse Gun Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Weapon Datajack Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 22 | 6 4 1 5 6 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 4 | 2 . . 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 1 3 Device 4 | . 1 . 1 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware 1 | . . 1 . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 2 . 1 2 Energy Gun 2 | 1 1 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . 3 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . . 2 . To Critical Strikes . | . . . . . Average Backups 9 | 2 5 8 10 11 Power 2 | 1 1 2 2 3 Propulsion . | . . . . . Utility 4 | . 1 3 4 6 Weapon 2 | 1 2 3 2 2 Tool/Special . | . . . . . Unused Backups 6 | . . . 1 5 Power 2 | . . . . 2 Propulsion 1 | . . . 1 . Utility 3 | . . . . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 91 100 93 92 Engine 10 | . 14 14 10 5 Treads 27 | . 28 28 27 26 Device 9 | . 6 2 11 11 Storage 11 | . 14 14 11 9 Processor 1 | . . . . 5 Hackware 8 | . . 11 11 9 Energy Gun 8 | . 14 14 8 3 Energy Cannon 2 | . . . . 9 Ballistic Gun 4 | . 7 . 5 3 Launcher 1 | . . . 3 . Special Melee Weapon 6 | . 5 14 4 9 Peak Build Rating 21 | 6 8 9 12 21 Average Rating 11 | 3 6 8 11 17 On Entrance 7 | . 6 8 9 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 32 | 11 27 27 29 32 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 14 | 7 9 9 13 14 Average Carried 9 | 2 5 8 10 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 12 | 2 8 9 10 12 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 588 | 196 106 23 200 63 Remotely . | . . . . . Salvage Created 612 | . 106 . 486 20 Parts 40 | . 13 . 27 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 14 | . 4 . 10 . Guns 12 | . 4 . 8 . AOE 2 | . . . 2 . Classes Destroyed 7 | . 3 . 4 . Worker 5 | . . . 5 . Operator 2 | . 1 . . 1 Watcher 1 | . 1 . . . Swarmer 4 | . 4 . . . Grunt 6 | . . . 6 . Duelist 1 | . . . 1 . Sentry 3 | . . . 3 . Best Kill Streak 5 | . 3 . 5 1 Combat Bots Only 4 | . 3 . 4 . Max Kills in Single Turn 3 | . 2 . 3 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 107 | . 21 . 84 2 Missed 35 | . 4 . 30 1 Hits 72 | . 17 . 54 1 Projectile 72 | . 17 . 54 1 Critical Strikes 1 | . . . 1 . Damage Taken 831 | . 124 . 700 7 Core 196 | . 12 . 184 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 40 | . . . 40 . Core Remaining (%) 83 | 100 . 95 54 . Volleys Fired 65 | . 20 1 40 4 Largest 2 | . 2 1 2 2 Hottest 108 | . 90 50 80 108 Shots Fired 115 | . 29 1 77 8 Gun 103 | . 29 1 69 4 Cannon 4 | . . . . 4 Launcher 8 | . . . 8 . Special . | . . . . . Kinetic 39 | . 5 . 32 2 Thermal 58 | . 20 1 33 4 Explosive 8 | . . . 8 . Electromagnetic 10 | . 4 . 4 2 Robot Hit Streak 14 | . 4 4 14 1 Robot Miss Streak 4 | . 4 . 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 88 | . 17 7 58 6 Core Hits 41 | . 9 . 30 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . 1 . 2 . Burn 2 | . 1 . 1 . Destroy 1 | . . . 1 . Melee Attacks 14 | . 2 6 3 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . . 6 3 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1259 | . 192 12 990 65 Guns 732 | . 192 12 504 24 Cannons 41 | . . . . 41 Explosions 486 | . . . 486 . Melee . | . . . . . Ramming . | . . . . . Kinetic 214 | . 36 . 178 . Thermal 439 | . 114 12 272 41 Explosive 486 | . . . 486 . Electromagnetic 120 | . 42 . 54 24 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 59 | . . . 59 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 130 | . 120 10 130 30 Average Temperature 40 | . 29 7 49 13 Received Heat Transfer 297 | . . . 297 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1406 | . 407 37 888 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 103 | . 70 14 103 33 Initial 33 | . . 14 . 33 Average 29 | . 30 3 48 7 Influence Increases 506 | . 132 . 330 44 Destroy 0b10 Robot/C 280 | . 80 . 200 . Destroy 0b10 Robot/NC 40 | . 10 . 25 5 Destroy Leader 62 | . 12 . 50 . Successful Hack 23 | . . . 14 9 Disable Machine 15 | . . . . 15 Destroy Structure 41 | . . . 41 . Lose Combat Pursuer 45 | . 30 . . 15 Influence Decreases 506 | . 95 37 251 123 Entered New Map 69 | . . 23 . 46 Time Decay 407 | . 95 14 221 77 Lost Part 30 | . . . 30 . Squads Dispatched 6 | . . . 1 5 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 8 . 10 5 Peak Tracking Total 5 | . 5 . 3 4 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 1 . 4 3 Terminals 6 | . . . 3 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 1 . 15 10 Successful 17 | . 1 . 12 4 Failed 9 | . . . 3 6 Catastrophic 4 | . . . . 4 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . . . 11 10 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . . . 10 4 Record 1 | . . . 1 . Robot Analysis 2 | . . . 1 1 Emergency Access Points 1 | . . . 1 . Alert Level 3 | . . . 2 1 Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . . 1 Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 6 | . . . 3 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . 7 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 7 | . 1 2 2 2 Non-combat 7 | . 1 2 2 2 Combat . | . . . . . Robot Hacks Applied 9 | . 2 3 2 2 parse_system 2 | . . 2 . . no_distress 5 | . 1 1 2 1 find_recycling 1 | . 1 . . . check_alert 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1020 | . 123 7 584 306 Terrain 331 | . 123 7 . 201 Seismic 690 | . . . 584 106 Robot Analysis Total 2 | . . . 1 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1317 | 78 248 101 584 306 Spaces Moved 619 | 52 115 55 264 133 Core 26 | 26 . . . . Treads 593 | 26 115 55 264 133 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 157 | 125 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 4 24 15 19 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . . . 44 . Melee . | . . . . . Projectile . | . . . . . AOE 44 | . . . 44 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 847 | 65 149 64 353 216 Wait 85 | . . 1 26 58 Move 615 | 51 114 54 263 133 Hop . | . . . . . Pick Up 32 | 8 7 1 9 7 Fast Attach . | . . . . . Attach 21 | 6 2 . 6 7 Detach 3 | . 1 . . 2 Swap 10 | . 3 1 4 2 Drop 2 | . . . 2 . Fire 65 | . 20 1 40 4 Melee 14 | . 2 6 3 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 329 | -10/Mines | Met a Derelict bent on vengeance 419 | -10/Mines | Discovered new exit (range 7) 428 | -10/Mines | Entered Materials 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 535 | -9/Materials | Repaired Lgt. Treads 817 | -9/Materials | Discovered new exit (range 18) 1012 | -9/Materials | Entered another Materials area 1012 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1035 | -8/Materials | Garrison activated, responded to threat 1153 | -8/Materials | Met 7R-MNS 1318 | -8/Materials | Self-destructed Last Messages --------------- Found 21 active squads: 8x Security 2x Surveillance 3x Patrol 6x Transport 1x Investigation 1x Garrison 01273_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01273_ Jacked O-16 Technician... >>check_alert Querying alert level: Low Security 01276_ O-16 Technician uses terminal to summon reinforcements. 01276_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01276_ O-16 Technician locks terminal. 01278_ O-16 Technician destroyed. 01278_ Terminal disabled. 01313_ Connecting with Terminal... 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" #? ""? ? # #?#?????? | | ????????????? #?#???? ? # #? ??? ??# ??#?????? | | ????????????????#?# ?# ## ?"?? ? #? #???????? | | ?????????????????????????# ##?? # ? ?#??????? | | ??????????????##? +??? ??# ## ?""? ?? ??#??????? | | ??????????????????? #? ?? ""??? # ? ????????? | | ??????????????? ???#?#?##? ## ?""????#?? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 71% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Omniscient Cartographer Organ Harvest Challenges ------------ None Game ------ Seed MetafiberSmartbombBoregun Manual? 0 Play Time 00:18:12 Cumulative 4.1 hours Start 2026.10.03 @ 21:19:39 End 2026.10.03 @ 22:43:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6675d0c7-ebed-4c77-a829-bca1b1603260