Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.04 @ 22:58:18 Player: Fleshy Vegetable Bird Result: Destroyed by as-31495 with Assembled F-torch Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (2430) 2430 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 7001 Bonus ------- High Alert Combat Kills 222 Follower Combat Kills 120 Triggered Deep Caves Wall 500 Friendly Fire -276 Cogmind --------- Core Integrity 0/700 Matter 83/300 Energy 98/100 System Corruption 1% Temperature Cool (38) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Surveybot 24 Chip Heavy Battle Rifle Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit > --- UTILITY ---------- Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Bomb Factory No. 2 > --- WEAPON ----------- Improved Assault Rifle Ripper > --- INVENTORY -------- Makeshift Flight Unit Surveybot 24 Chip Heavy Battle Rifle Advanced EMP Blaster [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Bomb Factory No. 2 Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 88 | 7 5 4 42 9 10 3 6 1 1 Power 12 | 1 1 1 5 1 2 . 1 . . Engine 11 | 1 1 1 5 1 2 . . . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 21 | 3 1 . 9 4 2 1 . . 1 Treads 9 | . . . 8 1 . . . . . Leg . | . . . . . . . . . . Wheel 4 | 3 1 . . . . . . . . Hover . | . . . . . . . . . . Flight 8 | . . . 1 3 2 1 . . 1 Utility 18 | 1 2 1 6 . 2 2 3 1 . Device 1 | . . . . . . . . 1 . Storage 5 | 1 1 1 2 . . . . . . Processor 3 | . . . 1 . 1 1 . . . Hackware 5 | . . . . . 1 1 3 . . Protection 4 | . 1 . 3 . . . . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 1 2 22 4 4 . 2 . . Energy Gun 11 | 1 . . 7 1 2 . . . . Energy Cannon 8 | . . . 7 1 . . . . . Ballistic Gun 5 | 1 1 1 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . 1 4 2 1 . . . . Special Weapon 3 | . . . 3 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 7 . 1 . . 1 . Parts Lost 40 | . 3 4 10 10 2 2 . . 9 Power 6 | . 1 . 2 2 . . . . 1 Propulsion 14 | . 1 1 3 3 1 1 . . 4 Utility 5 | . . 1 . 1 . . . . 3 Weapon 15 | . 1 2 5 4 1 1 . . 1 Highest Loss Streak 9 | . 3 2 4 9 2 2 . . 9 Average Slot Usage (%) 86 | . 97 76 90 71 57 67 95 94 87 Engine 6 | . 13 11 10 5 4 7 1 . . Core 2 | . . . . . . . 5 7 6 Treads 7 | . . . 19 12 . . . . . Wheel 4 | . 28 21 1 . . . . . . Flight 10 | . . . . 7 23 23 23 23 21 Device 1 | . . . . . . . . 5 5 Storage 10 | . 14 16 22 15 2 . . . . Processor 4 | . . . 2 9 7 15 16 4 . Hackware 12 | . . . . . 6 9 33 38 37 Protection 6 | . 12 7 11 4 . . . . . Energy Gun 6 | . 12 . 10 12 8 2 . . . Energy Cannon 2 | . . . 7 . . . . . . Ballistic Gun 5 | . 15 12 . . 2 7 7 7 6 Slashing Weapon 2 | . . . . . . . 5 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 9 27 46 52 46 19 15 15 41 41 Greatest Support 69 | 26 20 20 46 69 15 16 16 16 16 Greatest Overweight (x) 4 | . 1 4 4 2 1 . . 2 2 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 10 4 4 4 4 Average Capacity 9 | 5 9 12 16 14 6 4 4 4 4 Most Carried 16 | 6 8 12 16 16 8 4 4 4 4 Average Carried 8 | 4 6 10 13 12 5 3 3 3 3 Final Capacity 16 | 6 10 16 16 10 4 4 4 4 4 Final Carried 16 | 6 8 12 16 7 4 4 4 4 3 Class Distribution -------------------- 66% | Mutant 18% | Hacker-Mutant 14% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Matter Collected 1552 | 283 98 27 659 73 116 . 169 107 20 Remotely . | . . . . . . . . . . Salvage Created 3413 | 195 531 207 1436 649 254 46 55 . 40 Parts 197 | 15 26 11 92 34 13 4 2 . . Haulers Intercepted 7 | . 1 . 4 2 . . . . . Recyclers Shooed 8 | 1 2 . 3 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 2 10 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 66 | . 8 6 27 18 6 1 . . . Guns 22 | . 8 . 3 7 3 1 . . . Cannons 10 | . . . 10 . . . . . . AOE 33 | . . 6 14 10 3 . . . . Classes Destroyed 14 | 2 4 1 5 1 . 1 . . . Worker 9 | . 1 2 5 1 . . . . . Builder 2 | . . . 2 . . . . . . Tunneler 5 | 4 1 . . . . . . . . Hauler 7 | . 1 . 4 2 . . . . . Recycler 7 | 1 2 1 2 . 1 . . . . Mechanic 3 | . . 1 2 . . . . . . Operator 1 | . . . 1 . . . . . . Drone 2 | . . . . 2 . . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 21 | . 3 3 6 6 3 . . . . Grunt 35 | . 5 3 13 11 3 . . . . Brawler 2 | . . . 1 1 . . . . . Sentry 7 | . . . 7 . . . . . . Hunter 1 | . . . . . . 1 . . . Z-Technician 1 | . . . . . . . . . 1 Best Kill Streak 17 | 5 4 6 12 17 6 1 . . 1 Combat Bots Only 14 | . 3 3 4 14 6 1 . . . Max Kills in Single Turn 4 | 1 2 3 4 3 3 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 3 2 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Damage Taken 5217 | . 466 335 1504 1548 314 241 . . 809 Core 1361 | . 97 89 198 271 124 64 . . 518 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 59 | 100 61 . 28 50 . . . . . Volleys Fired 224 | 13 38 10 96 50 11 5 1 . . Largest 2 | 2 2 2 2 2 2 1 1 . . Hottest 124 | 60 60 53 124 90 90 23 23 . . Shots Fired 356 | 26 73 18 155 60 18 5 1 . . Gun 231 | 26 73 8 53 47 18 5 1 . . Cannon 70 | . . . 70 . . . . . . Launcher 35 | . . 10 12 13 . . . . . Special 20 | . . . 20 . . . . . . Kinetic 75 | 13 43 8 . . 5 5 1 . . Thermal 133 | 13 30 . 90 . . . . . . Explosive 35 | . . 10 12 13 . . . . . Electromagnetic 113 | . . . 53 47 13 . . . . Robot Hit Streak 22 | 4 11 4 22 16 12 17 . . . Robot Miss Streak 6 | 2 3 2 4 6 2 . 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 238 | 14 49 11 95 47 12 5 2 . 3 Core Hits 193 | 7 23 16 73 55 13 3 1 . 2 Critical Hits 3 | . . . 3 . . . . . . Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Melee Attacks 7 | . . . . . . . 2 2 3 Impact . | . . . . . . . . . . Slashing 7 | . . . . . . . 2 2 3 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7349 | 156 497 768 2861 1997 547 56 112 . 355 Guns 2263 | 156 491 72 613 671 204 56 . . . Cannons 837 | . . . 837 . . . . . . Explosions 3757 | . . 689 1387 1326 343 . . . 12 Melee 455 | . . . . . . . 112 . 343 Ramming 13 | . 6 7 . . . . . . . Kinetic 473 | 77 226 72 . . 42 56 . . . Thermal 1227 | 79 265 . 776 107 . . . . . Explosive 3560 | . . 689 1309 1219 343 . . . . Electromagnetic 1621 | . . . 776 671 162 . . . 12 Impact . | . . . . . . . . . . Slashing 455 | . . . . . . . 112 . 343 Piercing . | . . . . . . . . . . Highest Corruption 8 | . 3 . 3 8 3 3 3 3 1 Average Corruption 2 | . 2 . 2 8 2 3 3 3 1 Corruption Purged . | . . . . . . . . . . Effects 37 | . 6 . 11 6 3 3 8 . . Message Errors 7 | . 1 . 3 . . 2 1 . . Matter Fused 11 | . 1 . 3 . 1 . 6 . . Heat Flow Errors 9 | . 2 . 2 3 1 1 . . . Energy Discharges 2 | . 1 . . . 1 . . . . Data Loss (minor) 3 | . 1 . 1 . . . 1 . . Targeting Errors 5 | . . . 2 3 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 176 | . . 1 56 22 . . . . 97 Projectiles . | . . . . . . . . . . Explosions 79 | . . 1 56 22 . . . . . Melee 97 | . . . . . . . . . 97 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 423 | . 3 110 90 86 134 . . . . Shots 11 | . . 3 3 3 2 . . . . Rammed 2 | . 1 1 . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 270 | 40 140 12 237 270 137 149 . . 3 Average Temperature 61 | 22 49 6 65 76 46 77 . . 2 Received Heat Transfer 1388 | . 210 75 348 513 33 36 . . 173 Effects 3 | . . . . 3 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 5 | . . . 2 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . . . Heat Transferred 2422 | 175 600 . 1547 100 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 3 3 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Peak Influence 682 | 25 187 254 682 588 633 . . . . Average Influence 297 | 9 58 157 388 339 394 . . . . Maximum Alert Level 2 | . . 1 2 2 2 . . . . Low Security (%) 34 | 100 100 70 10 31 . . . . . Level 1 35 | . . 29 45 33 62 . . . . Level 2 30 | . . . 43 34 37 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 2 5 2 . . . . . Investigation 3 | . 1 . 2 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 2 2 1 2 . . . . . Assault 2 | . . . 2 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Distress Signals 8 | . 1 2 . 3 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 16 13 44 24 16 19 4 . 35 Peak Tracking Total 42 | . 6 5 7 6 7 14 4 . 42 Tactical Retreats 14 | . 1 1 . 1 3 5 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 13 | . 4 . 4 . 4 . . . 1 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 5 | . . . . . . . . 1 4 Triggered 2 | . . . . . . . 2 . . Fabricated Traps 5 | . . . . . . . . 1 4 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 13 | . . . 5 2 5 . . . 1 Max in Single Turn 3 | . . . 1 1 3 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 25 | . 2 1 12 2 6 . 1 1 . Terminals 22 | . 2 1 12 2 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 70 | . 3 3 39 5 17 . 1 2 . Successful 40 | . 1 2 24 1 9 . 1 2 . Failed 30 | . 2 1 15 4 8 . . . . Catastrophic 6 | . 1 . 3 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 52 | . 3 3 26 5 11 . . 4 . Terminals 65 | . 3 3 39 5 15 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 17 | . . 1 10 . 3 . 1 2 . Part Schematic 6 | . . . 3 . 1 . . 2 . Robot Analysis 2 | . . . 2 . . . . . . Open Door 3 | . . . 2 . . . 1 . . Terminal Index 3 | . . 1 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 53 | . 4 3 31 2 13 . . . . Terminals 22 | . 1 1 14 1 5 . . . . Track 5 | . . . 4 . 1 . . . . Botnet 14 | . . 1 8 1 4 . . . . Disrupt 2 | . 1 . 1 . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 2 1 12 2 6 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 3 . 1 . . 2 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total Allies 5 | . . . 2 . . . . 3 . Largest Group 3 | . . . 2 . . . . 3 3 Highest-Rated Group 87 | . . . 62 . . . . 87 87 Highest-Rated Ally 42 | . . . 31 . . . . 42 42 Total Orders 2 | . . . . 1 1 . . . . EXPLORE 2 | . . . . 1 1 . . . . Ally Attacks 36 | . . . 18 . . . . . 18 Total Damage 591 | . . . 338 . . . . . 253 Kills 10 | . . . 6 . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 1 2 . Drone Launches 16 | . . . 14 . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Turns Passed 5262 | 116 658 148 1732 341 433 186 432 737 479 Spaces Moved 4887 | 71 300 113 688 125 569 493 1257 863 408 Core 18 | 5 . . . . . . . . 13 Treads 760 | . . . 681 79 . . . . . Legs . | . . . . . . . . . . Wheels 486 | 66 300 113 7 . . . . . . Hover . | . . . . . . . . . . Flight 3623 | . . . . 46 569 493 1257 863 395 Fastest Speed 32 | 50 80 90 120 117 34 32 32 32 32 Average Speed 76 | 84 85 94 174 169 50 32 32 80 89 Slowest Speed 200 | 90 90 120 200 197 117 34 32 184 184 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . . 7 1 . . 1 Cave-ins Triggered 2 | . . . 1 1 . . . . . Exploration Rate (%) 54 | 4 57 16 94 40 23 65 96 83 68 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 2 3 4 . Spaces Dug 13 | . . . 13 . . . . . . Terrain Destroyed 305 | . . 87 124 62 15 . . . 17 Melee . | . . . . . . . . . . Projectile 15 | . . . 15 . . . . . . AOE 290 | . . 87 109 62 15 . . . 17 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total 6006 | 106 637 135 1021 196 691 511 1286 906 517 Wait 619 | . 280 . 141 8 52 7 2 31 98 Move 4862 | 70 299 113 687 124 555 490 1256 862 406 Hop 8 | . . . . . 6 1 . . 1 Pick Up 97 | 14 10 7 33 2 11 4 11 4 1 Fast Attach . | . . . . . . . . . . Attach 53 | 6 4 2 14 9 7 3 6 1 1 Detach . | . . . . . . . . . . Swap 35 | 1 1 2 28 . 3 . . . . Drop 51 | 2 4 1 15 3 9 1 8 5 3 Fire 224 | 13 38 10 96 50 11 5 1 . . Melee 7 | . . . . . . . 2 2 3 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 36 | . . . . . 36 . . . . Rewire . | . . . . . . . . . . Trap 5 | . . . . . . . . 1 4 Miscellaneous 8 | . . . 7 . 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 733 | -10/Materials | Lost 3 parts (1p1n1w) 749 | -10/Materials | Discovered new exit (range 15) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Utility x2 913 | -9/Materials | Discovered new exit (range 7) 923 | -9/Materials | Entered Storage 1233 | -9/Storage | Lost 3 parts (1n2w) 1270 | -9/Storage | Core integrity fell below 50% 1303 | -9/Storage | Lost 4 parts (1p1n2w) 1889 | -9/Storage | Crushed by falling debris 2131 | -9/Storage | Met a pair of Derelict thieves 2292 | -9/Storage | Found Prototype Processor 2293 | -9/Storage | Identified Exp. Targeting Computer 2575 | -9/Storage | Discovered new exit (range 13) 2655 | -9/Storage | Entered Materials 2655 | -8/Materials | Accompanied by 5 allies 2655 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2869 | -8/Materials | Crushed by falling debris 2909 | -8/Materials | Destroyed 14 combat bots 2911 | -8/Materials | Lost 9 parts (2p3n1u3w) 2970 | -8/Materials | Discovered new exit (range 4) 2996 | -8/Materials | Entered Factory 2996 | -7/Factory | Evolved 2 slots: Utility x2 3398 | -7/Factory | Discovered new exit (range 5) 3429 | -7/Factory | Entered Lower Caves 3433 | -7/Lower Caves | Learned location of 2 exits from Factory 3543 | -7/Lower Caves | Learned location of 1 exit from Factory 3551 | -7/Lower Caves | Learned location of Zion (-7) 3568 | -7/Lower Caves | Encountered a Warlord checkpoint 3614 | -7/Lower Caves | Discovered new exit (range 5) 3615 | -7/Lower Caves | Entered another Lower Caves area 3624 | -7/Lower Caves | Encountered a Warlord checkpoint 3800 | -7/Lower Caves | Discovered new exit (range 12) 3854 | -7/Lower Caves | Build established: Hacker-Sprinter 3884 | -7/Lower Caves | Learned 4 Factory zone layouts 3990 | -7/Lower Caves | Discovered new exit (range 7) 4047 | -7/Lower Caves | Entered Zion 4052 | -7/Zion | Learned 4 Factory zone layouts 4079 | -7/Zion | Discovered new exit (range 14) 4090 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4096 | -7/Zion | System corruption cleaned by Quarantine Array 4206 | -7/Zion | Gained Derelict followers 4225 | -7/Zion | Given A8's code to call for help 4247 | -7/Zion | Found Prototype Device 4249 | -7/Zion | Identified Bomb Factory No. 2 4555 | -7/Zion | Build established: Hacker-Mutant 4746 | -7/Zion | Opened final containment barrier to the Deep Caves 4776 | -7/Zion | Discovered new exit (range 3) 4776 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4784 | -7/Zion | Entered Deep Caves 4784 | -7/Deep Caves | Accompanied by 3 allies 4878 | -7/Deep Caves | Found Surveybot 24 Chip 5190 | -7/Deep Caves | Z-Facility disabled 5226 | -7/Deep Caves | Attacked by Z-Imprinter 5257 | -7/Deep Caves | Spotted as-22730 5258 | -7/Deep Caves | Core integrity fell below 50% 5261 | -7/Deep Caves | Triggered Deep Caves wall 5263 | -7/Deep Caves | Destroyed by as-31495 with Assembled F-torch Last Messages --------------- 05182_ Destroyed Mak. Hacking Suite. 05185_ Sneak attack on 1V-LYD(o). 05185_ 1V-LYD(o) destroyed. 05211_ VTOL Module destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05236_ Imp. Flight Unit destroyed. 05236_ System corrupted by crushing effect (+1). 05239_ VTOL Module destroyed. 05239_ Dropped Imp. Assault Rifle. 05257_ Ripper destroyed. 05257_ Lgt. Nuclear Core destroyed. 05257_ Mak. Flight Unit destroyed. 05257_ Mak. Hacking Suite destroyed. 05258_ as-22730: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 05261_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 05261_ Mak. System Shield destroyed. 05261_ Mak. Hacking Suite destroyed. 05261_ KW-URZ(g) destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ## | | ???????????????????????????????###### | | ??????????????????????????????????## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ???????????????? ] ?????????????## | | ?????????????? #????????????## | | ??????????? ### ??????????? | | ????????? # ?????????? | | ??????? ! ##????????? | | ?????? l ##???????? | | ????? a ! ! ????????? | | ???? a #????????? | | ???? aaaa ##???????? | | ???? a ! b ##??????# | | ????? aa a = "#?????## | | ??????" aa a = b "#???### | | ????????#a aa! g = #???## | | ?????????" a** =[ #??## | | ?????????" a h [ [ #??# | | ?????????" * #### | | ?????????" s "## | | ????????"" [ # | | ????????# @ M # | | ????????" % ] ## | | ????????" l ### # | | ????????"G # | | ????????""" = # | | ????????" h = ] | | ????????"" #### | | ????????" #??## | | ????????"" ##???#### | | ????????? # # #???????? | | ????????" #### ## ## ##???????? | | ????????""" ###??# ## ####????????? | | ?????????? ?????#### #???????????? | | ??????????####?????????#????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 25 Recoil Reduction 3 Offensive Hacking 43 Defensive Hacking 11 Item Schematics ----------------- Imp. Signal Interpreter | -9/Storage | Hacked Adv. Sensor Array | -9/Storage | Hacked Lrg. Storage Unit | -9/Storage | Hacked Chainsword | -7/Factory | Hacked Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed GhostImpulseEngine Manual? 0 Play Time 00:49:20 Cumulative 212.9 hours Start 2019.12.04 @ 22:08:56 End 2019.12.04 @ 22:58:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 287 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 54 Gallery% 75 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 515d3e01-e2d6-44f3-bbc4-a9540b2d7ffb