Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.07 @ 14:59:14

Player: Horse

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1269)     1269
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (224)                224
              TOTAL SCORE: 4088

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             604/700
Matter                     233/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY (6) ------
         Medium Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
         Medium Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (14) ---
        Armored Wheel
        Armored Wheel
  High-capacity Matter Pod (101)
                Structural Scanner
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Improved Propulsion Shielding
       Improved Propulsion Shielding
                System Shield
                Arc Projector
                Ion Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
       Advanced Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
                Arc Projector
       Advanced Assault Cannon
>               --- INVENTORY --------
       Improved Ion Engine
        Armored Wheel
        Armored Wheel
  High-capacity Matter Pod
                Structural Scanner
       Advanced Signal Interpreter
       Improved Propulsion Shielding
       Improved Propulsion Shielding
         Medium Armor Plating
                System Shield
                Ion Cannon
                Minigun
       Advanced Assault Cannon
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             63   | 6   1   1   44  11  
  Power                    6    | 1   .   .   4   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   .   9   4   
    Treads                 1    | .   .   .   1   .   
    Leg                    6    | .   .   .   2   4   
    Wheel                  8    | 2   .   .   6   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 1   1   .   12  3   
    Device                 4    | .   .   .   3   1   
    Storage                4    | 1   1   .   1   1   
    Processor              3    | .   .   .   3   .   
    Hackware               1    | .   .   .   1   .   
    Protection             5    | .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   .   1   19  3   
    Energy Gun             8    | 1   .   .   6   1   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          5    | 1   .   .   3   1   
    Ballistic Cannon       3    | .   .   .   3   .   
    Launcher               7    | .   .   1   5   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 24   | .   .   2   16  6   
  Power                    5    | .   .   .   3   2   
  Propulsion               5    | .   .   1   4   .   
  Utility                  5    | .   .   .   3   2   
  Weapon                   9    | .   .   1   6   2   
  Highest Loss Streak      7    | .   .   2   7   5   
Average Slot Usage (%)     92   | .   91  74  93  97  
  Engine                   5    | .   14  11  5   .   
  Core                     3    | .   .   .   3   5   
  Treads                   1    | .   .   .   2   .   
  Leg                      7    | .   .   .   2   29  
  Wheel                    10   | .   28  21  10  .   
  Device                   9    | .   .   .   11  6   
  Storage                  13   | .   19  22  12  14  
  Processor                13   | .   .   .   16  14  
  Hackware                 3    | .   .   .   3   6   
  Protection               5    | .   .   .   8   .   
  Energy Gun               9    | .   14  9   10  4   
  Ballistic Gun            2    | .   14  2   1   1   
  Ballistic Cannon         2    | .   .   .   1   5   
  Launcher                 2    | .   .   8   2   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 11  27  28  47  42  
  Greatest Support         72   | 32  32  32  28  72  
  Greatest Overweight (x)  7    | .   .   1   7   .   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 14   | 6   12  12  14  14  
  Average Capacity         11   | 5   8   12  11  13  
  Most Carried             14   | 1   5   5   14  14  
  Average Carried          9    | .   3   5   9   12  
  Final Capacity           14   | 6   12  12  14  14  
  Final Carried            14   | 1   5   5   14  13  

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1257 | 207  63   9    780  198  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1224 | .    .    51   1049 124  
  Parts                    86   | .    .    14   69   3    
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           3    | .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  34   | .   .   10  22  2   
  Guns                     12   | .   .   .   11  1   
  Cannons                  1    | .   .   .   1   .   
  AOE                      21   | .   .   10  10  1   
Classes Destroyed          11   | .   .   1   9   1   
  Worker                   3    | .   .   .   3   .   
  Builder                  2    | .   .   .   2   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  17   | .   .   10  7   .   
  Grunt                    9    | .   .   .   8   1   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   
  Hunter                   2    | .   .   .   1   1   
Best Kill Streak           6    | .   .   4   6   1   
  Combat Bots Only         4    | .   .   4   3   1   
Max Kills in Single Turn   3    | .   .   3   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               2743 | .    .    223  1544 976  
  Core                     412  | .    .    60   256  96   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  100  85   53   .    
Volleys Fired              102  | .    .    9    73   20   
  Largest                  2    | .    .    2    2    2    
  Hottest                  111  | .    .    70   111  80   
Shots Fired                171  | .    .    10   135  26   
  Gun                      137  | .    .    1    113  23   
  Cannon                   9    | .    .    .    9    .    
  Launcher                 25   | .    .    9    13   3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  28   | .    .    .    22   6    
  Thermal                  100  | .    .    .    100  .    
  Explosive                25   | .    .    9    13   3    
  Electromagnetic          18   | .    .    1    .    17   
  Robot Hit Streak         11   | .    .    3    11   5    
  Robot Miss Streak        4    | .    .    1    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           110  | .    .    4    89   17   
  Core Hits                80   | .    .    10   60   10   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3862 | .    .    565  2648 649  
  Guns                     1354 | .    .    .    1172 182  
  Cannons                  171  | .    .    .    171  .    
  Explosions               2334 | .    .    565  1302 467  
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    3    .    
  Kinetic                  319  | .    .    .    268  51   
  Thermal                  1178 | .    .    .    1075 103  
  Explosive                2231 | .    .    565  1302 364  
  Electromagnetic          131  | .    .    .    .    131  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    11   
  Average Corruption       11   | .    .    .    .    11   
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            137  | .    .    60   77   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               137  | .    .    60   77   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      195  | .    .    .    115  80   
  Shots                    8    | .    .    .    6    2    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        199  | .    .    .    199  38   
  Average Temperature      81   | .    .    .    85   17   
  Received Heat Transfer   582  | .    .    60   477  45   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    .    .    7    .    
  Heat Transferred         2801 | .    .    .    2701 100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             445  | .   .   320 440 445 
  Average Influence        173  | .   .   148 179 237 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         55   | 100 100 48  67  .   
  Level 1                  35   | .   .   51  22  88  
  Level 2                  9    | .   .   .   10  11  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   1   4   2   
  Investigation            5    | .   .   1   4   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              60   | .   .   18  33  9   
  Peak Tracking Total      8    | .   .   8   5   5   
  Tactical Retreats        4    | .   .   1   3   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          8    | .   .   2   3   3   
  Max in Single Turn       3    | .   .   1   2   3   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          13   | .   1   1   9   2   
  Terminals                7    | .   .   .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              3    | .   .   1   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                43   | .   1   1   35  6   
  Successful               30   | .   1   1   23  5   
  Failed                   13   | .   .   .   12  1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   25   | .   .   1   24  .   
  Terminals                28   | .   .   .   28  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   6   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              8    | .   .   1   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   .   .   8   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          2    | .   .   .   2   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   5   
  Scan Component           3    | .   .   .   .   3   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         33   | .   .   2   31  .   
  Terminals                8    | .   .   .   8   .   
    Track                  1    | .   .   .   1   .   
    Assimilate             3    | .   .   .   3   .   
    Botnet                 3    | .   .   .   3   .   
    Operators              1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   1   2   .   
    Extract                3    | .   .   1   2   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   .   .   9   2   
  Full Trace Events        4    | .   .   .   4   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   12   | .   .   1   11  .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     58   | .   .   .   .   58  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   10  .   
Total Orders               4    | .   .   .   4   .   
  STAY                     1    | .   .   .   1   .   
  GOTO                     2    | .   .   .   2   .   
  FOLLOW                   1    | .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               1841 | 41   105  160  1195 340  
Spaces Moved               1240 | 33   100  137  756  214  
  Core                     5    | 4    .    .    1    .    
  Treads                   26   | .    .    .    26   .    
  Legs                     312  | .    .    .    98   214  
  Wheels                   897  | 29   100  137  631  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  90   120  
  Average Speed            110  | 93   100  100  111  120  
  Slowest Speed            400  | 100  100  110  400  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       21   | 3    21   20   59   4    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          194  | .    .    40   129  25   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    
  AOE                      192  | .    .    40   127  25   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1533 | 39  104 148 972 270 
  Wait                     69   | .   .   2   52  15  
  Move                     1236 | 32  99  136 755 214 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 1   4   .   26  8   
  Fast Attach              29   | 6   1   .   20  2   
  Attach                   13   | .   .   .   8   5   
  Detach                   4    | .   .   .   2   2   
  Swap                     21   | .   .   1   16  4   
  Drop                     18   | .   .   .   18  .   
  Fire                     102  | .   .   9   73  20  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 12)
  147 | -10/Materials | Entered another Materials area
  147 | -9/Materials  | Evolved 2 slots: Utility x2
  211 | -9/Materials  | Discovered new exit (range 13)
  301 | -9/Materials  | Build established: Mutant
  307 | -9/Materials  | Entered another Materials area
  307 | -8/Materials  | Evolved 2 slots: Utility x2
  952 | -8/Materials  | Discovered new exit (range 13)
 1041 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 1327 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 1477 | -8/Materials  | Discovered new exit (range 16)
 1502 | -8/Materials  | Entered Factory
 1502 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1609 | -7/Factory    | Repaired Rocket Launcher?
 1653 | -7/Factory    | Repaired Lrg. Storage Unit
 1839 | -7/Factory    | Crushed by falling debris
 1839 | -7/Factory    | System corruption reached 10%
 1842 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01827_ ALERT: Rogue bot located, Programmers report to Factory Zone 2M.
01830_ C-30 ARC bursts open, deploying its payload.
01830_ G-50 Soldier unfolds itself.
01830_ G-47 Trooper unfolds itself.
01830_ L-41 Fighter unfolds itself. <x2>
01830_ M-28 Smith unfolds itself.
01833_ Minigun destroyed.
01834_ G-47 Trooper destroyed.
01838_ Imp. Carbon-fiber Leg severed.
01839_ The unstable cave ceiling collapses.
01839_ Crushed by falling debris.
01839_ Hacking Suite destroyed.
01839_ System corrupted by crushing effect (+2).
01839_ Imp. Terrain Scan Processor destroyed.
01839_ System corrupted by crushing effect (+4).
01839_ Imp. Ion Engine destroyed.
01839_ System corrupted by crushing effect (+1).
01839_ Rocket Launcher destroyed.
01839_ System corrupted by crushing effect (+4).
01839_ Imp. Carbon-fiber Leg crushed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       110
Armor Coverage             300
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
                Arm. Wheel | -9/Materials | Extracted
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
              Hcp. Battery | -8/Materials | Extracted
           Com. Matter Pod | -8/Materials | Extracted
         Lrn. Tractor Beam | -8/Materials | Extracted
         Imp. Light Cannon | -8/Materials | Extracted
                Ion Cannon | -8/Materials | Extracted
      Melee Analysis Suite | -8/Materials | Extracted
                Hvy. Flail | -8/Materials | Extracted
              Sensor Array | -8/Materials | Extracted
      Adv. Terrain Scanner | -8/Materials | Scanalyzed
                Hover Unit | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataAlertDrive
  Manual?         0
Play Time         00:22:54
  Cumulative      810.4 hours
  Start           2019.12.07 @ 09:34:07
  End             2019.12.07 @ 14:59:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          292
  Rogue           292
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           11/0/1/0/0/0/0
Lore%             76
Gallery%          85
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40134730-84cb-4216-9184-1456e2503131