Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.18 @ 00:01:12 Player: russur Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (524) 524 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2484 Bonus ------- None Cogmind --------- Core Integrity 419/550 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (587) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Sensor Drone Bay (17/20) > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Light Ion Engine Signal Interpreter Improved Terrain Scanner Armor Integrity Analyzer Hardlight Generator EM Pulse Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Sensor Drone Bay > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Signal Interpreter Improved Terrain Scanner Armor Integrity Analyzer Hardlight Generator EM Pulse Gun Heavy Assault Rifle Improved Light Cannon Improved Light Cannon [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 32 | 6 10 11 . 5 Power 4 | 1 1 2 . . Engine 4 | 1 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 1 3 . 1 Treads . | . . . . . Leg 7 | 2 1 3 . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 3 2 . 1 Device 2 | . 1 . . 1 Storage 2 | . 2 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 3 5 4 . 3 Energy Gun 5 | 1 2 2 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 3 . . . Ballistic Cannon 4 | . . 2 . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . 1 2 . 8 Power 2 | . 1 . . 1 Propulsion 6 | . . 2 . 4 Utility . | . . . . . Weapon 3 | . . . . 3 Highest Loss Streak 8 | . 1 1 . 8 Average Slot Usage (%) 95 | . 99 98 88 84 Engine 12 | . 14 11 11 9 Leg 33 | . 28 42 33 25 Device 3 | . 4 1 . 9 Storage 15 | . 22 11 11 9 Processor 5 | . . 9 11 9 Energy Gun 5 | . 6 2 11 7 Ballistic Gun 9 | . 21 1 . . Ballistic Cannon 8 | . . 17 11 9 Naked Turns . | . . . . . Heaviest Build 48 | 7 40 29 28 48 Greatest Support 40 | 20 20 40 30 30 Greatest Overweight (x) 1 | . 1 . . 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 16 | 4 16 10 10 10 Average Capacity 10 | 4 13 10 10 10 Most Carried 10 | 4 8 10 10 10 Average Carried 7 | 3 5 9 9 8 Final Capacity 10 | 4 10 10 10 10 Final Carried 10 | 4 8 10 10 7 Class Distribution -------------------- 50% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 973 | 338 284 311 4 36 Remotely . | . . . . . Salvage Created 685 | 119 309 163 . 94 Parts 59 | 9 22 22 . 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 15 | 1 6 6 . 2 Guns 7 | 1 6 . . . Cannons 8 | . . 6 . 2 Classes Destroyed 8 | 3 3 2 . . Worker 5 | 1 2 2 . . Builder 1 | . . 1 . . Tunneler 3 | 3 . . . . Recycler 1 | . 1 . . . Watcher 3 | . 1 2 . . Swarmer 6 | . 3 3 . . Grunt 8 | 1 3 2 . 2 Sentry 1 | . . 1 . . Best Kill Streak 6 | 3 3 6 . 2 Combat Bots Only 3 | 1 3 3 . 2 Max Kills in Single Turn 2 | 1 2 1 . 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1628 | 12 318 403 . 895 Core 200 | . 31 38 . 131 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 87 . 90 . Volleys Fired 95 | 23 29 28 1 14 Largest 3 | 2 2 2 1 3 Hottest 179 | 40 130 85 39 179 Shots Fired 191 | 46 58 56 1 30 Gun 116 | 46 58 2 . 10 Cannon 75 | . . 54 1 20 Launcher . | . . . . . Special . | . . . . . Kinetic 162 | 46 43 55 1 17 Thermal 29 | . 15 1 . 13 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 7 11 8 . 5 Robot Miss Streak 6 | 2 5 6 1 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 108 | 28 35 28 . 17 Core Hits 39 | 6 15 13 . 5 Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1766 | 308 465 707 . 286 Guns 882 | 308 465 13 . 96 Cannons 874 | . . 684 . 190 Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . 10 . . Kinetic 1498 | 308 341 684 . 165 Thermal 258 | . 124 13 . 121 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 25 | . . 25 . . Projectiles 25 | . . 25 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . . 9 . 3 Impact . | . . . . . Kinetic 11 | . . 9 . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 1 | . . 1 . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 2 | . . 2 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 581 | . 332 152 . 581 Average Temperature 146 | . 193 36 . 291 Received Heat Transfer 765 | 6 129 108 . 522 Effects 11 | . . . . 11 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 592 | . 296 37 . 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 238 | 40 238 234 13 28 Initial 26 | . 26 15 13 4 Average 61 | 21 92 81 13 6 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 93 | 100 82 98 100 100 Level 1 6 | . 17 1 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | 1 9 11 . 6 Peak Tracking Total 5 | 1 3 4 . 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 7 | . 5 1 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 14 3 1 . Successful 8 | . 6 1 1 . Failed 10 | . 8 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 17 | . 14 3 . . Terminals 12 | . 12 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Record 2 | . 2 . . . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 4 1 . . Terminals 3 | . 3 . . . Assimilate 1 | . 1 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Monitor 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 1 Highest-Rated Group 40 | . . . 40 8 Highest-Rated Ally 16 | . . . 16 8 Total Orders 10 | . . . 2 8 FOLLOW 2 | . . . 2 . EXPLORE 8 | . . . . 8 Ally Attacks 4 | . . . . 4 Total Damage 34 | . . . . 34 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches 8 | . . . . 8 Drone Recoveries 5 | . . . . 5 Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1559 | 226 550 451 217 115 Spaces Moved 928 | 129 294 286 176 43 Core 15 | 15 . . . . Treads . | . . . . . Legs 913 | 114 294 286 176 43 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 129 | 111 148 120 120 150 Slowest Speed 150 | 120 150 120 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 6 50 22 44 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . 1 . 4 Melee . | . . . . . Projectile 5 | . . 1 . 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1093 | 161 347 337 182 66 Wait . | . . . . . Move 924 | 128 293 285 175 43 Hop . | . . . . . Pick Up 23 | 4 7 7 3 2 Fast Attach 12 | 5 5 . . 2 Attach 6 | . . 3 . 3 Detach . | . . . . . Swap 14 | 1 5 8 . . Drop 17 | . 8 4 3 2 Fire 95 | 23 29 28 1 14 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 227 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 14) 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x2 930 | -9/Materials | Discovered new exit (range 7) 1097 | -9/Materials | Build established: Scavenger-Mutant 1228 | -9/Materials | Entered Mines 1288 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1318 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1388 | -9/Mines | Discovered new exit (range 12) 1401 | -9/Mines | Found the Drone Emporium 1410 | -9/Mines | Found Prototype Device 1445 | -9/Mines | Entered Materials 1445 | -8/Materials | Accompanied by 1 ally 1445 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1445 | -8/Materials | Identified Sensor Drone Bay 1446 | -8/Materials | Identified exit to Factory 1560 | -8/Materials | Self-destructed Last Messages --------------- 01547_ K-01 Serf collects debris. 01549_ Hvy. Particle Cannon destroyed. 01550_ Aluminum Leg destroyed. 01551_ Power failure, Ion Engine shutdown. 01551_ Overheating: Energy bleed (-60). 01554_ U-05 Engineer builds a Wall. 01555_ Imp. Light Cannon permanently disabled. 01555_ Overheating: Short circuit. 01555_ G-47 Trooper knocked back. 01556_ Overheating: Ion Engine damaged (-13). 01556_ Aluminum Leg destroyed. 01557_ Power failure, Ion Engine shutdown. 01557_ Imp. Light Cannon permanently disabled. 01557_ Overheating: Short circuit. 01558_ Overheating: Energy bleed (-21). 01558_ K-01 Serf collects debris. 01558_ U-05 Engineer builds a Wall. 01559_ Broken Imp. Light Cannon destroyed. 01560_ Overheating: Sensor Drone Bay damaged (-84). 01560_ Ion Engine destroyed. 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""" # # !# | | ????????# !##### ! # | | ????????###########???####### | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed CentriumWeldingLaser Manual? 0 Play Time 00:21:31 Cumulative 9.5 hours Start 2022.02.17 @ 23:39:53 End 2022.02.18 @ 00:01:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8be8e86c-66c8-430e-80dd-dad41404f7b0