Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.15 @ 11:27:26 Player: Froliks Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (1493) 1493 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5483 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scanner Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Enhanced Autogun Makeshift Shrapnel Gun Power Maul > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved Heat Sink Improved Terrain Scanner Advanced Targeting Computer Heavy Rocket Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 4 | . . 1 1 2 . . . . Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 54 | 7 3 7 14 6 1 . 15 1 Power 7 | 1 . . 2 . . . 4 . Engine 3 | 1 . . 1 . . . 1 . Core 4 | . . . 1 . . . 3 . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 3 8 1 . . 5 . Treads . | . . . . . . . . . Leg 9 | 2 . 3 4 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . . 4 1 . . 5 . Utility 15 | 2 2 1 2 3 . . 5 . Device 9 | 1 1 1 1 2 . . 3 . Storage 2 | 1 1 . . . . . . . Processor 3 | . . . . 1 . . 2 . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 13 | 2 1 3 2 2 1 . 1 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 1 3 1 2 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 26 | . 1 . 3 2 . . 9 11 Power 4 | . . . . . . . 2 2 Propulsion 11 | . . . 1 . . . 5 5 Utility 6 | . 1 . 1 . . . 2 2 Weapon 5 | . . . 1 2 . . . 2 Highest Loss Streak 10 | . 1 . 2 2 . . 7 10 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 2 5 9 9 6 8 8 7 7 Power 1 | . 1 1 1 1 2 2 1 1 Propulsion 2 | 1 3 3 3 . . . . . Utility 1 | . . 1 2 2 4 4 3 3 Weapon 1 | . . 3 2 2 2 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 1 6 5 2 . . 2 4 Power 5 | . . 2 . . . . 1 2 Propulsion 7 | . 1 3 3 . . . . . Utility 3 | . . . . . . . 1 2 Weapon 5 | . . 1 2 2 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 97 86 92 92 82 49 Engine 6 | . 14 11 3 . . . 4 . Core 3 | . . . 5 7 7 7 6 6 Leg 22 | . 28 33 31 . . . . . Flight 9 | . . . 2 35 38 38 30 15 Device 12 | . 12 11 16 13 7 7 6 3 Storage 9 | . 14 11 9 7 7 7 6 4 Processor 2 | . . . . 1 7 7 9 13 Ballistic Gun 23 | . 28 32 26 17 15 15 13 5 Impact Weapon 1 | . . . . 2 7 7 3 . Peak Build Rating 45 | 7 8 11 25 35 34 34 45 44 Average Rating 17 | 6 7 10 17 30 33 34 37 24 On Entrance 21 | . 7 8 11 23 32 34 34 40 Avg Prop Armor Cover (%) 1 | . . . 1 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 31 | 14 19 23 31 21 20 19 29 21 Greatest Support 45 | 20 20 30 45 25 25 25 25 25 Greatest Overweight (x) 3 | 3 . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 Average Capacity 9 | 7 8 10 9 8 8 8 8 7 Most Carried 10 | 3 10 10 10 8 8 8 8 8 Average Carried 7 | 2 5 9 9 6 8 8 7 7 Final Capacity 10 | 8 10 10 8 8 8 8 8 5 Final Carried 10 | 3 10 10 5 8 8 8 8 5 Class Distribution -------------------- 33% | Mutant 23% | Skirmisher 15% | Scavenger-Gunner 10% | Sprinter 9% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Matter Collected 1767 | 381 142 276 577 29 99 . 230 33 Remotely . | . . . . . . . . . Salvage Created 2187 | 180 257 411 1139 84 . . 116 . Parts 132 | 16 10 34 56 5 . . 11 . Haulers Intercepted 7 | . . 1 5 1 . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . Prevented 1 | . . . . . 1 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 39 | . 5 9 17 1 . . 7 . Melee 2 | . . . 2 . . . . . Guns 36 | . 5 9 14 1 . . 7 . Classes Destroyed 9 | 1 1 5 2 . . . . . Tunneler 12 | 9 1 1 . 1 . . . . Hauler 7 | . . 1 5 1 . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 2 | . . 2 . . . . . . Swarmer 15 | . . 4 3 1 . . 7 . Grunt 15 | . 5 3 7 . . . . . Sentry 8 | . . 2 6 . . . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 8 | 8 2 4 3 2 . . 4 . Combat Bots Only 4 | . 2 4 3 1 . . 4 . Max Kills in Single Turn 2 | 1 1 1 1 1 . . 2 . Gunslinging 1 | . . . . . . . 1 . Exploded . | . . . . . . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Hostile Shots Fired 304 | . 21 34 83 16 2 4 63 81 Missed 90 | . 5 8 23 8 . 3 15 28 Hits 214 | . 16 26 60 8 2 1 48 53 Melee 8 | . . . . . . . . 8 Projectile 206 | . 16 26 60 8 2 1 48 45 Critical Strikes 6 | . . . . . . . . 6 Damage Taken 3263 | . 202 296 696 91 31 15 749 1183 Core 975 | . 44 . 63 . 13 . 140 715 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 82 100 88 . . 98 . . Volleys Fired 155 | 34 23 22 51 8 . . 16 1 Largest 3 | 2 2 3 3 3 . . 2 1 Hottest 73 | 40 40 63 63 73 . . 49 39 Shots Fired 365 | 68 46 66 140 12 . . 32 1 Gun 364 | 68 46 66 140 12 . . 32 . Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 364 | 68 46 66 140 12 . . 32 . Thermal . | . . . . . . . . . Explosive 1 | . . . . . . . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | 6 10 14 23 7 . . 5 1 Robot Miss Streak 5 | 3 2 3 2 4 . . 5 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . Shots Hit Robots 252 | 39 34 43 109 7 . . 19 1 Core Hits 112 | 15 14 18 44 4 . . 14 3 Critical Kills 3 | 1 . 1 1 . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . 1 . Critical Strikes 6 | 1 . 2 2 . . . 1 . Destroy 5 | 1 . 2 1 . . . 1 . Smash 1 | . . . 1 . . . . . Melee Attacks 16 | . . . 7 3 . . 5 1 Impact 16 | . . . 7 3 . . 5 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3616 | 407 344 564 1699 111 . . 323 168 Guns 3126 | 407 344 564 1377 111 . . 323 . Cannons . | . . . . . . . . . Explosions 168 | . . . . . . . . 168 Melee 258 | . . . 258 . . . . . Ramming 64 | . . . 64 . . . . . Kinetic 3126 | 407 344 564 1377 111 . . 323 . Thermal . | . . . . . . . . . Explosive 168 | . . . . . . . . 168 Electromagnetic . | . . . . . . . . . Impact 258 | . . . 258 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 . . Average Corruption 3 | . . . . 3 4 4 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . 1 4 1 . . Message Errors 3 | . . . . 1 2 . . . Matter Fused 1 | . . . . . 1 . . . Energy Discharges 1 | . . . . . . 1 . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . 17 . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 17 | . . . 17 . . . . . Knockbacks 2 | . . . 2 . . . . . Impact 2 | . . . 2 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 60 | . . . . . . . . 60 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 8 | . . . 8 . . . . . Kicked 8 | . . . 8 . . . . . Crushed . | . . . . . . . . . Highest Temperature 165 | . 12 6 12 20 17 8 165 15 Average Temperature 31 | . 7 3 6 3 5 6 56 7 Received Heat Transfer 915 | . 114 66 207 6 18 9 54 441 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 99 | 100 100 100 98 100 . . 100 . Level 1 . | . . . 1 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 228 | 10 46 107 228 41 . . 179 . Initial 26 | . . . 26 . . . . . Average 27 | . 9 52 24 16 . . 76 . Influence Increases 1800 | 45 170 266 541 149 45 . 449 135 Destroy 0b10 Robot/C 780 | . 100 180 340 20 . . 140 . Destroy 0b10 Robot/NC 115 | 45 5 25 30 10 . . . . Destroy Leader 198 | . 30 36 110 2 . . 20 . Successful Hack 64 | . 35 6 14 9 . . . . Disable Machine 15 | . . . . . . . 15 . Destroy Structure 13 | . . 4 2 3 . . 4 . Partial Spotted 60 | . . . . 45 . . 15 . Lose Combat Pursuer 555 | . . 15 45 60 45 . 255 135 Influence Decreases 1710 | 45 170 203 604 127 67 . 286 208 Entered New Map 107 | . . . 37 . 9 . . 61 Time Decay 1194 | 45 160 203 318 127 58 . 196 87 Lost Part 190 | . 10 . 30 . . . 90 60 Purge Threat 219 | . . . 219 . . . . . Squads Dispatched 9 | . 1 1 1 3 . . 3 . Investigation 2 | . . 1 . . . . 1 . Extermination 3 | . . . . 1 . . 2 . Reinforcement 4 | . 1 . 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 8 13 29 6 3 4 21 16 Peak Tracking Total 13 | . 2 4 4 3 3 4 7 13 Tactical Retreats 21 | . . 1 2 2 2 . 11 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Traps Triggered 5 | . . 1 . 2 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Accessed 25 | . 5 4 8 5 2 . 1 . Terminals 17 | . 5 3 6 3 . . . . Fabricators 2 | . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 73 | . 18 13 27 12 2 . 1 . Successful 29 | . 7 6 10 4 2 . . . Failed 43 | . 11 7 17 7 . . 1 . Catastrophic 4 | . . . 3 1 . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 37 | . 9 10 15 3 . . . . Terminals 58 | . 18 10 22 8 . . . . Fabricators 3 | . . . . 2 . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . Scanalyzers 5 | . . 3 . 2 . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 22 | . 7 3 8 2 2 . . . Robot Analysis 7 | . 3 3 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . . . . 2 . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 4 | . 1 . 2 1 . . . . Zone Layout 6 | . 3 . 2 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 3 . 1 . . . . Retrieve Study 4 | . . 3 . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Reject 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 4 7 4 . . 1 . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 3 . 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Active Infowar (turns) 4101 | 175 808 601 1557 328 167 5 334 126 Sensors 678 | . . . . 275 . . 277 126 Terrain 57 | . . . . . . . 57 . Structural 1428 | . 284 580 564 . . . . . Seismic 2686 | 175 524 21 1557 131 167 5 106 . Robot Analysis Total 6 | . 3 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Turns Passed 4851 | 443 899 601 1712 344 167 5 424 256 Spaces Moved 4709 | 190 390 406 929 1097 499 20 925 253 Core 185 | 6 . . . . . . . 179 Treads . | . . . . . . . . . Legs 1817 | 184 390 406 837 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2707 | . . . 92 1097 499 20 925 74 Fastest Speed 23 | 50 120 105 26 23 23 23 23 23 Average Speed 61 | 121 120 107 97 23 23 23 32 59 Slowest Speed 200 | 200 120 120 108 26 23 23 109 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . . 2 5 . . 1 1 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 6 52 36 63 20 62 7 24 27 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . 1 . . 1 Spaces Dug 9 | . . . 1 3 . . 4 1 Terrain Destroyed 20 | . . . 1 3 . . 4 12 Melee 9 | . . . 1 3 . . 4 1 Projectile . | . . . . . . . . . AOE 11 | . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total 6355 | 336 779 525 1614 1161 550 19 1016 355 Wait 1330 | 103 355 69 576 40 50 . 41 96 Move 4684 | 189 389 405 924 1087 498 19 922 251 Hop 8 | . . . 2 4 . . 1 1 Pick Up 41 | 3 7 9 9 7 . . 6 . Fast Attach 22 | 7 1 . 3 3 . . 7 1 Attach 13 | . . 2 1 2 . . 6 2 Detach 5 | . . . . 1 . . 3 1 Swap 31 | . 2 6 15 3 1 . 4 . Drop 42 | . 2 12 18 3 1 . 5 1 Fire 155 | 34 23 22 51 8 . . 16 1 Melee 16 | . . . 7 3 . . 5 1 Ram . | . . . . . . . . . Kick 8 | . . . 8 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 444 | -11/Scrapyard | Entered Materials 445 | -10/Materials | Build established: Mutant 1047 | -10/Materials | Discovered new exit (range 17) 1266 | -10/Materials | Discovered new exit (range 11) 1343 | -10/Materials | Entered another Materials area 1343 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1657 | -9/Materials | Build established: Skirmisher 1895 | -9/Materials | Discovered new exit (range 11) 1944 | -9/Materials | Entered another Materials area 1944 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2963 | -8/Materials | Build established: Scavenger-Gunner 3606 | -8/Materials | Discovered new exit (range 4) 3656 | -8/Materials | Entered Factory 3656 | -7/Factory | Evolved 2 slots: Propulsion x2 3716 | -7/Factory | Central database locked down 3912 | -7/Factory | Discovered new exit (range 16) 3948 | -7/Factory | Identified exit to Lower Caves 4000 | -7/Factory | Entered Lower Caves 4037 | -7/Lower Caves | Entered an active Warlord outpost 4161 | -7/Lower Caves | Discovered new exit (range 15) 4166 | -7/Lower Caves | Identified exit to Lower Caves 4167 | -7/Lower Caves | Entered another Lower Caves area 4167 | -7/Lower Caves | Discovered new exit (range 11) 4172 | -7/Lower Caves | Identified exit to Factory 4172 | -7/Lower Caves | Entered Factory 4172 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4348 | -6/Factory | Lost 7 parts (1p4n2u) 4497 | -6/Factory | Spotted B-75 Beast 4506 | -6/Factory | Discovered new exit (range 8) 4507 | -6/Factory | Identified exit to Lower Caves 4596 | -6/Factory | Entered Lower Caves 4688 | -6/Lower Caves | Build established: Scavenger-Sprinter 4723 | -6/Lower Caves | Core integrity fell below 50% 4758 | -6/Lower Caves | Lost 10 parts (2p5n1u2w) 4814 | -6/Lower Caves | Core integrity fell below 20% 4852 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04715_ Searching scrap... 04715_ Found Phase Cannon. 04715_ Found Mak. Shrapnel Gun. 04715_ Found Com. Matter Pod. 04715_ Found 33 Matter. 04715_ Critical hit (Burn: +37). 04716_ Acquired 29 matter. 04716_ VTOL Module+ severed. 04717_ Critical hit (Burn: +37). 04717_ VTOL Module+ destroyed. 04719_ Lgt. Nuclear Core destroyed. 04722_ Acquired 4 matter. 04722_ Imp. Sensor Array destroyed. 04726_ Acquired VTOL Module+. 04726_ VTOL Module+ destroyed. 04727_ Hvy. Rocket Launcher destroyed. 04727_ Critical hit (Burn: +37). 04799_ Sml. Storage Unit destroyed. 04813_ G-50 Soldier suffers critical hit (Burn). 04813_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????#### | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????#???## | | ??????????????????????????????????? ## ?????### | | ?????????????????????????????????? ???????## | | ????????????????????????????????? ?????????# | | ????????????????????????????????? ??????????? | | ????????????????????????????????? #??????????? | | ??????????????##????????????????? ???????????? | | ??????????????# ???????####????# ????????????? | | ?????????????## ????## ##???# #????????????? | | ?????????????# #### #???# #????????????? | | ?????????? l #??## #????????##### | | ?????????????????# g @ #### #?????#### # | | ????????????????# ### ## #??????# # | | ????????????????# ????## s #???#### # | | ????????????????#????????# s ##??# # # | | ?????????????????????????## ## ##?# ### ## # | | ??????????????????????????##### ### #?# ## | | ????????????????????????????## ## #?# #### | | ?????????????????????????#### ## #??# | | ?????????????????????????# #??# | | ?????????????????????????## ###### #??# | | ??????????????????????????######### ##????## ##??? | | ??????????????????????????????????###??????###???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked VTOL Module | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightRecoilLattice Manual? 0 Play Time 00:51:07 Cumulative 42.2 hours Start 2026.10.15 @ 10:38:27 End 2026.10.15 @ 11:27:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 375ffcf9-2527-4298-9628-e04cacd699e5