Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 19:27:54 Player: StaticNoob Result: Destroyed by B-75 Beast via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (211) 1055 Value Destroyed (6827) 6827 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (2186) 2186 TOTAL SCORE: 17448 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 1425 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -189 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 26/160 System Corruption 41% Temperature Cool (-130) Movement Hovering (65) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Combat Airjet Gyrokinetic Inverter Gyrokinetic Inverter (fused) > --- UTILITY (8) ------ Improved Cryofiber Web Improved Cooling System Advanced Cooling System Advanced Signal Interpreter IFF Parser Targeting Computer > --- WEAPON (2) ------- Neutron Cannon > --- INVENTORY (5) ---- Antigrav System Makeshift ECM Suite Advanced System Shield Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Targeting Computer Improved Transmission Jammer Advanced Phase Shifter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Hardcell Cannon > --- INVENTORY -------- Light Fission Core Matter Compressor Makeshift ECM Suite Advanced System Shield Variable Charge Gun [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Variable Charge Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Falx Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . Utility 6 | . . . 1 . 1 2 . . . . . . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 242 | 7 4 4 30 3 32 16 2 . 9 2 2 . 39 3 11 . 15 29 5 29 Power 28 | 1 1 1 2 . 3 1 . . . . 1 . 5 1 1 . 3 3 1 4 Engine 14 | 1 1 1 2 . 2 1 . . . . . . 2 . 1 . 1 2 . . Core 11 | . . . . . 1 . . . . . 1 . 3 1 . . 2 1 . 2 Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 73 | 2 1 . 11 2 17 4 1 . . . 1 . 10 . 1 . 6 7 . 10 Treads 18 | 2 1 . 11 2 . . . . . . . . 2 . . . . . . . Leg 44 | . . . . . 17 4 1 . . . 1 . 8 . 1 . 6 6 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . . 1 . 10 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 92 | 2 . 1 9 1 5 8 1 . 6 2 . . 16 2 8 . 5 13 2 11 Device 42 | 1 . 1 3 1 1 5 1 . 1 1 . . 5 . 5 . 2 6 1 8 Storage 9 | 1 . . 4 . 1 . . . . . . . 1 . . . . . . 2 Processor 18 | . . . 2 . 1 2 . . 4 1 . . 5 1 . . . 2 . . Hackware 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Protection 20 | . . . . . . 1 . . 1 . . . 5 1 3 . 3 4 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 2 2 8 . 7 3 . . 3 . . . 8 . 1 . 1 6 2 4 Energy Gun 4 | 2 . . . . . . . . . . . . . . . . . 1 . 1 Energy Cannon 5 | . . . 1 . . . . . . . . . 1 . . . . 1 . 2 Ballistic Gun 23 | . 2 1 7 . 6 . . . . . . . 4 . . . . 3 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 . Launcher 5 | . . 1 . . . . . . 2 . . . . . 1 . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon 4 | . . . . . . 2 . . . . . . 2 . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . 1 . . 5 . . . 1 . 1 . . . 1 5 Corrupted Parts 8 | . . . . . . . . . . . . . . . . . 6 . . 2 System Corruption 35 | . . . . . . . . . . . . . . . . . 23 . . 12 Parts Lost 115 | . 2 1 3 1 13 . 1 . . 3 . 3 13 2 12 . 23 19 . 19 Power 22 | . 1 . 1 . 1 . . . . 1 . 1 3 . 3 . 4 3 . 4 Propulsion 30 | . . . . 1 6 . . . . 1 . 1 2 . 3 . 8 4 . 4 Utility 45 | . . 1 2 . 2 . 1 . . 1 . . 7 2 5 . 8 8 . 8 Weapon 18 | . 1 . . . 4 . . . . . . 1 1 . 1 . 3 4 . 3 Highest Loss Streak 13 | . 1 1 2 1 4 . 1 . . 3 . 3 5 2 6 . 12 13 . 6 To Critical Strikes 3 | . . . . . . . . . . . . . 2 . . . 1 . . . Average Backups 11 | . 3 7 11 15 13 14 17 18 19 17 17 15 3 13 13 14 10 6 12 5 Power . | . . . . . . 1 1 1 1 . . . . 1 . 1 . . 1 . Propulsion 1 | . . 2 3 4 1 1 1 2 1 . . . . 3 4 3 1 . . 1 Utility 6 | . 1 2 3 6 8 9 11 11 12 11 12 11 2 6 5 8 6 4 8 2 Weapon 2 | . 1 3 4 5 3 1 3 3 3 3 3 2 1 2 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . . 1 1 3 1 3 . . 2 . . 7 1 1 1 . . 3 5 7 Power 3 | . . . . . . 1 . . . . . . . 1 . . . . 1 . Propulsion 7 | . . . . 1 . . . . . . . . . . 1 . . 2 . 3 Utility 16 | . . . . 1 1 2 . . 1 . . 4 1 . . . . . 3 3 Weapon 8 | . . 1 1 1 . . . . 1 . . 1 . . . . . 1 1 1 Tool/Special 2 | . . . . . . . . . . . . 2 . . . . . . . . Average Slot Usage (%) 93 | . 99 99 97 99 96 92 99 100 96 100 93 90 79 99 99 100 87 83 81 78 Engine 8 | . 13 14 10 11 8 7 7 7 7 7 6 6 6 6 2 6 4 7 5 . Core 1 | . . . . . . . . . . . 5 5 2 6 9 6 3 2 . 2 Treads 9 | . 28 28 32 32 . . . . . . . . 3 . . . . . . . Leg 18 | . . . . . 34 30 30 30 30 30 27 28 17 33 32 33 29 18 29 4 Device 10 | . 14 13 12 11 5 7 7 15 11 15 13 11 7 15 2 6 5 21 7 19 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 5 . 6 6 6 6 4 5 4 Processor 12 | . . . 7 11 16 17 15 15 17 23 20 20 14 15 20 20 12 7 11 11 Hackware 1 | . . . . . 5 7 7 7 5 . . . . . . . . 1 . . Protection 3 | . . . . . . 4 6 . . . . . 11 1 9 6 12 4 5 . Ballistic Gun 8 | . 24 27 20 21 16 . . . . . . . 2 . . . . 3 . . Impact Weapon 3 | . . . . . . 6 7 7 6 7 6 6 4 6 5 6 7 . . . Slashing Weapon 2 | . . . . . . 1 7 7 6 7 5 5 4 6 6 6 2 . . . Peak Build Rating 94 | 7 7 10 20 21 29 50 50 50 61 59 64 64 66 68 68 67 69 69 93 94 Average Rating 40 | 4 6 8 15 19 26 42 49 49 53 55 60 58 49 67 63 67 55 57 85 73 On Entrance 43 | . 7 7 9 20 20 27 49 49 49 56 55 64 35 66 68 63 67 36 69 93 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . . . . 6 . . . . 17 . 20 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 11 11 11 57 39 37 64 66 61 61 63 69 66 55 54 66 54 73 65 115 79 Greatest Support 94 | 40 40 40 69 63 50 73 73 73 73 67 82 82 94 89 89 81 81 80 80 80 Greatest Overweight (x) 9 | 3 . . . . . . . . . . 1 2 2 . . . 9 3 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 15 15 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 15 20 20 20 20 20 17 5 15 15 15 15 14 15 6 Most Carried 20 | 1 7 8 15 15 15 17 19 19 20 20 19 19 11 15 15 14 14 12 15 15 Average Carried 11 | . 3 7 11 14 13 14 17 18 19 18 18 16 4 13 13 14 10 7 13 5 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 5 15 15 15 15 15 15 15 5 Final Carried 19 | 1 7 8 15 15 15 16 18 19 19 18 19 5 11 15 15 14 5 6 15 4 Class Distribution -------------------- 49% | Scavenger-Mutant 29% | Gladiator 12% | Mutant 4% | Assassin 4% | Scavenger-Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Waste Scavenger-Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Matter Collected 6538 | 270 312 107 935 259 1147 202 145 9 57 229 104 . 595 47 274 . 291 605 434 516 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8755 | 40 414 346 1695 348 1424 272 192 22 . 101 128 . 929 177 839 . 750 691 343 44 Parts 379 | 9 24 11 94 20 70 7 7 1 . 4 5 . 38 1 28 . 21 36 2 1 Haulers Intercepted 14 | . 2 . 4 . 3 4 . . . . . . . . 1 . . . . . Recyclers Shooed 8 | . . 1 3 . 2 . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 5 1 . 6 . . . . 19 . 19 . . . Prevented 15 | . . . . . . . 2 . . 1 . . . 1 6 . 5 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 159 | . 11 5 32 10 24 2 4 . . 3 5 . 18 3 14 . 13 13 1 1 Melee 30 | . . . . . . 2 1 . . . . . 15 . 7 . 5 . . . Guns 67 | . 11 2 23 5 21 . . . . . . . 1 . . . . 4 . . Cannons 6 | . . . 1 . . . . . . . . . 2 . . . . 2 . 1 AOE 37 | . . 3 8 5 3 . . . . 3 4 . . . 4 . 2 5 . . Classes Destroyed 19 | 1 5 1 5 . 1 1 2 . . 1 . . . . . . . . 2 . Worker 5 | . 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 Builder 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Tunneler 4 | 2 . . . 2 . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 4 . 3 4 . . . . . . . . 1 . . . . . Recycler 9 | . . 3 2 2 1 . . . . . . . 1 . . . . . . . Minesweeper 2 | . . . . . . . 1 1 . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . Operator 3 | . . . 2 . . . . . . . . . 1 . . . . . . . Watcher 9 | . 1 . 5 . 2 1 . . . . . . . . . . . . . . Swarmer 48 | . 8 3 6 7 3 . . . . 4 4 . 7 . . . 2 4 . . Grunt 74 | . 3 2 17 3 13 . 3 . . . . . 3 2 12 . 9 6 . 1 Brawler 3 | . . . 1 . . . . . . . . . 1 1 . . . . . . Duelist 5 | . . . 1 . 2 . . . . . . . . . . . 1 1 . . Sentry 20 | . . . 7 . 6 . . . . . 1 . 4 . 1 . 1 . . . Programmer 8 | . . . . . . 2 . . . . . . 3 . 1 . . 2 . . Compactor 1 | . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . 1 . Martyr 1 | . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 4 8 8 5 2 3 1 . 3 4 . 4 3 8 . 4 4 1 2 Combat Bots Only 8 | . 4 3 7 7 5 1 3 . . 3 4 . 4 3 8 . 4 4 1 1 Max Kills in Single Turn 3 | 2 1 3 3 2 2 1 1 1 . 3 3 . 1 1 3 . 2 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 1 2 . . . . 2 3 . . . 3 . 2 3 . . Melee 1 | . . . . . . 1 1 . . . . . 1 . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 1521 | . 76 19 142 23 161 30 46 . . 18 21 3 255 19 125 . 209 214 . 160 Missed 448 | . 27 4 38 5 31 9 15 . . 5 14 . 67 5 38 . 67 67 . 56 Hits 1073 | . 49 15 104 18 130 21 31 . . 13 7 3 188 14 87 . 142 147 . 104 Melee 30 | . . . 4 . 5 . . . . . . 3 7 2 . . 8 1 . . Projectile 1043 | . 49 15 100 18 125 21 31 . . 13 7 . 181 12 87 . 134 146 . 104 AOE 4 | . . . . . . . . . . . . . . . . . . . . 4 Critical Strikes 43 | . . 1 3 . 10 1 . . . 1 . 2 5 . 5 . 7 4 . 4 Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 17491 | . 496 176 1373 253 1993 303 463 . . 358 70 146 2282 286 1431 . 2873 2650 36 2302 Core 2634 | . 121 30 180 27 342 30 73 . . 60 . . 207 . 143 . 357 526 . 538 Absorbed by Shields 407 | . . . 63 . 123 12 24 . . 27 . . . . . . 158 . . . Redirected to Shielding 266 | . . . . . . . . . . . . . . . 182 . 84 . . . Ignored by Resistances 344 | . . . . . . . . . . . . . . . 88 . 21 235 . . Regen/Repaired (Parts) 433 | . . . . . . . . . . . . . . . . . . . 433 . Core Remaining (%) 52 | 100 . 39 . 48 37 . . . . 76 . . . . . . 16 . . . Volleys Fired 468 | 2 61 23 136 21 110 . . . . 2 3 . 12 . 3 . 5 60 6 24 Largest 2 | 2 2 2 2 2 2 . . . . 1 1 . 2 . 1 . 1 2 2 1 Hottest 315 | 80 80 40 83 50 50 . . . . 36 36 . 60 . 39 . 39 315 165 90 Shots Fired 844 | 4 120 44 265 36 210 . . . . 2 3 . 17 . 3 . 3 105 10 22 Gun 729 | 4 120 42 239 29 206 . . . . . . . 11 . . . . 75 3 . Cannon 74 | . . . 21 . . . . . . . . . 6 . . . . 18 7 22 Launcher 37 | . . 2 5 7 4 . . . . 2 3 . . . 3 . 3 8 . . Special 4 | . . . . . . . . . . . . . . . . . . 4 . . Kinetic 674 | . 77 42 239 29 206 . . . . . . . 11 . . . . 49 2 19 Thermal 132 | 4 43 . 21 . . . . . . . . . 6 . . . . 48 8 2 Explosive 26 | . . 2 5 7 4 . . . . 2 3 . . . 3 . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . . . . 3 8 . 1 Robot Hit Streak 24 | 2 16 8 17 13 24 . . . . 4 . . 5 . 4 . 7 14 4 3 Robot Miss Streak 10 | 1 5 3 5 4 5 . . . . . . . 2 . . . . 3 2 10 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 . . Secondary Targets 13 | . 2 . 3 1 7 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 704 | 2 77 28 183 18 148 17 12 1 . 11 3 . 56 6 27 . 37 64 5 9 Core Hits 305 | 2 24 19 82 16 56 2 1 1 . 6 6 . 22 1 16 . 10 37 . 4 Critical Kills 9 | . . . . . . 1 . 1 . . . . 1 . 2 . . 3 1 . Critical Parts Destroyed 28 | . . . 1 . . 5 3 . . . . . . 3 5 . 4 7 . . Critical Strikes 47 | . . . 1 . . 6 3 1 . 3 . . 5 4 7 . 5 10 1 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 . Destroy 11 | . . . 1 . . . . . . . . . . . . . . 10 . . Blast 1 | . . . . . . . . . . . . . . . . . . . . 1 Smash 25 | . . . . . . 6 3 1 . . . . 1 3 7 . 4 . . . Sever 9 | . . . . . . . . . . 3 . . 4 1 . . 1 . . . Melee Attacks 229 | . . . . . 1 26 16 1 . 14 3 . 72 8 34 . 54 . . . Impact 158 | . . . . . . 26 15 1 . 3 1 . 31 7 29 . 45 . . . Slashing 70 | . . . . . . . 1 . . 11 2 . 41 1 5 . 9 . . . Piercing 1 | . . . . . 1 . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 4 1 1 . 2 . . 4 . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . 1 1 . 5 1 2 . 7 . . . Damage Inflicted 18905 | 33 770 339 2508 818 2637 1059 643 98 . 674 342 . 2417 264 1735 . 1675 2050 164 679 Guns 6528 | 33 770 221 1852 313 2440 . . . . . . . 136 . . . . 705 58 . Cannons 1336 | . . . 210 . . . . . . . . . 68 . . . . 273 106 679 Explosions 3557 | . . 118 440 497 197 . . . . 233 218 . . . 532 . 250 1072 . . Melee 7458 | . . . . . . 1047 643 98 . 441 124 . 2213 264 1203 . 1425 . . . Ramming 26 | . . . 6 8 . 12 . . . . . . . . . . . . . . Kinetic 6254 | . 385 221 1852 313 2440 . . . . . . . 136 . . . . 331 . 576 Thermal 1723 | 33 385 . 210 . . . . . . . . . 68 . . . 19 769 164 75 Explosive 2512 | . . 118 440 497 197 . . . . 233 218 . . . 532 . . 277 . . Electromagnetic 932 | . . . . . . . . . . . . . . . . . 231 673 . 28 Impact 4930 | . . . . . . 1047 643 98 . 53 47 . 753 231 1016 . 1042 . . . Slashing 2528 | . . . . . . . . . . 388 77 . 1460 33 187 . 383 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 64 | . . . 3 3 . 5 2 2 2 2 . 7 24 26 26 20 64 7 16 41 Average Corruption 11 | . . . 3 3 . 2 2 2 2 2 . 7 18 24 25 18 38 6 15 25 Corruption Purged 15 | . . . . . . 5 . . . . . . . . 6 2 2 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 366 | . . . 36 21 . 19 7 3 . 6 . 3 75 21 30 3 50 29 27 36 Message Errors 88 | . . . 8 6 . 3 . 1 . . . . 22 7 8 . 11 6 5 11 Matter Fused 81 | . . . 9 1 . 3 1 2 . 4 . 1 19 6 5 1 16 4 2 7 Heat Flow Errors 46 | . . . 4 3 . 2 3 . . 1 . . 8 2 6 1 5 3 5 3 Energy Discharges 45 | . . . 3 8 . 4 1 . . . . 1 8 3 4 . 3 4 3 3 Parts Rejected 7 | . . . 1 . . . . . . . . 1 . . 1 . 1 2 . 1 Parts Fused 7 | . . . 2 . . . . . . . . . . 1 . . 1 . 2 1 Data Loss (minor) 42 | . . . 3 1 . 5 2 . . 1 . . 10 . 4 1 3 4 3 5 Data Loss (major) 12 | . . . 3 . . 1 . . . . . . 3 1 . . 2 1 1 . Misfires 7 | . . . 1 1 . . . . . . . . 1 . . . . 2 2 . Alerts 8 | . . . . 1 . 1 . . . . . . 3 1 . . . 2 . . Misdirections 13 | . . . . . . . . . . . . . . . 2 . 6 . 2 3 Weapon Failures 10 | . . . 2 . . . . . . . . . 1 . . . 2 1 2 2 Overload Shots 6 | . . . . . . . . . . . . . . . . . . 6 . . Overflow Damage 1748 | . . . 23 45 9 344 203 . . 62 13 . 217 154 314 . 247 37 5 75 Projectiles 85 | . . . 5 . . . . . . . . . . . . . . . 5 75 Explosions 113 | . . . 18 45 9 . . . . . . . . . 4 . . 37 . . Melee 1550 | . . . . . . 344 203 . . 62 13 . 217 154 310 . 247 . . . Knockbacks 23 | . . . . . . 1 2 . . . . . 4 3 6 . 3 . . 4 Impact 18 | . . . . . . 1 2 . . . . . 4 2 6 . 3 . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 305 | . . 4 116 57 . . . . . 15 . . . . 93 . . 20 . . Shots 12 | . . 1 3 2 . . . . . 1 . . . . 3 . . 2 . . Rammed 2 | . . . 1 1 . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 1 2 . 1 . . . . . . . . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 414 | 36 140 27 169 130 37 121 262 . . 126 . . 276 214 281 96 259 414 323 353 Average Temperature 90 | 20 59 14 19 56 11 65 119 . . 57 . . 106 107 106 50 85 129 104 106 Received Heat Transfer 5202 | . 141 81 504 69 1044 . 117 . . 93 12 . 328 108 592 . 964 900 . 249 Effects 7 | . . . . . . . . . . . . . 3 . . . . 1 2 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . . . . 2 . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . 2 4 . . . 1 . . 3 3 . 6 2 . . Combat Hostiles 18 | . . . . . . . 3 . . . 1 . . 3 3 . 6 2 . . Parts Fried 23 | . . . . . . 8 3 . . . . . . . 3 . 5 2 2 . Impact Corruptions 48 | . . . . . . 13 7 . . . 1 . 5 4 8 . 10 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 7 | . . . . . 1 . . . . . 3 . . . . . . 2 1 . Heat Transferred 2841 | 75 875 . 444 . . . . . . . . . 111 . . . 50 1064 222 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . 1 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Maximum Alert Level 3 | . . . 1 . 1 . . . . . . . . . . . . 3 1 . Low Security (%) 89 | 100 100 100 83 100 95 100 . . . . 100 100 100 . . . . 42 75 100 Level 1 5 | . . . 16 . 4 . . . . . . . . . . . . 6 24 . Level 2 1 | . . . . . . . . . . . . . . . . . . 15 . . Level 3 3 | . . . . . . . . . . . . . . . . . . 34 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 754 | 10 110 80 290 164 219 38 . . . . 123 36 161 . . . . 754 250 155 Initial 246 | . . 6 . 54 . . . . . . 7 36 . . . . . 54 246 7 Average 91 | . 26 16 100 50 76 3 . . . . 70 13 48 . . . . 419 127 47 Influence Increases 6698 | 10 313 165 1029 300 753 128 75 5 . 254 174 . 595 70 405 . 507 1370 78 467 Destroy 0b10 Robot/C 3740 | . 220 100 640 200 500 40 60 . . 120 100 . 360 60 280 . 320 580 . 160 Destroy 0b10 Robot/NC 245 | 10 20 15 75 20 40 25 5 5 . . . . 15 . 5 . . 5 . 5 Destroy Leader 804 | . 46 20 188 30 120 30 10 . . 30 20 . 110 10 30 . 30 100 . 30 Allied During Kill 290 | . . . . . 6 . . . . 104 41 . . . . . 22 66 . 51 Successful Hack 209 | . 27 . 37 . 31 32 . . . . 12 . . . . . . 46 . 24 Disable Machine 240 | . . . 15 15 30 . . . . . . . 30 . . . . 120 . 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 375 | . . 15 44 35 26 1 . . . . 1 . 5 . . . . 138 78 32 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . 15 . 15 Lose Combat Pursuer 615 | . . 15 30 . . . . . . . . . 75 . 90 . 135 150 . 120 Influence Decreases 6629 | 10 297 181 888 441 753 128 47 33 . 241 83 104 447 218 298 107 420 753 772 408 Entered New Map 834 | . . 10 . 87 . . . 6 . . 6 68 . 56 . 107 . 33 458 3 Time Decay 4072 | 10 277 161 568 344 416 128 37 27 . 221 57 20 345 152 188 . 184 490 254 193 Lost Part 913 | . 20 10 10 10 130 . 10 . . . . . 82 10 110 . 176 190 . 155 Lost Ally 333 | . . . 10 . 30 . . . . 20 20 16 20 . . . 60 40 60 57 Purge Threat 477 | . . . 300 . 177 . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 4 . . 6 . . . . . . 6 . 1 . 1 10 . 4 Investigation 6 | . 1 . 1 . . 1 . . . . . . . . . . . 2 . 1 Extermination 10 | . . . . . . 4 . . . . . . 3 . . . . 2 . 1 Reinforcement 7 | . 1 . 3 . . 1 . . . . . . . . . . . 1 . 1 Assault 5 | . . . . . . . . . . . . . . . 1 . 1 3 . . Garrison 6 | . . . . . . . . . . . . . 3 . . . . 2 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . 2 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Distress Signals 8 | . 2 . 4 . . . . . . . . . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 300 | . 22 6 43 13 41 5 7 . . 7 6 5 24 3 20 . 26 42 5 25 Peak Tracking Total 9 | . 6 3 5 4 6 1 3 . . 3 4 5 4 3 9 . 7 6 4 7 Tactical Retreats 29 | . . 1 2 . . . . . . . . . 3 . 1 . 7 6 1 8 ECM-based Alert Blocks 3 | . . . . . . . . . . . . . . . . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Traps Triggered 12 | . . . 3 . 1 2 . . . . 1 . 1 . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . 5 5 5 6 6 6 6 6 5 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Disabled 21 | . . . 2 1 2 . 1 . . 1 . . 2 . . . 1 9 . 2 Max in Single Turn 2 | . . . 1 1 1 . 1 . . 1 . . 1 . . . 1 2 . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Accessed 60 | . 9 . 12 1 9 9 . 1 . 1 4 . 5 . . 3 . 3 . 3 Terminals 29 | . 8 . 9 . 7 5 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 3 . . . . 1 . 1 . . . . 1 . 1 Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Recycling Units 5 | . 1 . 1 . . . . . . . 1 . 2 . . . . . . . Scanalyzers 6 | . . . 2 . 1 . . . . . 1 . . . . . . 1 . 1 Garrison Access 5 | . . . . . 1 1 . . . . 1 . 1 . . . . . . 1 Total Hacks 181 | . 36 . 33 1 39 15 . 1 . 1 8 . 5 . . 26 . 8 . 8 Successful 111 | . 22 . 17 1 24 6 . 1 . 1 3 . 2 . . 26 . 6 . 2 Failed 68 | . 14 . 15 . 14 9 . . . . 5 . 3 . . . . 2 . 6 Catastrophic 15 | . 1 . 3 . 2 2 . . . . 2 . 3 . . . . . . 2 Database Lockouts 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Manual 123 | . 28 . 24 . 19 7 . . . . 3 . 7 . . . . 24 . 11 Terminals 105 | . 35 . 27 . 35 8 . . . . . . . . . . . . . . Fabricators 16 | . . . . . . 5 . . . . 3 . 1 . . . . 5 . 2 Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Recycling Units 7 | . 1 . 2 . . . . . . . 2 . 2 . . . . . . . Scanalyzers 14 | . . . 4 . 3 . . . . . 2 . . . . . . 2 . 3 Garrison Access 8 | . . . . . 1 2 . . . . 1 . 1 . . . . . . 3 Terminal Hacks 62 | . 13 . 6 1 12 2 . 1 . 1 . . . . . 26 . . . . Record 8 | . . . 1 . . . . . . 1 . . . . . 6 . . . . Part Schematic 11 | . 1 . . . . . . . . . . . . . . 10 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 5 . . . 3 . . . . . . . . . . 3 . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . 2 . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 1 . . . . . . 1 . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . 1 . 1 . . . . . . . . . 2 . . . . . . . Report Inventory 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 10 | . . . 1 . 3 . . . . . 2 . . . . . . 2 . 2 Retrieve Study 10 | . . . 1 . 3 . . . . . 2 . . . . . . 2 . 2 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 8 . 9 . 7 3 . . . . . . . . . . . 2 . . Terminals 24 | . 8 . 8 . 7 1 . . . . . . . . . . . . . . Assimilate 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . Skim 17 | . 6 . 6 . 5 . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . . . 2 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . Liberate 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 8 . 10 . 8 7 . . . . 4 . 5 . . . . 1 . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . 10 . . Part Schematics Acquired 20 | . 1 . . . . . . . . . . . . . . 10 . 9 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 1 . 3 . . . . . 2 . . . . . . 2 . 2 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 1 . . 2 . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 1 . . 2 . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 1 Autooverrided 4 | . . . . . . . . . . 1 . . 2 . 1 . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Total Allies 52 | . 1 . 1 3 1 . . . 9 1 . . 2 . 1 . 3 7 19 4 Largest Group 21 | . 1 . 1 3 2 . . . 9 9 6 3 1 . 1 . 2 5 21 2 Highest-Rated Group 833 | . 10 . 10 74 41 . . . 311 311 218 117 37 . 29 . 96 296 833 192 Highest-Rated Ally 96 | . 10 . 10 31 31 . . . 51 51 40 40 37 . 29 . 96 85 70 96 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 251 | . . . . . 24 . . . . 28 14 1 7 . 2 . 18 51 83 23 Total Damage 8792 | . . . . . 356 . . . . 500 146 2 58 . 37 . 703 2481 3403 1106 Kills 41 | . . . . . 1 . . . . 3 . . . . . . 3 16 10 8 Allies Corrupted 17 | . . . . . . . . . . . . . . . . . . . 16 1 Allies Melted 4 | . . . . . . . . . . . . . 1 . . . 2 . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Active Infowar (turns) 12325 | 11 1087 414 1323 1311 1436 1614 484 21 1198 466 175 112 956 286 . . . 830 220 381 Optics 4821 | . . . 1323 1311 1436 751 . . . . . . . . . . . . . . Sensors 6517 | . . . . . . 1610 481 21 1198 466 175 112 956 286 . . . 761 220 231 IFF 126 | . . . . . . . . . . . . . . . . . . . . 126 Structural 8 | . . . . . . . . . . . . . . . . . . . . 8 Traps 35 | . . . . . . 35 . . . . . . . . . . . . . . Seismic 1512 | 11 1087 414 . . . . . . . . . . . . . . . . . . Machine Analysis 1596 | . . . . . 1158 438 . . . . . . . . . . . . . . Jamming 656 | . . . . . . 8 5 . . . . . . . . . . 450 70 123 ECM 22 | . . . . . . . . . . . . . . . . . . . . 22 Robot Analysis Total 4 | . 2 . . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . 3 1 1 . . . . 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . 1 . . . . 4 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Turns Passed 17812 | 77 1087 668 2324 1311 1436 1630 607 340 1201 532 175 112 1886 435 646 84 833 1280 549 599 Spaces Moved 11347 | 40 417 372 1072 769 957 1248 449 276 900 387 130 108 1104 350 447 77 564 676 309 695 Core 270 | 20 . . . . . . . . . . . . . . . . 1 47 . 202 Treads 2814 | 20 417 372 1072 769 . . . . . . . . 164 . . . . . . . Legs 7814 | . . . . . 957 1248 449 276 900 387 130 108 940 350 447 77 563 627 309 46 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 449 | . . . . . . . . . . . . . . . . . . 2 . 447 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 105 105 121 121 113 113 103 95 95 114 105 108 105 50 107 50 Average Speed 126 | 152 160 160 160 160 105 117 121 121 117 113 113 102 133 114 111 108 108 147 164 57 Slowest Speed 500 | 200 160 160 160 160 120 121 121 121 121 113 188 255 260 114 114 108 500 315 177 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 89 59 91 96 77 38 65 48 89 51 4 84 26 59 57 68 70 21 88 20 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 12 | . . . 1 . 1 . 2 . 1 . . . . 1 . 1 . 5 . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . 2 . . 4 1 2 3 . . . 3 4 . 5 . . . Spaces Dug 56 | . . . 22 . . 1 . . . 1 . . 4 . 14 . 1 11 2 . Terrain Destroyed 299 | . . 15 53 43 33 1 . . . 26 1 . 4 . 34 . 8 67 4 10 Melee 7 | . . . . . . 1 . . . 1 . . 4 . . . 1 . . . Projectile 29 | . . . . . . . . . . . . . . . . . . 15 4 10 AOE 258 | . . 15 53 43 33 . . . . 25 1 . . . 34 . 7 47 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Total 13618 | 49 731 411 1454 819 1202 1364 478 279 1048 463 149 108 1364 371 528 77 682 834 341 866 Wait 973 | . 243 3 169 11 60 43 4 . 117 50 6 . 113 6 14 . 24 27 . 83 Move 11327 | 39 416 371 1071 768 956 1245 448 275 899 386 130 107 1103 349 446 76 563 676 308 695 Hop 1 | . . . . . . 1 . . . . . . . . . . . . . . Pick Up 109 | 1 6 5 11 3 15 8 2 1 3 2 1 . 8 5 9 . 3 12 9 5 Fast Attach 147 | 7 2 . 13 1 3 9 . . 9 2 2 1 28 1 8 . 6 28 2 25 Attach 84 | . 1 1 2 . 18 5 1 . 3 3 . . 7 1 9 1 14 8 . 10 Detach 15 | . . . 2 . 1 1 . . 1 . . . 1 . 1 . 1 2 3 2 Swap 112 | . 1 4 25 8 19 9 8 1 2 5 4 . 11 1 3 . 1 6 3 1 Drop 152 | . 1 4 24 5 19 16 . . 14 2 . . 18 1 6 . . 11 10 21 Fire 468 | 2 61 23 136 21 110 . . . . 2 3 . 12 . 3 . 5 60 6 24 Melee 198 | . . . . . 1 26 15 1 . 11 2 . 61 7 29 . 45 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . . . . . Crush 3 | . . . 1 2 . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 . . . . . . . Rewire 20 | . . . . . . . . . . . . . . . . . 20 . . . Trap 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . . 4 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 7) 518 | -10/Materials | Discovered new exit (range 8) 616 | -10/Materials | Discovered new exit (range 11) 781 | -10/Materials | Identified exit to Subcaves 793 | -10/Materials | Build established: Scavenger-Mutant 855 | -10/Materials | Learned location of 1 exit from Storage 918 | -10/Materials | Learned 4 Subcaves zone layouts 973 | -10/Materials | Learned 4 Subcaves zone layouts 1019 | -10/Materials | Learned location of 2 exits from Mines 1075 | -10/Materials | Learned location of 2 exits from Materials 1139 | -10/Materials | Learned 4 Subcaves zone layouts 1165 | -10/Materials | Entered Mines 1166 | -10/Mines | Identified exit to Exiles 1166 | -10/Mines | Identified exit to Materials 1226 | -10/Mines | Learned Materials emergency access door positions 1230 | -10/Mines | Core integrity fell below 50% 1318 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1358 | -10/Mines | Discovered exit to Materials (range 10) 1745 | -10/Mines | Assembled infested the area 1833 | -10/Mines | Entered Materials 1833 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -9/Materials | Identified exit to Materials 2150 | -9/Materials | Central database locked down 2974 | -9/Materials | Destroyed 7 combat bots 3202 | -9/Materials | Discovered new exit (range 12) 3279 | -9/Materials | Identified exit to Mines 3314 | -9/Materials | Learned location of Mines (-9) 3364 | -9/Materials | Learned location of 2 exits from Materials 3437 | -9/Materials | Learned Storage trap positions 3492 | -9/Materials | Learned location of 1 exit from Recycling 4157 | -9/Materials | Entered Mines 4159 | -9/Mines | Met a Derelict bent on vengeance 4189 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4286 | -9/Mines | Found a hidden stash of uninstalled traps 4355 | -9/Mines | Core integrity fell below 50% 4383 | -9/Mines | Destroyed 7 combat bots 4825 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4848 | -9/Mines | Learned Materials emergency access door positions 4867 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4997 | -9/Mines | Received a Mining Laser from a helpful Derelict 5468 | -9/Mines | Entered Materials 5468 | -8/Materials | Accompanied by 1 ally 5468 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5469 | -8/Materials | Identified exit to Factory 5473 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5523 | -8/Materials | Central database locked down 5714 | -8/Materials | Lost 4 parts (1p2n1w) 5881 | -8/Materials | Lost 3 parts (1n2w) 5885 | -8/Materials | Discovered exit to Factory (range 13) 6132 | -8/Materials | Core integrity fell below 50% 6462 | -8/Materials | Learned Storage trap positions 6499 | -8/Materials | Learned location of 1 exit from Lower Caves 6524 | -8/Materials | Learned Storage stockpile data 6537 | -8/Materials | Learned Factory emergency access door positions 6559 | -8/Materials | Learned location of 1 exit from Extension 6904 | -8/Materials | Entered Factory 6904 | -7/Factory | Evolved 2 slots: Utility x2 6905 | -7/Factory | Identified exit to Storage 6912 | -7/Factory | Identified exit to DSF 7201 | -7/Factory | Build established: Assassin 7229 | -7/Factory | Discovered new exit (range 14) 7293 | -7/Factory | Identified exit to Factory 7621 | -7/Factory | Discovered exit to Factory (range 8) 7958 | -7/Factory | Build established: Mutant 8067 | -7/Factory | Identified exit to Lower Caves 8170 | -7/Factory | Allied Derelicts emerged from ambush trap array 8534 | -7/Factory | Entered Lower Caves 8535 | -7/Lower Caves | Identified exit to Lower Caves 8549 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8554 | -7/Lower Caves | Build established: Gladiator 8927 | -7/Lower Caves | Learned 4 Factory zone layouts 8931 | -7/Lower Caves | Learned location of Extension (-4) 8933 | -7/Lower Caves | Learned location of Zion (-7) 9141 | -7/Lower Caves | Entered another Lower Caves area 9200 | -7/Lower Caves | Learned Factory interactive machine intel 9476 | -7/Lower Caves | Discovered new exit (range 5) 9480 | -7/Lower Caves | Identified exit to Zion 9481 | -7/Lower Caves | Entered Zion 9524 | -7/Zion | System corruption cleaned by Quarantine Array 9550 | -7/Zion | Found Prototype Processor 9550 | -7/Zion | Identified Exp. Signal Interpreter 9553 | -7/Zion | Found Prototype Processor 9553 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9556 | -7/Zion | Found Prototype Processor 9556 | -7/Zion | Identified Exp. Targeting Computer 9603 | -7/Zion | Gained Derelict followers 9797 | -7/Zion | Given A8's code to call for help 9813 | -7/Zion | Identified exit to Deep Caves 10135 | -7/Zion | Learned location of Armory (-4) 10175 | -7/Zion | Found Prototype Launcher 10175 | -7/Zion | Identified Gui. Missile Launcher 10205 | -7/Zion | Received a hallucinogenic algorithm 10357 | -7/Zion | Met Imprinter 10375 | -7/Zion | Imprinted 10377 | -7/Zion | Declared Zion's savior 10553 | -7/Zion | Discovered new exit (range 10) 10563 | -7/Zion | Identified exit to Proximity Caves 10682 | -7/Zion | Entered Proximity Caves 10682 | -6/Proximity Caves | Accompanied by 9 allies 10729 | -6/Proximity Caves | Found Alien Artifact 10828 | -6/Proximity Caves | Spotted B-75 Beast 10845 | -6/Proximity Caves | Allies destroyed B-75 Beast 10874 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 11004 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11055 | -6/Proximity Caves | Discovered exit to Factory (range 12) 11214 | -6/Proximity Caves | Entered Factory 11214 | -6/Factory | Accompanied by 6 allies 11214 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11216 | -6/Factory | Loaded intel: 54 interactive machine locations 11389 | -6/Factory | Sucked down chute 11389 | -6/Factory | Entered Waste 11404 | -6/Waste | EMP discharged 11424 | -6/Waste | 3 allies followed down the chute 11444 | -6/Waste | Spotted C-40 Crusher 11463 | -6/Waste | Spotted C-40 Crusher 11464 | -6/Waste | Spotted C-40 Crusher 11465 | -6/Waste | Spotted C-40 Crusher 11466 | -6/Waste | Spotted C-40 Crusher 11477 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11480 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11480 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11492 | -6/Waste | Discovered new exit (range 10) 11500 | -6/Waste | Identified exit to Factory 11501 | -6/Waste | Entered Factory 11511 | -6/Factory | Lost 3 parts (1p1n1w) 11543 | -6/Factory | Discovered new exit (range 8) 11549 | -6/Factory | Identified exit to Factory 11693 | -6/Factory | Lost 4 parts (1p1n1u1w) 11753 | -6/Factory | Build established: Mutant 11773 | -6/Factory | Discovered new exit (range 15) 11848 | -6/Factory | Identified exit to Lower Caves 12101 | -6/Factory | Garrison activated, responded to threat 12103 | -6/Factory | System corruption reached 10% 12147 | -6/Factory | Lost 5 parts (1p4u) 12357 | -6/Factory | Retrieved Zion intel report: Trap Installations 12410 | -6/Factory | Build established: Scavenger-Gladiator 12410 | -6/Factory | Local machine network offline 12822 | -6/Factory | Discovered exit to Lower Caves (range 9) 12994 | -6/Factory | Terminal network hard line cut 13255 | -6/Factory | Build established: Gladiator 13387 | -6/Factory | Entered Lower Caves 13390 | -6/Lower Caves | Encountered a Warlord checkpoint 13410 | -6/Lower Caves | Learned 12 Factory zone layouts 13802 | -6/Lower Caves | Discovered new exit (range 7) 13821 | -6/Lower Caves | Identified exit to Lower Caves 13822 | -6/Lower Caves | Entered another Lower Caves area 13880 | -6/Lower Caves | Discovered exit to Factory (range 5) 13987 | -6/Lower Caves | Lost 4 parts (2p2u) 14142 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14175 | -6/Lower Caves | Learned location of 1 exit from Factory 14346 | -6/Lower Caves | Destroyed 8 combat bots 14348 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 14431 | -6/Lower Caves | Discovered new exit (range 7) 14439 | -6/Lower Caves | Identified exit to Data Miner 14458 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14468 | -6/Lower Caves | Entered Data Miner 14469 | -6/Data Miner | Discovered new exit (range 6) 14490 | -6/Data Miner | Met Data Miner 14508 | -6/Data Miner | Learned location of Section 7 (-3) 14508 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14527 | -6/Data Miner | Received God Mode back door access code from Data Miner 14550 | -6/Data Miner | Identified exit to Proximity Caves 14552 | -6/Data Miner | Entered Proximity Caves 14722 | -5/Proximity Caves | Learned 4 Factory zone layouts 14872 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14910 | -5/Proximity Caves | System corruption reached 30% 14924 | -5/Proximity Caves | Core integrity fell below 50% 14957 | -5/Proximity Caves | Lost 9 parts (3p2n3u1w) 15220 | -5/Proximity Caves | Build established: Scavenger-Mutant 15248 | -5/Proximity Caves | Escorted by Enhanced Grunt 15305 | -5/Proximity Caves | Lost 12 parts (1p5n4u2w) 15346 | -5/Proximity Caves | Spotted B-75 Beast 15371 | -5/Proximity Caves | Core integrity fell below 20% 15377 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15385 | -5/Proximity Caves | Entered Factory 15385 | -5/Factory | Evolved 2 slots: Utility x2 15386 | -5/Factory | Identified exit to Factory 15387 | -5/Factory | Identified exit to Upper Caves 15875 | -5/Factory | Garrison activated, responded to threat 15915 | -5/Factory | Lost 4 parts (2n1u1w) 15980 | -5/Factory | Zion Heavy squad teleported in 15992 | -5/Factory | Core integrity fell below 50% 16004 | -5/Factory | Lost 13 parts (3p1n6u3w) 16125 | -5/Factory | Retrieved Zion intel report: Active Terminals 16203 | -5/Factory | Incoming assault squad redirected 16289 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16290 | -5/Factory | Zion Light squad teleported in 16290 | -5/Factory | Incoming investigation squad redirected 16464 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16492 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 16529 | -5/Factory | Fabricated X-67 Chaingunner (x2) 16585 | -5/Factory | First assault squad dispatched 16665 | -5/Factory | Sucked down chute 16665 | -5/Factory | Entered Waste 16669 | -5/Waste | Spotted C-40 Crusher 16675 | -5/Waste | Spotted C-40 Crusher 16680 | -5/Waste | EMP discharged 16680 | -5/Waste | System corruption reached 10% 16684 | -5/Waste | Spotted C-40 Crusher 16684 | -5/Waste | Spotted C-40 Crusher 16705 | -5/Waste | 2 allies followed down the chute 16718 | -5/Waste | Met Warlord forces unprepared to attack 16719 | -5/Waste | Allies destroyed C-40 Crusher 16722 | -5/Waste | Allies destroyed C-40 Crusher 16724 | -5/Waste | Destroyed C-40 Crusher 16725 | -5/Waste | 6 allies followed down the chute 16730 | -5/Waste | Spotted C-40 Crusher 16733 | -5/Waste | Allies destroyed C-40 Crusher 16735 | -5/Waste | Found Damper Plating 16765 | -5/Waste | Lost 4 allies 16776 | -5/Waste | Spotted C-40 Crusher 16780 | -5/Waste | EMP discharged 16785 | -5/Waste | Allies destroyed C-40 Crusher 16814 | -5/Waste | Lost 3 allies 16864 | -5/Waste | Discovered new exit (range 15) 16880 | -5/Waste | EMP discharged 16980 | -5/Waste | EMP discharged 17080 | -5/Waste | EMP discharged 17114 | -5/Waste | Lost 10 allies 17180 | -5/Waste | EMP discharged 17214 | -5/Waste | Lost 4 allies 17214 | -5/Waste | Entered Factory 17447 | -5/Factory | Lost 4 parts (2p1u1w) 17527 | -5/Factory | Zion Heavy squad teleported in 17551 | -5/Factory | Found Prototype Protection 17551 | -5/Factory | Identified Zio. Heavy Carapace 17616 | -5/Factory | Lost 5 parts (1n3u1w) 17617 | -5/Factory | Core integrity fell below 20% 17625 | -5/Factory | Enhanced Grunt warped into view, answering call for help 17625 | -5/Factory | Enhanced Grunt warped into view, answering call for help 17647 | -5/Factory | System corruption reached 30% 17668 | -5/Factory | Lost 4 parts (1p2u1w) 17712 | -5/Factory | Garrison activated, responded to threat 17774 | -5/Factory | Retrieved Zion intel report: Branch Access 17808 | -5/Factory | Spotted B-75 Beast 17813 | -5/Factory | Destroyed by B-75 Beast via exploding Fusion Modulator Last Messages --------------- 17794_ Zio. Biocell destroyed. 17797_ Fusion Modulator explodes. 17797_ Reaction Control System destroyed. 17797_ Fusion Modulator explodes. 17797_ Recycling Unit disabled. 17797_ Imp. Cooling System tumbles out of recycling unit. 17797_ Fusion Modulator explodes. 17797_ Targeting Computer tumbles out of recycling unit. 17797_ Fusion Modulator explodes. 17797_ Antimatter Reactor destroyed. 17797_ K-01 Serf destroyed. 17797_ Gauss Rifle tumbles out of recycling unit. 17805_ System corrupted: Matter fused (-9). 17808_ Antigrav System+ destroyed. 17813_ Fusion Modulator explodes. 17813_ Antigrav System+ destroyed. 17813_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????!????????????????????????????? | | ???????????????????? ####????????????????????????? | | ??????????????????###;;; ####????????????"" ?? | | ??????????????#???# ; ; #????????? ] | | ????????????? R### ;BB ;;;;###?????? | | ????????????? BB #????#" | | ???????????? #????#" | | ???????????? #????#" | | ???????????? #????#" | | ??????????? #????# | | ?????????? ;## #????#" | | ???????????" ?#%#????#" | | ???????????" ###+###### | | ???????????" @## | | ?????????? ## " | | ???????????? """ ;# """" " | | ???????????????? ## """" " | | ????????????????? ## """" # | | ????????????????? + """" + | | ??????????????? ## """" # | | ??????????????? ########## """" # ## | | ?????????????? t ??????????# + ######## | | ????????????? ???????????############+###??????? | | ?????????????? ?????????????????????? ???????? | | ??????????????????????????????????? ?????? | | ?????????????????????????????????# /???? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ??????????????????????????????????############???? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 35 Energy Capacity 985 Matter Stores 317 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 1600 Resistance: TH 20 Resistance: EM 90 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Nuclear Pulse Array | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Heavy Laser | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ X-67 Chaingunner | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Imp. Titanium Leg | -6/Factory | Hacked VSS Leg | -6/Factory | Hacked Hyp. Coil Gun | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Gyrokinetic Inverter | -5/Factory | Hacked Antigrav System | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Plot Armor Sprinter Challenges ------------ None Game ------ Seed GuidedFireBasin Manual? 0 Play Time 02:15:12 Cumulative 228.7 hours Start 2025.11.04 @ 20:56:57 End 2025.11.05 @ 19:27:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 82 Gallery% 72 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 608af4e1-325e-49a8-8f89-b762a72ef2f9