Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.23 @ 16:23:16 Player: Ol Swarmie Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (2806) 2806 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2302) 2302 TOTAL SCORE: 10078 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 1335 Met Imprinter 300 Was Imprinted 300 Friendly Fire -288 Cogmind --------- Core Integrity 718/1000 Matter 18/300 Energy 310/310 System Corruption 1% Temperature Cool (0) Movement Rolling (130) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Wheel > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Recoil Nullifier Improved Weapon Cycler Improved Utility Shielding > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (12) --- Light Fission Core Neutrino Core Micro Fission Core Improved Gravmag System Improved Gravmag System Zionite Biocell (1000) Improved Medium Armor Plating Mass Driver Improved Grenade Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Tactical Coordination Suite Improved Weapon Cycler Zionite Light Carapace Advanced Shield Generator > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Cooled Deuterium Engine Light Fission Core Zionite Biocell Recoil Nullifier Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Improved Grenade Launcher Power Sword [Rating: 88] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Wheel Wheel Hover Unit Improved Gravmag System Utility Improved Targeting Computer Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon Heavy Flak Cannon Energy Gun EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . . 6 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 6 | . . . 2 . . . 3 1 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 131 | 6 2 4 14 6 11 8 30 3 5 42 Power 17 | 2 . . 2 1 1 1 4 . 2 4 Engine 10 | 2 . . 2 1 1 . 2 . . 2 Core 7 | . . . . . . 1 2 . 2 2 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . . 5 1 . 3 4 . 2 10 Treads 11 | . . . 1 . . 3 4 . 2 1 Leg . | . . . . . . . . . . . Wheel 11 | 2 . . 4 1 . . . . . 4 Hover 5 | . . . . . . . . . . 5 Flight . | . . . . . . . . . . . Utility 43 | . 2 1 6 1 3 1 8 3 . 18 Device 23 | . 2 . 2 . 2 1 3 2 . 11 Storage 6 | . . . 1 1 . . 1 1 . 2 Processor 5 | . . . 3 . 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection 9 | . . 1 . . . . 4 . . 4 Artifact . | . . . . . . . . . . . Weapon 44 | 2 . 3 1 3 7 3 14 . 1 10 Energy Gun 2 | . . . . 1 1 . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 12 | 2 . 1 1 . 4 1 2 . 1 . Ballistic Cannon 10 | . . . . . 1 . 3 . . 6 Launcher 4 | . . . . 1 . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 15 | . . 2 . 1 1 1 8 . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . 3 Parts Lost 28 | . . . 3 . . 3 1 . . 21 Power 4 | . . . 1 . . . . . . 3 Propulsion 11 | . . . 1 . . 1 1 . . 8 Utility 8 | . . . 1 . . 1 . . . 6 Weapon 5 | . . . . . . 1 . . . 4 Highest Loss Streak 10 | . . . 1 . . 3 1 . . 10 Average Slot Usage (%) 93 | . 82 99 91 100 99 95 95 87 88 88 Engine 6 | . 14 14 7 11 11 6 5 5 3 . Core 3 | . . . . . . 4 6 5 7 9 Treads 11 | . . . 7 11 11 14 19 17 17 10 Wheel 7 | . 28 28 14 11 11 7 . . . 2 Device 14 | . 10 20 11 11 20 18 11 10 11 14 Storage 3 | . . . . 11 1 . 5 5 5 8 Processor 15 | . . . 19 22 22 22 13 11 11 10 Protection 5 | . . 7 8 . . . 10 11 11 5 Ballistic Gun 10 | . 28 19 11 8 10 19 12 . 3 . Ballistic Cannon 3 | . . . . . . . 1 11 11 12 Slashing Weapon 5 | . . 7 11 2 10 2 4 5 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 126 | 8 10 14 18 14 20 21 65 92 96 126 Greatest Support 126 | 20 20 20 22 20 16 56 76 76 126 126 Greatest Overweight (x) 8 | . . . 1 . 1 1 . 1 1 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 4 4 4 4 4 4 4 8 12 12 20 Average Capacity 7 | 4 4 4 4 4 4 4 7 9 12 17 Most Carried 20 | 3 4 4 4 4 4 4 8 11 12 20 Average Carried 6 | . 3 3 3 3 3 3 6 8 11 13 Final Capacity 12 | 4 4 4 4 4 4 4 8 12 12 12 Final Carried 12 | 3 4 4 4 3 4 4 8 11 12 10 Class Distribution -------------------- 28% | Derelict-Mutant 24% | Mutant 20% | Scavenger-Mutant 5% | Hauler-Mutant 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Waste Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Matter Collected 3265 | 267 65 14 252 228 24 307 649 . 309 1150 Remotely . | . . . . . . . . . . . Salvage Created 2792 | 39 201 14 387 218 . 154 565 . . 1214 Parts 142 | 3 8 5 29 11 . 10 34 . . 42 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . 1 . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 59 | 1 2 . 8 7 . 8 11 . . 22 Melee 5 | . . . 1 . . . 3 . . 1 Guns 23 | 1 2 . 7 3 . 3 6 . . 1 Cannons 19 | . . . . . . . . . . 19 AOE 12 | . . . . 4 . 5 2 . . 1 Classes Destroyed 11 | 1 1 1 3 1 . 1 1 . . 2 Builder 5 | . . . 2 . . . 1 . . 2 Tunneler 1 | . . 1 . . . . . . . . Recycler 6 | . 1 . . 1 . . 1 . . 3 Operator 2 | . . . . . . . . . . 2 Watcher 1 | . . . 1 . . . . . . . Swarmer 19 | . . . . 4 . 7 5 . . 3 Grunt 21 | 1 2 . 3 3 . . 2 . . 10 Brawler 1 | . . . . . . . . . . 1 Sentry 8 | . . . 5 . . . . . . 3 Hunter 5 | . . . . . . . 2 . . 3 Programmer 5 | . . . . . . 1 2 . . 2 Best Kill Streak 8 | 1 1 1 3 5 . 7 3 . . 8 Combat Bots Only 8 | 1 1 . 2 4 . 7 3 . . 8 Max Kills in Single Turn 5 | 1 1 1 1 5 . 3 1 . . 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 4 . 3 1 . . 1 Melee 1 | . . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Damage Taken 6502 | 48 206 . 656 259 . 359 1353 . 21 3600 Core 739 | 12 103 . 129 63 . 13 137 . . 282 Absorbed by Shields 270 | . . . . . . . . . 8 262 Reduced by Siege Mode 89 | . . . . . . . . . . 89 Core Remaining (%) 70 | 95 . 54 . . . 48 83 . . . Volleys Fired 154 | 4 9 2 28 9 . 14 25 . 1 62 Largest 3 | 2 2 1 1 2 . 2 3 . 3 3 Hottest 187 | 40 40 25 25 68 . 52 136 . 136 187 Shots Fired 340 | 8 18 2 28 16 . 19 65 . 3 181 Gun 132 | 8 18 2 28 14 . 10 47 . 1 4 Cannon 192 | . . . . . . . 15 . 2 175 Launcher 16 | . . . . 2 . 9 3 . . 2 Special . | . . . . . . . . . . . Kinetic 293 | 8 18 2 28 7 . 10 62 . 3 155 Thermal . | . . . . . . . . . . . Explosive 16 | . . . . 2 . 9 3 . . 2 Electromagnetic 31 | . . . . 7 . . . . . 24 Robot Hit Streak 84 | 4 4 . 15 4 . 4 16 . 12 84 Robot Miss Streak 5 | 1 1 . 2 1 . 5 3 . 1 5 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 4 | . 1 . . 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . . Shots Hit Robots 279 | 6 13 1 30 12 . 9 63 . 3 142 Core Hits 241 | 2 6 1 15 12 . 12 33 . . 160 Critical Hits 6 | . . 1 . . . . . . . 5 Critical Kills 6 | . . 1 . . . . . . . 5 Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 121 | . . 3 58 1 7 3 36 6 . 7 Impact . | . . . . . . . . . . . Slashing 121 | . . 3 58 1 7 3 36 6 . 7 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . 1 3 . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8829 | 56 119 91 963 425 . 744 2034 . 126 4271 Guns 1960 | 56 119 . 498 184 . 148 840 . 24 91 Cannons 4244 | . . . . . . . 228 . 102 3914 Explosions 1382 | . . . . 241 . 596 317 . . 228 Melee 1205 | . . 91 465 . . . 649 . . . Ramming 38 | . . . . . . . . . . 38 Kinetic 5726 | 56 119 . 498 88 . 148 1068 . 126 3623 Thermal . | . . . . . . . . . . . Explosive 1382 | . . . . 241 . 596 317 . . 228 Electromagnetic 478 | . . . . 96 . . . . . 382 Impact . | . . . . . . . . . . . Slashing 1205 | . . 91 465 . . . 649 . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 4 . . 1 Average Corruption 1 | . . . . . . 1 2 . . 1 Corruption Purged . | . . . . . . . . . . . Effects 21 | . . . . . . 4 17 . . . Message Errors 4 | . . . . . . 2 2 . . . Matter Fused 3 | . . . . . . . 3 . . . Heat Flow Errors 2 | . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . 2 3 . . . Targeting Errors 5 | . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 477 | . . . 125 . . 90 196 . . 66 Projectiles 66 | . . . . . . . . . . 66 Explosions 90 | . . . . . . 90 . . . . Melee 321 | . . . 125 . . . 196 . . . Knockbacks 56 | . . . . . . . 3 . . 53 Impact . | . . . . . . . . . . . Kinetic 56 | . . . . . . . 3 . . 53 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . 58 . . . 19 Shots 2 | . . . . . . 2 . . . . Rammed 2 | . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 497 | 12 18 . 11 128 . 12 366 . 75 497 Average Temperature 107 | 8 9 . 3 75 . 8 92 . 38 131 Received Heat Transfer 1146 | 24 114 . 276 123 . . 123 . . 486 Effects 8 | . . . . . . . 1 . . 7 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . 1 . . 1 Interference 3 | . . . . . . . . . . 3 Siege Activations 5 | . . . . . . . . . . 5 Total Turns 68 | . . . . . . . . . . 68 Longest Duration 50 | . . . . . . . . . . 50 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Peak Influence 1156 | 20 98 59 253 214 . . 149 68 73 1156 Initial 58 | . 13 37 22 49 . . . 58 23 . Average 227 | 4 52 42 94 133 . . 65 63 34 684 Maximum Alert Level 4 | . . . 1 1 . . . . . 4 Low Security (%) 79 | 100 100 100 96 79 . . 100 100 100 27 Level 1 3 | . . . 3 20 . . . . . 6 Level 2 . | . . . . . . . . . . 2 Level 3 15 | . . . . . . . . . . 60 Level 4 . | . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . 2 4 . . . 4 1 . 14 Investigation 4 | . . 2 . . . . 1 . . 1 Extermination 5 | . . . . . . . 2 1 . 2 Reinforcement 10 | . . . 4 . . . 1 . . 5 Assault 2 | . . . . . . . . . . 2 Garrison 4 | . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Distress Signals 6 | . . . 2 . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | 1 4 . 22 7 . 12 19 . 5 58 Peak Tracking Total 8 | 1 2 . 5 4 . 8 4 1 2 8 Tactical Retreats 9 | . 2 . 3 . . 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Traps Triggered 1 | . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Machines Disabled 12 | . . . 1 . . . 1 . . 10 Max in Single Turn 1 | . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Machines Accessed 10 | . . 2 4 . 1 . 1 . . 2 Terminals 4 | . . 1 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . 2 Total Hacks 31 | . . 6 11 . 7 . 2 . . 5 Successful 18 | . . 4 5 . 7 . 1 . . 1 Failed 13 | . . 2 6 . . . 1 . . 4 Catastrophic 3 | . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 34 | . . 4 4 . 2 . 9 . . 15 Terminals 15 | . . 5 10 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 5 | . . . . . . . . . . 5 Terminal Hacks 14 | . . 4 3 . 7 . . . . . Record 2 | . . 2 . . . . . . . . Part Schematic 7 | . . . . . 7 . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 3 | . . 1 2 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Track 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 6 | . . 1 3 . . . 1 . . 1 Full Trace Events 2 | . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Total Allies 37 | . . 3 . . 4 . 1 . 19 10 Largest Group 18 | . . 3 3 . 4 4 1 . 18 15 Highest-Rated Group 738 | . . 40 40 . 151 151 137 . 650 738 Highest-Rated Ally 137 | . . 16 16 . 40 40 137 . 50 70 Zionite Dispatches 5 | . . . . . . . 2 . . 3 Light 2 | . . . . . . . . . . 2 Recon 1 | . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . 1 Hero 1 | . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 311 | . . . 15 . . 23 2 . 123 148 Total Damage 10786 | . . . 204 . . 362 167 . 5919 4134 Kills 53 | . . . 3 . . 6 2 . 15 27 Allies Corrupted 2 | . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 3 2 . . . . Drone Launches 3 | . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . 1 . . . Zionite Intel Received 2 | . . . . . . . 1 . . 1 Unaware Analyses 1 | . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Turns Passed 7932 | 76 181 376 1156 215 1630 815 1313 308 457 1405 Spaces Moved 5705 | 75 185 444 967 169 1462 611 661 163 252 716 Core 22 | 22 . . . . . . . . . . Treads 1801 | . . . 88 6 . 155 661 163 252 476 Legs . | . . . . . . . . . . . Wheels 3794 | 53 185 444 879 163 1462 456 . . . 152 Hover 88 | . . . . . . . . . . 88 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 100 100 110 160 163 160 98 Average Speed 120 | 71 80 80 95 102 108 122 162 170 173 150 Slowest Speed 210 | 80 80 80 160 160 110 170 163 183 183 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 7 27 73 46 30 92 71 12 5 90 21 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 9 | . . . . . 4 1 4 . . . Known Exits Taken 3 | . . . 1 . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 4 | . . . . . 1 3 . . . . Spaces Dug 90 | . . 2 45 1 6 3 20 6 . 7 Terrain Destroyed 213 | . . 2 45 13 6 51 29 6 . 61 Melee 90 | . . 2 45 1 6 3 20 6 . 7 Projectile 26 | . . . . . . . . . . 26 AOE 97 | . . . . 12 . 48 9 . . 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Total 6346 | 87 202 458 1089 195 1496 652 790 186 272 919 Wait 91 | . . . 6 4 . 11 10 3 4 53 Move 5696 | 74 184 443 966 168 1461 610 660 163 251 716 Hop . | . . . . . . . . . . . Pick Up 61 | 3 4 1 6 3 5 1 12 6 3 17 Fast Attach 58 | 5 2 4 8 . 7 5 12 2 4 9 Attach 28 | . . . 3 2 1 1 6 . . 15 Detach 16 | . . . 1 . 2 1 4 1 2 5 Swap 45 | 1 . . 3 4 3 2 12 1 1 18 Drop 69 | . 3 5 10 4 10 4 12 4 6 11 Fire 154 | 4 9 2 28 9 . 14 25 . 1 62 Melee 121 | . . 3 58 1 7 3 36 6 . 7 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 5 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 12) 210 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Entered Mines 287 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 304 | -10/Mines | Build established: Mutant 313 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 362 | -10/Mines | Discovered new exit (range 5) 405 | -10/Mines | Learned Materials emergency access door positions 421 | -10/Mines | Met a Derelict shopkeep closing up shop 492 | -10/Mines | Discovered new exit (range 13) 634 | -10/Mines | Entered Materials 634 | -9/Materials | Accompanied by 3 allies 634 | -9/Materials | Evolved 2 slots: Utility x2 823 | -9/Materials | Identified exit to Mines 1321 | -9/Materials | Build established: Scavenger-Mutant 1725 | -9/Materials | Build established: Mutant 1790 | -9/Materials | Entered Mines 1869 | -9/Mines | Found a hidden stash of uninstalled traps 2001 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2005 | -9/Mines | Entered Zion 2123 | -7/Zion | Received a visual enhancement algorithm 2352 | -7/Zion | Learned location of Armory (-3) 2517 | -7/Zion | Build established: Derelict-Mutant 2654 | -7/Zion | Identified exit to Deep Caves 3172 | -7/Zion | Imprinted 3174 | -7/Zion | Declared Zion's savior 3547 | -7/Zion | Learned location of 1 exit from Factory 3602 | -7/Zion | Discovered new exit (range 16) 3635 | -7/Zion | Entered Proximity Caves 3635 | -6/Proximity Caves | Accompanied by 4 allies 3680 | -6/Proximity Caves | Spotted B-75 Beast 4108 | -6/Proximity Caves | Identified exit to Factory 4195 | -6/Proximity Caves | Core integrity fell below 50% 4218 | -6/Proximity Caves | Destroyed 7 combat bots 4227 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 4450 | -6/Proximity Caves | Entered Factory 4450 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4451 | -6/Factory | Identified exit to Factory 4485 | -6/Factory | Discovered exit to Factory (range 16) 4732 | -6/Factory | Zion hero teleported in (1C-UTU) 5373 | -6/Factory | Build established: Scavenger-Mutant 5390 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5391 | -6/Factory | Zion Recon squad teleported in 5763 | -6/Factory | Entered another Factory area 5763 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6071 | -5/Factory | Sucked down chute 6071 | -5/Factory | Entered Waste 6072 | -5/Waste | Met a frightened Derelict 6097 | -5/Waste | Spotted C-40 Crusher 6128 | -5/Waste | Warlord forces began an assault 6207 | -5/Waste | Spotted C-40 Crusher 6218 | -5/Waste | Allies destroyed C-40 Crusher 6305 | -5/Waste | Spotted C-40 Crusher 6314 | -5/Waste | Spotted C-40 Crusher 6317 | -5/Waste | Allies destroyed C-40 Crusher 6327 | -5/Waste | Allies destroyed C-40 Crusher 6339 | -5/Waste | Spotted C-40 Crusher 6346 | -5/Waste | Allies destroyed C-40 Crusher 6375 | -5/Waste | Spotted C-40 Crusher 6441 | -5/Waste | Discovered new exit (range 12) 6528 | -5/Waste | Entered Factory 6528 | -5/Factory | Accompanied by 6 allies 6620 | -5/Factory | Build established: Scavenger-Tank 6641 | -5/Factory | Garrison activated, responded to threat 6757 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6758 | -5/Factory | Zion Fire squad teleported in 6794 | -5/Factory | Zion Light squad teleported in 6821 | -5/Factory | Zion Light squad teleported in 7128 | -5/Factory | First assault squad dispatched 7142 | -5/Factory | Garrison activated, responded to threat 7446 | -5/Factory | Destroyed 8 combat bots 7671 | -5/Factory | Lost 10 parts (2p3n4u1w) 7913 | -5/Factory | Terminal network hard line cut 7933 | -5/Factory | Self-destructed Last Messages --------------- 07917_ Acquired 26 matter. 07921_ Slug penetrates Wall. 07921_ Imp. Medium Armor Plating destroyed. 07922_ S-27 Virus destroyed. 07922_ S-27 Virus suffers critical hit. 07922_ S-27 Virus destroyed. 07924_ Penetrated by Slug. 07924_ Wheel destroyed. 07924_ Penetrated by Slug. 07926_ Slug penetrates Wall. 07929_ Penetrated by Slug. 07929_ Wheel destroyed. 07929_ Penetrated by Slug. 07932_ Hyp. Gauss Cannon destroyed. 07932_ U-05 Engineer suffers critical hit. 07932_ U-05 Engineer destroyed. 07932_ Hyp. Gauss Cannon destroyed. 07933_ U-05 Engineer lays Concrete. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????# #???# # # """ | | ??????????????# = ###?# # """ # """ | | ??????????????#########+######## # """ # """ | | ?????????????????????## # """ # ^ | | ?????????#??????????###!##+####### # ^ | | ?????? ??# ????????####*# ## """ * # """""" | | ??? ?? ?###+######## !! # ## """ # """""" | | ######+## ^ * |# ## """ # """""" | | !% # ## # """""" | | ################## | | ^ #?# #?# """""" | | %^[ #?# ### """""" | | ######## #?# """"""" # """""" | | ######## #?# """"""" # """""" | | # # #?# """"""" # | | # """ + #?# """"""" # """ | | # """ # #?# + """ | | " """ # #?# """"""" # """ | | %= # + #?# """"""" # | | = # ######## """"""" # | | ! = ######/# #! """"""" # | | #### # """ # * = ###### | | = # """ ######/##########?# | | % + """ #????# ## #?# | | =[ # ! ## Y #?# | | %=! # %| @;%[[%h u ! | | +#*########"######## =! # h ###+#### | | # ##???? ?????# #?? ## ] #??????? | | %# #????# """ ????# #???? ####??# ###??????? | | + #????# "R #???# """ #?????????????#????????? | | # #????# """ #???# """ #??????????????????????? | | # #????# #???# """ #??????????????????????? | | # #????# |#???# #??????????????????????? | | # #????????####???########??????????????????????? | | # #?????????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | ## ##????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ## ##????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # =#????????????????????????????????????????????? | | ## ##????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 396 Matter Capacity 400 Sight Range 18 Robot Scan Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1200 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 6 Salvage Targeting 4 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Fist Fight Heroic Deeds Hey, That's Mine! I'm Back, Baby! More Dakka Please Novice Programmer Part-time Excavator Please Form A Line Safety First Serviceable Loadout Significant Disruption The More The Merrier The One True Hacker Challenges ------------ None Game ------ Seed SubatomicLauncherActivator Manual? 0 Play Time 03:00:04 Cumulative 10.5 hours Start 2021.12.17 @ 22:30:38 End 2021.12.23 @ 16:23:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53ab68b6-d83c-43d5-a6d4-cd5ec46f22b5