Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 21:28:52 Player: sideriver81 Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (87) 435 Value Destroyed (1913) 1913 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3377) 3377 TOTAL SCORE: 14665 Bonus ------- High Alert Combat Kills 77 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Location -1/Command Parts ------- Power (3) Propulsion (7) Utility (13) 0b10 Decoder Chip [Scout] Weapon (2) Inventory (4) Light Quantum Reactor Xenon Bombardment Thruster Improved Stasis Canceller Advanced Micro-nuke Launcher Peak State ------------ Power Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Field Propulsion Array Q-thruster Impulse Thruster Array Utility Advanced Heat Sink Medium Storage Unit Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Reaction Control System Advanced Phase Shifter Advanced Cloaking Device Centrium Light Armor Plating Hacking Suite Experimental Hacking Suite System Shield Weapon Advanced Datajack Makeshift Spear Inventory Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Xenon Bombardment Thruster Advanced Heat Sink Improved Stasis Canceller Advanced Micro-nuke Launcher Chainsword [Rating: 171] Favorites ----------- Power Light Quantum Reactor Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Spectral Analyzer Hackware Experimental Hacking Suite Protection Centrium Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 2 2 . Power 2 | . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 1 1 . . . . 1 . . . . . . . 1 . . Utility 11 | . . 1 1 . . . . . 1 2 . . . . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 145 | 6 6 27 26 8 2 2 7 3 1 6 1 2 1 3 7 2 17 15 3 Power 17 | 1 1 3 2 1 . . 1 1 . 1 . . . . . . 4 2 . Engine 6 | 1 1 3 1 . . . . . . . . . . . . . . . . Core 5 | . . . 1 1 . . 1 1 . 1 . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 4 2 . Propulsion 33 | 2 2 12 6 1 . . . . . 2 . . . 2 2 . 3 1 . Treads 1 | . . . 1 . . . . . . . . . . . . . . . . Leg 10 | 2 2 6 . . . . . . . . . . . . . . . . . Wheel 6 | . . 6 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . 5 1 . . . . . 2 . . . 2 2 . 3 1 . Utility 53 | 1 2 6 7 1 2 . 6 . 1 2 1 . . . 3 2 7 9 3 Device 28 | . 1 . 4 1 2 . . . 1 . 1 . . . . 1 5 9 3 Storage 4 | 1 1 2 . . . . . . . . . . . . . . . . . Processor 11 | . . 1 2 . . . 5 . . 1 . . . . 1 . 1 . . Hackware 3 | . . . . . . . 1 . . . . . . . 1 1 . . . Protection 7 | . . 3 1 . . . . . . 1 . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 1 6 11 5 . 2 . 2 . 1 . 2 1 1 2 . 3 3 . Energy Gun 5 | . . . 2 1 . . . . . 1 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 1 6 5 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 . . Impact Weapon 6 | . . . 2 2 . 1 . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 7 | . . . 2 . . . . . . . . . 1 . 1 . 1 2 . Unidentified Prototypes 15 | . . 2 2 . . . 6 . . . . . . . . . 4 1 . Parts Lost 42 | . 1 4 10 . . . . 1 2 . 1 . . 3 2 . 1 1 16 Power 7 | . . 1 1 . . . . 1 1 . . . . . . . . . 3 Propulsion 15 | . . 1 4 . . . . . 1 . . . . 2 1 . 1 1 4 Utility 13 | . . 2 3 . . . . . . . . . . . 1 . . . 7 Weapon 7 | . 1 . 2 . . . . . . . 1 . . 1 . . . . 2 Highest Loss Streak 16 | . 1 1 8 . . . . 1 2 . 1 . . 3 2 . 1 1 16 Average Slot Usage (%) 90 | . 99 93 81 100 99 100 100 100 84 87 86 87 88 86 90 86 89 89 76 Engine 4 | . 14 11 3 7 7 7 7 6 . . . . . . . . . . . Core 4 | . . . 4 7 7 7 7 7 10 8 11 11 11 11 10 9 4 . . Reactor 2 | . . . . . . . . . . . . . . . . . 7 12 8 Leg 6 | . 28 15 16 . . . . . . . . . . . . . . . . Wheel 2 | . . 15 . . . . . . . . . . . . . . . . . Flight 17 | . . . 7 38 38 38 38 38 29 26 23 23 23 23 25 23 22 18 13 Device 7 | . 13 5 7 7 6 7 5 . 2 5 5 5 5 5 4 2 6 16 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 4 4 Processor 12 | . . 3 9 15 15 15 15 15 13 17 17 17 17 17 21 19 17 16 16 Hackware 4 | . . . . . . . 1 7 6 5 5 5 5 5 9 12 13 12 11 Protection 3 | . . 8 5 . . . . . . 3 5 5 5 5 5 4 4 4 3 Energy Gun 2 | . . . 1 3 7 7 7 7 6 5 3 4 5 4 . . . . . Ballistic Gun 7 | . 27 22 14 5 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 2 5 7 5 7 5 6 5 5 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 4 5 4 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 13 18 33 29 25 24 24 24 24 24 36 37 39 39 38 41 41 69 68 67 Greatest Support 81 | 20 20 42 33 24 24 24 24 24 29 61 52 52 52 52 49 49 69 81 81 Greatest Overweight (x) 4 | . . 2 3 1 . . . . . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 12 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 11 | 6 8 11 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 7 8 7 7 8 8 7 7 7 7 7 7 8 7 7 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 8 8 8 8 8 8 8 7 7 8 8 8 8 5 7 8 8 8 4 Class Distribution -------------------- 20% | Mutant 18% | Sprinter 15% | Scavenger-Sprinter 14% | Scavenger-Mutant 13% | Hacker-Sprinter 10% | Generator-Sprinter 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Derelict-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Generator-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 2631 | 241 219 696 622 . 79 72 99 14 . . 43 103 10 20 . . 283 130 . Remotely 250 | . . . 250 . . . . . . . . . . . . . . . . Salvage Created 2868 | . 459 1121 1142 . . 28 . 26 . . . . . 55 . . . 37 . Parts 166 | . 26 80 51 . . 3 . 1 . . . . . 3 . . . 2 . Haulers Intercepted 10 | . 2 5 3 . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 1 . . . . . . 5 3 . . . . . Prevented 10 | . . . . . . . . . . . 3 . 7 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 63 | . 12 21 21 . . 4 . 2 . . . . . 2 . . . 1 . Melee 3 | . . . . . . . . . . . . . . 2 . . . 1 . Guns 50 | . 12 21 16 . . . . 1 . . . . . . . . . . . AOE 8 | . . . 3 . . 4 . 1 . . . . . . . . . . . Classes Destroyed 10 | . 3 6 1 . . . . . . . . . . . . . . . . Worker 4 | . . 2 2 . . . . . . . . . . . . . . . . Builder 2 | . . 2 . . . . . . . . . . . . . . . . . Tunneler 3 | . . 2 1 . . . . . . . . . . . . . . . . Hauler 10 | . 2 5 3 . . . . . . . . . . . . . . . . Recycler 2 | . . 1 1 . . . . . . . . . . . . . . . . Watcher 3 | . . 1 2 . . . . . . . . . . . . . . . . Swarmer 32 | . 6 10 7 . . 4 . 2 . . . . . 2 . . . 1 . Grunt 20 | . 6 7 7 . . . . . . . . . . . . . . . . Brawler 2 | . . . 2 . . . . . . . . . . . . . . . . Sentry 9 | . . 4 5 . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 8 14 . . 4 . 2 . . . . . 2 . . . 1 . Combat Bots Only 10 | . 4 6 10 . . 4 . 2 . . . . . 2 . . . 1 . Max Kills in Single Turn 3 | . 2 2 3 . . 2 . 1 . . . . . 1 . . . 1 . Gunslinging 1 | . 1 1 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Damage Taken 8056 | . 573 997 1295 43 . 88 . 234 178 . 186 30 . 368 327 56 387 400 2894 Core 2357 | . 113 75 311 . . 30 . 34 57 . 21 . . 19 22 . 52 128 1495 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 54 81 43 . . . . 90 93 . . . . 96 98 100 96 . . Volleys Fired 168 | . 27 76 53 . . 6 . 6 . . . . . . . . . . . Largest 2 | . 2 2 2 . . 1 . 1 . . . . . . . . . . . Hottest 84 | . 40 46 84 . . 30 . 61 . . . . . . . . . . . Shots Fired 320 | . 53 152 103 . . 6 . 6 . . . . . . . . . . . Gun 309 | . 53 152 103 . . . . 1 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . 6 . 5 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 289 | . 53 152 84 . . . . . . . . . . . . . . . . Thermal 20 | . . . 19 . . . . 1 . . . . . . . . . . . Explosive 11 | . . . . . . 6 . 5 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 6 19 23 . . 22 . 24 . . . . . . . . . . . Robot Miss Streak 4 | . 4 4 1 . . . . 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 2 5 5 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 235 | . 29 94 98 . . 5 . 3 . . . . . 2 . . . 4 . Core Hits 124 | . 22 44 41 . . 8 . 5 . . . . . 2 . . . 2 . Critical Hits 3 | . . 2 1 . . . . . . . . . . . . . . . . Critical Kills 2 | . . 2 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 61 | . . . 20 4 . . . . 1 . . . . 7 3 . 10 11 5 Impact 21 | . . . 16 4 . . . . 1 . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . 2 . 4 . . Piercing 30 | . . . . . . . . . . . . . . 7 1 . 6 11 5 Sneak Attacks 5 | . . . 5 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4986 | . 399 1517 2050 . . 518 . 263 . . . . . 62 . . . 177 . Guns 3319 | . 399 1517 1383 . . . . 20 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 1043 | . . . 282 . . 518 . 243 . . . . . . . . . . . Melee 624 | . . . 385 . . . . . . . . . . 62 . . . 177 . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 3019 | . 399 1517 1103 . . . . . . . . . . . . . . . . Thermal 300 | . . . 280 . . . . 20 . . . . . . . . . . . Explosive 1043 | . . . 282 . . 518 . 243 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 385 | . . . 385 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 239 | . . . . . . . . . . . . . . 62 . . . 177 . Highest Corruption 10 | . . . . . . . . . . . . . 4 1 2 . 8 . 10 Average Corruption 4 | . . . . . . . . . . . . . 2 1 1 . 5 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . . . 1 . . . 12 . 2 Message Errors 6 | . . . . . . . . . . . . . 1 . . . 4 . 1 Matter Fused 4 | . . . . . . . . . . . . . . . . . 4 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 75 | . . . 39 . . 12 . 24 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 47 | . . . 11 . . 12 . 24 . . . . . . . . . . . Melee 28 | . . . 28 . . . . . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 121 | . . . 121 . . . . . . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 162 | . 6 12 36 39 39 31 130 28 22 . 17 11 . 2 65 25 162 56 . Average Temperature 25 | . 6 3 11 13 13 11 37 11 10 . 8 7 . 2 32 9 47 29 . Received Heat Transfer 1176 | . 198 258 378 18 . . . 9 18 . 60 12 . 9 . 18 9 27 162 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 555 | . . . 518 . . . . 37 . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Peak Influence 611 | . 336 353 611 296 . . . . 79 73 . . . . 95 60 293 162 257 Average Influence 169 | . 130 149 335 282 . . . . 49 35 . . . . 24 24 188 77 178 Maximum Alert Level 2 | . 1 1 2 1 . . . . . . . . . . . . 1 . 1 Low Security (%) 65 | . . . . . . . . . . . . . . . . . . . . Level 1 25 | . . . . . . . . . . . . . . . . . . . . Level 2 8 | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 3 1 1 . . . . . 1 1 . . . 1 . . 1 1 2 Investigation 3 | . 1 . . . . . . . . . . . . . . . . . 2 Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . Reinforcement 7 | . 2 1 1 . . . . . 1 1 . . . . . . 1 . . Assault 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 24 | . 4 2 5 . . . . . 1 . . . . . . . 11 1 . Communications Jammed 2 | . . . . . . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . . . . . 2 . . Times Spotted 328 | . 18 36 41 1 . 6 . 13 5 2 8 9 3 18 10 3 14 23 118 Peak Tracking Total 110 | . 7 8 9 1 . 4 . 9 5 1 5 7 3 11 9 3 6 8 110 Tactical Retreats 42 | . 2 4 6 . . 1 . 2 2 . 3 1 1 4 . . 4 7 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 6 | . 1 . . . . . . . . . . . . . 2 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 3 | . . . 3 . . . . . . . . . . . . . . . . Max in Single Turn 3 | . . . 3 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 1 . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 51 | . 3 4 3 3 1 . . . 4 2 1 1 9 . 2 1 . 14 3 Terminals 32 | . 3 4 3 . 1 . . . 4 1 . . . . 1 1 . 11 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . . 1 . . . . . . . 2 . Total Hacks 129 | . 6 13 13 4 2 . . . 14 3 1 1 25 . 4 6 . 29 8 Successful 82 | . 3 9 6 1 1 . . . 5 2 1 1 25 . 1 4 . 18 5 Failed 47 | . 3 4 7 3 1 . . . 9 1 . . . . 3 2 . 11 3 Catastrophic 5 | . 1 1 . . . . . . . 1 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 49 | . 2 10 12 . 1 . 1 . 8 2 . . . . . 2 . 7 4 Terminals 93 | . 6 13 13 . 2 . . . 14 2 . . . . 3 6 . 26 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 3 . . . . . 1 . . . . . . . 2 . Terminal Hacks 60 | . 3 5 3 . 1 . . . 2 . 1 1 25 . 1 3 . 13 2 Record 17 | . 1 . . . 1 . . . . . . . 13 . . . . 2 . Part Schematic 2 | . . 1 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . . 1 1 Prototype ID Bank 10 | . . . . . . . . . . . . . 10 . . . . . . Open Door 7 | . . . . . . . . . . . 1 1 2 . . . . 3 . Level Access Points 2 | . . 1 . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . Unreport Threat 3 | . . 2 . . . . . . . . . . . . . 1 . . . Locate Traps 8 | . . 1 1 . . . . . 1 . . . . . . 1 . 3 1 Disarm Traps 1 | . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . 1 . . . . . . . 2 . Seal Access 4 | . . . . 1 . . . . . 1 . . . . . . . 2 . Unauthorized Hacks 44 | . . 8 7 . . . . . 10 2 . . . . . 2 . 9 6 Terminals 18 | . . 4 3 . . . . . 3 1 . . . . . 1 . 3 3 Botnet 18 | . . 4 3 . . . . . 3 1 . . . . . 1 . 3 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 3 3 2 1 . . . 4 1 . . . . 2 1 . 9 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . . . . . . . . . . Non-combat 2 | . . . 2 . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . . . . . . . . . . no_distress 2 | . . . 2 . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . Total Orders 11 | . . . . . . . . . . . . 4 . . 2 . . 5 . GOTO 2 | . . . . . . . . . . . . . . . . . . 2 . EXPLORE 9 | . . . . . . . . . . . . 4 . . 2 . . 3 . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Robot Analysis Total 2 | . . . . . . . . . . . . . . . . . . 1 1 Derelict Logs Recovered 7 | . . . . . 2 . 1 . . . 2 1 . 1 . . . . . Drone Launches 8 | . . . . . . . . . . . 2 2 . . 2 . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 60 | . . . . . . . . . . 1 . . . . 3 1 23 23 9 Traps 10 | . . . . . . . . . . 1 . . . . . . 1 6 2 Emergency Access 23 | . . . . . . . . . . . . . . . 2 1 10 7 3 Items 17 | . . . . . . . . . . . . . . . 1 . 10 5 1 Machines 4 | . . . . . . . . . . . . . . . . . 2 1 1 Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . Patrols 4 | . . . . . . . . . . . . . . . . . . 2 2 Guards 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 5498 | 54 432 807 761 143 126 151 394 83 89 121 166 142 283 151 163 30 585 631 186 Spaces Moved 10222 | 38 262 461 501 261 343 387 1080 200 242 305 532 384 982 464 344 88 1301 1627 420 Core 32 | 7 . . 7 . . . . . . . . . . . . . . . 18 Treads 16 | . . . 16 . . . . . . . . . . . . . . . . Legs 762 | 31 262 238 231 . . . . . . . . . . . . . . . . Wheels 223 | . . 223 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9189 | . . . 247 261 343 387 1080 200 242 305 532 384 982 464 344 88 1301 1627 402 Fastest Speed 23 | 50 120 86 29 26 26 26 26 26 26 28 28 28 28 28 26 26 23 27 31 Average Speed 36 | 107 120 109 78 26 26 26 26 26 26 29 28 28 28 28 27 26 26 28 35 Slowest Speed 250 | 120 120 180 200 102 26 26 26 26 28 32 28 28 28 28 28 26 27 31 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . 15 2 2 . . . . . 2 1 . . 7 1 21 11 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 37 35 53 8 52 56 86 47 13 8 72 65 92 73 18 6 40 40 27 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . 1 . 2 . . . 1 1 . . . . . . . Known Exits Taken 17 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 2 2 2 . . . 1 3 . 2 . . . . . Spaces Dug 27 | . . . 2 4 . . . . 1 . . . . 2 2 . 5 6 5 Terrain Destroyed 94 | . . . 32 4 . 21 . 16 1 . . . . 2 2 . 5 6 5 Melee 27 | . . . 2 4 . . . . 1 . . . . 2 2 . 5 6 5 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 67 | . . . 30 . . 21 . 16 . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Total 11503 | 49 329 619 708 323 377 429 1192 223 263 335 546 417 989 476 404 92 1517 1773 442 Wait 749 | . 23 13 95 45 33 35 96 15 19 15 12 28 4 3 11 2 175 106 19 Move 10067 | 37 261 460 472 256 338 386 1079 199 241 304 527 381 981 463 330 85 1260 1608 399 Hop 62 | . . . 13 2 2 . . . . . 2 1 . . 6 1 19 7 9 Pick Up 95 | 6 7 16 15 5 . . 2 . 1 5 1 2 1 . 8 2 14 9 1 Fast Attach 58 | 4 1 9 10 . 2 . 6 . . 3 1 1 1 . 1 1 12 5 1 Attach 34 | 2 1 3 5 2 . . . 1 1 2 . 1 . 2 5 1 2 6 . Detach 5 | . . 1 1 . . . . . . . . . . . . . 1 2 . Swap 53 | . 4 15 11 6 . 2 1 2 . 1 . . . 1 1 . 3 4 2 Drop 114 | . 5 26 13 3 2 . 8 . . 5 2 2 2 . 4 . 23 14 5 Fire 168 | . 27 76 53 . . 6 . 6 . . . . . . . . . . . Melee 58 | . . . 20 4 . . . . 1 . . . . 7 2 . 8 11 5 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . 35 . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . 1 1 . . 1 . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Ext) -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 15) 413 | -10/Materials | Discovered new exit (range 13) 416 | -10/Materials | Identified exit to Mines 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Identified exit to Materials 1294 | -9/Materials | Entered another Materials area 1294 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1808 | -8/Materials | Destroyed 10 combat bots 1854 | -8/Materials | Lost 8 parts (1p3n2u2w) 1982 | -8/Materials | Core integrity fell below 50% 2045 | -8/Materials | Discovered new exit (range 19) 2055 | -8/Materials | Identified exit to Factory 2055 | -8/Materials | Entered Factory 2055 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2160 | -7/Factory | Discovered new exit (range 16) 2198 | -7/Factory | Identified exit to Lower Caves 2198 | -7/Factory | Entered Lower Caves 2199 | -7/Lower Caves | Learned Factory stockpile data 2305 | -7/Lower Caves | Discovered new exit (range 8) 2318 | -7/Lower Caves | Identified exit to Lower Caves 2319 | -7/Lower Caves | Encountered a Warlord checkpoint 2324 | -7/Lower Caves | Entered another Lower Caves area 2333 | -7/Lower Caves | Build established: Scavenger-Sprinter 2473 | -7/Lower Caves | Discovered new exit (range 10) 2475 | -7/Lower Caves | Identified exit to Zion 2475 | -7/Lower Caves | Entered Zion 2500 | -7/Zion | Discovered new exit (range 9) 2502 | -7/Zion | Identified exit to Proximity Caves 2536 | -7/Zion | Learned location of Data Miner (-6) 2546 | -7/Zion | Given A8's code to call for help 2602 | -7/Zion | Learned location of Armory (-4) 2659 | -7/Zion | Received a visual enhancement algorithm 2688 | -7/Zion | Visited the Megawrench Repair Shop 2688 | -7/Zion | Megawrench repaired 9 parts 2792 | -7/Zion | Found Prototype Processor 2792 | -7/Zion | Identified Exp. Terrain Scan Processor 2794 | -7/Zion | Found Prototype Processor 2794 | -7/Zion | Identified Spectral Analyzer 2799 | -7/Zion | Found Prototype Processor 2799 | -7/Zion | Identified Exp. Targeting Computer 2801 | -7/Zion | Found Prototype Processor 2801 | -7/Zion | Identified Exp. Signal Interpreter 2803 | -7/Zion | Found Prototype Hackware 2803 | -7/Zion | Identified Exp. Hacking Suite 2869 | -7/Zion | Entered Proximity Caves 2933 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2950 | -6/Proximity Caves | Discovered new exit (range 9) 2952 | -6/Proximity Caves | Identified exit to Factory 2952 | -6/Proximity Caves | Entered Factory 2952 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3026 | -6/Factory | Discovered new exit (range 18) 3037 | -6/Factory | Identified exit to Factory 3041 | -6/Factory | Entered another Factory area 3041 | -5/Factory | Evolved 2 slots: Utility x2 3116 | -5/Factory | Build established: Sprinter 3122 | -5/Factory | Discovered new exit (range 14) 3129 | -5/Factory | Identified exit to Upper Caves 3162 | -5/Factory | Entered Upper Caves 3268 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3287 | -5/Upper Caves | Encountered a Warlord checkpoint 3290 | -5/Upper Caves | Identified exit to Upper Caves 3328 | -5/Upper Caves | Entered another Upper Caves area 3328 | -5/Upper Caves | Accompanied by 2 allies 3335 | -5/Upper Caves | Discovered new exit (range 14) 3341 | -5/Upper Caves | Identified exit to Factory 3426 | -5/Upper Caves | Spotted B-75 Beast 3467 | -5/Upper Caves | Discovered new exit (range 7) 3469 | -5/Upper Caves | Identified exit to Warlord 3470 | -5/Upper Caves | Entered Warlord 3490 | -5/Warlord | Discovered new exit (range 8) 3491 | -5/Warlord | Identified exit to Proximity Caves 3506 | -5/Warlord | System corruption cleaned by Quarantine Array 3594 | -5/Warlord | Learned Research security intel 3594 | -5/Warlord | Learned Quarantine security intel 3594 | -5/Warlord | Learned Armory terminal intel 3594 | -5/Warlord | Learned 4 Access zone layouts 3594 | -5/Warlord | Learned 4 Command zone layouts 3595 | -5/Warlord | Learned Armory trap positions 3595 | -5/Warlord | Learned Research stockpile data 3626 | -5/Warlord | Met Warlord 3651 | -5/Warlord | Warlord's base attacked by MAIN.C 3722 | -5/Warlord | Opened side exit 3753 | -5/Warlord | Entered Proximity Caves 3755 | -4/Proximity Caves | Learned location of 1 exit from Research 3758 | -4/Proximity Caves | Spotted B-86 Titan 3872 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 3901 | -4/Proximity Caves | Discovered exit to Factory (range 10) 3904 | -4/Proximity Caves | Entered Factory 3904 | -4/Factory | Evolved 2 slots: Utility x2 3905 | -4/Factory | Identified exit to Extension 3910 | -4/Factory | Lost 3 parts (2n1w) 3931 | -4/Factory | Identified exit to Research 4067 | -4/Factory | Entered Research 4067 | -3/Research | Evolved 2 slots: Utility x2 4068 | -3/Research | Identified exit to Research 4074 | -3/Research | Found Antimissile System 4092 | -3/Research | Discovered new exit (range 9) 4097 | -3/Research | Entered another Research area 4097 | -2/Research | Warlord forces began assault on 0b10 4097 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4098 | -2/Research | Spotted B-90 Cyclops 4207 | -2/Research | Research machine network offline 4213 | -2/Research | Build established: Hacker-Sprinter 4244 | -2/Research | Met up with Warlord 4279 | -2/Research | Discovered new exit (range 17) 4467 | -2/Research | Borebot progress halted 4507 | -2/Research | Identified exit to Access 4540 | -2/Research | Found Adv. Force Booster 4557 | -2/Research | Borebot progress halted 4588 | -2/Research | Found Prototype Device 4588 | -2/Research | Identified Exp. Force Field 4682 | -2/Research | Entered Access 4682 | -1/Access | Evolved 2 slots: Utility x2 4683 | -1/Access | Identified exit to Command 4877 | -1/Access | Build established: Generator-Sprinter 4982 | -1/Access | Spotted B-99 Colossus 5058 | -1/Access | Spotted B-99 Colossus 5137 | -1/Access | Found Gamma Bomb Array 5281 | -1/Access | Found Prototype Launcher 5281 | -1/Access | Identified Adv. Micro-nuke Launcher 5286 | -1/Access | Found Adv. Micro-nuke Launcher 5313 | -1/Access | Entered Command 5415 | -1/Command | Spotted M Guard 5415 | -1/Command | Spotted M Guard 5436 | -1/Command | Spotted Combat Programmer 5436 | -1/Command | Spotted Combat Programmer 5486 | -1/Command | Core integrity fell below 50% 5491 | -1/Command | System corruption reached 10% 5495 | -1/Command | Core integrity fell below 20% 5499 | -1/Command | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05485_ Slug penetrates Wall. 05488_ Penetrated by Slug. 05489_ Slug penetrates P-80 Master. 05489_ Penetrated by Slug. 05491_ Spectral Analyzer blown off. 05491_ 0b10 Decoder Chip [Generic] blown off. 05491_ System Shield blown off. 05491_ Adv. Signal Interpreter blown off. 05491_ Penetrated by Slug. 05494_ Slug penetrates G-73 Enforcer. 05495_ Dropped Med. Storage Unit. 05497_ Slug penetrates Wall. 05497_ Penetrated by Slug. 05497_ Slug penetrates Wall. 05497_ Slug penetrates G-73 Enforcer. 05498_ Slug penetrates Warlord D3-CKR. 05498_ Slug penetrates Earth. 05498_ Penetrated by Slug. 05499_ Attempting to rewire Warlord KY-Z71. 05499_ Warlord KY-Z71 cannot be rewired. Map ----- +----------------------------------------------------+ | ????????????????# #??# #?# #?????????????????????? | | ????????????????# #### ### #### #????????????????? | | ????????????????# #????????????????? | | ????????????????########/"/######????????????????? | | ???????????????????????#" #?????????????????????? | | ???????????????????????#%" #?????????????????????? | | ???????????????????????#" #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# !/#?????????????????????? | | ???????????????????????# *!#?????????????????????? | | ???????????????????????# !#?#???????????????????? | | ???????????????????????# # #?###???????????????? | | ???????????????????????# # ## #???????????????? | | ???????????????????????# g #???????????????? | | ???????????????????????### ## #######?#####???? | | ??????????????????????## @ ## #?# #???? | | ????????????????#+++###;YWh W ;# ### ##### | | ????????????????# hY / | | ????????????????# h / | | ????????????????# / | | ????????????????# h / | | ????????????????# / | | ????????????????# ### ### W ### W ### #### | | ????????????????#####??# #?# #?# #?# #??# | | ???????????????????????#####?#####?#####?#####??# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????###### | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ??????????????????????????????????????????## + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 120 Energy Generation 83 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Phase Shifting 15 Evasion (%) 93 Recoil Reduction 1 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Tractor Beam | -9/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? All-out Warlord Deadly Force Decoder Ring Challenges ------------ None Game ------ Seed CloakingLargeMachine Manual? 0 Play Time 03:02:13 Cumulative 103.9 hours Start 2019.11.10 @ 17:29:27 End 2019.11.10 @ 21:28:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue -9 Adventurer 22 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 42 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f44ef15-6c14-40dd-acf0-cf6848ef1e5a