Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 22:28:35 Player: Yorkinshire Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1649) 1649 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5639 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Trap Scanner Weapon Cycler Phase Shifter High-powered Shotgun Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Sensor Array Signal Interpreter Targeting Computer Recoil Nullifier Precision Matter Filter > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Compact Matter Pod Matter Compressor Trap Scanner Targeting Computer Weapon Cycler Phase Shifter Hardened Medium Armor Plating Improved Focal Shield EM Disruption Field Improved Field Recycling Unit High-powered Shotgun Assault Cannon Magnetic Acceleration Cannon Heavy Missile Launcher [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 1 . 1 1 . Utility 5 | . . 1 2 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 84 | 6 9 9 10 11 13 26 Power 11 | 1 2 1 . 1 3 3 Engine 4 | 1 2 1 . . . . Core 7 | . . . . 1 3 3 Reactor . | . . . . . . . Propulsion 14 | 2 1 1 2 1 2 5 Treads . | . . . . . . . Leg 14 | 2 1 1 2 1 2 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 2 3 3 7 6 11 Device 20 | . . 2 . 5 3 10 Storage 4 | 1 1 . 1 1 . . Processor 5 | . 1 . 1 . 2 1 Hackware . | . . . . . . . Protection 4 | . . 1 1 1 1 . Artifact . | . . . . . . . Weapon 26 | 2 4 4 5 2 2 7 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 2 2 4 2 1 6 Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . 2 . . . . 1 Special Weapon 3 | . . 2 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 29 | . . . . . . 29 Power 3 | . . . . . . 3 Propulsion 10 | . . . . . . 10 Utility 12 | . . . . . . 12 Weapon 4 | . . . . . . 4 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 95 99 98 100 100 79 Engine 4 | . 14 11 9 4 . . Core 5 | . . . . 2 13 6 Leg 27 | . 28 33 25 30 33 21 Device 10 | . . 9 9 16 11 11 Storage 8 | . 14 11 15 7 6 4 Processor 14 | . 10 11 18 15 18 13 Protection 2 | . . 1 1 5 2 2 Ballistic Gun 15 | . 27 18 17 15 11 12 Ballistic Cannon 1 | . . . . . 1 2 Naked Turns 17 | . . . . . . 17 Heaviest Build 65 | 11 18 22 32 37 62 65 Greatest Support 96 | 20 20 30 30 40 56 96 Greatest Overweight (x) 7 | 3 . . 1 . 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 12 | 7 9 10 10 10 15 14 Most Carried 15 | 2 10 10 10 10 15 15 Average Carried 11 | 1 6 9 9 9 14 13 Final Capacity 15 | 8 10 10 10 15 15 5 Final Carried 15 | 2 10 10 10 10 15 5 Class Distribution -------------------- 61% | Scavenger-Skirmisher 13% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2157 | 260 305 162 51 92 328 959 Remotely . | . . . . . . . Salvage Created 1765 | . 305 215 51 55 212 927 Parts 114 | . 22 12 8 2 14 56 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled 8 | . . . . . 8 . Retrieved Matter 71 | . . . . . 71 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 36 | . 11 4 1 1 5 14 Guns 29 | . 8 4 1 1 4 11 Cannons 4 | . . . . . 1 3 AOE 3 | . 3 . . . . . Classes Destroyed 9 | . 4 1 . . 1 3 Builder 4 | . 1 . . . . 3 Tunneler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Watcher 3 | . 1 1 . . 1 . Swarmer 13 | . 6 . . . 2 5 Grunt 7 | . 5 2 . . . . Sentry 5 | . . 2 1 1 1 . Hunter 7 | . . . . . . 7 Programmer 4 | . . . . . 2 2 Best Kill Streak 10 | . 4 3 1 1 1 10 Combat Bots Only 5 | . 4 3 1 1 1 5 Max Kills in Single Turn 3 | . 3 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 489 | . 49 23 12 36 43 326 Missed 131 | . 21 4 1 17 13 75 Damage Taken 5346 | . 279 250 164 150 346 4157 Core 1182 | . 63 82 . 15 14 1008 Absorbed by Shields . | . . . . . . . Ignored by Resistances 284 | . . . . . . 284 Regen/Repaired (Parts) 168 | . . . 168 . . . Core Remaining (%) 91 | 100 74 79 100 97 98 . Volleys Fired 145 | . 29 18 10 10 19 59 Largest 3 | . 2 2 2 2 2 3 Hottest 109 | . 50 100 100 56 81 109 Shots Fired 321 | . 56 30 17 20 38 160 Gun 269 | . 53 24 14 20 32 126 Cannon 40 | . . . . . 6 34 Launcher 3 | . 3 . . . . . Special 9 | . . 6 3 . . . Kinetic 309 | . 53 24 14 20 38 160 Thermal 9 | . . 6 3 . . . Explosive 3 | . 3 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 7 18 9 11 5 6 Robot Miss Streak 4 | . 3 1 1 2 3 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 192 | . 36 21 9 15 23 88 Core Hits 90 | . 24 9 3 4 10 40 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . . . . . 2 1 Destroy 2 | . . . . . 1 1 Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4000 | . 567 223 164 302 594 2150 Guns 3116 | . 393 223 164 302 483 1551 Cannons 613 | . . . . . 102 511 Explosions 262 | . 174 . . . . 88 Melee . | . . . . . . . Ramming 9 | . . . . . 9 . Kinetic 3729 | . 393 223 164 302 585 2062 Thermal 88 | . . . . . . 88 Explosive 164 | . 164 . . . . . Electromagnetic 10 | . 10 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 2 10 Average Corruption 3 | . . . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 7 14 Message Errors 2 | . . . . . 1 1 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 60 | . 2 . . . 10 48 Projectiles 58 | . . . . . 10 48 Explosions 2 | . 2 . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 338 | . 12 26 6 27 182 338 Average Temperature 102 | . 7 7 4 14 36 142 Received Heat Transfer 858 | . 93 117 45 54 18 531 Effects 2 | . . . . . . 2 Shutdowns 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 328 | . 328 235 76 60 148 286 Initial 83 | . . 83 27 14 29 44 Average 75 | . 118 115 40 29 62 92 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 94 | 100 79 95 100 100 100 91 Level 1 5 | . 20 4 . . . 8 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 1 1 2 4 Investigation . | . . . . . . . Extermination 5 | . . . . 1 2 2 Reinforcement 5 | . 1 1 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 14 10 7 6 13 22 Peak Tracking Total 6 | . 6 4 4 3 3 6 Tactical Retreats 2 | . . . . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . 2 . . . . 6 Max in Single Turn 5 | . 1 . . . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . 3 1 4 1 . 1 Terminals 7 | . 3 1 2 1 . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 5 1 12 1 . 2 Successful 14 | . 5 . 9 . . . Failed 7 | . . 1 3 1 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 5 1 5 1 . . Fabricators 2 | . . . . . . 2 Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 5 . 2 . . . Record 2 | . . . 2 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 3 1 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 78 | . . . 78 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4420 | 65 483 480 517 571 1020 1284 Spaces Moved 2477 | 45 285 236 283 388 656 584 Core 15 | 8 . . . . . 7 Treads . | . . . . . . . Legs 2462 | 37 285 236 283 388 656 577 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 129 | 120 120 120 132 120 121 151 Slowest Speed 400 | 200 120 120 190 120 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 42 19 22 14 18 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . 6 3 . . . Terrain Destroyed 94 | . 21 6 3 . 2 62 Melee . | . . . . . . . Projectile 25 | . . 6 3 . 2 14 AOE 67 | . 21 . . . . 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3396 | 52 374 391 404 475 843 857 Wait 609 | . 39 124 88 51 134 173 Move 2471 | 44 284 235 282 387 655 584 Hop . | . . . . . . . Pick Up 48 | 2 9 3 7 8 12 7 Fast Attach 17 | 6 . . 2 . . 9 Attach 17 | . 1 2 2 2 2 8 Detach 1 | . . . . . . 1 Swap 50 | . 8 7 6 9 11 9 Drop 37 | . 4 2 7 8 9 7 Fire 145 | . 29 18 10 10 19 59 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 15) 211 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Discovered exit to Mines (range 7) 315 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 548 | -10/Materials | Identified exit to Materials 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 852 | -9/Materials | Build established: Scavenger-Mutant 1007 | -9/Materials | Discovered new exit (range 8) 1013 | -9/Materials | Identified exit to Materials 1029 | -9/Materials | Entered another Materials area 1029 | -8/Materials | Evolved 2 slots: Utility x2 1075 | -8/Materials | Repaired Aluminum Leg 1103 | -8/Materials | Repaired Aluminum Leg 1130 | -8/Materials | Repaired Assault Rifle 1243 | -8/Materials | Discovered new exit (range 18) 1262 | -8/Materials | Identified exit to Factory 1329 | -8/Materials | Build established: Scavenger-Skirmisher 1546 | -8/Materials | Entered Factory 1546 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2093 | -7/Factory | Discovered new exit (range 7) 2101 | -7/Factory | Identified exit to Factory 2117 | -7/Factory | Entered another Factory area 2117 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2259 | -6/Factory | Spotted B-75 Beast 3043 | -6/Factory | Discovered new exit (range 18) 3136 | -6/Factory | Identified exit to Factory 3137 | -6/Factory | Entered another Factory area 3137 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3558 | -5/Factory | Lost 3 parts (1n2u) 4010 | -5/Factory | Lost 8 parts (2p3n2u1w) 4283 | -5/Factory | Build established: Scavenger-Gunner 4359 | -5/Factory | Lost 6 parts (2n2u2w) 4376 | -5/Factory | Core integrity fell below 50% 4397 | -5/Factory | System corruption reached 10% 4409 | -5/Factory | Core integrity fell below 20% 4421 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04361_ Knocked back. 04363_ Flexi-carbon Leg destroyed. 04375_ Knocked back. 04387_ ALERT: Rogue bot located, Programmers report to Factory Zone 3M. 04387_ Critical hit (Smash). 04387_ Gauss Rifle destroyed. 04387_ Targeting Computer destroyed. 04387_ System corrupted by crushing effect (+1). 04387_ System corrupted by crushing effect (+2). 04391_ System corrupted: Matter fused (-7). 04391_ Knocked back. 04396_ Visual Processing Unit destroyed. 04396_ System corrupted by crushing effect (+3). [Achievement: System Compromised] 04398_ Knocked back. 04404_ Lrg. Storage Unit destroyed. 04408_ Knocked back. 04410_ G-50 Soldier destroyed. 04415_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????############????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# @ #????????????????????? | | ???????????# !b! #??????#?????????????? | | ???????????# [!!g #????? #?????????????? | | ???????????# !!=]!! #???? #?????????????? | | ???????????# !!=g= #??? #?????????????? | | ???????????# !=R #??# ###???????????? | | ???????????# #? #???????????? | | ???????????######+###### #???????????? | | ???????????????# #???????????? | | ???????????????# +???????????? | | ???????????????# == #???????????? | | ???????????????# = #???????????? | | ???????????????# "" #???????????? | | ???????????????# "" ##???????????? | | ???????????????# """ "???????????? | | ???????????????# / """ ""#??????????? | | ???????????????# """ ""#??????????? | | ?????????? "???# ""# ??????? | | ?????????? " "?# "" "" ""# ????? | | ?????????" " " # "" "" T"# #??? | | ?????????" " " + """ """ ""# ## ? | | ?????? # """ """ ""# ?# | | ????????######## """ """ ""# ?# " | | ??????????????# ""# !??# " | | ??????????????# "# ??# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 250 Matter Stores 380 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Resistance: KI 25 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed IntegratedAerolevAutohacker Manual? 0 Play Time 01:41:16 Cumulative 13.2 hours Start 2024.03.11 @ 20:37:05 End 2024.03.11 @ 22:28:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15e99c97-5e55-4bcd-b201-5bbe5d0b9963