Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 17:28:19 Player: 3.14 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (355) 1775 Value Destroyed (19343) 19343 Prototype IDs (41) 820 Alien Tech Used (7) 1400 Bonus (21530) 21530 TOTAL SCORE: 53368 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 10052 Follower Combat Kills 3768 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -890 Cogmind --------- Core Integrity 0/1600 Matter 279/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Experimental Biometal Heavy Treads > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Battery (400) Zionite Alpha Cannon Mk. II Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Target Analyzer Improved Core Analyzer Particle Accelerator Experimental Weapon Cycler Advanced Transmission Jammer Layered Heavy Armor Plating Centrium Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Treads Experimental Coolant Injector High-capacity Battery Energy Well Zionite Biocell Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor System Backup Module Transdimensional Reconstructor Gamma Rifle Vortex Shotgun Compact HERF Cannon Long-range Phase Cannon Nova Cannon Nova Cannon Zionite Alpha Cannon Mk. II Hypervelocity Railgun Hypervelocity Railgun Micro-nuke Launcher Neutron Missile Launcher Sigix Containment Pod [Rating: 192] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Utility High-capacity Storage Unit Device Advanced Transmission Jammer Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon Light EM Pulse Cannon Energy Gun Gamma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Hypervelocity Railgun Launcher Neutron Missile Launcher Special Weapon Plasma Flamer Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . . 4 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Utility 14 | . . . 2 1 1 . . . 3 2 . . . . 2 . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 438 | 6 5 . 30 41 6 8 . 3 31 14 13 6 23 11 29 80 31 42 25 34 Power 39 | 1 1 . 2 2 2 1 . 1 3 . . . 1 . . 8 2 6 3 6 Engine 9 | 1 1 . 2 2 1 . . . . . . . . . . 1 . . . 1 Core 9 | . . . . . 1 1 . 1 3 . . . . . . 3 . . . . Reactor 21 | . . . . . . . . . . . . . 1 . . 4 2 6 3 5 Propulsion 58 | 2 . . 5 10 . . . . 3 1 2 . 3 1 3 11 2 4 4 7 Treads 57 | 2 . . 5 10 . . . . 3 1 2 . 3 1 3 11 2 4 4 6 Leg 1 | . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 155 | 1 1 . 11 11 4 4 . . 13 6 5 4 12 4 10 29 7 23 3 7 Device 69 | . . . 3 4 . 1 . . 4 3 3 2 4 2 9 18 4 8 3 1 Storage 12 | 1 1 . 4 1 . . . . . . 1 . 2 . . 1 . . . 1 Processor 11 | . . . 1 . 1 . . . 3 . . . 1 . 1 . . 4 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 63 | . . . 3 6 3 3 . . 6 3 1 2 5 2 . 10 3 11 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 186 | 2 3 . 12 18 . 3 . 2 12 7 6 2 7 6 16 32 20 9 15 14 Energy Gun 54 | 2 . . 3 11 . . . . 3 3 1 1 2 . 3 10 1 . 9 5 Energy Cannon 82 | . . . 3 2 . 2 . 1 6 4 3 1 3 6 11 19 13 2 3 3 Ballistic Gun 23 | . 3 . 4 1 . . . . 2 . . . . . . . 3 6 2 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . . . 4 . 1 . 1 1 . 2 . . . 1 2 3 1 1 4 Special Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 2 . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 1 3 . . . . 4 . 3 1 8 . 3 3 . 7 4 1 Parts Lost 35 | . . . . 1 . . . . 2 1 . . . 3 . 9 4 1 5 9 Power 7 | . . . . 1 . . . . 1 . . . . . . 1 1 . 3 . Propulsion 4 | . . . . . . . . . . . . . . . . 1 . . . 3 Utility 14 | . . . . . . . . . . . . . . 1 . 5 . 1 1 6 Weapon 10 | . . . . . . . . . 1 1 . . . 2 . 2 3 . 1 . Highest Loss Streak 5 | . . . . 1 . . . . 2 1 . . . 2 . 4 3 1 5 3 Average Slot Usage (%) 93 | . 98 100 98 99 100 100 100 100 99 98 99 95 97 94 88 88 89 87 86 61 Engine 3 | . 14 14 11 8 7 7 7 7 . . . . . . . . . . . . Core 3 | . . . . . 7 7 7 7 10 10 10 10 5 . . 1 . . . . Reactor 3 | . . . . . . . . . . . . . 2 5 4 5 8 12 12 6 Treads 18 | . 28 28 22 27 23 23 23 23 23 21 21 21 21 21 12 11 9 9 9 13 Device 14 | . . . 15 9 7 7 7 7 4 7 14 15 13 10 20 24 23 16 18 11 Storage 16 | . 26 28 13 26 23 23 23 23 17 15 15 15 15 15 14 14 14 13 13 9 Processor 9 | . . . 8 . . . . . 14 15 15 15 15 15 14 14 14 13 13 9 Protection 9 | . . . 5 9 14 15 15 15 14 16 9 6 11 14 11 5 8 13 11 4 Energy Gun 2 | . 11 . 2 14 . . . . 4 6 . . . . 1 2 . . 4 3 Energy Cannon 6 | . . . 7 2 15 15 15 15 5 3 9 10 7 10 7 5 6 . . . Ballistic Gun 2 | . 16 28 8 . . . . . . . . . . . . . 2 7 2 1 Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . 17 Heaviest Build 220 | 10 15 15 82 116 126 132 132 132 148 152 134 135 176 162 187 192 193 220 217 198 Greatest Support 160 | 40 40 40 40 63 60 60 60 60 80 83 83 83 102 102 150 150 130 150 160 160 Greatest Overweight (x) 2 | . . . 2 2 2 2 2 2 1 1 1 1 2 1 1 1 1 2 2 1 Average Overweight (x) 1 | . . . 1 1 2 2 2 2 1 1 1 1 1 1 1 . 1 1 . . Largest Inventory Capacity 32 | 6 8 8 20 28 28 28 28 28 28 28 28 28 28 28 28 32 28 28 28 28 Average Capacity 25 | 4 7 8 13 27 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 22 Most Carried 28 | 4 8 8 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Carried 24 | 2 6 8 12 26 27 27 27 28 27 26 25 27 27 27 26 27 27 27 27 22 Final Capacity 28 | 6 8 8 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 4 8 8 20 28 27 27 28 28 28 25 28 27 28 26 28 27 27 28 27 4 Class Distribution -------------------- 65% | Messiah-Mutant 20% | Hauler-Mutant 7% | Scavenger-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Warlord Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -3/Section 7 Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Messiah-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Matter Collected 7615 | 245 111 . 499 539 20 178 . 41 334 197 183 62 230 95 259 942 631 1250 765 1034 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 19577 | 64 158 . 941 1510 266 359 . . 954 1201 35 262 . 801 907 3641 1920 1894 2367 2297 Parts 847 | 1 14 . 46 84 9 17 . . 39 34 6 8 . 27 41 177 76 80 106 82 Haulers Intercepted 14 | . . . 5 4 . . . . . . . . . . . 1 . 3 . 1 Recyclers Shooed 16 | . 1 . . 2 . . . . 5 5 . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 185 | . . . . . . 11 9 16 . . 16 12 115 6 . . . . . . Prevented 60 | . . . . . . 10 . 2 . . . 7 22 19 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 277 | . 8 . 19 24 4 10 . . 13 8 4 6 . 12 12 47 30 17 30 33 Melee 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Guns 88 | . 8 . 7 12 . . . . 6 1 . . . . . 7 7 13 17 10 Cannons 70 | . . . 11 1 1 6 . . 2 3 . 5 . 5 9 13 12 . . 2 AOE 68 | . . . . 8 1 4 . . 1 1 4 . . 1 . 8 8 3 8 21 Classes Destroyed 23 | 1 2 . 5 3 1 1 . . 2 . . . . 1 2 1 . . 2 2 Worker 16 | . . . 2 5 . . . . . 1 . . . . 1 2 . 3 . 2 Builder 14 | . . . . 2 . . . . . . . . . . 3 6 2 . 1 . Tunneler 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Hauler 14 | . . . 5 4 . . . . . . . . . . . 1 . 3 . 1 Recycler 12 | 1 . . . . . . . . 1 5 . . . . . 2 1 1 . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 5 | . . . . . . . . . . . . . . . 1 1 2 . . 1 Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . Watcher 9 | . . . 2 3 . . . . 1 1 . . . . 1 1 . . . . Swarmer 50 | . 6 . 4 . . 6 . . . . 4 4 . 3 4 5 5 3 . 6 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 2 . Grunt 105 | . 2 . 9 14 4 1 . . 6 3 . . . 3 . 7 13 5 20 18 Brawler 8 | . . . 1 1 . 1 . . . . . . . . . . 3 1 . 1 Duelist 5 | . . . . . . 1 . . 1 . . . . 1 . . . 1 . 1 Protector 6 | . . . . . . . . . . . . . . 1 . . 1 . 1 3 Sentry 33 | . . . 5 7 . 1 . . . 1 . . . 1 3 6 4 1 2 2 Specialist 6 | . . . . . . . . . . . . . . . . 6 . . . . Hunter 22 | . . . . 2 . . . . . 2 . 2 . 2 2 6 2 2 . 2 Programmer 27 | . . . . . . . . . 5 2 . . . 1 3 6 1 4 5 . Quarantine Guard 11 | . . . . . . . . . . . . . . . . 11 . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . 1 . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 13 | 1 3 . 4 8 3 4 . . 3 5 2 4 . 11 6 10 7 6 13 11 Combat Bots Only 11 | . 3 . 4 5 3 4 . . 5 3 2 4 . 11 4 9 6 4 9 7 Max Kills in Single Turn 6 | 1 1 . 1 4 1 2 . . 1 2 2 1 . 1 2 4 4 5 6 5 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . 1 . Exploded 5 | . . . . 2 1 2 . . 1 1 2 . . 1 . 2 3 3 5 5 Melee 1 | . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Damage Taken 21454 | . 268 . 616 894 187 295 18 51 802 1180 51 199 409 1079 413 3449 2157 1483 2763 5140 Core 2394 | . 55 . 74 105 18 . . . 60 61 . . 19 16 31 151 129 52 124 1499 Absorbed by Shields 3086 | . . . . . . . . . . . . . 146 . 351 1160 944 137 . 348 Reduced by Siege Mode 52 | . . . . . . . . . . . . . . . . 52 . . . . Core Remaining (%) 83 | 100 . 78 81 80 . . . 97 94 . . . . 91 . . 63 . 70 . Volleys Fired 801 | 2 22 . 77 79 12 20 . 1 49 40 7 17 4 30 29 118 90 67 77 60 Largest 2 | 2 2 . 2 2 2 2 . 1 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 226 | 90 90 . 168 112 112 112 . 33 180 195 112 112 112 195 195 226 226 150 150 210 Shots Fired 1487 | 4 44 . 148 142 24 37 . 1 90 79 9 32 8 60 52 215 161 131 147 103 Gun 878 | 4 44 . 75 123 . . . . 81 44 . . . . 6 108 46 128 141 78 Cannon 527 | . . . 45 4 24 34 . . 8 35 4 32 8 60 46 102 110 2 4 9 Launcher 54 | . . . . 15 . 3 . 1 1 . 5 . . . . 5 5 1 2 16 Special 28 | . . . 28 . . . . . . . . . . . . . . . . . Kinetic 400 | . 29 . 67 . . . . . 15 . . . . . . . 34 128 95 32 Thermal 291 | 4 15 . 81 . . . . . 14 13 . . . 8 11 42 94 2 3 4 Explosive 54 | . . . . 15 . 3 . 1 1 . 5 . . . . 5 5 1 2 16 Electromagnetic 715 | . . . . 127 24 34 . . 60 66 4 32 8 52 41 158 16 . 47 46 Entropic 22 | . . . . . . . . . . . . . . . . 10 12 . . . Phasic 5 | . . . . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 29 | 3 6 . 22 12 6 14 . . 9 24 2 3 7 17 12 29 18 12 10 14 Robot Miss Streak 8 | 1 2 . 2 4 2 2 . . 2 4 2 2 1 3 3 3 8 7 3 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 1 2 1 Secondary Targets 13 | . 1 . . 2 . . . . 1 1 . . . . . 1 . 1 4 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 1 . . . . . 1 . 1 1 1 Shots Hit Robots 1026 | 3 27 . 124 96 17 22 . . 61 55 2 20 6 46 34 152 108 84 98 71 Core Hits 642 | 2 14 . 42 74 5 19 . 4 28 37 12 12 1 24 18 89 67 49 63 82 Critical Hits 217 | . . . 2 4 . 1 . . 4 5 . 2 . 5 12 30 33 53 51 15 Critical Kills 71 | . . . 1 1 . 1 . . 1 . . 1 . 2 4 11 10 18 15 6 Critical Parts Destroyed 111 | . . . 1 3 . . . . 2 2 . 1 . 3 6 14 13 29 28 9 Melee Attacks 8 | . . . . . . . . . . . . . 4 . 2 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 8 | . . . . . . . . . . . . . 4 . 2 2 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41360 | 45 321 . 1971 3543 493 753 . 246 1953 2177 468 384 160 1221 1470 7312 6169 1458 3321 7895 Guns 12386 | 45 299 . 870 1676 . . . . 1448 780 . . . . 191 2591 990 826 1605 1065 Cannons 11381 | . . . 732 80 396 485 . . 229 836 47 384 159 1115 1166 2703 2661 . . 388 Explosions 16823 | . . . . 1749 97 268 . 246 276 561 421 . . 106 . 2006 2460 539 1684 6410 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 467 | . 22 . 66 38 . . . . . . . . 1 . 113 12 58 93 32 32 Kinetic 3100 | . 177 . 750 . . . . . 190 . . . . . . . 197 826 735 225 Thermal 7535 | 45 122 . 1155 149 97 . . . 394 525 . . . 330 406 1604 2580 . . 128 Explosive 15537 | . . . . 1600 . 268 . 246 180 377 421 . . . . 1650 2162 539 1684 6410 Electromagnetic 13005 | . . . . 1756 396 485 . . 1189 1275 47 384 159 891 951 3383 379 . 870 840 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 1456 | . . . . . . . . . . . . . . . . 663 793 . . . Phasic 260 | . . . . . . . . . . . . . . . . . . . . 260 Highest Corruption 12 | . . . . . 4 4 4 . 4 2 2 2 3 . 1 6 . 4 5 12 Average Corruption 3 | . . . . . 3 4 4 . 3 1 2 2 2 . 1 3 . 2 3 2 Corruption Purged 9 | . . . . . . . . . . . . . . . . 6 . . 3 . Effects 137 | . . . . . 7 7 2 . 17 2 7 12 2 . 1 42 . 4 17 17 Message Errors 36 | . . . . . 1 1 1 . 3 . 4 6 1 . 1 10 . 2 3 3 Matter Fused 23 | . . . . . 3 . . . 5 . . . . . . 10 . . 3 2 Heat Flow Errors 16 | . . . . . . . 1 . 2 . 3 . . . . 5 . 1 1 3 Energy Discharges 17 | . . . . . 1 4 . . 2 2 . . 1 . . 5 . . 1 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 15 | . . . . . 2 1 . . 2 . . 3 . . . 4 . . 2 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 . . . . Misfires 2 | . . . . . . . . . . . . . . . . 2 . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . 6 Targeting Errors 15 | . . . . . . 1 . . 2 . . 1 . . . 4 . . 6 1 Weapon Failures 4 | . . . . . . . . . . . . 2 . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1327 | . . . 3 64 2 17 . . . 134 . . . 46 16 180 358 79 86 342 Projectiles 195 | . . . 3 . 2 . . . . 10 . . . 28 16 2 101 . . 33 Explosions 1110 | . . . . 64 . 17 . . . 124 . . . 18 . 178 257 57 86 309 Melee 22 | . . . . . . . . . . . . . . . . . . 22 . . Knockbacks 4 | . . . 1 1 . . . . . . . . . . 1 . 1 . . . Impact 4 | . . . 1 1 . . . . . . . . . . 1 . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 516 | . . . . 17 . 11 . 29 . 159 . . . 50 . 174 . . 61 15 Shots 12 | . . . . 1 . 1 . 1 . 5 . . . 1 . 2 . . 1 . Rammed 37 | . 5 . 9 5 . . . . . . . . 1 . 3 2 5 2 2 3 Targets Rammed 40 | . 5 . 10 5 . . . . . . . . 1 . 4 3 5 2 2 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 . . . . . . . . . . . 1 1 . . . . Highest Temperature 359 | 60 120 . 204 347 300 224 260 . 233 299 248 . 96 96 359 316 195 80 187 197 Average Temperature 68 | 30 60 . 37 34 139 100 137 . 64 102 87 . 39 47 56 77 85 41 24 99 Received Heat Transfer 3117 | . 42 . 240 324 99 63 . . 192 117 . . 33 96 12 108 415 117 540 719 Effects 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . 2 . . . . Total Turns 37 | . . . . . . . . . . . . . . . . 37 . . . . Longest Duration 25 | . . . . . . . . . . . . . . . . 25 . . . . Robots Corrupted 52 | . . . . 4 2 . . . 4 5 . 1 . 6 4 19 2 . 4 1 Combat Hostiles 47 | . . . . 3 2 . . . 4 3 . 1 . 6 3 19 2 . 4 . Parts Fried 135 | . . . . 14 4 3 . . 12 10 . 4 . 12 8 51 3 . 8 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 4 | . . . 3 . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 21 | . . . 4 . . . . . 2 . . . . . 3 6 2 1 3 . Heat Transferred 8791 | 124 333 . 3394 200 100 . . . 435 510 . . . 273 248 1055 2008 . . 111 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 2 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . 3 1 . . . 1 4 . . . 1 . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Peak Influence 2998 | 5 260 23 205 626 267 . . . 550 659 . . . . 356 1544 1786 2406 2276 2998 Average Influence 837 | 1 109 23 90 313 229 . . . 251 384 . . . . 235 1205 1346 1720 1764 2057 Maximum Alert Level 5 | . 1 . 1 2 1 . . . 2 2 . . . . 1 4 5 5 5 5 Low Security (%) 32 | 100 89 100 99 35 20 . . . 48 . . . . . 40 6 . . . . Level 1 14 | . 10 . . 25 79 . . . 31 62 . . . . 59 3 . . . . Level 2 6 | . . . . 38 . . . . 20 37 . . . . . 1 . . . . Level 3 6 | . . . . . . . . . . . . . . . . 17 30 . . . Level 4 26 | . . . . . . . . . . . . . . . . 71 29 40 25 44 Level 5 8 | . . . . . . . . . . . . . . . . . 25 59 49 2 High Security 6 | . . . . . . . . . . . . . . . . . 14 . 25 52 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 2 . 3 3 . . . . 3 2 . . . 1 4 11 10 8 12 17 Investigation 5 | . 1 . . 1 . . . . . . . . . . 1 1 . . 1 . Extermination 13 | . . . . . . . . . 2 1 . . . . 2 3 1 3 1 . Reinforcement 17 | . 1 . 3 2 . . . . 1 1 . . . . 1 4 1 2 . 1 Assault 35 | . . . . . . . . . . . . . . 1 . . 8 3 7 16 Garrison 6 | . . . . . . . . . . . . . . . . 3 . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 1 1 . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . 1 . 2 . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Distress Signals 13 | . 1 . 4 2 . . . . 2 . . . 1 . . . . . . 3 Communications Jammed 185 | . . . . . . . . . . 16 . . . 11 . 16 33 7 53 49 Distress Signals 183 | . . . . . . . . . . 15 . . . 11 . 15 33 7 53 49 Times Spotted 622 | . 14 . 33 37 6 12 1 10 25 12 9 6 64 16 18 64 54 51 59 131 Peak Tracking Total 37 | . 5 . 4 5 4 7 1 5 3 3 4 2 12 7 3 6 20 5 13 37 Tactical Retreats 22 | . . . . 2 2 1 . . . 1 . . 1 1 . 2 1 1 2 8 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Traps Triggered 4 | . . . . 1 2 . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . 1 . 1 . . . . 8 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Machines Disabled 52 | . . . . 3 . . . . 9 2 . . . . 2 12 13 3 5 3 Max in Single Turn 5 | . . . . 1 . . . . 5 2 . . . . 1 2 3 1 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Machines Accessed 14 | . 3 . 2 4 . . 1 . . 1 . 1 1 . . 1 . . . . Terminals 9 | . 3 . 2 4 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 47 | . 14 . 9 9 . . 6 . . 5 . 1 1 . . 2 . . . . Successful 23 | . 8 . 4 1 . . 6 . . 2 . 1 1 . . . . . . . Failed 23 | . 5 . 5 8 . . . . . 3 . . . . . 2 . . . . Catastrophic 4 | . 1 . . 2 . . . . . . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 98 | . 9 . 5 9 . . . . 10 3 . . . . 6 20 13 13 8 2 Terminals 32 | . 14 . 9 9 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 5 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 18 | . 5 . 4 1 . . 6 . . . . 1 1 . . . . . . . Part Schematic 7 | . . . 1 . . . 6 . . . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 1 4 . . . . . 1 . . . . . 1 . . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . . . 6 . . . . . . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . Time 89 | . . . . . . . . . . 89 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . 4 . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . . . 4 . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . 3 . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Total Allies 53 | . . 1 . . . 2 10 . 3 2 . . . . 6 . . 5 . 24 Largest Group 10 | . . 1 1 . . 2 10 10 7 2 2 1 . . 3 3 . 3 . 8 Highest-Rated Group 323 | . . 31 31 . . 32 313 313 223 206 206 103 . . 288 288 . 323 . 244 Highest-Rated Ally 268 | . . 31 31 . . 16 37 37 70 103 103 103 . . 96 96 . 268 . 122 Zionite Dispatches 10 | . . . . . . . . . 2 1 . . . . 2 . . 4 . 1 Heavy 3 | . . . . . . . . . . 1 . . . . . . . 1 . 1 Light 3 | . . . . . . . . . 1 . . . . . 2 . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders 13 | . . . . . . . . . 1 . . . . . 10 . . 2 . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . GOTO 6 | . . . . . . . . . . . . . . . 6 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . 2 . . EXPLORE 3 | . . . . . . . . . 1 . . . . . 2 . . . . . Ally Attacks 317 | . . . . . . 8 . 42 45 . 14 2 . . 15 38 . 71 . 82 Total Damage 16427 | . . . . . . 77 . 793 1124 . 673 76 . . 792 1764 . 7014 . 4114 Kills 100 | . . . . . . 1 . 11 12 . 6 . . . 4 10 . 35 . 21 Allies Corrupted 8 | . . . . . . . . . 3 . . . . . 2 . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 3 1 . . 1 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . 1 . . . . . . 5 3 1 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . 1 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Turns Passed 20433 | 77 526 233 2221 1230 454 394 2318 500 923 510 536 649 935 710 1024 3422 953 1029 786 1003 Spaces Moved 8940 | 46 274 144 994 474 192 149 1095 219 332 145 260 313 422 315 448 1279 337 420 319 763 Core 380 | 13 . . . . . . . . . . . . . . . . . . . 367 Treads 8560 | 33 274 144 994 474 192 149 1095 219 332 145 260 313 422 315 448 1279 337 420 319 396 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 210 210 210 210 190 187 187 187 187 192 180 160 173 180 135 50 Average Speed 179 | 128 160 160 183 183 210 210 210 210 190 189 187 187 190 192 185 171 186 184 176 100 Slowest Speed 210 | 160 160 160 200 205 210 210 210 210 190 190 187 187 210 192 192 180 190 210 180 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . 2 . . 1 1 Exploration Rate (%) 39 | 4 38 33 57 43 9 28 88 54 22 4 57 48 69 51 19 97 27 16 38 32 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . Unknown Exits Taken 17 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . 3 1 . . 2 2 . . . . . . . . Spaces Dug 79 | . . . . 12 . 19 . . 6 . . . 4 . 1 . 34 1 2 . Terrain Destroyed 825 | . . . . 83 6 19 . 10 51 55 30 . 4 19 1 182 115 29 55 166 Melee 4 | . . . . . . . . . . . . . 4 . . . . . . . Projectile 48 | . . . . . . . . . . 5 . . . 3 1 11 24 1 2 1 AOE 773 | . . . . 83 6 19 . 10 51 50 30 . . 16 . 171 91 28 53 165 Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Total 12011 | 57 320 149 1230 711 221 193 1114 258 540 299 300 344 539 356 591 2372 490 595 451 881 Wait 1258 | . 2 2 59 35 . 8 19 35 86 93 7 2 58 . 31 786 4 8 19 4 Move 8920 | 45 273 143 993 473 191 148 1094 218 331 144 259 312 421 314 447 1278 336 419 318 763 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 217 | 4 7 2 28 35 6 1 1 . 19 3 8 1 8 1 20 38 9 20 2 4 Fast Attach 125 | 6 2 . 9 3 . . . . 7 3 . 5 8 1 7 25 9 16 9 15 Attach 79 | . . . 3 10 2 1 . . 7 6 4 1 1 3 4 14 5 10 1 7 Detach 6 | . . . . . . . . . . . . . . . . 3 . 1 . 2 Swap 243 | . 3 . 18 28 4 7 . 3 17 5 9 . 14 7 18 45 19 17 16 13 Drop 300 | . 6 2 33 43 6 3 . 1 23 5 6 6 19 . 28 60 13 35 7 4 Fire 801 | 2 22 . 77 79 12 20 . 1 49 40 7 17 4 30 29 118 90 67 77 60 Melee 8 | . . . . . . . . . . . . . 4 . 2 2 . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 37 | . 5 . 10 5 . . . . . . . . 1 . 4 3 5 2 2 . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . 6 Rewire 7 | . . . . . . 5 . . 1 . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 11) 505 | -10/Materials | Central database locked down 604 | -10/Materials | Entered Mines 623 | -10/Mines | Received a Mining Laser from a helpful Derelict 811 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 816 | -10/Mines | Discovered new exit (range 14) 837 | -10/Mines | Entered Materials 837 | -9/Materials | Accompanied by 1 ally 837 | -9/Materials | Evolved 2 slots: Utility x2 1705 | -9/Materials | Build established: Scavenger-Mutant 1905 | -9/Materials | Discovered new exit (range 16) 3002 | -9/Materials | Discovered new exit (range 9) 3058 | -9/Materials | Entered another Materials area 3058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3460 | -8/Materials | Build established: Hauler-Mutant 3875 | -8/Materials | Discovered new exit (range 10) 4288 | -8/Materials | Entered Factory 4288 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4565 | -7/Factory | Discovered new exit (range 16) 4740 | -7/Factory | Identified exit to Lower Caves 4742 | -7/Factory | Entered Lower Caves 4778 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4810 | -7/Lower Caves | Encountered a Warlord checkpoint 5112 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5136 | -7/Lower Caves | Entered Zion 5273 | -6/Zion | System corruption cleaned by Quarantine Array 5347 | -6/Zion | Discovered new exit (range 16) 5685 | -6/Zion | Learned Factory emergency access door positions 5807 | -6/Zion | Gained Derelict followers 5811 | -6/Zion | Identified exit to Deep Caves 5914 | -6/Zion | Loaded intel: 5 derelict terminal locations 6227 | -6/Zion | Learned Factory garrison access intel 7049 | -6/Zion | Imprinted 7051 | -6/Zion | Declared Zion's savior 7348 | -6/Zion | Build established: Messiah-Mutant 7454 | -6/Zion | Entered Proximity Caves 7454 | -5/Proximity Caves | Accompanied by 10 allies 7475 | -5/Proximity Caves | Learned 12 Factory zone layouts 7936 | -5/Proximity Caves | Discovered new exit (range 8) 7954 | -5/Proximity Caves | Entered Factory 7954 | -5/Factory | Accompanied by 7 allies 7954 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7957 | -5/Factory | Loaded intel: 4 garrison access locations 8024 | -5/Factory | P-70 Sage assimilated allied CT-ZGK(M) 8315 | -5/Factory | Zion Light squad teleported in 8404 | -5/Factory | Found Prototype Protection 8404 | -5/Factory | Identified Zio. Weapon Casing 8670 | -5/Factory | Retrieved Zion intel report: Active Terminals 8671 | -5/Factory | Zion Recon squad teleported in 8693 | -5/Factory | Discovered new exit (range 22) 8877 | -5/Factory | Entered another Factory area 8877 | -4/Factory | Evolved 2 slots: Utility x2 9036 | -4/Factory | Repaired Exp. Heat Sink 9247 | -4/Factory | Discovered new exit (range 16) 9373 | -4/Factory | Zion Heavy squad teleported in 9387 | -4/Factory | Entered Upper Caves 9387 | -4/Upper Caves | Accompanied by 2 allies 9402 | -4/Upper Caves | Learned Research trap positions 9582 | -4/Upper Caves | Encountered a Warlord checkpoint 9847 | -4/Upper Caves | Found Prototype Protection 9851 | -4/Upper Caves | Identified Zio. Heavy Carapace 9905 | -4/Upper Caves | Discovered new exit (range 11) 9923 | -4/Upper Caves | Entered another Upper Caves area 9923 | -4/Upper Caves | Accompanied by 1 ally 10287 | -4/Upper Caves | Learned Research stockpile data 10544 | -4/Upper Caves | Discovered new exit (range 12) 10572 | -4/Upper Caves | Entered Warlord 10634 | -4/Warlord | System corruption cleaned by Quarantine Array 10947 | -4/Warlord | Visited the Vortex Lab 10954 | -4/Warlord | Found Prototype Energy Gun 10954 | -4/Warlord | Identified Vortex Rifle 10958 | -4/Warlord | Warlord's base attacked by MAIN.C 10960 | -4/Warlord | Found Vortex Rifle 10974 | -4/Warlord | Found Prototype Piercing Weapon 10975 | -4/Warlord | Identified Vortex Lance 10978 | -4/Warlord | Found Prototype Energy Gun 10979 | -4/Warlord | Identified Vortex Shotgun 10983 | -4/Warlord | Found Vortex Shotgun 11076 | -4/Warlord | Rebuked by Warlord 11100 | -4/Warlord | Found Prototype Reactor 11100 | -4/Warlord | Identified Vortex Chain Reactor 11107 | -4/Warlord | Found Prototype Device 11107 | -4/Warlord | Identified Exp. Cloaking Device 11130 | -4/Warlord | Found Prototype Processor 11130 | -4/Warlord | Identified Exp. Target Analyzer 11308 | -4/Warlord | Warlord forces counterattacked 11332 | -4/Warlord | Spotted Executioner 11338 | -4/Warlord | Spotted Executioner 11360 | -4/Warlord | Spotted Striker 11386 | -4/Warlord | Spotted Striker 11386 | -4/Warlord | P-80 Master assimilated allied 1P-1GP(g) 11388 | -4/Warlord | Spotted Striker 11453 | -4/Warlord | Discovered new exit (range 12) 11507 | -4/Warlord | Entered Proximity Caves 11979 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 12114 | -3/Proximity Caves | Destroyed 11 combat bots 12190 | -3/Proximity Caves | Discovered new exit (range 14) 12217 | -3/Proximity Caves | Entered Research 12217 | -3/Research | Evolved 2 slots: Utility x2 12218 | -3/Research | Loaded intel: 67 trap records 12757 | -3/Research | Zion Light squad teleported in 12816 | -3/Research | Found Prototype Processor 12816 | -3/Research | Identified Exp. Melee Analysis Suite 12913 | -3/Research | Found Prototype Launcher 12919 | -3/Research | Identified Adv. Micro-nuke Launcher 13225 | -3/Research | Zion Light squad teleported in 13233 | -3/Research | Discovered new exit (range 4) 13241 | -3/Research | Entered Quarantine 13241 | -3/Quarantine | Accompanied by 3 allies 13440 | -3/Quarantine | Found Alien Artifact 13440 | -3/Quarantine | Identified Core Reset Matrix 13440 | -3/Quarantine | Used Core Reset Matrix 13444 | -3/Quarantine | Detected hypermatrix surge 13444 | -3/Quarantine | Sensed 10 artifacts in vicinity 13495 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13500 | -3/Quarantine | Found Transdimensional Reconstructor 13511 | -3/Quarantine | Found Dimensional Node Initializer 13514 | -3/Quarantine | Found Dimensional Node Initializer 13528 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13531 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13672 | -3/Quarantine | Warped through subspace 13987 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14253 | -3/Quarantine | Cryocooling Duct disabled 14261 | -3/Quarantine | Destroyed 9 combat bots 14268 | -3/Quarantine | Ambient heat levels rising (+20) 14268 | -3/Quarantine | Non-combat units ordered to evacuate 14548 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14694 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 14707 | -3/Quarantine | Cryocooling Duct disabled 14722 | -3/Quarantine | Ambient heat levels rising (+20) 14722 | -3/Quarantine | Combat units ordered to evacuate 14744 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14757 | -3/Quarantine | Discovered new exit (range 8) 14771 | -3/Quarantine | Initialized slip node 14822 | -3/Quarantine | Quarantine Guard activated 14834 | -3/Quarantine | Terminal network hard line cut 14850 | -3/Quarantine | Spotted Quarantine Guard 14852 | -3/Quarantine | Spotted Quarantine Guard 14860 | -3/Quarantine | Destroyed Quarantine Guard 14872 | -3/Quarantine | Destroyed Quarantine Guard 14880 | -3/Quarantine | Spotted Quarantine Guard 14898 | -3/Quarantine | Lost 4 parts (1n3u) 14901 | -3/Quarantine | Spotted Quarantine Guard 14919 | -3/Quarantine | Destroyed Quarantine Guard 14927 | -3/Quarantine | Spotted Quarantine Guard 14927 | -3/Quarantine | Spotted Quarantine Guard 14951 | -3/Quarantine | Destroyed Quarantine Guard 14966 | -3/Quarantine | Destroyed Quarantine Guard 14971 | -3/Quarantine | Spotted Quarantine Guard 14974 | -3/Quarantine | Spotted Quarantine Guard 14977 | -3/Quarantine | Destroyed Quarantine Guard 14982 | -3/Quarantine | Spotted Quarantine Guard 14984 | -3/Quarantine | Destroyed Quarantine Guard 14994 | -3/Quarantine | Destroyed Quarantine Guard 15889 | -3/Quarantine | Spotted Quarantine Guard 15902 | -3/Quarantine | Destroyed Quarantine Guard 15986 | -3/Quarantine | Destroyed Quarantine Guard 16013 | -3/Quarantine | Spotted Quarantine Guard 16108 | -3/Quarantine | Destroyed Quarantine Guard 16169 | -3/Quarantine | Found Transdimensional Reconstructor 16229 | -3/Quarantine | Spotted Quarantine Guard 16373 | -3/Quarantine | Met incapacitated Sigix Warrior 16373 | -3/Quarantine | Lockdown squad dispatched 16440 | -3/Quarantine | Warped through subspace to slip node 16535 | -3/Quarantine | Spotted Fortress 16656 | -3/Quarantine | Discovered new exit (range 5) 16663 | -3/Quarantine | Entered Section 7 16664 | -3/Section 7 | Sensed 21 artifacts in vicinity 16681 | -3/Section 7 | Found Integrated Reactor 16681 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 16913 | -3/Section 7 | First assault squad dispatched 17041 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 17273 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 17282 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 17408 | -3/Section 7 | Spotted S7 Guard 17457 | -3/Section 7 | Destroyed S7 Guard 17476 | -3/Section 7 | High security lockdown imminent 17489 | -3/Section 7 | Lost 3 parts (1p2w) 17493 | -3/Section 7 | Found Integrated Heat Negator 17493 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 17524 | -3/Section 7 | Found Integrity Redistributor 17556 | -3/Section 7 | High security lockdown engaged 17601 | -3/Section 7 | Discovered new exit (range 10) 17616 | -3/Section 7 | Entered Research 17616 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17823 | -2/Research | Retrieved Zion intel report: Branch Access 17823 | -2/Research | Identified exit to Testing 17824 | -2/Research | Zion Heavy Resupply teleported in 17866 | -2/Research | First assault squad dispatched 17901 | -2/Research | Spotted B-90 Cyclops 17933 | -2/Research | Zion Heavy squad teleported in 17989 | -2/Research | Allies destroyed B-90 Cyclops 18097 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-191) 18151 | -2/Research | Zion Experimental squad teleported in 18454 | -2/Research | Zion Offense Resupply teleported in 18462 | -2/Research | Found Prototype Processor 18462 | -2/Research | Identified Exp. Targeting Computer 18513 | -2/Research | Found Prototype Device 18514 | -2/Research | Identified Exp. Weapon Cycler 18520 | -2/Research | Found Prototype Protection 18521 | -2/Research | Identified Zio. Shade Armor 18525 | -2/Research | Found Zio. Shade Armor 18537 | -2/Research | Found Prototype Energy Cannon 18542 | -2/Research | Found Zio. Weapon Casing 18554 | -2/Research | Found Zio. Shade Armor 18645 | -2/Research | Entered Testing 18671 | -2/Testing | Garrison activated, responded to threat 18863 | -2/Testing | Identified Zio. Alpha Cannon Mk. II 18895 | -2/Testing | First assault squad dispatched 19038 | -2/Testing | Retrieved Zion intel report: Main Access 19038 | -2/Testing | Identified exit to Access 19067 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 19234 | -2/Testing | High security lockdown imminent 19263 | -2/Testing | Destroyed 9 combat bots 19314 | -2/Testing | High security lockdown engaged 19372 | -2/Testing | Warped through subspace 19380 | -2/Testing | Found Prototype Energy Gun 19380 | -2/Testing | Identified Hyp. EM Gauss Rifle 19415 | -2/Testing | Spotted Striker 19431 | -2/Testing | Entered Access 19431 | -1/Access | Evolved 2 slots: Utility x2 19457 | -1/Access | Lost 5 parts (3p1u1w) 19681 | -1/Access | First assault squad dispatched 19787 | -1/Access | Zion Heavy squad teleported in 19904 | -1/Access | High security lockdown imminent 19984 | -1/Access | High security lockdown engaged 20106 | -1/Access | Found Zio. Weapon Casing 20152 | -1/Access | Scanned by Researcher 20154 | -1/Access | Spotted Investigator 20154 | -1/Access | Destroyed Investigator 20216 | -1/Access | Warped through subspace 20217 | -1/Access | Released all parts (20) 20221 | -1/Access | Destroyed 7 combat bots 20296 | -1/Access | Spotted Executioner 20309 | -1/Access | Core integrity fell below 50% 20311 | -1/Access | Emitted hypermatrix ping 20314 | -1/Access | System corruption reached 10% 20316 | -1/Access | Assembled emerged from beneath the floor 20322 | -1/Access | Spotted Striker 20325 | -1/Access | Core integrity fell below 20% 20343 | -1/Access | Spotted B-99 Colossus 20350 | -1/Access | Assembled emerged from beneath the floor 20364 | -1/Access | Lost 3 parts (3n) 20378 | -1/Access | Assembled emerged from beneath the floor 20434 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20382_ System corrupted: Heat flow error (+144). 20382_ as-99938 suffers critical hit. 20382_ as-99938 destroyed. 20385_ K-01 Serf cleans the Signal Shield. 20385_ as-59544 destroyed. 20385_ as-79294 suffers critical hit. 20389_ K-01 Serf cleans the Signal Shield. 20406_ 2%E CF2F 20413_ G-73 Enforcer unfolds itself. 20413_ E-15 Imp unfolds itself. 20415_ Slammed into K-01 Serf. 20415_ K-01 Serf destroyed. 20416_ Acquired 30 matter. 20424_ =HKPA8=A14>R=LXLB 20428_ Biometal Medium Treads blown off. 20428_ E-15 Imp destroyed. 20429_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #????????????????????? ??????????????????????? | | ?# #???????????????????? ?????????????????????? | | ?# #????????????????#### ??????????????????????? | | ?# #???????????????? ??????????????????????? | | ?# #???????????????? ????????????????????????? | | ## ##??????????##+## #??????????????????????????? | | # ############ #??????????????????????????? | | #??????????????????????????? | | # ### ##### #??????????????????????????? | | #####?# #???# #??????????????????????????? | | ??????# #???# #??????????????????????????? | | ??????#+#???#+## #??????????????????????????? | | ???????????????# #####??????????????????????????? | | ???????????????#/ #??????????????????????????????? | | ???????????????#%=#??????????????????????????????? | | ???????????????#=!#??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ??????????????## ##?????????????????????????????? | | ?????? # p#################+#???????????? | | ?????? g p #????????? | | ?????? # Y k @ R R +????????? | | ??????????????# R ############u #????????? | | ??????????????## ##?????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????+ +??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 240 Energy Generation 79 Energy Capacity 1420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 1275 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 12 Core Analysis 8 Recoil Reduction 4 Particle Charging 30 Item Schematics ----------------- Hacking Suite | -3/Quarantine | Z-intel Adv. Terrain Scan Processor | -3/Quarantine | Z-intel Gyrokinetic Inverter | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Adv. Armor Integrity Analyzer | -3/Quarantine | Z-intel Fusion Compressor | -3/Quarantine | Z-intel Power Amplifier | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Z-intel Hvy. Flail | -3/Quarantine | Z-intel Linear Gravjet | -3/Quarantine | Z-intel Adv. Shield Generator | -3/Quarantine | Z-intel Plasma Cutter | -3/Quarantine | Z-intel Lyr. Medium Armor Plating | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Dimensional Node Initializer Transdimensional Reconstructor Integrated Reactor Integrated Heat Negator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterAbsorptionProcessor Manual? 0 Play Time 02:17:50 Cumulative 554.3 hours Start 2020.06.02 @ 15:14:43 End 2020.06.02 @ 17:28:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 884 Rogue 884 Adventurer 0 Explorer 0 Win Type - Total 52 Types 33/1/7/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f3aba0a-4bc2-4c61-b999-65ca3da122c9