Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 12:57:45 Player: Exp. Geonium Core Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (166) 830 Value Destroyed (6538) 6538 Prototype IDs (75) 1500 Alien Tech Used (6) 1200 Bonus (16640) 16640 TOTAL SCORE: 36608 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 1366 Follower Combat Kills 5185 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -311 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Experimental Signal Interpreter Improved Melee Analysis Suite Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Terrabomb Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Enhanced Biometal Leg High-density Centrium Leg Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Compact Battery Enhanced Optical Array Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Melee Analysis Suite Experimental Core Analyzer Graphene Brace Antimissile System Advanced Hacking Suite > --- WEAPON ----------- Core Cannon Micro-nuke Launcher > --- INVENTORY -------- Light Fission Core Advanced Sensor Array Long-range Sensor Array Stasis Canceller Subatomic Replicator Terrabomb Makeshift Hammer [Rating: 181] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . 1 . . . . . . . . . 2 . . . . 1 . . . . . 2 . . . . Utility 10 | . . . . . . 2 2 . . . . . . . . . . . . . . 2 . . 2 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 262 | 2 2 5 3 1 . 22 24 3 2 . 6 15 15 12 3 10 28 3 . 7 13 16 14 12 17 6 21 Power 24 | . . . . . . 1 2 . . . . . 1 . . 2 7 1 . 2 1 2 2 . 1 . 2 Engine 13 | . . . . . . 1 . . . . . . 1 . . 1 6 1 . 1 1 1 . . . . . Core 5 | . . . . . . . 2 . . . . . . . . 1 1 . . . . . . . . . 1 Reactor 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . 1 . 1 Propulsion 59 | 2 . 2 1 . . 5 6 . 1 . 2 2 1 2 1 5 6 . . . 2 4 3 2 4 2 6 Treads 13 | 2 . 2 1 . . 1 1 . . . . . . 1 . 4 1 . . . . . . . . . . Leg 19 | . . . . . . 3 4 . 1 . 2 2 . . 1 1 . . . . . . . . . . 5 Wheel 4 | . . . . . . 1 1 . . . . . 1 1 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 22 | . . . . . . . . . . . . . . . . . 5 . . . 1 4 3 2 4 2 1 Utility 98 | . 2 1 1 1 . 5 11 . 1 . 1 8 3 3 . . 9 1 . 5 5 9 7 8 9 2 6 Device 45 | . . . 1 . . 1 5 . . . . 5 1 1 . . 1 1 . 4 3 5 5 6 3 1 2 Storage 7 | . 1 . . 1 . . 1 . 1 . . . . . . . 1 . . . . . . . 1 . 1 Processor 18 | . . . . . . . 4 . . . . 2 . 2 . . 2 . . . . . . 1 4 . 3 Hackware 11 | . . . . . . 3 . . . . . . . . . . 5 . . . . 1 . . 1 1 . Protection 17 | . 1 1 . . . 1 1 . . . 1 1 2 . . . . . . 1 2 3 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | . . 2 1 . . 11 5 3 . . 3 5 10 7 2 3 6 1 . . 5 1 2 2 3 2 7 Energy Gun 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Ballistic Gun 34 | . . 2 1 . . 9 3 3 . . 3 2 4 3 . 3 1 . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Launcher 13 | . . . . . . . . . . . . 1 2 1 . . . . . . 2 1 2 . 1 1 2 Special Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Impact Weapon 13 | . . . . . . . . . . . . 2 . . 1 . 2 . . . 1 . . 1 1 1 4 Slashing Weapon 7 | . . . . . . . . . . . . . 3 . . . 3 . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . . 2 . . . . 1 1 . . . . . . . 4 . 1 . 3 1 . 5 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Lost 74 | . . 2 . . . 18 4 1 . . . . 9 8 . 2 . . . . 3 3 1 . 5 1 17 Power 8 | . . . . . . 2 1 . . . . . 2 . . . . . . . . 2 . . . . 1 Propulsion 26 | . . . . . . 6 1 . . . . . 2 4 . 2 . . . . 1 1 1 . 1 . 7 Utility 17 | . . 1 . . . 2 1 . . . . . 2 2 . . . . . . . . . . 2 . 7 Weapon 23 | . . 1 . . . 8 1 1 . . . . 3 2 . . . . . . 2 . . . 2 1 2 Highest Loss Streak 13 | . . 2 . . . 12 1 1 . . . . 7 5 . 1 . . . . 2 2 1 . 2 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 90 95 99 100 100 84 95 99 100 76 100 99 93 55 75 97 83 82 82 78 76 73 80 84 82 80 76 Engine 2 | . 14 11 11 11 11 7 . . . . . . 1 . . 5 5 11 11 3 2 . . . . . . Core 1 | . . . . . . . 6 7 7 7 7 6 2 . . . 1 . . . . . . . . . . Treads 6 | . 28 31 32 33 33 16 2 . . . . . . . 6 22 8 . . . . . . . . . . Leg 8 | . . . . . . 3 17 23 23 23 23 32 29 . 5 7 1 . . . . . . . . . 8 Flight 3 | . . . . . . . . . . . . . . . . . 13 17 17 17 16 18 28 27 22 20 8 Device 6 | . . . . 11 11 11 9 15 15 15 11 12 10 3 . . 1 5 5 4 4 9 8 10 13 15 7 Storage 6 | . 14 11 11 11 11 8 5 7 7 7 7 6 6 6 6 6 3 5 5 5 5 5 4 4 4 4 6 Processor 20 | . . . . . . . 11 23 23 23 23 20 20 26 33 33 24 23 23 23 23 21 19 17 20 20 26 Hackware 2 | . . . . . . 7 15 . . . . . . . . . 2 . . . . 5 4 . . 8 4 Protection 1 | . 5 9 9 . . 4 . . . . 2 . . . . . . . . . . . . 3 2 . . Ballistic Gun 11 | . 28 32 33 33 33 17 19 22 23 . 23 16 10 2 13 19 4 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 5 . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 3 3 . . . . . . . . . 4 3 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 14 22 25 38 48 48 51 41 41 100 91 103 104 109 106 92 112 122 33 33 36 43 32 40 48 48 69 67 Greatest Support 137 | 40 40 60 60 60 60 60 56 56 58 58 74 114 114 56 10 88 110 39 39 39 39 44 58 59 65 61 137 Greatest Overweight (x) 35 | . . . . . . 4 3 . 1 1 1 1 10 35 9 9 1 . . . 1 . . . . 1 1 Average Overweight (x) 1 | . . . . . . 1 . . . 1 1 . 1 16 8 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 15 15 15 15 15 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 Average Capacity 18 | 8 9 10 10 12 15 14 12 15 17 25 25 25 25 25 25 25 13 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | 7 1 9 10 12 15 15 15 15 20 23 22 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 Average Carried 17 | 3 1 3 9 10 13 13 11 14 15 22 20 22 24 21 24 24 12 9 9 9 9 9 9 9 9 9 7 Final Capacity 25 | 8 10 10 10 15 15 5 15 15 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 1 1 9 10 12 15 5 15 15 20 23 22 25 25 25 25 25 10 10 10 10 10 10 9 10 10 9 3 Class Distribution -------------------- 32% | Mutant 14% | Scavenger-Skirmisher 11% | Gunner 8% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Derelict-Scout 4% | Scavenger-Gunner 3% | Derelict-Ninja 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Derelict-Ninja | -4/Factory Derelict-Ninja | -3/Research Derelict-Ninja | -3/Quarantine Ninja | -2/Research Hacker-Ninja | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Matter Collected 5670 | 220 10 291 129 . 167 400 597 89 40 . 259 61 471 711 30 157 290 30 . 70 260 185 25 186 542 . 450 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6661 | . . 624 252 . 264 510 948 79 50 . 28 86 423 782 . 136 418 . . 233 131 91 68 225 723 154 436 Parts 299 | . . 43 16 . 23 23 44 4 1 . 1 5 6 22 . 10 17 . . 10 1 8 2 6 32 3 22 Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . 12 1 . 8 . 3 17 2 31 . . . 8 3 . . . . . . Prevented 10 | . . . . . . . . 2 . . 1 . . . . 4 . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Combat Hostiles Destroyed 121 | . . 8 6 . 11 9 13 3 1 . 1 1 11 16 . 2 1 . . . 3 5 4 . 12 5 9 Melee 6 | . . . . . . . . . . . . . 1 . . . 1 . . . 2 . 1 . 1 . . Guns 60 | . . 8 6 . 11 9 13 3 1 . 1 1 1 4 . 2 . . . . . . . . . . . Cannons 9 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 5 AOE 46 | . . . . . . . . . . . . . 9 8 . . . . . . 1 5 3 . 11 5 4 Classes Destroyed 18 | . . 8 . . . 1 2 . . . . . 2 3 . . . . . . . . . 1 . . 1 Worker 14 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . 2 4 1 3 Builder 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 13 | . . 3 . . 2 . 3 . . . . . . . . . 2 . . . . . . 1 2 . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 11 | . . . . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . 1 3 . 1 Swarmer 44 | . . 2 . . 11 . . 3 . . 1 . 2 2 . . . . . . . 4 4 . 9 2 4 Grunt 42 | . . 3 5 . . 8 6 . . . . . 6 6 . 1 1 . . . 1 . . . 1 3 1 Brawler 5 | . . . . . . . . . . . . . 1 4 . . . . . . . . . . . . . Duelist 3 | . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 12 | . . 2 . . . 1 4 . . . . 1 1 2 . . . . . . . . . . 1 . . Hunter 4 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . 1 Programmer 7 | . . . . . . . 2 . 1 . . . . . . . . . . . 2 1 . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 4 | . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . Best Kill Streak 12 | . . 8 3 . 4 4 3 3 1 . 1 1 6 12 . 1 2 . . . 1 6 3 3 9 6 4 Combat Bots Only 11 | . . 4 3 . 4 4 2 3 1 . 1 1 6 11 . 1 1 . . . 1 5 3 . 6 5 4 Max Kills in Single Turn 5 | . . 1 2 . 2 1 2 1 1 . 1 1 4 3 . 1 1 . . . 1 5 3 1 5 1 4 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . 4 3 . . . . . . 1 5 3 . 5 1 4 Melee 1 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Damage Taken 14231 | . 42 437 203 . 186 2071 1330 250 . . 129 122 1180 1687 . 324 37 . . . 702 486 261 79 1069 546 3090 Core 3139 | . . 42 10 . 27 360 246 48 . . 13 12 124 490 . . 21 . . . 119 92 45 . 203 119 1168 Absorbed by Shields 768 | . . . . . . . 116 69 . . 48 24 92 . . . . . . . . . . . . 337 82 Core Remaining (%) 75 | 100 100 . . . 80 34 . . . . 56 . . . . 26 . . . . 86 92 . 96 86 . . Volleys Fired 279 | . . 33 9 . 15 39 50 5 1 . 16 9 22 35 . 6 . . . 6 3 2 1 . 9 7 11 Largest 3 | . . 3 3 . 3 3 3 3 3 . 3 3 2 3 . 3 . . . 1 1 1 1 . 1 1 1 Hottest 300 | . . 63 71 . 71 112 153 76 69 . 69 69 50 124 . 89 . . . 20 50 50 50 . 50 49 300 Shots Fired 625 | . . 98 27 . 45 100 118 14 3 . 48 27 33 55 . 18 . . . 6 3 2 1 . 9 7 11 Gun 552 | . . 98 27 . 45 100 118 14 3 . 48 27 28 26 . 18 . . . . . . . . . . . Cannon 33 | . . . . . . . . . . . . . . 24 . . . . . . . . . . . . 9 Launcher 34 | . . . . . . . . . . . . . 5 5 . . . . . . 3 2 1 . 9 7 2 Special 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Kinetic 524 | . . 98 27 . 45 89 87 14 3 . 48 27 28 40 . 18 . . . . . . . . . . . Thermal 67 | . . . . . . 11 31 . . . . . . 10 . . . . . 6 . . . . . . 9 Explosive 34 | . . . . . . . . . . . . . 5 5 . . . . . . 3 2 1 . 9 7 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . . 9 14 . 4 12 15 8 3 . 5 11 15 9 . 4 . . . 10 . 11 . . 2 1 8 Robot Miss Streak 9 | . . 3 2 . 7 3 5 4 . . 3 4 3 9 . 4 . . . . . 9 . . 5 . 1 Penetration Max 1 | . . . 1 . 1 . . . . . . . . 1 . 1 . . . . . . . . . . 1 Secondary Targets 14 | . . . 2 . 5 5 1 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 434 | . . 65 21 . 18 54 86 7 3 . 24 16 31 34 . 8 8 . . 9 12 5 3 8 11 1 10 Core Hits 405 | . . 26 9 . 14 25 52 5 1 . 4 6 37 73 . 4 5 . . 3 28 23 7 2 47 20 14 Critical Kills 8 | . . 1 . . . 1 1 . . . . . . . . 1 . . . . . . 1 . . . 3 Critical Parts Destroyed 6 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 4 Critical Strikes 19 | . . 1 . . . 1 4 . . . 1 . 1 . . 1 . . . 1 . 1 1 . . . 7 Burn 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Destroy 12 | . . 1 . . . 1 1 . . . 1 . . . . 1 . . . . . . . . . . 7 Smash 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Sever 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Melee Attacks 160 | . . . . . . . . . . . . 10 15 2 1 . 22 . . 3 18 17 13 22 23 9 5 Impact 73 | . . . . . . . . . . . . 10 . . 1 . 4 . . . 6 17 13 14 1 2 5 Slashing 87 | . . . . . . . . . . . . . 15 2 . . 18 . . 3 12 . . 8 22 7 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . . . . . . . 4 2 . . 2 . . . . . 1 8 5 . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . 1 . . . 4 . . . . . . Damage Inflicted 20749 | . . 815 398 . 346 943 1556 159 52 . 353 230 2071 2591 . 220 458 . . 348 1532 678 571 710 2164 1698 2856 Guns 5615 | . . 815 398 . 343 932 1484 159 52 . 353 230 244 385 . 220 . . . . . . . . . . . Cannons 2755 | . . . . . . . . . . . . . . 515 . . . . . . . . . . . . 2240 Explosions 8226 | . . . . . . . . . . . . . 1258 1515 . . . . . . 973 513 334 . 1577 1698 358 Melee 3920 | . . . . . . . . . . . . . 569 176 . . 458 . . 253 559 165 237 710 587 . 206 Ramming 138 | . . . . . 3 11 72 . . . . . . . . . . . . . . . . . . . 52 Kinetic 5317 | . . 815 398 . 343 806 1108 159 52 . 353 230 244 589 . 220 . . . . . . . . . . . Thermal 3148 | . . . . . . 126 376 . . . . . . 311 . . . . . 95 . . . . . . 2240 Explosive 8226 | . . . . . . . . . . . . . 1258 1515 . . . . . . 973 513 334 . 1577 1698 358 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1140 | . . . . . . . . . . . . . . . . . . . . . 232 165 237 300 . . 206 Slashing 2780 | . . . . . . . . . . . . . 569 176 . . 458 . . 253 327 . . 410 587 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 1 1 1 1 . . . . 1 . . . . 1 . . . 2 . 7 Average Corruption 1 | . . . . . . . 1 1 1 1 1 . . . . 1 . . . . 1 . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 97 | . . . . . . . . . . . . . . . . . . . . . 16 . . . 75 . 6 Effects 10 | . . . . . . . 2 2 . . 2 . . . . . . . . . 1 . . . 1 . 2 Message Errors 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . Matter Fused 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1619 | . . . . . . . . . . . . . 193 43 . . 21 . . 193 191 59 81 261 173 13 391 Projectiles 265 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 265 Explosions 93 | . . . . . . . . . . . . . 22 . . . . . . . . . 23 . 35 13 . Melee 1261 | . . . . . . . . . . . . . 171 43 . . 21 . . 193 191 59 58 261 138 . 126 Knockbacks 9 | . . . . . . . . . . . . . . . . . . . . . 3 1 1 2 . . 2 Impact 9 | . . . . . . . . . . . . . . . . . . . . . 3 1 1 2 . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 672 | . . . . . . 2 1 . . . . . 334 20 . . . . . . 24 170 . . 31 87 3 Shots 24 | . . . . . . . . . . . . . 11 1 . . . . . . 1 9 . . 1 1 . Rammed 6 | . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 22 | . . . . . 2 2 13 . . . . . . . . . . . . . . . . . . . 5 Kicked 15 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . 3 Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | . . 27 88 . . 318 397 5 14 . 82 59 10 48 . 24 . . . . 84 11 126 . 204 24 396 Average Temperature 76 | . . 9 36 . . 128 119 3 10 . 36 19 5 21 . 16 . . . . 33 11 43 . 50 9 166 Received Heat Transfer 3009 | . 24 66 75 . . 1215 414 9 . . 32 36 305 426 . 90 . . . . 108 27 9 12 72 17 72 Effects 9 | . . . . . . 5 2 . . . . . . . . . . . . . . . . . . . 2 Shutdowns 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . 1 Impact Corruptions 21 | . . . . . . . . . . . . . . . . . . . . . 5 3 2 8 . . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . Heat Transferred 1887 | . . . . . . 222 1110 . . . . . . 333 . . . . . 222 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Peak Influence 4215 | . . 275 168 . 275 252 561 . . . . 148 . . . . 174 . . . . 554 596 464 1408 1602 4215 Initial 1012 | . . . 28 . . 107 37 . . . . 102 . . . . 142 . . . . 141 246 335 222 825 1012 Average 429 | . . 90 86 . 131 119 130 . . . . 99 . . . . 116 . . . . 279 445 387 806 1129 2757 Maximum Alert Level 5 | . . 1 . . 1 1 2 . . . . . . . . . . . . . . 2 2 2 4 5 5 Low Security (%) 63 | 100 100 80 100 . 86 83 82 . . . . 100 . . . . 100 . . . . 36 . . . . . Level 1 13 | . . 19 . . 13 16 9 . . . . . . . . . . . . . . 33 40 63 25 . . Level 2 8 | . . . . . . . 7 . . . . . . . . . . . . . . 29 60 36 13 . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 65 6 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 28 33 3 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 40 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . . 1 . . 3 7 . . . . . . 1 . . 2 . . . . 2 . 1 7 2 13 Investigation 7 | . . . 1 . . 1 2 . . . . . . . . . . . . . . . . 1 . 1 1 Extermination 8 | . . . . . . . 4 . . . . . . . . . 1 . . . . . . . 2 . 1 Reinforcement 9 | . . . . . . 2 1 . . . . . . . . . 1 . . . . 2 . . 1 . 2 Assault 13 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 9 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Distress Signals 11 | . 1 . . . . 2 . . . . . . . . . . 3 . . . . . 1 . 1 . 3 Communications Jammed 50 | . . . . . . . . . . . . . . . . . . . . . . 28 4 2 8 . 8 Distress Signals 45 | . . . . . . . . . . . . . . . . . . . . . . 26 4 1 6 . 8 Times Spotted 430 | . 4 14 6 . 10 27 32 7 1 . 7 6 11 20 . 17 8 . . . 15 23 19 7 37 26 133 Peak Tracking Total 74 | . 3 6 3 . 4 14 3 4 1 . 4 1 7 7 . 5 5 . . . 4 8 8 3 10 14 74 Tactical Retreats 32 | . . 2 . . . 3 . . . . . . . 1 . . 1 . . . 4 5 2 1 6 4 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Traps Triggered 6 | . . 1 . . . . 3 . . . . . . . . . . . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . . . . . . . 1 . . . . 1 . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . 2 2 2 2 2 2 1 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Machines Disabled 13 | . . . . . 1 . 2 . . . . . 2 . . . 1 . . . . 1 . 3 . 2 1 Max in Single Turn 1 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Machines Accessed 50 | . 2 1 2 1 . 5 11 . . 4 . 7 1 . . . 2 1 1 4 . 2 . 3 1 1 1 Terminals 20 | . 2 1 . . . 4 5 . . . . 6 . . . . . . . . . . . 1 . . 1 Fabricators 6 | . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 . 1 . 1 . Total Hacks 141 | . 3 1 2 1 . 14 30 . . 29 . 16 1 . . . 11 1 1 17 . 2 . 3 2 3 4 Successful 100 | . . 1 2 1 . 6 17 . . 29 . 10 1 . . . 10 1 1 17 . 2 . 1 . . 1 Failed 41 | . 3 . . . . 8 13 . . . . 6 . . . . 1 . . . . . . 2 2 3 3 Catastrophic 8 | . 1 . . . . 1 2 . . . . . . . . . . . . . . . . 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 127 | . 3 1 . . . 6 11 . . . . 10 . . . . 10 . . . . 12 9 26 30 3 6 Terminals 48 | . 3 1 . . . 11 14 . . . . 14 . . . . . . . . . . . 1 . . 4 Fabricators 20 | . . . . . . . 8 . . . . . . . . . 9 . . . . 1 . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . Scanalyzers 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . Garrison Access 11 | . . . . . . 3 3 . . . . . . . . . . . . . . 1 . 1 . 3 . Terminal Hacks 71 | . . 1 2 1 . 4 7 . . 29 . 5 1 . . . . 1 1 17 . . . 1 . . 1 Record 18 | . . . . 1 . . . . . 11 . . . . . . . . . 5 . . . 1 . . . Part Schematic 15 | . . . . . . . . . . 10 . 1 . . . . . . . 4 . . . . . . . Robot Schematic 8 | . . . . . . . 3 . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . 1 1 . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . 3 . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . 2 . . . . . . . . . 1 . . . . 1 1 . . . . . . . . Level Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 17 | . . . . . . . 7 . . . . . . . . . 9 . . . . 1 . . . . . Load Schematic 7 | . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . Build 10 | . . . . . . . 4 . . . . . . . . . 5 . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . Report Inventory 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . . . . . . 2 2 . . . . 3 . . . . . . . . . . . . . . . Terminals 6 | . . . . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 4 | . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 1 . . . 5 10 . . . . 6 . . . . 2 . . . . . . 2 1 1 1 Full Trace Events 4 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 26 | . . . . . . . 3 . . 5 . . . . 4 . . . . . . . . 9 5 . . Robots Built 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Time 216 | . . . . . . . 216 . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 28 | . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 71 | . . . . . . . . . . 10 . 1 . . 14 . 12 . . 4 . . . 11 19 . . Parts Built 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Authchips 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Time 351 | . . . . . . . . . . . . . . . . . 212 . . . . 139 . . . . . Total Part Build Rating 44 | . . . . . . . . . . . . . . . . . 44 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Total Allies 78 | . . . . . . . 12 1 . . 1 1 . 2 8 . 2 . . . . 8 . . 9 1 33 Largest Group 17 | . . . . . . . 5 5 3 3 4 1 1 2 8 8 5 2 2 2 2 7 . . 7 1 17 Highest-Rated Group 2133 | . . . . . . . 158 153 61 61 156 10 10 52 286 286 180 102 102 102 102 508 . . 649 269 2133 Highest-Rated Ally 269 | . . . . . . . 37 37 33 33 96 10 10 32 41 41 51 51 51 51 51 103 . . 269 269 269 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 4 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 546 | . . . . . . . 86 8 6 . 45 . . 2 . 67 10 . . . 17 21 . . 34 10 240 Total Damage 30001 | . . . . . . . 1798 342 100 . 634 . . 95 . 1003 274 . . . 528 725 . . 2954 756 20792 Kills 137 | . . . . . . . 19 4 . . 7 . . . . 12 1 . . . 6 4 . . 14 4 66 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 5 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Robot Analysis Total 6 | . . . . . . 1 1 . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 14 | . . . 1 . . . . 2 1 . 1 . 1 . 1 2 . 1 1 . 3 . . . . . . Drone Launches 17 | . . . 2 . 3 6 6 . . . . . . . . . . . . . . . . . . . . Drone Recoveries 17 | . . . . . 3 8 6 . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . . . . . . 8 . . . . 6 5 6 . . . Traps 17 | . . . . . . . . . . . . . . . . . 4 . . . . 6 3 4 . . . Emergency Access 7 | . . . . . . . . . . . . . . . . . 4 . . . . . 2 1 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . 1 . . . . 1 2 7 4 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Turns Passed 19807 | 7 132 444 384 967 297 685 2062 313 236 162 779 770 1175 5124 1848 721 674 130 120 111 323 309 245 392 635 143 619 Spaces Moved 12797 | 2 81 175 216 602 142 312 1275 231 163 82 370 430 645 531 883 280 587 296 298 170 608 703 612 761 1374 336 632 Core 470 | . . . . . . 49 89 . . . . . . 247 . . . . . . . . . . . . 85 Treads 1839 | 2 81 175 216 602 142 126 2 . . . . . . 162 . 259 72 . . . . . . . . . . Legs 3073 | . . . . . . 3 920 231 163 82 370 430 520 74 . . . . . . . . . . . . 280 Wheels 1475 | . . . . . . 134 264 . . . . . 125 48 883 21 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5940 | . . . . . . . . . . . . . . . . . 515 296 298 170 608 703 612 761 1374 336 267 Fastest Speed 22 | 160 160 160 160 160 160 50 50 123 123 196 190 124 124 190 200 167 28 34 34 34 32 29 24 24 22 27 27 Average Speed 129 | 160 160 160 160 160 160 135 123 123 135 196 195 132 146 932 207 245 57 34 34 34 33 31 24 24 27 27 77 Slowest Speed 1800 | 160 160 160 160 160 160 320 270 123 196 196 196 192 230 1800 215 400 248 34 34 34 114 32 28 29 31 104 180 Overloaded Moves 39 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . . . . . . . . . . . . . . . 3 8 3 6 6 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 22 19 62 90 26 27 37 45 33 73 63 20 81 77 91 57 21 57 48 63 63 26 23 77 39 13 29 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 9 | . . . . . . . . 2 . 1 . . 1 . . 1 . . 1 3 . . . . . . . Known Exits Taken 23 | . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . 1 . . 1 2 . 2 . 9 1 2 1 . 2 3 . 4 . . . . . . Spaces Dug 205 | . . . . . . . . . . . . 10 1 . . . 9 . . . 102 10 6 9 32 5 21 Terrain Destroyed 699 | . . . . . . . . . . . . 10 121 107 . . 9 . . . 102 52 14 9 114 89 72 Melee 65 | . . . . . . . . . . . . 10 1 . . . 9 . . . 1 10 6 9 13 5 1 Projectile 40 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 34 AOE 594 | . . . . . . . . . . . . . 120 101 . . . . . . 101 42 8 . 101 84 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Total 15210 | 9 83 270 234 607 177 491 1667 249 176 85 400 592 816 641 901 300 901 325 316 206 695 760 688 930 1580 363 748 Wait 1429 | . . 38 5 2 16 108 267 8 3 1 1 115 101 38 5 . 221 21 17 9 56 23 42 126 151 8 47 Move 12711 | 1 80 174 215 601 141 311 1274 230 162 81 369 429 644 530 882 279 586 295 297 169 602 686 605 750 1362 324 632 Hop 27 | . . . . . . . . . . . . . . . . . . . . . 2 8 3 4 5 5 . Pick Up 128 | . . 15 . 2 3 2 21 1 6 . 4 9 10 3 5 1 19 2 1 3 1 4 4 3 3 1 5 Fast Attach 120 | . 2 2 3 . . 9 16 1 1 . 2 1 6 3 2 8 16 1 . 6 2 3 3 10 10 3 10 Attach 77 | 2 . 2 . . . 9 6 1 . . 3 2 4 6 1 . 10 . . 1 2 6 4 2 3 3 10 Detach 28 | 1 . . 1 . . 1 1 . . 3 . . . 3 . . 3 . . . 2 2 1 1 3 2 4 Swap 71 | . . 1 . 1 . 4 2 1 1 . 1 12 5 3 . 2 2 2 . 1 9 7 7 2 4 . 4 Drop 149 | 5 1 5 1 1 . 6 15 1 2 . 4 5 9 . 5 4 27 4 1 8 2 2 5 10 8 3 15 Fire 279 | . . 33 9 . 15 39 50 5 1 . 16 9 22 35 . 6 . . . 6 3 2 1 . 9 7 11 Melee 148 | . . . . . . . . . . . . 10 15 2 1 . 17 . . 3 14 17 13 22 22 7 5 Ram 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 Kick 15 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . 3 Crush 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . 2 1 . . . . . 18 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 11) 140 | -10/Materials | Entered another Materials area 140 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 230 | -9/Materials | Identified exit to Mines 584 | -9/Materials | Entered Mines 597 | -9/Mines | Met a Derelict shopkeep closing up shop 603 | -9/Mines | Met a Derelict bent on vengeance 831 | -9/Mines | Build established: Scavenger-Tank 922 | -9/Mines | Found the Drone Emporium 930 | -9/Mines | Found Prototype Device 930 | -9/Mines | Identified Sensor Drone Bay 962 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 962 | -9/Mines | Discovered new exit (range 5) 968 | -9/Mines | Entered Exiles 968 | -9/Exiles | Found Exiles lab abandoned 968 | -9/Exiles | Accompanied by 2 allies 997 | -9/Exiles | Discovered new exit (range 17) 1236 | -9/Exiles | Build established: Gunner 1914 | -9/Exiles | Discovered new exit (range 14) 1935 | -9/Exiles | Identified exit to Mines 1935 | -9/Exiles | Entered Mines 1935 | -8/Mines | Accompanied by 2 allies 2219 | -8/Mines | Discovered new exit (range 9) 2232 | -8/Mines | Entered Materials 2232 | -8/Materials | Accompanied by 2 allies 2232 | -8/Materials | Evolved 2 slots: Utility x2 2422 | -8/Materials | Identified exit to Factory 2535 | -8/Materials | Build established: Scavenger-Tank 2612 | -8/Materials | Lost 6 parts (1p3n1u1w) 2875 | -8/Materials | Core integrity fell below 50% 2909 | -8/Materials | Lost 12 parts (1p3n1u7w) 2917 | -8/Materials | Entered Factory 2917 | -7/Factory | Evolved 2 slots: Utility x2 2918 | -7/Factory | Identified exit to Storage 3140 | -7/Factory | Build established: Mutant 3267 | -7/Factory | Discovered new exit (range 20) 3549 | -7/Factory | Allied Derelicts emerged from ambush trap array 3823 | -7/Factory | Build established: Scavenger-Skirmisher 4046 | -7/Factory | Fabricated P-60 Hacker (x2) 4046 | -7/Factory | Hacker 4b assimilated hostile H-55 Commando 4119 | -7/Factory | Fabricated P-60 Hacker? 4277 | -7/Factory | Fabricated Y-45 Defender (x2) 4290 | -7/Factory | Identified exit to Lower Caves 4290 | -7/Factory | Identified exit to Factory 4792 | -7/Factory | Fabricated P-60 Hacker? 4979 | -7/Factory | Entered Lower Caves 4979 | -7/Lower Caves | Accompanied by 5 allies 4980 | -7/Lower Caves | Hacker 4e assimilated hostile G-47 Trooper 5008 | -7/Lower Caves | Encountered a Warlord checkpoint 5248 | -7/Lower Caves | Discovered new exit (range 9) 5253 | -7/Lower Caves | Learned location of Zion (-6) 5259 | -7/Lower Caves | Identified exit to Lower Caves 5270 | -7/Lower Caves | Learned location of Extension (-5) 5292 | -7/Lower Caves | Entered another Lower Caves area 5292 | -7/Lower Caves | Accompanied by 3 allies 5312 | -7/Lower Caves | Encountered a Warlord checkpoint 5499 | -7/Lower Caves | Discovered new exit (range 11) 5523 | -7/Lower Caves | Identified exit to Data Miner 5528 | -7/Lower Caves | Entered Data Miner 5528 | -7/Data Miner | Accompanied by 3 allies 5530 | -7/Data Miner | Discovered new exit (range 6) 5559 | -7/Data Miner | Met Data Miner 5622 | -7/Data Miner | Learned location of Section 7 (-2) 5622 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5642 | -7/Data Miner | Received God Mode back door access code from Data Miner 5687 | -7/Data Miner | Identified exit to Proximity Caves 5690 | -7/Data Miner | Entered Proximity Caves 5690 | -6/Proximity Caves | Accompanied by 3 allies 5713 | -6/Proximity Caves | Learned 8 Factory zone layouts 5821 | -6/Proximity Caves | Escorted by Enhanced Grunt 6351 | -6/Proximity Caves | Discovered exit to Factory (range 20) 6468 | -6/Proximity Caves | Build established: Scavenger-Tank 6469 | -6/Proximity Caves | Entered Factory 6469 | -6/Factory | Evolved 2 slots: Propulsion x2 6470 | -6/Factory | Identified exit to Lower Caves 7066 | -6/Factory | Build established: Scavenger-Assassin 7149 | -6/Factory | Found Prototype Launcher 7209 | -6/Factory | Identified Scatter Rocket Array 7214 | -6/Factory | Found Scatter Rocket Array 7216 | -6/Factory | Found Scatter Rocket Array 7220 | -6/Factory | Found Scatter Rocket Array 7225 | -6/Factory | Found Scatter Rocket Array 7239 | -6/Factory | Entered Lower Caves 7239 | -6/Lower Caves | Accompanied by 1 ally 7616 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7997 | -6/Lower Caves | Build established: Scavenger-Mutant 8052 | -6/Lower Caves | Attracted the attention of an 0b10 base 8133 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 8206 | -6/Lower Caves | Encountered a Warlord checkpoint 8217 | -6/Lower Caves | Discovered new exit (range 19) 8267 | -6/Lower Caves | Identified exit to Lower Caves 8414 | -6/Lower Caves | Entered another Lower Caves area 8414 | -6/Lower Caves | Discovered new exit (range 9) 8431 | -6/Lower Caves | Identified exit to Factory 8493 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8562 | -6/Lower Caves | Lost 5 parts (2n1u2w) 8569 | -6/Lower Caves | Destroyed 11 combat bots 8700 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8812 | -6/Lower Caves | Spotted B-75 Beast 9002 | -6/Lower Caves | Build established: Mutant 11327 | -6/Lower Caves | Core integrity fell below 50% 11333 | -6/Lower Caves | Destroyed B-75 Beast 11602 | -6/Lower Caves | Build established: Gunner 12584 | -6/Lower Caves | Build established: Mutant 13508 | -6/Lower Caves | Discovered new exit (range 15) 13536 | -6/Lower Caves | Identified exit to Zion 13538 | -6/Lower Caves | Entered Zion 13620 | -6/Zion | Discovered new exit (range 9) 13814 | -6/Zion | Learned Factory interactive machine intel 13910 | -6/Zion | Found CR-A16's Pointy Stick 14405 | -6/Zion | Gained Derelict followers 14864 | -6/Zion | Imprinted 14866 | -6/Zion | Declared Zion's savior 15379 | -6/Zion | Identified exit to Proximity Caves 15386 | -6/Zion | Entered Proximity Caves 15386 | -5/Proximity Caves | Accompanied by 8 allies 15731 | -5/Proximity Caves | Build established: Scavenger-Gunner 15964 | -5/Proximity Caves | Learned location of Armory (-4) 16107 | -5/Proximity Caves | Entered Factory 16107 | -5/Factory | Accompanied by 5 allies 16107 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16108 | -5/Factory | Identified exit to Upper Caves 16109 | -5/Factory | Loaded intel: 54 interactive machine locations 16293 | -5/Factory | Fabricated Antimissile System (x2) 16353 | -5/Factory | Fabricated Nuclear Pulse Array (x2) 16408 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 16459 | -5/Factory | Fabricated Imp. Heavy Machine Gun (x1) 16509 | -5/Factory | Fabricated Imp. Heavy Machine Gun (x1) 16549 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16738 | -5/Factory | Zion Hacker squad teleported in 16781 | -5/Factory | Entered Upper Caves 16781 | -5/Upper Caves | Accompanied by 2 allies 16788 | -5/Upper Caves | Learned Factory emergency access door positions 16809 | -5/Upper Caves | Build established: Derelict-Scout 16862 | -5/Upper Caves | Encountered a Warlord checkpoint 16870 | -5/Upper Caves | Discovered new exit (range 22) 16875 | -5/Upper Caves | Identified exit to Upper Caves 16911 | -5/Upper Caves | Entered another Upper Caves area 16911 | -5/Upper Caves | Accompanied by 2 allies 17011 | -5/Upper Caves | Discovered new exit (range 10) 17014 | -5/Upper Caves | Identified exit to Zhirov 17031 | -5/Upper Caves | Entered Zhirov 17031 | -5/Zhirov | Accompanied by 2 allies 17031 | -5/Zhirov | Discovered new exit (range 3) 17038 | -5/Zhirov | Met Zhirov 17048 | -5/Zhirov | Found Alien Artifact 17048 | -5/Zhirov | Identified Integrated Reactor 17048 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17108 | -5/Zhirov | Found Alien Artifact 17116 | -5/Zhirov | Learned location of Quarantine (-3) 17116 | -5/Zhirov | Learned location of Testing (-2) 17116 | -5/Zhirov | Learned location of Command (-1) 17124 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17133 | -5/Zhirov | Identified exit to Proximity Caves 17142 | -5/Zhirov | Entered Proximity Caves 17142 | -4/Proximity Caves | Accompanied by 2 allies 17175 | -4/Proximity Caves | Learned 4 Research zone layouts 17332 | -4/Proximity Caves | Learned 4 Research zone layouts 17423 | -4/Proximity Caves | Learned 8 Research zone layouts 17443 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17459 | -4/Proximity Caves | Discovered new exit (range 5) 17464 | -4/Proximity Caves | Identified exit to Factory 17465 | -4/Proximity Caves | Entered Factory 17465 | -4/Factory | Evolved 2 slots: Utility x2 17612 | -4/Factory | Retrieved Zion intel report: Emergency Access 17613 | -4/Factory | Zion Heavy squad teleported in 17721 | -4/Factory | Zion Light squad teleported in 17734 | -4/Factory | Zion Fire squad teleported in 17740 | -4/Factory | Discovered new exit (range 20) 17774 | -4/Factory | Identified exit to Research 17774 | -4/Factory | Entered Research 17774 | -3/Research | Evolved 2 slots: Propulsion x2 17775 | -3/Research | Identified exit to Research 17908 | -3/Research | Found Exp. Terrain Scan Processor 17942 | -3/Research | Spotted B-86 Titan 17944 | -3/Research | Retrieved Zion intel report: Branch Access 17944 | -3/Research | Identified exit to Quarantine 17950 | -3/Research | Retrieved Zion intel report: Main Access 18019 | -3/Research | Entered Quarantine 18037 | -3/Quarantine | Found Alien Artifact 18037 | -3/Quarantine | Identified Subatomic Replicator 18046 | -3/Quarantine | Incoming investigation squad redirected 18053 | -3/Quarantine | Found Alien Artifact 18199 | -3/Quarantine | Build established: Derelict-Ninja 18238 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 18240 | -3/Quarantine | Discovered exit to Research (range 13) 18241 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 18244 | -3/Quarantine | Found Alien Artifact 18244 | -3/Quarantine | Identified Core Reset Matrix 18244 | -3/Quarantine | Identified Transdimensional Reconstructor 18244 | -3/Quarantine | Identified Terrabomb 18244 | -3/Quarantine | Used Core Reset Matrix 18248 | -3/Quarantine | Detected hypermatrix surge 18248 | -3/Quarantine | Sensed 11 artifacts in vicinity 18249 | -3/Quarantine | Discovered exit to Research (range 4) 18269 | -3/Quarantine | Search patrols dispatched 18282 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 18287 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 18293 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 18302 | -3/Quarantine | Found Core Cannon 18323 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 18333 | -3/Quarantine | Found Exp. Signal Interpreter 18376 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 18411 | -3/Quarantine | Entered Research 18411 | -2/Research | Evolved 2 slots: Utility x2 18425 | -2/Research | Zion Experimental squad teleported in 18447 | -2/Research | Spotted B-90 Cyclops 18577 | -2/Research | Build established: Ninja 18693 | -2/Research | First assault squad dispatched 18708 | -2/Research | Incoming assault squad redirected 18719 | -2/Research | Incoming assault squad redirected 18742 | -2/Research | Discovered new exit (range 17) 18755 | -2/Research | Identified exit to Access 18814 | -2/Research | Retrieved Zion intel report: Trap Installations 18815 | -2/Research | Zion Heavy squad teleported in 18831 | -2/Research | Zion Hacker squad teleported in 18869 | -2/Research | Zion Hacker squad teleported in 18875 | -2/Research | Garrison activated, responded to threat 18929 | -2/Research | Spotted B-90 Cyclops 18984 | -2/Research | Retrieved Zion intel report: Prototype Schematics 18990 | -2/Research | Retrieved Zion intel report: Unaware Schematics 18991 | -2/Research | Retrieved Zion intel report: Prototype Schematics 19001 | -2/Research | Spotted B-90 Cyclops 19014 | -2/Research | Discovered exit to Access (range 19) 19046 | -2/Research | Entered Access 19046 | -1/Access | Accompanied by 1 ally 19046 | -1/Access | Evolved 2 slots: Utility x2 19078 | -1/Access | Spotted B-99 Colossus 19149 | -1/Access | Zion Experimental squad teleported in 19187 | -1/Access | Discovered new exit (range 8) 19189 | -1/Access | Identified exit to Command 19189 | -1/Access | Entered Command 19207 | -1/Command | Spotted Executioner 19207 | -1/Command | Spotted Executioner 19207 | -1/Command | Spotted Striker 19207 | -1/Command | Spotted Alpha 7 19207 | -1/Command | Spotted Executioner 19207 | -1/Command | Spotted Executioner 19207 | -1/Command | Spotted Striker 19207 | -1/Command | Spotted Alpha 7 19207 | -1/Command | Failed to warp due to unstable space 19227 | -1/Command | Disengaged cave seal 19227 | -1/Command | Zionites emerged from the dark tunnel 19231 | -1/Command | Allies destroyed Striker 19232 | -1/Command | Allies destroyed Striker 19236 | -1/Command | Incoming investigation squad redirected 19243 | -1/Command | Allies destroyed Alpha 7 19250 | -1/Command | Destroyed Executioner 19250 | -1/Command | Allies destroyed Alpha 7 19252 | -1/Command | Allies destroyed Executioner 19267 | -1/Command | Spotted B-99 Colossus 19272 | -1/Command | Found Prototype Processor 19272 | -1/Command | Identified Exp. Target Analyzer 19275 | -1/Command | Found Prototype Processor 19275 | -1/Command | Identified Exp. Targeting Computer 19277 | -1/Command | Found Prototype Processor 19277 | -1/Command | Identified Exp. Core Analyzer 19479 | -1/Command | First assault squad dispatched 19503 | -1/Command | High security lockdown imminent 19583 | -1/Command | High security lockdown engaged 19713 | -1/Command | Spotted M Guard 19713 | -1/Command | Spotted M Guard 19715 | -1/Command | Spotted Combat Programmer 19715 | -1/Command | Spotted Combat Programmer 19725 | -1/Command | Destroyed Combat Programmer 19735 | -1/Command | Destroyed Combat Programmer 19763 | -1/Command | Allies destroyed M Guard 19768 | -1/Command | Core integrity fell below 50% 19769 | -1/Command | Allies destroyed M Guard 19769 | -1/Command | All MAIN.C guards destroyed 19784 | -1/Command | Emitted hypermatrix ping 19789 | -1/Command | Assembled emerged from beneath the floor 19791 | -1/Command | Spotted Investigator 19797 | -1/Command | Used Subatomic Replicator to replicate Terrabomb 19801 | -1/Command | Used Terrabomb 19805 | -1/Command | Core integrity fell below 20% 19807 | -1/Command | Met MAIN.C 19808 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- I strongly suspect that both your own activity and other recent unusual events are not at all coincidences, though I've been less concerned with your actions than determining who is pulling all these other strings behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 19807_ Adv. Hacking Suite destroyed. 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MMM ""; ; ; ; ; ;ppggpg!%!! | | ?????" MMM """""""; ; ; ; ; ;pp/p;;g!! ! | | ?????????????"""""; ; ; ; ; ;ppp g! | | ??????????????""""; ; ; ; ; ; p g | | ????????????? " ; ; ; ; ; ; pp *l | | ???????????? " ; ; ; ; ; ; %]% | | ????????????""" " ; ; ; ; ; ; % ! | | ?????????????"""" # ; ; ; ; ; ;;; | | ????????????? " # ; ; ; ; ;;;;;; " " | | ????????????? " ?##; ; ; ; """"" " | | ?????????????"""???#; ; ; ; " " | | ????????????? "????## ; ; ; " " | | ?????????????#??????# ; ; ; " " | | ????????????????????## ; ; ; " " | | ?????????????????????## ; ; ; " " | | ??????????????????????## ; ; ; " " | | ???????????????????????##; ; ; " " | | ?????????????????????????##; ; " "## | | ???????????????????????????##; " ??? | | ??????????????????????????????# " ????? | | ?????????????????????????????????#### ####???????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 51 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Corruption Block 8 Armor Coverage 225 Point Defense Rating 240 Evasion (%) 65 Targeting Accuracy 26 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 5 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 6 Item Schematics ----------------- Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Adv. Plasma Rifle | -3/Quarantine | Z-intel Fusion Reactor | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Exp. Field Recycling Unit | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Z-intel Electron Diverter | -3/Quarantine | Z-intel Centrium Heavy Treads | -2/Research | Z-intel Exp. Thermal Defense Suite | -2/Research | Z-intel Hvy. Wave Gun | -2/Research | Z-intel Ionic Axe | -2/Research | Z-intel Hvy. Proton Cannon | -2/Research | Z-intel Quantum Shading Machine | -2/Research | Z-intel Prc. Matter Filter | -2/Research | Z-intel Hdn. Centrium Wheel | -2/Research | Z-intel Exp. Optical Array | -2/Research | Z-intel Plasma Lance | -2/Research | Z-intel Exp. Transmission Jammer | -2/Research | Z-intel Exp. Matter Compressor | -2/Research | Z-intel Adv. Variable Charge Gun | -2/Research | Z-intel Com. Mass Driver | -2/Research | Z-intel Coolant Network | -2/Research | Z-intel Imp. Matter Neutralizer | -2/Research | Z-intel Com. Particle Reactor | -2/Research | Z-intel Hvy. Hardcell Cannon | -2/Research | Z-intel Femtoactuators | -2/Research | Z-intel Robot Schematics ------------------ A-27 Freighter | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel M-36 Artificer | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel G-73 Enforcer | -2/Research | Z-intel B-74 Champion | -2/Research | Z-intel C-65 Expert | -2/Research | Z-intel X-87 Electro | -2/Research | Z-intel G-67 Veteran | -2/Research | Z-intel Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Authchip P-60 Hacker | x2 | -7/Factory | Authchip Y-45 Defender | x2 | -7/Factory | Preloaded P-60 Hacker | x2 | -7/Factory Antimissile System | x2 | -5/Factory | Preloaded Nuclear Pulse Array | x2 | -5/Factory | Authchip Adv. Hacking Suite | x1 | -5/Factory | Authchip Imp. Heavy Machine Gun | x1 | -5/Factory | Authchip Imp. Heavy Machine Gun | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Core Reset Matrix Core Cannon Transdimensional Reconstructor Terrabomb Achievements -------------- Freeware Challenges ------------ None Game ------ Seed BiocellFusionTerminator Manual? 0 Play Time 03:57:35 Cumulative 252.1 hours Start 2022.06.17 @ 08:08:47 End 2022.06.17 @ 12:57:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 299 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20748229-0ba3-402f-bac9-ebdcbe12c09e