Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.02 @ 23:03:42 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (412) 2060 Value Destroyed (14090) 14090 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5527) 5527 TOTAL SCORE: 29217 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3483 Follower Combat Kills 887 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -243 Cogmind --------- Core Integrity 765/1000 Matter 240/300 Energy 212/325 System Corruption 31% Temperature Cool (0) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (9) ------ Improved Cooling System Improved Cooling System Huge Storage Unit Machine Analyzer Improved Signal Interpreter Experimental Targeting Computer Advanced Armor Integrity Analyzer Improved Particle Charger Improved Weapon Cycler > --- WEAPON (3) ------- Heavy Ion Cannon Flak Gun > --- INVENTORY (25) --- Micro Fission Core Heavy Treads Improved Cooling System Matter Compressor (250) Improved Sensor Array Experimental Sensor Array Improved Weapon Cycler Zionite Weapon Casing Long-range Tractor Beam Heavy Plasma Cannon Flak Gun Heavy Missile Launcher Remote Datajack Plasma Cutter CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Machine Analyzer Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Armor Integrity Analyzer Improved Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Antimatter Reactor Heavy Treads Heavy Treads Improved Cooling System Improved Cooling System Matter Compressor Improved Sensor Array Improved Particle Charger Improved Weapon Cycler Zionite Weapon Casing Hardened Medium Armor Plating Long-range Tractor Beam Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Flak Gun Flak Gun Heavy Missile Launcher Remote Datajack Plasma Cutter CR-A16's Pointy Stick [Rating: 102] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Utility 7 | . . . 1 . . . 1 2 . . . . 1 . . . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 325 | 6 8 3 33 2 . 5 21 29 1 11 7 8 46 3 37 10 7 . . 9 6 73 Power 13 | 1 1 1 3 . . . 2 2 . . . . . . 1 . . . . . 1 1 Engine 9 | 1 1 1 3 . . . 2 1 . . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 37 | 2 1 . 8 . . . 3 1 . 1 . 2 4 2 5 . 2 . . 2 2 2 Treads 37 | 2 1 . 8 . . . 3 1 . 1 . 2 4 2 5 . 2 . . 2 2 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 178 | 1 4 . 5 1 . 1 5 19 1 6 7 2 31 1 20 6 4 . . 6 2 56 Device 112 | . 1 . 3 1 . . 2 17 1 4 2 1 25 1 10 3 2 . . 3 2 34 Storage 5 | 1 2 . . . . . 1 . . . . . 1 . . . . . . . . . Processor 11 | . . . . . . . . 1 . . 4 . 3 . . . . . . 1 . 2 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Protection 49 | . 1 . 2 . . 1 2 . . 2 1 1 2 . 10 3 2 . . 2 . 20 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 2 2 17 1 . 4 11 7 . 4 . 4 11 . 11 4 1 . . 1 1 14 Energy Gun 20 | 1 1 . . . . . 4 7 . 2 . 1 3 . 1 . . . . . . . Energy Cannon 21 | . . . 3 . . . 6 . . . . 1 3 . 1 1 . . . . . 6 Ballistic Gun 29 | 1 . . 2 . . . . . . 1 . 1 3 . 8 2 1 . . 1 1 8 Ballistic Cannon 13 | . 1 1 8 1 . 2 . . . . . . . . . . . . . . . . Launcher 9 | . . 1 4 . . 2 1 . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 1 1 . 1 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . . . 2 5 . . 4 . . . 1 . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Parts Lost 41 | . 3 . 4 . . . 6 5 . 2 . 1 2 . 2 . 2 . . 1 . 13 Power 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 Propulsion 6 | . 1 . . . . . 1 1 . . . . . . 1 . 1 . . . . 1 Utility 11 | . . . 2 . . . . 1 . 1 . . . . . . . . . 1 . 6 Weapon 20 | . 1 . 1 . . . 4 3 . 1 . 1 2 . 1 . 1 . . . . 5 Highest Loss Streak 3 | . 2 . 1 . . . 2 1 . 1 . 1 1 . 1 . 1 . . 1 . 3 Average Slot Usage (%) 97 | . 99 100 99 100 100 100 99 99 100 99 99 99 99 98 86 93 96 100 100 99 92 87 Engine 5 | . 14 14 10 11 11 11 9 3 . . . . . . . . . . . . . . Core 2 | . . . . . . . . 3 7 7 7 7 6 6 6 6 6 6 6 5 3 . Treads 22 | . 28 28 21 22 22 22 26 23 23 23 23 23 25 24 13 20 23 26 26 22 15 10 Device 13 | . 5 . 10 11 11 11 17 15 15 15 20 22 14 13 12 12 12 13 13 14 17 16 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 Processor 10 | . . . . . . . . 7 7 7 7 7 18 26 26 26 26 26 26 25 29 28 Protection 6 | . 8 14 10 11 11 11 9 7 7 6 7 7 6 . . . . . . 4 . 1 Energy Gun 6 | . 5 . . . . . 10 22 23 19 23 16 5 . . . . . . . . . Energy Cannon 3 | . . . 7 11 11 11 14 . . . . 3 2 . . . . . . . . 1 Ballistic Gun 7 | . 14 14 3 . . . . . . 2 . 1 10 20 18 19 20 20 20 16 17 15 Ballistic Cannon 6 | . 8 13 21 21 22 21 1 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 13 55 55 69 69 69 69 114 111 111 111 111 116 117 103 112 112 105 105 105 114 112 127 Greatest Support 140 | 40 40 40 46 43 43 43 63 63 60 68 68 78 98 140 140 130 130 118 118 118 140 140 Greatest Overweight (x) 3 | 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 . . Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 16 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 17 20 20 20 20 20 25 25 25 25 25 25 25 25 25 23 23 20 22 22 25 25 Average Carried 22 | 1 13 18 19 19 20 19 22 24 25 24 24 24 24 24 24 23 21 20 20 21 23 23 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 17 20 20 20 20 20 25 25 25 25 24 25 25 25 23 23 20 20 22 22 25 16 Class Distribution -------------------- 35% | Tank 23% | Scavenger-Skirmisher 15% | Skirmisher 12% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Matter Collected 9260 | 253 381 65 1278 134 . 254 267 283 29 169 89 140 800 60 1202 348 225 . 70 164 301 2748 Remotely 920 | . . . . . . . . . . . . . . . . . . . . . . 920 Salvage Created 18358 | . 760 172 1815 274 . 263 2028 1173 . 273 . 86 1888 . 1567 623 274 . 100 123 1028 5911 Parts 796 | . 54 15 116 9 . 20 99 49 . 12 . 5 81 . 70 24 12 . 6 12 17 195 Haulers Intercepted 22 | . 2 . 6 . . . 6 4 . . . . 1 . 1 . . . . . . 2 Recyclers Shooed 20 | . 1 . 2 1 . 1 . 2 . . . . 6 . . . . . . . . 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . 7 . 8 . . . 38 14 . 5 . . . Prevented 13 | . . . . . . . . . . . 5 7 . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 307 | . 18 6 48 7 . 15 30 25 . 9 . 1 20 . 27 11 7 . 2 3 4 74 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Guns 194 | . 15 1 5 . . . 6 23 . 6 . . 17 . 27 11 7 . 2 3 4 67 Cannons 85 | . 3 2 30 7 . 9 24 . . . . . 3 . . . . . . . . 7 AOE 24 | . . 3 13 . . 5 . . . 3 . . . . . . . . . . . . Classes Destroyed 22 | . 7 1 6 1 . 1 . 1 . . . 1 1 . . . 1 . . . 1 1 Worker 14 | . 1 . 4 1 . . . 1 . . . . 5 . . . . . . . . 2 Builder 10 | . 1 . 1 . . . 4 . . . . . 1 . . . . . . . . 3 Tunneler 3 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 Hauler 22 | . 2 . 6 . . . 6 4 . . . . 1 . 1 . . . . . . 2 Recycler 20 | . . 1 1 . . 1 4 . . . . . 6 . . . . . . . . 7 Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Operator 12 | . 3 . 3 . . . 4 1 . . . . . . . . . . . 1 . . Watcher 21 | . 2 . 5 . . . 5 1 . . . . 2 . 1 . . . . . . 5 Swarmer 77 | . 6 5 10 . . 11 7 8 . 4 . . 5 . 6 2 7 . . . . 6 Grunt 137 | . 12 1 27 5 . 3 17 8 . 4 . . 4 . 14 6 . . 1 . . 35 Brawler 9 | . . . 1 1 . . . . . . . . 1 . . . . . . . . 6 Duelist 9 | . . . 1 . . . 2 . . . . . . . . 1 . . . . . 5 Protector 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 Sentry 29 | . . . 8 . . . 4 3 . 1 . . 3 . 4 2 . . . . . 4 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . 1 . 1 . . . . . . . . . . . . . 3 Programmer 29 | . . . . . . . . 5 . . . . 7 . 3 . . . 1 3 . 10 Behemoth 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Compactor 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 4 3 7 3 . 4 5 3 . 4 . 1 4 . 6 9 3 . 1 2 2 10 Combat Bots Only 9 | . 4 3 6 2 . 4 4 3 . 4 . 1 3 . 6 9 3 . 1 2 2 9 Max Kills in Single Turn 3 | . 1 3 3 1 . 2 2 1 . 2 . 1 1 . 2 1 2 . 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Exploded 3 | . . 3 3 . . 2 . . . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Damage Taken 11926 | . 641 71 1066 266 . 269 1008 881 . 651 . 77 563 . 1318 429 291 . 41 178 . 4176 Core 967 | . 73 . 86 . . 42 105 117 . 110 . . 56 . 63 66 14 . . 18 . 217 Absorbed by Shields 8 | . . . . . . . . . . . . . 8 . . . . . . . . . Reduced by Siege Mode 529 | . . . . . . . . . . . . . . . 110 15 4 . . . . 400 Core Remaining (%) 76 | 100 . 70 . . . 68 80 . . . . 67 . . . . . . 76 . . . Volleys Fired 719 | . 69 7 101 15 . 25 86 48 . 15 . 3 61 . 74 24 11 . 4 5 14 157 Largest 3 | . 2 2 3 3 . 3 3 3 . 3 . 1 3 . 3 3 3 . 3 3 3 3 Hottest 240 | . 60 55 175 175 . 146 240 240 . 219 . 65 188 . 84 84 84 . 84 84 84 158 Shots Fired 1879 | . 137 9 283 45 . 67 257 142 . 37 . 3 151 . 152 56 33 . 12 15 42 438 Gun 1153 | . 109 2 50 . . . 42 142 . 34 . . 126 . 117 48 33 . 12 15 42 381 Cannon 707 | . 28 6 223 45 . 63 215 . . . . 3 24 . 35 8 . . . . . 57 Launcher 18 | . . 1 10 . . 4 . . . 3 . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 1160 | . 96 8 239 26 . 42 19 . . 7 . . 75 . 117 48 33 . 12 15 42 381 Thermal 700 | . 41 . 34 19 . 21 238 142 . 27 . 3 75 . 35 8 . . . . . 57 Explosive 18 | . . 1 10 . . 4 . . . 3 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 68 | . 14 4 17 7 . 11 15 26 . 22 . . 22 . 49 32 12 . 7 13 31 68 Robot Miss Streak 11 | . 2 2 3 4 . 3 4 4 . 2 . . 11 . 7 4 10 . 7 4 3 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 31 | . . . . . . . . 1 . 2 . . . . 7 1 2 . . 1 . 17 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 . . . . 1 1 1 . . 1 . 1 Shots Hit Robots 1386 | . 91 6 171 24 . 35 165 126 . 27 . 1 122 . 109 39 32 . 9 13 37 379 Core Hits 1506 | . 43 8 87 9 . 22 80 79 . 22 . 1 137 . 179 75 38 . 8 20 52 646 Critical Kills 4 | . . . . 2 . 1 1 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . 1 6 3 . 2 1 1 . 1 . . . . . . . . . . . . Burn 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Meltdown 4 | . . . . 2 . 1 1 . . . . . . . . . . . . . . . Blast 9 | . . 1 6 1 . 1 . . . . . . . . . . . . . . . . Melee Attacks 16 | . . . . . . . . . . . . 1 6 . 7 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 16 | . . . . . . . . . . . . 1 6 . 7 2 . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37169 | 1 1201 259 4209 537 . 1035 3966 2741 . 1124 . 31 3363 . 3045 1159 605 . 204 388 1154 12147 Guns 25676 | . 907 20 504 . . . 708 2727 . 628 . . 2604 . 3023 1159 601 . 204 388 1154 11049 Cannons 8826 | . 268 89 2601 533 . 696 3187 . . . . . 401 . . . . . . . . 1051 Explosions 1935 | . . 135 971 . . 333 . . . 496 . . . . . . . . . . . . Melee 363 | . . . . . . . . . . . . 31 332 . . . . . . . . . Ramming 369 | 1 26 15 133 4 . 6 71 14 . . . . 26 . 22 . 4 . . . . 47 Kinetic 23707 | . 891 109 2618 220 . 430 285 . . 146 . . 1430 . 3023 1159 601 . 204 388 1154 11049 Thermal 10795 | . 284 . 487 313 . 266 3610 2727 . 482 . . 1575 . . . . . . . . 1051 Explosive 1935 | . . 135 971 . . 333 . . . 496 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 363 | . . . . . . . . . . . . 31 332 . . . . . . . . . Highest Corruption 31 | . 1 1 . . . . . 4 4 4 4 2 1 1 1 1 1 1 3 3 22 31 Average Corruption 5 | . 1 1 . . . . . 2 4 4 4 2 1 1 1 1 1 1 2 2 11 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 274 | . 8 3 . . . . . 8 9 25 1 2 4 4 9 3 3 . 11 3 6 175 Message Errors 60 | . 3 2 . . . . . 1 2 6 . 2 2 3 5 1 2 . 5 . . 26 Matter Fused 50 | . . . . . . . . . 3 8 . . . . . . . . 4 . 3 32 Heat Flow Errors 31 | . . . . . . . . 1 2 2 1 . . . . . . . . . . 25 Energy Discharges 36 | . 3 . . . . . . 2 1 7 . . 2 . 1 1 . . . 3 1 15 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 30 | . 1 1 . . . . . 3 1 1 . . . 1 3 1 1 . 2 . . 15 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 Misdirections 27 | . . . . . . . . . . . . . . . . . . . . . 1 26 Weapon Failures 23 | . 1 . . . . . . 1 . 1 . . . . . . . . . . . 20 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 230 | . . . 17 35 . 47 58 . . 13 . . 60 . . . . . . . . . Projectiles 119 | . . . 17 35 . 9 58 . . . . . . . . . . . . . . . Explosions 51 | . . . . . . 38 . . . 13 . . . . . . . . . . . . Melee 60 | . . . . . . . . . . . . . 60 . . . . . . . . . Knockbacks 26 | . 2 . 13 3 . 5 3 . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 24 | . 2 . 11 3 . 5 3 . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . 13 . . 34 . . . . . . . . . . . . . . . . Shots 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . Rammed 42 | 2 4 3 13 1 . 3 6 2 . . . . 1 . 1 . 1 . . . . 5 Targets Rammed 51 | 2 5 3 16 1 . 3 8 2 . . . . 3 . 1 . 1 . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . 1 . 3 . . . 2 . . . . . 2 . . . . . . . . 1 Highest Temperature 306 | . 72 25 241 297 . 224 216 156 251 165 306 . 58 . 1 4 . . . . . 278 Average Temperature 57 | . 22 10 53 94 . 72 57 50 127 51 130 . 19 . 1 4 . . . . . 78 Received Heat Transfer 3190 | . 279 15 357 96 . 99 414 111 . 297 . 12 99 . 342 129 . . . . . 940 Siege Activations 40 | . . . . . . . . . . . . . . . 13 3 1 . . . . 23 Total Turns 918 | . . . . . . . . . . . . . . . 204 121 3 . . . . 590 Longest Duration 133 | . . . . . . . . . . . . . . . 73 66 3 . . . . 133 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . 2 . 1 1 2 . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . Parts Melted 43 | . . . . 4 . 3 10 15 . . . . 7 . . . . . . . . 4 Heat Transferred 20225 | . 650 . 814 555 . 481 6410 5900 . 1032 . . 2977 . . . . . . . . 1406 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Peak Influence 2395 | . 195 183 965 481 . 362 491 195 . . . . 229 80 293 . . . . 95 7 2395 Initial 376 | . . 52 . 376 . . 50 64 . . . . 73 80 . . . . . . 3 1 Average 266 | . 99 43 312 198 . 202 261 96 . . . . 73 31 101 . . . . 32 2 1237 Maximum Alert Level 5 | . 1 . 3 2 . 1 2 . . . . . 1 . 1 . . . . . . 5 Low Security (%) 69 | 100 99 100 55 64 . 31 35 100 . . . . 96 100 92 . . . . 100 100 15 Level 1 11 | . . . 8 18 . 68 37 . . . . . 3 . 7 . . . . . . . Level 2 8 | . . . 17 17 . . 27 . . . . . . . . . . . . . . 13 Level 3 3 | . . . 18 . . . . . . . . . . . . . . . . . . 8 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . 40 High Security . | . . . . . . . . . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 4 . 10 . . . 4 6 . . . . 7 . 8 . . . . 2 . 27 Investigation 9 | . 2 . 3 . . . . 1 . . . . . . 2 . . . . . . 1 Extermination 21 | . . . . . . . . 4 . . . . 7 . 3 . . . . 2 . 5 Reinforcement 16 | . 2 . 5 . . . 4 1 . . . . . . . . . . . . . 4 Assault 15 | . . . 2 . . . . . . . . . . . . . . . . . . 13 Garrison 7 | . . . . . . . . . . . . . . . 3 . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Distress Signals 15 | . . . 6 . . . 1 . . . . . . . 1 . . . . . . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 429 | . 27 8 68 9 . 23 57 26 . 9 . 1 27 . 30 14 8 . 3 3 6 110 Peak Tracking Total 10 | . 4 3 7 3 . 4 4 3 . 4 . 1 3 . 5 9 4 . 1 2 3 10 Tactical Retreats 29 | . . . 6 . . 4 10 . . . . . . . 1 . . . 1 . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Traps Triggered 12 | . 1 . 1 . . . . 1 . . . . 3 . 4 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Disabled 9 | . 1 . 1 . . 3 2 1 . . . . . . . . . . . . . 1 Max in Single Turn 2 | . 1 . 1 . . 2 2 1 . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Accessed 60 | . 9 1 13 . 1 . 10 4 . 2 . . 2 . 7 . 1 4 . 2 . 4 Terminals 25 | . 6 . 8 . . . 8 2 . . . . . . . . 1 . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 Repair Stations 13 | . 1 . 2 . . . 1 2 . . . . 2 . 1 . . . . 1 . 3 Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . . . . . . 2 . . . . 1 . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . Total Hacks 209 | . 22 1 42 . 4 . 32 11 . 6 . . 16 . 21 . 1 30 . 5 . 18 Successful 142 | . 11 1 29 . 4 . 19 4 . 6 . . 14 . 10 . 1 30 . 3 . 10 Failed 67 | . 11 . 13 . . . 13 7 . . . . 2 . 11 . . . . 2 . 8 Catastrophic 10 | . . . 2 . . . 3 2 . . . . . . 1 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 124 | . 19 . 24 . . . 23 . . . . . 7 . 18 . . . . 16 . 17 Terminals 77 | . 18 . 26 . . . 28 4 . . . . . . . . 1 . . . . . Fabricators 12 | . . . . . . . . . . . . . . . 8 . . . . . . 4 Repair Stations 56 | . 2 . 11 . . . 2 7 . . . . 16 . 2 . . . . 2 . 14 Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 4 . . . . . . . . . . . 7 . . . . 3 . . Garrison Access 6 | . . . . . . . 2 . . . . . . . 4 . . . . . . . Terminal Hacks 63 | . 3 1 9 . 4 . 8 1 . 6 . . . . . . 1 30 . . . . Record 21 | . . . . . 4 . . . . 5 . . . . . . 1 11 . . . . Part Schematic 10 | . 1 . . . . . . . . . . . . . . . . 9 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . . 7 . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Open Door 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 3 . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . 5 . . . . . . 2 Load Schematic 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 Build 4 | . . . . . . . . . . . . . . . 3 . . . . . . 1 Repair Station Hacks 40 | . 1 . 10 . . . 2 3 . . . . 14 . 1 . . . . 1 . 8 Scan Component 24 | . 1 . 5 . . . 1 2 . . . . 8 . 1 . . . . 1 . 5 Repair 16 | . . . 5 . . . 1 1 . . . . 6 . . . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 4 . . . . . . . . . . . 3 . . . . 2 . . Insert Component 5 | . . . 2 . . . . . . . . . . . 2 . . . . 1 . . Analyze 4 | . . . 2 . . . . . . . . . . . 1 . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Unauthorized Hacks 21 | . 7 . 6 . . . 8 . . . . . . . . . . . . . . . Terminals 18 | . 5 . 5 . . . 8 . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 16 | . 5 . 4 . . . 7 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . 1 . 1 . . . 2 1 . . . . . . . . . . . 1 . . Used 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Hacking Detections 44 | . 7 . 10 . . . 10 4 . . . . 2 . 6 . . . . 2 . 3 Full Trace Events 5 | . . . 1 . . . . 1 . . . . . . 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . 1 . 1 . . . . . . . . . . . 1 . . 9 . 15 . . Parts Built 7 | . . . . . . . . . . . . . . . 6 . . . . . . 1 Matter 888 | . . . . . . . . . . . . . . . 504 . . . . . . 384 Time 456 | . . . . . . . . . . . . . . . 252 . . . . . . 204 Total Part Build Rating 32 | . . . . . . . . . . . . . . . 24 . . . . . . 8 Parts Repaired 16 | . . . 5 . . . 1 1 . . . . 6 . . . . . . . . 3 Time 644 | . . . 154 . . . 38 22 . . . . 252 . . . . . . . . 178 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . . . . . . . . 2 . . . . 1 . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Total Allies 23 | . . 2 . 4 . . . . . . 4 . 2 . . 2 . . 1 3 . 5 Largest Group 4 | . . 2 2 4 2 2 . . . . 4 4 3 . . 2 2 . 1 4 3 3 Highest-Rated Group 242 | . . 41 41 71 32 32 . . . . 153 153 112 . . 58 58 . 95 242 210 170 Highest-Rated Ally 95 | . . 31 31 31 16 16 . . . . 40 40 47 . . 29 29 . 95 95 70 85 Zionite Dispatches 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 166 | . . 9 4 17 . 15 . . . . . 18 8 . . 13 3 . . 4 50 25 Total Damage 4411 | . . 82 63 268 . 147 . . . . . 565 547 . . 132 56 . . 71 1227 1253 Kills 32 | . . 2 . 4 . 4 . . . . . 4 4 . . 3 1 . . 1 2 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . 1 . . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . 1 . 4 . . . . 3 . 2 Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Turns Passed 34804 | 66 1827 1473 4318 2277 407 1360 3151 2439 732 1009 2200 920 3541 1028 2399 891 648 135 472 584 217 2710 Spaces Moved 12458 | 41 808 552 1326 769 154 441 966 739 273 346 819 334 996 398 1007 414 352 85 283 336 87 932 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . Treads 12442 | 25 808 552 1326 769 154 441 966 739 273 346 819 334 996 398 1007 414 352 85 283 336 87 932 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 260 260 265 265 265 266 266 266 266 266 263 263 160 160 160 160 160 160 160 160 160 Average Speed 229 | 129 188 260 263 265 265 265 266 266 266 266 266 265 264 241 160 160 160 160 160 160 160 160 Slowest Speed 266 | 200 260 260 265 265 265 265 266 266 266 266 266 266 265 265 260 160 160 160 160 260 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 92 99 97 97 56 98 86 18 50 60 87 48 27 97 24 57 52 70 47 10 70 27 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 25 | . 2 1 1 . 1 . . . . . 4 . 6 . . . . 1 . . . 9 Known Exits Taken 10 | . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . 1 . 3 . . 2 3 . . . . . 2 1 . 4 . . . Spaces Dug 34 | . . . . . . . 3 . . . . 3 4 . 18 3 . . . . . 3 Terrain Destroyed 177 | . . 6 45 . . 41 19 . . 23 . 3 4 . 21 4 . . . . . 11 Melee 11 | . . . . . . . . . . . . . 2 . 7 2 . . . . . . Projectile 59 | . . . 3 . . 5 19 . . . . 3 2 . 14 2 . . . . . 11 AOE 107 | . . 6 42 . . 36 . . . 23 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Total 17177 | 50 975 577 1929 976 154 577 1334 1080 279 400 846 361 1753 470 1653 590 410 84 293 368 144 1874 Wait 3295 | . 60 6 390 183 1 100 220 226 6 22 4 16 611 57 496 128 40 . 5 15 23 686 Move 12438 | 40 807 551 1325 768 153 440 965 738 272 345 818 333 996 397 1006 413 351 84 282 336 86 932 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 162 | 2 21 4 28 3 . 2 22 18 . 4 6 . 13 4 13 . . . 2 3 5 12 Fast Attach 54 | 6 1 . 10 . . . 1 8 . . 4 . 7 2 2 . . . . 4 3 6 Attach 58 | . 3 . 5 . . 1 8 6 . 2 2 1 4 . 6 . 3 . . 3 . 14 Detach 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . Swap 216 | . 4 3 19 2 . 4 12 16 1 9 1 7 35 1 30 10 4 . . 2 3 53 Drop 148 | . 5 3 35 4 . 2 12 18 . 3 11 . 12 8 18 . . . . . 10 7 Fire 719 | . 69 7 101 15 . 25 86 48 . 15 . 3 61 . 74 24 11 . 4 5 14 157 Melee 16 | . . . . . . . . . . . . 1 6 . 7 2 . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 51 | 2 5 3 16 1 . 3 8 2 . . . . 3 . 1 . 1 . . . . 6 Escape Stasis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Rewire 13 | . . . . . . . . . . . . . . . . 13 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 7) 672 | -10/Materials | Discovered new exit (range 8) 1051 | -10/Materials | Discovered new exit (range 11) 1160 | -10/Materials | Discovered new exit (range 7) 1894 | -10/Materials | Entered Mines 2442 | -10/Mines | Learned location of 1 exit from Materials 2495 | -10/Mines | Discovered new exit (range 9) 2783 | -10/Mines | Found the Drone Emporium 2796 | -10/Mines | Found Prototype Device 2927 | -10/Mines | Discovered new exit (range 10) 3367 | -10/Mines | Entered Materials 3367 | -9/Materials | Accompanied by 2 allies 3367 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3368 | -9/Materials | Identified exit to Storage 3372 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3814 | -9/Materials | Build established: Tank 4047 | -9/Materials | Repaired Lgt. Treads 4074 | -9/Materials | Repaired Lgt. Treads 4107 | -9/Materials | Repaired Hrd. Light Armor Plating 4358 | -9/Materials | Discovered new exit (range 13) 5104 | -9/Materials | Discovered new exit (range 3) 5494 | -9/Materials | Discovered new exit (range 16) 6397 | -9/Materials | Discovered new exit (range 15) 6560 | -9/Materials | Repaired Arm. Treads 6567 | -9/Materials | First assault squad dispatched 6593 | -9/Materials | Repaired Imp. Treads 6978 | -9/Materials | Identified Decoy Drone Bay 7685 | -9/Materials | Entered Mines 7908 | -9/Mines | Found a hidden stash of uninstalled traps 8171 | -9/Mines | Assembled infested the area 8171 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8765 | -9/Mines | Learned 2 Materials zone layouts 8768 | -9/Mines | Received a Mining Laser from a helpful Derelict 8810 | -9/Mines | Discovered new exit (range 9) 8831 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9098 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 9163 | -9/Mines | Discovered new exit (range 3) 9181 | -9/Mines | Learned Materials security intel 9841 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9950 | -9/Mines | Discovered new exit (range 5) 9962 | -9/Mines | Entered Exiles 9962 | -9/Exiles | Accompanied by 2 allies 9997 | -9/Exiles | Discovered new exit (range 15) 10034 | -9/Exiles | Met 8R-AWN 10071 | -9/Exiles | Met EX-HEX 10204 | -9/Exiles | Met EX-DEC 10251 | -9/Exiles | Learned location of Zion (-7) 10341 | -9/Exiles | Discovered new exit (range 12) 10369 | -9/Exiles | Entered Mines 10369 | -8/Mines | Accompanied by 2 allies 10411 | -8/Mines | Discovered new exit (range 8) 11142 | -8/Mines | Discovered new exit (range 13) 11729 | -8/Mines | Entered Materials 11729 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 13535 | -8/Materials | Discovered new exit (range 13) 13674 | -8/Materials | Repaired Arm. Treads 13993 | -8/Materials | Discovered new exit (range 16) 14880 | -8/Materials | Entered Factory 14880 | -7/Factory | Evolved 2 slots: Utility x2 15052 | -7/Factory | Identified exit to Lower Caves 15432 | -7/Factory | Build established: Skirmisher 15439 | -7/Factory | Discovered new exit (range 15) 16378 | -7/Factory | Build established: Scavenger-Skirmisher 16766 | -7/Factory | Repaired Gatling Laser 16855 | -7/Factory | Identified exit to Factory 16992 | -7/Factory | Discovered exit to Factory (range 5) 17071 | -7/Factory | Build established: Tank 17319 | -7/Factory | Entered Lower Caves 17625 | -7/Lower Caves | Build established: Skirmisher 18013 | -7/Lower Caves | Discovered new exit (range 15) 18048 | -7/Lower Caves | Identified exit to Lower Caves 18051 | -7/Lower Caves | Entered another Lower Caves area 18144 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 18396 | -7/Lower Caves | Encountered a Warlord checkpoint 18713 | -7/Lower Caves | Discovered new exit (range 11) 18808 | -7/Lower Caves | Learned Armory stockpile data 18808 | -7/Lower Caves | Learned Factory garrison access intel 19057 | -7/Lower Caves | Identified exit to Zion 19060 | -7/Lower Caves | Entered Zion 19093 | -7/Zion | Found CR-A16's Pointy Stick 19139 | -7/Zion | System corruption cleaned by Quarantine Array 19184 | -7/Zion | Discovered new exit (range 16) 19316 | -7/Zion | Found Prototype Processor 19316 | -7/Zion | Identified Spectral Analyzer 19320 | -7/Zion | Found Prototype Processor 19320 | -7/Zion | Identified Exp. Armor Integrity Analyzer 19325 | -7/Zion | Found Prototype Processor 19325 | -7/Zion | Identified Exp. Signal Interpreter 19342 | -7/Zion | Found Prototype Processor 19343 | -7/Zion | Identified Exp. Terrain Scan Processor 19349 | -7/Zion | Found Exp. Terrain Scan Processor 19353 | -7/Zion | Found Prototype Processor 20387 | -7/Zion | Learned location of Warlord (-5) 20768 | -7/Zion | Imprinted 20771 | -7/Zion | Declared Zion's savior 21255 | -7/Zion | Identified exit to Proximity Caves 21260 | -7/Zion | Entered Proximity Caves 21260 | -6/Proximity Caves | Accompanied by 4 allies 21738 | -6/Proximity Caves | Build established: Mutant 21939 | -6/Proximity Caves | Spotted B-75 Beast 21950 | -6/Proximity Caves | Destroyed B-75 Beast 22180 | -6/Proximity Caves | Entered Factory 22180 | -6/Factory | Accompanied by 3 allies 22180 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22181 | -6/Factory | Loaded intel: 4 garrison access locations 22259 | -6/Factory | Build established: Scavenger-Skirmisher 22732 | -6/Factory | Discovered new exit (range 4) 22782 | -6/Factory | Identified exit to Lower Caves 23349 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23350 | -6/Factory | Zion Hacker squad teleported in 23629 | -6/Factory | Terminal network hard line cut 23794 | -6/Factory | Repaired Med. Treads 23834 | -6/Factory | Repaired Arm. Treads 24159 | -6/Factory | Repaired Flak Gun? 24326 | -6/Factory | Repaired Arm. Treads 24365 | -6/Factory | Repaired Arm. Treads 24416 | -6/Factory | Repaired Adv. Heat Sink 25721 | -6/Factory | Sucked down chute 25721 | -6/Factory | Entered Waste 25721 | -6/Waste | The area was eerily silent 26624 | -6/Waste | Discovered new exit (range 12) 26748 | -6/Waste | Identified exit to Factory 26749 | -6/Waste | Entered Factory 27059 | -6/Factory | Fabricated Flak Gun (x2) 27143 | -6/Factory | Fabricated Flak Gun (x2) 27495 | -6/Factory | Retrieved Zion intel report: Active Terminals 27738 | -6/Factory | Retrieved Zion intel report: Branch Access 27781 | -6/Factory | Retrieved Zion intel report: Guard Positions 27813 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 27857 | -6/Factory | Build established: Scavenger-Assassin 27861 | -6/Factory | Garrison activated, responded to threat 28056 | -6/Factory | Fabricated Flak Gun? 28088 | -6/Factory | Terminal network hard line cut 28796 | -6/Factory | Build established: Scavenger-Skirmisher 29148 | -6/Factory | Entered Lower Caves 29336 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 29463 | -6/Lower Caves | Identified exit to Lower Caves 29550 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 29610 | -6/Lower Caves | Destroyed 9 combat bots 30039 | -6/Lower Caves | Entered another Lower Caves area 30039 | -6/Lower Caves | Accompanied by 2 allies 30434 | -6/Lower Caves | Discovered new exit (range 8) 30445 | -6/Lower Caves | Identified exit to Data Miner 30583 | -6/Lower Caves | Identified exit to Factory 30687 | -6/Lower Caves | Entered Data Miner 30687 | -6/Data Miner | Discovered new exit (range 7) 30719 | -6/Data Miner | Met Data Miner 30751 | -6/Data Miner | Learned location of Section 7 (-2) 30751 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 30774 | -6/Data Miner | Received God Mode back door access code from Data Miner 30820 | -6/Data Miner | Identified exit to Proximity Caves 30822 | -6/Data Miner | Entered Proximity Caves 30945 | -5/Proximity Caves | Escorted by Enhanced Grunt 31225 | -5/Proximity Caves | Learned Factory terminal intel 31259 | -5/Proximity Caves | Discovered exit to Factory (range 12) 31294 | -5/Proximity Caves | Entered Factory 31294 | -5/Factory | Accompanied by 1 ally 31294 | -5/Factory | Evolved 2 slots: Utility x2 31295 | -5/Factory | Identified exit to Upper Caves 31296 | -5/Factory | Loaded intel: 20 terminal locations 31325 | -5/Factory | Identified Exp. Targeting Computer 31715 | -5/Factory | Retrieved Zion intel report: Component Schematics 31716 | -5/Factory | Zion Light squad teleported in 31770 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 31807 | -5/Factory | Retrieved Zion intel report: Emergency Access 31878 | -5/Factory | Sucked down chute 31878 | -5/Factory | Entered Waste 31893 | -5/Waste | EMP discharged 31904 | -5/Waste | Destroyed C-40 Crusher 31925 | -5/Waste | 3 allies followed down the chute 31961 | -5/Waste | Allies destroyed C-40 Crusher 31970 | -5/Waste | Spotted C-40 Crusher 31971 | -5/Waste | Spotted C-40 Crusher 31978 | -5/Waste | Destroyed C-40 Crusher 31981 | -5/Waste | Destroyed C-40 Crusher 31993 | -5/Waste | EMP discharged 31993 | -5/Waste | System corruption reached 10% 32001 | -5/Waste | Spotted C-40 Crusher 32014 | -5/Waste | Destroyed C-40 Crusher 32026 | -5/Waste | Spotted C-40 Crusher 32030 | -5/Waste | Allies destroyed C-40 Crusher 32068 | -5/Waste | Discovered new exit (range 16) 32090 | -5/Waste | Identified exit to Factory 32093 | -5/Waste | EMP discharged 32095 | -5/Waste | Entered Factory 32095 | -5/Factory | Accompanied by 2 allies 32152 | -5/Factory | Incoming investigation squad redirected 32167 | -5/Factory | Build established: Scavenger-Gunner 32222 | -5/Factory | Repaired Broken Exp. Targeting Computer? 32478 | -5/Factory | Found Prototype Protection 32479 | -5/Factory | Identified Zio. Weapon Casing 32514 | -5/Factory | Cargo convoy interrupted 32547 | -5/Factory | Zion Heavy squad teleported in 32695 | -5/Factory | First assault squad dispatched 32809 | -5/Factory | Garrison activated, responded to threat 32880 | -5/Factory | Found Zio. Weapon Casing 33067 | -5/Factory | Destroyed 7 combat bots 33208 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 33209 | -5/Factory | Zion Fire squad teleported in 33241 | -5/Factory | P-70 Sage assimilated allied NZ-LN7(i) 33245 | -5/Factory | P-70 Sage assimilated allied 6T-MYA(i) 33322 | -5/Factory | Incoming assault squad redirected 33404 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 33458 | -5/Factory | Spotted B-75 Beast 33468 | -5/Factory | Terminal network hard line cut 33480 | -5/Factory | Destroyed B-75 Beast 33497 | -5/Factory | Local fabrication network quarantined 33504 | -5/Factory | Lost 3 parts (2u1w) 33695 | -5/Factory | Fabricated Exp. Sensor Array (x1) 33773 | -5/Factory | Destroyed 9 combat bots 34209 | -5/Factory | Repaired Hvy. Treads 34222 | -5/Factory | Incoming assault squad redirected 34491 | -5/Factory | Lost 3 parts (1p1u1w) 34511 | -5/Factory | Destroyed 9 combat bots 34516 | -5/Factory | Incoming assault squad redirected 34562 | -5/Factory | Repaired Flak Gun 34621 | -5/Factory | High security lockdown imminent 34633 | -5/Factory | System corruption reached 30% 34701 | -5/Factory | High security lockdown engaged 34729 | -5/Factory | Garrison activated, responded to threat 34805 | -5/Factory | Self-destructed Last Messages --------------- 34781_ System corrupted: Imp. Cooling System rejected. 34781_ Acquired Imp. Cooling System. 34781_ C-30 ARC bursts open, deploying its payload. 34781_ G-67 Veteran unfolds itself. 34781_ B-60 Warrior unfolds itself. 34781_ L-41 Fighter unfolds itself. 34781_ I-47 Archangel unfolds itself. 34787_ Activated siege mode. 34788_ I-47 Archangel destroyed. 34790_ Penetrated by Slug. 34791_ L-41 Fighter destroyed. 34792_ Lyr. Medium Armor Plating destroyed. 34793_ Penetrated by Slug. 34797_ B-60 Warrior heat spikes uncontrollably. 34797_ B-60 Warrior destroyed. 34798_ System corrupted: Matter fused (-10). 34798_ Penetrated by Slug. 34800_ System corrupted: Hvy. Ion Cannon failed to cycle. 34804_ Hvy. Ion Cannon destroyed. 34804_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????""""?? | | ??????????????????????????????????""""?? | | ??????????????????????????????????""""?? | | ??????????????????????????????????""""?? | | ??????????????????????????????????""""?? | | ??????????????????????????????????""""?? | | ??????????????????????????????????""""?? | | ????????????????????????? ???????????? | | ?????????????????????????=!* ????""""?? | | ?????????????????????????%%!! #???""""?? | | ?????????????????????????==! #???""""?? | | ????????????????????????? #???""""?? | | ????????????????????????? g #???""""?? | | ????????????????????????? #???""""?? | | ????????????????????????# +???""""?? | | ????????????????????????# #????????? | | ????????????????????????# ##???????? | | ????????????????????????# ;#???????? | | ????????????????????????#= #????????? | | ????????????????????????#%* #????????? | | ????????????????????????C!!= #????????? | | ????????????????????????#l^^^ #????????? | | "???????????????????????#@% #????????? | | "???????????????????????# #????????? | | "???????????????????????# #????????? | | "????????????#########??# #??"""???# | | "??????????# = #Yw #??"""?? # | | "??????????# + #??""" ? | | ????""?????# # +???"" ?? | | ??"F""?????# ??# #???" ]?? | | ??""""?????# ????# =#?? ??? | | ???????????# ??????#####*#? "" ??? | | ???????????? ????????????#!# """ !?? | | ???????????? ??????????????# #= """ # | | ????????????????????????????#=[[= "" # | | ????????????????????????????#|#% "" # | | ???????????????????????????#%%# # | | ??????????????????????????#*#*#?#######? | | ?????????????????????????# ##!#????????? | | ?????????????????????????##?#!#????????? | | ????????????????????????????#=#????????? | | ???????????????????##########%#####????? | | ?????????????????### %[! #??? | | ?????????????????#"" ##=#####????? | | ##################"" """#? ?????????? | | # #"" """#? """"?????? | | / #G R"#?""T""?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1010 Armor Coverage 900 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 45 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Flak Gun | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Exp. Targeting Computer | -5/Factory | Scanalyzed Recoil Stabilizer | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Adv. Hacking Suite | -5/Factory | Z-intel Hvy. Flail | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Target Analyzer | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Imp. Thermal Shield | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Imp. Carbon-fiber Leg | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Flak Gun | x2 | -6/Factory Flak Gun | x2 | -6/Factory Flak Gun | x2 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalForceSlayer Manual? 0 Play Time 02:42:50 Cumulative 1236.0 hours Start 2021.06.01 @ 21:04:32 End 2021.06.02 @ 23:03:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 420 Rogue 420 Adventurer 0 Explorer 0 Win Type - Total 89 Types 18/12/37/5/1/2/12/1/1 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08299943-2707-402c-865d-e5cb64a48cf6