Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 01:35:47 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (332) 1660 Value Destroyed (11582) 11582 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4660) 4660 TOTAL SCORE: 22262 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3828 Follower Combat Kills 132 Entered Garrisons 200 Cogmind --------- Core Integrity 270/1000 Matter 300/300 Energy 660/660 System Corruption 12% Temperature Cool (0) Movement Walking (265) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved VSS Leg > --- UTILITY (7) ------ High-capacity Storage Unit Energy Well Enhanced Optical Array High-powered Tractor Beam > --- WEAPON (3) ------- Lightning Gun Variable Charge Gun Plasma Cannon > --- INVENTORY (20) --- High-capacity Matter Pod (200) Advanced Recoil Stabilizer Weapon Cycler Point Defense System Mini Assault Cannon Ionic Axe Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Precision Energy Filter Improved Hardlight Generator > --- WEAPON ----------- Heavy Phase Cannon KE Penetrator Mass Driver > --- INVENTORY -------- Fission Core Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Energy Well High-capacity Matter Pod Advanced Recoil Stabilizer Weapon Cycler Point Defense System High-powered Tractor Beam Lightning Gun Plasma Cannon Phase Cannon Mini Assault Cannon Micro-nuke Launcher Ionic Axe [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Biomechanical Wings Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . 1 Utility 5 | . . 2 . 2 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 171 | . 18 21 19 3 15 29 36 30 Power 22 | . 3 3 3 . 1 5 3 4 Engine 17 | . 3 3 2 . 1 5 3 . Core 5 | . . . 1 . . . . 4 Reactor . | . . . . . . . . . Propulsion 55 | . 5 6 6 . 5 10 12 11 Treads 24 | . 4 4 6 . 4 2 2 2 Leg 28 | . 1 2 . . 1 6 9 9 Wheel 2 | . . . . . . 2 . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 45 | . 5 4 6 1 3 9 10 7 Device 22 | . 2 2 3 1 . 4 5 5 Storage 5 | . 3 . . . . . . 2 Processor 12 | . . . 2 . 1 4 5 . Hackware 2 | . . . 1 . 1 . . . Protection 4 | . . 2 . . 1 1 . . Artifact . | . . . . . . . . . Weapon 49 | . 5 8 4 2 6 5 11 8 Energy Gun 17 | . 4 1 1 1 3 1 5 1 Energy Cannon 4 | . . . . . . . 1 3 Ballistic Gun 20 | . 1 7 3 1 2 2 3 1 Ballistic Cannon 5 | . . . . . 1 1 2 1 Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 2 2 1 . 2 2 2 Parts Lost 60 | . 3 5 1 . 11 13 5 22 Power 8 | . . 1 . . 2 3 . 2 Propulsion 24 | . 2 1 . . 6 5 3 7 Utility 13 | . . 1 1 . 1 2 1 7 Weapon 15 | . 1 2 . . 2 3 1 6 Highest Loss Streak 15 | . 3 2 1 . 6 5 2 15 To Critical Strikes 2 | . . . . . 1 . 1 . Average Backups 15 | . 7 10 16 18 17 18 18 17 Power 1 | . 1 1 . 1 . 1 1 1 Propulsion 2 | . 2 2 1 1 . . 5 4 Utility 6 | . 2 4 6 8 6 9 7 6 Weapon 5 | . . 3 7 8 9 6 5 5 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 7 1 5 . 2 4 5 8 Power 6 | . 2 . 1 . 1 1 1 . Propulsion 10 | . 4 1 . . . . 2 3 Utility 12 | . . . 2 . 1 2 2 5 Weapon 4 | . 1 . 2 . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 90 91 98 98 92 87 96 94 Engine 7 | . 13 10 8 7 6 5 6 2 Core 1 | . . . . . . . . 7 Treads 18 | . 25 21 33 30 26 15 5 9 Leg 6 | . 2 . 2 . . 3 19 15 Device 15 | . 8 21 12 22 17 8 17 21 Storage 8 | . 14 11 9 7 7 7 6 5 Processor 13 | . . . 11 15 19 27 21 10 Energy Gun 7 | . 23 . . . 3 9 6 2 Energy Cannon 1 | . . . . . . . . 6 Ballistic Gun 7 | . 1 20 17 14 6 3 2 2 Ballistic Cannon 2 | . . . . . 1 . 8 3 Peak Build Rating 98 | . 9 17 35 42 42 49 69 98 Average Rating 40 | . 7 13 28 41 37 39 61 87 On Entrance 29 | 6 6 9 17 35 42 36 43 68 Avg Prop Armor Cover (%) 8 | . . . 7 . 12 9 9 3 Naked Turns . | . . . . . . . . . Heaviest Build 103 | 14 47 36 61 62 65 68 70 103 Greatest Support 157 | 20 40 40 80 80 80 60 84 157 Greatest Overweight (x) 14 | . 1 3 . . 14 2 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | . 20 15 20 20 20 20 20 20 Average Capacity 17 | . 10 15 17 20 20 20 20 20 Most Carried 20 | . 10 15 20 19 20 20 20 20 Average Carried 15 | . 7 10 16 18 17 18 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 8 15 20 19 18 17 20 6 Class Distribution -------------------- 35% | Scavenger-Mutant 34% | Mutant 11% | Scavenger-Gunner 8% | Tank 5% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Matter Collected 7177 | 192 459 677 755 . 814 748 1237 2295 Remotely 761 | . . . . . . . . 761 Salvage Created 12128 | . 1025 1312 1075 . 1082 2009 1595 4030 Parts 634 | . 53 102 63 . 52 98 61 205 Haulers Intercepted 12 | . 2 2 3 . . 1 2 2 Recyclers Shooed 15 | . 1 1 . 1 . 1 2 9 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 212 | . 19 23 14 . 29 32 26 69 Guns 131 | . 18 23 12 . 22 26 16 14 Cannons 45 | . . . . . 7 . 10 28 AOE 33 | . 1 . 2 . . 5 . 25 Classes Destroyed 19 | . 8 4 1 . 2 3 . 1 Worker 31 | . 1 3 7 . . 4 2 14 Builder 27 | . . 4 1 . . 7 1 14 Tunneler 3 | . . . . . . 1 1 1 Hauler 12 | . 2 2 3 . . 1 2 2 Recycler 22 | . 4 3 1 . . 2 2 10 Mechanic 5 | . . 1 . . . 3 . 1 Operator 7 | . 1 2 1 . . 2 . 1 Watcher 12 | . 3 4 3 . . 1 . 1 Swarmer 52 | . 6 11 4 . 9 3 4 15 Saboteur 1 | . . . . . . . . 1 Grunt 99 | . 12 6 5 . 9 20 12 35 Brawler 6 | . . 1 . . 2 1 . 2 Duelist 8 | . . . . . 1 2 1 4 Protector 2 | . . . . . . 1 . 1 Sentry 20 | . . 5 3 . 6 2 3 1 Specialist 3 | . . . . . . 1 2 . Hunter 9 | . . . 2 . 1 . 2 4 Programmer 12 | . . . . . 1 3 2 6 Subdweller 1 | . 1 . . . . . . . Best Kill Streak 16 | . 5 6 11 . 7 15 4 16 Combat Bots Only 11 | . 4 4 4 . 7 11 4 10 Max Kills in Single Turn 9 | . 3 1 2 . 2 5 2 9 Gunslinging 1 | . 1 . . . . 1 1 . Exploded 4 | . 1 . 2 . . 4 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Hostile Shots Fired 1409 | . 86 113 116 . 301 200 196 397 Missed 449 | . 24 33 36 . 104 52 70 130 Hits 960 | . 62 80 80 . 197 148 126 267 Melee 25 | . . . . . 1 7 2 15 Projectile 935 | . 62 80 80 . 196 141 124 252 AOE 1 | . . 1 . . . . . . Critical Strikes 32 | . . . 1 . 3 8 5 15 Damage Taken 14345 | . 938 1027 1069 . 2072 2464 1851 4924 Core 1896 | . 126 137 122 . 122 367 292 730 Absorbed by Shields 864 | . . . . . . . . 864 Reduced by Siege Mode 53 | . . . . . . . . 53 Regen/Repaired (Parts) 522 | . . . 522 . . . . . Core Remaining (%) 64 | 100 49 65 77 . . 30 65 . Volleys Fired 719 | . 87 111 78 4 68 109 84 178 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 268 | . 100 46 50 50 160 160 215 268 Shots Fired 1539 | . 167 200 156 5 128 209 221 453 Gun 1126 | . 167 200 156 5 99 206 152 141 Cannon 397 | . . . . . 29 2 69 297 Launcher 16 | . . . . . . 1 . 15 Special . | . . . . . . . . . Kinetic 926 | . 27 200 156 5 111 96 104 227 Thermal 534 | . 131 . . . 17 72 117 197 Explosive 15 | . . . . . . . . 15 Electromagnetic 64 | . 9 . . . . 41 . 14 Robot Hit Streak 47 | . 16 11 37 1 32 47 33 26 Robot Miss Streak 7 | . 7 4 2 1 7 7 6 7 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 12 | . 2 3 . . 1 4 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . Shots Hit Robots 1092 | . 116 134 125 1 102 151 168 295 Core Hits 717 | . 49 57 48 . 110 139 120 194 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 7 | . . 2 1 1 1 1 . 1 Critical Strikes 31 | . 4 2 1 1 1 2 8 12 Burn 14 | . 4 . . . . . 7 3 Meltdown 1 | . . . . . . . . 1 Destroy 8 | . . 2 1 1 1 2 . 1 Blast 8 | . . . . . . . 1 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 32233 | . 1674 1906 2133 18 2346 5021 3994 15141 Guns 15204 | . 1417 1906 1885 18 1716 3359 2695 2208 Cannons 8390 | . . . . . 630 28 1299 6433 Explosions 8614 | . 257 . 248 . . 1619 . 6490 Melee . | . . . . . . . . . Ramming 25 | . . . . . . 15 . 10 Kinetic 13414 | . 272 1906 1885 18 2089 1265 1751 4228 Thermal 11931 | . 1329 . . . 257 1691 2243 6411 Explosive 6131 | . . . 248 . . 1599 . 4284 Electromagnetic 732 | . 73 . . . . 451 . 208 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . 6 . 12 Average Corruption 4 | . . . . . . 3 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 74 | . . . . . . 28 . 46 Message Errors 15 | . . . . . . 8 . 7 Matter Fused 4 | . . . . . . 1 . 3 Heat Flow Errors 9 | . . . . . . 2 . 7 Energy Discharges 13 | . . . . . . 4 . 9 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 7 . 6 Data Loss (major) 1 | . . . . . . . . 1 Misfires 5 | . . . . . . 3 . 2 Alerts 4 | . . . . . . . . 4 Misdirections 2 | . . . . . . . . 2 Weapon Failures 7 | . . . . . . 3 . 4 Overload Shots . | . . . . . . . . . Overflow Damage 1239 | . 153 . . . . 36 1 1049 Projectiles 187 | . . . . . . . 1 186 Explosions 1052 | . 153 . . . . 36 . 863 Melee . | . . . . . . . . . Knockbacks 60 | . . . . . 13 . 30 17 Impact . | . . . . . . . . . Kinetic 58 | . . . . . 13 . 29 16 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 1060 | . 213 . 75 . . 145 . 627 Shots 15 | . 2 . 1 . . 2 . 10 Rammed 1 | . . . . . . 1 . . Targets Rammed 2 | . . . . . . 1 . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 346 | . 234 . 16 24 190 249 346 249 Average Temperature 66 | . 71 . 5 6 33 66 59 81 Received Heat Transfer 3698 | . 318 252 243 . 477 936 529 943 Effects 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations 1 | . . . . . . . . 1 Total Turns 91 | . . . . . . . . 91 Longest Duration 91 | . . . . . . . . 91 Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Melted 42 | . 6 . . . 3 9 12 12 Heat Transferred 17989 | . 3427 . . . 575 3750 3708 6529 Parts Sabotaged 2 | . . . . . . . 2 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Maximum Alert Level 5 | . 1 . 1 . 3 4 3 5 Low Security (%) 41 | . 90 100 99 100 14 . . . Level 1 7 | . 9 . . . 7 9 8 16 Level 2 23 | . . . . . 29 14 81 34 Level 3 16 | . . . . . 48 62 10 . Level 4 4 | . . . . . . 13 . 12 Level 5 3 | . . . . . . . . 18 High Security 2 | . . . . . . . . 17 Max Security . | . . . . . . . . . Peak Influence 2955 | . 236 186 205 63 840 1243 772 2955 Initial 602 | . . 42 69 63 11 441 602 375 Average 518 | . 131 115 82 36 577 775 538 1216 Influence Increases 8555 | . 702 684 536 14 939 1568 779 3333 Destroy 0b10 Robot/C 4240 | . 360 460 280 . 580 680 520 1360 Destroy 0b10 Robot/NC 605 | . 55 95 80 . . 110 40 225 Destroy Leader 818 | . 90 112 82 . 40 164 124 206 Allied During Kill 32 | . . . . . . 32 . . Successful Hack 189 | . 13 15 26 14 14 63 44 . Select Force Hacks 60 | . 60 . . . . . . . Disable Machine 1035 | . 90 . 45 . . 285 . 615 Anti-Garrison Action 500 | . . . . . 200 150 . 150 Destroy Structure 911 | . 19 2 23 . 60 69 6 732 Lose Combat Pursuer 165 | . 15 . . . 45 15 45 45 Influence Decreases 5620 | . 599 621 561 138 116 1179 1242 1164 Entered New Map 1659 | . . 61 97 78 6 399 627 391 Time Decay 3321 | . 569 510 454 60 . 610 565 553 Lost Part 600 | . 30 50 10 . 110 130 50 220 Lost Ally 40 | . . . . . . 40 . . Squads Dispatched 51 | . 4 2 1 . . 15 10 19 Investigation 7 | . 2 1 . . . 2 1 1 Extermination 7 | . . . . . . 3 2 2 Reinforcement 13 | . 2 1 1 . . 3 4 2 Assault 17 | . . . . . . 4 2 11 Garrison 7 | . . . . . . 3 1 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 2 Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Distress Signals 8 | . 2 1 1 . . 1 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 317 | . 36 39 27 . 32 55 36 92 Peak Tracking Total 10 | . 5 5 4 . 8 7 5 10 Tactical Retreats 10 | . 2 . . . 3 1 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Traps Triggered 9 | . 3 2 . . 1 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Machines Disabled 76 | . 6 . 3 . 5 20 . 42 Max in Single Turn 15 | . 6 . 2 . 2 6 . 15 Garrison Access 4 | . . . 1 . . 1 1 1 Garrison Relay 1 | . . . . . 1 . . . Phase Generator 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Machines Accessed 45 | . 7 7 10 1 2 10 7 1 Terminals 29 | . 5 6 7 . 2 7 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . . 2 . . 1 1 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 5 | . . 1 . . . 1 2 1 Garrison Access 4 | . . . 1 1 . 1 1 . Total Hacks 140 | . 16 20 39 1 4 36 21 3 Successful 78 | . 11 10 27 1 1 13 13 2 Failed 60 | . 5 9 12 . 3 22 8 1 Catastrophic 4 | . . . . . 1 3 . . Database Lockouts 2 | . . 1 . . . 1 . . Manual 92 | . 16 18 28 . . 24 6 . Terminals 101 | . 13 18 28 . 4 30 8 . Fabricators 2 | . . . . . . . 2 . Repair Stations 14 | . . . 10 . . 1 3 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 14 | . . 2 . . . 3 6 3 Garrison Access 6 | . . . 1 1 . 2 2 . Terminal Hacks 14 | . 1 1 5 . 1 3 3 . Prototype ID Bank 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . Terminal Index 3 | . 1 1 1 . . . . . Locate Traps 1 | . . . . . . . 1 . Zone Layout 6 | . . . 4 . . . 2 . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 9 | . . . 8 . . . 1 . Scan Component 5 | . . . 4 . . . 1 . Repair 4 | . . . 4 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . 1 . . . 2 3 2 Insert Component 1 | . . . . . . . 1 . Retrieve Study 7 | . . 1 . . . 2 2 2 Garrison Access Hacks 3 | . . . 1 1 . . 1 . Unlock Access 1 | . . . . 1 . . . . Seal Access 2 | . . . 1 . . . 1 . Unauthorized Hacks 42 | . 9 8 13 . . 8 4 . Terminals 39 | . 7 8 12 . . 8 4 . Botnet 18 | . 2 3 6 . . 5 2 . Skim 21 | . 5 5 6 . . 3 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Mechanics 1 | . . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 2 . . . 1 . . Used 2 | . . 1 . . . 1 . . Hacking Detections 32 | . 4 5 5 1 2 10 4 1 Full Trace Events 6 | . . 1 1 . 1 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . 1 . . . 2 2 2 Parts Repaired 4 | . . . 4 . . . . . Time 165 | . . . 165 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . 3 5 . 1 Machine Destruction 5 | . . . . . 3 1 . 1 Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 2 3 . . Highest-Rated Group 72 | . . . . . 48 72 . . Highest-Rated Ally 24 | . . . . . 24 24 . . Initial Warlord ECA Mod 5 | . . . . . . 5 4 3 Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . Total Damage 453 | . . . . . . 453 . . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Active Infowar (turns) 7347 | . . 1295 111 . 668 1619 1699 1955 Optics 5941 | . . . . . 668 1619 1699 1955 Terrain 504 | . . . . . . . 504 . Seismic 1406 | . . 1295 111 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Turns Passed 11560 | . 1847 1392 1469 125 1083 1990 1699 1955 Spaces Moved 4944 | 1 776 547 595 66 418 978 811 752 Core 1 | . . . . . 1 . . . Treads 3674 | . 726 537 595 66 414 656 325 355 Legs 1050 | 1 50 10 . . 3 103 486 397 Wheels 219 | . . . . . . 219 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 107 | 120 120 160 160 165 160 110 120 107 Average Speed 159 | 120 159 160 164 165 186 156 146 153 Slowest Speed 750 | 120 240 330 165 165 750 240 190 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 2 83 57 47 2 55 27 18 34 Regions Visited 8 Branch Regions . Pre-discovered Areas 6 | . 3 1 2 . . . . . Known Exits Taken 4 | . 1 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 18 | . . . . . . . 5 13 Terrain Destroyed 613 | . 23 . 19 . 82 66 7 416 Melee . | . . . . . . . . . Projectile 72 | . . . . . . 1 7 64 AOE 541 | . 23 . 19 . 82 65 . 352 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Total 7313 | . 1219 870 937 79 634 1221 1154 1199 Wait 1043 | . 304 152 179 . 91 32 150 135 Move 4937 | . 775 546 594 66 417 977 810 752 Hop . | . . . . . . . . . Pick Up 181 | . 16 26 31 2 14 35 28 29 Fast Attach 28 | . 5 . 3 . 1 3 8 8 Attach 99 | . 6 11 6 3 13 21 17 22 Detach 9 | . . . . 1 3 1 3 1 Swap 126 | . 14 12 21 2 11 17 22 27 Drop 153 | . 12 12 25 1 5 25 32 41 Fire 719 | . 87 111 78 4 68 109 84 178 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire 11 | . . . . . 11 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 203 | -10/Materials | Lost 3 parts (2n1w) 310 | -10/Materials | Build established: Mutant 897 | -10/Materials | Discovered new exit (range 16) 1142 | -10/Materials | Core integrity fell below 50% 1301 | -10/Materials | Derelicts attacked the area 1572 | -10/Materials | Identified exit to Materials 1689 | -10/Materials | Learned 4 Recycling zone layouts 1734 | -10/Materials | Loaded intel: 1 repair station location 1768 | -10/Materials | Identified exit to Subcaves 1848 | -10/Materials | Entered another Materials area 1848 | -9/Materials | Evolved 2 slots: Utility x2 2264 | -9/Materials | Discovered new exit (range 16) 2326 | -9/Materials | Build established: Scavenger-Mutant 2752 | -9/Materials | Discovered new exit (range 15) 2950 | -9/Materials | Central database locked down 2991 | -9/Materials | Identified exit to Materials 3144 | -9/Materials | Learned Storage trap positions 3205 | -9/Materials | Learned 4 Recycling zone layouts 3240 | -9/Materials | Entered another Materials area 3240 | -8/Materials | Evolved 2 slots: Propulsion x2 3856 | -8/Materials | Discovered new exit (range 14) 4017 | -8/Materials | Build established: Mutant 4110 | -8/Materials | Repaired Imp. Assault Rifle 4149 | -8/Materials | Repaired Recoil Stabilizer 4189 | -8/Materials | Learned location of Storage (-8) 4228 | -8/Materials | Discovered new exit (range 18) 4255 | -8/Materials | Learned Factory machine intel 4310 | -8/Materials | Learned location of Lower Caves (-6) 4394 | -8/Materials | Learned Storage security intel 4395 | -8/Materials | Repaired Arm. Treads 4434 | -8/Materials | Repaired Arm. Treads 4444 | -8/Materials | Learned 4 Recycling zone layouts 4506 | -8/Materials | Learned Storage emergency access door positions 4709 | -8/Materials | Entered Factory 4709 | -7/Factory | Evolved 2 slots: Utility x2 4710 | -7/Factory | Loaded intel: 310 machine locations 4834 | -7/Factory | Identified exit to Garrison 4834 | -7/Factory | Entered Garrison 4988 | -7/Garrison | Phase Generator disabled 5134 | -7/Garrison | Triggered checkpoint 5147 | -7/Garrison | Triggered checkpoint 5200 | -7/Garrison | Destroyed 7 combat bots 5220 | -7/Garrison | Lost 6 parts (1p2n1u2w) 5427 | -7/Garrison | Discovered new exit (range 7) 5639 | -7/Garrison | Lost 5 parts (1p4n) 5672 | -7/Garrison | Triggered checkpoint 5731 | -7/Garrison | Garrison Relay disabled 5778 | -7/Garrison | Triggered checkpoint 5882 | -7/Garrison | Discovered new exit (range 5) 5917 | -7/Garrison | Entered Factory 5917 | -7/Factory | Accompanied by 3 allies 5983 | -7/Factory | Build established: Scavenger-Mutant 6976 | -7/Factory | Core integrity fell below 50% 7014 | -7/Factory | Lost 5 parts (1p2n1u1w) 7033 | -7/Factory | Destroyed 11 combat bots 7117 | -7/Factory | First assault squad dispatched 7183 | -7/Factory | Central database locked down 7487 | -7/Factory | Identified exit to Lower Caves 7487 | -7/Factory | Identified exit to Factory 7661 | -7/Factory | Destroyed 7 combat bots 7907 | -7/Factory | Entered another Factory area 7907 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7908 | -6/Factory | Identified exit to Extension 8344 | -6/Factory | Build established: Skirmisher 8607 | -6/Factory | First assault squad dispatched 9048 | -6/Factory | Build established: Scavenger-Gunner 9529 | -6/Factory | Garrison activated, responded to threat 9600 | -6/Factory | Discovered new exit (range 5) 9606 | -6/Factory | Entered another Factory area 9606 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9982 | -5/Factory | Lost 3 parts (2n1u) 10206 | -5/Factory | First assault squad dispatched 10340 | -5/Factory | Build established: Tank 10823 | -5/Factory | Spotted B-75 Beast 11117 | -5/Factory | Garrison activated, responded to threat 11217 | -5/Factory | High security lockdown imminent 11278 | -5/Factory | Destroyed 10 combat bots 11297 | -5/Factory | Build established: Gunner 11297 | -5/Factory | High security lockdown engaged 11481 | -5/Factory | System corruption reached 10% 11518 | -5/Factory | Destroyed 9 combat bots 11523 | -5/Factory | Core integrity fell below 50% 11561 | -5/Factory | Self-destructed Last Messages --------------- 11539_ Adv. Cooling System destroyed. 11543_ Power Conduit explodes. 11543_ Adv. Plasma Cannon destroyed. 11543_ Destroyed Adv. Plasma Cannon. 11543_ Destroyed Imp. Deuterium Engine. 11543_ Imp. Melee Analysis Suite melted. 11543_ L-41 Fighter destroyed. 11543_ Power Conduit explodes. 11543_ B-60 Warrior destroyed. 11543_ Power Conduit explodes. 11543_ Thunder Leg destroyed. 11543_ Destroyed Thunder Leg. 11543_ G-67 Veteran destroyed. 11543_ Hvy. Phase Cannon destroyed. 11543_ Destroyed Hvy. Phase Cannon. 11546_ System corrupted: Energy discharge (-120). 11547_ Acquired 10 matter. 11554_ Prc. Energy Filter destroyed. 11554_ Critical hit (Burn: +37). 11558_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????"" """"" # | | ????????????????????????????????"" """"" # | | ???????????????????????????????? # | | ???????????????????????????????? | | ??????????????????????????####### ## # | | ??????????????????????????# | | ??????????????????????????# # | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# [ | | ??????????????????????????# = | | ??????????????????????????# # ## | | ??????????????????????????# | | ??????????##????#?????###?# # # | | ??????????#! #"#####;### # | | ??????????# + " / ## " | | ??????????# # #####%### ## # | | ??????????# ?# # g # # " # | | ??????????# # ; %g ;############" ## # | | ??????????# # ; / g # | | ??????????# """; %! # | | ??????????# """# *l ] | | ??????????# """; #######""" | | ??????????# ""; #???? * | | ??????????# ""; l ; #???# """" | | ??????????# ; @ ; #???# """" # | | ??????????######; ; #???# """" | | ???????????????#; ;C ;; #???# """" | | ???????????????#; ;; ;;; #???# # | | ???????????????## ;# # ### ############ | | ??????????????? ######## | | ?????????????? ###???????#* #### ######## | | ?????????????#???????????# " #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????## ##?##/######## | | ??????????????????????????# # # | | ?????????# ########## / """""""???? | | ?????????+ H # # | | ??????????????????###### #??""""""""" # | | ???????????????????????# #???? ???? | | ???????????????????????# #??????""""" ??? | | ???????????????????????# ^ ^#???????? ????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????##### ##??????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 36 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 410 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 10% | -8/Materials Recoil Stabilizer | 44% | -8/Materials Arm. Treads | 21% | -8/Materials Arm. Treads | 51% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Gatling Laser | -7/Factory | Hacked Minigun | -7/Factory | Hacked Phase Cannon | -6/Factory | Hacked Hvy. Flak Cannon | -6/Factory | Hacked Imp. Titanium Leg | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalGatlingCompactor Manual? 0 Play Time 01:36:55 Cumulative 172.5 hours Start 2026.01.18 @ 10:29:05 End 2026.01.25 @ 01:35:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 176 Adventurer 15 Explorer 0 Win Type - Total 9 Types 3/0/3/1/0/0/1/0/0/1 Lore% 55 Gallery% 70 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f395ca16-1a5e-45dd-af1d-8de4366f4ce3