Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.31 @ 15:03:42 Player: alice_fexa Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (281) 1405 Value Destroyed (11141) 11141 Prototype IDs (86) 1720 Alien Tech Used (2) 400 Bonus (4373) 4373 TOTAL SCORE: 29139 Bonus ------- High Alert Combat Kills 713 Follower Combat Kills 1502 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -42 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (300) Ox5 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Large Storage Unit Advanced Signal Interpreter Experimental Target Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Zionite Heavy DM Reactor Vortex Chain Reactor Advanced Actuator Array Zionite Alpha Cannon Gamma Bomb Array Sigix Terminator Core Stripper Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Nanoactuators Experimental Phase Shifter Light Regenerative Plating Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Gravity Flail Sigix Broadsword > --- INVENTORY -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor Experimental Heat Sink Zionite Biocell Array Long-range Sensor Array Advanced Actuator Array Improved Maneuvering Thrusters Experimental Hardlight Generator Improved System Restoration Module Transdimensional Reconstructor Subatomic Replicator Zionite Alpha Cannon Gamma Bomb Array Tiamat Missile Launcher Sigix Terminator Core Stripper Plasma Lance Enhanced Force Lance Vortex Lance Vortex Lance [Rating: 198] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Gravmag System Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Kinetic Spear Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Gravity Flail Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 Utility 11 | . . 1 2 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . 2 . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 414 | 6 16 32 51 21 6 2 1 . 23 2 2 4 16 35 6 3 13 . 19 . . 4 2 23 31 11 24 61 Power 55 | 1 6 4 4 1 . . . . . . . . 2 6 . . . . 2 . . . 2 5 7 2 3 10 Engine 15 | 1 6 4 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Core 9 | . . . 2 . . . . . . . . . 1 5 . . . . . . . . . . 1 . . . Reactor 31 | . . . . . . . . . . . . . . 1 . . . . 2 . . . 2 5 6 2 3 10 Propulsion 103 | 2 3 8 18 7 . 1 . . 9 . . . 12 13 . 2 1 . 2 . . . . 1 2 . 2 20 Treads 19 | 1 1 2 7 2 . 1 . . 2 . . . 3 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 34 | 1 2 6 11 2 . . . . 7 . . . 5 . . . . . . . . . . . . . . . Hover 50 | . . . . 3 . . . . . . . . 4 13 . 2 1 . 2 . . . . 1 2 . 2 20 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 153 | 1 2 10 15 6 4 . . . 8 . . . . 15 4 . 8 . 13 . . 4 . 11 16 7 7 22 Device 96 | . . 3 9 2 2 . . . 2 . . . . 11 4 . 6 . 10 . . 3 . 6 13 3 7 15 Storage 21 | 1 1 2 2 1 . . . . . . . . . 2 . . 1 . 2 . . 1 . 4 1 1 . 2 Processor 6 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . 2 Hackware 9 | . . . . 1 1 . . . 4 . . . . . . . . . 1 . . . . 1 1 . . . Protection 21 | . 1 5 4 2 1 . . . 1 . . . . 2 . . . . . . . . . . 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 103 | 2 5 10 14 7 2 1 1 . 6 2 2 4 2 1 2 1 4 . 2 . . . . 6 6 2 12 9 Energy Gun 11 | . . 4 3 . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Energy Cannon 21 | . 2 1 6 2 1 1 . . 4 . . . . . . . . . . . . . . . . 1 1 2 Ballistic Gun 15 | 2 3 4 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . 1 1 . 1 . . . 1 1 1 . 1 . 1 . . . 1 . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . 3 2 . 3 3 Slashing Weapon 16 | . . . . 1 . . . . 1 1 1 2 1 . . . 2 . . . . . . 2 1 1 3 . Piercing Weapon 14 | . . . . . . . 1 . . . . 1 . 1 . 1 2 . 1 . . . . . 1 . 3 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . 2 . 3 . . . . 1 . . . . 9 . . 5 . 2 . . 3 . 2 5 2 7 1 Parts Lost 53 | . . . 12 . 1 . . . 4 . . . 1 3 . 2 . . . . . . . 3 . . 1 26 Power 5 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Propulsion 21 | . . . 4 . 1 . . . 3 . . . 1 1 . 1 . . . . . . . . . . . 10 Utility 19 | . . . 3 . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 12 Weapon 8 | . . . 4 . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 Highest Loss Streak 22 | . . . 2 . 1 . . . 1 . . . 1 1 . 2 . . . . . . . 2 . . 1 22 Average Slot Usage (%) 97 | . 99 99 94 99 93 96 100 100 98 100 100 100 98 99 100 99 100 100 99 100 100 99 100 99 99 99 99 90 Engine 4 | . 14 11 8 7 7 7 7 7 6 6 6 6 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 5 10 5 5 5 5 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 5 5 5 5 9 10 10 10 10 9 9 8 7 5 Treads 3 | . 14 11 8 7 7 11 15 15 6 . . . 1 . . . . . . . . . . . . . . . Wheel 10 | . 14 22 17 14 8 7 7 7 18 26 26 26 23 . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . 28 29 29 29 29 26 26 26 26 26 28 28 26 26 26 Device 9 | . . 8 13 13 7 7 7 7 10 6 6 6 6 9 11 11 9 5 14 15 15 14 15 13 14 12 13 9 Storage 13 | . 15 13 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 13 14 13 13 12 Processor 6 | . . . . . . . . . 1 6 6 6 6 5 5 5 6 11 10 10 10 10 10 9 9 13 13 19 Hackware 8 | . . . . 7 7 7 7 7 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 7 Protection 5 | . 12 11 9 8 14 15 15 15 6 6 6 6 6 1 . . . . . . . . . . . 4 4 2 Energy Cannon 2 | . 4 4 9 3 5 8 12 7 5 6 5 . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 23 10 7 4 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 7 5 . . . . . 5 6 5 4 . . . . . . . . 3 3 4 3 3 Slashing Weapon 4 | . . . . 7 7 7 7 7 5 5 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 3 Piercing Weapon 3 | . . . . . . . 2 7 6 5 . 5 6 5 5 10 11 11 10 10 10 10 10 4 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 10 43 51 64 85 82 84 84 79 79 64 65 65 55 63 67 62 62 60 89 89 89 89 89 113 106 107 111 108 Greatest Support 125 | 20 16 32 32 26 26 16 16 16 58 52 52 52 55 97 79 84 88 88 91 91 91 91 91 108 108 108 108 125 Greatest Overweight (x) 16 | 3 4 2 5 5 4 5 5 4 4 1 1 1 16 . 1 . . . . . . . . 1 . . 1 10 Average Overweight (x) . | . 2 1 1 2 3 4 4 4 1 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 14 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 30 22 22 22 22 Average Capacity 17 | 5 11 13 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 22 22 22 22 21 Most Carried 24 | 4 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 18 18 18 24 22 22 22 22 Average Carried 16 | 2 11 12 15 15 16 15 16 16 15 16 15 15 15 15 15 15 15 16 16 17 18 18 18 21 21 21 21 21 Final Capacity 22 | 6 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 22 22 22 22 10 Final Carried 22 | 4 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 18 18 18 22 22 22 22 10 Class Distribution -------------------- 23% | Messiah-Sprinter 22% | Messiah-Mutant 19% | Scavenger-Mutant 17% | Hacker-Mutant 13% | Mutant 4% | Messiah-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Testing Messiah-Sprinter | -2/Research Messiah-Sprinter | -2/Quarantine Messiah-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 5568 | 198 456 431 883 434 97 20 . 10 225 45 4 101 172 353 55 87 13 120 190 . . . 70 320 320 50 238 676 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13408 | . 636 689 2488 426 115 272 . . 1118 208 13 . 36 1047 98 59 . 55 607 . . . 74 973 997 230 420 2847 Parts 693 | . 54 52 141 26 7 3 . . 43 5 3 . 5 37 10 4 . 3 30 . . . 5 38 50 6 27 144 Haulers Intercepted 17 | . 1 . 6 1 . . . . 1 . . . . 4 . . . . 2 . . . . . . 1 . 1 Recyclers Shooed 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 5 6 . 1 . . 11 . 7 . 3 3 3 2 . . . . 4 . . . . . Prevented 24 | . . . . . . 2 . . . 7 . . 5 . . . 8 1 . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 187 | . 17 14 43 8 4 2 . . 6 3 2 . 5 10 4 1 . . 4 . . . 1 11 15 1 5 31 Melee 76 | . . . 1 . . . . . 5 . . . 1 9 . 1 . . 4 . . . 1 6 14 1 5 28 Guns 41 | . 13 9 18 1 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 36 | . 4 3 20 7 1 1 . . . . . . . . . . . . . . . . . . . . . . AOE 28 | . . 2 4 . 3 . . . . 1 2 . 4 . 4 . . . . . . . . 5 . . . 3 Classes Destroyed 15 | . 6 2 1 3 . 1 . . . . . . . 1 1 . . . . . . . . . . . . . Worker 12 | . 1 3 4 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Builder 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Tunneler 4 | . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . Hauler 17 | . 1 . 6 1 . . . . 1 . . . . 4 . . . . 2 . . . . . . 1 . 1 Recycler 11 | . . 1 1 . . . . . 5 . . . . . . . . . . . . . . 2 . . . 2 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 9 | . 1 . 2 . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 1 Watcher 30 | . 1 1 5 1 . . . . 3 . . . . 2 . . . . 3 . . . . 2 2 1 . 9 Swarmer 55 | . 6 4 12 . 3 . . . 3 . 2 . 5 4 4 . . . . . . . . 5 4 . . 3 Grunt 57 | . 11 5 19 4 . . . . 1 3 . . . 2 . . . . . . . . 1 . 2 1 3 5 Duelist 4 | . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . 5 9 1 . . . . . . . . . 1 . . . . 2 . . . . 4 . . . 2 Hunter 12 | . . . . 1 1 1 . . 1 . . . . . . . . . . . . . . . 2 . . 6 Programmer 34 | . . . . 2 . . . . 1 . . . . 3 . 1 . . 2 . . . . 2 6 . 2 15 Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 5 | . . . . . 2 2 . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Best Kill Streak 7 | . 3 3 7 2 4 1 . . 4 2 2 . 4 4 4 1 . 1 4 . . . 1 6 3 3 3 7 Combat Bots Only 7 | . 3 3 7 2 4 1 . . 3 2 2 . 4 4 4 1 . . 3 . . . 1 5 3 1 3 5 Max Kills in Single Turn 3 | . 1 2 3 1 2 1 . . 1 1 1 . 2 1 3 1 . 1 1 . . . 1 2 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 3 . 2 . . . . 1 1 . 2 . 3 . . . . . . . . 2 . . . 2 Melee 1 | . . . 1 . . . . . 1 . . . 1 1 . 1 . . 1 . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 13900 | . 518 535 2676 348 111 . . 30 552 86 61 . 142 796 29 93 22 . 135 . . . . 623 689 26 193 6235 Core 2663 | . 117 49 294 47 14 . . . 60 20 . . 18 114 13 . . . . . . . . 122 132 26 34 1603 Absorbed by Shields 25 | . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 53 87 46 . . . . 91 . . . . 88 . . . . 87 . . . . 100 . 80 . 95 . Volleys Fired 353 | . 67 39 158 30 7 15 . . 12 5 3 . 4 . 2 . . . . . . . . 4 . . 2 5 Largest 2 | . 2 2 2 2 1 2 . . 2 2 1 . 1 . 1 . . . . . . . . 1 . . 1 1 Hottest 138 | . 80 91 137 126 69 138 . . 138 108 43 . 43 . 43 . . . . . . . . 46 . . 90 90 Shots Fired 646 | . 134 76 314 54 7 17 . . 14 10 3 . 4 . 2 . . . . . . . . 4 . . 2 5 Gun 372 | . 120 65 166 21 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 246 | . 14 9 145 33 4 17 . . 14 5 . . . . . . . . . . . . . . . . 2 3 Launcher 28 | . . 2 3 . 3 . . . . 5 3 . 4 . 2 . . . . . . . . 4 . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 325 | . 120 37 124 44 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 155 | . 14 27 114 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 23 | . . 2 3 . 3 . . . . . 3 . 4 . 2 . . . . . . . . 4 . . . 2 Electromagnetic 138 | . . 10 73 10 4 17 . . 14 10 . . . . . . . . . . . . . . . . . . Phasic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Robot Hit Streak 18 | . 10 11 11 12 2 6 . . 8 18 . . 2 . 1 . . . . . . . . 3 . . . 4 Robot Miss Streak 6 | . 6 2 6 2 3 2 . . 2 . 1 . 1 . 1 . . . . . . . . 2 . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 760 | . 86 47 197 44 6 17 . . 41 10 . . 3 56 3 6 . 3 31 . . . 1 26 58 7 15 103 Core Hits 360 | . 34 29 86 19 7 6 . . 21 5 6 . 7 18 5 2 . 2 12 . . . 1 25 20 4 8 43 Critical Hits 50 | . 1 . 13 1 . . . . 1 . . . . . . 1 . . . . . . . 1 2 . 3 27 Critical Kills 23 | . 1 . 4 1 . . . . . . . . . . . 1 . . . . . . . . 1 . 3 12 Critical Parts Destroyed 25 | . . . 8 . . . . . 1 . . . . . . . . . . . . . . . 1 . . 15 Melee Attacks 818 | . . . . 6 2 4 . 5 64 25 1 . 27 131 5 15 17 12 62 . . . 10 69 99 21 47 196 Impact 114 | . . . . . . 1 . . . . . . 4 20 . . . . . . . . . 10 22 4 10 43 Slashing 433 | . . . . 6 2 3 . 4 25 18 1 . 20 50 4 7 13 9 24 . . . 7 35 32 9 16 148 Piercing 271 | . . . . . . . . 1 39 7 . . 3 61 1 8 4 3 38 . . . 3 24 45 8 21 5 Sneak Attacks 68 | . . . . 1 2 3 . . 10 . . . . 12 2 . . 3 10 . . . 1 5 1 1 1 16 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . . 1 4 Follow-up Attacks 77 | . . . . . . . . . 3 . . . . 19 . 2 . . 9 . . . . 6 19 3 4 12 Damage Inflicted 37099 | . 868 854 4519 1382 535 702 . . 1842 459 191 . 508 3073 576 269 . 449 2485 . . . 122 2257 2662 586 974 11786 Guns 3108 | . 727 558 1544 279 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4722 | . 141 152 2602 844 91 388 . . 363 141 . . . . . . . . . . . . . . . . . . Explosions 3257 | . . 144 357 50 262 . . . . 318 191 . 470 . 364 . . . . . . . . 693 . . . 408 Melee 25996 | . . . . 209 182 314 . . 1479 . . . 38 3073 212 269 . 449 2485 . . . 122 1564 2662 586 974 11378 Ramming 16 | . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2866 | . 727 279 974 886 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2143 | . 141 418 1534 50 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2823 | . . 78 357 . 262 . . . . . 191 . 470 . 364 . . . . . . . . 693 . . . 408 Electromagnetic 3255 | . . 79 1638 237 91 388 . . 363 459 . . . . . . . . . . . . . . . . . . Impact 2725 | . . . . . . . . . . . . . . 727 . . . . . . . . . 244 497 132 102 1023 Slashing 15418 | . . . . 209 182 314 . . 475 . . . . 849 212 43 . 449 738 . . . . 435 947 58 152 10355 Piercing 7853 | . . . . . . . . . 1004 . . . 38 1497 . 226 . . 1747 . . . 122 885 1218 396 720 . Highest Corruption 13 | . . . . 1 1 . . . 1 . . . . 2 2 2 3 . . . . . . 1 1 . 1 13 Average Corruption 1 | . . . . 1 1 . . . 1 . . . . 1 1 1 2 . . . . . . 1 1 . 1 3 Corruption Purged 13 | . . . . . 1 . . . 1 . . . . 3 1 . . . . . . . . 1 1 . . 5 Effects 37 | . . . . 1 . . . . . . . . . 10 5 3 . . . . . . . 1 1 . 1 15 Message Errors 7 | . . . . . . . . . . . . . . 2 3 . . . . . . . . 1 . . 1 . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Flow Errors 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . 1 . . . . . . . . . 2 1 2 . . . . . . . . . . . 3 Targeting Errors 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5250 | . . 16 111 223 81 180 . . 201 25 22 . 33 523 55 46 . 62 655 . . . . 267 371 176 86 2117 Projectiles 185 | . . . 76 72 . 37 . . . . . . . . . . . . . . . . . . . . . . Explosions 190 | . . 16 35 15 . . . . . 25 22 . 33 . . . . . . . . . . 28 . . . 16 Melee 4875 | . . . . 136 81 143 . . 201 . . . . 523 55 46 . 62 655 . . . . 239 371 176 86 2101 Knockbacks 18 | . . . . 5 . . . . . . . . . 5 . . . . . . . . . . 3 1 . 4 Impact 13 | . . . . . . . . . . . . . . 5 . . . . . . . . . . 3 1 . 4 Kinetic 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 92 | . . 36 24 . . . . . . . . . 32 . . . . . . . . . . . . . . . Shots 3 | . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 220 | . 220 186 56 6 96 144 . . 96 45 . . . 105 44 126 1 . 5 . . . . . 28 15 11 156 Average Temperature 29 | . 47 47 18 3 49 59 . . 27 20 . . . 60 22 66 1 . 3 . . . . . 6 5 3 25 Received Heat Transfer 1878 | . 210 153 936 129 . . . . 51 36 . . 12 72 . . 9 . 18 . . . . 63 33 9 18 129 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . Parts Fried 37 | . . . 10 1 . 3 . . 3 3 . . . 2 . . . . . . . . . 4 5 . . 6 Impact Corruptions 31 | . . . . . . . . . . . . . . 13 . . . . . . . . . 4 4 . . 10 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4207 | . 296 864 2997 50 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 1025 | . 270 382 422 750 . . . . 488 . . . . 255 . . . . 330 . . . . 265 346 235 389 1025 Average Influence 227 | . 81 208 220 487 . . . . 109 . . . . 118 . . . . 104 . . . . 147 222 198 249 446 Maximum Alert Level 3 | . 1 1 2 3 . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 1 1 3 Low Security (%) 55 | 100 91 46 45 7 . . . . 95 . . . . 95 . . . . 93 . . . . 62 45 43 23 14 Level 1 32 | . 8 53 46 27 . . . . 1 . . . . 4 . . . . 6 . . . . 37 54 56 76 45 Level 2 6 | . . . 7 54 . . . . 2 . . . . . . . . . . . . . . . . . . 11 Level 3 5 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . 27 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 6 . 4 3 . . . . 6 . . . . 7 . . . . 2 . . . . 3 4 3 2 13 Investigation 14 | . 4 . . . . . . . 2 . . . . 2 . . . . . . . . . 1 1 2 1 1 Extermination 17 | . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 2 2 . 1 5 Reinforcement 13 | . 2 . 3 . . . . . 2 . . . . . . . . . 1 . . . . . 1 1 . 3 Assault 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 7 | . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 13 | . 2 . 4 . . . . . . . . . . . . . 3 . . . . . . . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 356 | . 31 21 68 22 3 4 . 1 16 8 1 . 11 28 6 1 1 1 6 . 4 . . 13 22 2 8 78 Peak Tracking Total 12 | . 6 4 7 5 3 3 . 1 3 4 2 . 4 5 7 1 1 2 3 . 4 . . 5 4 2 2 12 Tactical Retreats 47 | . 2 2 9 7 . . . . 2 3 . . 2 1 1 . . 1 . . 2 . . . 3 1 . 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 11 | . 2 . . . . . . . 4 . . . . 1 . . . . . . . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 1 . . 2 . . . . . 5 2 . . . . 2 . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 25 | . . . 5 1 . . . . . . . . . . . . . . 4 . . . . . 4 1 6 4 Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Garrison Access 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 60 | . 7 6 9 5 . . 3 . 8 . 2 . . 2 . . 5 . 1 . . 4 . . 3 . 1 4 Terminals 27 | . 7 5 8 4 . . . . 3 . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . 1 . . . . 4 . . . . . . . . . 1 . . . . . 1 . . . Repair Stations 4 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 6 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 Total Hacks 197 | . 21 20 26 14 . . 18 . 28 . 8 . . 5 . . 11 . 2 . . 17 . . 11 . 1 15 Successful 124 | . 8 11 12 6 . . 18 . 17 . 8 . . 2 . . 11 . 2 . . 17 . . 6 . 1 5 Failed 72 | . 13 9 14 8 . . . . 10 . . . . 3 . . . . . . . . . . 5 . . 10 Catastrophic 8 | . 1 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 203 | . 9 9 20 5 . . . . 8 . . . . 9 . . 1 . 17 . . . . 31 32 7 31 24 Terminals 90 | . 21 18 25 13 . . . . 13 . . . . . . . . . . . . . . . . . . . Fabricators 19 | . . . . 1 . . . . 13 . . . . . . . . . 2 . . . . . 3 . . . Repair Stations 14 | . . 2 . . . . . . 2 . . . . 3 . . . . . . . . . . . . . 7 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Garrison Access 12 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 1 8 Terminal Hacks 82 | . 7 5 6 4 . . 18 . 6 . 8 . . . . . 11 . . . . 17 . . . . . . Record 27 | . . . . . . . 11 . . . 7 . . . . . 4 . . . . 5 . . . . . . Part Schematic 11 | . . . . 1 . . 4 . 2 . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 16 | . . 2 1 . . . 3 . 1 . . . . . . . 5 . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . 1 . . . . 8 . . . . . . . . . 2 . . . . . 2 . . . Load Schematic 6 | . . . . . . . . . 4 . . . . . . . . . 1 . . . . . 1 . . . Build 7 | . . . . 1 . . . . 4 . . . . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 9 | . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 4 Scan Component 5 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 Repair 4 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Seal Access 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 31 | . 4 10 11 2 . . . . 4 . . . . . . . . . . . . . . . . . . . Terminals 13 | . 1 4 5 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Track 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 3 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 6 8 5 . . . . 7 . . . . 2 . . . . . . . . . . 3 . . 4 Full Trace Events 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . . . . . . 3 . . . . 4 5 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 85 | . . . . 1 . . 4 . 2 . . . . . . . . . . . . 4 . 8 2 . 41 23 Parts Built 9 | . . . . 2 . . . . 5 . . . . . . . . . 1 . . . . . 1 . . . Matter 1469 | . . . . 212 . . . . 738 . . . . . . . . . 168 . . . . . 351 . . . Time 341 | . . . . 53 . . . . 184 . . . . . . . . . 42 . . . . . 62 . . . Total Part Build Rating 45 | . . . . 12 . . . . 22 . . . . . . . . . 4 . . . . . 7 . . . Parts Repaired 4 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Time 120 | . . 32 . . . . . . . . . . . 35 . . . . . . . . . . . . . 53 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 33 | . . 1 . . . . . 1 . . . 8 . 4 . . . . 5 . . . . 5 . 3 3 3 Largest Group 8 | . . 1 . . . . . 1 1 . . 8 7 3 . . . . 3 1 1 . . 4 4 3 3 3 Highest-Rated Group 412 | . . 10 . . . . . 94 87 . . 289 258 210 . . . . 210 70 70 . . 412 412 274 244 163 Highest-Rated Ally 163 | . . 10 . . . . . 94 87 . . 42 42 70 . . . . 70 70 70 . . 103 103 122 122 163 Zionite Dispatches 13 | . . . . . . . . . . . . . . 2 . . . . 4 . . . . 3 . 2 . 2 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 7 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 2 . . DROP 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 200 | . . . . . . . . 6 19 . . . 51 30 . . . . 16 . 4 . . . 18 . 14 42 Total Damage 8151 | . . . . . . . . 344 741 . . . 1288 693 . . . . 698 . 256 . . . 1394 . 1056 1681 Kills 35 | . . . . . . . . 1 7 . . . 7 4 . . . . 4 . 1 . . . 3 . 1 7 Allies Corrupted 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . . . . 2 1 . . . 2 1 1 1 . . 2 . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 6 8 . 9 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 19595 | 65 1039 894 1972 845 501 511 111 379 1534 851 544 1043 744 1431 149 180 317 221 778 145 132 59 292 917 963 178 588 2212 Spaces Moved 19191 | 46 655 575 1141 530 349 314 76 217 859 563 376 915 582 1493 346 276 622 289 1180 334 371 137 435 1338 1281 332 801 2758 Core 13 | 11 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Treads 3 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 7182 | 34 655 575 1141 528 349 314 76 217 859 563 376 915 580 . . . . . . . . . . . . . . . Hover 11993 | . . . . . . . . . . . . . 1 1493 346 276 622 289 1180 334 371 137 435 1338 1281 332 801 2757 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 100 100 100 110 110 140 140 140 100 100 100 100 40 34 34 35 34 34 32 34 34 34 34 30 30 30 30 27 Average Speed 62 | 101 116 101 108 115 135 142 145 140 110 100 100 100 97 36 35 36 35 34 32 34 34 34 34 30 30 30 30 33 Slowest Speed 850 | 200 120 110 130 240 140 150 150 140 140 100 100 100 850 50 92 38 36 34 38 34 34 34 34 80 30 30 80 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 97 53 68 17 62 55 68 35 23 60 51 86 72 31 59 55 91 41 25 58 57 60 75 37 84 12 71 59 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 11 | . . . . . . . 1 . . . . 1 . . . . . . . . . 3 . 4 . . 2 . Known Exits Taken 22 | . 1 . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . 3 2 . 1 . 3 3 3 1 . 2 1 . 1 . 3 1 . 3 . . . . . Spaces Dug 259 | . . . . 2 . . . 4 16 18 1 . 20 40 2 4 13 6 15 . . . 7 28 12 6 11 54 Terrain Destroyed 551 | . . 20 21 13 29 . . 4 16 18 53 . 70 40 28 4 13 6 15 . . . 7 62 12 6 11 103 Melee 259 | . . . . 2 . . . 4 16 18 1 . 20 40 2 4 13 6 15 . . . 7 28 12 6 11 54 Projectile 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . AOE 284 | . . 20 21 3 29 . . . . . 52 . 50 . 26 . . . . . . . . 34 . . . 49 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 25516 | 61 817 827 1579 705 363 354 76 288 1340 805 539 1045 730 2259 363 341 704 396 1533 364 376 149 571 1793 1799 396 1112 3831 Wait 4432 | 6 48 130 170 76 . 19 . 64 361 218 155 117 88 578 1 52 33 99 265 30 6 . 125 348 389 26 218 810 Move 19163 | 45 654 574 1140 529 348 313 75 216 858 562 375 914 581 1492 345 275 621 288 1179 333 370 136 434 1337 1280 331 800 2758 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 170 | 4 13 17 18 17 . 1 . 2 8 . 1 4 5 18 1 1 7 . 7 1 . 2 . 17 6 4 8 8 Fast Attach 152 | 6 4 7 10 8 . 1 . . 9 . . 1 8 18 3 . 9 . 6 . . 5 1 4 18 5 14 15 Attach 58 | . . 2 10 4 . . . . 1 . . . 3 8 . 2 . . 6 . . . . 5 . 2 2 13 Detach 13 | . . . 1 . . . . . . . . . . 1 . . . . 4 . . . . . 1 1 . 5 Swap 206 | . 12 23 31 9 6 1 1 . 14 2 2 3 5 9 3 1 4 . 7 . . . 1 14 13 4 8 33 Drop 341 | . 19 35 39 26 . 1 . 2 15 . 2 6 15 35 4 . 17 . 15 . . 6 2 13 27 9 26 27 Fire 353 | . 67 39 158 30 7 15 . . 12 5 3 . 4 . 2 . . . . . . . . 4 . . 2 5 Melee 620 | . . . . 6 2 3 . 4 56 18 1 . 21 100 4 10 13 9 44 . . . 8 51 65 14 34 157 Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / [*Com]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 14) 334 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 5) 711 | -10/Materials | Discovered new exit (range 16) 914 | -10/Materials | Discovered new exit (range 15) 1058 | -10/Materials | Discovered new exit (range 10) 1069 | -10/Materials | Identified exit to Materials 1105 | -10/Materials | Entered another Materials area 1105 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -9/Materials | Discovered new exit (range 16) 1479 | -9/Materials | Build established: Scavenger-Mutant 1888 | -9/Materials | Repaired Hvy. Assault Rifle 1961 | -9/Materials | Discovered new exit (range 16) 1999 | -9/Materials | Entered another Materials area 1999 | -8/Materials | Evolved 2 slots: Utility x2 2120 | -8/Materials | Destroyed 7 combat bots 2127 | -8/Materials | Garrison activated, responded to threat 2586 | -8/Materials | Discovered new exit (range 6) 3212 | -8/Materials | Discovered new exit (range 4) 3777 | -8/Materials | Discovered new exit (range 5) 3855 | -8/Materials | Core integrity fell below 50% 3971 | -8/Materials | Entered Factory 3971 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4123 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 4238 | -7/Factory | Identified exit to Storage 4238 | -7/Factory | Identified exit to Lower Caves 4269 | -7/Factory | Local fabrication network quarantined 4365 | -7/Factory | Discovered new exit (range 9) 4771 | -7/Factory | First assault squad dispatched 4816 | -7/Factory | Entered Lower Caves 5051 | -7/Lower Caves | Learned Factory garrison access intel 5085 | -7/Lower Caves | Identified exit to Lower Caves 5128 | -7/Lower Caves | Build established: Mutant 5317 | -7/Lower Caves | Entered another Lower Caves area 5368 | -7/Lower Caves | Discovered new exit (range 11) 5387 | -7/Lower Caves | Encountered a Warlord checkpoint 5804 | -7/Lower Caves | Discovered new exit (range 16) 5828 | -7/Lower Caves | Entered Data Miner 5828 | -7/Data Miner | Discovered new exit (range 6) 5857 | -7/Data Miner | Met Data Miner 5882 | -7/Data Miner | Learned location of Section 7 (-2) 5882 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5908 | -7/Data Miner | Received God Mode back door access code from Data Miner 5939 | -7/Data Miner | Entered Proximity Caves 6183 | -6/Proximity Caves | Escorted by Enhanced Grunt 6272 | -6/Proximity Caves | Discovered new exit (range 5) 6318 | -6/Proximity Caves | Entered Factory 6318 | -6/Factory | Accompanied by 1 ally 6318 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6319 | -6/Factory | Identified exit to Lower Caves 6320 | -6/Factory | Loaded intel: 4 garrison access locations 6432 | -6/Factory | Discovered exit to Lower Caves (range 12) 6621 | -6/Factory | Build established: Hacker-Mutant 6889 | -6/Factory | Central database locked down 6908 | -6/Factory | Incoming investigation squad redirected 7466 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 7544 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 7687 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7749 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7810 | -6/Factory | Local fabrication network quarantined 7852 | -6/Factory | Entered Lower Caves 7868 | -6/Lower Caves | Learned Factory stockpile data 8001 | -6/Lower Caves | Spotted B-75 Beast 8026 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8093 | -6/Lower Caves | Encountered a Warlord checkpoint 8241 | -6/Lower Caves | Learned Factory security intel 8698 | -6/Lower Caves | Discovered new exit (range 8) 8702 | -6/Lower Caves | Identified exit to Lower Caves 8703 | -6/Lower Caves | Entered another Lower Caves area 8980 | -6/Lower Caves | Learned Research trap positions 8980 | -6/Lower Caves | Learned Research stockpile data 8980 | -6/Lower Caves | Learned Research security intel 8980 | -6/Lower Caves | Learned Extension terminal intel 8980 | -6/Lower Caves | Learned Armory garrison access intel 9048 | -6/Lower Caves | Learned location of 1 exit from Factory 9234 | -6/Lower Caves | Discovered new exit (range 14) 9246 | -6/Lower Caves | Identified exit to Zion 9247 | -6/Lower Caves | Entered Zion 9475 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9642 | -6/Zion | Imprinted 9644 | -6/Zion | Declared Zion's savior 9933 | -6/Zion | Build established: Messiah-Mutant 10023 | -6/Zion | Discovered new exit (range 12) 10132 | -6/Zion | Gained Derelict followers 10236 | -6/Zion | Identified exit to Proximity Caves 10290 | -6/Zion | Entered Proximity Caves 10290 | -5/Proximity Caves | Accompanied by 8 allies 10563 | -5/Proximity Caves | Learned Factory emergency access door positions 11018 | -5/Proximity Caves | Spotted B-75 Beast 11024 | -5/Proximity Caves | Discovered new exit (range 10) 11033 | -5/Proximity Caves | Identified exit to Factory 11034 | -5/Proximity Caves | Entered Factory 11034 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11035 | -5/Factory | Identified exit to Upper Caves 11036 | -5/Factory | Identified exit to Factory 11535 | -5/Factory | Retrieved Zion intel report: Branch Access 11536 | -5/Factory | Zion Kinetic Resupply teleported in 11646 | -5/Factory | Spotted B-75 Beast 11653 | -5/Factory | Zion Light squad teleported in 11946 | -5/Factory | Garrison activated, responded to threat 11955 | -5/Factory | Found Prototype Protection 11955 | -5/Factory | Identified Zio. Weapon Casing 12236 | -5/Factory | Repaired Cld. Airjet? 12388 | -5/Factory | Discovered exit to Factory (range 16) 12465 | -5/Factory | Entered Upper Caves 12612 | -5/Upper Caves | Discovered new exit (range 8) 12614 | -5/Upper Caves | Identified exit to Upper Caves 12614 | -5/Upper Caves | Entered another Upper Caves area 12646 | -5/Upper Caves | Discovered exit to Factory (range 6) 12649 | -5/Upper Caves | Learned Factory terminal intel 12772 | -5/Upper Caves | Spotted B-75 Beast 12788 | -5/Upper Caves | Discovered new exit (range 15) 12793 | -5/Upper Caves | Identified exit to Warlord 12794 | -5/Upper Caves | Entered Warlord 12806 | -5/Warlord | System corruption cleaned by Quarantine Array 12883 | -5/Warlord | Learned 4 Armory zone layouts 12883 | -5/Warlord | Learned 4 Quarantine zone layouts 12883 | -5/Warlord | Learned Factory repair station intel 12883 | -5/Warlord | Learned Research scanalyzer intel 12909 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12918 | -5/Warlord | Rebuked by Warlord 12922 | -5/Warlord | Opened Warlord's prototype stash 12929 | -5/Warlord | Found Prototype Hackware 12936 | -5/Warlord | Found Prototype Device 12936 | -5/Warlord | Identified Exp. Phase Shifter 12943 | -5/Warlord | Warlord's base attacked by MAIN.C 12947 | -5/Warlord | Found Prototype Reactor 13007 | -5/Warlord | Found Prototype Piercing Weapon 13007 | -5/Warlord | Identified Vortex Lance 13015 | -5/Warlord | Found Vortex Lance 13059 | -5/Warlord | Opened side exit 13107 | -5/Warlord | Discovered new exit (range 7) 13111 | -5/Warlord | Identified exit to Proximity Caves 13111 | -5/Warlord | Entered Proximity Caves 13327 | -4/Proximity Caves | Discovered exit to Factory (range 15) 13332 | -4/Proximity Caves | Entered Factory 13332 | -4/Factory | Evolved 2 slots: Utility x2 13333 | -4/Factory | Loaded intel: 19 terminal locations 13334 | -4/Factory | Loaded intel: 6 repair station locations 13335 | -4/Factory | Identified System Mapper 13468 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 13469 | -4/Factory | Zion Recon squad teleported in 13471 | -4/Factory | Discovered new exit (range 4) 13472 | -4/Factory | Identified exit to Upper Caves 13546 | -4/Factory | Fabricated Lrn. Sensor Array (x1) 13633 | -4/Factory | Build established: Messiah-Sprinter 13699 | -4/Factory | Retrieved Zion intel report: Trap Installations 13700 | -4/Factory | Zion Explosive Resupply teleported in 13884 | -4/Factory | Zion Hacker squad teleported in 13985 | -4/Factory | Zion Heavy Resupply teleported in 14110 | -4/Factory | Entered Upper Caves 14110 | -4/Upper Caves | Accompanied by 1 ally 14190 | -4/Upper Caves | Learned Research garrison access intel 14249 | -4/Upper Caves | Discovered new exit (range 9) 14251 | -4/Upper Caves | Identified exit to Upper Caves 14255 | -4/Upper Caves | Entered another Upper Caves area 14255 | -4/Upper Caves | Accompanied by 1 ally 14260 | -4/Upper Caves | Ambushed by wild Derelicts 14260 | -4/Upper Caves | Discovered new exit (range 12) 14280 | -4/Upper Caves | Build established: Messiah-Mutant 14382 | -4/Upper Caves | Discovered new exit (range 15) 14387 | -4/Upper Caves | Identified exit to Zhirov 14387 | -4/Upper Caves | Entered Zhirov 14387 | -4/Zhirov | Discovered new exit (range 3) 14394 | -4/Zhirov | Met Zhirov 14401 | -4/Zhirov | Learned location of Quarantine (-2) 14401 | -4/Zhirov | Learned location of Testing (-3) 14401 | -4/Zhirov | Learned location of Command (-1) 14403 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14409 | -4/Zhirov | Found Alien Artifact 14409 | -4/Zhirov | Identified Integrated Reactor 14409 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 14418 | -4/Zhirov | Found Alien Artifact 14446 | -4/Zhirov | Identified exit to Proximity Caves 14446 | -4/Zhirov | Entered Proximity Caves 14734 | -3/Proximity Caves | Discovered new exit (range 12) 14738 | -3/Proximity Caves | Identified exit to Research 14738 | -3/Proximity Caves | Entered Research 14738 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14739 | -3/Research | Loaded intel: 78 trap records 14742 | -3/Research | Loaded intel: 6 scanalyzer locations 14743 | -3/Research | Loaded intel: 4 garrison access locations 14848 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 14849 | -3/Research | Zion Melee Resupply teleported in 14856 | -3/Research | Incoming investigation squad redirected 14951 | -3/Research | Found Adv. Powered Armor 14958 | -3/Research | Discovered new exit (range 12) 14980 | -3/Research | Identified exit to Research 15012 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15043 | -3/Research | Build established: Messiah-Sprinter 15168 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 15201 | -3/Research | Found Gamma Bomb Array 15256 | -3/Research | Retrieved Zion intel report: Branch Access 15256 | -3/Research | Identified exit to Armory 15256 | -3/Research | Identified exit to Testing 15383 | -3/Research | Retrieved Zion intel report: Unaware Schematics 15384 | -3/Research | Zion Heavy squad teleported in 15623 | -3/Research | Retrieved Zion intel report: Component Stockpiles 15624 | -3/Research | Zion Heavy squad teleported in 15655 | -3/Research | Entered Testing 15655 | -3/Testing | Accompanied by 4 allies 15807 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 15837 | -3/Testing | Spotted PL-K2P7OP85EQ 15872 | -3/Testing | Destroyed PL-K2P7OP85EQ 15884 | -3/Testing | Found Prototype Protection 15884 | -3/Testing | Identified Zio. Heavy Carapace 16007 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 16024 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16030 | -3/Testing | Retrieved Zion intel report: Emergency Access 16034 | -3/Testing | Retrieved Zion intel report: Main Access 16182 | -3/Testing | Fabricated Exp. Hacking Suite (x1) 16190 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16312 | -3/Testing | Found Prototype Device 16312 | -3/Testing | Identified Exp. Hardlight Generator 16384 | -3/Testing | Found Enh. Force Lance 16576 | -3/Testing | Spotted PD-WQZD7XPC8V 16585 | -3/Testing | Retrieved Zion intel report: Active Garrisons 16596 | -3/Testing | Retrieved Zion intel report: Branch Access 16608 | -3/Testing | Found Lgt. Regenerative Plating 16618 | -3/Testing | Entered Research 16618 | -2/Research | Evolved 2 slots: Utility x2 16677 | -2/Research | Incoming investigation squad redirected 16742 | -2/Research | Zion Zionite Resupply teleported in 16745 | -2/Research | Found Prototype Energy Cannon 16745 | -2/Research | Identified Zio. Alpha Cannon 16785 | -2/Research | Discovered new exit (range 15) 16790 | -2/Research | Zion Heavy squad teleported in 16791 | -2/Research | Identified exit to Quarantine 16796 | -2/Research | Entered Quarantine 16796 | -2/Quarantine | Accompanied by 2 allies 16812 | -2/Quarantine | Incoming investigation squad redirected 16820 | -2/Quarantine | Cryocooling Duct disabled 16835 | -2/Quarantine | Ambient heat levels rising (+20) 16835 | -2/Quarantine | Non-combat units ordered to evacuate 16870 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 16873 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 16875 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 16885 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 16894 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 16934 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17037 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17084 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 17091 | -2/Quarantine | Spotted Alpha 7 17110 | -2/Quarantine | Allies destroyed Alpha 7 17117 | -2/Quarantine | Found Prototype Device 17117 | -2/Quarantine | Identified Exp. ECM Suite 17151 | -2/Quarantine | Found Alien Launcher 17208 | -2/Quarantine | Found Alien Impact Weapon 17230 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 17239 | -2/Quarantine | Found Alien Artifact 17329 | -2/Quarantine | Identified Vortex Chain Reactor 17358 | -2/Quarantine | Found Alien Slashing Weapon 17358 | -2/Quarantine | Identified Sigix Broadsword 17373 | -2/Quarantine | Allied Derelicts emerged from ambush trap array 17375 | -2/Quarantine | Discovered new exit (range 3) 17376 | -2/Quarantine | Identified exit to Access 17384 | -2/Quarantine | Entered Access 17384 | -1/Access | Accompanied by 3 allies 17384 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17429 | -1/Access | Incoming investigation squad redirected 17500 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17615 | -1/Access | Found Prototype Processor 17615 | -1/Access | Identified Exp. Target Analyzer 17634 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17635 | -1/Access | Zion Hacker squad teleported in 17965 | -1/Access | Energy Cycler disabled 18059 | -1/Access | Retrieved Zion intel report: Active Garrisons 18060 | -1/Access | Discovered new exit (range 5) 18061 | -1/Access | Identified exit to Surface 18132 | -1/Access | Repaired Nanoactuators 18155 | -1/Access | Repaired Lrn. Sensor Array 18679 | -1/Access | Retrieved Zion intel report: Component Schematics 18758 | -1/Access | Lost 3 parts (3n) 18849 | -1/Access | Retrieved Zion intel report: Trap Installations 18850 | -1/Access | Zion hero teleported in (P1-3CE) 18966 | -1/Access | Terminal network hard line cut 19009 | -1/Access | Build established: Messiah-Gladiator 19384 | -1/Access | First assault squad dispatched 19389 | -1/Access | Garrison activated, responded to threat 19447 | -1/Access | Incoming assault squad redirected 19516 | -1/Access | Spotted B-99 Colossus 19562 | -1/Access | System corruption reached 10% 19581 | -1/Access | Spotted B-99 Colossus 19582 | -1/Access | Spotted B-99 Colossus 19583 | -1/Access | Core integrity fell below 50% 19590 | -1/Access | Core integrity fell below 20% 19595 | -1/Access | Discovered new exit (range 5) 19596 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 19588_ Sealed Heavy Doors breached. 19589_ Knocked back. 19589_ Slug penetrates Wall. 19589_ Penetrated by Slug. 19589_ Knocked back. 19589_ Lrg. Storage Unit destroyed. 19589_ Knocked back. 19589_ Penetrated by Slug. 19589_ Slug penetrates B-99 Colossus. 19589_ Penetrated by Slug. 19589_ Slug penetrates B-99 Colossus. 19589_ Penetrated by Slug. 19589_ Enh. Force Lance destroyed. 19589_ Slug penetrates Wall. 19591_ Penetrated by Slug. 19594_ Slug penetrates Sealed Heavy Doors. Sealed Heavy Doors opened remotely. 19595_ EXIT=FOUND 19596_ Lrg. Storage Unit destroyed. 19596_ Slug penetrates Reinforced Barrier. 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Signal Interpreter | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Lrn. Sensor Array | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Prc. Phase Gun | -3/Research | Z-intel Mni. Fusion Reactor | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Exp. Reclamation Unit | -3/Research | Z-intel Adv. Micro-nuke Launcher | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Exp. Hacking Suite | -3/Research | Z-intel Plasma Lance | -3/Testing | Scanalyzed Cld. Antigrav System | -3/Testing | Scanalyzed Med. Storage Unit | -2/Quarantine | Z-intel Com. HERF Cannon | -2/Quarantine | Z-intel Imp. Stasis Canceller | -2/Quarantine | Z-intel Imp. Phase Shifter | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Imp. Force Field | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -2/Quarantine | Z-intel Matter Neutralizer | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Fusion Bomb Launcher | -2/Quarantine | Z-intel Gyrokinetic Inverter | -2/Quarantine | Z-intel Chainsword | -2/Quarantine | Z-intel Smartbomb Launcher | -2/Quarantine | Z-intel Great Axe | -2/Quarantine | Z-intel Particle Charger | -2/Quarantine | Z-intel Imp. Heavy Treads | -2/Quarantine | Z-intel Antigrav System | -2/Quarantine | Z-intel Dispersion Rifle | -2/Quarantine | Z-intel Antigrav Array | -2/Quarantine | Z-intel EM Shield | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Hacking Suite | -2/Quarantine | Z-intel Imp. Power Shielding | -2/Quarantine | Z-intel Antimissile System | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Lrn. Tractor Beam | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Triangulator | -2/Quarantine | Z-intel Imp. Thermal Generator | -2/Quarantine | Z-intel Dynamic Insulation System | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Hyp. Railgun | -2/Quarantine | Z-intel Remote Datajack | -2/Quarantine | Z-intel Lgt. Particle Reactor | -2/Quarantine | Z-intel Adv. Field Recycling Unit | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Launcher Loader | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel Exp. Biometal Leg | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Thermal Barrier | -1/Access | Z-intel Inertial Stasis Machine | -1/Access | Z-intel Plasma Sword | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel System Purifier | -1/Access | Z-intel Adv. Power Amplifier | -1/Access | Z-intel Cld. Q-thruster | -1/Access | Z-intel Beam Splitter | -1/Access | Z-intel Lrg. Storage Unit | -1/Access | Z-intel Hvy. Gauss Cannon | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Adv. Armor Integrity Analyzer | -1/Access | Z-intel Imp. Overload Regulator | -1/Access | Z-intel Stasis Beam | -1/Access | Z-intel Quantum Capacitor | -1/Access | Z-intel Hardcell Cannon | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel Imp. Cloaking Device | -1/Access | Z-intel Rnf. Quantum Reactor | -1/Access | Z-intel Lrn. Proton Cannon | -1/Access | Z-intel Imp. Hardlight Generator | -1/Access | Z-intel Robot Schematics ------------------ H-77 Assassin | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel A-15 Conveyor | -3/Research | Z-intel G-67 Veteran | -3/Research | Z-intel E-15 Imp | -3/Research | Z-intel R-10 Processor | -3/Research | Z-intel A-02 Transporter | -3/Testing | Z-intel Y-64 Sentinel | -3/Testing | Z-intel Y-72 Warden | -3/Testing | Z-intel P-70 Sage | -3/Testing | Z-intel T-07 Excavator | -3/Testing | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel M-30 Cleanser | -2/Quarantine | Z-intel C-55 Analyst | -2/Quarantine | Z-intel Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Adv. Signal Interpreter | x2 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Lrn. Sensor Array | x1 | -4/Factory Exp. Hacking Suite | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed TransmissionChipSuite Manual? 0 Play Time 03:24:21 Cumulative 671.3 hours Start 2020.01.31 @ 11:04:22 End 2020.01.31 @ 15:03:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 616 Rogue 576 Adventurer 40 Explorer 0 Win Type - Total 56 Types 42/0/12/2/0/0/0 Lore% 89 Gallery% 90 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75ac5a13-f78c-4e67-8a8a-9dc81e76549d