Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 07:05:06

Player: Maeve

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (303)     1515
Value Destroyed (14127)    14127
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (10004)              10004
              TOTAL SCORE: 34486

 Bonus
-------
High Alert Combat Kills    6130
Follower Combat Kills      4056
Network Hubs Disabled      200
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -982

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          41%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (13) -----
      Enhanced Optical Array
  Experimental Core Analyzer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
       Zionite Heavy DM Reactor
         Micro Antimatter Reactor
  Experimental Matter Compressor (500)
               Antimissile System
         Heavy Laser

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Particle Reactor
                Particle Reactor
>               --- PROPULSION -------
       Enhanced Armored Leg
       Enhanced Armored Leg
                Biometal Leg
                Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
       Advanced Cooling System
   Experimental Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
                Tactical Coordination Suite
   Experimental Core Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Improved Phase Shifter
                Beam Splitter
       Improved Force Field
       Advanced Corruption Screen
>               --- WEAPON -----------
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY --------
        Zionite Heavy DM Reactor
                Particle Reactor
                Quantum Reactor
                Centrium Heavy Treads
                Myomer Leg
        Zionite Composite Leg II
                Centrium Leg
       Advanced Power Amplifier
   Experimental Matter Compressor
   Experimental Matter Compressor
       Advanced Target Analyzer
       Improved Particle Accelerator
       Advanced Shield Generator
       Advanced Shield Generator
       Improved Remote Shield
                Antimissile System
     Long-range Tractor Beam
       Advanced Variable Charge Gun
      Precision Rocket Launcher
[Rating: 203]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Quantum Reactor
Propulsion                 High-density Centrium Leg
  Treads                   Experimental Biometal Heavy Treads
  Leg                      High-density Centrium Leg
Utility                    Experimental Core Analyzer
  Device                   Beam Splitter
  Storage                  High-capacity Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 System Shield
  Protection               Centrium Medium Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Cooled Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Precision Rocket Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   2   .   .   .   .   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  11   | .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             351  | 6   1   .   2   2   12  6   21  62  15  16  4   24  23  9   5   56  5   82  
  Power                    43   | 1   1   .   .   .   1   1   1   10  .   2   .   1   3   .   4   5   1   12  
    Engine                 9    | 1   1   .   .   .   1   1   1   4   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   3   .   2   .   1   2   .   2   5   1   12  
  Propulsion               81   | 2   .   .   2   1   .   3   6   11  1   7   .   8   2   .   .   10  1   27  
    Treads                 18   | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   1   .   13  
    Leg                    63   | 2   .   .   2   1   .   3   4   11  1   5   .   8   2   .   .   9   1   14  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  154  | 1   .   .   .   .   7   .   10  32  10  5   3   9   16  6   1   24  3   27  
    Device                 95   | .   .   .   .   .   6   .   4   16  5   3   2   5   9   2   1   18  3   21  
    Storage                11   | 1   .   .   .   .   1   .   2   4   1   .   .   1   .   .   .   1   .   .   
    Processor              12   | .   .   .   .   .   .   .   1   3   1   .   .   .   .   1   .   1   .   5   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
    Protection             33   | .   .   .   .   .   .   .   2   9   3   2   1   1   7   3   .   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   .   .   .   1   4   2   4   9   4   2   1   6   2   3   .   17  .   16  
    Energy Gun             19   | .   .   .   .   1   3   1   2   .   .   1   .   1   1   .   .   2   .   7   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          18   | 2   .   .   .   .   .   .   .   5   2   1   1   3   1   .   .   .   .   3   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   2   .   10  .   1   
    Launcher               14   | .   .   .   .   .   .   1   2   .   1   .   .   1   .   1   .   4   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   .   .   2   .   1   8   1   4   .   1   .   .   .   9   .   3   
Parts Lost                 101  | .   .   .   .   .   .   2   5   17  2   1   1   2   6   .   .   4   5   56  
  Power                    21   | .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   2   1   11  
  Propulsion               26   | .   .   .   .   .   .   1   4   6   .   .   .   .   .   .   .   .   .   15  
  Utility                  41   | .   .   .   .   .   .   .   1   6   2   1   1   1   3   .   .   1   3   22  
  Weapon                   13   | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   1   8   
  Highest Loss Streak      19   | .   .   .   .   .   .   1   2   3   2   1   1   1   2   .   .   2   5   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   85  85  88  83  99  94  83  94  99  97  99  93  85  76  81  93  88  80  
  Engine                   3    | .   14  14  11  11  11  11  6   7   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   1   11  3   .   .   5   5   7   3   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   1   .   7   11  10  8   5   5   8   12  10  
  Leg                      27   | .   28  28  44  44  44  43  24  27  28  27  29  23  20  21  21  26  25  14  
  Device                   15   | .   .   .   .   .   10  11  12  20  16  20  17  14  20  13  10  18  16  17  
  Storage                  6    | .   14  14  11  11  11  11  5   5   5   5   5   5   5   5   5   4   4   3   
  Processor                9    | .   .   .   .   .   .   .   5   6   13  11  11  11  10  10  15  14  13  20  
  Protection               5    | .   .   .   .   .   .   .   5   10  8   6   10  5   3   5   5   4   7   .   
  Energy Gun               4    | .   .   .   .   6   18  16  10  2   .   3   .   .   .   .   .   .   .   2   
  Ballistic Gun            4    | .   28  28  22  11  1   .   .   2   9   7   11  9   4   5   5   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   5   3   5   8   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 10  14  14  14  15  27  30  58  90  113 120 123 126 150 134 147 166 145 143 
  Greatest Support         290  | 20  20  20  40  43  43  51  86  160 160 160 160 160 134 134 134 176 168 290 
  Greatest Overweight (x)  2    | 2   .   .   .   .   .   .   1   1   .   1   .   1   1   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   8   15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   8   8   8   8   7   8   7   13  19  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 7   8   8   8   8   8   8   8   15  20  20  20  20  20  19  20  20  20  20  
  Average Carried          15   | 4   5   7   6   6   7   7   7   12  18  19  19  19  18  17  19  19  18  16  
  Final Capacity           20   | 8   8   8   8   8   8   8   8   15  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   7   8   6   7   8   7   8   14  20  20  20  19  18  18  20  17  20  5   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension
 Scavenger-Mutant | -5/Cetus
 Scavenger-Mutant | -5/Archives
 Scavenger-Mutant | -5/Hub_04(d)
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
           Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           12069 | 227  .    71   .    49   80   109  643  1959 1298 230  477  727  690  244  237  2204 445  2379 
  Remotely                 4653  | .    .    .    .    .    .    .    .    904  308  .    .    521  346  .    .    1102 143  1329 
Salvage Created            13984 | .    .    68   .    .    .    237  724  2368 1245 290  684  1149 959  244  252  2167 265  3332 
  Parts                    641   | .    .    5    .    .    .    6    28   106  65   17   44   67   43   5    6    84   11   154  
Haulers Intercepted        14    | .    .    .    .    .    .    .    .    1    1    .    .    4    .    .    .    4    .    4    
Recyclers Shooed           11    | .    .    .    .    .    .    .    2    5    1    .    .    1    1    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    .    14   .    .    .    .    .    .    .    3    15   .    .    .    
  Prevented                6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  213  | .   .   1   .   .   .   3   16  34  15  4   4   15  15  5   5   42  3   51  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     84   | .   .   1   .   .   .   2   5   14  10  4   4   8   7   3   3   .   .   23  
  Cannons                  78   | .   .   .   .   .   .   .   .   19  .   .   .   1   7   2   2   21  3   23  
  AOE                      47   | .   .   .   .   .   .   1   11  .   5   .   .   6   .   .   .   21  .   3   
Classes Destroyed          23   | .   .   2   .   .   .   2   5   8   1   .   .   1   .   1   .   1   2   .   
  Worker                   17   | .   .   1   .   .   .   .   .   2   2   .   .   2   2   .   .   2   .   6   
  Builder                  16   | .   .   .   .   .   .   .   1   4   3   .   .   2   2   .   .   .   .   4   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   13   | .   .   .   .   .   .   .   .   1   1   .   .   3   .   .   .   4   .   4   
  Recycler                 15   | .   .   .   .   .   .   .   .   6   2   .   .   .   2   .   .   3   1   1   
  Operator                 13   | .   .   .   .   .   .   .   1   .   1   .   9   .   1   .   .   .   .   1   
  Watcher                  11   | .   .   .   .   .   .   .   2   2   1   1   .   2   1   .   .   1   .   1   
  Swarmer                  53   | .   .   .   .   .   .   .   .   5   5   .   .   7   5   1   2   14  1   13  
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    72   | .   .   1   .   .   .   1   9   18  6   .   .   2   4   2   2   11  .   16  
  Brawler                  6    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  8    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   3   
  Protector                4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   
  Sentry                   20   | .   .   .   .   .   .   1   2   1   2   .   4   3   3   1   1   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   3   .   6   
  Programmer               23   | .   .   .   .   .   .   .   2   3   .   .   .   1   1   .   .   7   .   9   
  Heavy                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           16   | .   .   2   .   .   .   2   8   8   7   5   5   9   13  4   3   13  3   16  
  Combat Bots Only         12   | .   .   1   .   .   .   2   7   7   5   4   1   7   8   4   3   12  1   9   
Max Kills in Single Turn   7    | .   .   2   .   .   .   2   2   2   7   1   1   5   2   1   2   3   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   1   2   .   5   .   .   3   .   .   .   3   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -7    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Zio   Pro   Fac   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Res   Res   Acc   
Hostile Shots Fired        2353  | .     3     19    .     5     .     36    68    281   70    27    36    105   253   60    48    481   74    787   
  Missed                   730   | .     1     8     .     .     .     10    21    62    15    6     11    29    86    14    13    184   24    246   
Damage Taken               27874 | .     16    155   .     76    .     607   1238  4302  1117  526   280   1067  2140  500   189   3295  1062  11304 
  Core                     3160  | .     .     66    .     34    .     78    87    547   81    52    23    97    154   12    .     238   81    1610  
  Absorbed by Shields      3667  | .     .     .     .     .     .     .     48    68    222   .     266   154   273   .     .     886   224   1526  
  Reduced by Siege Mode    499   | .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     .     .     .     470   
  Redirected to Shielding  166   | .     .     .     .     .     .     .     .     .     85    81    .     .     .     .     .     .     .     .     
  Ignored by Resistances   6418  | .     .     .     .     .     .     .     .     392   126   46    112   448   839   54    519   3037  352   493   
Core Remaining (%)         76    | 100   .     73    .     .     .     72    89    .     .     .     .     20    .     .     85    81    94    .     
Volleys Fired              791   | .     .     14    2     4     .     19    47    145   68    14    48    63    47    12    12    105   15    176   
  Largest                  2     | .     .     2     2     2     .     2     2     2     2     2     2     2     2     2     2     2     2     2     
  Hottest                  306   | .     .     40    40    40    .     162   162   162   153   240   68    240   297   90    90    240   132   306   
Shots Fired                1332  | .     .     28    4     5     .     22    70    200   116   27    96    119   87    24    23    184   30    297   
  Gun                      792   | .     .     28    4     5     .     21    57    111   113   27    96    111   40    12    12    5     .     150   
  Cannon                   503   | .     .     .     .     .     .     .     .     89    2     .     .     5     47    11    11    167   30    141   
  Launcher                 37    | .     .     .     .     .     .     1     13    .     1     .     .     3     .     1     .     12    .     6     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1075  | .     .     28    4     5     .     .     .     170   113   26    96    114   78    23    23    170   30    195   
  Thermal                  214   | .     .     .     .     .     .     21    57    30    .     1     .     2     9     .     .     2     .     92    
  Explosive                37    | .     .     .     .     .     .     1     13    .     1     .     .     3     .     1     .     12    .     6     
  Electromagnetic          6     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     4     
  Robot Hit Streak         33    | .     .     4     1     3     .     6     8     20    15    17    8     13    16    18    21    12    6     33    
  Robot Miss Streak        9     | .     .     3     2     3     .     2     2     4     6     1     5     3     3     1     2     4     9     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     1     1     1     1     1     1     1     .     .     1     
  Secondary Targets        7     | .     .     .     .     .     .     .     .     1     .     2     .     2     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     1     
Shots Hit Robots           917   | .     .     16    1     3     .     14    47    141   83    23    62    78    63    19    16    110   15    226   
  Core Hits                589   | .     .     6     .     2     .     13    33    73    47    14    36    47    40    14    12    115   8     129   
  Critical Kills           23    | .     .     .     .     .     .     .     .     2     4     .     2     8     1     .     .     .     .     6     
  Critical Parts Destroyed 20    | .     .     .     .     .     .     .     .     1     6     .     1     10    .     1     .     .     .     1     
  Critical Strikes         95    | .     .     .     .     .     .     4     3     15    10    1     6     19    3     1     2     8     1     22    
    Burn                   15    | .     .     .     .     .     .     4     3     3     .     .     .     .     .     .     .     .     .     5     
    Destroy                48    | .     .     .     .     .     .     .     .     3     10    1     6     19    1     1     .     .     .     7     
    Blast                  32    | .     .     .     .     .     .     .     .     9     .     .     .     .     2     .     2     8     1     10    
Melee Attacks              2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           41267 | .     .     144   9     36    .     707   2925  7246  2839  812   1824  3071  2371  821   548   7985  607   9322  
  Guns                     16331 | .     .     144   9     36    .     378   840   2216  2341  812   1824  2443  1033  298   291   94    .     3572  
  Cannons                  15936 | .     .     .     .     .     .     .     .     4993  90    .     .     67    1236  357   257   4279  607   4050  
  Explosions               8711  | .     .     .     .     .     .     329   2085  .     408   .     .     546   .     166   .     3532  .     1645  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  289   | .     .     .     .     .     .     .     .     37    .     .     .     15    102   .     .     80    .     55    
  Kinetic                  27700 | .     .     144   9     36    .     .     .     6651  2341  812   1824  2510  2066  655   548   4349  607   5148  
  Thermal                  4769  | .     .     .     .     .     .     378   1201  558   .     .     .     .     203   .     .     24    .     2405  
  Explosive                8350  | .     .     .     .     .     .     329   1724  .     408   .     .     546   .     166   .     3532  .     1645  
  Electromagnetic          159   | .     .     .     .     .     .     .     .     .     90    .     .     .     .     .     .     .     .     69    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         41    | .     .     .     .     .     .     3     1     3     4     4     4     3     4     8     8     12    .     41    
  Average Corruption       5     | .     .     .     .     .     .     2     1     1     3     4     3     1     1     6     8     4     .     14    
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
  Corruption Blocked       10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
  Effects                  176   | .     .     .     .     .     .     7     5     18    24    6     8     1     2     14    16    23    .     52    
    Message Errors         39    | .     .     .     .     .     .     1     1     3     5     1     .     .     .     3     3     9     .     13    
    Matter Fused           36    | .     .     .     .     .     .     2     1     4     6     3     1     1     .     4     6     2     .     6     
    Heat Flow Errors       18    | .     .     .     .     .     .     .     .     1     5     1     3     .     .     2     2     .     .     4     
    Energy Discharges      19    | .     .     .     .     .     .     1     .     2     4     1     .     .     2     .     3     2     .     4     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     1     .     2     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     
    Data Loss (minor)      22    | .     .     .     .     .     .     3     3     3     3     .     1     .     .     3     .     3     .     3     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     3     
    Misfires               4     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     2     
    Alerts                 4     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     1     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     10    
    Weapon Failures        9     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     3     .     3     
Overload Shots             13    | .     .     .     .     .     .     .     .     .     1     1     .     2     1     .     .     1     .     7     
  Effects                  2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
    Heat Surge             2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
Overflow Damage            1436  | .     .     .     .     .     .     .     269   667   .     .     .     .     4     4     .     326   .     166   
  Projectiles              961   | .     .     .     .     .     .     .     .     665   .     .     .     .     4     .     .     180   .     112   
  Explosions               433   | .     .     .     .     .     .     .     269   .     .     .     .     .     .     4     .     106   .     54    
  Melee                    42    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     40    .     .     
Knockbacks                 134   | .     .     .     .     .     .     .     .     37    .     .     .     .     9     .     4     45    .     39    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  110   | .     .     .     .     .     .     .     .     29    .     .     .     .     7     .     3     36    .     35    
  Secondary                23    | .     .     .     .     .     .     .     .     8     .     .     .     .     1     .     1     9     .     4     
Self-Inflicted Damage      642   | .     .     .     .     .     .     46    390   .     .     .     .     .     .     38    .     118   .     50    
  Shots                    12    | .     .     .     .     .     .     1     7     .     .     .     .     .     .     1     .     1     .     2     
  Rammed                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
Targets Rammed             30    | .     .     .     .     .     .     .     .     3     .     .     .     2     8     .     .     1     .     16    
  Kicked                   19    | .     .     .     .     .     .     .     .     3     .     .     .     2     8     .     .     1     .     5     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        537   | .     .     22    .     .     .     274   379   480   199   195   209   196   206   139   263   389   142   537   
  Average Temperature      105   | .     .     7     .     .     .     114   160   136   75    90    74    60    85    35    70    106   61    169   
  Received Heat Transfer   3908  | .     .     93    .     24    .     99    231   1233  218   18    24    204   265   54    138   597   115   595   
  Effects                  53    | .     .     .     .     .     .     .     4     13    .     .     .     .     3     .     .     5     .     28    
    Shutdowns              17    | .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     2     .     8     
    Energy Bleed           10    | .     .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     5     
    Interference           14    | .     .     .     .     .     .     .     2     1     .     .     .     .     3     .     .     3     .     5     
    Matter Decay           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (major)         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
Siege Activations          6     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     5     
  Total Turns              230   | .     .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     193   
  Longest Duration         59    | .     .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     59    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     1     .     .     2     1     .     .     .     .     .     2     .     1     
  Impact Corruptions       6     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     3     .     1     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             22    | .     .     .     .     .     .     3     4     1     1     .     .     3     .     .     2     1     .     7     
  Heat Transferred         7112  | .     .     .     .     .     .     888   1854  1073  .     .     .     .     235   .     .     37    .     3025  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Acc  
Peak Influence             1983 | .    .    35   15   78   .    .    723  1178 1427 843  502  556  505  .    .    1983 1604 1875 
  Initial                  1104 | .    .    .    .    5    .    .    100  354  567  763  337  .    205  .    .    115  1104 909  
  Average                  605  | .    .    13   14   72   .    .    268  604  1011 823  174  429  312  .    .    711  1354 1396 
Maximum Alert Level        5    | .    .    .    .    .    .    .    3    4    4    3    2    2    2    .    .    5    5    5    
  Low Security (%)         27   | 100  100  100  100  100  .    .    54   .    .    .    62   2    7    .    .    29   .    .    
  Level 1                  16   | .    .    .    .    .    .    .    14   19   .    .    26   26   69   .    .    10   .    .    
  Level 2                  21   | .    .    .    .    .    .    .    26   51   29   .    10   70   23   .    .    16   .    .    
  Level 3                  12   | .    .    .    .    .    .    .    4    20   26   100  .    .    .    .    .    13   .    21   
  Level 4                  15   | .    .    .    .    .    .    .    .    8    44   .    .    .    .    .    .    20   98   47   
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    30   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          74   | .    1    .    1    .    .    1    6    11   5    .    .    5    2    .    .    23   3    16   
  Investigation            6    | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    1    1    1    
  Extermination            15   | .    .    .    .    .    .    .    1    2    .    .    .    1    1    .    .    6    .    4    
  Reinforcement            26   | .    1    .    1    .    .    .    5    4    1    .    .    2    1    .    .    6    2    3    
  Assault                  17   | .    .    .    .    .    .    1    .    2    3    .    .    .    .    .    .    6    .    5    
  Garrison                 10   | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    4    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    3    .    1    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Acc 
Distress Signals           14   | .   .   .   .   .   .   .   3   1   3   .   .   4   1   .   .   1   .   1   
Communications Jammed      20   | .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
  Distress Signals         20   | .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
Times Spotted              490  | .   3   2   2   2   .   13  29  74  40  5   21  29  28  6   9   97  20  110 
  Peak Tracking Total      18   | .   3   2   1   1   .   7   6   14  8   5   1   9   7   5   4   17  7   18  
  Tactical Retreats        29   | .   .   .   .   .   .   1   .   12  4   .   .   1   3   .   .   1   .   7   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Acc 
Traps Triggered            10   | .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Acc 
Machines Disabled          40   | .   .   .   .   .   .   2   15  3   4   1   3   2   .   2   .   4   1   3   
  Max in Single Turn       6    | .   .   .   .   .   .   1   6   1   1   1   1   1   .   1   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Acc 
Machines Accessed          18   | .   .   .   .   .   1   .   1   2   5   3   .   1   .   .   .   4   1   .   
  Terminals                8    | .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
Total Hacks                36   | .   .   .   .   .   4   .   3   4   9   6   .   1   .   .   .   6   3   .   
  Successful               13   | .   .   .   .   .   4   .   2   1   3   1   .   1   .   .   .   1   .   .   
  Failed                   23   | .   .   .   .   .   .   .   1   3   6   5   .   .   .   .   .   5   3   .   
    Catastrophic           7    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   1   .   .   .   4   .   9   6   16  .   .   14  3   .   .   8   6   5   
  Terminals                15   | .   .   .   .   .   .   .   .   .   9   6   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   
Terminal Hacks             8    | .   .   .   .   .   4   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   .   .   .   .   1   1   3   3   .   .   .   .   .   4   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   4   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   2   .   .   9   .   .   .   .   3   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Acc  
Total Allies               58    | .    .    3    .    .    4    2    6    3    17   .    .    5    .    3    .    7    4    4    
  Largest Group            11    | .    .    3    3    3    7    7    5    3    11   2    1    4    .    3    3    4    3    3    
  Highest-Rated Group      498   | .    .    40   40   40   191  201  287  210  498  51   23   112  .    138  138  391  366  345  
  Highest-Rated Ally       122   | .    .    16   16   16   40   40   70   70   70   31   23   28   .    46   46   103  122  115  
Zionite Dispatches         15    | .    .    .    .    .    .    .    2    1    3    .    .    2    .    .    .    3    2    2    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Light                    6     | .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    1    .    1    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Offense Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Total Orders               11    | .    .    .    .    .    .    .    1    2    5    .    1    1    .    .    .    .    .    1    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     4     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    1    
  PICKUP                   3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               558   | .    .    .    3    10   .    38   78   46   154  18   2    21   .    .    24   112  35   17   
  Total Damage             19379 | .    .    .    15   122  .    1175 2252 992  3383 327  42   357  .    .    744  6472 2688 810  
  Kills                    113   | .    .    .    .    2    .    12   14   4    22   .    .    5    .    .    6    32   10   6    
Allies Corrupted           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               15576 | 51   133  465  26   50   1523 560  1429 1521 986  310  2132 830  735  477  498  1914 215  1721 
Spaces Moved               8024  | 38   104  325  14   31   1182 381  806  595  509  184  182  436  403  306  345  1223 137  823  
  Core                     61    | 18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Treads                   233   | .    .    .    .    .    .    .    26   .    .    1    .    .    .    .    .    .    .    206  
  Legs                     7730  | 20   104  325  14   31   1182 381  780  595  509  183  182  436  403  306  345  1223 137  574  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  120  120  120  120  120  125  125  125  118  120  50   
  Average Speed            125   | 96   120  120  120  120  120  120  139  150  120  120  120  123  126  125  129  120  120  120  
  Slowest Speed            240   | 150  120  120  120  120  120  120  240  190  120  240  120  190  209  125  205  194  120  232  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    26   68   3    9    89   51   19   17   78   84   97   47   11   55   36   38   9    26   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     12    | .    .    .    .    .    2    .    .    .    9    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             12    | .    .    1    .    .    4    1    .    .    .    .    .    .    .    4    2    .    .    .    
Spaces Dug                 32    | .    .    .    .    .    .    .    .    5    .    .    .    5    .    .    .    12   .    10   
Terrain Destroyed          623   | .    .    .    .    .    .    11   187  81   41   .    13   40   16   14   2    159  12   47   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               253   | .    .    .    .    .    .    .    1    81   18   .    13   26   16   1    2    48   12   35   
  AOE                      370   | .    .    .    .    .    .    11   186  .    23   .    .    14   .    13   .    111  .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Acc  
Total                      12302 | 51   113  378  20   40   1284 461  1040 1040 785  250  1999 605  546  379  373  1510 170  1258 
  Wait                     2543  | 1    .    35   3    1    71   41   128  153  88   9    1761 55   39   2    7    71   6    72   
  Move                     8006  | 37   103  324  13   30   1181 380  805  594  508  183  181  435  402  305  344  1222 136  823  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  237   | 7    6    3    .    2    7    1    16   41   18   7    3    11   14   4    2    28   6    61   
  Fast Attach              75    | 3    .    .    .    1    7    2    8    21   1    8    .    11   .    .    3    7    .    3    
  Attach                   180   | 3    1    .    2    1    2    2    7    20   5    5    2    3    20   7    1    23   5    71   
  Detach                   30    | .    .    .    .    .    1    .    1    2    .    5    .    1    4    4    1    1    2    8    
  Swap                     96    | .    .    .    .    .    3    2    6    21   9    3    2    10   3    2    1    26   .    8    
  Drop                     163   | .    3    2    .    1    10   2    12   37   8    16   2    14   9    1    2    26   .    18   
  Fire                     791   | .    .    14   2    4    .    19   47   145  68   14   48   63   47   12   12   105  15   176  
  Melee                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kick                     19    | .    .    .    .    .    .    .    .    3    .    .    .    2    8    .    .    1    .    5    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   136   | .    .    .    .    .    .    12   .    2    80   .    .    .    .    42   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    52 | -11/Scrapyard      | Entered Materials
   164 | -10/Materials      | Discovered new exit (range 16)
   185 | -10/Materials      | Entered Mines
   243 | -10/Mines          | Met a Derelict bent on vengeance
   309 | -10/Mines          | Build established: Mutant
   527 | -10/Mines          | Found a hidden stash of uninstalled traps
   537 | -10/Mines          | Assembled infested the area
   628 | -10/Mines          | Discovered new exit (range 12)
   635 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   650 | -10/Mines          | Entered Materials
   650 | -9/Materials       | Accompanied by 3 allies
   650 | -9/Materials       | Evolved 2 slots: Propulsion x2
   654 | -9/Materials       | Discovered new exit (range 8)
   676 | -9/Materials       | Entered Mines
   676 | -9/Mines           | Accompanied by 3 allies
   714 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
   726 | -9/Mines           | Entered Zion
   726 | -7/Zion            | Accompanied by 3 allies
   869 | -7/Zion            | Learned location of 1 exit from Factory
  1070 | -7/Zion            | Found Prototype Device
  1081 | -7/Zion            | Identified Bomb Factory No. 2
  1122 | -7/Zion            | Learned location of Armory (-3)
  1461 | -7/Zion            | Imprinted
  1463 | -7/Zion            | Declared Zion's savior
  2150 | -7/Zion            | Discovered new exit (range 14)
  2177 | -7/Zion            | Given the Hacking Drone Bay
  2178 | -7/Zion            | Found Prototype Device
  2178 | -7/Zion            | Identified Hacking Drone Bay
  2249 | -7/Zion            | Entered Proximity Caves
  2249 | -6/Proximity Caves | Accompanied by 7 allies
  2348 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  2387 | -6/Proximity Caves | Lost 3 allies
  2446 | -6/Proximity Caves | P-60 Hacker assimilated allied Fighter 5a
  2539 | -6/Proximity Caves | Learned Factory non-interactive machine intel
  2598 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  2754 | -6/Proximity Caves | Build established: Scavenger-Mutant
  2777 | -6/Proximity Caves | Discovered new exit (range 9)
  2809 | -6/Proximity Caves | Entered Factory
  2809 | -6/Factory         | Accompanied by 3 allies
  2809 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x5
  2810 | -6/Factory         | Identified exit to Lower Caves
  2811 | -6/Factory         | Identified exit to Factory
  2812 | -6/Factory         | Loaded intel: 253 non-interactive machine locations
  3352 | -6/Factory         | Zion Light squad teleported in
  3481 | -6/Factory         | Lost 3 allies
  3557 | -6/Factory         | Discovered exit to Factory (range 9)
  3792 | -6/Factory         | Destroyed 7 combat bots
  4016 | -6/Factory         | Build established: Mutant
  4126 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  4127 | -6/Factory         | Zion Light squad teleported in
  4229 | -6/Factory         | Terminal network hard line cut
  4238 | -6/Factory         | Entered another Factory area
  4238 | -5/Factory         | Accompanied by 2 allies
  4238 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  4378 | -5/Factory         | Build established: Scavenger-Mutant
  4405 | -5/Factory         | Lost 4 allies
  4838 | -5/Factory         | First assault squad dispatched
  4892 | -5/Factory         | Found Powered Armor
  4899 | -5/Factory         | Zion Light squad teleported in
  5281 | -5/Factory         | Cargo convoy interrupted
  5353 | -5/Factory         | Lost 3 parts (2n1u)
  5368 | -5/Factory         | Destroyed 7 combat bots
  5430 | -5/Factory         | Found Prototype Processor
  5431 | -5/Factory         | Identified Exp. Core Analyzer
  5452 | -5/Factory         | Found Prototype Processor
  5452 | -5/Factory         | Identified Exp. Terrain Scan Processor
  5461 | -5/Factory         | Found Prototype Device
  5461 | -5/Factory         | Identified Beam Splitter
  5472 | -5/Factory         | Found Exp. Core Analyzer
  5521 | -5/Factory         | Found Beam Splitter
  5522 | -5/Factory         | Terminal network hard line cut
  5576 | -5/Factory         | Garrison activated, responded to threat
  5709 | -5/Factory         | Build established: Mutant
  5712 | -5/Factory         | Lost 3 parts (2p1u)
  5728 | -5/Factory         | Core integrity fell below 50%
  5746 | -5/Factory         | Discovered new exit (range 12)
  5758 | -5/Factory         | Identified exit to Extension
  5759 | -5/Factory         | Entered Extension
  5821 | -5/Extension       | Zion Heavy Resupply teleported in
  6002 | -5/Extension       | Rescued a captive Derelict
  6003 | -5/Extension       | Rescued a captive Derelict
  6037 | -5/Extension       | Zion Hacker squad teleported in
  6048 | -5/Extension       | Energy Cycler disabled
  6048 | -5/Extension       | Rescued a captive Derelict
  6049 | -5/Extension       | Rescued a captive Derelict
  6049 | -5/Extension       | Rescued a captive Derelict
  6049 | -5/Extension       | Rescued a captive Derelict
  6049 | -5/Extension       | Rescued a captive Derelict
  6054 | -5/Extension       | Rescued a captive Derelict
  6059 | -5/Extension       | First assault squad dispatched
  6062 | -5/Extension       | Zion Light squad teleported in
  6183 | -5/Extension       | Found Prototype Protection
  6184 | -5/Extension       | Identified Zio. Weapon Casing
  6204 | -5/Extension       | Spotted B-75 Beast
  6214 | -5/Extension       | Discovered new exit (range 19)
  6214 | -5/Extension       | Spotted B-75 Beast
  6234 | -5/Extension       | Disrupted transfer network
  6234 | -5/Extension       | Destroyed B-75 Beast
  6248 | -5/Extension       | Destroyed B-75 Beast
  6262 | -5/Extension       | Lost 4 allies
  6290 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  6351 | -5/Extension       | Build established: Scavenger-Mutant
  6479 | -5/Extension       | Retrieved Zion intel report: Depthwide Sectors/0
  6726 | -5/Extension       | Discovered new exit (range 10)
  6728 | -5/Extension       | Discovered new exit (range 6)
  6745 | -5/Extension       | Entered Cetus
  6745 | -5/Cetus           | Accompanied by 2 allies
  6759 | -5/Cetus           | Spotted Cetus Guard
  6759 | -5/Cetus           | Spotted Cetus Guard
  6759 | -5/Cetus           | Spotted Cetus Guard
  6759 | -5/Cetus           | Spotted Cetus Guard
  6779 | -5/Cetus           | Destroyed Cetus Guard
  6785 | -5/Cetus           | Destroyed Cetus Guard
  6791 | -5/Cetus           | Destroyed Cetus Guard
  6806 | -5/Cetus           | Destroyed Cetus Guard
  7027 | -5/Cetus           | Discovered new exit (range 21)
  7055 | -5/Cetus           | Entered Archives
  7055 | -5/Archives        | Accompanied by 1 ally
  7258 | -5/Archives        | Discovered new exit (range 22)
  7265 | -5/Archives        | Unable to access archive contents
  7277 | -5/Archives        | Discovered new exit (range 17)
  7321 | -5/Archives        | Unable to access archive contents
  7326 | -5/Archives        | Discovered new exit (range 13)
  9187 | -5/Archives        | Entered Hub_04(d)
  9237 | -5/Hub_04(d)       | Destroyed 7 combat bots
  9301 | -5/Hub_04(d)       | Zion Fire squad teleported in
  9310 | -5/Hub_04(d)       | Garrison activated, responded to threat
  9428 | -5/Hub_04(d)       | Lost 3 allies
  9430 | -5/Hub_04(d)       | Discovered new exit (range 17)
  9556 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Schematics
  9695 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Stockpiles
  9696 | -5/Hub_04(d)       | Zion Offense Resupply teleported in
  9882 | -5/Hub_04(d)       | P-70 Sage assimilated allied D5-MJQ(A)
 10004 | -5/Hub_04(d)       | Network Hub disabled
 10017 | -5/Hub_04(d)       | Entered Factory
 10017 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10043 | -4/Factory         | Found Hvy. Reactive Plating
 10046 | -4/Factory         | Found Hvy. Reactive Plating
 10073 | -4/Factory         | Discovered new exit (range 18)
 10296 | -4/Factory         | Found Unknown Device
 10297 | -4/Factory         | Identified Launcher Loader
 10632 | -4/Factory         | Destroyed 8 combat bots
 10752 | -4/Factory         | Entered Upper Caves
 10754 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10818 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10943 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 11120 | -4/Upper Caves     | Discovered new exit (range 5)
 11229 | -4/Upper Caves     | Entered another Upper Caves area
 11229 | -4/Upper Caves     | Accompanied by 3 allies
 11376 | -4/Upper Caves     | Discovered new exit (range 10)
 11531 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11727 | -4/Upper Caves     | Entered Research
 11727 | -3/Research        | Evolved 2 slots: Utility x2
 11825 | -3/Research        | Zion Heavy squad teleported in
 12067 | -3/Research        | Spotted B-86 Titan
 12358 | -3/Research        | Garrison activated, responded to threat
 12430 | -3/Research        | Zion Light squad teleported in
 12461 | -3/Research        | Build established: Mutant
 12766 | -3/Research        | Zion Heavy squad teleported in
 12776 | -3/Research        | First assault squad dispatched
 12830 | -3/Research        | Found Prototype Device
 12831 | -3/Research        | Identified Imp. Particle Accelerator
 12876 | -3/Research        | Found Prototype Launcher
 12876 | -3/Research        | Identified Mni. Smartbomb Launcher
 12987 | -3/Research        | Garrison activated, responded to threat
 13076 | -3/Research        | Terminal network hard line cut
 13395 | -3/Research        | Destroyed 12 combat bots
 13511 | -3/Research        | Destroyed 10 combat bots
 13523 | -3/Research        | Spotted B-86 Titan
 13573 | -3/Research        | System corruption reached 10%
 13623 | -3/Research        | Discovered new exit (range 16)
 13641 | -3/Research        | Entered another Research area
 13641 | -2/Research        | Evolved 2 slots: Utility x2
 13655 | -2/Research        | Spotted B-90 Cyclops
 13660 | -2/Research        | Zion Heavy squad teleported in
 13673 | -2/Research        | Destroyed B-90 Cyclops
 13695 | -2/Research        | Zion Heavy squad teleported in
 13729 | -2/Research        | Spotted B-90 Cyclops
 13805 | -2/Research        | Allies destroyed B-90 Cyclops
 13832 | -2/Research        | Discovered new exit (range 14)
 13856 | -2/Research        | Entered Access
 13856 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 13873 | -1/Access          | Lost 5 parts (1p3u1w)
 14045 | -1/Access          | Zion Offense Resupply teleported in
 14130 | -1/Access          | Garrison activated, responded to threat
 14157 | -1/Access          | Build established: Scavenger-Mutant
 14606 | -1/Access          | First assault squad dispatched
 14613 | -1/Access          | Destroyed 9 combat bots
 14788 | -1/Access          | Lost 11 parts (4p4u3w)
 14933 | -1/Access          | Lost 3 parts (2n1u)
 15001 | -1/Access          | System corruption reached 10%
 15031 | -1/Access          | Lost 3 parts (1n2u)
 15221 | -1/Access          | Lost 8 parts (2p3n2u1w)
 15293 | -1/Access          | System corruption reached 30%
 15326 | -1/Access          | Lost 5 parts (4u1w)
 15396 | -1/Access          | Zion Light squad teleported in
 15432 | -1/Access          | Terminal network hard line cut
 15526 | -1/Access          | Core integrity fell below 50%
 15564 | -1/Access          | Core integrity fell below 20%
 15577 | -1/Access          | Core destroyed

 Last Messages 
---------------
15541_ Penetrated by Slug.
15541_ Slug penetrates Door.
15543_ Dropped Myomer Leg.
15545_ Slug penetrates Wall. <x2>
15549_ System corrupted: Component data lost.
15552_ Penetrated by Slug.
15554_ Triggered Alarm Trap.
15554_ An alarm sounds.
15554_ ALERT: Alarm triggered, dispatching investigation squad.
15554_ Slug penetrates Wall. <x4>
15558_ Exp. Core Analyzer destroyed.
15558_ Slug penetrates Wall. <x3>
15565_ System corrupted: Power Amplifier rejected.
15565_ Slammed into S-43 Plague. <x3>
15567_ Destabilizing: System corrupted (+1).
15568_ Slammed into S-43 Plague. <x3>
15570_ Destabilizing: System interference.
15570_ Exp. Core Analyzer temporarily disabled. <x2>
15571_ Slammed into S-43 Plague. <x5>
15577_ Destabilizing: Core damaged (-32).

 Map 
-----
+----------------------------------------------------+
| ????????????????????# ##              #            |
| ????????????????????# ##              #            |
| ????????????????????# ##              #            |
| ????????????????????# #####+##############+###     |
| ????????????????????#           +            #     |
| ????????????????????#       #####    !       #     |
| ????????????????????#       #???#    !       #     |
| ????????????????????#       #???#    !!      #     |
| ????????????????????####### #???#            #     |
| ??????????????????????????# #???#            #     |
| ??????????????????????????# #???#            ####+ |
| ##############+############ #???#            #     |
|                             #####            #     |
|                                 +            #     |
|                          ########            #     |
|                          #??????#            #     |
|                          #??????##############   " |
|                          #???????????????????#   " |
|                          #???????????????????#   " |
| #######+##########       #???????????????????#   " |
|    #  ???????????#       #???????????????????#   " |
|    #   ??????????#       #???????????????????#     |
|    #   ??????????#       #???????????????????#     |
|    #!]]??????????#      s#???????##+#######??#   ? |
|    #!]]??????????#       #########        ######## |
|    #]]  ?????????#      s@%ssp%%%!                 |
|    #    ?????????#       #########        #######? |
|    #    ?????????#      h#???????######   #??????? |
|    #    ?????????#       #????????????#   #??????? |
|    #?    ????????#       #????????????#   #??????? |
| [  #??   ????????#       #????????????#   #??????? |
| =  #???  ????????#       #????????????#   #??????? |
| #####+##/#########       #????????????#   #??????? |
| #???#    ^               #????????????#   ######## |
| #???#    ^               #???  ???????#            |
| #???#                    #  "  ???????#            |
| #???#    ^               /  ""????????#            |
| #???#    ^               #????????????#   ######## |
| #####                    #????????????#   #??????? |
|    ==% !/^   %           #????????????#   #??????? |
| #####+########+##+########????????????#   #??????? |
|    /  %#            #?????????????????#   #??????? |
|     *[ #            #????????########?#   #??????? |
|        #    ""      #????????#!       #   ####+### |
|        #    ""      #????????#        #            |
| ########   """      #????????#""      +            |
|        #   """"     #????????#""      #            |
|        #   """"     #????????#"T      ##+#####+### |
| """"   #   """"     #????????#""   * ??#           |
| """"   #   """"     #????????#""     ??#           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Coolant Potential          80
Energy Generation          89
Energy Capacity            830
Matter Stores              410
Matter Capacity            800
Sight Range                22
Terrain Scan Density       1010
Jamming Range              14
Cloak Strength             3
Power Amplification        30
Corruption Block           20
Armor Coverage             1050
Resistance: KI             40
Resistance: TH             75
Resistance: EX             25
Resistance: EM             25
Power Shielding            90
Weapon Shielding           100
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         8
Target Analysis            12
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           7
Particle Charging          40
Kinecelleration            40
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
          Hvy. Beamcaster | -7/Zion    | Free
                 Riot Gun | -7/Zion    | Free
              Slug Cannon | -7/Zion    | Free
                   Ripper | -7/Zion    | Free
  Adv. Signal Interpreter | -6/Factory | Scanalyzed
          Adv. Beam Rifle | -6/Factory | Z-intel
            F-cell Engine | -6/Factory | Z-intel
        Cld. Aerolev Unit | -6/Factory | Z-intel
              Force Rifle | -6/Factory | Z-intel
       Prc. Assault Rifle | -6/Factory | Z-intel
         Imp. Heavy Laser | -6/Factory | Z-intel
      Biomechanical Wings | -6/Factory | Z-intel
 Imp. Cesium-ion Thruster | -6/Factory | Z-intel

 Robot Schematics 
------------------
     G-50 Soldier | -5/Hub_04(d) | Z-intel
   R-06 Scavenger | -5/Hub_04(d) | Z-intel
   T-07 Excavator | -5/Hub_04(d) | Z-intel
        K-01 Serf | -5/Hub_04(d) | Z-intel
 A-02 Transporter | -5/Hub_04(d) | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Friend Of Zion
Generalissimo
Sniper

 Challenges 
------------
None

 Game 
------
Seed              LightningAlertPrototype
  Manual?         0
Play Time         05:24:59
  Cumulative      60.6 hours
  Start           2024.04.18 @ 20:48:03
  End             2024.04.27 @ 07:05:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          49
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 721863b0-b05d-420a-9be4-396ad0eb4cfb