Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 11:29:21 // Winter2019/RPGLIKE Player: sweetandcool Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (371) 1855 Value Destroyed (15957) 15957 Prototype IDs (111) 2220 Alien Tech Used (8) 1600 Bonus (15199) 15199 TOTAL SCORE: 44331 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8233 Follower Combat Kills 285 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -1019 Cogmind --------- Core Integrity 0/1900 Matter 283/300 Energy 58/255 System Corruption 16% Temperature Cool (0) Movement Flying (20) Location -3/Section 7 Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Diametric Drive Diametric Drive Diametric Drive Cooled Impulse Thruster > --- UTILITY (11) ----- Experimental Power Amplifier Experimental Power Amplifier Advanced Sensor Array Experimental Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Energy Mantle Matter Drive > --- WEAPON (4) ------- Core Stripper Nanosword Force Lance > --- INVENTORY (3) ---- Advanced Actuator Array Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Diametric Drive Diametric Drive Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Power Amplifier Advanced Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Advanced Core Analyzer Advanced Armor Integrity Analyzer Reaction Control System Improved Energy Mantle Matter Drive > --- WEAPON ----------- Core Stripper Nanosword Force Lance > --- INVENTORY -------- Advanced Actuator Array Sigix Containment Pod [Rating: 197] Favorites ----------- Power Heavy Antimatter Reactor Engine Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Experimental Melee Analysis Suite Device Microactuators Storage Improved Matter Compressor Processor Experimental Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Force Lance Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Barrage Gun Special Weapon Molecular Deconstructor Impact Weapon Gravity Flail Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Slots Evolved 18 | 4 . 1 2 1 . 1 2 . . . 1 2 . 1 . . 2 1 . . Power 1 | 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . 1 1 . . . 1 . . . . . . . . . . . . . Utility 10 | 2 . . 1 1 . . 1 . . . 1 2 . . . . 1 1 . . Weapon 3 | . . . . . . 1 . . . . . . . 1 . . 1 . . . Parts Attached 164 | 6 8 4 13 . 12 1 14 1 6 . . 23 6 1 9 4 18 22 14 2 Power 30 | 2 . 1 3 . . . 8 . . . . 10 . . 1 1 . . 4 . Engine 10 | 2 . . 3 . . . 5 . . . . . . . . . . . . . Core 13 | . . 1 . . . . 3 . . . . 9 . . . . . . . . Reactor 7 | . . . . . . . . . . . . 1 . . 1 1 . . 4 . Propulsion 33 | 2 4 2 4 . . . 1 1 . . . 4 1 . 3 . 8 2 1 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 3 | . 2 . . . . . . . . . . 1 . . . . . . . . Flight 28 | . 2 2 4 . . . 1 1 . . . 3 1 . 3 . 8 2 1 . Utility 63 | . 3 . 4 . 10 . 3 . 6 . . 8 1 . 5 . 6 12 3 2 Device 40 | . 1 . 1 . . . 3 . 6 . . 6 1 . 2 . 5 11 3 1 Storage 3 | . . . . . . . . . . . . 1 . . 2 . . . . . Processor 12 | . 2 . 3 . 7 . . . . . . . . . . . . . . . Hackware 5 | . . . . . 3 . . . . . . . . . . . 1 1 . . Protection 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 38 | 2 1 1 2 . 2 1 2 . . . . 1 4 1 . 3 4 8 6 . Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 1 1 . 1 . . . . . . . . . . . . . 1 . Ballistic Gun 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . 3 1 . Slashing Weapon 18 | . . . . . 1 . 2 . . . . . 3 1 . 1 1 5 4 . Piercing Weapon 6 | . . . . . . . . . . . . 1 1 . . 1 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 3 . 4 . 1 . 1 . . 3 . . 3 1 1 5 5 . Parts Lost 5 | . . . 1 . . . . . 2 . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . . . . 2 . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 90 95 98 . 99 94 96 100 91 86 81 96 100 100 99 99 99 98 93 94 Engine 2 | . 25 11 9 . 8 7 3 . . . . . . . . . . . . . Core 4 | . . 11 9 . 8 7 9 13 13 13 12 8 5 5 2 . . . . . Reactor 4 | . . . . . . . . . . . . 2 5 5 7 10 9 9 7 9 Hover 1 | . 18 . . . . . . . . . . 3 . . . . . . . . Flight 24 | . 1 28 36 . 33 30 30 33 24 20 18 25 27 26 26 26 24 22 22 22 Device 15 | . 9 11 12 . 2 . 4 6 5 6 6 11 16 15 17 21 23 24 27 26 Processor 26 | . 17 22 21 . 35 38 33 33 33 33 31 30 27 26 26 26 24 22 22 21 Slashing Weapon 7 | . . . . . 5 7 13 13 13 13 12 9 5 10 10 9 7 4 4 4 Piercing Weapon 3 | . . . . . . . . . . . . 1 4 5 5 4 8 8 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 12 14 17 20 20 20 20 29 27 27 27 27 35 38 42 55 57 74 86 89 81 Greatest Support 94 | 50 50 22 39 44 44 38 38 43 43 33 33 57 57 48 59 64 83 89 94 94 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . . . . . . . . 1 1 1 1 1 1 1 1 2 2 3 3 Average Capacity 1 | . . . . . . . . . . 1 1 1 1 1 1 1 1 2 2 3 Most Carried 3 | . . . . . . . . . 1 1 1 1 1 1 1 1 2 2 3 3 Average Carried 1 | . . . . . . . . . . 1 1 1 1 . . . 1 2 2 2 Final Capacity 3 | . . . . . . . . . 1 1 1 1 1 1 1 1 2 2 3 3 Final Carried 3 | . . . . . . . . . 1 1 1 1 1 . 1 1 2 2 3 3 Class Distribution -------------------- 49% | Messiah-Sprinter 37% | Messiah-Scout 5% | Scout Dominant Class ---------------- Scout | -10/Materials Scavenger-Scout | -10/Mines Scout | -9/Materials Scout | -9/Mines Messiah-Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Zhirov Messiah-Sprinter | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Scout | -3/Quarantine Messiah-Scout | -3/Section 7 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Matter Collected 2214 | 260 80 67 100 . 60 154 140 10 60 . . 420 160 20 30 50 180 248 150 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 19593 | 96 648 176 586 . . 124 1293 39 1039 . . 3036 341 . 365 84 4744 4652 2165 205 Parts 845 | 2 22 13 30 . . 2 60 3 29 . . 126 14 . 1 27 215 211 79 11 Haulers Intercepted 29 | . 2 . 6 . . . 2 . 1 . . 4 . . . . 6 7 1 . Recyclers Shooed 10 | 1 3 . 1 . . . 2 . . . . 2 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . 3 . 2 29 . 4 . 13 . 1 26 . . . . Prevented 3 | . . . . . . . . . . . . . 2 1 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Combat Hostiles Destroyed 246 | . 9 8 6 . . 3 5 3 11 . . 44 5 . . 8 72 51 19 2 Melee 218 | . . . . . . 1 5 3 10 . . 44 5 . . 8 72 50 18 2 Guns 11 | . 9 . . . . 2 . . . . . . . . . . . . . . Cannons 14 | . . 8 6 . . . . . . . . . . . . . . . . . Classes Destroyed 24 | 1 3 . 1 . . 1 4 . 1 . . 4 1 . . . 4 2 2 . Worker 22 | . . . . . . . 8 . . . . 4 . . . . 5 1 4 . Builder 2 | . . . . . . . . . . . . . . . . . 1 1 . . Tunneler 4 | . . . . . . . . . . . . 2 . . . . 1 1 . . Hauler 29 | . 2 . 6 . . . 2 . 1 . . 4 . . . . 6 7 1 . Recycler 18 | 1 2 . 2 . . . 5 . . . . . . . . . 3 3 2 . Carrier 3 | . . . . . . . . . . . . . . . . . 1 1 1 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . . . . . . . . . . 2 . . . . . . . . Operator 11 | . . . . . . . 2 . . . . 1 . . . . 3 4 1 . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . Watcher 25 | . . . 1 . . . 2 . . . . 3 . . . . 9 7 2 1 Swarmer 63 | . 4 6 . . . 2 . 3 . . . 8 3 . . . 29 3 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 . . Grunt 90 | . 5 2 6 . . . . . 7 . . 27 . . . 4 18 20 1 . Brawler 8 | . . . . . . . . . . . . 2 . . . . . 4 2 . Duelist 8 | . . . . . . . . . 4 . . . . . . . 1 3 . . Protector 2 | . . . . . . . . . . . . . . . . . . 1 1 . Researcher 6 | . . . . . . . . . . . . . . . . . . . 5 1 Sentry 29 | . . . . . . . 3 . . . . 4 . . . . 10 9 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . . . Hunter 18 | . . . . . . . 1 . . . . . 2 . . 2 7 4 2 . Programmer 20 | . . . . . . 1 1 . . . . 2 . . . 2 5 4 5 . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 15 | 1 4 5 13 . . 2 6 3 10 . . 11 4 . . 5 15 11 10 1 Combat Bots Only 13 | . 4 5 4 . . 2 1 3 9 . . 9 4 . . 5 13 6 7 1 Max Kills in Single Turn 2 | 1 1 1 1 . . 1 1 1 1 . . 1 1 . . 1 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . . . 1 1 1 1 . . 1 1 . . 1 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Damage Taken 10673 | . 419 277 70 . . 231 317 76 1448 . 54 839 179 . . 423 1474 1695 2035 1136 Core 8703 | . 344 224 62 . . 198 261 62 1217 . 41 686 151 . . 348 1201 1358 1633 917 Absorbed by Shields 3438 | . . . . . . . . . . . . 298 69 . . 157 557 855 999 503 Redirected to Core 6727 | . 231 162 27 . . 120 165 48 829 . 41 496 90 . . 262 911 1176 1390 779 Core Remaining (%) 80 | 100 . 75 . . . 97 . . . . 16 . . . . 94 100 . . . Volleys Fired 149 | 5 64 27 40 . . 11 . . . . . . . . . 2 . . . . Largest 1 | 1 1 1 1 . . 1 . . . . . . . . . 1 . . . . Hottest 60 | 50 50 60 60 . . 28 . . . . . . . . . . . . . . Shots Fired 149 | 5 64 27 40 . . 11 . . . . . . . . . 2 . . . . Gun 80 | 5 64 . . . . 11 . . . . . . . . . . . . . . Cannon 67 | . . 27 40 . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . 2 . . . . Kinetic 11 | . . . . . . 11 . . . . . . . . . . . . . . Thermal 105 | 5 33 27 40 . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 31 | . 31 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 2 10 11 7 . . 2 . . . . . . . . . . . . . . Robot Miss Streak 4 | 1 2 4 3 . . 4 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 899 | 4 52 15 24 . . 8 47 5 44 . . 131 21 . 8 28 229 184 78 21 Core Hits 494 | 2 26 9 15 . . 4 27 3 21 . . 75 7 . 3 13 129 106 47 7 Critical Hits 45 | . . . . . . 1 1 . . . . 6 . . . . 16 16 5 . Critical Kills 22 | . . . . . . 1 . . . . . 3 . . . . 6 9 3 . Critical Parts Destroyed 17 | . . . . . . . 1 . . . . 1 . . . . 8 5 2 . Melee Attacks 1229 | . . . . . . 4 49 5 61 . 3 188 26 . 10 34 308 339 161 41 Kinetic 23 | . . . . . . . . . . . . . . . . . . . 23 . Impact 43 | . . . . . . . . . . . . . . . . . . 43 . . Slashing 672 | . . . . . . 4 49 5 61 . 3 172 19 . 8 29 165 70 54 33 Piercing 491 | . . . . . . . . . . . . 16 7 . 2 5 143 226 84 8 Sneak Attacks 130 | . . . . . . . 17 . 2 . . 18 2 . . 1 38 31 19 2 Combat Hostiles 25 | . . . . . . . . . . . . 2 1 . . 1 15 6 . . Follow-up Attacks 163 | . . . . . . . 6 . 2 . . 14 3 . . 6 46 61 20 5 Damage Inflicted 65387 | 50 732 436 616 . . 282 4306 242 3428 . . 8518 1590 . 1220 1656 17045 15306 7133 2827 Guns 753 | 50 634 . . . . 69 . . . . . . . . . . . . . . Cannons 1052 | . . 436 616 . . . . . . . . . . . . . . . . . Explosions 93 | . 93 . . . . . . . . . . . . . . . . . . . Melee 63484 | . . . . . . 213 4306 242 3428 . . 8518 1590 . 1220 1656 17045 15306 7133 2827 Ramming 5 | . 5 . . . . . . . . . . . . . . . . . . . Kinetic 1073 | . . . . . . 69 . . . . . . . . . . . . 1004 . Thermal 1456 | 50 354 436 616 . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 373 | . 373 . . . . . . . . . . . . . . . . . . . Impact 1395 | . . . . . . . . . . . . . . . . . . 1395 . . Slashing 36555 | . . . . . . 213 4306 242 3428 . . 8225 1390 . 1220 1500 10107 1958 1763 2203 Piercing 24530 | . . . . . . . . . . . . 293 200 . . 156 6938 11953 4366 624 Highest Corruption 16 | . 4 4 . . . 1 . . . . . 1 1 1 1 2 2 3 10 16 Average Corruption 3 | . 2 4 . . . 1 . . . . . 1 1 1 1 1 1 2 5 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 73 | . . 4 . . . 1 . . . . . . 1 . . 2 3 23 18 21 Message Errors 12 | . . . . . . . . . . . . . 1 . . . . 5 3 3 Matter Fused 9 | . . 3 . . . . . . . . . . . . . . . 4 . 2 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . . . 2 2 3 Energy Discharges 9 | . . . . . . . . . . . . . . . . . . 4 3 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . 1 . . . 1 . . . . . . . . . . 2 2 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 Misdirections 12 | . . . . . . . . . . . . . . . . . . . 3 9 Targeting Errors 13 | . . . . . . . . . . . . . . . . 2 1 6 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8466 | . 18 7 2 . . 9 928 24 987 . . 877 623 . 411 12 2145 1195 1098 130 Projectiles 9 | . . 7 2 . . . . . . . . . . . . . . . . . Explosions 18 | . 18 . . . . . . . . . . . . . . . . . . . Melee 8439 | . . . . . . 9 928 24 987 . . 877 623 . 411 12 2145 1195 1098 130 Knockbacks 5 | . . . . . . . . . . . . . . . . . . 5 . . Impact 5 | . . . . . . . . . . . . . . . . . . 5 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . 55 . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 27 187 90 . . 5 . . 377 . . . . . . . . 217 180 206 Average Temperature 71 | . 9 89 25 . . 5 . . 156 . . . . . . . . 104 62 61 Received Heat Transfer 1648 | . 96 54 12 . . 18 30 . 444 . 9 249 12 . . 49 205 165 224 81 Effects 2 | . . . . . . . . . 2 . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 2 . . . . . . . . . . . . . . . . 3 . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . 6 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . 1 . . . . . 2 . . . . . . . . . . . Heat Transferred 2727 | 148 877 703 999 . . . . . . . . . . . . . . . . . Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . . 3 5 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Peak Influence 2994 | 5 250 260 405 150 . . 405 . . . . 1598 . . . . 2030 2994 2478 1619 Average Influence 1060 | 4 84 136 288 150 . . 205 . . . . 799 . . . . 966 1977 2161 1491 Maximum Alert Level 5 | . 1 1 2 . . . 2 . . . . 4 . . . . 5 5 5 5 Low Security (%) 20 | 100 95 81 22 100 . . 41 . . . . 20 . . . . 3 . . . Level 1 16 | . 4 18 76 . . . 56 . . . . 12 . . . . 12 . . . Level 2 4 | . . . 1 . . . 2 . . . . 2 . . . . 20 . . . Level 3 8 | . . . . . . . . . . . . 31 . . . . 17 1 . . Level 4 23 | . . . . . . . . . . . . 33 . . . . 29 38 . 85 Level 5 20 | . . . . . . . . . . . . . . . . . 15 58 39 14 High Security 5 | . . . . . . . . . . . . . . . . . . 1 60 . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . 4 . . . 1 . 1 . . 7 . . . . 7 17 15 3 Investigation 9 | . 1 . 2 . . . . . . . . 2 . . . . 1 2 . 1 Extermination 6 | . . . . . . . 1 . . . . 1 . . . . 2 1 1 . Reinforcement 11 | . 1 . 2 . . . . . . . . 2 . . . . 3 2 . 1 Assault 31 | . . . . . . . . . 1 . . 2 . . . . 1 12 14 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . 2 . . . . 3 . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Distress Signals 9 | . 1 . 1 . . . 1 . . . . 1 . . . . 2 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 501 | . 17 8 9 . . 8 16 5 41 . 14 60 10 . . 14 88 93 91 27 Peak Tracking Total 28 | . 4 5 2 . . 3 5 3 16 . 12 6 5 . . 10 6 9 28 10 Tactical Retreats 59 | . 1 . 1 . . . 3 1 8 . 2 7 2 . . 2 6 9 13 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Traps Triggered 11 | . 4 2 . . . . 1 . . . . 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Disabled 20 | . 1 . 2 . . . . . . . . 2 . . . 1 . 4 5 5 Max in Single Turn 1 | . 1 . 1 . . . . . . . . 1 . . . 1 . 1 1 1 Garrison Access 10 | . . . . . . . 1 . . . . 4 . . . . 3 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Accessed 49 | . 6 1 4 . . . 2 1 2 4 1 8 1 . 8 1 5 5 . . Terminals 13 | . 6 . 4 . . . . 1 . . 1 . . . . 1 . . . . Fabricators 8 | . . . . . . . . . . . . 3 . . . . 2 3 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 10 | . . . . . . . 1 . . . . 4 . . . . 3 2 . . Total Hacks 166 | . 19 1 14 . . . 6 1 2 30 1 23 1 . 43 1 8 16 . . Successful 124 | . 7 1 5 . . . 2 1 2 30 1 12 1 . 43 1 7 11 . . Failed 42 | . 12 . 9 . . . 4 . . . . 11 . . . . 1 5 . . Catastrophic 7 | . 1 . . . . . . . . . . 5 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 193 | . . . . . 1 . 17 . . . . 50 . . . 1 50 23 23 28 Terminals 36 | . 19 . 14 . . . . 1 . . 1 . . . . 1 . . . . Fabricators 30 | . . . . . . . . . . . . 12 . . . . 5 13 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . . . . . Garrison Access 19 | . . . . . . . 4 . . . . 9 . . . . 3 3 . . Terminal Hacks 92 | . 7 1 5 . . . . 1 2 30 1 . 1 . 43 1 . . . . Record 46 | . . . . . . . . 1 . 11 1 . . . 32 1 . . . . Part Schematic 12 | . . . . . . . . . . 8 . . . . 4 . . . . . Robot Schematic 8 | . . . . . . . . . . 8 . . . . . . . . . . Robot Analysis 5 | . 1 . 1 . . . . . . . . . . . 3 . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . 3 . . . . 4 . . . . . Open Door 4 | . . 1 . . . . . . 2 . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . . . . . . . 7 . . . . 4 10 . . Load Schematic 8 | . . . . . . . . . . . . 3 . . . . 2 3 . . Build 13 | . . . . . . . . . . . . 4 . . . . 2 7 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 . . . . 3 . . . . 3 1 . . Seal Access 8 | . . . . . . . 1 . . . . 3 . . . . 3 1 . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 . 4 . . . 2 1 . . 1 5 . . . . 2 3 . . Full Trace Events 8 | . 2 . 2 . . . . . . . . 2 . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 28 | . . . . . . . . . . 8 . 13 . . . . 7 . . . Robots Built 4 | . . . . . . . . . . . . 4 . . . . . . . . Matter 252 | . . . . . . . . . . . . 252 . . . . . . . . Time 134 | . . . . . . . . . . . . 134 . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . . 16 . . . . . . . . Part Schematics Acquired 188 | . . . . . . . 13 . . 8 . 47 . . 4 . 45 26 23 22 Parts Built 4 | . . . . . . . . . . . . . . . . . 2 2 . . Matter 1338 | . . . . . . . . . . . . . . . . . 636 702 . . Time 525 | . . . . . . . . . . . . . . . . . 245 280 . . Total Part Build Rating 26 | . . . . . . . . . . . . . . . . . 12 14 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Total Allies 28 | . . 2 . . 4 . . . . . 1 4 . . . . . 2 8 7 Largest Group 8 | . . 2 2 . 4 4 . . . . 1 4 . . . . . 2 8 7 Highest-Rated Group 206 | . . 46 46 . 151 151 . . . . 94 48 . . . . . 206 117 100 Highest-Rated Ally 103 | . . 31 31 . 39 39 . . . . 94 12 . . . . . 103 15 15 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . . 6 . . . . . . . . . . . GOTO 6 | . . . . . . . . . 6 . . . . . . . . . . . Ally Attacks 119 | . . . 16 . . 24 . . . . 10 22 . . . . . 2 10 35 Total Damage 2166 | . . . 190 . . 334 . . . . 380 284 . . . . . 76 258 644 Kills 12 | . . . 2 . . 2 . . . . 2 1 . . . . . 1 1 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Robot Analysis Total 5 | . 1 . 1 . . . . . . . . . . . 3 . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 . 1 1 . 2 . 1 1 . 1 . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 57 | . . . . . . . 5 . . . . 15 . . . . 16 6 7 8 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Branch Access 5 | . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 Emergency Access 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 4 | . . . . . . . 1 . . . . 1 . . . . 1 . 1 . Component Schematics 6 | . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 Prototype Schematics 9 | . . . . . . . . . . . . 3 . . . . 3 1 1 1 Unaware Schematics 7 | . . . . . . . . . . . . 4 . . . . 3 . . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 Active Garrisons 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . 1 Depthwide Sectors/0 6 | . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Turns Passed 9594 | 77 514 170 231 5 490 286 1098 103 586 27 120 1235 198 115 105 250 1432 1586 668 298 Spaces Moved 17544 | 39 524 223 401 16 1123 529 1138 308 1325 91 391 2496 499 447 239 718 2602 2632 1181 622 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . Treads 77 | 36 41 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 422 | . 422 . . . . . . . . . . . . . . . . . . . Flight 17042 | . 61 223 401 16 1123 529 1138 308 1325 91 391 2496 499 447 239 718 2602 2632 1181 622 Fastest Speed 20 | 50 37 34 27 27 27 27 27 25 25 29 29 25 25 25 23 23 21 20 20 20 Average Speed 25 | 151 61 34 27 27 27 27 27 26 27 29 29 26 25 25 24 23 22 20 20 20 Slowest Speed 160 | 160 160 37 34 27 27 27 27 27 29 29 29 30 25 25 25 23 99 96 30 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . 3 2 . . . . . 1 . . . . . . . 3 . . . Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . . . 2 1 3 Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 59 | 4 72 39 40 6 88 64 35 57 97 71 66 69 70 67 62 80 74 58 80 57 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 47 | . . 2 . . 2 . 6 . . 1 . 13 . . . . 9 4 4 6 Known Exits Taken 17 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . 2 4 . 1 4 . . . 2 2 . . . . . . Spaces Dug 170 | . . . . . . . . . 8 . 3 36 . . . 1 26 50 34 12 Terrain Destroyed 180 | . 4 3 3 . . . . . 8 . 3 36 . . . 1 26 50 34 12 Melee 170 | . . . . . . . . . 8 . 3 36 . . . 1 26 50 34 12 Projectile 6 | . . 3 3 . . . . . . . . . . . . . . . . . AOE 4 | . 4 . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Total 21074 | 50 647 283 478 15 1308 655 1872 322 1489 90 393 2894 549 449 275 772 3140 3264 1389 740 Wait 1854 | . 41 19 2 . 163 103 657 4 87 . . 120 12 2 1 8 208 309 58 60 Move 17501 | 38 523 216 396 15 1122 528 1137 307 1322 90 390 2495 498 446 238 717 2596 2629 1179 619 Hop 7 | . . 3 2 . . . . . 1 . . . . . . . 1 . . . Pick Up 15 | . . . . . . . . . 2 . . . . . 3 1 5 2 1 1 Fast Attach 134 | 6 7 3 10 . 12 1 12 1 4 . . 19 1 . 7 3 12 17 15 4 Attach 5 | . . . . . . . . . . . . . . 1 2 1 1 . . . Detach 4 | . . . . . . . . . . . . 1 . . . 1 1 . . 1 Swap 31 | . 1 1 4 . . . 2 . 2 . . 4 5 . 2 . 5 5 . . Drop 118 | 1 5 2 10 . 11 . 11 1 5 . . 14 2 . 7 4 15 16 10 4 Fire 149 | 5 64 27 40 . . 11 . . . . . . . . . 2 . . . . Melee 848 | . . . . . . 4 41 5 51 . 3 158 19 . 8 24 210 193 99 33 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . 1 2 7 7 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 390 | . 5 12 14 . . 8 12 4 15 . . 83 12 . 7 11 85 91 20 11 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x3 / Upp x2 / *Ext x2) -3/Research (discovered 6 exits: *Res x3 / *Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 18 | -11/Scrapyard | Discovered new exit (range 17) 78 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 11) 379 | -10/Materials | Discovered new exit (range 9) 447 | -10/Materials | Discovered new exit (range 14) 512 | -10/Materials | Discovered new exit (range 13) 580 | -10/Materials | Build established: Scout 592 | -10/Materials | Entered Mines 594 | -10/Mines | Reached level 2 594 | -10/Mines | Upgraded with Propulsion slot (x1) 595 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 617 | -10/Mines | Learned location of Storage (-9) 753 | -10/Mines | Discovered new exit (range 11) 754 | -10/Mines | Discovered new exit (range 8) 762 | -10/Mines | Entered Materials 762 | -9/Materials | Accompanied by 2 allies 764 | -9/Materials | Reached level 3 764 | -9/Materials | Upgraded with Propulsion slot (x1) 767 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 823 | -9/Materials | Reached level 4 824 | -9/Materials | Upgraded with Utility slot (x1) 892 | -9/Materials | Discovered new exit (range 7) 940 | -9/Materials | Discovered new exit (range 17) 980 | -9/Materials | Identified exit to Mines 993 | -9/Materials | Entered Mines 994 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 995 | -9/Mines | Reached level 5 995 | -9/Mines | Upgraded with Utility slot (x1) 996 | -9/Mines | Identified exit to Zion 998 | -9/Mines | Entered Zion 1005 | -7/Zion | Received a visual enhancement algorithm 1075 | -7/Zion | Learned Factory emergency access door positions 1094 | -7/Zion | Found Prototype Processor 1094 | -7/Zion | Identified Spectral Analyzer 1099 | -7/Zion | Found Prototype Hackware 1099 | -7/Zion | Identified Exp. System Shield 1101 | -7/Zion | Found Prototype Processor 1101 | -7/Zion | Identified Exp. Melee Analysis Suite 1106 | -7/Zion | Found Prototype Processor 1106 | -7/Zion | Identified Exp. Signal Interpreter 1108 | -7/Zion | Found Exp. Melee Analysis Suite 1191 | -7/Zion | Given A8's code to call for help 1236 | -7/Zion | Imprinted 1240 | -7/Zion | Declared Zion's savior 1411 | -7/Zion | Discovered new exit (range 17) 1431 | -7/Zion | Learned location of Warlord (-4) 1472 | -7/Zion | Identified exit to Proximity Caves 1488 | -7/Zion | Entered Proximity Caves 1488 | -6/Proximity Caves | Accompanied by 4 allies 1490 | -6/Proximity Caves | Reached level 6 1490 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 1537 | -6/Proximity Caves | Build established: Messiah-Sprinter 1557 | -6/Proximity Caves | Learned Factory stockpile data 1578 | -6/Proximity Caves | Spotted B-75 Beast 1740 | -6/Proximity Caves | Discovered new exit (range 10) 1743 | -6/Proximity Caves | Identified exit to Factory 1774 | -6/Proximity Caves | Entered Factory 1776 | -6/Factory | Reached level 7 1776 | -6/Factory | Upgraded with Propulsion slot (x1) 1884 | -6/Factory | Reached level 8 1887 | -6/Factory | Upgraded with Utility slot (x1) 1964 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 1975 | -6/Factory | Discovered new exit (range 10) 2057 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2073 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2174 | -6/Factory | Discovered new exit (range 10) 2175 | -6/Factory | Retrieved Zion intel report: Branch Access 2175 | -6/Factory | Identified exit to Lower Caves 2198 | -6/Factory | Retrieved Zion intel report: Component Schematics 2872 | -6/Factory | Entered Lower Caves 2905 | -6/Lower Caves | Spotted B-75 Beast 2938 | -6/Lower Caves | Identified exit to Lower Caves 2975 | -6/Lower Caves | Entered another Lower Caves area 2977 | -6/Lower Caves | Reached level 9 2988 | -6/Lower Caves | Learned Factory machine intel 3035 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3086 | -6/Lower Caves | Discovered new exit (range 8) 3186 | -6/Lower Caves | Reached level 10 3189 | -6/Lower Caves | Core integrity fell below 50% 3214 | -6/Lower Caves | Destroyed 9 combat bots 3219 | -6/Lower Caves | Core integrity fell below 20% 3261 | -6/Lower Caves | Identified exit to Factory 3437 | -6/Lower Caves | Discovered new exit (range 45) 3561 | -6/Lower Caves | Identified exit to Data Miner 3561 | -6/Lower Caves | Entered Data Miner 3561 | -6/Data Miner | Discovered new exit (range 6) 3563 | -6/Data Miner | Identified exit to Proximity Caves 3566 | -6/Data Miner | Met Data Miner 3575 | -6/Data Miner | Learned location of Section 7 (-3) 3575 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3581 | -6/Data Miner | Received God Mode back door access code from Data Miner 3588 | -6/Data Miner | Entered Proximity Caves 3590 | -5/Proximity Caves | Reached level 11 3590 | -5/Proximity Caves | Upgraded with Utility slot (x1) 3605 | -5/Proximity Caves | Learned 8 Factory zone layouts 3680 | -5/Proximity Caves | Spotted B-75 Beast 3700 | -5/Proximity Caves | Discovered exit to Factory (range 14) 3706 | -5/Proximity Caves | Learned 8 Factory zone layouts 3708 | -5/Proximity Caves | Entered Factory 3709 | -5/Factory | Identified exit to Factory 3709 | -5/Factory | Core integrity fell below 50% 3709 | -5/Factory | Core integrity fell below 20% 3710 | -5/Factory | Loaded intel: 304 machine locations 3710 | -5/Factory | Reached level 12 3784 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3884 | -5/Factory | Fabricated S-27 Virus? 4006 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4022 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4062 | -5/Factory | Retrieved Zion intel report: Emergency Access 4073 | -5/Factory | Reached level 13 4117 | -5/Factory | Local fabrication network quarantined 4128 | -5/Factory | Discovered new exit (range 17) 4167 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4170 | -5/Factory | Incoming assault squad redirected 4170 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4174 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4225 | -5/Factory | Discovered exit to Factory (range 15) 4239 | -5/Factory | Reached level 14 4274 | -5/Factory | Retrieved Zion intel report: Branch Access 4274 | -5/Factory | Identified exit to Upper Caves 4326 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4333 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4459 | -5/Factory | Retrieved Zion intel report: Component Schematics 4467 | -5/Factory | Discovered exit to Factory (range 14) 4504 | -5/Factory | Reached level 15 4528 | -5/Factory | Upgraded with Utility slot (x1) 4538 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4550 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4673 | -5/Factory | Incoming investigation squad redirected 4693 | -5/Factory | Reached level 16 4722 | -5/Factory | Discovered exit to Factory (range 9) 4725 | -5/Factory | Destroyed 9 combat bots 4770 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4908 | -5/Factory | First assault squad dispatched 4922 | -5/Factory | Reached level 17 4926 | -5/Factory | Upgraded with Utility slot (x1) 4936 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4943 | -5/Factory | Entered Upper Caves 5041 | -5/Upper Caves | Encountered a Warlord checkpoint 5081 | -5/Upper Caves | Learned Factory non-interactive machine intel 5128 | -5/Upper Caves | Discovered new exit (range 16) 5132 | -5/Upper Caves | Identified exit to Upper Caves 5141 | -5/Upper Caves | Entered another Upper Caves area 5143 | -5/Upper Caves | Reached level 18 5143 | -5/Upper Caves | Upgraded with Weapon slot (x1) 5153 | -5/Upper Caves | Discovered exit to Factory (range 9) 5250 | -5/Upper Caves | Discovered new exit (range 9) 5252 | -5/Upper Caves | Identified exit to Zhirov 5256 | -5/Upper Caves | Entered Zhirov 5256 | -5/Zhirov | Discovered new exit (range 3) 5257 | -5/Zhirov | Identified exit to Proximity Caves 5261 | -5/Zhirov | Met Zhirov 5272 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5278 | -5/Zhirov | Found Alien Artifact 5279 | -5/Zhirov | Identified Integrated Dissipator 5279 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 5284 | -5/Zhirov | Found Alien Artifact 5285 | -5/Zhirov | Identified Transdimensional Reconstructor 5285 | -5/Zhirov | Warped through subspace 5361 | -5/Zhirov | Entered Proximity Caves 5363 | -4/Proximity Caves | Reached level 19 5419 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5423 | -4/Proximity Caves | Found Prototype Special Weapon 5423 | -4/Proximity Caves | Identified Molecular Deconstructor 5447 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 5447 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 5539 | -4/Proximity Caves | Spotted B-86 Titan 5588 | -4/Proximity Caves | Discovered exit to Factory (range 13) 5601 | -4/Proximity Caves | Learned Research trap positions 5611 | -4/Proximity Caves | Entered Factory 5612 | -4/Factory | Loaded intel: 216 non-interactive machine locations 5613 | -4/Factory | Reached level 20 5667 | -4/Factory | Reached level 21 5807 | -4/Factory | Discovered new exit (range 20) 5879 | -4/Factory | Identified exit to Research 5891 | -4/Factory | Retrieved Zion intel report: Active Garrisons 5895 | -4/Factory | Spotted B-86 Titan 5897 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 5906 | -4/Factory | Retrieved Zion intel report: Emergency Access 5916 | -4/Factory | Discovered new exit (range 12) 5917 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5918 | -4/Factory | Identified exit to Extension 5959 | -4/Factory | Retrieved Zion intel report: Branch Access 5959 | -4/Factory | Identified exit to Upper Caves 5962 | -4/Factory | Discovered exit to Research (range 18) 5989 | -4/Factory | Reached level 22 5997 | -4/Factory | Upgraded with Utility slot (x1) 6026 | -4/Factory | Retrieved Zion intel report: Active Terminals 6034 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 6054 | -4/Factory | Fabricated Biomechanical Wings? 6059 | -4/Factory | Retrieved Zion intel report: Trap Installations 6131 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6209 | -4/Factory | Retrieved Zion intel report: Component Schematics 6252 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6254 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6283 | -4/Factory | Reached level 23 6291 | -4/Factory | Build established: Messiah-Scout 6441 | -4/Factory | Destroyed 13 combat bots 6464 | -4/Factory | Discovered exit to Research (range 4) 6528 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 6558 | -4/Factory | Spotted B-86 Titan 6559 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6581 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 6584 | -4/Factory | Reached level 24 6584 | -4/Factory | Destroyed B-86 Titan 6587 | -4/Factory | Upgraded with Weapon slot (x1) 6640 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 6706 | -4/Factory | Destroyed 7 combat bots 6796 | -4/Factory | Destroyed 11 combat bots 6797 | -4/Factory | Fabricated Vibroblade? 6861 | -4/Factory | First assault squad dispatched 6920 | -4/Factory | Reached level 25 7004 | -4/Factory | Destroyed 11 combat bots 7043 | -4/Factory | Entered Research 7044 | -3/Research | Loaded intel: 86 trap records 7045 | -3/Research | Reached level 26 7046 | -3/Research | Spotted B-86 Titan 7063 | -3/Research | Destroyed B-86 Titan 7096 | -3/Research | Incoming investigation squad redirected 7160 | -3/Research | Fabricated Molecular Scythe (x1) 7257 | -3/Research | Reached level 27 7293 | -3/Research | First assault squad dispatched 7363 | -3/Research | Fabricated Gravity Flail (x1) 7411 | -3/Research | Incoming assault squad redirected 7527 | -3/Research | Incoming investigation squad redirected 7529 | -3/Research | Incoming assault squad redirected 7534 | -3/Research | Incoming assault squad redirected 7563 | -3/Research | Retrieved Zion intel report: Branch Access 7563 | -3/Research | Identified exit to Armory 7563 | -3/Research | Identified exit to Quarantine 7564 | -3/Research | Zion Heavy squad teleported in 7686 | -3/Research | Spotted B-86 Titan 7687 | -3/Research | Reached level 28 7691 | -3/Research | Upgraded with Utility slot (x1) 7745 | -3/Research | Local fabrication network quarantined 7760 | -3/Research | Retrieved Zion intel report: Component Stockpiles 7811 | -3/Research | Retrieved Zion intel report: Prototype Schematics 7888 | -3/Research | Crushed by falling debris 7923 | -3/Research | Crushed by falling debris 8030 | -3/Research | Incoming assault squad redirected 8072 | -3/Research | Incoming assault squad redirected 8127 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 8177 | -3/Research | Incoming assault squad redirected 8223 | -3/Research | Retrieved Zion intel report: Active Terminals 8269 | -3/Research | Found Prototype Hackware 8269 | -3/Research | Identified Exp. Hacking Suite 8276 | -3/Research | Discovered new exit (range 20) 8286 | -3/Research | Identified exit to Research 8311 | -3/Research | Incoming assault squad redirected 8362 | -3/Research | Incoming assault squad redirected 8452 | -3/Research | Reached level 29 8474 | -3/Research | Retrieved Zion intel report: Component Schematics 8478 | -3/Research | Discovered exit to Research (range 20) 8482 | -3/Research | Terminal network hard line cut 8558 | -3/Research | Discovered exit to Research (range 14) 8564 | -3/Research | Incoming assault squad redirected 8599 | -3/Research | High security lockdown imminent 8618 | -3/Research | Found Prototype Slashing Weapon 8618 | -3/Research | Identified Nanosword 8620 | -3/Research | Found Nanosword 8629 | -3/Research | Entered Quarantine 8638 | -3/Quarantine | Found Alien Energy Cannon 8638 | -3/Quarantine | Identified Core Cannon 8652 | -3/Quarantine | Found Alien Impact Weapon 8652 | -3/Quarantine | Identified Core Stripper 8671 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 8678 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 8692 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 8813 | -3/Quarantine | Found Alien Artifact 8813 | -3/Quarantine | Identified Core Reset Matrix 8813 | -3/Quarantine | Used Core Reset Matrix 8817 | -3/Quarantine | Detected hypermatrix surge 8817 | -3/Quarantine | Sensed 14 artifacts in vicinity 8819 | -3/Quarantine | Destroyed 7 combat bots 8832 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 8836 | -3/Quarantine | Met incapacitated Sigix Warrior 8836 | -3/Quarantine | Lockdown squad dispatched 8836 | -3/Quarantine | Reached level 30 8836 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 8836 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 8863 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 8865 | -3/Quarantine | Discovered exit to Research (range 7) 8892 | -3/Quarantine | High security lockdown imminent 8914 | -3/Quarantine | Spotted Lightning 8950 | -3/Quarantine | Spotted Lightning 8972 | -3/Quarantine | High security lockdown engaged 8978 | -3/Quarantine | Crushed by falling debris 9000 | -3/Quarantine | Spotted Lightning 9032 | -3/Quarantine | Spotted Executioner 9032 | -3/Quarantine | Spotted Striker 9078 | -3/Quarantine | Destroyed Striker 9135 | -3/Quarantine | Spotted Investigator 9170 | -3/Quarantine | Scanned by Researcher 9175 | -3/Quarantine | Destroyed Investigator 9193 | -3/Quarantine | Core integrity fell below 50% 9205 | -3/Quarantine | Emitted hypermatrix ping 9207 | -3/Quarantine | System corruption reached 10% 9210 | -3/Quarantine | Assembled emerged from beneath the floor 9282 | -3/Quarantine | Spotted Fortress 9296 | -3/Quarantine | Discovered new exit (range 6) 9297 | -3/Quarantine | Identified exit to Section 7 9297 | -3/Quarantine | Entered Section 7 9298 | -3/Section 7 | Emitted hypermatrix ping 9298 | -3/Section 7 | Sensed 20 artifacts in vicinity 9303 | -3/Section 7 | Assembled emerged from beneath the floor 9308 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 9359 | -3/Section 7 | Discovered exit to Research (range 5) 9370 | -3/Section 7 | Incoming investigation squad redirected 9393 | -3/Section 7 | Spotted S7 Guard 9401 | -3/Section 7 | Found Integrated Heat Negator 9401 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 9410 | -3/Section 7 | Destroyed S7 Guard 9428 | -3/Section 7 | Spotted Alpha 7 9438 | -3/Section 7 | Spotted B-86 Titan 9443 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 9444 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 9456 | -3/Section 7 | Crushed by falling debris 9477 | -3/Section 7 | Spotted Alpha 7 9482 | -3/Section 7 | Retrieved Zion intel report: Main Access 9491 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 9493 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 9494 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 9501 | -3/Section 7 | Spotted Striker 9501 | -3/Section 7 | Spotted Striker 9512 | -3/Section 7 | Retrieved Zion intel report: Branch Access 9526 | -3/Section 7 | Spotted Executioner 9532 | -3/Section 7 | Spotted Executioner 9547 | -3/Section 7 | First assault squad dispatched 9557 | -3/Section 7 | Found Matter Drive 9575 | -3/Section 7 | Incoming assault squad redirected 9584 | -3/Section 7 | Crushed by falling debris 9585 | -3/Section 7 | Core integrity fell below 20% 9589 | -3/Section 7 | Crushed by falling debris 9590 | -3/Section 7 | Found Terrabomb 9590 | -3/Section 7 | Used Terrabomb 9592 | -3/Section 7 | Spotted Executioner 9592 | -3/Section 7 | Spotted Executioner 9595 | -3/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 09584_ The unstable cave ceiling collapses. 09584_ Crushed by falling debris. 09589_ The unstable cave ceiling collapses. 09589_ Crushed by falling debris. 09589_ Reaction Control System destroyed. 09589_ System corrupted by crushing effect (+4). 09589_ Exp. Melee Analysis Suite destroyed. 09589_ System corrupted by crushing effect (+2). 09590_ Acquired Terrabomb. 09590_ Terrabomb activated. 09590_ The unstable cave ceiling collapses. 09590_ Alpha 7 crushed by falling debris. 09590_ Alpha 7 system corrupted by crushing effect. 09591_ Alpha 7 system terminally corrupted. 09592_ Machine disabled. 09594_ Slug penetrates Terminal. 09594_ Terminal disabled. 09595_ Penetrated by Slug. [Achievement: 30k Club] [Achievement: 40k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????# #????? | | ??????# 7 #????? | | ??????# hh# #????? | | ??????# ";;; #????? | | ?????##""";EE;;""";;;;;; ;;;;;;;;;;;;;"";"""###### | | ????? """"""""""; ";T ; "!"" ! " ""#"" | | ????? """""""""; !" " !; " """ " #"" | | ???? ;;;; EE" ;"" ""# | | ???? ;;;;;;"""""#### | | ?????? "" T | | ????????? """ Y | | ???????? "?"" | | ???????? " ?"" | | ???????? " " "" | | ?????? " "" """" | | ????? " " """ "??" | | ?????? " "" """" | | ?????? " " """" " " | | ?????? " @ "" " | | ????? " """"""" | | "?????? " "????" | | "????"""" " """"""" """""""""" | | "???"" "?????"?" | | ???? " " " " " | | ????? " | | "?????? """ | | "????"""" " " | | """""" ""?"" w | | "?" """" " " " | | """"" " " " " "" | | " " " " " """ " | | " """"""""""? """" | | """ "?????????" ?? | | "" T "????????? """"""? | | """" "?????????? ?????? | | "??" "" ? """""" | | """" "" """ "" | | "?" " | | " " "" """"""""" | | """" " ""???????? """"""""" | | "?" """ "" "????????? "????????? | | "?"""" "?????????? """"""""" | | ""?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 87 Energy Capacity 480 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 26 Terrain Scan Range 14 Terrain Scan Density 60 Power Amplification 80 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 88 Melee Accuracy 24 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 16 Defensive Hacking 27 Item Schematics ----------------- Cld. Antigrav System | -3/Quarantine | Z-intel Vibroblade | -3/Quarantine | Z-intel Exp. Targeting Computer | -3/Quarantine | Z-intel Exp. Transmission Jammer | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Exp. Target Analyzer | -3/Quarantine | Z-intel Enh. Flexi-carbon Leg | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Matter Filter | -3/Quarantine | Z-intel System Backup Module | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Hacking Suite | -3/Quarantine | Z-intel Matter Compressor | -3/Quarantine | Z-intel Imp. Coolant Injector | -3/Quarantine | Z-intel Adv. Terrain Scanner | -3/Quarantine | Z-intel Impulse Thruster | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Imp. Remote Force Field | -3/Quarantine | Z-intel Imp. Utility Shielding | -3/Quarantine | Z-intel Nanoactuators | -3/Quarantine | Z-intel Imp. System Backup Module | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Section 7 | Z-intel Enh. Biometal Leg | -3/Section 7 | Z-intel Hvy. Wave Gun | -3/Section 7 | Z-intel Exp. Shield Generator | -3/Section 7 | Z-intel Imp. Matter Compressor | -3/Section 7 | Z-intel Centrium Heavy Armor Plating | -3/Section 7 | Z-intel Prc. Matter Filter | -3/Section 7 | Z-intel Com. Particle Reactor | -3/Section 7 | Z-intel Imp. Force Field | -3/Section 7 | Z-intel Energy Well | -3/Section 7 | Z-intel Adv. Melee Analysis Suite | -3/Section 7 | Z-intel Hardcell Cannon | -3/Section 7 | Z-intel Adv. Component Analysis Suite | -3/Section 7 | Z-intel Tesla Rifle | -3/Section 7 | Z-intel Remote Datajack | -3/Section 7 | Z-intel Adv. Thermal Shield | -3/Section 7 | Z-intel Adv. Signal Interpreter | -3/Section 7 | Z-intel Adv. Actuator Array | -3/Section 7 | Z-intel Hvy. Siege Treads | -3/Section 7 | Z-intel Drone Bay | -3/Section 7 | Z-intel Imp. Remote Shield | -3/Section 7 | Z-intel Imp. Plasma Cutter | -3/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -5/Factory Biomechanical Wings | x1 | -4/Factory Vibroblade | x1 | -4/Factory Molecular Scythe | x1 | -3/Research Gravity Flail | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Cannon Core Stripper Core Reset Matrix Integrated Heat Negator Matter Drive Terrabomb Achievements -------------- 30k Club 40k Club Alien Roots Alien Tech Assassin Can't Catch Me Can't Touch This Collateral Damage Cya! Deadly Force Dodgeball, But With Guns False Reunion Gladiator Knowing Is Half The Battle Melee Specialist More Power To You Nope Rockin' Loadout Subspace Traveler Sunderer The Science Guy Watch This! Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Levels Raised 29 | . . 1 2 1 . 1 2 . 2 . 1 6 . 1 . 1 6 4 1 . XP Earned 47609 | 3000 1195 1450 2948 500 800 1858 2390 850 1650 650 1250 8460 1150 500 650 1950 8330 5738 1773 517 XP Spent 45870 | 2980 . 1240 2990 1700 . 1400 3100 . 2210 . 2260 9090 . 1385 . 1200 9440 5125 1750 . Upgrades 89 | 13 . 4 8 2 . 4 2 . 8 . 3 14 . 4 . 2 18 5 2 . Power Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 1 . 1 1 . . . 1 . . . . . . . . . . . . . Utility Slot 10 | 2 . . 1 1 . . 1 . . . 1 2 . . . . 1 1 . . Weapon Slot 3 | . . . . . . 1 . . . . . . . 1 . . 1 . . . Core Integrity 26 | 4 . 2 4 . . . . . . . 2 4 . 3 . . 6 1 . . Heat Dissipation 4 | 2 . . 1 . . . . . 1 . . . . . . . . . . . Energy Generation 2 | . . 1 . . . . . . . . . . . . . . . 1 . . Energy Storage 1 | . . . . . . . . . . . . . . . . . . 1 . . Mass Support 10 | 2 . . . 1 . . . . . . . 1 . . . 1 3 1 1 . Inventory Capacity 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 . Sight Range 5 | 1 . . 1 . . . . . 1 . . . . . . 1 1 . . . Sensor Range 5 | . . . . . . . . . . . . . . . . . 5 . . . Melee Accuracy 3 | . . . . . . 3 . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . 3 . . 1 . . . . . . . . TH Resistance % 4 | . . . . . . . . . 1 . . 3 . . . . . . . . EX Resistance % 4 | . . . . . . . . . 1 . . 3 . . . . . . . . Protomatter Created 5673 | . 28 29 156 . . . 190 50 227 . . 723 153 . 96 493 1553 1456 432 87 Integrity Restored 8059 | . 84 267 279 . . 170 277 74 332 . . 1772 249 . 137 264 1638 1837 418 261 Core 6869 | . 84 267 279 . . 170 277 74 258 . . 1601 185 . 134 264 1285 1349 381 261 Parts 1190 | . . . . . . . . . 74 . . 171 64 . 3 . 353 488 37 . Protomatter Decayed 3382 | . . . 119 . . 17 97 . 114 . 41 125 115 . . 323 985 968 438 40 Game ------ Seed AdvancedHugeCannon Manual? 0 Play Time 05:41:37 Cumulative 81.6 hours Start 2019.12.17 @ 18:54:00 End 2019.12.19 @ 11:29:21 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab921794-fee9-42b7-bdcd-e9fff5877366