Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.23 @ 08:00:25 Player: Jefffff Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (153) 765 Value Destroyed (5197) 5197 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 10949 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 33 Aligned with FarCom 300 Friendly Fire -195 Cogmind --------- Core Integrity 0/1000 Matter 11/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Mass Driver > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Biometal Leg Advanced Trap Scanner Remote Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating Focal Shield Hardlight Generator > --- WEAPON ----------- Gatling Laser Heavy Phase Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Salvage Targeting Computer Energy Filter Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Hacking Suite Improved Component Analysis Suite Recalibrator Heavy Laser YOLO Cannon Remote Datajack [Rating: 80] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon YOLO Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . . . 4 2 2 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . . 1 . . Utility 6 | . . . . . 2 1 2 1 . . Weapon . | . . . . . . . . . . . Parts Attached 154 | 6 8 1 5 4 4 78 20 12 8 8 Power 25 | 1 1 1 1 1 1 13 4 . 1 1 Engine 18 | 1 1 1 1 1 1 9 2 . 1 . Core 7 | . . . . . . 4 2 . . 1 Reactor . | . . . . . . . . . . . Propulsion 46 | 2 4 . 2 . 1 25 2 4 5 1 Treads 4 | . . . . . . 4 . . . . Leg 35 | . . . 2 . . 21 2 4 5 1 Wheel 6 | 2 4 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . Utility 56 | 1 3 . 1 . 2 30 8 7 1 3 Device 22 | . . . . . . 12 2 4 1 3 Storage 5 | 1 1 . 1 . . 2 . . . . Processor 4 | . 1 . . . 1 1 1 . . . Hackware . | . . . . . . . . . . . Protection 25 | . 1 . . . 1 15 5 3 . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 . . 1 3 . 10 6 1 1 3 Energy Gun 5 | . . . . . . 2 2 . . 1 Energy Cannon 5 | . . . 1 1 . 1 . 1 1 . Ballistic Gun 11 | 2 . . . 1 . 4 4 . . . Ballistic Cannon 2 | . . . . . . 1 . . . 1 Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . . Parts Lost 38 | . 3 . . . . 12 3 1 12 7 Power 7 | . 1 . . . . 3 . . 2 1 Propulsion 10 | . 2 . . . . 3 1 . 3 1 Utility 16 | . . . . . . 6 1 1 5 3 Weapon 5 | . . . . . . . 1 . 2 2 Highest Loss Streak 7 | . 3 . . . . 7 1 1 7 7 To Critical Strikes 2 | . . . . . . . . . 2 . Average Slot Usage (%) 91 | . 93 100 90 85 63 98 99 99 50 20 Engine 11 | . 13 14 14 14 9 11 11 11 5 . Core 1 | . . . . . . 3 1 . . 1 Treads 2 | . . . . . . 6 . . . . Leg 20 | . . . 19 28 . 22 26 28 15 3 Wheel 2 | . 27 28 8 . . . . . . . Device 9 | . . . . . . 12 7 18 13 9 Storage 7 | . 14 14 14 14 9 7 6 5 2 . Processor 3 | . 1 . . . 9 2 11 5 2 . Protection 14 | . 7 14 14 14 18 14 19 15 4 . Energy Gun 4 | . . . . . . 5 6 7 1 . Energy Cannon 2 | . . . 9 13 9 . . 3 3 . Ballistic Gun 5 | . 28 28 9 . . 4 6 . . . Naked Turns 101 | . . . . . . . . . 62 39 Heaviest Build 108 | 11 19 19 42 42 49 84 100 108 102 21 Greatest Support 95 | 26 26 20 60 60 50 95 90 95 90 20 Greatest Overweight (x) 6 | . 1 . . . . 2 1 1 6 2 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 20 20 20 20 5 Average Capacity 15 | 6 8 10 10 15 15 15 20 20 10 5 Most Carried 20 | 5 10 10 10 15 15 18 20 20 20 5 Average Carried 14 | 1 7 10 9 14 12 15 19 19 9 4 Final Capacity 20 | 8 10 10 15 15 15 20 20 20 5 5 Final Carried 20 | . 10 10 10 15 15 18 20 20 5 5 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Matter Collected 2643 | 115 355 33 . 90 40 1302 669 39 . . Remotely . | . . . . . . . . . . . Salvage Created 5122 | . 401 43 . 154 984 2238 1026 161 . 115 Parts 243 | . 32 2 . 13 40 96 57 1 . 2 Haulers Intercepted 11 | . 1 . . . 5 4 1 . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 114 | . 8 3 . 11 16 48 23 3 . 2 Melee 1 | . . . . . . 1 . . . . Guns 68 | . 8 3 . . . 34 23 . . . Cannons 25 | . . . . 3 7 12 . 1 . 2 AOE 14 | . . . . 7 7 . . . . . Classes Destroyed 14 | . 5 . . . 6 2 1 . . . Worker 5 | . 1 . . . 1 2 1 . . . Builder 2 | . . . . . . . 1 . . 1 Hauler 11 | . 1 . . . 5 4 1 . . . Recycler 5 | . . . . . 2 3 . . . . Operator 4 | . . . . . 1 2 1 . . . Watcher 10 | . 3 . . . 3 4 . . . . Swarmer 37 | . 2 3 . 7 . 15 10 . . . Grunt 40 | . 6 . . 4 10 14 4 . . 2 Brawler 3 | . . . . . . 2 1 . . . Duelist 5 | . . . . . 1 2 2 . . . Sentry 14 | . . . . . 4 8 1 1 . . Hunter 4 | . . . . . 1 1 2 . . . Programmer 11 | . . . . . . 6 3 2 . . Zionite 1 | . . . . . 1 . . . . . Thug 1 | . . . . . 1 . . . . . Best Kill Streak 20 | . 6 3 . 4 20 8 5 1 . 3 Combat Bots Only 7 | . 2 3 . 4 4 7 5 1 . 2 Max Kills in Single Turn 4 | . 1 1 . 4 4 2 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 4 | . . . . 4 3 . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Hostile Shots Fired 1077 | . 66 6 . 13 26 601 226 23 20 96 Missed 334 | . 21 2 . 6 9 198 58 3 1 36 Damage Taken 8042 | . 434 25 . 49 194 3255 1782 319 674 1310 Core 1568 | . 91 . . 6 12 312 135 16 313 683 Absorbed by Shields 380 | . . . . . . 352 . . 16 12 Redirected to Shielding 307 | . . 4 . 4 29 183 87 . . . Ignored by Resistances 2854 | . 133 8 . 15 56 1123 784 111 263 361 Regen/Repaired (Parts) 343 | . . . . . . 105 . 149 . 89 Core Remaining (%) 79 | 100 . . . 61 97 55 84 . . . Volleys Fired 309 | . 39 3 . 10 26 130 68 12 2 19 Largest 2 | . 2 2 . 1 1 2 2 2 1 1 Hottest 170 | . 40 40 . 100 100 128 149 170 100 75 Shots Fired 537 | . 78 6 . 10 26 238 135 24 2 18 Gun 421 | . 78 6 . . . 184 135 16 . 2 Cannon 114 | . . . . 8 26 54 . 8 2 16 Launcher . | . . . . . . . . . . . Special 2 | . . . . 2 . . . . . . Kinetic 312 | . 78 6 . . . 140 72 . . 16 Thermal 225 | . . . . 10 26 98 63 24 2 2 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 30 | . 30 4 . 5 8 28 28 18 1 5 Robot Miss Streak 5 | . 2 1 . 3 3 5 4 2 1 1 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 9 | . 2 1 . . . 5 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . Shots Hit Robots 441 | . 65 4 . 6 19 204 107 23 1 12 Core Hits 331 | . 24 4 . 7 22 169 83 10 1 11 Critical Kills 6 | . . . . 1 3 1 1 . . . Critical Parts Destroyed 6 | . . . . . . 5 1 . . . Critical Strikes 15 | . . . . 1 3 7 2 . . 2 Meltdown 5 | . . . . 1 3 1 . . . . Destroy 5 | . . . . . . 3 2 . . . Blast 3 | . . . . . . 1 . . . 2 Smash 2 | . . . . . . 2 . . . . Melee Attacks 5 | . . . . . . 5 . . . . Impact 5 | . . . . . . 5 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16265 | . 675 40 . 1085 4250 5758 2437 752 557 711 Guns 7522 | . 675 40 . . . 3957 2437 413 . . Cannons 5162 | . . . . 507 2258 1368 . 339 250 440 Explosions 3348 | . . . . 542 1992 236 . . 307 271 Melee 194 | . . . . . . 194 . . . . Ramming 15 | . . . . 12 . 3 . . . . Kinetic 4651 | . 675 40 . . . 2555 941 . . 440 Thermal 11134 | . . . . 1073 4250 3006 1496 752 557 . Explosive . | . . . . . . . . . . . Electromagnetic 271 | . . . . . . . . . . 271 Impact 194 | . . . . . . 194 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . 3 . 2 17 17 Average Corruption 4 | . . . . . . 1 . 1 8 17 Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . . . . 22 . 4 9 16 Message Errors 15 | . . . . . . 6 . . 2 7 Matter Fused 4 | . . . . . . 4 . . . . Heat Flow Errors 6 | . . . . . . 3 . 1 1 1 Energy Discharges 14 | . . . . . . 7 . 1 2 4 Parts Rejected 2 | . . . . . . . . 1 1 . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . 1 . . . 2 Data Loss (major) 2 | . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1087 | . . . . 281 603 150 . 32 . 21 Projectiles 589 | . . . . 167 340 29 . 32 . 21 Explosions 392 | . . . . 114 263 15 . . . . Melee 106 | . . . . . . 106 . . . . Knockbacks 8 | . . . . . . 3 . . . 5 Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . 3 . . . 4 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 89 | . . . . . . . . . 59 30 Shots 3 | . . . . . . . . . 1 2 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 3 | . . . . 1 . 1 . . . 1 Kicked 2 | . . . . 1 . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 510 | . 15 . . 51 149 510 420 220 156 238 Average Temperature 112 | . 8 . . 22 45 145 118 73 73 64 Received Heat Transfer 2137 | . 267 . . 9 90 1141 183 18 . 429 Effects 31 | . . . . . . 26 5 . . . Shutdowns 10 | . . . . . . 9 1 . . . Energy Bleed 7 | . . . . . . 6 1 . . . Interference 8 | . . . . . . 5 3 . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 2 | . . . . . . 2 . . . . Damage (minor) 2 | . . . . . . 2 . . . . Damage (major) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions 3 | . . . . . . 3 . . . . Robots Melted 8 | . . . . 1 3 2 . 2 . . Combat Hostiles 6 | . . . . 1 2 1 . 2 . . Parts Melted 42 | . . . . 1 9 10 14 8 . . Heat Transferred 15516 | . . . . 1170 3780 5615 3284 1107 560 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Peak Influence 942 | . 208 79 . 356 942 546 251 91 15 201 Initial 367 | . . 9 . . 51 367 9 29 . 9 Average 187 | . 107 75 . 174 516 262 108 41 4 19 Maximum Alert Level 3 | . 1 . . 1 3 2 1 . . 1 Low Security (%) 58 | 100 76 100 . 65 19 34 80 100 100 99 Level 1 31 | . 23 . . 34 21 48 19 . . . Level 2 8 | . . . . . 17 16 . . . . Level 3 1 | . . . . . 41 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . 1 13 5 1 . 2 Investigation 2 | . 1 . . . . 1 . . . . Extermination 9 | . . . . . . 5 3 1 . . Reinforcement 5 | . . . . . 1 1 2 . . 1 Assault . | . . . . . . . . . . . Garrison 7 | . . . . . . 6 . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Distress Signals 6 | . 2 . . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 13 2 . 8 21 63 30 4 6 18 Peak Tracking Total 12 | . 5 2 . 4 5 7 4 2 6 12 Tactical Retreats 11 | . . . . . . 5 3 . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Traps Triggered 8 | . 1 . . . . 5 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Disabled 16 | . . . . 2 9 . 3 . . 2 Max in Single Turn 3 | . . . . 1 3 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Accessed 25 | . 4 . 2 1 . 10 4 2 . 2 Terminals 14 | . 4 . . 1 . 4 4 1 . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 3 | . . . . . . 1 . 1 . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . 2 . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 91 | . 12 . 32 1 . 28 8 5 . 5 Successful 68 | . 9 . 32 1 . 16 4 3 . 3 Failed 23 | . 3 . . . . 12 4 2 . 2 Catastrophic 3 | . 1 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 35 | . 8 . 1 . . 15 8 3 . . Terminals 39 | . 12 . . 1 . 15 8 3 . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 7 | . . . . . . 2 . 2 . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . . . . . 6 . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 37 | . 2 . 32 1 . 2 . . . . Record 32 | . . . 32 . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Network Status 3 | . . . . . . 3 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . 2 . 2 . 2 Scan Component 3 | . . . . . . 1 . 1 . 1 Repair 3 | . . . . . . 1 . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . 3 . . . 1 Insert Component 3 | . . . . . . 2 . . . 1 Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 17 | . 7 . . . . 5 4 1 . . Terminals 17 | . 7 . . . . 5 4 1 . . Track 1 | . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 13 | . 4 . . . . 4 4 1 . . Operators 2 | . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 21 | . 3 . . 1 . 9 4 2 . 2 Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired 3 | . . . . . . 1 . 1 . 1 Time 139 | . . . . . . 22 . 22 . 95 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . 1 Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Total Allies 3 | . . . . 2 . 1 . . . . Largest Group 2 | . . . . 2 2 1 . . . . Highest-Rated Group 39 | . . . . 39 39 12 . . . . Highest-Rated Ally 31 | . . . . 31 31 12 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . 7 5 . . . . Total Damage 154 | . . . . . 105 49 . . . . Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Turns Passed 9389 | 37 567 64 493 628 343 4190 1639 816 231 381 Spaces Moved 6303 | 36 513 68 552 586 415 2573 788 376 199 197 Core 218 | 16 . . . . . . . . 119 83 Treads 570 | . . . . . . 570 . . . . Legs 4316 | . . . 369 586 . 2003 788 376 80 114 Wheels 784 | 20 513 68 183 . . . . . . . Hover . | . . . . . . . . . . . Flight 415 | . . . . . 415 . . . . . Fastest Speed 50 | 50 80 80 80 90 50 100 120 194 50 50 Average Speed 120 | 72 82 80 86 90 50 130 172 195 103 112 Slowest Speed 350 | 90 95 80 90 90 50 250 200 198 350 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 87 24 83 97 44 57 20 9 88 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . 4 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 459 | . . . . 103 290 41 1 . 19 5 Melee . | . . . . . . . . . . . Projectile 20 | . . . . 4 5 5 1 . . 5 AOE 439 | . . . . 99 285 36 . . 19 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Total 7473 | 46 590 72 569 657 475 3157 929 431 215 332 Wait 461 | . 4 . . 47 9 245 26 22 3 105 Move 6292 | 35 512 67 551 585 412 2572 787 376 198 197 Hop 1 | . . . . . 1 . . . . . Pick Up 115 | 5 18 . 1 6 13 50 14 3 4 1 Fast Attach 48 | 1 2 . 3 1 . 23 2 4 4 8 Attach 43 | 5 3 . . 2 3 18 5 3 4 . Detach 2 | . . . . 1 . 1 . . . . Swap 63 | . 3 1 2 1 1 37 13 5 . . Drop 122 | . 9 1 10 3 10 69 14 6 . . Fire 309 | . 39 3 . 10 26 130 68 12 2 19 Melee 5 | . . . . . . 5 . . . . Ram 1 | . . . . . . . . . . 1 Kick 2 | . . . . 1 . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire 3 | . . . 2 . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Lost 3 parts (1p2n) 303 | -10/Materials | Discovered new exit (range 13) 337 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Discovered new exit (range 6) 604 | -10/Materials | Build established: Mutant 605 | -10/Materials | Entered Mines 665 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 665 | -10/Mines | Discovered new exit (range 7) 669 | -10/Mines | Entered Exiles 681 | -10/Exiles | Discovered new exit (range 15) 690 | -10/Exiles | Met 8R-AWN 704 | -10/Exiles | Met EX-HEX 740 | -10/Exiles | Met EX-BIN 791 | -10/Exiles | Aligned with FarCom system 792 | -10/Exiles | Given EX-Vault access code 811 | -10/Exiles | Opened EX-Vault 817 | -10/Exiles | Found Prototype Leg 817 | -10/Exiles | Identified Potential Leg 820 | -10/Exiles | Found Potential Leg 829 | -10/Exiles | Found Prototype Flight Unit 833 | -10/Exiles | Found Prototype Energy Cannon 833 | -10/Exiles | Identified YOLO Cannon 865 | -10/Exiles | Warned to stay clear of 0b10 Research branches 892 | -10/Exiles | Met EX-DEC 896 | -10/Exiles | Learned location of Zion (-6) 949 | -10/Exiles | Visited The Gauntlet 1162 | -10/Exiles | Stole three prototypes: Potential Leg, YOLO Cannon, Flying Fortress v7 1162 | -10/Exiles | Entered Mines 1217 | -9/Mines | Discovered new exit (range 6) 1220 | -9/Mines | Learned 4 Materials zone layouts 1322 | -9/Mines | Learned 8 Materials zone layouts 1327 | -9/Mines | Discovered new exit (range 7) 1404 | -9/Mines | Learned location of Storage (-9) 1790 | -9/Mines | Entered Materials 1790 | -8/Materials | Accompanied by 2 allies 1790 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1792 | -8/Materials | Identified Flying Fortress v7 1795 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2126 | -8/Materials | Discovered new exit (range 15) 2133 | -8/Materials | Entered Factory 2133 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2135 | -7/Factory | FarCom data flow suspended 2253 | -7/Factory | Garrison activated, responded to threat 2344 | -7/Factory | Lost 7 parts (2p1n4u) 3034 | -7/Factory | Destroyed 7 combat bots 3265 | -7/Factory | Build established: Scavenger-Mutant 4006 | -7/Factory | Build established: Mutant 4028 | -7/Factory | Garrison activated, responded to threat 4161 | -7/Factory | Lost 4 parts (1p1n2u) 4411 | -7/Factory | Build established: Scavenger-Mutant 4861 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 5347 | -7/Factory | Repaired Rnf. Deuterium Engine 5902 | -7/Factory | Discovered new exit (range 15) 6315 | -7/Factory | Discovered new exit (range 7) 6323 | -7/Factory | Entered another Factory area 6323 | -6/Factory | Evolved 2 slots: Utility x2 6905 | -6/Factory | Build established: Mutant 7867 | -6/Factory | Discovered new exit (range 15) 7962 | -6/Factory | Entered another Factory area 7962 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8730 | -5/Factory | Repaired Imp. Medium Armor Plating 8778 | -5/Factory | Sucked down chute 8778 | -5/Factory | Entered Waste 8793 | -5/Waste | EMP discharged 8796 | -5/Waste | Spotted C-40 Crusher 8817 | -5/Waste | Spotted C-40 Crusher 8819 | -5/Waste | Spotted C-40 Crusher 8825 | -5/Waste | Spotted C-40 Crusher 8827 | -5/Waste | Spotted C-40 Crusher 8856 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8859 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8864 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8870 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8873 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8880 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8893 | -5/Waste | EMP discharged 8893 | -5/Waste | System corruption reached 10% 8911 | -5/Waste | Lost 7 parts (1p2n3u1w) 8922 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8922 | -5/Waste | Crushed by Compactor (1 part destroyed) 8927 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8947 | -5/Waste | Crushed by Compactor (1 part destroyed) 8963 | -5/Waste | Spotted C-40 Crusher 8978 | -5/Waste | Lost 5 parts (1p1n2u1w) 8993 | -5/Waste | EMP discharged 9002 | -5/Waste | Discovered new exit (range 13) 9009 | -5/Waste | Entered Factory 9142 | -5/Factory | Repaired Corrupted Biometal Leg 9259 | -5/Factory | Spotted B-75 Beast 9292 | -5/Factory | Core integrity fell below 50% 9343 | -5/Factory | Core integrity fell below 20% 9351 | -5/Factory | Lost 7 parts (1p1n3u2w) 9387 | -5/Factory | Garrison activated, responded to threat 9390 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09381_ Slug penetrates G-50 Soldier. 09381_ Destroyed Adv. Heat Sink. 09381_ U-05 Engineer lays Concrete. 09385_ U-05 Engineer suffers critical hit (Burn). 09385_ U-05 Engineer destroyed. 09386_ U-05 Engineer lays Concrete. 09387_ Slug penetrates U-05 Engineer. 09387_ Destroyed Lgt. Ion Engine. 09387_ Neutrino Reactor explodes. 09387_ U-05 Engineer destroyed. 09387_ G-50 Soldier calls for garrison reinforcements. 09387_ ALERT: Activating Garrison Access F001. 09387_ Door malfunctions. 09389_ Slug penetrates G-50 Soldier. 09389_ Destroyed Carbon-fiber Leg. 09389_ G-50 Soldier knocked back. 09389_ U-05 Engineer repairs door. 09390_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ????? | | ??????????????????????????????# ??????????? ""??? | | ??????????????????????????????# ???????????? """?? | | ??????????????????????????????# ##+#???????? """?? | | ??????????????????????????????# #???????? ??? | | ??????????????????????????????# #??????###+###? | | ?????????????????????????###### #??????# #? | | ????????????????????????+? = #??????# #? | | ????????????????????????# ? #??????# # | | ????????????????????????# """ ######## / | | ????????????????????????+ """ #? | | ????????????????????????# """ #? | | ???????????????????###### ## | | ?????????????????? | | ?????????????????? | | ????????????????? ![ | | ????????????????? ![ | | ????????????????? ! u | | ????????????????????############/######;########## | | ???????????????????????# ! !%k%% g !#??????? | | ???????????????????????# g%g% ! #??????? | | ???????????????????????# b g% #??????? | | ???????????????????????# @ gg! """ """ #??????? | | ???????????????????????#| """ """ ???????? | | ???????????????????????# """ """????????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????##################????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????H????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 40 Resistance: TH 20 Resistance: EX 45 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Hacked Salvage Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeMicroWand Manual? 0 Play Time 01:20:57 Cumulative 61.7 hours Start 2024.07.22 @ 21:41:17 End 2024.07.23 @ 08:00:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 0 Adventurer 93 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 636ca5ca-cdfc-4880-b26c-7bd8b26fc40e