Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.27 @ 21:15:07 Player: Vineheart01 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (976) 976 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 3264 Bonus ------- Follower Combat Kills 166 Met Imprinter 300 Was Imprinted 300 Friendly Fire -518 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Rolling (210) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit System Shield > --- WEAPON (2) ------- Beamcaster Heavy Beamcaster > --- INVENTORY (25) --- Improved Ion Engine Light Treads Armored Wheel Armored Wheel Armored Wheel Heat Sink Large Matter Pod (150) High-capacity Matter Pod (200) Improved Targeting Computer Tactical Coordination Suite Melee Analysis Suite Matter Filter Heavy Armor Plating Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Barrage Gun Barrage Gun Heavy Battle Rifle Slug Cannon Rocket Launcher Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit System Shield > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Ion Engine Light Treads Armored Wheel Armored Wheel Armored Wheel Heat Sink Large Matter Pod High-capacity Matter Pod Improved Targeting Computer Tactical Coordination Suite Melee Analysis Suite Matter Filter Heavy Armor Plating Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Barrage Gun Barrage Gun Heavy Battle Rifle Slug Cannon Rocket Launcher Datajack Makeshift Sword [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility System Shield Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 58 | 8 15 5 15 8 4 3 Power 4 | 1 2 . 1 . . . Engine 4 | 1 2 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 1 . 9 . 1 1 Treads 6 | 2 1 . 3 . . . Leg . | . . . . . . . Wheel 8 | . . . 6 . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 2 1 2 2 . . Device 2 | 1 . . . 1 . . Storage 4 | 1 1 . 1 1 . . Processor 1 | . 1 . . . . . Hackware 1 | . . . 1 . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 31 | 3 10 4 3 6 3 2 Energy Gun 15 | 2 4 1 2 3 1 2 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 5 | 1 3 . . . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . . 2 1 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 2 . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . 1 1 . 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 3 | . 1 1 . 1 . . Weapon 1 | . . . . 1 . . Highest Loss Streak 2 | . 1 1 . 2 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 91 99 100 95 87 Engine 12 | . 13 14 11 11 11 11 Treads 17 | . 27 28 11 11 11 9 Wheel 11 | . . . 20 22 17 11 Device 5 | . 5 . . 9 11 11 Storage 12 | . 14 14 11 11 11 11 Processor 2 | . 8 4 . . . . Hackware 6 | . . . 10 11 11 11 Protection 2 | . . . 11 1 . . Energy Gun 12 | . 10 8 11 16 19 6 Energy Cannon 5 | . 3 13 11 . . . Ballistic Gun 3 | . 11 . . . 1 7 Launcher 1 | . . 5 . 5 . . Peak Build Rating 36 | 6 8 11 23 24 35 36 Average Rating 16 | 5 7 7 19 22 25 32 On Entrance 14 | . 6 8 11 23 23 31 Naked Turns . | . . . . . . . Heaviest Build 106 | 12 28 36 106 106 101 101 Greatest Support 40 | 40 40 40 32 24 28 40 Greatest Overweight (x) 8 | . 1 . 4 4 4 8 Average Overweight (x) 2 | . . . 2 3 3 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 19 | 7 14 15 21 25 25 25 Most Carried 25 | 6 13 15 20 20 25 25 Average Carried 15 | 4 9 14 16 18 20 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 6 13 15 20 18 25 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1727 | 315 385 112 573 252 17 73 Remotely . | . . . . . . . Salvage Created 1360 | 93 519 122 496 93 . 37 Parts 102 | 9 42 9 32 8 . 2 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 15 2 12 10 . 1 Guns 17 | . 13 . 3 . . 1 Cannons 8 | . 2 1 5 . . . AOE 15 | . . 1 4 10 . . Classes Destroyed 13 | 2 4 . 3 3 . 1 Worker 5 | 2 . 1 2 . . . Builder 1 | . . . . 1 . . Tunneler 10 | 2 2 1 1 4 . . Hauler 2 | . . . 2 . . . Operator 2 | . 2 . . . . . Watcher 3 | . 2 . 1 . . . Swarmer 14 | . 9 1 4 . . . Grunt 15 | . 6 3 6 . . . Brawler 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . . 1 Assembled 9 | . . . . 9 . . Best Kill Streak 13 | 2 5 1 6 13 . 1 Combat Bots Only 10 | . 4 1 5 10 . 1 Max Kills in Single Turn 5 | 1 1 3 4 5 . 1 Gunslinging . | . . . . . . . Exploded 5 | . . 1 4 5 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 181 | . 59 9 50 11 . 52 Missed 43 | . 8 4 17 4 . 10 Damage Taken 1980 | . 478 131 546 154 . 671 Core 493 | . 91 . 191 5 . 206 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 127 | 12 49 5 44 12 . 5 Largest 2 | 1 2 2 2 2 . 2 Hottest 135 | 50 80 110 135 125 . 76 Shots Fired 212 | 12 88 9 76 17 . 10 Gun 136 | 12 77 4 33 5 . 5 Cannon 59 | . 11 2 41 . . 5 Launcher 17 | . . 3 2 12 . . Special . | . . . . . . . Kinetic 50 | . 40 . . . . 10 Thermal 145 | 12 48 6 74 5 . . Explosive 17 | . . 3 2 12 . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 3 7 3 4 2 . 5 Robot Miss Streak 4 | 2 4 1 4 2 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 117 | 8 51 3 40 10 . 5 Core Hits 91 | 5 27 8 22 25 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 5 | . 2 . 2 . . 1 Burn 4 | . 2 . 2 . . . Destroy 1 | . . . . . . 1 Melee Attacks 16 | . 14 . . 2 . . Impact . | . . . . . . . Slashing 16 | . 14 . . 2 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3547 | 100 698 465 1122 1000 . 162 Guns 1093 | 100 562 24 306 46 . 55 Cannons 688 | . 122 17 442 . . 107 Explosions 1647 | . . 420 374 853 . . Melee 101 | . . . . 101 . . Ramming 18 | . 14 4 . . . . Kinetic 447 | . 285 . . . . 162 Thermal 1334 | 100 399 41 748 46 . . Explosive 1647 | . . 420 374 853 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 101 | . . . . 101 . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 5 . . . . Average Corruption 5 | . 5 5 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . 17 15 . . . . Message Errors 9 | . 5 4 . . . . Matter Fused 7 | . 4 3 . . . . Heat Flow Errors 2 | . 2 . . . . . Energy Discharges 5 | . 1 4 . . . . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 2 | . 1 1 . . . . Data Loss (major) 2 | . 1 1 . . . . Misfires 3 | . 1 2 . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 98 | . . 18 . 80 . . Projectiles . | . . . . . . . Explosions 60 | . . 18 . 42 . . Melee 38 | . . . . 38 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 111 | . 14 81 . 16 . . Shots 3 | . . 2 . 1 . . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 631 | 30 303 48 631 46 . 20 Average Temperature 132 | 13 74 21 194 12 . 9 Received Heat Transfer 399 | . 96 12 153 . . 138 Effects 15 | . . . 15 . . . Shutdowns 4 | . . . 4 . . . Energy Bleed 2 | . . . 2 . . . Interference 4 | . . . 4 . . . Matter Decay 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | 1 4 . 1 . . 1 Heat Transferred 3478 | 296 1221 111 1739 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 373 | 20 373 185 259 194 . . Initial 112 | . 13 112 . 100 . . Average 121 | 6 214 84 59 146 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 81 | 100 45 100 93 100 . . Level 1 18 | . 54 . 6 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 3 . . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 24 6 24 10 . 6 Peak Tracking Total 9 | . 5 3 5 9 . 4 Tactical Retreats 6 | . 5 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . 1 . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 5 1 3 . . . Terminals 7 | . 4 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 17 1 14 . . . Successful 17 | . 10 1 6 . . . Failed 15 | . 7 . 8 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 10 | . 6 . 4 . . . Terminals 27 | . 13 . 14 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 6 1 6 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 2 | . 1 . 1 . . . Disarm Traps 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 1 | . 1 . . . . . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 4 . 2 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 198 | . 198 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 3 . 1 4 . Largest Group 4 | . . 3 1 1 4 1 Highest-Rated Group 155 | . . 40 16 31 155 38 Highest-Rated Ally 39 | . . 16 16 31 39 38 Total Orders . | . . . . . . . Ally Attacks 28 | . . 11 10 . . 7 Total Damage 353 | . . 104 116 . . 133 Kills 6 | . . 3 2 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5212 | 216 1131 870 968 468 1251 308 Spaces Moved 2985 | 114 543 499 543 263 828 195 Core 6 | 6 . . . . . . Treads 1157 | 108 543 499 7 . . . Legs . | . . . . . . . Wheels 1822 | . . . 536 263 828 195 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 105 135 145 125 Average Speed 150 | 154 160 160 138 149 148 143 Slowest Speed 240 | 160 240 160 240 150 150 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 6 85 84 48 38 89 36 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 2 . 1 4 . Spaces Dug 3 | . 3 . . . . . Terrain Destroyed 142 | . 3 37 10 91 . 1 Melee 3 | . 3 . . . . . Projectile 2 | . . . . 1 . 1 AOE 137 | . . 37 10 90 . . Terrain Rammed 1 | . 1 . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3451 | 139 684 564 682 314 855 213 Wait 195 | . 49 42 60 29 5 10 Move 2979 | 113 542 498 542 262 827 195 Hop . | . . . . . . . Pick Up 46 | 5 11 7 12 . 11 . Fast Attach 9 | 7 2 . . . . . Attach 15 | . 5 2 3 3 1 1 Detach 5 | 1 1 . . 1 2 . Swap 34 | 1 8 3 12 5 3 2 Drop 21 | . 2 5 8 . 6 . Fire 127 | 12 49 5 44 12 . 5 Melee 16 | . 14 . . 2 . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 217 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 5) 547 | -10/Materials | Discovered new exit (range 17) 819 | -10/Materials | Discovered new exit (range 15) 1160 | -10/Materials | Discovered new exit (range 16) 1348 | -10/Materials | Entered Mines 1355 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1427 | -10/Mines | Found a hidden stash of uninstalled traps 1491 | -10/Mines | Discovered new exit (range 13) 1581 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1808 | -10/Mines | Discovered new exit (range 5) 2165 | -10/Mines | Met a Derelict shopkeep closing up shop 2218 | -10/Mines | Entered Materials 2218 | -9/Materials | Accompanied by 1 ally 2218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2518 | -9/Materials | Discovered new exit (range 15) 3083 | -9/Materials | Discovered new exit (range 3) 3186 | -9/Materials | Entered Mines 3187 | -9/Mines | Assembled infested the area 3252 | -9/Mines | Destroyed 10 combat bots 3263 | -9/Mines | Received a Mining Laser from a helpful Derelict 3588 | -9/Mines | Discovered new exit (range 6) 3601 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3654 | -9/Mines | Entered Zion 3675 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3761 | -7/Zion | Given A8's code to call for help 3860 | -7/Zion | Learned Factory terminal intel 4101 | -7/Zion | Met Imprinter 4128 | -7/Zion | Imprinted 4131 | -7/Zion | Declared Zion's savior 4263 | -7/Zion | Learned Factory terminal intel 4786 | -7/Zion | Received a hallucinogenic algorithm 4889 | -7/Zion | Discovered new exit (range 12) 4905 | -7/Zion | Entered Proximity Caves 4905 | -6/Proximity Caves | Accompanied by 1 ally 5080 | -6/Proximity Caves | Core integrity fell below 50% 5113 | -6/Proximity Caves | Spotted B-75 Beast 5125 | -6/Proximity Caves | Core integrity fell below 20% 5213 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- H-66 Slayer suffers critical hit (Burn). Slug penetrates 4T-VQ3(M). Penetrated by Slug. Slug penetrates 4T-VQ3(M). Penetrated by Slug. H-66 Slayer heat spikes uncontrollably. H-66 Slayer critical meltdown. 4T-VQ3(M) suffers critical hit (Destroy). Destroyed Angular Momentum Engine. Penetrated by Slug. Targeting Computer melted. H-66 Slayer destroyed. Acquired 37 matter. Acquired 5 matter. Gauss Rifle fries itself beyond repair. Acquired 31 matter. Flexi-carbon Leg fries itself beyond repair. 4T-VQ3(M) destroyed. Lgt. Treads destroyed. Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ????????# #"]" #?# ??????????????? | | ????????# # ##? #?????????????? | | ????????# # # #?? #?????????????? | | ????????# # " # ?????????????? | | ????????# # T # ## ????????????? | | ???????## # ""#? #?# ???????????? | | ???????# " "" "# # #?? ???????????? | | ??????## ####+ # ###??# ????????????? | | ????### #?????## ???????????????? | | ????# #????????????????????????? | | ???## ### #######????????????????????????? | | ???# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# ####???????#?????????????????????? | | ???# # ##?#####??? ?????????????????????? | | ???# ### ##??# #??? ?????????????????????? | | ???# ???#### ##???? #??? #?????????????????????? | | ???#???????# #?????# #??? #?????????????????????? | | ???# ##### ####### ##?? #?????????????????????? | | ????# # ##? #?????????????????????? | | ????# #### ## ##??#?????????????????? | | ???????????##### ## ##????????????????? | | ??????????????## gg #????????????????? | | ?????????????## ?????????????????? | | ????????????## ## ?????????????????? | | ????????????# l @###????????????????????? | | ???????????## #####??????????????????????? | | ???????????# ####??????????????????????????? | | ???????????#########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Dynamic Insulation System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Mass Driver | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Quick And Dirty Challenges ------------ None Game ------ Seed DynamicDisassembledSpear Manual? 0 Play Time 00:57:58 Cumulative 12.0 hours Start 2024.11.27 @ 20:18:34 End 2024.11.27 @ 21:15:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3edf0499-d0f6-4f69-bf8e-25085e355c61