Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 12:08:39 Player: Uranium-235 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (213) 1065 Value Destroyed (7462) 7462 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 14557 Bonus ------- High Alert Combat Kills 719 Follower Combat Kills 131 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Cooling System Improved Kinecellerator Graphene Brace Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Core Analyzer Improved Transmission Jammer Improved Medium Armor Plating Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Railgun Force Lance Force Lance > --- INVENTORY -------- Light Antimatter Reactor Improved Gyrokinetic Inverter VTOL Module VTOL Module Field Propulsion Drive Improved Kinecellerator Wave Gun Hypervelocity Coil Gun Improved Remote Datajack Spear [Rating: 103] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Blade Saw Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 1 . . 1 1 1 . Utility 6 | . . . 1 1 2 1 . 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 184 | 7 7 3 20 22 15 17 64 12 17 Power 23 | 1 1 1 2 2 2 3 7 1 3 Engine 14 | 1 1 1 2 2 2 3 2 . . Core 8 | . . . . . . . 4 1 3 Reactor 1 | . . . . . . . 1 . . Propulsion 53 | 2 2 . 7 2 3 3 20 5 9 Treads 13 | . . . 6 2 3 . . . 2 Leg 13 | 2 2 . 1 . . . 4 . 4 Wheel 10 | . . . . . . 1 9 . . Hover 3 | . . . . . . 2 . 1 . Flight 14 | . . . . . . . 7 4 3 Utility 53 | 2 1 . 6 9 7 5 17 3 3 Device 20 | 1 1 . 2 1 2 2 9 1 1 Storage 6 | 1 . . 1 2 . . 2 . . Processor 4 | . . . . 1 1 1 1 . . Hackware 5 | . . . . . . . 4 1 . Protection 18 | . . . 3 5 4 2 1 1 2 Artifact . | . . . . . . . . . . Weapon 55 | 2 3 2 5 9 3 6 20 3 2 Energy Gun 22 | 1 3 1 3 3 1 2 7 1 . Energy Cannon 8 | . . 1 2 . . 2 3 . . Ballistic Gun 7 | 1 . . . 3 . . 1 2 . Ballistic Cannon 7 | . . . . 3 1 1 2 . . Launcher 2 | . . . . . 1 1 . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 . . Piercing Weapon 3 | . . . . . . . 1 . 2 Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 8 | . . . 2 2 1 2 1 . . Parts Lost 93 | . 1 2 2 1 6 21 33 4 23 Power 15 | . . 1 . . 1 4 6 . 3 Propulsion 31 | . . . . 1 1 4 13 1 11 Utility 26 | . . . 2 . 3 7 5 2 7 Weapon 21 | . 1 1 . . 1 6 9 1 2 Highest Loss Streak 13 | . 1 1 1 1 5 8 10 3 13 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 5 7 7 7 12 13 11 7 6 9 Power 1 | . 1 . 1 1 1 1 . . . Propulsion 1 | 3 2 2 1 . . . 1 2 1 Utility 4 | . . 2 2 7 6 6 3 1 2 Weapon 3 | . 3 2 2 2 4 4 2 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 44 | . 10 2 5 13 3 2 4 . 5 Power 8 | . 2 . 2 1 2 . . . 1 Propulsion 9 | . 8 . 1 . . . . . . Utility 15 | . . . . 6 1 2 3 . 3 Weapon 11 | . . 2 2 6 . . 1 . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 98 98 98 89 77 75 80 81 Engine 7 | . 14 12 11 9 6 5 3 . . Core 1 | . . . . . . . 3 9 8 Treads 12 | . . . 27 26 22 11 . . 2 Leg 6 | . 28 28 5 . . . 2 . 12 Wheel 1 | . . . . . . . 7 . . Flight 2 | . . . . . . . 6 15 11 Device 11 | . 14 14 12 11 10 11 9 9 7 Storage 8 | . 14 14 11 9 7 5 4 5 4 Processor 4 | . . . . 2 7 9 4 5 4 Hackware 3 | . . . . . . . 11 19 14 Protection 7 | . . . 8 12 12 13 1 . 3 Energy Gun 8 | . 27 14 4 12 1 5 7 8 . Energy Cannon 4 | . . 13 17 1 . 1 2 4 . Ballistic Gun 1 | . . . . 10 . . . . . Ballistic Cannon 4 | . . . . 3 16 9 . . . Peak Build Rating 103 | 7 11 11 21 33 41 47 85 102 103 Average Rating 37 | 5 10 9 18 29 38 41 57 91 81 On Entrance 28 | . 7 10 10 17 30 41 5 73 95 Avg Prop Armor Cover (%) 6 | . . . 7 5 . 3 5 . 6 Naked Turns 31 | . . . . . . 24 . . 7 Heaviest Build 70 | 12 18 19 25 61 67 70 66 41 64 Greatest Support 69 | 20 20 20 69 66 66 60 50 45 60 Greatest Overweight (x) 17 | 2 . . 1 . 1 17 13 1 9 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 10 10 Average Capacity 11 | 7 8 8 8 12 15 14 13 10 9 Most Carried 15 | 8 8 8 8 15 15 15 15 10 10 Average Carried 10 | 5 7 7 7 12 14 11 8 6 9 Final Capacity 15 | 8 8 8 8 15 15 5 10 10 5 Final Carried 15 | 8 8 8 8 15 15 5 8 10 5 Class Distribution -------------------- 29% | Mutant 19% | Gunner 17% | Tank 9% | Scavenger-Tank 5% | Scavenger-Gunner 5% | Hacker-Mutant 4% | Hacker-Sprinter 4% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Matter Collected 4124 | 279 80 75 220 519 978 807 813 71 282 Remotely 54 | . . . . . . 44 10 . . Salvage Created 8608 | 105 505 147 1274 987 1153 1334 2278 569 256 Parts 437 | 4 33 7 59 67 59 51 123 16 18 Haulers Intercepted 8 | . 1 . 3 2 . 1 1 . . Recyclers Shooed 8 | 1 . . . . . 4 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 161 | . 11 3 23 24 30 27 31 7 5 Melee 6 | . . . . . . . 2 . 4 Guns 62 | . 11 . 3 22 . 3 22 . 1 Cannons 74 | . . 3 18 2 22 21 5 3 . AOE 13 | . . . . . 8 3 2 . . Classes Destroyed 19 | 2 5 2 1 2 5 . 1 . 1 Worker 12 | . 1 1 2 . 1 2 4 1 . Builder 12 | . . . . 2 1 2 7 . . Tunneler 2 | 1 . . 1 . . . . . . Hauler 8 | . 1 . 3 2 . 1 1 . . Recycler 9 | 1 . . . 1 . 3 4 . . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . . . . 2 . . Watcher 6 | . 1 . 2 1 . . 2 . . Swarmer 51 | . 3 . 1 13 5 13 16 . . Saboteur 2 | . . . . . . . . . 2 Grunt 69 | . 8 1 15 8 14 7 11 5 . Brawler 1 | . . . . . 1 . . . . Duelist 4 | . . . 1 . 1 2 . . . Sentry 20 | . . 1 6 2 4 3 1 2 1 Demolisher 1 | . . 1 . . . . . . . Specialist 4 | . . . . . 2 . . . 2 Hunter 3 | . . . . 1 1 1 . . . Programmer 5 | . . . . . 1 1 3 . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 19 | 1 5 2 6 5 19 8 7 4 2 Combat Bots Only 17 | . 5 1 5 4 17 6 7 3 2 Max Kills in Single Turn 7 | 1 2 2 1 3 7 3 2 1 1 Gunslinging 1 | . . . . 1 . . 1 . . Exploded 5 | . . . . . 5 3 1 . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Hostile Shots Fired 1397 | . 40 22 102 101 200 248 290 67 327 Missed 453 | . 11 11 26 22 79 77 91 30 106 Hits 944 | . 29 11 76 79 121 171 199 37 221 Melee 6 | . . . 2 . . 4 . . . Projectile 938 | . 29 11 74 79 121 167 199 37 221 AOE 4 | . . 3 . . . . 1 . . Critical Strikes 38 | . . 1 2 1 7 8 9 3 7 Actively Blocked 2 | . . . . . . 2 . . . Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 15718 | . 316 282 1013 798 1848 3181 3772 811 3697 Core 3147 | . 75 58 71 69 171 682 850 186 985 Absorbed by Shields 442 | . . . . . . . . 10 432 Redirected to Shielding 101 | . . . . . 23 78 . . . Ignored by Resistances 110 | . . . . 110 . . . . . Core Remaining (%) 60 | 100 . 46 82 87 75 19 15 . . Volleys Fired 434 | 9 25 11 69 60 50 78 105 26 1 Largest 3 | 2 2 2 2 3 3 3 3 3 2 Hottest 240 | 70 90 113 136 169 111 194 213 240 116 Shots Fired 964 | 18 50 22 135 168 109 206 221 33 2 Gun 517 | 18 50 15 24 153 6 61 174 14 2 Cannon 433 | . . 7 111 15 92 143 46 19 . Launcher 13 | . . . . . 11 2 . . . Special 1 | . . . . . . . 1 . . Kinetic 315 | 9 . . . 71 92 114 28 . 1 Thermal 422 | 9 . 7 125 88 . 60 121 11 1 Explosive . | . . . . . . . . . . Electromagnetic 226 | . 50 15 10 9 17 32 71 22 . Robot Hit Streak 15 | 3 8 10 11 15 11 15 10 9 1 Robot Miss Streak 10 | 2 6 2 5 7 10 6 5 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . . . 3 . . 6 . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . Shots Hit Robots 662 | 11 38 21 78 87 83 147 151 21 25 Core Hits 456 | 4 27 11 35 49 98 108 86 28 10 Critical Kills 3 | . . . 2 1 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . Critical Strikes 29 | . . . 3 7 1 3 11 4 . Burn 11 | . . . 1 5 . . 3 2 . Meltdown 2 | . . . 2 . . . . . . Destroy 3 | . . . . 2 . . 1 . . Blast 4 | . . . . . 1 3 . . . Corrupt 3 | . . . . . . . 1 2 . Sever 6 | . . . . . . . 6 . . Melee Attacks 75 | . . . . . . . 30 . 45 Impact . | . . . . . . . . . . Slashing 26 | . . . . . . . 26 . . Piercing 48 | . . . . . . . 3 . 45 Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 3 . 4 Damage Inflicted 19455 | 129 541 335 1660 1759 3635 4858 4447 1197 894 Guns 6100 | 129 480 193 268 1615 77 806 2309 197 26 Cannons 8665 | . . 142 1392 144 2065 3341 1041 540 . Explosions 3564 | . 61 . . . 1493 711 839 460 . Melee 1126 | . . . . . . . 258 . 868 Ramming . | . . . . . . . . . . Kinetic 5894 | 41 . . . 848 2065 2564 350 . 26 Thermal 6568 | 88 61 142 1508 795 431 1515 1708 320 . Explosive 975 | . . . . . . 330 645 . . Electromagnetic 4892 | . 480 193 152 116 1139 449 1486 877 . Impact . | . . . . . . . . . . Slashing 258 | . . . . . . . 258 . . Piercing 868 | . . . . . . . . . 868 Highest Corruption 5 | . . . 1 . 2 . 5 . 4 Average Corruption 2 | . . . 1 . 1 . 3 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . . . 4 . 23 . 1 Message Errors 6 | . . . . . . . 6 . . Matter Fused 6 | . . . . . . . 5 . 1 Heat Flow Errors 6 | . . . . . 1 . 5 . . Energy Discharges 1 | . . . . . . . 1 . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 1 . 1 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 3 | . . . . . 1 . 2 . . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots 8 | . . . . . . 8 . . . Overflow Damage 413 | . . . . . 117 108 110 . 78 Projectiles 206 | . . . . . 114 62 30 . . Explosions 129 | . . . . . 3 46 80 . . Melee 78 | . . . . . . . . . 78 Knockbacks 84 | . . . . . 32 51 1 . . Impact . | . . . . . . . . . . Kinetic 75 | . . . . . 30 44 1 . . Secondary 9 | . . . . . 2 7 . . . Self-Inflicted Damage 430 | . . . . . 26 181 111 112 . Shots 10 | . . . . . 2 4 2 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 413 | 80 144 222 198 209 106 362 413 138 60 Average Temperature 58 | 34 45 81 56 58 18 91 55 38 20 Received Heat Transfer 4332 | . 144 96 456 225 546 858 1003 208 796 Effects 2 | . . . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 3 . Combat Hostiles 3 | . . . . . . . . 3 . Parts Fried 26 | . . 1 . . 2 . 14 9 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 2 . . . . 1 . Combat Hostiles 3 | . . . 2 . . . . 1 . Parts Melted 21 | . . 2 9 1 . 1 5 3 . Heat Transferred 11265 | 259 50 259 2886 1924 327 1893 3160 507 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . 4 1 2 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Maximum Alert Level 3 | . 1 . 1 2 3 2 3 3 1 Low Security (%) 27 | 100 74 100 24 20 45 . . . 6 Level 1 43 | . 25 . 75 59 23 26 67 2 93 Level 2 24 | . . . . 20 18 73 27 60 . Level 3 3 | . . . . . 12 . 5 36 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 800 | 5 239 77 350 450 749 697 800 735 355 Initial 392 | . . 57 . 139 182 347 339 392 335 Average 309 | 1 138 14 231 274 342 513 365 601 276 Influence Increases 6301 | 10 392 109 730 779 1057 1074 1503 463 184 Destroy 0b10 Robot/C 3320 | . 220 80 520 480 600 540 620 140 120 Destroy 0b10 Robot/NC 260 | 10 15 5 40 30 15 40 100 5 . Destroy Leader 698 | . 44 20 120 96 160 112 96 20 30 Allied During Kill 16 | . . 4 8 . . . . . 4 Successful Hack 228 | . 64 . 9 67 28 . 60 . . Disable Machine 735 | . 15 . 15 45 45 150 225 225 15 Anti-Garrison Action 150 | . . . . . 150 . . . . Destroy Structure 234 | . 19 . 3 1 14 67 102 28 . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 645 | . 15 . 15 60 30 165 300 45 15 Influence Decreases 6232 | 10 244 257 398 709 750 1090 1396 578 800 Entered New Map 1978 | . . 91 . 193 220 362 354 408 350 Time Decay 3094 | 10 234 156 358 506 470 518 522 130 190 Lost Part 920 | . 10 10 20 10 60 210 330 40 230 Lost Ally 90 | . . . 20 . . . 40 . 30 Purge Threat 150 | . . . . . . . 150 . . Squads Dispatched 40 | . 1 . 5 2 13 9 6 2 2 Investigation 9 | . 1 . 4 1 2 . 1 . . Extermination 5 | . . . . . 1 2 2 . . Reinforcement 15 | . . . 1 1 4 2 3 2 2 Assault 4 | . . . . . 2 2 . . . Garrison 7 | . . . . . 4 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 . . Haulers Reinforced 2 | . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Distress Signals 16 | . 4 . 1 4 2 4 1 . . Communications Jammed 7 | . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . 7 . Times Spotted 301 | . 19 7 39 36 37 52 70 25 16 Peak Tracking Total 14 | . 4 2 8 6 14 5 10 6 7 Tactical Retreats 24 | . 1 . 1 4 2 6 8 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Traps Triggered 10 | . . . 1 1 1 1 2 3 1 Indirectly 2 | . . . . . . 1 . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Disabled 52 | . 1 1 2 3 4 10 15 15 1 Max in Single Turn 5 | . 1 1 1 1 2 4 5 4 . Garrison Access 2 | . . . . . 1 . . 1 . Energy Cycler 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Accessed 40 | . 6 1 4 10 3 1 12 3 . Terminals 28 | . 6 . 3 9 1 1 7 1 . Fabricators 3 | . . . . . . . 3 . . Repair Stations 2 | . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 1 1 2 . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 118 | . 20 1 11 32 6 2 41 5 . Successful 72 | . 14 1 4 20 2 . 27 4 . Failed 45 | . 6 . 6 12 4 2 14 1 . Catastrophic 9 | . 3 . 1 1 1 1 1 1 . Database Lockouts 1 | . . . 1 . . . . . . Manual 49 | . 10 . 7 18 1 1 10 2 . Terminals 93 | . 20 . 9 29 2 2 29 2 . Fabricators 6 | . . . . . . . 6 . . Repair Stations 4 | . . . . . . . 2 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 13 | . . . 2 3 4 . 4 . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 35 | . 8 1 . 10 1 . 15 . . Record 1 | . . . . . . . 1 . . Part Schematic 1 | . . . . . . . 1 . . Robot Schematic 2 | . . . . 1 . . 1 . . Robot Analysis 5 | . 2 . . . . . 3 . . Prototype ID Bank 4 | . 2 . . . 1 . 1 . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 2 | . . . . 1 . . 1 . . Terminal Index 2 | . 1 . . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 5 | . 2 . . 2 . . 1 . . Hauler Manifests 2 | . . . . 2 . . . . . Registered Components 2 | . . . . 1 . . 1 . . Zone Layout 3 | . 1 . . 1 . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . 1 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . . 1 3 . . 4 . . Insert Component 2 | . . . . 2 . . . . . Analyze 1 | . . . . 1 . . . . . Retrieve Study 5 | . . . 1 . . . 4 . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 23 | . 6 . 3 7 1 . 5 1 . Terminals 23 | . 6 . 3 7 1 . 5 1 . Botnet 23 | . 6 . 3 7 1 . 5 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 33 | . 5 . 4 8 3 1 11 1 . Full Trace Events 6 | . 1 . 3 . 1 . 1 . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 64 | . . . . . . . 64 . . Total Part Build Rating 8 | . . . . . . . 8 . . Part Studies Acquired 4 | . . . 1 . . . 3 . . Parts Repaired . | . . . . . . . . . . Time 56 | . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 . 2 Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Total Allies 7 | . . 3 . . . . 2 . 2 Largest Group 3 | . . 3 1 . . . 2 . 2 Highest-Rated Group 111 | . . 40 16 . . . 53 . 111 Highest-Rated Ally 64 | . . 16 16 . . . 41 . 64 Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . 10 10 . . . 6 . 14 Total Damage 947 | . . 117 115 . . . 249 . 466 Kills 5 | . . 1 3 . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Active Infowar (turns) 2321 | 31 223 731 78 . . 662 130 93 373 Optics 662 | . . . . . . 662 . . . Terrain 130 | . . . . . . . 130 . . Seismic 1063 | 31 223 731 78 . . . . . . Jamming 466 | . . . . . . . . 93 373 Robot Analysis Total 5 | . 2 . . . . . 3 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Turns Passed 8461 | 122 552 750 946 1373 1184 1425 1458 260 391 Spaces Moved 4941 | 68 368 563 438 678 512 563 1312 231 208 Core 85 | 7 . . . . . 63 2 . 13 Treads 1868 | . . . 340 678 512 336 . . 2 Legs 1252 | 61 368 563 98 . . . 63 . 99 Wheels 366 | . . . . . . 28 338 . . Hover 136 | . . . . . . 136 . . . Flight 1234 | . . . . . . . 909 231 94 Fastest Speed 28 | 50 120 120 120 160 160 50 32 28 33 Average Speed 125 | 115 120 120 151 160 187 201 66 35 93 Slowest Speed 900 | 150 120 120 240 160 243 900 700 117 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 56 88 40 61 17 23 35 10 16 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 7 | . . . . . 3 . 4 . . Terrain Destroyed 170 | . 18 . . . 15 80 45 12 . Melee 3 | . . . . . . . 3 . . Projectile 26 | . . . . . 12 12 2 . . AOE 141 | . 18 . . . 3 68 40 12 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Total 6234 | 91 434 616 589 849 635 679 1649 375 317 Wait 289 | . 7 29 31 27 29 11 57 68 30 Move 4930 | 67 367 562 437 677 511 562 1311 228 208 Hop 1 | . . . . . . . . 1 . Pick Up 120 | 8 10 5 14 30 15 5 25 5 3 Fast Attach 90 | 7 2 . 2 1 5 7 47 6 13 Attach 57 | . . 2 5 3 7 13 18 6 3 Detach 12 | . . . . 1 2 1 6 2 . Swap 74 | . 9 3 15 20 5 1 9 4 8 Drop 102 | . 14 3 16 30 11 1 18 2 7 Fire 434 | 9 25 11 69 60 50 78 105 26 1 Melee 65 | . . . . . . . 27 . 38 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 27 | . . . . . . . . 27 . Rewire 33 | . . 1 . . . . 26 . 6 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / [*Low] / [*Ext]) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Armory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Discovered new exit (range 8) 343 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Entered Mines 753 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 780 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 874 | -10/Mines | Discovered new exit (range 8) 883 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 911 | -10/Mines | Discovered new exit (range 4) 1041 | -10/Mines | Assembled infested the area 1137 | -10/Mines | Learned 2 Materials zone layouts 1205 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1242 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1247 | -10/Mines | Core integrity fell below 50% 1425 | -10/Mines | Entered Materials 1425 | -9/Materials | Accompanied by 1 ally 1425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1426 | -9/Materials | Identified exit to Materials 1696 | -9/Materials | Discovered new exit (range 13) 2349 | -9/Materials | Central database locked down 2371 | -9/Materials | Entered another Materials area 2371 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2671 | -8/Materials | Build established: Scavenger-Tank 3470 | -8/Materials | Build established: Gunner 3706 | -8/Materials | Discovered new exit (range 12) 3744 | -8/Materials | Entered Factory 3744 | -7/Factory | Evolved 2 slots: Utility x2 4216 | -7/Factory | Garrison activated, responded to threat 4544 | -7/Factory | Garrison activated, responded to threat 4635 | -7/Factory | Destroyed 17 combat bots 4640 | -7/Factory | Lost 5 parts (1p1n2u1w) 4673 | -7/Factory | Discovered new exit (range 7) 4690 | -7/Factory | Build established: Tank 4928 | -7/Factory | Entered another Factory area 4928 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5133 | -6/Factory | Discovered new exit (range 12) 5261 | -6/Factory | Garrison activated, responded to threat 5628 | -6/Factory | First assault squad dispatched 5678 | -6/Factory | Discovered new exit (range 22) 5941 | -6/Factory | Lost 8 parts (2p2n2u2w) 6047 | -6/Factory | Core integrity fell below 50% 6077 | -6/Factory | Lost 4 parts (1p2u1w) 6214 | -6/Factory | Build established: Gunner 6314 | -6/Factory | Released all parts (9) 6316 | -6/Factory | Core integrity fell below 20% 6329 | -6/Factory | Discovered new exit (range 12) 6353 | -6/Factory | Entered another Factory area 6353 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6643 | -5/Factory | Lost 10 parts (2p4n1u3w) 7022 | -5/Factory | Destroyed 7 combat bots 7024 | -5/Factory | Lost 3 parts (1p1n1w) 7134 | -5/Factory | Lost 3 parts (2n1u) 7195 | -5/Factory | Build established: Scavenger-Gunner 7240 | -5/Factory | Core integrity fell below 50% 7383 | -5/Factory | Identified exit to Upper Caves 7530 | -5/Factory | Fabricated Com. HERF Cannon? 7604 | -5/Factory | Lost 7 parts (1p1n2u3w) 7666 | -5/Factory | Core integrity fell below 20% 7764 | -5/Factory | Identified exit to Factory 7781 | -5/Factory | Lost 3 parts (1p1n1w) 7811 | -5/Factory | Entered another Factory area 7811 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8025 | -4/Factory | Lost 3 parts (1n1u1w) 8059 | -4/Factory | Discovered new exit (range 12) 8071 | -4/Factory | Entered Armory 8169 | -4/Armory | Lost 6 parts (2p3n1u) 8331 | -4/Armory | Energy Cycler disabled 8379 | -4/Armory | Lost 3 parts (1p1n1u) 8453 | -4/Armory | Core integrity fell below 50% 8453 | -4/Armory | Released all parts (6) 8460 | -4/Armory | Core integrity fell below 20% 8462 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08451_ Arm. Medium Treads destroyed. 08451_ Knocked back. 08451_ Hacking Suite destroyed. 08452_ Slug penetrates Wall. 08453_ Imp. VSS Leg destroyed. 08453_ Imp. System Shield destroyed. 08453_ Released Med. Storage Unit. 08453_ Released Core Analyzer. 08453_ Released Hacking Suite. 08453_ Released Force Lance. 08453_ Released Mic. Fission Core+. 08453_ Released Rnf. Fission Core. 08453_ Dropped VTOL Module. 08454_ Acquired Imp. Remote Datajack. 08455_ Wall collapses. 08456_ Critical hit (Burn: +37). 08457_ Acquired VTOL Module. 08457_ Knocked back. 08458_ Acquired 10 matter. 08459_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????# %#?????# #??????######??####? | | ?????????????# #?????# #??##############??? | | ?????????????# #?????# #### #??? | | ?????????????# #?????# + #??? | | ?????????????# #?????# # #??? | | ?????????????# #?????# """ # #??? | | ?????????????# #?????# """ # #??? | | ?????????????# #?????# """ # #??? | | ?????????????# #?????# + #??? | | ?????????????# #?????# # #??? | | ?????????????# #?????# """ # """"" #??? | | ?????????????# #?????# """ # """"" #??? | | ?????????????? #?????# """ # #??? | | ?????????????? #?????# # #??? | | ?????????????# ??????# #######+#######?? | | ?????????????# ??????# ^ ## #?? | | ?????????????# ??????# ## #?? | | ?????????????# ??????# ## #?? | | ????????????## #?????# "F"" # #?? | | ????????????# ###### " "" # #?? | | ????????????# =%=! % #?? | | ????????????# ! !!% % +% #?? | | ????????????# #####/#### +% #?? | | ????????????#####?# # % # #?? | | ??????????????????#! ######## #?? | | ??????????????????#%*!!! @#??????# #?? | | ??????????????????#=%!!!! #??????# #?? | | ???????????########g!!!!! #??????##############?? | | ???????????# %hH!=%== #?????????????????????? | | ???????????# #####;g*!!!% #?????????????????????? | | ?????????????????##g #?????????????????????? | | ??????????????????#x % */%#?????????????????????? | | ??????????????????# % [[*#?????????????????????? | | ??????????????????# *%! #?????????????????????? | | ??????????????????#####;###?????????????????????? | | ??????????????????????###???????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 34 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 7 Particle Charging 20 Kinecelleration 30 Offensive Hacking 34 Defensive Hacking 12 Item Schematics ----------------- Imp. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -8/Materials | Hacked E-15 Imp | -5/Factory | Hacked Fabricated ------------ Com. HERF Cannon | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Particle Cannon | -9/Materials | Hacked Nuclear Pulse Array | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Wave Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed MultitargetingBehemothBeam Manual? 0 Play Time 01:46:49 Cumulative 65.8 hours Start 2025.10.30 @ 13:14:46 End 2025.10.31 @ 12:08:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddc86606-1b96-4e74-b0e0-702a12bc3c71