Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.30 @ 09:29:04

Player: Kyzrati

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (173)     865
Value Destroyed (7638)     7638
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (6428)               6428
              TOTAL SCORE: 23771

 Bonus
-------
High Alert Combat Kills    1858
Follower Combat Kills      3061
Registered with UFD        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -91

 Cogmind 
---------
Core Integrity             0/1450
Matter                     290/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
           Myomer Leg
           Myomer Leg
>          --- UTILITY (12) -----
           Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Quantum Rifle
  Enhanced Coil Gun
   Compact Tesla Bomb Launcher
   Compact Tesla Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
     Overtuned Huge Scrapsphere
     Overtuned Huge Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
      Advanced Cryofiber Web
      Advanced Cooling System
               Huge Storage Unit
               Spectral Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Advanced Transmission Jammer
          Mini Drone Bay
          Mini Drone Bay
>              --- WEAPON -----------
               Vortex Rifle
               Quantum Rifle
     Overtuned Quantum Rifle
      Enhanced Nova Cannon
>              --- INVENTORY --------
         Light Ion Engine
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
         Large Matter Pod
      Advanced Terrain Scanner
      Improved Cloaking Device
      Advanced Remote Shield
               Component Analysis Suite
               System Purifier
  High-powered Tractor Beam
      Improved Trap Extractor
          Mini Drone Bay
          Mini Drone Bay
          Mini Drone Bay
          Mini Drone Bay
               Mapping Drone Bay
               Quantum Rifle
      Advanced Plasma Cannon
               Nova Cannon
     Overtuned Coil Gun
      Improved Datajack
               Dirty Bomb Trap
[Rating: 160]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Overtuned Huge Scrapsphere
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Overtuned Huge Scrapsphere
Utility                    Large Storage Unit
  Device                   Scrap Suit
  Storage                  Large Storage Unit
  Processor                Spectral Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Overtuned Coil Gun
  Energy Gun               Overtuned Pulse Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Overtuned Coil Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           Junk Cannon
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Res Tes 
Slots Evolved              16   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   2   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             348  | 7   16  20  8   9   52  2   4   2   8   48  5   23  15  4   9   4   4   18  46  34  10  
  Power                    18   | 1   3   .   .   2   6   .   .   .   .   .   .   1   1   .   .   .   .   .   .   4   .   
    Engine                 10   | 1   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Propulsion               34   | 2   1   1   3   3   12  1   .   .   2   .   .   .   .   .   .   .   .   .   2   2   5   
    Treads                 15   | 2   1   1   3   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Leg                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  16   | .   .   .   .   2   8   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  166  | 2   2   2   2   2   12  1   2   .   2   24  2   18  9   4   4   4   3   13  33  22  3   
    Device                 136  | 1   .   1   .   2   8   .   2   .   2   18  2   17  7   4   2   4   2   10  31  21  2   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   1   1   1   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Protection             16   | .   1   1   2   .   3   1   .   .   .   4   .   1   1   .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   130  | 2   10  17  3   2   22  .   2   2   4   24  3   4   5   .   5   .   1   5   11  6   2   
    Energy Gun             25   | 1   .   2   .   .   .   .   .   1   1   1   2   1   3   .   2   .   .   3   5   2   1   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   2   .   
    Ballistic Gun          42   | 1   6   7   2   1   5   .   .   1   2   8   .   2   2   .   .   .   .   1   2   2   .   
    Ballistic Cannon       16   | .   .   1   1   .   6   .   1   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         5    | .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   2   .   .   .   7   .   1   .   1   4   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   4   1   1   .   .   2   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   1   3   .   .   .   .   1   .   .   5   .   .   .   .   1   .   .   1   
Parts Lost                 51   | .   .   1   2   .   7   .   .   .   .   7   .   3   .   .   .   .   .   2   8   16  5   
  Power                    6    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   
  Propulsion               7    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  26   | .   .   1   1   .   3   .   .   .   .   5   .   1   .   .   .   .   .   .   5   8   2   
  Weapon                   12   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   2   5   .   
  Highest Loss Streak      14   | .   .   1   1   .   4   .   .   .   .   2   .   1   .   .   .   .   .   1   3   14  4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     86   | .   99  99  100 95  88  93  93  81  84  79  76  75  73  70  72  77  77  78  73  75  15  
  Engine                   7    | .   14  14  14  4   6   13  13  13  13  11  11  7   3   .   .   .   .   .   .   2   .   
  Core                     2    | .   .   .   .   9   4   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   4   4   6   .   
  Treads                   10   | .   27  28  28  14  5   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    9    | .   .   .   .   13  18  20  20  20  17  11  11  11  11  11  10  10  10  9   8   7   5   
  Device                   12   | .   4   3   .   5   16  20  20  20  20  23  17  17  17  17  15  25  25  23  20  26  4   
  Storage                  8    | .   14  14  14  14  6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   3   .   
  Processor                2    | .   .   .   .   .   2   .   .   .   .   1   5   5   5   5   9   10  10  13  11  14  2   
  Protection               6    | .   9   10  13  8   5   6   6   6   6   5   5   5   5   5   5   .   .   .   3   .   .   
  Energy Gun               3    | .   4   2   .   .   1   6   6   .   6   7   3   1   5   5   8   10  7   4   6   7   1   
  Ballistic Gun            14   | .   22  22  26  19  7   6   6   .   7   5   11  13  10  11  10  10  10  10  9   .   .   
  Slashing Weapon          1    | .   .   .   .   .   4   6   5   6   4   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  5   
Heaviest Build             202  | 13  38  40  42  42  72  66  71  66  66  144 144 149 169 169 178 174 156 180 202 164 8   
  Greatest Support         48   | 40  40  40  40  40  48  26  26  26  40  40  40  40  40  40  40  40  40  40  40  40  10  
  Greatest Overweight (x)  41   | 1   .   .   1   1   3   2   2   2   2   3   3   3   4   4   4   4   3   4   41  4   2   
  Average Overweight (x)   1    | .   .   .   .   .   1   2   2   2   1   1   3   3   3   3   4   3   3   3   4   2   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  5   
  Average Capacity         17   | 7   14  15  15  15  15  15  15  15  15  16  25  25  25  25  25  25  25  25  25  24  5   
  Most Carried             25   | 6   15  15  15  15  15  15  15  15  15  21  21  25  25  25  24  25  25  25  25  25  5   
  Average Carried          16   | 4   12  14  14  14  13  15  15  15  14  14  21  23  24  24  22  23  24  23  22  18  3   
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 6   15  15  15  15  15  15  15  15  14  21  21  24  25  25  23  25  25  23  14  5   4   

 Class Distribution 
--------------------
 48% | Scavenger-Scrapper
 31% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -8/Recycling
             Mutant | -8/Scraptown
 Scavenger-Scrapper | -6/Factory
 Scavenger-Scrapper | -6/Lower Caves
 Scavenger-Scrapper | -6/Lower Caves
   Commander-Mutant | -6/Data Miner
 Scavenger-Scrapper | -5/Proximity Caves
 Scavenger-Scrapper | -5/Factory
 Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Scrapper | -5/Warlord
 Scavenger-Scrapper | -4/Proximity Caves
 Scavenger-Scrapper | -4/Factory
 Scavenger-Scrapper | -4/Waste
 Scavenger-Scrapper | -4/Factory
 Scavenger-Scrapper | -3/Research
 Scavenger-Scrapper | -3/Armory
 Scavenger-Scrapper | -2/Research
    Scavenger-Scout | -2/Testing

 Resources                      | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  Res  Tes  
Matter Collected           8321 | 318  294  644  392  70   1658 25   95   .    278  874  177  665  212  192  62   177  48   377  1140 532  91   
  Remotely                 1542 | .    .    .    .    .    .    .    .    .    .    224  .    284  .    .    .    .    .    138  593  303  .    
Salvage Created            8493 | 172  301  373  397  .    791  42   25   .    227  1271 277  1220 .    285  107  265  .    604  1771 342  23   
  Parts                    391  | 14   28   26   19   .    44   .    1    .    5    44   8    48   .    11   6    2    .    33   89   8    5    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | 1    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      128  | .    .    13   .    .    .    8    .    .    48   .    8    40   .    11   .    .    .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    2    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Res Tes 
Combat Hostiles Destroyed  132  | .   10  8   3   .   9   .   .   .   4   22  5   20  .   7   2   1   .   8   31  2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     122  | .   10  8   3   .   5   .   .   .   4   18  5   19  .   7   2   1   .   8   31  1   .   
  Cannons                  4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          22   | 3   5   2   .   .   3   1   .   .   1   4   .   1   .   .   .   1   .   .   1   .   .   
  Worker                   10   | 2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   1   .   2   .   
  Builder                  5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Tunneler                 6    | 4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | 1   .   .   3   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Swarmer                  26   | .   6   .   .   .   4   .   .   .   .   6   .   1   .   4   .   .   .   .   5   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Grunt                    33   | .   4   .   .   .   .   .   .   .   4   9   4   3   .   3   1   .   .   2   2   1   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   
  Duelist                  12   | .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   3   4   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   16   | .   .   1   3   .   1   .   .   .   .   1   1   1   .   .   .   .   .   1   6   1   .   
  Hunter                   11   | .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   1   4   .   .   
  Programmer               12   | .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   1   .   .   .   5   .   .   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 7   4   2   2   .   3   .   .   .   3   8   5   9   .   6   1   1   .   8   10  2   1   
  Combat Bots Only         9    | .   3   2   1   .   3   .   .   .   3   8   5   9   .   6   1   1   .   5   8   2   .   
Max Kills in Single Turn   2    | 1   2   1   1   .   1   1   1   .   1   2   1   2   .   2   1   1   .   2   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  Res  Tes  
Hostile Shots Fired        1072  | .    56   42   14   .    123  2    .    .    13   103  14   79   .    19   12   .    2    60   237  184  112  
  Missed                   316   | .    11   14   3    .    26   1    .    .    4    29   5    23   .    3    5    .    .    19   80   49   44   
Damage Taken               15416 | .    416  587  163  .    1553 9    .    .    230  1835 180  1249 .    291  133  .    71   618  3358 3473 1250 
  Core                     2212  | .    62   22   .    .    184  .    .    .    24   54   41   77   .    .    17   .    .    59   203  745  724  
  Absorbed by Shields      690   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    21   158  481  15   .    
  Reduced by Siege Mode    376   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    376  .    
  Ignored by Resistances   52    | .    .    .    .    .    .    2    .    .    30   20   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   768   | .    67   .    .    .    21   .    .    .    .    36   .    20   176  10   10   79   37   174  128  10   .    
Core Remaining (%)         83    | 100  .    .    .    66   .    .    .    .    75   .    .    .    .    82   .    .    98   .    79   .    .    
Volleys Fired              503   | 16   33   60   15   .    48   .    1    .    23   81   9    40   2    19   7    10   1    23   85   18   12   
  Largest                  4     | 2    2    2    2    .    3    .    1    .    3    3    3    3    1    3    4    4    3    4    4    3    1    
  Hottest                  320   | 70   70   90   53   .    132  .    40   .    190  200  144  144  32   104  202  185  145  204  320  280  65   
Shots Fired                1178  | 32   66   88   25   .    87   .    1    .    62   182  25   120  2    50   15   27   3    79   275  27   12   
  Gun                      1049  | 32   66   56   20   .    53   .    .    .    62   155  25   120  2    50   11   27   3    76   267  12   12   
  Cannon                   119   | .    .    32   5    .    24   .    1    .    .    27   .    .    .    .    4    .    .    3    8    15   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  793   | 16   46   75   25   .    72   .    1    .    36   94   18   110  2    38   6    17   2    50   183  2    .    
  Thermal                  271   | 16   20   13   .    .    5    .    .    .    26   88   7    10   .    .    7    7    1    10   27   22   12   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   2    3    .    19   65   3    .    
  Robot Hit Streak         31    | 13   5    31   14   .    10   .    .    .    9    10   12   17   .    8    4    11   13   8    14   12   4    
  Robot Miss Streak        7     | 2    5    2    1    .    4    .    .    .    7    4    2    4    .    4    1    3    1    4    6    1    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    2    .    .    
  Secondary Targets        32    | .    2    .    .    .    .    .    .    .    1    3    2    7    .    1    .    .    .    4    12   .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    1    1    1    .    1    .    .    .    1    1    .    .    
Shots Hit Robots           721   | 22   36   45   16   .    68   1    1    .    38   102  16   82   .    26   5    17   2    56   166  19   3    
  Core Hits                309   | 8    19   15   8    .    27   1    .    .    18   40   9    36   .    12   3    2    2    23   76   9    1    
  Critical Kills           12    | .    .    .    .    .    .    .    .    .    .    3    1    2    .    .    1    .    .    2    3    .    .    
  Critical Parts Destroyed 30    | .    .    .    .    .    1    .    .    .    1    2    .    9    .    1    .    .    .    7    9    .    .    
  Critical Strikes         70    | .    2    2    .    .    6    .    .    .    2    12   3    15   .    1    1    1    .    11   14   .    .    
    Burn                   18    | .    2    .    .    .    3    .    .    .    1    6    2    2    .    .    .    1    .    1    .    .    .    
    Destroy                45    | .    .    2    .    .    1    .    .    .    1    5    1    13   .    1    1    .    .    9    11   .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Detonate               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
Melee Attacks              112   | .    9    23   .    .    31   2    2    .    4    27   1    1    .    .    4    .    4    4    .    .    .    
  Impact                   26    | .    3    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 62    | .    6    .    .    .    31   2    2    .    4    17   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    .    10   1    1    .    .    4    .    4    4    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    10   1    1    .    1    4    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23982 | 268  540  754  287  .    2375 72   79   .    905  3322 412  2837 .    974  174  641  46   2400 7035 763  98   
  Guns                     19824 | 268  503  754  287  .    783  .    .    .    807  2197 412  2837 .    974  174  641  46   2066 6651 335  89   
  Cannons                  841   | .    .    .    .    .    333  .    .    .    .    66   .    .    .    .    .    .    .    .    41   401  .    
  Explosions               1290  | .    .    .    .    .    .    .    .    .    .    685  .    .    .    .    .    .    .    262  343  .    .    
  Melee                    1710  | .    37   .    .    .    978  72   79   .    98   374  .    .    .    .    .    .    .    72   .    .    .    
  Ramming                  36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   9    
  Kinetic                  13572 | 128  376  552  287  .    1029 .    .    .    510  986  297  2667 .    592  56   347  23   1309 4386 27   .    
  Thermal                  4929  | 140  127  202  .    .    87   .    .    .    297  1962 115  170  .    .    22   138  23   397  600  560  89   
  Explosive                79    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   318   | .    37   .    .    .    281  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1601  | .    .    .    .    .    978  72   79   .    98   374  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    .    .    
  Entropic                 3375  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    382  96   156  .    622  1970 149  .    
Highest Corruption         15    | .    .    .    .    .    4    4    4    4    4    2    2    3    3    .    2    2    .    .    5    15   15   
  Average Corruption       3     | .    .    .    .    .    3    4    4    4    4    1    2    2    3    .    1    1    .    .    2    8    15   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    .    .    14   7    11   3    23   8    5    11   1    .    1    4    .    .    4    2    11   
    Message Errors         27    | .    .    .    .    .    5    3    1    .    6    2    1    2    1    .    .    .    .    .    2    .    4    
    Matter Fused           31    | .    .    .    .    .    2    1    6    .    5    4    3    5    .    .    .    2    .    .    .    .    3    
    Heat Flow Errors       17    | .    .    .    .    .    5    1    2    1    3    1    .    1    .    .    .    .    .    .    .    .    3    
    Energy Discharges      12    | .    .    .    .    .    .    1    1    1    3    1    1    3    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (major)      7     | .    .    .    .    .    1    1    1    .    1    .    .    .    .    .    1    1    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            592   | .    .    .    .    .    359  .    69   .    25   115  .    .    .    .    .    .    .    .    20   4    .    
  Projectiles              81    | .    .    .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Explosions               47    | .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    20   .    .    
  Melee                    464   | .    .    .    .    .    282  .    69   .    25   88   .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      168   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  13   4    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
Targets Rammed             5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        422   | 99   63   23   70   .    323  34   210  113  377  422  237  388  26   30   98   128  36   320  380  332  232  
  Average Temperature      101   | 38   18   10   21   .    103  24   88   63   148  144  91   143  15   9    50   43   31   145  120  152  103  
  Received Heat Transfer   1738  | .    75   123  72   .    42   20   .    .    93   348  63   54   .    30   18   .    16   66   277  333  108  
  Effects                  13    | .    .    .    .    .    6    .    .    .    1    4    .    1    .    .    .    .    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           9     | .    .    .    .    .    4    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Total Turns              16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    14   .    
  Longest Duration         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    14   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             21    | .    2    .    .    .    .    .    .    .    1    7    .    1    .    .    .    .    .    9    .    1    .    
  Heat Transferred         9428  | 407  518  250  .    .    500  .    .    .    703  3780 450  550  .    .    37   296  37   538  618  633  111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  Res  Tes  
Peak Influence             1631 | 35   202  .    81   .    202  .    .    .    .    842  .    .    .    .    411  209  566  1035 1631 996  508  
  Initial                  850  | .    22   .    .    .    .    .    .    .    .    49   .    .    .    .    25   143  146  220  543  850  427  
  Average                  304  | 14   60   .    21   .    86   .    .    .    .    467  .    .    .    .    130  148  292  663  1157 883  459  
Maximum Alert Level        5    | .    1    .    .    .    1    .    .    .    .    3    .    .    .    .    2    1    2    3    5    3    2    
  Low Security (%)         61   | 100  98   .    100  .    97   .    .    .    .    18   .    .    .    .    70   84   37   .    .    .    .    
  Level 1                  8    | .    1    .    .    .    2    .    .    .    .    20   .    .    .    .    24   15   35   14   .    .    .    
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    5    .    26   45   3    .    100  
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    39   39   100  .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    3    .    .    .    11   .    .    .    1    8    .    1    .    .    2    .    1    5    7    5    3    
  Investigation            17   | .    1    .    .    .    5    .    .    .    .    4    .    .    .    .    1    .    1    1    2    1    1    
  Extermination            7    | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    
  Reinforcement            14   | .    2    .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    .    4    .    .    2    
  Assault                  9    | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    4    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Res Tes 
Distress Signals           14   | .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   6   2   .   1   
Communications Jammed      113  | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   100 8   .   .   
  Distress Signals         108  | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   100 3   .   .   
Times Spotted              357  | .   20  10  3   .   23  3   .   .   17  47  11  21  36  12  9   7   9   33  53  20  23  
  Peak Tracking Total      17   | .   4   2   2   .   4   4   .   .   5   7   5   9   9   6   2   3   4   8   14  14  17  
  Tactical Retreats        28   | .   1   1   1   .   .   .   .   .   1   6   1   1   4   4   .   1   .   4   2   1   .   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Res Tes 
Traps Triggered            7    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Reused                   7    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   3   .   1   .   
Traps Extracted            4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Installed                15   | .   .   .   .   .   .   .   .   .   1   .   .   7   1   4   .   .   .   .   .   2   .   
  Triggered                17   | .   .   .   .   .   .   2   .   .   1   1   .   1   8   .   .   .   .   3   .   1   .   
Most Traps Carried         6    | .   .   .   .   1   1   1   1   1   1   .   .   6   5   6   6   6   6   6   6   5   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Res Tes 
Machines Disabled          32   | .   .   .   .   .   4   1   .   .   1   11  .   .   1   .   3   .   .   1   8   1   1   
  Max in Single Turn       8    | .   .   .   .   .   1   1   .   .   .   8   .   .   1   .   1   .   .   .   2   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Res Tes 
Machines Accessed          68   | .   6   1   2   5   13  1   .   4   .   10  .   .   1   .   2   .   6   6   3   4   4   
  Terminals                36   | .   5   .   1   .   8   .   .   .   .   5   .   .   .   .   1   .   4   5   1   2   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   1   .   1   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                180  | .   18  3   3   38  31  1   .   23  .   21  .   .   1   .   5   .   11  11  5   5   4   
  Successful               124  | .   14  3   2   38  16  1   .   23  .   5   .   .   1   .   2   .   11  4   2   2   .   
  Failed                   56   | .   4   .   1   .   15  .   .   .   .   16  .   .   .   .   3   .   .   7   3   3   4   
    Catastrophic           24   | .   .   .   1   .   6   .   .   .   .   7   .   .   .   .   1   .   .   3   3   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   10  .   1   .   17  .   .   .   .   14  .   .   1   .   5   .   6   4   5   3   2   
  Terminals                81   | .   16  .   1   .   23  .   .   .   .   11  .   .   .   .   4   .   9   9   2   2   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   .   .   .   .   6   .   .   .   .   8   .   .   .   .   1   .   1   2   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   
Terminal Hacks             94   | .   7   3   2   38  10  1   .   23  .   1   .   .   1   .   .   .   5   3   .   .   .   
  Record                   47   | .   .   3   2   32  3   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Locate Traps             5    | .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         25   | .   5   .   .   .   6   .   .   .   .   3   .   .   .   .   2   .   5   1   2   1   .   
  Terminals                15   | .   5   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   4   .   1   .   .   
    Track                  4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 11   | .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   3   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Overload               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          8    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              6    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   6   .   1   .   9   .   .   .   .   9   .   .   .   .   1   .   4   6   2   2   4   
  Full Trace Events        5    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  Res  Tes  
Total Allies               59    | .    .    .    .    .    15   3    .    .    2    5    .    .    .    .    5    19   5    5    .    .    .    
  Largest Group            20    | .    .    .    .    .    10   12   12   12   12   5    .    .    .    .    5    19   20   16   2    .    .    
  Highest-Rated Group      808   | .    .    .    .    .    350  440  440  440  440  235  .    .    .    .    238  702  808  748  51   .    .    
  Highest-Rated Ally       67    | .    .    .    .    .    50   47   47   47   47   47   .    .    .    .    50   50   50   67   26   .    .    
Total Orders               31    | .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    15   1    2    2    .    6    .    
  STAY                     14    | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    8    1    1    1    .    .    .    
  FOLLOW                   12    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    7    .    1    1    .    1    .    
  EXPLORE                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Ally Attacks               754   | .    .    .    .    .    66   16   .    .    147  53   .    .    .    .    40   152  83   197  .    .    .    
  Total Damage             17828 | .    .    .    .    .    1034 271  .    .    2668 887  .    .    .    .    927  4022 2276 5743 .    .    .    
  Kills                    87    | .    .    .    .    .    10   5    .    .    19   4    .    .    .    .    6    5    12   26   .    .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Res Tes 
Robot Analysis Total       5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   3   .   2   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  Res  Tes  
Turns Passed               16774 | 193  1266 2108 959  2706 1466 410  508  96   829  956  378  650  965  607  317  314  393  496  553  383  221  
Spaces Moved               11376 | 86   585  1104 533  1987 943  362  475  94   744  663  334  349  767  502  236  256  284  348  245  227  252  
  Core                     261   | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    18   233  
  Treads                   3055  | 77   585  1104 533  756  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8060  | .    .    .    .    1231 943  362  475  94   744  663  334  349  767  502  236  256  284  348  244  209  19   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  105  95   95   95   95   80   80   100  100  100  100  110  100  100  100  100  50   50   
  Average Speed            116   | 150  160  160  162  134  110  95   95   95   81   82   100  100  100  100  110  100  100  102  117  96   56   
  Slowest Speed            2100  | 160  160  160  240  250  145  95   95   95   95   100  100  100  110  110  110  110  100  110  2100 110  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 7    92   66   74   91   27   62   59   69   73   25   65   53   91   70   9    93   10   15   30   12   30   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     6     | .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    1    1    1    1    .    1    1    1    1    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    1    .    
Scrap Searched             20    | .    .    5    .    4    .    2    3    .    4    .    1    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 110   | .    3    17   1    .    13   .    2    .    2    36   1    1    .    .    6    5    4    6    7    3    3    
Terrain Destroyed          508   | .    3    29   4    .    22   .    2    .    3    80   1    108  .    32   10   12   4    45   142  8    3    
  Melee                    51    | .    3    4    .    .    13   .    1    .    2    17   1    1    .    .    3    .    4    2    .    .    .    
  Projectile               390   | .    .    25   4    .    9    .    1    .    1    30   .    107  .    32   7    12   .    39   112  8    3    
  AOE                      67    | .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    4    30   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Arm  Res  Tes  
Total                      14148 | 114  836  1321 602  2026 1267 425  525  100  940  944  366  609  963  578  277  302  386  456  431  363  317  
  Wait                     1477  | .    164  101  43   6    138  34   44   3    132  103  18   183  143  48   17   30   87   46   38   63   36   
  Move                     11357 | 85   584  1103 532  1986 942  361  474  93   743  662  333  348  766  501  236  255  283  347  244  227  252  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110   | 6    14   5    2    8    15   .    .    .    4    12   .    4    12   1    2    1    2    2    7    10   3    
  Fast Attach              83    | 7    4    4    .    1    19   2    .    2    3    7    .    2    9    .    .    .    3    5    1    7    7    
  Attach                   77    | .    .    1    2    1    21   .    .    .    .    8    .    2    .    .    2    2    .    6    14   15   3    
  Detach                   51    | .    3    .    .    2    15   .    .    .    .    5    .    1    4    .    .    1    2    5    6    5    2    
  Swap                     188   | .    12   15   6    7    12   .    4    .    5    33   5    19   6    4    7    2    1    7    31   12   .    
  Drop                     125   | .    12   9    2    15   26   2    .    2    11   6    .    2    20   1    2    1    3    3    5    2    1    
  Fire                     503   | 16   33   60   15   .    48   .    1    .    23   81   9    40   2    19   7    10   1    23   85   18   12   
  Melee                    112   | .    9    23   .    .    31   2    2    .    4    27   1    1    .    .    4    .    4    4    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   38    | .    .    .    .    .    .    24   .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     15    | .    .    .    .    .    .    .    .    .    1    .    .    7    1    4    .    .    .    .    .    2    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res x2 / Ext)
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/Armory
-2/Research
-2/Testing

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
   194 | -11/Scrapyard      | Entered Materials
   330 | -10/Materials      | Build established: Mutant
   653 | -10/Materials      | Discovered new exit (range 14)
   760 | -10/Materials      | Repaired Lgt. Treads
  1179 | -10/Materials      | Discovered new exit (range 15)
  1286 | -10/Materials      | Discovered new exit (range 12)
  1426 | -10/Materials      | Discovered new exit (range 11)
  1452 | -10/Materials      | Discovered new exit (range 5)
  1460 | -10/Materials      | Entered Subcaves
  1467 | -10/Subcaves       | Learned Materials trap positions
  1532 | -10/Subcaves       | Visited Clippyterm
  1558 | -10/Subcaves       | Identified exit to Materials
  1559 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2397 | -10/Subcaves       | Learned location of Zion (-7)
  2552 | -10/Subcaves       | Disturbed a concealed Subdweller
  2635 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2656 | -10/Subcaves       | Discovered new exit (range 12)
  2992 | -10/Subcaves       | Build established: Scavenger-Mutant
  3094 | -10/Subcaves       | Discovered exit to Materials (range 13)
  3568 | -10/Subcaves       | Entered Recycling
  3881 | -8/Recycling       | Build established: Mutant
  3945 | -8/Recycling       | Discovered new exit (range 9)
  4386 | -8/Recycling       | Scanned before Scraplab entrance
  4503 | -8/Recycling       | Entered Scraplab
  4525 | -8/Recycling       | Discovered new exit (range 2)
  4527 | -8/Recycling       | Entered Scraptown
  4651 | -8/Scraptown       | Build established: Scavenger-Mutant
  4668 | -8/Scraptown       | Visited UFD Registry
  4675 | -8/Scraptown       | Registered with UFD as "Macegrid"
  4743 | -8/Scraptown       | Visited Cyclists
  4777 | -8/Scraptown       | Entered Cyclist Reading Room
  4871 | -8/Scraptown       | Visited CPS Storage
  4894 | -8/Scraptown       | Visited Artisan Demo Area
  4958 | -8/Scraptown       | Visited Awakened
  4975 | -8/Scraptown       | Visited Assassins FH
  5007 | -8/Scraptown       | Visited Observation Area
  5083 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  5086 | -8/Scraptown       | Learned Research garrison access intel
  5087 | -8/Scraptown       | Learned Research terminal intel
  5108 | -8/Scraptown       | Discovered new exit (range 11)
  5727 | -8/Scraptown       | Build established: Mutant
  5891 | -8/Scraptown       | Visited Cartography Club
  6052 | -8/Scraptown       | Learned location of Recycling (-8)
  6052 | -8/Scraptown       | Learned location of Warlord (-5)
  6052 | -8/Scraptown       | Learned location of Quarantine (-3)
  6052 | -8/Scraptown       | Learned 8 Materials zone layouts
  6052 | -8/Scraptown       | Learned 12 Factory zone layouts
  6052 | -8/Scraptown       | Learned 16 Factory zone layouts
  6052 | -8/Scraptown       | Learned 4 Recycling zone layouts
  6052 | -8/Scraptown       | Learned 16 Lower Caves zone layouts
  6052 | -8/Scraptown       | Learned 8 Upper Caves zone layouts
  6052 | -8/Scraptown       | Learned 12 Proximity Caves zone layouts
  6052 | -8/Scraptown       | Learned Research emergency access door positions
  6052 | -8/Scraptown       | Learned location of 1 exit from Factory
  6052 | -8/Scraptown       | Learned location of 3 exits from Upper Caves
  6052 | -8/Scraptown       | Learned location of 3 exits from Lower Caves
  6052 | -8/Scraptown       | Identified exit to Factory
  6115 | -8/Scraptown       | Found Deep Structural Scanner
  6220 | -8/Scraptown       | Visited Curators Association
  6267 | -8/Scraptown       | Visited Science Guys
  6314 | -8/Scraptown       | Visited Scrapoid Pod Storage
  6330 | -8/Scraptown       | Visited Junk Repository
  6351 | -8/Scraptown       | Visited Analyses Database
  6373 | -8/Scraptown       | Visited Research Penetration Think Tank
  6391 | -8/Scraptown       | Visited Junk Cannon Lab
  6409 | -8/Scraptown       | Found Prototype Special Weapon
  6409 | -8/Scraptown       | Identified Junk Cannon
  6525 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  6535 | -8/Scraptown       | Found DCF Scrap (30 items)
  6567 | -8/Scraptown       | Visited Scrap Suit Storage
  7041 | -8/Scraptown       | Found Scrap Suit
  7147 | -8/Scraptown       | Found Scrapoid Pod
  7233 | -8/Scraptown       | Entered Factory
  7233 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
  7234 | -6/Factory         | Identified exit to Lower Caves
  7235 | -6/Factory         | Identified exit to Factory
  7400 | -6/Factory         | Lost 4 parts (3n1u)
  8000 | -6/Factory         | Discovered exit to Factory (range 15)
  8090 | -6/Factory         | Scrapoids reinforcements arrived?
  8107 | -6/Factory         | Scrapoids reinforcements arrived?
  8231 | -6/Factory         | Found Scrap Suit
  8237 | -6/Factory         | Found Scrap Suit
  8241 | -6/Factory         | Lost 4 allies
  8512 | -6/Factory         | Build established: Scavenger-Scrapper
  8568 | -6/Factory         | Scrapoid Pod released 06F15-D (x5)
  8699 | -6/Factory         | Entered Lower Caves
  8699 | -6/Lower Caves     | Accompanied by 9 allies
  8700 | -6/Lower Caves     | Identified exit to Lower Caves
  8995 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  9109 | -6/Lower Caves     | Entered another Lower Caves area
  9109 | -6/Lower Caves     | Accompanied by 12 allies
  9110 | -6/Lower Caves     | Identified exit to Data Miner
  9264 | -6/Lower Caves     | Learned Factory interactive machine intel
  9617 | -6/Lower Caves     | Entered Data Miner
  9617 | -6/Data Miner      | Accompanied by 12 allies
  9619 | -6/Data Miner      | Discovered new exit (range 6)
  9637 | -6/Data Miner      | Met Data Miner
  9655 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9671 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9713 | -6/Data Miner      | Entered Proximity Caves
  9713 | -5/Proximity Caves | Accompanied by 12 allies
  9844 | -5/Proximity Caves | Lost 5 allies
 10100 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 10188 | -5/Proximity Caves | Lost 6 allies
 10477 | -5/Proximity Caves | Learned Factory emergency access door positions
 10525 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 10542 | -5/Proximity Caves | Entered Factory
 10542 | -5/Factory         | Evolved 2 slots: Utility x2
 10543 | -5/Factory         | Identified exit to Upper Caves
 10545 | -5/Factory         | Loaded intel: 52 interactive machine locations
 11078 | -5/Factory         | Destroyed 8 combat bots
 11142 | -5/Factory         | First assault squad dispatched
 11359 | -5/Factory         | Scrapoid reinforcements arrived
 11376 | -5/Factory         | Cargo convoy interrupted
 11409 | -5/Factory         | Found Scrap Suit
 11430 | -5/Factory         | Lost 5 allies
 11498 | -5/Factory         | Entered Upper Caves
 11499 | -5/Upper Caves     | Identified exit to Upper Caves
 11662 | -5/Upper Caves     | Spotted B-75 Beast
 11685 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11876 | -5/Upper Caves     | Entered another Upper Caves area
 11877 | -5/Upper Caves     | Identified exit to Warlord
 11877 | -5/Upper Caves     | Identified exit to Factory
 11906 | -5/Upper Caves     | Learned Factory terminal intel
 12056 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12122 | -5/Upper Caves     | Destroyed 9 combat bots
 12454 | -5/Upper Caves     | Ambushed by research squad
 12526 | -5/Upper Caves     | Entered Warlord
 12560 | -5/Warlord         | System corruption cleaned by Quarantine Array
 12808 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 12998 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13060 | -5/Warlord         | Found Prototype Energy Gun
 13060 | -5/Warlord         | Identified Vortex Rifle
 13068 | -5/Warlord         | Found Vortex Rifle
 13072 | -5/Warlord         | Found Vortex Rifle
 13074 | -5/Warlord         | Found Vortex Rifle
 13128 | -5/Warlord         | Rebuked by Warlord
 13138 | -5/Warlord         | Opened Warlord's prototype stash
 13144 | -5/Warlord         | Found Prototype Reactor
 13144 | -5/Warlord         | Identified Vortex Chain Reactor
 13155 | -5/Warlord         | Found Prototype Processor
 13155 | -5/Warlord         | Identified Spectral Analyzer
 13158 | -5/Warlord         | Found Prototype Device
 13158 | -5/Warlord         | Identified System Purifier
 13256 | -5/Warlord         | P-70 Sage assimilated allied 2Y-W6D(l)
 13321 | -5/Warlord         | Spotted Striker
 13348 | -5/Warlord         | Warlord forces counterattacked
 13355 | -5/Warlord         | Lost 4 allies
 13426 | -5/Warlord         | Lost 3 allies
 13430 | -5/Warlord         | Spotted Striker
 13452 | -5/Warlord         | Discovered new exit (range 20)
 13490 | -5/Warlord         | Lost 11 allies
 13491 | -5/Warlord         | Entered Proximity Caves
 13700 | -4/Proximity Caves | Spotted B-86 Titan
 13980 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 14006 | -4/Proximity Caves | Learned Research garrison access intel
 14098 | -4/Proximity Caves | Entered Factory
 14098 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14099 | -4/Factory         | Identified exit to Research
 14099 | -4/Factory         | Identified exit to Extension
 14100 | -4/Factory         | Loaded intel: 28 terminal locations
 14178 | -4/Factory         | Scrapoid reinforcements arrived
 14266 | -4/Factory         | Spotted B-86 Titan
 14415 | -4/Factory         | Sucked down chute
 14415 | -4/Factory         | Entered Waste
 14427 | -4/Waste           | Spotted C-40 Crusher
 14430 | -4/Waste           | Spotted C-40 Crusher
 14463 | -4/Waste           | Spotted C-40 Crusher
 14466 | -4/Waste           | Spotted C-40 Crusher
 14468 | -4/Waste           | Spotted C-40 Crusher
 14487 | -4/Waste           | Spotted C-40 Crusher
 14503 | -4/Waste           | Discovered new exit (range 23)
 14535 | -4/Waste           | 5 allies followed down the chute
 14558 | -4/Waste           | Warlord forces began an assault
 14566 | -4/Waste           | Allies destroyed C-40 Crusher
 14576 | -4/Waste           | Found Damper Plating
 14582 | -4/Waste           | Allies destroyed C-40 Crusher
 14652 | -4/Waste           | Destroyed C-40 Crusher
 14657 | -4/Waste           | Allies destroyed C-40 Crusher
 14682 | -4/Waste           | Allies destroyed C-40 Crusher
 14729 | -4/Waste           | Entered Factory
 14729 | -4/Factory         | Accompanied by 19 allies
 14893 | -4/Factory         | Lost 4 allies
 14935 | -4/Factory         | Scrapoids reinforcements arrived?
 15013 | -4/Factory         | Found Scrap Suit
 15122 | -4/Factory         | Entered Research
 15122 | -3/Research        | Accompanied by 16 allies
 15122 | -3/Research        | Evolved 2 slots: Utility x2
 15124 | -3/Research        | Loaded intel: 23 terminal locations
 15125 | -3/Research        | Loaded intel: 3 garrison access locations
 15221 | -3/Research        | Found Prototype Hackware
 15221 | -3/Research        | Identified Exp. Hacking Suite
 15258 | -3/Research        | Spotted B-86 Titan
 15374 | -3/Research        | Spotted B-86 Titan
 15392 | -3/Research        | Allies destroyed B-86 Titan
 15403 | -3/Research        | Scrapoid reinforcements arrived
 15422 | -3/Research        | Lost 3 allies
 15495 | -3/Research        | Lost 9 allies
 15554 | -3/Research        | Lost 3 allies
 15581 | -3/Research        | Discovered new exit (range 23)
 15618 | -3/Research        | Entered Armory
 15618 | -3/Armory          | Accompanied by 2 allies
 15683 | -3/Armory          | Destroyed 8 combat bots
 15907 | -3/Armory          | First assault squad dispatched
 15925 | -3/Armory          | Destroyed 7 combat bots
 15931 | -3/Armory          | Spotted B-86 Titan
 16013 | -3/Armory          | Discovered new exit (range 14)
 16171 | -3/Armory          | Entered Research
 16171 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 16172 | -2/Research        | Loaded intel: 4 garrison access locations
 16201 | -2/Research        | Lost 3 parts (1p1u1w)
 16451 | -2/Research        | Spotted B-90 Cyclops
 16456 | -2/Research        | First assault squad dispatched
 16525 | -2/Research        | Incoming investigation squad redirected
 16533 | -2/Research        | System corruption reached 10%
 16538 | -2/Research        | Discovered new exit (range 20)
 16543 | -2/Research        | Released all parts (16)
 16554 | -2/Research        | Core integrity fell below 50%
 16554 | -2/Research        | Entered Testing
 16573 | -2/Testing         | Lost 14 parts (3p7u4w)
 16585 | -2/Testing         | Lost 16 allies
 16682 | -2/Testing         | Incoming investigation squad redirected
 16695 | -2/Testing         | Found Prototype Launcher
 16695 | -2/Testing         | Identified Com. Tesla Bomb Launcher
 16698 | -2/Testing         | Found Com. Tesla Bomb Launcher
 16752 | -2/Testing         | Core integrity fell below 20%
 16766 | -2/Testing         | Spotted PD-KYIFS3JGI5
 16775 | -2/Testing         | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
16753_ Penetrated by Slug.
16753_ G-73 Enforcer suffers critical hit
  (Destroy).
16753_ G-73 Enforcer destroyed.
16753_ Penetrated by Slug.
16754_ Acquired Myomer Leg.
16755_ Acquired 68 matter.
16756_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
16756_ Acquired Myomer Leg.
16756_ Penetrated by Slug.
16756_ Slug penetrates G-73 Enforcer.
16761_ Penetrated by Slug.
16761_ Slug penetrates Wall. <x2>
16765_ System corrupted: Heat flow error (+111).
16765_ Slug penetrates Wall.
16771_ Penetrated by Slug.
16772_ Slug penetrates C-65 Expert.
16772_ Slug penetrates Wall.
16775_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          59
Energy Capacity            900
Matter Stores              430
Matter Capacity            450
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              16
Cloak Strength             3
Base Temperature (-)       200
Armor Coverage             1600
Resistance: TH             15
Resistance: EM             90
Evasion (%)                50
Targeting Accuracy         14
Target Analysis            5
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          16
Trap Extractor Capacity    6

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
              Centrium Wheel | -6/Data Miner | Free
               Nanoactuators | -6/Data Miner | Free
                 Force Lance | -6/Data Miner | Free
         Adv. Thermal Shield | -6/Data Miner | Free
      Biometal Medium Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
 L-41 Fighter | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicSegregatorBeacon
  Manual?         0
Play Time         07:20:41
  Cumulative      525.4 hours
  Start           2024.07.16 @ 08:46:19
  End             2024.07.30 @ 09:29:04
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           141
  Adventurer      0
  Explorer        0
Win Type          -
  Total           37
  Types           27/0/3/2/1/1/1/2/0
Lore%             34
Gallery%          79
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03b14808-a81e-445d-a76b-3c2af55df05e