Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 01:55:52 Player: CONM Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (64) 320 Value Destroyed (1937) 1937 Prototype IDs (48) 960 Alien Tech Used (4) 800 Bonus (2407) 2407 TOTAL SCORE: 16524 Bonus ------- Follower Combat Kills 707 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Energy Well (350) Experimental Energy Well (3) Focal Shield Improved Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Advanced Reaction Control System Medium Insulated Plating > --- WEAPON ----------- Mass Driver Thunder Hammer > --- INVENTORY -------- Light Antimatter Reactor Advanced Cooling System Improved Energy Well Improved Actuator Array Focal Shield System Mapper Z-Drone Bay Precision Grenade Launcher Remote Datajack [Rating: 123] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon CR-A16's Pointy Stick Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Utility 12 | . . 1 . 2 1 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 146 | 6 7 11 3 27 13 . 2 1 1 4 . . 1 1 17 1 1 . . 10 . 1 4 . 8 5 3 19 Power 15 | 1 1 . 1 3 1 . 1 . . . . . . . 2 . . . . 2 . . . . 1 1 . 1 Engine 6 | 1 1 . . 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . Core 5 | . . . 1 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 Propulsion 39 | 2 2 3 . 4 8 . . . 1 2 . . . . 4 . . . . 1 . . 3 . 1 2 1 5 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . 8 . . . 1 2 . . . . 4 . . . . 1 . . 3 . 1 2 1 5 Utility 62 | 1 . 4 2 11 3 . 1 1 . 2 . . . . 8 . 1 . . 6 . 1 1 . 6 2 1 11 Device 29 | . . 2 1 7 . . 1 . . . . . . . 5 . . . . 4 . . . . 4 1 . 4 Storage 9 | 1 . 1 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . . . 1 2 Processor 13 | . . 1 . 1 1 . . . . 2 . . . . 1 . 1 . . 1 . 1 . . 1 . . 3 Hackware 6 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 2 Protection 5 | . . . . 2 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 4 4 . 9 1 . . . . . . . 1 1 3 1 . . . 1 . . . . . . 1 2 Energy Gun 12 | 1 . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Special Weapon 5 | . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 4 | . . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 1 . 1 3 . 1 . 1 . . . . . 1 . . . . 4 1 . 3 . . 2 1 3 Parts Lost 67 | . 7 4 . 13 . . . . 1 . . 1 . 1 3 . 1 . 1 1 . . . . 1 19 3 11 Power 10 | . 1 1 . 2 . . . . . . . . . . 2 . . . . . . . . . . 2 . 2 Propulsion 24 | . 1 3 . 3 . . . . 1 . . . . . . . 1 . . . . . . . 1 8 1 5 Utility 18 | . . . . 4 . . . . . . . . . . 1 . . . . 1 . . . . . 8 . 4 Weapon 15 | . 5 . . 4 . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 2 . Highest Loss Streak 15 | . 6 2 . 5 . . . . 1 . . 1 . 1 1 . 1 . 1 1 . . . . 1 15 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 1 4 7 9 13 10 10 8 10 8 9 9 9 9 9 8 10 10 10 9 9 9 9 10 9 9 9 4 6 Power . | . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 1 1 1 . . 1 . Propulsion 1 | . 3 2 1 1 2 2 1 1 . 1 2 2 2 2 2 3 3 3 2 2 2 2 2 2 . . . . Utility 4 | . . 4 6 7 4 3 2 3 2 3 3 3 3 3 2 3 3 3 3 3 4 4 4 4 4 5 2 4 Weapon 2 | . . . 1 3 2 3 4 5 5 3 3 3 3 3 2 3 3 3 2 2 1 1 2 1 1 2 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . . . 2 5 5 . . . . 3 . . 1 1 1 . . . . 1 . . 1 . . 3 . 5 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . 4 1 . . . . . . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . 4 Weapon 9 | . . . 2 1 2 . . . . 1 . . 1 1 . . . . . . . . . . . 1 . . Tool/Special 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 70 79 82 88 85 92 93 87 92 97 100 97 99 95 86 94 97 94 96 86 80 79 80 80 93 87 17 32 Engine 2 | . 9 2 . 2 7 7 7 7 7 6 6 6 6 6 1 . . . . . . . . . . . . . Core 2 | . . . 5 5 . . . . . . . . . . . 5 5 5 5 4 5 5 5 5 4 3 . . Leg 1 | . . . . 9 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . 5 22 9 . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 28 30 34 35 35 31 31 31 31 31 27 27 25 22 24 24 25 25 25 25 27 24 . 8 Device 11 | . . 9 11 12 7 7 8 7 7 6 6 6 6 6 21 22 22 22 22 17 15 10 10 10 17 15 . 4 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . 3 Processor 15 | . . 9 11 9 14 15 12 7 7 15 18 18 18 18 16 22 25 27 27 27 25 29 30 30 27 26 11 4 Hackware 5 | . . . . 8 8 15 14 14 14 12 12 12 12 12 1 . . . . . . . . . . . 3 5 Protection 2 | . . . . 3 . . . 2 7 6 6 6 6 6 3 . . . . . . . . . 3 2 . . Energy Gun 4 | . 6 4 22 15 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 7 . 1 6 7 8 7 7 11 12 10 6 2 . 1 5 5 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 5 6 5 4 5 5 5 1 . . . . . . . . Peak Build Rating 123 | 6 8 19 19 31 47 45 54 50 48 66 66 66 67 68 92 87 92 86 93 100 92 91 94 92 121 123 39 98 Average Rating 57 | 4 6 15 17 27 37 43 49 46 47 63 66 64 66 64 76 86 89 86 89 93 86 85 86 87 113 107 26 57 On Entrance 56 | . 6 8 15 19 26 43 45 50 46 48 66 66 63 67 63 86 87 86 86 93 92 82 86 86 86 116 25 8 Avg Prop Armor Cover (%) 5 | . . 14 . . . . . . . . . . . . 4 . . . . . . . . . . 3 . 6 Naked Turns 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Heaviest Build 56 | 14 14 17 32 43 33 23 26 23 25 28 28 28 29 29 28 24 24 24 30 34 33 31 31 31 53 44 3 56 Greatest Support 64 | 40 40 24 20 30 30 23 28 28 28 29 29 29 29 29 39 30 30 24 30 40 31 31 31 31 58 60 6 64 Greatest Overweight (x) 12 | 4 . 4 1 12 1 . . . . . . . . . 1 . . . . 1 1 . . . 1 1 . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 15 Average Capacity 10 | 7 8 9 12 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 11 Most Carried 15 | 3 8 10 12 15 14 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 8 Average Carried 9 | 1 4 7 11 13 10 9 8 10 8 9 10 10 9 9 9 10 10 10 8 9 9 9 10 9 9 9 4 6 Final Capacity 15 | 8 8 10 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 14 | 3 5 10 12 14 10 10 10 10 9 10 10 10 10 10 10 10 10 10 8 10 10 10 10 10 10 5 5 5 Class Distribution -------------------- 27% | Scout 26% | Mutant 21% | Hacker-Scout 7% | Assassin 5% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Assassin | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 2408 | 176 172 110 67 423 . 58 . . 64 37 30 115 10 10 172 13 112 . 59 129 50 34 . 25 64 41 . 437 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2180 | . 234 244 . 1062 21 . . . . 37 . . . 30 180 40 . . . 136 . . . . 64 41 91 . Parts 98 | . 3 19 . 50 5 . . . . 1 . . . 1 10 2 . . . . . . . . . 3 4 . Haulers Intercepted 5 | . . 1 . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . . 10 . 2 3 . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 41 | . 5 3 . 23 . . . . . . . . . 1 . 5 . . . . . . . . . . 4 . Melee 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Guns 27 | . 2 2 . 23 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 9 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 4 . Classes Destroyed 10 | . 1 4 . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . Worker 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Builder 9 | . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . 3 2 . . Tunneler 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 5 | . . 1 . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Operator 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 13 | . . . . 3 . . . . . . . . . 1 . 5 . . . . . . . . . . 4 . Grunt 20 | . 5 1 . 14 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 2 2 . 4 1 . . . . 1 . . . 1 3 5 . . . 1 . . . . 2 2 4 . Combat Bots Only 5 | . 2 1 . 4 . . . . . . . . . 1 . 5 . . . . . . . . . . 4 . Max Kills in Single Turn 3 | . 1 1 . 1 1 . . . . 1 . . . 1 1 2 . . . 1 . . . . 1 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . Melee 1 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Hostile Shots Fired 996 | . 80 33 7 181 6 2 43 . 22 13 2 24 . 2 27 8 20 . 14 27 11 4 . 4 45 205 58 158 Missed 469 | . 20 10 3 46 4 1 27 . 11 9 2 14 . . 15 5 10 . 10 22 9 2 . 1 34 114 24 76 Hits 527 | . 60 23 4 135 2 1 16 . 11 4 . 10 . 2 12 3 10 . 4 5 2 2 . 3 11 91 34 82 Melee 44 | . . . . 10 . . . . . . . . . . 3 . . . . . . . . . . . 11 20 Projectile 483 | . 60 23 4 125 2 1 16 . 11 4 . 10 . 2 9 3 10 . 4 5 2 2 . 3 11 91 23 62 AOE 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 Critical Strikes 38 | . 3 1 . 9 . . . . . 1 . . . . 1 . . . . 1 . . . . . 4 5 13 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 10628 | . 859 306 47 1975 90 19 182 . 207 44 . 175 . 47 523 43 213 . 83 180 27 37 . 75 281 1849 969 2397 Core 4555 | . 226 94 . 419 28 19 43 . 68 . . . . 15 255 15 58 . . 58 . . . 28 67 761 788 1613 Absorbed by Shields 123 | . . . . 100 . . . . . . . . . . . . . . . . . . . . . 5 18 . Redirected to Shielding 110 | . . . . . . . . . 51 . . 21 . . 38 . . . . . . . . . . . . . Ignored by Resistances 150 | . . . . . . . . . . . . . . . 30 . 11 . . 29 . . . . 15 65 . . Core Remaining (%) 61 | 100 9 . 76 23 . . . . 77 . . . . 98 . . . . 67 . . . . 86 . 36 45 . Volleys Fired 206 | . 32 9 4 93 . . . . . . . . . . 4 3 . . 19 1 5 1 . 8 8 3 3 13 Largest 2 | . 2 2 2 2 . . . . . . . . . . 1 1 . . 1 1 1 1 . 1 1 1 1 1 Hottest 160 | . 60 112 112 160 . . . . . . . . . . 36 36 . . 47 47 47 47 . 47 47 47 36 120 Shots Fired 296 | . 53 18 8 149 . . . . . . . . . . 4 3 . . 19 1 5 1 . 8 8 3 3 13 Gun 208 | . 32 18 8 149 . . . . . . . . . . . . . . . . . . . . . . . 1 Cannon 57 | . . . . . . . . . . . . . . . . . . . 19 1 5 1 . 8 8 3 . 12 Launcher 9 | . . . . . . . . . . . . . . . 4 3 . . . . . . . . . . 2 . Special 22 | . 21 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 82 | . 16 . . 21 . . . . . . . . . . . . . . 19 1 5 1 . 8 8 3 . . Thermal 188 | . 21 18 8 128 . . . . . . . . . . . . . . . . . . . . . . . 13 Explosive 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . Electromagnetic 20 | . 16 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Hit Streak 17 | . 11 15 3 17 . . . . . . . . . . . 2 . . . 3 . . . 1 . 2 2 2 Robot Miss Streak 7 | . 2 2 2 7 . . . . . . . . . . 2 . . . . . . . . 2 . 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 220 | . 43 15 5 115 2 . . . . 1 . . . 1 19 2 . . . 3 . . . 1 3 4 2 4 Core Hits 104 | . 12 7 1 58 1 . . . . . . . . 1 6 8 . . . . . . . . . 1 7 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Critical Strikes 10 | . . . . 3 . . . . . . . . . . 3 . . . . 1 . . . 1 1 1 . . Burn 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Sever 3 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Melee Attacks 193 | . . 13 . 11 22 2 2 . . 13 . 5 . 2 37 . 2 . . 25 2 1 . 3 19 34 . . Impact 76 | . . . . . . . . . . . . . . . . . . . . 17 2 1 . 3 19 34 . . Slashing 69 | . . 13 . 11 22 2 2 . . 13 . 5 . . 1 . . . . . . . . . . . . . Piercing 48 | . . . . . . . . . . . . . . 2 36 . 2 . . 8 . . . . . . . . Sneak Attacks 22 | . . 2 . 4 2 . . . . 1 . . . . 6 . . . . 2 . . . . 3 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage Inflicted 7038 | . 673 411 84 2544 161 . . . . 68 . . . 40 1017 324 . . . 355 . . . 28 417 298 404 214 Guns 2769 | . 303 182 84 2200 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 341 | . . . . . . . . . . . . . . . . . . . . 41 . . . 28 . 63 . 209 Explosions 926 | . 165 . . . . . . . . . . . . . 47 324 . . . . . . . . . . 390 . Melee 2778 | . . 229 . 344 161 . . . . 68 . . . 40 970 . . . . 314 . . . . 417 235 . . Ramming 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 5 Kinetic 585 | . 157 . . 296 . . . . . . . . . . . . . . . 41 . . . 28 . 63 . . Thermal 2749 | . 370 182 84 1904 . . . . . . . . . . . . . . . . . . . . . . . 209 Explosive 714 | . . . . . . . . . . . . . . . . 324 . . . . . . . . . . 390 . Electromagnetic 193 | . 146 . . . . . . . . . . . . . 47 . . . . . . . . . . . . . Impact 966 | . . . . . . . . . . . . . . . . . . . . 314 . . . . 417 235 . . Slashing 820 | . . 229 . 344 161 . . . . 68 . . . . 18 . . . . . . . . . . . . . Piercing 992 | . . . . . . . . . . . . . . 40 952 . . . . . . . . . . . . . Highest Corruption 7 | . . 6 6 . . . . . . . . . . . 1 1 1 1 1 . . . . . . 6 3 7 Average Corruption 2 | . . 3 6 . . . . . . . . . . . 1 1 1 1 1 . . . . . . 3 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . 6 17 . . . . . . . . . . . 5 1 . . . . . . . . . 2 . 2 Message Errors 8 | . . 1 6 . . . . . . . . . . . . . . . . . . . . . . 1 . . Matter Fused 9 | . . . 4 . . . . . . . . . . . 3 1 . . . . . . . . . . . 1 Heat Flow Errors 5 | . . 2 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Discharges 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1300 | . 20 . . 24 33 . . . . 33 . . . . 228 . . . . 295 . . . . 375 195 83 14 Projectiles 38 | . 3 . . . . . . . . . . . . . . . . . . 21 . . . . . . . 14 Explosions 115 | . 17 . . . . . . . . . . . . . 15 . . . . . . . . . . . 83 . Melee 1147 | . . . . 24 33 . . . . 33 . . . . 213 . . . . 274 . . . . 375 195 . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 218 | . 93 . . . . . . . . . . . . . 37 . . . . . . . . . . . 86 2 Shots 6 | . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 90 268 224 437 . . 23 . 30 6 2 . . 6 202 . . . 4 . . . . . 279 134 . 54 Average Temperature 99 | . 32 84 74 129 . . 9 . 17 6 2 . . 6 72 . . . 3 . . . . . 128 78 . 21 Received Heat Transfer 2089 | . 480 141 27 891 . 9 36 . 36 9 . . . 21 69 . 18 . 30 . . 12 . 9 . 229 . 72 Effects 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 4 1 . . Impact Corruptions 28 | . . . . . . . . . . . . . . . . . . . . 6 . . . . 14 8 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 3 2 . 9 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5968 | . 903 407 185 4288 . . . . . . . . . . . . . . . . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Maximum Alert Level 2 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 2 Low Security (%) 78 | 100 100 100 100 72 100 . . . . 25 . . . . 87 . . . . 27 . . . . 100 81 90 82 Level 1 20 | . . . . 27 . . . . . 74 . . . . 12 . . . . 72 . . . . . 18 9 4 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 442 | . 60 155 58 310 131 . . . . 337 . . . . 294 . . . . 257 . . . . 167 326 213 442 Initial 337 | . . 8 56 . 131 . . . . 337 . . . . 99 . . . . 213 . . . . 3 92 135 79 Average 100 | . 16 58 12 118 79 . . . . 248 . . . . 85 . . . . 204 . . . . 26 117 155 81 Influence Increases 5706 | . 185 290 58 849 67 . 90 . 90 391 . 330 . 336 623 110 90 . 120 478 . . . 15 261 570 108 645 Destroy 0b10 Robot/C 1500 | . 100 60 40 540 . . . . . . . . . 220 200 100 . . . . . . . . . . 80 160 Destroy 0b10 Robot/NC 150 | . . 15 . 30 5 . . . . 5 . . . . 35 . . . . 10 . . . . 15 15 . 20 Destroy Leader 268 | . 30 24 10 116 . . . . . 2 . . . 20 34 10 . . . 2 . . . . . . 10 10 Allied During Kill 233 | . . . 8 18 . . . . . . . . . 96 65 . . . . . . . . . . . . 46 Successful Hack 48 | . . 2 . 6 . . . . . 28 . . . . . . . . . . . . . . . 2 . 10 Disable Machine 210 | . 45 60 . . 15 . . . . 15 . . . . . . . . . . . . . . 15 45 . 15 Destroy Structure 417 | . 10 9 . 4 17 . . . . 11 . . . . 34 . . . . 46 . . . . 36 58 18 174 Advance Influence 450 | . . . . . . . . . . 300 . . . . . . . . . 150 . . . . . . . . Partial Spotted 180 | . . . . . 15 . . . . 15 . . . . 45 . . . . 45 . . . . . 45 . 15 Lose Combat Pursuer 2250 | . . 120 . 135 15 . 90 . 90 15 . 330 . . 210 . 90 . 120 225 . . . 15 195 405 . 195 Influence Decreases 5264 | . 165 165 203 559 309 48 30 60 30 345 60 120 256 178 493 138 120 230 20 355 223 . . 10 101 493 217 336 Entered New Map 1471 | . . 12 89 . 159 19 . 60 . 23 40 10 256 . 59 108 50 230 . 37 83 . . . 2 73 107 54 Time Decay 2733 | . 110 121 114 377 150 29 30 . 30 222 20 100 . 168 292 30 60 . 20 198 140 . . 10 89 230 70 123 Search Patrol Dispatched 200 | . . . . . . . . . . 100 . . . . . . . . . 100 . . . . . . . . Lost Part 589 | . 55 32 . 130 . . . . . . . 10 . 10 22 . 10 . . 10 . . . . 10 190 30 80 Lost Ally 271 | . . . . 52 . . . . . . . . . . 120 . . . . 10 . . . . . . 10 79 Squads Dispatched 38 | . 1 1 . 3 2 . . . . 4 . 1 . . 8 . 1 . . 3 . . . . 1 6 1 6 Investigation 6 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . 1 Extermination 9 | . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 2 Reinforcement 21 | . 1 1 . 3 1 . . . . 1 . . . . 5 . . . . 2 . . . . . 3 1 3 Assault 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 18 | . . 3 . 4 1 . . . . . . . . . . . . . 2 1 . . . . . 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 365 | . 6 20 2 48 4 3 8 . 11 10 6 25 . 11 29 6 12 . 9 20 4 3 . 2 17 55 15 39 Peak Tracking Total 26 | . 2 10 2 6 3 3 5 . 8 5 6 16 . 5 10 5 11 . 5 12 5 3 . 2 13 26 11 24 Tactical Retreats 56 | . . 3 . 7 1 . 2 . 2 1 . 7 . . 4 . 2 . 2 8 1 . . 1 3 7 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 11 | . . 1 . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 16 | . 3 4 . . 1 . . . . 1 . . . . . . 1 . . . 1 . . . 1 3 . 1 Max in Single Turn 1 | . 1 1 . . 1 . . . . 1 . . . . . . 1 . . . 1 . . . 1 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 37 | . 1 2 1 2 3 . 1 4 . 5 1 . . . 1 . . . . 3 2 . 7 . . 1 . 3 Terminals 9 | . 1 1 . 2 1 . . . . 3 . . . . . . . . . . 1 . . . . . . . Fabricators 5 | . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Scanalyzers 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 Total Hacks 103 | . 1 5 1 3 5 . 1 28 . 13 1 . . . 1 . . . . 4 3 . 27 . . 5 . 5 Successful 81 | . . 2 1 1 . . 1 28 . 8 1 . . . 1 . . . . 2 3 . 27 . . 3 . 3 Failed 21 | . 1 2 . 2 5 . . . . 5 . . . . . . . . . 2 . . . . . 2 . 2 Catastrophic 5 | . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 75 | . . . . 1 5 . . . . 6 . . 1 . 22 . . . . 11 . . . . 3 15 2 9 Terminals 17 | . 1 1 . 3 2 . . . . 8 . . . . . . . . . . 2 . . . . . . . Fabricators 10 | . . . . . 2 . . . . 5 . . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Scanalyzers 11 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 Garrison Access 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 Terminal Hacks 63 | . . . 1 1 . . 1 28 . 1 1 . . . . . . . . . 3 . 27 . . . . . Record 30 | . . . . . . . . 11 . . . . . . . . . . . . 3 . 16 . . . . . Part Schematic 12 | . . . . . . . . 9 . . . . . . . . . . . . . . 3 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Retrieve Study 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Terminals 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 2 . 2 3 . . . . 5 . . . . . . . . . 3 1 . . . . 1 . 2 Full Trace Events 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . 4 . . Robots Built 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . 67 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . 9 . . . . . . 23 . . . . . . . 3 . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . 169 . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 21 | . . . 3 . . . . . . 3 . . 4 . 5 . . . . 1 . . . . . . 1 4 Largest Group 5 | . . . 3 3 . . . . . 3 . . 4 4 5 . . . . 1 . . . . . . 1 3 Highest-Rated Group 235 | . . . 40 40 . . . . . 60 . . 154 154 214 . . . . 33 . . . . . . 31 235 Highest-Rated Ally 135 | . . . 16 16 . . . . . 20 . . 39 39 70 . . . . 33 . . . . . . 31 135 Zionite Dispatches 8 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 3 Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 12 | . . . . 2 . . 1 . . . . . . . 2 . . . 1 2 . . . . 1 . 1 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 EXPLORE 7 | . . . . 1 . . 1 . . . . . . . 2 . . . 1 . . . . . 1 . . 1 RETURN 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 179 | . . . 6 46 . . 13 . . . . . . 26 71 . . . . . . . . . . . . 17 Total Damage 4336 | . . . 56 384 . . 68 . . . . . . 928 1388 . . . . . . . . . . . . 1512 Kills 42 | . . . 2 5 . . . . . . . . . 10 13 . . . . . . . . . . . . 12 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Active Infowar (turns) 7354 | . . 156 409 939 317 143 149 23 93 467 43 204 421 507 880 77 129 33 155 409 296 121 60 103 332 489 145 254 Optics 5158 | . . . . . 299 143 114 . . 363 43 204 421 507 880 77 129 33 155 409 296 121 60 103 332 469 . . Sensors 6570 | . . . 22 920 317 143 110 23 93 467 43 204 421 507 850 77 129 33 155 409 296 121 60 103 332 481 . 254 IFF 86 | . . . . . . . . . . . . . . . 86 . . . . . . . . . . . . . Terrain 566 | . . 156 387 23 . . . . . . . . . . . . . . . . . . . . . . . . Structural 157 | . . . . . . . . . . . . . . . . . . . . . . . . . . 157 . . Decoding 4838 | . . . . . . . . . . 434 43 204 421 507 880 77 129 33 155 409 296 121 60 103 332 489 145 . Jamming 35 | . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . . 1 . . 2 1 . 1 . . 1 2 1 . . 1 . 1 . 1 1 . . . . . . Drone Launches 14 | . . . . 6 . . 3 . . . . . . . 2 . . . 1 . . . . . 1 . . 1 Drone Recoveries 11 | . . . . 6 . . 2 . . . . . . . 2 . . . 1 . . . . . . . . . Decoded 0b10 Intel 226 | . . . . . . . . . . 29 . . . . 66 . . . . 46 . . . . 31 44 10 . Items 188 | . . . . . . . . . . 29 . . . . 66 . . . . 34 . . . . 20 29 10 . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Patrols 21 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 10 8 . . Investigations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcements 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . . Guards 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 1 4 . 1 Branch Access 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 8817 | 87 329 330 546 1409 317 143 149 23 93 467 43 204 421 507 880 77 129 33 155 409 296 121 60 103 332 489 147 518 Spaces Moved 14187 | 48 134 321 455 713 829 321 447 82 359 895 170 446 737 554 1151 286 506 101 414 823 436 453 199 269 608 1117 208 1105 Core 476 | 19 . 14 . 7 . . . . . . . . . . . . . . . . . . . . . 41 200 195 Treads 137 | 29 108 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 187 | . . . . 183 4 . . . . . . . . . . . . . . . . . . . . . . . Wheels 1046 | . . 68 455 523 . . . . . . . . . . . . . . . . . . . . . . . . Hover 265 | . 26 239 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12076 | . . . . . 825 321 447 82 359 895 170 446 737 554 1151 286 506 101 414 823 436 453 199 269 608 1076 8 910 Fastest Speed 6 | 50 56 52 80 95 26 28 25 25 25 24 25 25 25 25 23 23 23 26 23 23 25 25 25 25 6 6 40 31 Average Speed 37 | 157 139 67 89 131 27 28 25 25 25 24 25 25 25 25 27 23 24 26 24 32 62 25 25 25 21 23 49 36 Slowest Speed 650 | 250 160 250 95 650 190 28 25 25 25 25 25 25 25 25 100 23 26 26 26 100 97 25 25 25 95 105 50 50 Overloaded Moves 58 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 33 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 62 | . . . . . . . . . 1 2 . . . . 3 1 . . 3 4 . . . . 5 39 . 4 Potential Cave-ins 13 | . . . . . . . . . . . . . . . . . . . 8 . 2 . . 2 . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 49 | 4 23 36 93 62 29 62 61 69 58 21 36 70 87 54 30 56 74 18 67 31 64 55 63 53 20 94 8 24 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 7 | . . . . . . . . 1 . . . . 3 . . . . . . . . . 3 . . . . . Known Exits Taken 23 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 21 | . . . 1 . . 1 1 . 3 . 2 2 1 3 . . 1 . 2 . 2 2 . . . . . . Spaces Dug 158 | . . 8 . 3 17 2 2 . . 11 . 3 . . 11 . 1 . 19 23 1 2 . 6 18 28 . 3 Terrain Destroyed 211 | . 8 8 . 3 17 2 2 . . 11 . 3 . . 11 19 1 . 24 23 6 2 . 9 24 29 5 4 Melee 129 | . . 8 . 3 17 2 2 . . 11 . 3 . . 11 . 1 . . 23 1 1 . 3 15 28 . . Projectile 50 | . . . . . . . . . . . . . . . . . . . 24 . 5 1 . 6 9 1 . 4 AOE 32 | . 8 . . . . . . . . . . . . . . 19 . . . . . . . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 16896 | 58 193 386 584 1014 889 370 479 83 360 1125 169 530 972 918 1629 290 508 106 444 913 451 457 208 293 769 1259 247 1192 Wait 1955 | . 12 21 116 125 . 46 20 . . 199 . 80 233 358 389 . . 6 7 43 3 . . 10 120 114 13 40 Move 14049 | 47 133 320 454 712 828 320 446 81 356 890 169 445 736 553 1145 283 505 100 409 815 435 452 198 268 597 1048 207 1097 Hop 48 | . . . . . . . . . 1 2 . . . . 2 1 . . 1 3 . . . . 5 29 . 4 Pick Up 87 | 5 5 9 4 20 7 1 1 . 1 8 . . 1 1 6 . . . 1 3 . . . . 1 3 1 9 Fast Attach 68 | 4 4 2 1 7 3 . . . . 1 . . 1 . 7 . 1 . . 8 1 1 3 . 4 2 3 15 Attach 70 | 2 3 4 . 13 7 . 4 . 2 2 . . . 1 5 . . . 3 1 1 1 . 2 7 4 2 6 Detach 24 | . . . . 1 4 . 1 . . . . . . 1 3 . . . . 2 2 1 . 2 4 2 . 1 Swap 60 | . . 5 3 15 5 . 4 1 . 2 . . . . 6 3 . . 3 5 . . 3 . 3 2 . . Drop 83 | . 1 1 2 16 13 1 1 1 . 8 . . 1 1 11 . . . 1 7 2 . 4 . 1 5 1 5 Fire 206 | . 32 9 4 93 . . . . . . . . . . 4 3 . . 19 1 5 1 . 8 8 3 3 13 Melee 192 | . . 13 . 11 22 2 2 . . 13 . 5 . 2 36 . 2 . . 25 2 1 . 3 19 34 . . Ram 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . . . . . . . 15 . . . . . . . . . . 13 12 . Rewire 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Core integrity fell below 50% 300 | -10/Materials | Lost 6 parts (1p1n4w) 313 | -10/Materials | Build established: Mutant 370 | -10/Materials | Core integrity fell below 20% 413 | -10/Materials | Discovered new exit (range 5) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 510 | -9/Materials | Central database locked down 735 | -9/Materials | Discovered new exit (range 16) 747 | -9/Materials | Entered Mines 748 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 792 | -9/Mines | Found a hidden stash of uninstalled traps 1005 | -9/Mines | Found the Drone Emporium 1010 | -9/Mines | Found Prototype Device 1041 | -9/Mines | Learned Materials garrison access intel 1066 | -9/Mines | Discovered new exit (range 6) 1293 | -9/Mines | Entered Materials 1293 | -8/Materials | Accompanied by 3 allies 1293 | -8/Materials | Evolved 2 slots: Utility x2 1294 | -8/Materials | Loaded intel: 1 garrison access location 1377 | -8/Materials | Identified Thief Drone Bay 1657 | -8/Materials | Discovered new exit (range 6) 1670 | -8/Materials | Identified exit to Factory 2100 | -8/Materials | Lost 5 parts (2n2u1w) 2163 | -8/Materials | Core integrity fell below 50% 2212 | -8/Materials | Lost 4 parts (2p2w) 2428 | -8/Materials | Discovered exit to Factory (range 10) 2496 | -8/Materials | Build established: Scavenger-Mutant 2702 | -8/Materials | Entered Factory 2702 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2979 | -7/Factory | Discovered new exit (range 11) 2982 | -7/Factory | Identified exit to Lower Caves 3019 | -7/Factory | Entered Lower Caves 3112 | -7/Lower Caves | Found Alien Artifact 3142 | -7/Lower Caves | Identified exit to Lower Caves 3149 | -7/Lower Caves | Learned Factory trap positions 3162 | -7/Lower Caves | Entered another Lower Caves area 3162 | -7/Lower Caves | Identified Core Expander 3162 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 3177 | -7/Lower Caves | Discovered new exit (range 10) 3179 | -7/Lower Caves | Identified exit to Factory 3205 | -7/Lower Caves | Spotted B-75 Beast 3265 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3301 | -7/Lower Caves | Encountered a Warlord checkpoint 3306 | -7/Lower Caves | Discovered new exit (range 10) 3308 | -7/Lower Caves | Identified exit to Data Miner 3311 | -7/Lower Caves | Entered Data Miner 3314 | -7/Data Miner | Discovered new exit (range 6) 3318 | -7/Data Miner | Met Data Miner 3323 | -7/Data Miner | Learned location of Section 7 (-2) 3323 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3328 | -7/Data Miner | Received God Mode back door access code from Data Miner 3334 | -7/Data Miner | Identified exit to Proximity Caves 3334 | -7/Data Miner | Entered Proximity Caves 3336 | -6/Proximity Caves | Spotter reported a threat 3337 | -6/Proximity Caves | Spotter reported a threat 3338 | -6/Proximity Caves | Spotted B-75 Beast 3382 | -6/Proximity Caves | Learned 8 Factory zone layouts 3426 | -6/Proximity Caves | Discovered exit to Factory (range 7) 3427 | -6/Proximity Caves | Entered Factory 3427 | -6/Factory | Evolved 2 slots: Utility x2 3429 | -6/Factory | Loaded intel: 92 trap records 3714 | -6/Factory | Fabricated Combat Drone Bay? 3766 | -6/Factory | Discovered new exit (range 3) 3766 | -6/Factory | Identified exit to Lower Caves 3777 | -6/Factory | Search patrols dispatched 3840 | -6/Factory | Build established: Hacker-Scout 3882 | -6/Factory | Fabricated B-48 Gladiator? 3894 | -6/Factory | Entered Lower Caves 3926 | -6/Lower Caves | Encountered a Warlord checkpoint 3936 | -6/Lower Caves | Discovered new exit (range 5) 3937 | -6/Lower Caves | Identified exit to Lower Caves 3937 | -6/Lower Caves | Entered another Lower Caves area 3938 | -6/Lower Caves | Encountered a Warlord checkpoint 3943 | -6/Lower Caves | Learned 4 Factory zone layouts 3951 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4140 | -6/Lower Caves | Discovered new exit (range 4) 4141 | -6/Lower Caves | Identified exit to Zion 4141 | -6/Lower Caves | Entered Zion 4153 | -6/Zion | Found CR-A16's Pointy Stick 4156 | -6/Zion | Discovered new exit (range 12) 4214 | -6/Zion | Learned 12 Factory zone layouts 4226 | -6/Zion | Given the Hacking Drone Bay 4230 | -6/Zion | Received a visual enhancement algorithm 4230 | -6/Zion | Ran a visual enhancement algorithm 4249 | -6/Zion | Learned location of Armory (-4) 4259 | -6/Zion | Met Imprinter 4264 | -6/Zion | Imprinted 4266 | -6/Zion | Declared Zion's savior 4516 | -6/Zion | Identified exit to Proximity Caves 4562 | -6/Zion | Entered Proximity Caves 4562 | -5/Proximity Caves | Accompanied by 4 allies 4869 | -5/Proximity Caves | Discovered new exit (range 18) 5014 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5034 | -5/Proximity Caves | Identified exit to Factory 5039 | -5/Proximity Caves | Learned Factory emergency access door positions 5069 | -5/Proximity Caves | Entered Factory 5069 | -5/Factory | Accompanied by 4 allies 5069 | -5/Factory | Evolved 2 slots: Utility x2 5070 | -5/Factory | Identified exit to Upper Caves 5147 | -5/Factory | Retrieved Zion intel report: Branch Access 5148 | -5/Factory | Zion Hacker squad teleported in 5247 | -5/Factory | Discovered new exit (range 14) 5288 | -5/Factory | Lost 3 allies 5689 | -5/Factory | Discovered new exit (range 9) 5691 | -5/Factory | Identified exit to Factory 5806 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5807 | -5/Factory | Zion Light squad teleported in 5831 | -5/Factory | Retrieved Zion intel report: Component Schematics 5868 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5878 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5879 | -5/Factory | Zion Recon squad teleported in 5949 | -5/Factory | Entered Upper Caves 5952 | -5/Upper Caves | Spotted B-75 Beast 6023 | -5/Upper Caves | Discovered new exit (range 8) 6025 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6025 | -5/Upper Caves | Identified exit to Upper Caves 6026 | -5/Upper Caves | Entered another Upper Caves area 6029 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6041 | -5/Upper Caves | Discovered exit to Factory (range 11) 6044 | -5/Upper Caves | Found DCF Scrap (15 items) 6108 | -5/Upper Caves | Spotted B-75 Beast 6111 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6137 | -5/Upper Caves | Learned 4 Factory zone layouts 6152 | -5/Upper Caves | Discovered new exit (range 13) 6155 | -5/Upper Caves | Identified exit to Warlord 6155 | -5/Upper Caves | Entered Warlord 6174 | -5/Warlord | Discovered new exit (range 14) 6187 | -5/Warlord | Identified exit to Proximity Caves 6188 | -5/Warlord | Entered Proximity Caves 6257 | -4/Proximity Caves | Spotter reported a threat 6318 | -4/Proximity Caves | Learned Research security intel 6342 | -4/Proximity Caves | Discovered exit to Factory (range 5) 6343 | -4/Proximity Caves | Entered Factory 6343 | -4/Factory | Evolved 2 slots: Utility x2 6382 | -4/Factory | Discovered new exit (range 5) 6444 | -4/Factory | Retrieved Zion intel report: Branch Access 6444 | -4/Factory | Identified exit to Upper Caves 6444 | -4/Factory | Identified exit to Armory 6487 | -4/Factory | Build established: Scout 6525 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6526 | -4/Factory | Zion Resource Resupply teleported in 6593 | -4/Factory | Search patrols dispatched 6606 | -4/Factory | Spotted B-86 Titan 6752 | -4/Factory | Entered Upper Caves 6761 | -4/Upper Caves | Found Alien Artifact 6761 | -4/Upper Caves | Identified Dimensional Node Initializer 6761 | -4/Upper Caves | Initialized slip node 6873 | -4/Upper Caves | Learned Research emergency access door positions 6953 | -4/Upper Caves | Build established: Assassin 6989 | -4/Upper Caves | Ambushed by wild Derelicts 7021 | -4/Upper Caves | Spotted B-86 Titan 7047 | -4/Upper Caves | Discovered new exit (range 4) 7048 | -4/Upper Caves | Identified exit to Upper Caves 7048 | -4/Upper Caves | Entered another Upper Caves area 7064 | -4/Upper Caves | Encountered a Warlord checkpoint 7158 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7167 | -4/Upper Caves | Discovered new exit (range 7) 7168 | -4/Upper Caves | Identified exit to Zhirov 7169 | -4/Upper Caves | Entered Zhirov 7169 | -4/Zhirov | Discovered new exit (range 3) 7174 | -4/Zhirov | Met Zhirov 7181 | -4/Zhirov | Learned location of Quarantine (-2) 7181 | -4/Zhirov | Learned location of Testing (-3) 7181 | -4/Zhirov | Learned location of Command (-1) 7185 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7190 | -4/Zhirov | Found Alien Artifact 7190 | -4/Zhirov | Identified Integrated Dissipator 7190 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7195 | -4/Zhirov | Found Alien Artifact 7195 | -4/Zhirov | Identified Transdimensional Reconstructor 7195 | -4/Zhirov | Warped through subspace 7228 | -4/Zhirov | Identified exit to Proximity Caves 7229 | -4/Zhirov | Entered Proximity Caves 7267 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7326 | -3/Proximity Caves | Build established: Scout 7329 | -3/Proximity Caves | Discovered new exit (range 13) 7332 | -3/Proximity Caves | Identified exit to Research 7332 | -3/Proximity Caves | Entered Research 7332 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7333 | -3/Research | Identified exit to Testing 7596 | -3/Research | Spotted B-86 Titan 7626 | -3/Research | Retrieved Zion intel report: Branch Access 7664 | -3/Research | Entered Testing 7714 | -3/Testing | Found Prototype Hackware 7723 | -3/Testing | Scanned by Researcher 7954 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 7958 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 7975 | -3/Testing | Retrieved Zion intel report: Trap Installations 8012 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 8019 | -3/Testing | Spotted Striker 8019 | -3/Testing | Spotted Striker 8079 | -3/Testing | Lost 3 parts (3u) 8132 | -3/Testing | Identified System Mapper 8146 | -3/Testing | Core integrity fell below 50% 8150 | -3/Testing | Discovered new exit (range 8) 8153 | -3/Testing | Identified exit to Research 8153 | -3/Testing | Entered Research 8153 | -2/Research | Evolved 2 slots: Utility x2 8179 | -2/Research | Lost 15 parts (2p7n5u1w) 8262 | -2/Research | Zion Heavy Resupply teleported in 8298 | -2/Research | Discovered new exit (range 3) 8299 | -2/Research | Core integrity fell below 50% 8300 | -2/Research | Entered Access 8300 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 8368 | -1/Access | Zion Resource Resupply teleported in 8723 | -1/Access | Retrieved Zion intel report: Branch Access 8723 | -1/Access | Identified exit to Command 8724 | -1/Access | Zion Demo squad teleported in 8733 | -1/Access | Zion hero teleported in (AD-0RF) 8783 | -1/Access | Spotted B-99 Colossus 8791 | -1/Access | Core integrity fell below 50% 8801 | -1/Access | Core integrity fell below 20% 8818 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08787_ Slug penetrates C-57 Dissector. 08787_ Dropped Lrg. Storage Unit. 08788_ K-01 Serf cleans the Wave Collapse Detector. 08789_ Impulse Thruster+ destroyed. 08791_ Imp. Melee Analysis Suite severed. 08793_ Slammed into K-01 Serf. 08794_ K-01 Serf cleans the Wave Collapse Detector. 08794_ Adv. Signal Interpreter severed. 08796_ Penetrated by Slug. 08796_ Slug penetrates Wall. 08797_ Penetrated by Slug. 08798_ System Shield destroyed. 08800_ Penetrated by Slug. 08803_ Slug penetrates Door. 08803_ Penetrated by Slug. 08803_ Slug penetrates Wall. 08805_ Imp. Armor Integrity Analyzer severed. 08805_ Slug penetrates Wall. 08810_ System corrupted: Matter fused (-5). 08811_ Wall collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????##############??????? | | ??????????????# !!! #??????? | | ??????????????# !!! = #??????? | | ??????????????# !!! #??????? | | ??????????????# c #??????? | | ??????????????# #??????? | | ??????????????# """""" #??????? | | ??????????????# """"""c #??????? | | ??????????????# """""" #??????? | | ??????????????# """""" #??????? | | ??????????????# """"""@ #??????? | | ??????????????# = h #??????? | | ??????????????# l #??????? | | ??????????????#####;###p#+##??????? | | ?????????????????# h #??????? | | ?????????????????# h +??????? | | ?????????????????# #??????? | | ?????????????????# ! #??????? | | ?????????????????# ^ #??????? | | ????????## ??????# #??????? | | ????????# ##### #??????? | | ????????# " p #??????? | | ????????# #??????? | | ????????# #### #??????? | | ????????###?????# #??????? | | ############????# == #??????? | | !/ * ! #????# =! #??????? | | !" #????# ##?????? | | # " ###### #?????? | | # """ / #?????? | | # """ ############## #?????? | | # " #?????????????####?????? | | + * #??????????????????????? | | # #??????????????????????? | | ###########??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 31 Energy Capacity 950 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 25 Armor Coverage 225 Resistance: KI 20 Resistance: EM 20 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 77 Melee Accuracy 14 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Enh. Nuclear Core | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Multireflex Exoskeleton | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Sml. Matter Pod | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Gauss Rifle | -5/Factory | Z-intel Imp. Corruption Screen | -5/Factory | Z-intel Actuator Array | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Med. Battery | -5/Factory | Z-intel Triangulator | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Mass Driver | -5/Factory | Z-intel Adv. Recoil Stabilizer | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Particle Charger | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -3/Testing | Z-intel C-55 Analyst | -3/Testing | Z-intel B-60 Warrior | -3/Testing | Z-intel K-01 Serf | -3/Testing | Z-intel Fabricated ------------ Combat Drone Bay | x1 | -6/Factory B-48 Gladiator | x3 | -6/Factory Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Nuclear Pulse Thruster | -3/Testing | Hacked Mic. Antimatter Reactor | -3/Testing | Hacked Field Propulsion Drive | -3/Testing | Hacked Impulse Thruster | -1/Access | Hacked Nuclear Pulse Array | -1/Access | Hacked Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Freeware Heroic Deeds Ooh, Shiny! Speed Demon Tailor-made Challenges ------------ None Game ------ Seed LinkedAlertCharger Manual? 0 Play Time 03:58:27 Cumulative 187.4 hours Start 2026.09.03 @ 03:12:58 End 2026.09.05 @ 01:55:52 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb5e424e-68bd-450c-939d-caffe9857d0d