Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 21:13:48

Player: fartblaster

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (657)      657
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1682

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (9)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (2)
Utility (3)
  Medium Battery
  Visual Processing Unit
Weapon (3)
Inventory (4)
  Cooling System
  Weight Redist. System
  Improved Targeting Computer

 Peak State 
------------
Power
  Light Nuclear Core
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Medium Battery
  Visual Processing Unit
  Improved Sensor Array
Weapon
  Heavy EM Pulse Gun
  Improved Light Cannon
  Flail
Inventory
  Cooling System
  Improved Targeting Computer
  Assault Rifle
  Light Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Medium Battery
  Processor                Visual Processing Unit
Weapon                     Flail
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Flail

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             26   | 5   11  10  
  Power                    3    | .   3   .   
    Engine                 1    | .   1   .   
    Core                   2    | .   2   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   3   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   3   7   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   2   3   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   1   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   1   12  
  Power                    2    | .   1   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      6    | .   1   6   
Average Slot Usage (%)     94   | .   98  89  
  Engine                   4    | .   7   .   
  Core                     6    | .   5   7   
  Leg                      23   | .   28  18  
  Device                   12   | .   13  11  
  Storage                  6    | .   2   11  
  Processor                11   | .   11  11  
  Energy Gun               3    | .   3   4   
  Ballistic Gun            13   | .   15  11  
  Ballistic Cannon         3    | .   .   6   
  Impact Weapon            8    | .   9   6   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 8   15  17  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 5   4   4   
  Most Carried             6    | 3   6   4   
  Average Carried          3    | 1   4   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            4    | 3   4   3   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           724  | 210 313 201 
  Remotely                 .    | .   .   .   
Salvage Created            984  | .   589 395 
  Parts                    56   | .   32  24  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  17   | .   8   9   
  Melee                    2    | .   2   .   
  Guns                     11   | .   5   6   
Classes Destroyed          6    | .   4   2   
  Worker                   1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   2   .   
  Watcher                  4    | .   2   2   
  Swarmer                  3    | .   .   3   
  Grunt                    14   | .   8   6   
Best Kill Streak           2    | .   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1732 | .    531  1201 
  Core                     538  | .    129  409  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         74   | 100  48   .    
Volleys Fired              117  | .    49   68   
  Largest                  2    | .    2    2    
  Hottest                  73   | .    73   70   
Shots Fired                160  | .    65   95   
  Gun                      160  | .    65   95   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  126  | .    56   70   
  Thermal                  18   | .    9    9    
  Explosive                .    | .    .    .    
  Electromagnetic          16   | .    .    16   
  Robot Hit Streak         8    | .    4    8    
  Robot Miss Streak        4    | .    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           114  | .    42   72   
  Core Hits                32   | .    16   16   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              25   | .    5    20   
  Impact                   25   | .    5    20   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1528 | .    628  900  
  Guns                     1068 | .    466  602  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    460  | .    162  298  
  Ramming                  .    | .    .    .    
  Kinetic                  841  | .    429  412  
  Thermal                  100  | .    37   63   
  Explosive                .    | .    .    .    
  Electromagnetic          127  | .    .    127  
  Impact                   460  | .    162  298  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            50   | .    10   40   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    50   | .    10   40   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        60   | .    60   26   
  Average Temperature      12   | .    19   7    
  Received Heat Transfer   705  | .    279  426  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              6    | .    1    5    
  Impact Corruptions       4    | .    1    3    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         296  | .    111  185  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             316  | .   279 316 
  Average Influence        115  | .   116 129 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         87   | .   .   .   
  Level 1                  12   | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   14  18  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1326 | 71  651 604 
Spaces Moved               768  | 54  403 311 
  Core                     16   | 5   .   11  
  Treads                   .    | .   .   .   
  Legs                     752  | 49  403 300 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            118  | 113 120 118 
  Slowest Speed            150  | 120 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 4   53  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      984  | 61  498 425 
  Wait                     29   | .   18  11  
  Move                     766  | 53  402 311 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 3   6   4   
  Fast Attach              12   | 5   4   3   
  Attach                   6    | .   1   5   
  Detach                   .    | .   .   .   
  Swap                     8    | .   6   2   
  Drop                     8    | .   7   1   
  Fire                     117  | .   49  68  
  Melee                    25   | .   5   20  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 17)
  568 | -10/Materials | Core integrity fell below 50%
  630 | -10/Materials | Discovered new exit (range 15)
  723 | -10/Materials | Entered another Materials area
  723 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1143 | -9/Materials  | Lost 4 parts (1p2n1w)
 1304 | -9/Materials  | Core integrity fell below 50%
 1323 | -9/Materials  | Core integrity fell below 20%
 1327 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01225_ Ion Engine fried.
01240_ U-05 Engineer lays Concrete. <x6>
01250_ Destroyed Heat Sink.
01250_ G-34 Mercenary system corrupted by crushing effect.
01251_ G-34 Mercenary system terminally corrupted.
01251_ Sml. Laser fried.
01251_ Ion Engine fried.
01251_ Aluminum Leg fried.
01254_ Door malfunctions.
01255_ Imp. Light Cannon destroyed.
01261_ G-34 Mercenary destroyed.
01262_ R-06 Scavenger collects Ion Engine.
01263_ Acquired 5 matter.
01267_ R-06 Scavenger collects Heat Sink.
01293_ Aluminum Leg destroyed.
01296_ Flail destroyed.
01296_ Lgt. Assault Rifle destroyed.
01318_ Aluminum Leg destroyed.
01321_ Assault Rifle destroyed.
01322_ Imp. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombDeepPerforator
  Manual?         0
Play Time         00:22:27
  Cumulative      10.8 hours
  Start           2019.11.04 @ 20:55:22
  End             2019.11.04 @ 21:13:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bf8369f-7425-4226-ac9d-1544a5aae990