Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 13:32:16 Player: JTMusky Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (713) 713 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-118) -118 TOTAL SCORE: 1370 Bonus ------- Friendly Fire -118 Cogmind --------- Core Integrity 0/250 Matter 200/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Treading (400) Ox3 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (2) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Grenade Launcher Mining Claw > --- INVENTORY (25) --- Improved Treads Small Matter Pod (50) Structural Scanner Structural Scanner Structural Scanner Sensor Array Seismic Detector Propulsion Shielding Propulsion Shielding Propulsion Shielding Hacking Suite Assault Rifle Barrage Gun Improved Light Cannon Battle Cannon Mining Laser Mining Laser Welding Torch Multitool Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Grenade Launcher Mining Claw > --- INVENTORY -------- Improved Treads Structural Scanner Structural Scanner Sensor Array Seismic Detector Propulsion Shielding Propulsion Shielding Propulsion Shielding Hacking Suite Assault Rifle Improved Light Cannon Grenade Launcher Mining Laser Mining Laser Welding Torch Hammer [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Signal Interpreter Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Weapon Mining Claw Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 7 15 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads 4 | . 4 . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 4 . Device 3 | 1 2 . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 6 . Energy Gun 2 | . 2 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon 1 | . 1 . Launcher 2 | . 2 . Special Weapon 1 | 1 . . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 5 2 Power 2 | . 1 1 Propulsion 2 | . 1 1 Utility . | . . . Weapon 3 | . 3 . Highest Loss Streak 2 | . 2 2 To Critical Strikes . | . . . Average Backups 11 | 5 8 18 Power . | . . . Propulsion 1 | 2 1 1 Utility 5 | . 3 10 Weapon 3 | 1 2 6 Tool/Special . | . . . Unused Backups 23 | . 5 18 Power . | . . . Propulsion 3 | . 2 1 Utility 11 | . 3 8 Weapon 7 | . . 7 Tool/Special 2 | . . 2 Average Slot Usage (%) 96 | . 94 99 Engine 12 | . 12 13 Treads 22 | . 20 27 Leg 4 | . 6 . Device 4 | . 6 . Storage 11 | . 10 14 Processor 11 | . 10 14 Energy Gun 1 | . 2 . Ballistic Gun 2 | . 2 . Ballistic Cannon 1 | . 1 . Launcher 9 | . 7 14 Slashing Weapon 11 | . 10 14 Peak Build Rating 11 | 7 11 11 Average Rating 9 | 4 8 10 On Entrance 6 | . 7 11 Naked Turns . | . . . Heaviest Build 90 | 14 90 90 Greatest Support 46 | 20 46 46 Greatest Overweight (x) 3 | . 3 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 18 | 7 16 25 Most Carried 20 | 8 18 20 Average Carried 11 | 5 8 18 Final Capacity 25 | 8 25 25 Final Carried 20 | 7 17 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 962 | 231 711 20 Remotely . | . . . Salvage Created 483 | 45 406 32 Parts 31 | 3 23 5 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 2 | . . 2 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 15 | . 12 3 Melee 2 | . 2 . Guns 6 | . 6 . Cannons 2 | . 2 . AOE 5 | . 2 3 Classes Destroyed 8 | 1 5 2 Tunneler 3 | 2 1 . Hauler 1 | . 1 . Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 3 | . . 3 Grunt 10 | . 10 . Artisan 1 | . . 1 Subdweller 2 | . 2 . Best Kill Streak 3 | 2 2 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 3 | 1 1 3 Gunslinging . | . . . Exploded 3 | . 1 3 Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 144 | . 77 67 Missed 51 | . 17 34 Hits 93 | . 60 33 Projectile 93 | . 60 33 Damage Taken 1229 | . 944 285 Core 250 | . 224 26 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 136 | 5 118 13 Largest 2 | 1 2 1 Hottest 120 | 20 120 30 Shots Fired 145 | 5 127 13 Gun 98 | 5 93 . Cannon 2 | . 2 . Launcher 40 | . 27 13 Special 5 | . 5 . Kinetic 91 | 5 86 . Thermal 9 | . 9 . Explosive 40 | . 27 13 Electromagnetic 5 | . 5 . Robot Hit Streak 10 | 2 10 7 Robot Miss Streak 3 | 2 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 63 | 3 57 3 Core Hits 42 | 2 30 10 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Destroy 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks 19 | . 6 13 Impact . | . . . Slashing 19 | . 6 13 Piercing . | . . . Sneak Attacks 3 | . 1 2 Combat Hostiles 1 | . 1 . Follow-up Attacks . | . . . Damage Inflicted 1705 | 38 1233 434 Guns 615 | 38 577 . Cannons . | . . . Explosions 808 | . 472 336 Melee 167 | . 69 98 Ramming 19 | . 19 . Kinetic 538 | 38 500 . Thermal 121 | . 121 . Explosive 808 | . 472 336 Electromagnetic 52 | . 52 . Impact . | . . . Slashing 167 | . 69 98 Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 11 | . . 11 Projectiles . | . . . Explosions 1 | . . 1 Melee 10 | . . 10 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 201 | . 122 79 Shots 9 | . 5 4 Rammed 3 | . 3 . Targets Rammed 3 | . 3 . Kicked . | . . . Crushed . | . . . Highest Temperature 90 | . 90 5 Average Temperature 42 | . 43 5 Received Heat Transfer 507 | . 363 144 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 274 | . 274 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 110 | 10 110 . Initial . | . . . Average 25 | . 27 . Influence Increases 679 | 10 564 105 Destroy 0b10 Robot/C 260 | . 200 60 Destroy 0b10 Robot/NC 40 | 10 30 . Destroy Leader 58 | . 58 . Successful Hack 9 | . 9 . Select Force Hacks 100 | . 100 . Disable Machine 45 | . 45 . Destroy Structure 122 | . 122 . Lose Combat Pursuer 45 | . . 45 Influence Decreases 608 | 10 564 34 Time Decay 538 | 10 514 14 Lost Part 70 | . 50 20 Squads Dispatched 3 | . 3 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 21 7 Peak Tracking Total 6 | . 3 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 1 | . 1 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 10 | . 4 6 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged 2 | . 2 . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 8 1 Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 17 9 Successful 18 | . 9 9 Failed 8 | . 8 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 10 | . 7 3 Terminals 15 | . 15 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 14 | . 5 9 Record 9 | . 1 8 Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Disarm Traps 1 | . 1 . Proto ID Catalog 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Sabotage 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter 246 | . 246 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 1058 | 55 1003 . Sensors 402 | . 402 . Structural 203 | . 203 . Seismic 453 | 55 398 . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3099 | 135 2154 810 Spaces Moved 1365 | 95 960 310 Core 14 | 11 3 . Treads 1018 | . 708 310 Legs 333 | 84 249 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 240 Average Speed 193 | 111 186 240 Slowest Speed 240 | 120 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 4 95 19 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 3 | . . 3 Spaces Dug 3 | . 3 . Terrain Destroyed 191 | . 165 26 Melee 3 | . 3 . Projectile 2 | . 2 . AOE 186 | . 160 26 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1627 | 116 1172 339 Wait 28 | 1 27 . Move 1363 | 94 959 310 Hop . | . . . Pick Up 34 | 9 22 3 Fast Attach 16 | 5 11 . Attach 6 | 2 4 . Detach 3 | . 3 . Swap 2 | . 2 . Drop 17 | . 17 . Fire 136 | 5 118 13 Melee 19 | . 6 13 Ram . | . . . Kick . | . . . Crush 3 | . 3 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 13) 589 | -10/Materials | Core integrity fell below 50% 716 | -10/Materials | Identified exit to Materials 808 | -10/Materials | Discovered new exit (range 14) 862 | -10/Materials | Identified exit to Mines 1102 | -10/Materials | Discovered exit to Materials (range 7) 1508 | -10/Materials | Discovered exit to Mines (range 7) 1837 | -10/Materials | Discovered exit to Materials (range 16) 2036 | -10/Materials | Derelicts attacked the area 2175 | -10/Materials | Core integrity fell below 20% 2177 | -10/Materials | Discovered new exit (range 7) 2288 | -10/Materials | Identified exit to Subcaves 2290 | -10/Materials | Entered Subcaves 2327 | -10/Subcaves | Learned location of Zion (-6) 2327 | -10/Subcaves | Met a Zionite searching for "candidates" 2432 | -10/Subcaves | Learned location of 1 exit from Materials 2512 | -10/Subcaves | Visited 4L-MR0's lab 3084 | -10/Subcaves | Discovered new exit (range 14) 3100 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- [Achievement: Backstab] 02754_ Acquired Multitool. 03065_ S-10 Pest springs to life. 03072_ S-10 Pest destroyed. 03073_ Subatomizers dissect the Flight Unit. 03074_ S-10 Pest destroyed. 03076_ Acquired 18 matter. 03078_ Acquired 2 matter. 03082_ Lgt. Assault Rifle fries itself beyond repair. 03084_ Machine disabled. 03084_ EXIT=FOUND 03084_ Machine disabled. 03086_ Lgt. Assault Rifle fries itself beyond repair. 03090_ Machine disabled. 03093_ The unstable cave ceiling collapses. 03094_ Ion Engine destroyed. 03094_ Destroyed Ion Engine. 03096_ Imp. Treads destroyed. 03100_ The unstable cave ceiling collapses. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???# ##??#####???## #?##?????????????????????? | | ???# #### ##### #?# ##????????????????????? | | ???# ## #????????????????????? | | ???# #????????????????????? | | ???# ## ##????????????????????? | | ???# ### #### ###?????????????????????? | | ???# #?# ###### #???????????????????????? | | ???# ##?# ### ## #???????????????????????? | | ???# ##??##### ##??????????????????????? | | ??## #??????## #??????????????????????? | | ??# #??????# #??????????????????????? | | ??# #?????## ##??????????????????????? | | ??## ##??#### ###?###<##????????????????? | | ???###???# ##? ""#?????????????? | | ?????????# #? 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