Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.19 @ 23:03:05 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (503) 2515 Value Destroyed (26387) 26387 Prototype IDs (304) 6080 Alien Tech Used (12) 2400 Bonus (45136) 45136 TOTAL SCORE: 93618 Bonus ------- High Alert Combat Kills 2812 Follower Combat Kills 1802 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1620 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -6298 Cogmind --------- Core Integrity 899/1600 Matter 330/425 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- Experimental Biometal Leg Experimental Energy Well (600) Zionite Biocell Array (750) Zionite Biocell Array (750) Compact HERF Cannon Potential Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- 2N-1CE's Frost Array Huge Storage Unit Improved Terrain Scan Processor Quantum Capacitor Advanced Transmission Jammer SHELL Armor Experimental EM Disruption Field Experimental Force Field > --- WEAPON ----------- Core Stripper Sigix Broadsword > --- INVENTORY -------- High-density Centrium Heavy Treads Myomer Exoskeleton Experimental Coolant Injector Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Long-range Terrain Scanner Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Compact HERF Cannon Enhanced Nova Cannon Potential Cannon Null Cannon Gamma Bomb Array [Rating: 268] Favorites ----------- Power Zero-point Reactor Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg High-density Centrium Leg Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Advanced Hacking Suite Protection SHELL Armor Weapon Ion Burst Cannon Energy Gun Precision Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Battle Rifle Ballistic Cannon Light Cannon Launcher Vortex Catalyst Activator Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Utility 9 | . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 1 . 2 . . 1 . . Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 872 | 4 12 1 29 54 40 50 27 11 15 12 2 1 3 . 8 33 18 5 31 3 52 13 12 19 32 85 44 16 48 33 19 90 50 Power 45 | . 1 . 1 5 2 6 . . . . . . . . 1 . . . 2 . . . . 4 . 4 2 2 3 1 . 10 1 Engine 10 | . 1 . 1 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . 3 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 29 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . 4 . 4 2 2 3 1 . 10 1 Propulsion 100 | 2 1 . 2 15 11 1 1 3 . . . . . . . 5 2 . 5 . 7 . 1 4 13 6 1 . 3 2 3 11 1 Treads 81 | 2 . . 1 10 11 1 1 3 . . . . . . . 5 2 . 5 . 7 . 1 . 13 6 1 . 3 2 3 4 . Leg 14 | . 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 403 | 2 7 . 20 16 11 18 10 5 9 1 1 1 3 . 5 9 8 2 13 1 14 7 7 6 10 38 25 11 31 20 12 50 30 Device 297 | 2 2 . 19 5 6 12 8 3 1 1 1 . 1 . 2 7 5 2 7 . 7 6 5 4 5 36 19 11 29 20 12 34 25 Storage 21 | . 2 . . 2 2 1 . . 1 . . . . . 1 . . . 1 . . . . 1 1 . 3 . 2 . . 4 . Processor 17 | . . . . . . 1 . . 5 . . . 2 . . . . . 2 . 1 . 1 . . 1 . . . . . 4 . Hackware 8 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . 5 . Protection 60 | . 3 . 1 9 3 2 2 2 2 . . 1 . . 2 1 3 . 3 1 6 1 1 1 4 1 3 . . . . 3 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 324 | . 3 1 6 18 16 25 16 3 6 11 1 . . . 2 19 8 3 11 2 31 6 4 5 9 37 16 3 11 10 4 19 18 Energy Gun 96 | . 2 1 2 6 10 20 8 2 5 4 1 . . . 1 9 2 . 1 . 2 . . . . 12 4 . . . . 4 . Energy Cannon 148 | . . . . . . 1 1 . . 2 . . . . 1 5 5 3 8 2 24 5 2 4 7 19 12 3 9 6 3 9 17 Ballistic Gun 7 | . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 11 | . . . 1 4 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Launcher 15 | . . . . . . 1 4 . . 1 . . . . . . . . 1 . 1 1 2 . 2 . . . . 1 1 . . Special Weapon 8 | . 1 . 2 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Impact Weapon 17 | . . . . . 1 . . 1 1 4 . . . . . 4 . . 1 . . . . . . . . . 1 2 . 2 . Slashing Weapon 13 | . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Piercing Weapon 9 | . . . . . . . . . . . . . . . . . 1 . . . 4 . . 1 . 2 . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . . 2 5 2 1 . 4 . 1 . . . 2 . . . 8 . 1 . . 3 1 2 9 . 8 1 1 6 1 Corrupted Parts 15 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 7 . . . . 1 . 5 . System Corruption 80 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . 44 . . . . 6 . 27 . Parts Lost 54 | . . . 4 13 3 1 2 4 . . . . . . . 2 4 . . . 3 1 2 . 4 1 4 . . . . 1 5 Power 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 16 | . . . 1 4 1 . . 2 . . . . . . . 1 1 . . . 2 . 1 . 3 . . . . . . . . Utility 20 | . . . 1 5 1 1 . 1 . . . . . . . 1 2 . . . 1 1 1 . . . 1 . . . . 1 3 Weapon 15 | . . . 2 3 1 . 2 1 . . . . . . . . 1 . . . . . . . 1 1 2 . . . . . 1 Highest Loss Streak 4 | . . . 4 4 1 1 1 4 . . . . . . . 1 4 . . . 2 1 1 . 3 1 2 . . . . 1 2 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 99 97 99 99 99 99 94 100 79 76 72 73 73 81 93 100 91 81 80 75 74 52 92 82 75 75 70 62 62 70 72 Engine 5 | . 14 14 14 3 6 14 15 15 15 15 13 13 13 13 7 5 5 5 1 . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 10 13 13 13 12 8 7 12 14 Treads 21 | . 26 14 7 23 36 30 30 30 30 30 26 26 26 26 26 22 23 23 23 23 27 21 16 15 28 16 14 13 13 12 12 11 3 Leg 1 | . 1 14 20 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 Device 14 | . 3 . 13 15 16 12 7 11 11 15 19 16 12 13 12 21 18 17 14 5 8 12 20 15 19 19 15 19 18 16 19 16 10 Storage 5 | . 14 14 14 9 9 7 7 7 6 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 4 4 4 4 4 3 3 3 Processor 2 | . . . . . . 1 7 3 . . . . . . . . . . 3 5 1 . . . . 3 4 4 4 4 3 5 11 Hackware 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 . . . . . . . . . . . Protection 6 | . 10 14 . 11 9 6 6 7 9 7 6 6 6 6 6 6 9 11 9 5 4 5 5 3 5 4 4 4 4 4 3 4 6 Energy Gun 7 | . 23 27 13 6 13 21 22 22 11 21 6 6 6 6 5 4 1 . . . . . . . . 3 4 . . . . 2 . Energy Cannon 5 | . . . . . . . . . . . . . . . . . 15 23 11 22 20 21 20 . 20 12 12 16 8 7 6 2 4 Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 230 | 12 15 15 17 97 99 123 122 119 124 122 133 140 140 140 146 160 162 169 179 169 179 179 181 176 179 214 207 204 210 212 213 230 163 Greatest Support 295 | 40 40 20 20 80 92 92 89 88 88 88 88 88 88 88 88 101 100 97 108 108 183 108 108 81 167 220 220 210 260 260 295 295 164 Greatest Overweight (x) 73 | . . . . 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 3 1 . . . . . 73 1 Average Overweight (x) . | . . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . . . . . 1 . Largest Inventory Capacity 27 | 8 25 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 12 Average Capacity 23 | 8 8 8 8 20 22 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 25 25 25 25 25 25 27 24 11 Most Carried 27 | 6 8 8 8 21 25 25 25 25 25 25 24 25 25 25 25 25 25 20 25 24 25 24 24 25 25 25 25 25 25 27 27 27 12 Average Carried 22 | 5 7 8 7 17 21 24 24 24 24 25 23 24 24 25 24 24 20 18 24 23 24 23 23 20 24 24 24 24 24 25 26 23 10 Final Capacity 27 | 8 8 8 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 12 7 Final Carried 27 | 4 8 8 8 20 25 25 25 24 25 25 24 25 25 25 25 25 18 20 23 24 23 24 23 24 25 24 24 24 25 27 27 12 7 Class Distribution -------------------- 22% | Mutant 15% | Generator-Mutant 14% | Tank 12% | Scavenger-Mutant 12% | Scavenger-Tank 7% | Alien-Mutant 6% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Alien-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11376 | 256 77 148 338 1038 550 495 375 127 39 183 . 117 . . 90 243 348 27 341 75 665 236 256 186 770 1252 920 232 585 429 . 833 145 Remotely 1346 | . . . . . . . . . . . . . . . . . . . 187 . . 17 . . 225 382 . . 535 . . . . Salvage Created 27863 | 123 321 48 199 1340 1213 1180 717 89 . 50 100 251 24 . 802 1878 588 110 349 61 2153 686 385 374 1112 2204 1583 935 1000 2413 490 4465 620 Parts 1213 | 7 13 7 14 76 62 39 36 3 . 2 4 6 1 . 24 101 15 5 16 4 93 25 3 2 36 118 75 40 31 119 17 194 25 Haulers Intercepted 16 | . . . . 3 6 2 1 . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 144 | . . . 4 . . . 29 11 . 5 . 6 . . 35 . 23 4 . 3 . 13 . 1 10 . . . . . . . . Prevented 45 | . . . . . . . 4 . . 2 . . . . . . . 1 . . . 8 2 . 28 . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 398 | . 8 3 5 35 17 18 20 1 . 2 1 4 . . 15 26 10 2 15 2 43 9 5 . 16 25 19 9 10 23 3 37 15 Melee 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 5 . Guns 132 | . 8 3 2 29 12 16 6 1 . . 1 4 . . 14 24 3 . . . . . . . . 6 3 . . . . . . Cannons 140 | . . . 3 5 3 . 2 . . . . . . . . . 6 2 . 2 39 3 2 . 7 12 8 6 8 11 . 13 8 AOE 46 | . . . . . . . 12 . . 2 . . . . . . . . 15 . 2 3 2 . 3 . . . . 2 3 . 2 Classes Destroyed 30 | 2 3 . 2 6 2 2 . 2 . . . . . . . 1 . . 3 1 . 1 1 . . . . . 1 1 . 2 . Worker 21 | . . . . 1 4 1 . . . . . . . . . 2 . . . . 7 . . . . . 2 . 1 . . 3 . Builder 11 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 5 2 . . . . . . Tunneler 5 | 3 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Hauler 16 | . . . . 3 6 2 1 . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Recycler 11 | 1 . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 2 2 1 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Operator 7 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 17 | . 1 . . . 2 1 . . . . 1 . . . . 2 . . . . 3 . . . . 2 1 2 . . 1 1 . Swarmer 75 | . 3 3 . 13 2 3 8 . . 2 . . . . 5 9 2 . 1 . 11 . 1 . 3 . . . 5 . 3 1 . Saboteur 5 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . 1 . . . . . . . . Grunt 113 | . 5 . . 11 5 7 11 . . . . 3 . . 9 7 4 . 6 . 8 3 1 . 4 8 5 1 1 4 . 10 . Brawler 13 | . . . . 1 . 2 . . . . . 1 . . . . 1 . . . 3 . . . 3 . 1 . . . . 1 . Duelist 7 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 3 . . . . . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 37 | . . . 1 7 9 2 . . . . 1 . . . . 3 2 . . . 3 . 1 . 2 1 . 1 . 1 . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 6 | . . . . 2 . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . Hunter 32 | . . . . . 1 . . . . . . . . . . . . 2 . . 6 2 2 . . 2 8 . . 5 . 4 . Programmer 72 | . . . . . . 3 1 . . . . . . . . 5 . . 2 . 10 1 . . . 12 5 7 3 10 . 13 . Heavy 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 6 | . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . 2 . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Tinkerer 3 | . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 12 | 2 2 3 2 5 5 7 5 1 . 2 2 4 . . 4 12 6 2 6 2 11 4 3 . 10 6 6 4 8 8 4 8 8 Combat Bots Only 10 | . 2 3 2 5 4 7 5 1 . 2 1 4 . . 4 10 6 2 6 2 9 4 3 . 10 6 3 2 8 6 3 7 8 Max Kills in Single Turn 5 | 1 1 1 1 2 2 2 3 1 . 2 1 1 1 . 1 2 2 1 5 1 3 2 1 . 2 2 2 1 1 3 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 3 . . 2 . . . . . . . . 5 . 2 2 1 . 2 . . . . 2 2 . 1 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 31890 | . 283 49 726 2054 974 1074 459 530 . 86 100 227 . . 853 576 1282 168 809 . 3923 269 274 . 1717 2587 1899 1004 822 994 52 2079 6020 Core 2204 | . 24 . 224 191 94 119 95 25 . . 5 19 . . 81 46 76 16 22 . 168 14 41 . 38 121 156 24 35 61 . 134 375 Absorbed by Shields 7730 | . . . . 124 . . . . . . . . . . . 599 500 . 39 . . . . . . 551 212 90 270 808 55 1263 3219 Reduced by Siege Mode 559 | . . . . . . . . . . . . . . . . . . . . . 45 . . . . 129 15 95 57 12 . 52 154 Redirected to Shielding 110 | . 14 4 34 28 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 6751 | . . . . . . . 18 35 . . . . . . . . . . . . . . . . . . . . . 1078 . 1744 3876 Regen/Repaired (Parts) 7005 | . . . . . 29 . . . 740 . . . . . . . . . 258 . 849 . . . . . 595 499 628 529 43 1156 1679 Core Remaining (%) 68 | 100 . . . . 48 . . . . 65 . . . . 87 . . . . 84 . . . . 77 . 78 . . 91 . . 56 Volleys Fired 1531 | 16 36 5 32 121 72 59 20 10 . 6 3 5 3 . 28 53 23 6 7 3 82 16 18 . 54 106 78 54 55 110 26 331 93 Largest 4 | 2 2 2 2 2 2 3 3 3 . 3 1 1 1 . 1 1 4 4 1 4 4 3 3 . 3 4 4 3 2 1 2 1 3 Hottest 400 | 70 100 80 100 119 122 183 202 202 . 183 250 250 250 . 250 250 400 400 90 400 400 300 264 . 264 347 351 338 240 130 214 200 390 Shots Fired 2462 | 32 64 10 57 234 129 153 46 31 . 12 3 5 3 . 28 53 56 16 7 13 255 43 38 . 73 205 165 83 67 113 27 332 109 Gun 953 | 32 56 10 29 192 101 149 38 31 . 9 3 5 3 . 20 37 4 . . . 2 . . . . 65 29 . . . . 138 . Cannon 1443 | . . . 21 38 28 4 2 . . 2 . . . . 8 15 52 16 2 13 248 41 29 . 68 140 136 83 67 112 25 184 109 Launcher 36 | . . . . . . . 6 . . 1 . . . . . . . . 5 . 5 2 9 . 5 . . . . 1 2 . . Special 30 | . 8 . 7 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 10 . Kinetic 216 | 16 2 . 27 124 28 . . . . . . . . . . . . . . . . . . . . 13 . . . . . 6 . Thermal 1483 | 16 20 . 21 107 93 122 18 31 . 11 3 5 3 . 28 52 56 16 2 13 225 12 1 . 14 149 66 70 53 55 15 109 97 Explosive 28 | . . . . . . . 6 . . 1 . . . . . . . . . . 5 2 9 . 5 . . . . . . . . Electromagnetic 719 | . 42 10 9 3 8 31 22 . . . . . . . . . . . . . 25 29 28 . 54 43 99 13 14 58 12 207 12 Entropic 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Hit Streak 46 | 9 6 4 18 37 46 24 16 14 . 5 4 4 5 . 14 7 5 1 2 2 30 11 8 . 11 11 14 23 14 11 3 22 19 Robot Miss Streak 13 | 2 3 3 3 2 7 2 1 2 . 1 4 13 2 . 12 13 13 7 1 5 13 6 2 . 4 2 6 2 1 4 4 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 356 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 112 23 203 . Shots Hit Robots 1543 | 22 32 5 39 186 92 106 29 29 . 7 3 5 3 . 20 38 22 5 3 4 158 31 24 6 35 117 85 47 33 69 5 197 86 Core Hits 882 | 7 14 4 11 68 45 47 38 10 . 3 5 12 8 . 42 78 20 3 18 3 119 16 22 3 23 47 32 14 10 36 13 65 46 Critical Kills 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 . 1 3 Critical Parts Destroyed 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . . Critical Strikes 63 | . 1 . 2 8 13 10 1 2 . 3 . . . . . . 1 . . . . . . . 1 7 3 1 . 2 . 5 3 Burn 36 | . 1 . 2 5 12 10 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 3 Destroy 10 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 2 . . . . 1 . Blast 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 129 | . . . . . 8 4 5 1 11 6 . . . . . 4 9 . 28 . 4 . . 10 . 3 . . 5 2 . 29 . Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . Impact 50 | . . . . . . . . 1 11 6 . . . . . 4 . . 28 . . . . . . . . . . . . . . Slashing 46 | . . . . . 8 4 5 . . . . . . . . . . . . . . . . . . . . . 3 1 . 25 . Piercing 27 | . . . . . . . . . . . . . . . . . 9 . . . 4 . . 10 . 3 . . . 1 . . . Sneak Attacks 16 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 11 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 74912 | 227 500 83 408 3060 1884 2030 1868 587 . 370 203 476 243 . 1814 2872 1110 106 4503 82 7180 1516 1495 352 1700 4537 3535 2381 1605 3938 430 9131 14686 Guns 16811 | 227 445 83 216 2535 1343 1983 549 587 . 124 203 476 243 . 1814 2668 424 . . . 27 . . . . 1350 840 . . . . 674 . Cannons 38967 | . . . 192 518 351 . 61 . . . . . . . . . 528 106 . 82 6102 1144 690 . 1210 3113 2634 2198 1372 3334 195 6139 8998 Explosions 15334 | . 34 . . . . . 1189 . . 246 . . . . . 130 . . 4503 . 896 372 805 . 490 . 43 99 . 604 235 . 5688 Melee 3366 | . . . . . 174 . 69 . . . . . . . . . 158 . . . 117 . . 352 . . . . 233 . . 2263 . Ramming 434 | . 21 . . 7 16 47 . . . . . . . . . 74 . . . . 38 . . . . 74 18 84 . . . 55 . Kinetic 3313 | 87 20 . 260 1627 351 . . . . . . . . . . . . . . . . . . . . 603 . . 46 . . 319 . Thermal 45468 | 140 132 . 74 1391 1343 1587 531 587 . 124 203 476 243 . 1814 2798 952 106 . 82 5635 326 64 . . 2583 1323 1806 915 2028 . 3779 14426 Explosive 3754 | . . . . . . . 945 . . 246 . . . . . . . . . . 896 372 805 . 490 . . . . . . . . Electromagnetic 14359 | . 327 83 74 35 . 396 323 . . . . . . . . . . . . . 494 818 626 . 1210 1277 2194 491 457 1910 430 2954 260 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2454 | . . . . . 174 . 69 . . . . . . . . . . . . . . . . . . . . . 187 . . 2024 . Piercing 627 | . . . . . . . . . . . . . . . . . 158 . . . 117 . . 352 . . . . . . . . . Entropic 4503 | . . . . . . . . . . . . . . . . . . . 4503 . . . . . . . . . . . . . . Highest Corruption 50 | . . . . 2 3 1 1 1 2 . . . . . . 2 8 8 8 2 3 5 6 6 50 8 17 10 10 10 . 10 . Average Corruption 4 | . . . . 2 2 1 1 1 1 . . . . . . 1 7 8 4 2 2 3 5 6 35 4 9 6 4 7 . 2 . Corruption Purged 37 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 7 . . . . . 28 . Corruption Blocked 105 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . 60 . 27 . Effects 521 | . . . . 16 30 16 20 8 6 . . . . . . 11 26 19 5 15 36 32 22 13 64 24 50 14 23 40 . 31 . Message Errors 109 | . . . . 3 2 5 4 1 . . . . . . . 3 8 5 2 4 4 7 5 4 16 7 9 2 4 9 . 5 . Matter Fused 132 | . . . . 3 5 1 8 2 4 . . . . . . 2 9 4 1 5 12 8 5 2 13 5 13 6 6 12 . 6 . Heat Flow Errors 75 | . . . . 1 6 4 . 1 1 . . . . . . 3 4 2 1 . 2 6 5 . 9 1 14 2 2 4 . 7 . Energy Discharges 63 | . . . . 1 5 1 5 2 1 . . . . . . 1 2 3 1 2 3 4 . 7 5 1 4 1 5 6 . 3 . Parts Rejected 6 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Data Loss (minor) 53 | . . . . 3 4 3 1 . . . . . . . . 1 2 4 . 2 6 2 3 . 6 2 2 2 4 2 . 4 . Data Loss (major) 22 | . . . . 1 5 . 1 . . . . . . . . 1 . . . . 2 2 1 . 2 . 5 . . 1 . 1 . Misfires 24 | . . . . 1 2 1 . 1 . . . . . . . . . 1 . 1 3 1 2 . 3 1 . . 1 4 . 2 . Alerts 8 | . . . . . . . 1 1 . . . . . . . . . . . 1 1 . 1 . 1 . . 1 . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 25 | . . . . 2 . 1 . . . . . . . . . . 1 . . . 3 . . . 9 6 1 . . 1 . 1 . Overload Shots 20 | . . . . . . 3 . . . 2 . . . . . 15 . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overflow Damage 2343 | . 9 . . . 58 . 106 . . 5 . . . . . 106 . 2 205 9 78 28 41 4 28 74 170 90 220 77 . 640 393 Projectiles 1225 | . . . . . . . . . . . . . . . . . . 2 . 9 56 28 36 . 28 74 170 90 103 77 . 309 243 Explosions 603 | . 9 . . . . . 106 . . 5 . . . . . 101 . . 205 . 22 . 5 . . . . . . . . . 150 Melee 515 | . . . . . 58 . . . . . . . . . . 5 . . . . . . . 4 . . . . 117 . . 331 . Knockbacks 21 | . . . 3 8 2 . . . . . . . . . . . . . . . . . . . . 7 . . . . . 1 . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Kinetic 18 | . . . 3 8 2 . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 761 | . . . . . . . 71 . . . . . . . . 81 . . 157 . 150 14 66 . 57 . 14 88 . 15 . . 48 Shots 18 | . . . . . . . 1 . . . . . . . . 1 . . 1 . 5 1 2 . 2 . 1 1 . 1 . . 2 Rammed 32 | . 6 . . 1 5 5 . . . . . . . . . 7 . . . . 2 . . . . 2 1 3 . . . . . Targets Rammed 37 | . 6 . . 3 5 5 . . . . . . . . . 8 . . . . 3 . . . . 2 1 3 . . . 1 . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Highest Temperature 392 | 70 228 54 . 156 238 159 184 225 58 96 . 49 . . 54 225 311 192 198 . 177 243 200 . 191 392 213 212 248 300 144 223 112 Average Temperature 63 | 29 55 25 . 31 69 46 59 70 37 42 . 19 . . 27 40 81 103 144 . 41 67 98 . 59 118 61 90 82 81 74 72 50 Received Heat Transfer 3283 | . 78 . 48 558 351 162 135 84 . . 30 126 . . 222 48 433 . 20 . 288 45 21 . 195 145 60 10 41 48 21 114 . Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 29 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 2 3 4 3 . 6 4 Total Turns 498 | . . . . . . . . . . . . . . . . . . . . . 53 . . . . 67 24 44 107 19 . 63 121 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . . 24 . . . . 19 17 26 40 9 . 22 49 Robots Corrupted 62 | . . . . . . . . . . . . . . . . . . . . . 2 4 1 . 6 6 8 2 1 7 . 23 2 Combat Hostiles 57 | . . . . . . . . . . . . . . . . . . . . . 2 3 1 . 6 5 8 2 1 7 . 20 2 Parts Fried 165 | . 1 . . . . 2 3 . . . . . . . . 2 . 1 . . 6 13 2 . 9 19 25 4 2 20 2 44 10 Impact Corruptions 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Robots Melted 13 | . . . . 1 2 2 . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . 1 3 Combat Hostiles 13 | . . . . 1 2 2 . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . 1 3 Parts Melted 137 | . . . 1 4 10 23 . 3 . . 2 1 . . 12 8 4 . . . 25 3 . . . 6 5 5 . 11 . 11 3 Heat Transferred 46695 | 407 420 . 370 3552 3737 3996 882 1348 . 481 300 700 350 . 2650 3875 1250 125 . 100 6299 350 75 . . 2664 1412 1382 666 1458 . 2199 5647 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 970 | 20 248 183 . 577 341 342 . . . . 68 . . . . 958 . . . . 970 . . . . 608 777 564 543 607 456 847 . Initial 383 | . 13 42 . 10 208 37 . . . . . . . . . 42 . . . . 150 . . . . 18 342 383 261 207 364 147 . Average 309 | 11 90 145 . 182 177 151 . . . . 29 . . . . 552 . . . . 299 . . . . 212 513 463 370 354 316 620 . Maximum Alert Level 5 | . 1 . . 2 1 1 . . . . . . . . . 3 . . . . 3 . . . . 2 3 2 2 2 2 5 . Low Security (%) 27 | 100 94 100 . 67 56 54 . . . . 100 . . . . 12 . . . . 52 . . . . 46 . . . . . . . Level 1 23 | . 5 . . 25 43 45 . . . . . . . . . 20 . . . . 25 . . . . 39 24 13 72 75 83 1 . Level 2 13 | . . . . 6 . . . . . . . . . . . 23 . . . . 5 . . . . 13 61 86 27 24 16 7 . Level 3 7 | . . . . . . . . . . . . . . . . 42 . . . . 16 . . . . . 13 . . . . 7 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 3 . . 7 1 4 . . . . . . . . . 8 . . . . 10 . . . 1 8 5 4 3 5 4 5 . Investigation 7 | . 2 . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 . . . . . . Extermination 30 | . . . . . . 3 . . . . . . . . . 2 . . . . 5 . . . . 5 2 3 2 3 1 4 . Reinforcement 20 | . 1 . . 4 1 . . . . . . . . . . 3 . . . . 2 . . . . 1 2 1 1 2 2 . . Assault 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . 1 . Garrison 7 | . . . . 3 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 32 | . . . . 2 2 1 . . . . . . . . . 3 . . . . . . . . . 1 2 . 2 1 2 16 . Communications Jammed 111 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 41 31 10 3 21 3 . . Distress Signals 106 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 38 31 10 3 20 2 . . Times Spotted 616 | . 20 4 6 43 22 24 18 1 . 6 3 6 . . 23 46 13 2 67 1 56 9 5 . 24 38 28 12 15 29 11 56 28 Peak Tracking Total 12 | . 6 3 2 6 5 4 5 1 . 5 2 4 . . 5 9 7 2 12 1 10 4 3 . 11 4 5 3 5 4 6 4 7 Tactical Retreats 27 | . 3 . . 2 . 1 1 . . 1 . . . . 1 . . . . . 4 . . . 3 4 3 . . . 3 1 . Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 6 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Triggered 14 | . . . . . . 2 . . . . . . . . . . . . 12 . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 51 | . 1 . . . 5 . . . . . . . . . . 5 . 1 . . 3 1 . 1 . . 13 1 4 4 . 8 4 Max in Single Turn 4 | . 1 . . . 1 . . . . . . . . . . 4 . 1 . . 1 1 . 1 . . 1 1 1 1 . 2 1 Garrison Access 5 | . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 74 | . 4 . . 6 16 11 1 . 1 . . . 2 4 . 2 1 . 2 . 7 1 . 4 . 1 3 1 2 3 . 2 . Terminals 33 | . 2 . . 5 14 6 . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 2 . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations 7 | . . . . 1 1 . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . Recycling Units 6 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Garrison Access 7 | . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . 1 1 . . . . . Total Hacks 188 | . 10 . . 13 41 33 1 . 3 . . . 2 26 . 2 1 . 2 . 17 1 . 17 . 3 5 2 2 4 . 3 . Successful 119 | . 8 . . 1 16 18 1 . 3 . . . 2 26 . 2 1 . 2 . 11 1 . 17 . 2 1 . 2 3 . 2 . Failed 69 | . 2 . . 12 25 15 . . . . . . . . . . . . . . 6 . . . . 1 4 2 . 1 . 1 . Catastrophic 12 | . . . . 2 7 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 141 | . 6 . . 4 6 17 . . . . . . . . . 14 . . 1 . 17 . . . . 22 8 7 10 8 10 11 . Terminals 82 | . 6 . . 12 35 21 . . . . . . . . . . . . . . . 1 . . . . . . . 4 . 3 . Fabricators 8 | . . . . . . 4 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Repair Stations 18 | . . . . 1 2 . . . . . . . . . . . . . . . 12 . . . . . 3 . . . . . . Recycling Units 15 | . 4 . . . 4 4 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Garrison Access 10 | . . . . . . 4 . . . . . . . . . 2 . . . . 1 . . . . . 1 2 . . . . . Terminal Hacks 81 | . 4 . . 1 12 6 1 . 3 . . . 2 26 . . 1 . 2 . . 1 . 17 . . . . . 3 . 2 . Record 20 | . . . . . . 1 . . . . . . . 11 . . . . 2 . . 1 . 5 . . . . . . . . . Part Schematic 15 | . . . . . . . . . 3 . . . . 8 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 3 . . . 3 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 11 | . . . . . 3 . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . 3 . 1 . Branch Access Points 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . 2 . . . . . . . . . . . . . . . 6 . . . . . 1 . . . . . . Scan Component 6 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . Repair 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 5 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Seal Access 5 | . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 . . . 1 7 . . . . . . . . . . . . . . 2 . . . . 1 . . 2 . . . . Terminals 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reject 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 2 . . 6 14 9 . . . . . . . . . . . . . . 6 . . . . 1 3 1 1 1 . 2 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 77 | . . . . . . . . . 19 . . . . 8 . . . . . . 12 . . 4 . . . . 8 15 . 11 . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Time 79 | . . . . . 26 . . . . . . . . . . . . . . . 53 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . 10 . . . 9 3 . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 8 . parse_system 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 8 . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 46 | . . 2 . . . 2 . . 4 . . . . . 1 4 2 . . . . . . . 2 . . . . . 2 27 . Largest Group 17 | . . 2 2 . . 1 . . 4 4 . . . . 1 3 2 . . . . . . . 2 . . . . . 2 17 . Highest-Rated Group 2319 | . . 45 45 . . 26 . . 147 147 . . . . 96 153 59 . . . . . . . 128 . . . . . 55 2319 . Highest-Rated Ally 269 | . . 31 31 . . 26 . . 39 39 . . . . 96 106 30 . . . . . . . 64 . . . . . 28 269 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 1 14 . 10 25 . STAY 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . 2 12 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 5 . 2 . . RETURN 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 6 . 4 . . Ally Attacks 320 | . . 5 1 . . . . . . 42 . . . . 23 52 13 . . . . . . . 12 . . . . . . 172 . Total Damage 16320 | . . 62 21 . . . . . . 650 . . . . 714 2001 206 . . . . . . . 424 . . . . . . 12242 . Kills 71 | . . 2 1 . . . . . . 4 . . . . 6 17 3 . . . . . . . 2 . . . . . . 36 . Allies Corrupted 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 11 | . 3 . . . 3 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . . 1 . . . 2 1 1 1 . 1 2 . 3 . . 1 . 1 . . . . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 8 . 3 . . Drone Recoveries 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 8 . 3 . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Investigations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guards 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Zionite Intel Received 21 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 5 2 1 2 2 1 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 51635 | 127 1129 320 1852 1627 1609 2065 2423 1261 3909 1913 197 1358 619 207 1576 1538 1183 695 2277 884 2745 1423 856 725 1025 1571 1241 895 998 1105 584 9134 564 Spaces Moved 20881 | 58 593 156 1196 530 595 720 933 501 1595 705 72 557 249 87 575 501 412 259 821 331 1113 540 263 274 439 573 535 380 395 542 198 3961 222 Core 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 9 Treads 18107 | 10 593 156 531 366 595 720 933 501 1595 705 72 557 249 87 575 501 412 259 821 331 1113 540 263 261 439 573 535 380 395 542 198 2299 . Legs 2694 | 48 . . 665 164 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1604 213 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 160 120 120 160 240 240 240 160 240 240 240 240 240 240 240 245 245 245 250 168 250 250 110 161 160 166 173 160 155 160 106 50 Average Speed 209 | 126 160 160 137 196 198 240 240 240 239 240 240 240 240 240 240 243 245 245 245 250 200 250 305 231 183 177 169 173 165 159 160 202 110 Slowest Speed 3700 | 160 160 160 160 340 240 240 240 240 240 240 240 240 240 240 240 245 245 245 250 250 250 250 330 330 410 243 173 173 173 160 160 3700 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 52 | 5 77 49 78 42 87 26 95 55 91 71 3 71 45 72 80 23 59 51 91 64 29 64 41 60 55 24 64 16 53 45 6 54 25 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 22 | . 2 . . . . . . . 1 . . . . 1 2 9 . . . . . . . 3 . 2 . . . . . 2 . Known Exits Taken 11 | . . . . 1 . 1 1 . . . 1 . . . . 1 . . . 1 1 . . . . 1 1 1 . . 1 . . Unknown Exits Taken 22 | 1 1 1 1 . 1 . . 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . . 1 1 . 1 . Scrap Searched 42 | . . 1 4 . . . 4 7 2 1 . 2 3 . 5 . 2 . . 3 . 3 2 . 3 . . . . . . . . Spaces Dug 357 | . 4 . . 4 5 6 17 1 2 8 . . . . 1 12 3 1 22 . 9 . 15 . 70 33 33 18 21 10 10 12 40 Terrain Destroyed 1152 | . 9 . . 4 8 7 62 1 2 14 . . . . 7 43 6 2 124 . 30 9 82 . 77 55 40 38 28 17 14 105 368 Melee 48 | . . . . . 5 4 4 1 2 6 . . . . . 4 . . 20 . 1 . . . . . . . . . . 1 . Projectile 285 | . 6 . . 4 3 3 . . . 2 . . . . 7 15 6 2 2 . 13 . . . 14 55 22 33 28 17 14 23 16 AOE 819 | . 3 . . . . . 58 . . 6 . . . . . 24 . . 102 . 16 9 82 . 63 . 18 5 . . . 81 352 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 26557 | 82 688 216 1318 865 889 915 1062 534 1668 899 90 565 263 86 707 719 510 301 1027 375 1392 584 297 351 598 955 734 542 679 771 456 4966 453 Wait 2216 | 2 27 55 56 100 102 39 66 5 5 171 9 . 4 . 82 63 33 30 95 36 105 9 . 6 28 142 40 63 132 43 201 440 27 Move 20847 | 57 592 155 1195 529 594 719 932 500 1594 704 71 556 248 86 574 500 411 258 820 330 1112 539 262 273 438 572 534 379 394 541 197 3960 221 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 335 | . 9 . 4 37 30 17 5 5 24 . 1 . 1 . 4 18 3 2 9 . 13 3 . 24 10 14 9 10 9 13 6 33 22 Fast Attach 253 | 2 1 . 2 11 8 9 3 . 11 . 1 1 3 . 5 17 4 . 15 3 12 4 5 15 8 15 13 4 17 12 3 37 12 Attach 157 | . 1 . 3 17 5 5 3 4 2 . 1 . . . 3 12 9 . 6 . 10 3 3 4 2 4 6 8 5 4 2 18 17 Detach 110 | . . . . 3 1 2 1 . 6 . 3 2 2 . 2 9 2 . 12 1 4 1 4 3 1 1 7 6 8 4 . 14 11 Swap 473 | 2 10 1 24 26 28 36 21 7 2 12 . . . . . 4 5 5 10 . 30 6 4 1 22 66 25 4 27 22 14 36 23 Drop 442 | 3 6 . 2 18 36 20 6 2 13 . 1 1 2 . 9 31 6 . 25 2 17 3 1 15 14 30 21 11 28 18 7 67 27 Fire 1531 | 16 36 5 32 121 72 59 20 10 . 6 3 5 3 . 28 53 23 6 7 3 82 16 18 . 54 106 78 54 55 110 26 331 93 Melee 125 | . . . . . 8 4 5 1 11 6 . . . . . 4 9 . 28 . 4 . . 10 . 3 . . 4 1 . 27 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 36 | . 6 . . 2 5 5 . . . . . . . . . 8 . . . . 3 . . . . 2 1 3 . . . 1 . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Rewire 27 | . . . . . . . . . . . . . . . . . 5 . . . . . . . 20 . . . . . . 2 . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 1) 128 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 14) 923 | -10/Materials | Discovered new exit (range 8) 1009 | -10/Materials | Discovered new exit (range 11) 1017 | -10/Materials | Discovered new exit (range 12) 1257 | -10/Materials | Entered Mines 1267 | -10/Mines | Discovered new exit (range 9) 1517 | -10/Mines | Discovered new exit (range 6) 1577 | -10/Mines | Entered Subcaves 1577 | -10/Subcaves | Accompanied by 2 allies 1582 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1732 | -10/Subcaves | Discovered new exit (range 11) 1806 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2293 | -10/Subcaves | Lost 4 parts (1n1u2w) 2413 | -10/Subcaves | Disturbed a concealed Subdweller 2417 | -10/Subcaves | Core integrity fell below 50% 2433 | -10/Subcaves | Core integrity fell below 20% 2779 | -10/Subcaves | Learned Materials emergency access door positions 2858 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2862 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2975 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3010 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3429 | -10/Subcaves | Entered Materials 3429 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3736 | -8/Materials | Identified exit to Storage 3844 | -8/Materials | Build established: Scavenger-Mutant 3931 | -8/Materials | Garrison activated, responded to threat 4031 | -8/Materials | Lost 4 parts (1p1n1u1w) 4495 | -8/Materials | Lost 3 parts (1n2u) 4871 | -8/Materials | Discovered new exit (range 9) 5056 | -8/Materials | Entered Storage 5438 | -8/Storage | Door terminal overloaded 5470 | -8/Storage | Discovered new exit (range 16) 5698 | -8/Storage | Core integrity fell below 50% 5846 | -8/Storage | Repaired Lgt. Armor Plating 6048 | -8/Storage | Build established: Mutant 6665 | -8/Storage | Entered Factory 6665 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6779 | -7/Factory | Discovered new exit (range 15) 6956 | -7/Factory | Build established: Tank 7435 | -7/Factory | Garrison activated, responded to threat 7452 | -7/Factory | Discovered new exit (range 8) 7855 | -7/Factory | Destroyed 7 combat bots 7929 | -7/Factory | Fabricated Cld. Particle Cannon (x1) 8270 | -7/Factory | Cargo convoy interrupted 8516 | -7/Factory | Identified exit to Lower Caves 8730 | -7/Factory | Entered Lower Caves 8946 | -7/Lower Caves | Build established: Gunner 9227 | -7/Lower Caves | Identified exit to Lower Caves 9570 | -7/Lower Caves | Encountered a Warlord checkpoint 10549 | -7/Lower Caves | Learned Factory terminal intel 11153 | -7/Lower Caves | Entered another Lower Caves area 11173 | -7/Lower Caves | Learned Factory stockpile data 11386 | -7/Lower Caves | Spotted B-75 Beast 11705 | -7/Lower Caves | Destroyed B-75 Beast 11729 | -7/Lower Caves | Lost 4 parts (2n1u1w) 12090 | -7/Lower Caves | Build established: Mutant 12096 | -7/Lower Caves | Discovered new exit (range 8) 12414 | -7/Lower Caves | Entered Zion 12514 | -7/Zion | Discovered new exit (range 11) 12524 | -7/Zion | Found CR-A16's Pointy Stick 12732 | -7/Zion | System corruption cleaned by Quarantine Array 12804 | -7/Zion | Identified exit to Deep Caves 13531 | -7/Zion | Given the Hacking Drone Bay 13745 | -7/Zion | Learned Factory emergency access door positions 14181 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14597 | -7/Zion | Given A8's code to call for help 14765 | -7/Zion | Found Prototype Processor 14765 | -7/Zion | Identified Exp. Melee Analysis Suite 14769 | -7/Zion | Found Prototype Processor 14769 | -7/Zion | Identified Exp. Terrain Scan Processor 14779 | -7/Zion | Found Prototype Processor 14779 | -7/Zion | Identified Exp. Core Analyzer 14968 | -7/Zion | System corruption cleaned by Quarantine Array 15306 | -7/Zion | Visited the Megawrench Repair Shop 15306 | -7/Zion | Megawrench repaired 12 parts 15461 | -7/Zion | Found Prototype Device 15591 | -7/Zion | Build established: Derelict-Mutant 15613 | -7/Zion | Found Prototype Energy Gun 15810 | -7/Zion | Imprinted 15812 | -7/Zion | Declared Zion's savior 16323 | -7/Zion | Entered Proximity Caves 16323 | -6/Proximity Caves | Accompanied by 4 allies 16628 | -6/Proximity Caves | Build established: Tank 16795 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17258 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18124 | -6/Proximity Caves | Discovered new exit (range 5) 18133 | -6/Proximity Caves | Learned 4 Factory zone layouts 18174 | -6/Proximity Caves | Spotted B-75 Beast 18236 | -6/Proximity Caves | Entered Factory 18236 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18237 | -6/Factory | Identified exit to Lower Caves 18239 | -6/Factory | Identified Storm Laser 18240 | -6/Factory | Loaded intel: 25 terminal locations 18421 | -6/Factory | Discovered exit to Lower Caves (range 4) 18433 | -6/Factory | Entered Lower Caves 19128 | -6/Lower Caves | Discovered new exit (range 10) 19319 | -6/Lower Caves | Encountered a Warlord checkpoint 19791 | -6/Lower Caves | Entered another Lower Caves area 19820 | -6/Lower Caves | Learned 12 Factory zone layouts 19881 | -6/Lower Caves | Encountered a Warlord checkpoint 20295 | -6/Lower Caves | Discovered new exit (range 12) 20410 | -6/Lower Caves | Entered Data Miner 20410 | -6/Data Miner | Discovered new exit (range 6) 20456 | -6/Data Miner | Met Data Miner 20502 | -6/Data Miner | Learned location of Section 7 (-2) 20502 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20542 | -6/Data Miner | Received God Mode back door access code from Data Miner 20617 | -6/Data Miner | Entered Proximity Caves 20634 | -5/Proximity Caves | Escorted by Enhanced Grunt 20926 | -5/Proximity Caves | Found Prototype Device 20926 | -5/Proximity Caves | Identified Exp. Thermal Shield 21149 | -5/Proximity Caves | Learned Factory stockpile data 21246 | -5/Proximity Caves | Spotted B-75 Beast 21565 | -5/Proximity Caves | Learned location of Armory (-3) 22001 | -5/Proximity Caves | Destroyed B-75 Beast 22167 | -5/Proximity Caves | Discovered new exit (range 8) 22193 | -5/Proximity Caves | Entered Factory 22193 | -5/Factory | Evolved 2 slots: Utility x2 22194 | -5/Factory | Identified exit to Factory 22194 | -5/Factory | Identified exit to Upper Caves 22323 | -5/Factory | Zion hero teleported in (12-ASH) 22376 | -5/Factory | Discovered exit to Factory (range 9) 22525 | -5/Factory | Build established: Derelict-Tank 22988 | -5/Factory | Garrison activated, responded to threat 23040 | -5/Factory | Destroyed 10 combat bots 23063 | -5/Factory | Build established: Scavenger-Tank 23203 | -5/Factory | Retrieved Zion intel report: Active Terminals 23303 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23304 | -5/Factory | Zion Hacker squad teleported in 23526 | -5/Factory | Terminal network hard line cut 23731 | -5/Factory | Entered Upper Caves 23749 | -5/Upper Caves | Spotted B-75 Beast 23915 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 23918 | -5/Upper Caves | Destroyed B-75 Beast 24091 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24147 | -5/Upper Caves | Lost 4 parts (1n2u1w) 24646 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24679 | -5/Upper Caves | Discovered new exit (range 8) 24914 | -5/Upper Caves | Entered another Upper Caves area 24996 | -5/Upper Caves | Learned Factory emergency access door positions 25045 | -5/Upper Caves | Spotted B-75 Beast 25545 | -5/Upper Caves | Discovered new exit (range 11) 25583 | -5/Upper Caves | Found Alien Artifact 25609 | -5/Upper Caves | Entered Warlord 25692 | -5/Warlord | System corruption cleaned by Quarantine Array 25785 | -5/Warlord | Build established: Scavenger-Mutant 26236 | -5/Warlord | Build established: Scavenger-Tank 26585 | -5/Warlord | Learned Testing security intel 26588 | -5/Warlord | Learned 4 Command zone layouts 26901 | -5/Warlord | Visited the Vortex Lab 26907 | -5/Warlord | Warlord's base attacked by MAIN.C 26922 | -5/Warlord | Found Prototype Energy Gun 26922 | -5/Warlord | Identified Vortex Rifle 26934 | -5/Warlord | Found Vortex Rifle 26939 | -5/Warlord | Found Prototype Launcher 26939 | -5/Warlord | Identified Vortex Catalyst Activator 27054 | -5/Warlord | Rebuked by Warlord 27076 | -5/Warlord | Opened Warlord's prototype stash 27084 | -5/Warlord | Found Prototype Reactor 27084 | -5/Warlord | Identified Vortex Chain Reactor 27093 | -5/Warlord | Found Prototype Device 27093 | -5/Warlord | Identified Exp. Phase Shifter 27106 | -5/Warlord | Found Prototype Device 27106 | -5/Warlord | Identified Exp. Focal Shield 27110 | -5/Warlord | Found Prototype Processor 27110 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 27166 | -5/Warlord | Build established: Scavenger-Mutant 27257 | -5/Warlord | Warlord forces counterattacked 27270 | -5/Warlord | Spotted Striker 27271 | -5/Warlord | Spotted Striker 27321 | -5/Warlord | Spotted Executioner 27407 | -5/Warlord | Spotted Striker 27582 | -5/Warlord | Warlord base infiltrated, sounded retreat 27589 | -5/Warlord | Spotted Striker 27591 | -5/Warlord | Spotted Executioner 27742 | -5/Warlord | Spotted Striker 27748 | -5/Warlord | Destroyed Executioner 27775 | -5/Warlord | Spotted Striker 27817 | -5/Warlord | Spotted Executioner 27817 | -5/Warlord | Spotted Striker 27852 | -5/Warlord | Discovered new exit (range 14) 27886 | -5/Warlord | Entered Proximity Caves 27891 | -4/Proximity Caves | Spotter reported a threat 28171 | -4/Proximity Caves | Build established: Scavenger-Gunner 28421 | -4/Proximity Caves | Discovered exit to Factory (range 8) 28569 | -4/Proximity Caves | Learned Research emergency access door positions 28770 | -4/Proximity Caves | Entered Factory 28770 | -4/Factory | Evolved 2 slots: Propulsion x2 29151 | -4/Factory | Retrieved Zion intel report: Trap Installations 29717 | -4/Factory | Repaired Imp. Heavy Armor Plating 29800 | -4/Factory | Retrieved Zion intel report: Component Schematics 30027 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 30193 | -4/Factory | Discovered new exit (range 8) 30334 | -4/Factory | Garrison activated, responded to threat 30350 | -4/Factory | Terminal network hard line cut 30383 | -4/Factory | Build established: Scavenger-Tank 30921 | -4/Factory | Repaired Arm. Medium Treads? 31020 | -4/Factory | First assault squad dispatched 31096 | -4/Factory | Destroyed 9 combat bots 31131 | -4/Factory | Incoming investigation squad redirected 31513 | -4/Factory | Identified exit to Upper Caves 31515 | -4/Factory | Entered Upper Caves 32084 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 32167 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 32232 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 32465 | -4/Upper Caves | Build established: Scavenger-Gunner 32581 | -4/Upper Caves | Discovered new exit (range 7) 32938 | -4/Upper Caves | Entered another Upper Caves area 33181 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 33330 | -4/Upper Caves | Build established: Scavenger-Tank 33536 | -4/Upper Caves | Discovered new exit (range 16) 33794 | -4/Upper Caves | Entered Zhirov 33796 | -4/Zhirov | Discovered new exit (range 3) 33841 | -4/Zhirov | Met Zhirov 33886 | -4/Zhirov | Learned location of Quarantine (-2) 33886 | -4/Zhirov | Learned location of Testing (-3) 33886 | -4/Zhirov | Learned location of Command (-1) 33909 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33947 | -4/Zhirov | Found Alien Artifact 33947 | -4/Zhirov | Identified Integrated Dissipator 33947 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 34306 | -4/Zhirov | Found Alien Artifact 34500 | -4/Zhirov | Build established: Scavenger-Mutant 34519 | -4/Zhirov | Entered Proximity Caves 34596 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 34627 | -3/Proximity Caves | System corruption reached 10% 34640 | -3/Proximity Caves | Destroyed 10 combat bots 34643 | -3/Proximity Caves | System corruption reached 30% 34646 | -3/Proximity Caves | Lost 3 parts (2n1w) 35187 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 35376 | -3/Proximity Caves | Discovered new exit (range 12) 35544 | -3/Proximity Caves | Entered Research 35544 | -3/Research | Evolved 2 slots: Power x1, Utility x1 35666 | -3/Research | Incoming investigation squad redirected 35720 | -3/Research | Found Gamma Bomb Array 35807 | -3/Research | Retrieved Zion intel report: Trap Installations 35883 | -3/Research | Spotted B-86 Titan 35924 | -3/Research | Destroyed B-86 Titan 36023 | -3/Research | Retrieved Zion intel report: Active Garrisons 36090 | -3/Research | Identified Hacking Drone Bay 36133 | -3/Research | Retrieved Zion intel report: Unaware Analyses 36397 | -3/Research | Spotted B-86 Titan 36410 | -3/Research | Destroyed B-86 Titan 36478 | -3/Research | Build established: Mutant 36582 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 36725 | -3/Research | Identified exit to Armory 36725 | -3/Research | Identified exit to Testing 36785 | -3/Research | Retrieved Zion intel report: Guard Positions 36935 | -3/Research | Terminal network hard line cut 37091 | -3/Research | First assault squad dispatched 37115 | -3/Research | Entered Testing 37226 | -3/Testing | Found Prototype Leg 37367 | -3/Testing | Found Prototype Energy Cannon 37487 | -3/Testing | Identified Potential Cannon 37514 | -3/Testing | Found Prototype Protection 37514 | -3/Testing | Identified SHELL Armor 37567 | -3/Testing | Retrieved Zion intel report: Main Access 37567 | -3/Testing | Identified exit to Research 37693 | -3/Testing | Found Prototype Device 37693 | -3/Testing | Identified Exp. Hardlight Generator 38028 | -3/Testing | System corruption reached 10% 38194 | -3/Testing | Found Prototype Device 38194 | -3/Testing | Identified 2N-1CE's Frost Array 38248 | -3/Testing | Retrieved Zion intel report: Emergency Access 38334 | -3/Testing | Found Prototype Energy Cannon 38334 | -3/Testing | Identified Null Cannon 38356 | -3/Testing | Entered Research 38356 | -2/Research | Evolved 2 slots: Utility x2 39036 | -2/Research | Found Prototype Launcher 39041 | -2/Research | Found Prototype Launcher 39044 | -2/Research | Found Prototype Launcher 39050 | -2/Research | Identified Myomer Exoskeleton 39054 | -2/Research | Identified Tactical Quantum Warhead (x3) 39123 | -2/Research | Retrieved Zion intel report: Branch Access 39123 | -2/Research | Identified exit to Quarantine 39159 | -2/Research | System corruption reached 10% 39251 | -2/Research | Entered Quarantine 39318 | -2/Quarantine | Found Alien Slashing Weapon 39318 | -2/Quarantine | Identified Sigix Broadsword 39450 | -2/Quarantine | Found Alien Artifact 39450 | -2/Quarantine | Identified Core Reset Matrix 39450 | -2/Quarantine | Identified Transdimensional Reconstructor 39450 | -2/Quarantine | Used Core Reset Matrix 39454 | -2/Quarantine | Detected hypermatrix surge 39454 | -2/Quarantine | Sensed 14 artifacts in vicinity 39576 | -2/Quarantine | Discovered new exit (range 7) 39615 | -2/Quarantine | Destroyed 8 combat bots 39693 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 39731 | -2/Quarantine | Found Unknown Device 39731 | -2/Quarantine | Identified Quantum Capacitor 39754 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 39757 | -2/Quarantine | Build established: Alien-Mutant 39847 | -2/Quarantine | Found Subatomic Replicator 39908 | -2/Quarantine | Found Core Stripper 40066 | -2/Quarantine | Spotted Fortress 40078 | -2/Quarantine | Destroyed Fortress 40101 | -2/Quarantine | Found Prototype Device 40101 | -2/Quarantine | Identified Exp. Force Field 40111 | -2/Quarantine | Found Prototype Device 40111 | -2/Quarantine | Identified Thermal Barrier 40123 | -2/Quarantine | Found Prototype Reactor 40123 | -2/Quarantine | Identified Vortex Chain Reactor 40126 | -2/Quarantine | Found Prototype Device 40126 | -2/Quarantine | Identified Exp. EM Disruption Field 40134 | -2/Quarantine | Found Vortex Chain Reactor 40217 | -2/Quarantine | Discovered new exit (range 21) 40249 | -2/Quarantine | Entered Section 7 40250 | -2/Section 7 | Sensed 18 artifacts in vicinity 40357 | -2/Section 7 | Found Integrated Mediator 40357 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 40397 | -2/Section 7 | Spotted B-90 Cyclops 40415 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 40587 | -2/Section 7 | Spotted Executioner 40590 | -2/Section 7 | Spotted Executioner 40596 | -2/Section 7 | Destroyed Executioner 40602 | -2/Section 7 | Destroyed Executioner 40702 | -2/Section 7 | Found Transdimensional Reconstructor 40787 | -2/Section 7 | Spotted B-99 Colossus 40805 | -2/Section 7 | Destroyed B-99 Colossus 40865 | -2/Section 7 | Found Core Expander 40865 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 40933 | -2/Section 7 | Found LRC Storage 40933 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 40939 | -2/Section 7 | Found LRC Insulator 40939 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 40948 | -2/Section 7 | Found LRC Matter Compressor 40948 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 41100 | -2/Section 7 | Scanned by Researcher 41300 | -2/Section 7 | Discovered new exit (range 13) 41307 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 41354 | -2/Section 7 | Entered Access 41354 | -1/Access | Evolved 2 slots: Power x1, Utility x1 41377 | -1/Access | Garrison activated, responded to threat 41499 | -1/Access | Retrieved Zion intel report: Branch Access 41499 | -1/Access | Identified exit to Command 41500 | -1/Access | Zion Hacking Resupply teleported in 41680 | -1/Access | Zion Trap Resupply teleported in 41938 | -1/Access | Entered Command 42341 | -1/Command | Destroyed 7 combat bots 42356 | -1/Command | Retrieved Zion intel report: Branch Access 42428 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 42584 | -1/Command | Spotted Combat Programmer 42585 | -1/Command | Spotted Combat Programmer 42585 | -1/Command | Spotted M Guard 42594 | -1/Command | Destroyed Combat Programmer 42598 | -1/Command | Destroyed Combat Programmer 42600 | -1/Command | Spotted M Guard 42607 | -1/Command | Destroyed M Guard 42614 | -1/Command | Destroyed M Guard 42614 | -1/Command | All MAIN.C guards destroyed 42852 | -1/Command | Retrieved Zion intel report: Prototype Schematics 42983 | -1/Command | First assault squad dispatched 43009 | -1/Command | Incoming assault squad redirected 43047 | -1/Command | Disengaged cave seal 43047 | -1/Command | Zionites emerged from the dark tunnel 43180 | -1/Command | Found Corrupted Prototype Protection 43272 | -1/Command | Terminal network hard line cut 43277 | -1/Command | Found Prototype Protection 43278 | -1/Command | Identified Zio. Weapon Casing 43327 | -1/Command | Met MAIN.C 43329 | -1/Command | 0b10 Conduit disabled 43337 | -1/Command | Allies destroyed MAIN.C Shell 43337 | -1/Command | MAIN.C activated Command garrisons 43356 | -1/Command | Allies destroyed MAIN.C 43360 | -1/Command | Found Zio. Weapon Casing 43368 | -1/Command | Found Zio. Weapon Casing 43382 | -1/Command | Identified Hvy. Regenerative Plating 43382 | -1/Command | Discovered new exit (range 40) 43382 | -1/Command | Discovered new exit (range 84) 43382 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 43386 | -1/Command | Found Zero-point Reactor 43459 | -1/Command | Spotted B-99 Colossus 43465 | -1/Command | Allies destroyed B-99 Colossus 43697 | -1/Command | Build established: Generator-Mutant 43863 | -1/Command | Found Exp. System Purifier 43878 | -1/Command | System corruption reached 10% 46661 | -1/Command | Found Corrupted Exp. Weapon Cycler 46664 | -1/Command | Found Zio. Shade Armor 47007 | -1/Command | Found Zero-point Reactor 47010 | -1/Command | Found Zero-point Reactor 47153 | -1/Command | Found Zero-point Reactor 47527 | -1/Command | Found Exp. Core Analyzer 47587 | -1/Command | Phase Generator disabled 48967 | -1/Command | Found Quantum Capacitor 49759 | -1/Command | Found Zio. Shade Armor 49861 | -1/Command | Found Corrupted Exp. Targeting Computer 49884 | -1/Command | Found Exp. Targeting Computer 50118 | -1/Command | Found Null Cannon 50264 | -1/Command | Found Zio. Shade Armor 51066 | -1/Command | Warped through subspace to slip node 51066 | -1/Command | Discovered new exit (range 4) 51072 | -1/Command | Entered Access_0 51073 | -1/Access_0 | Sensed 4 artifacts in vicinity 51073 | -1/Access_0 | Met Architect 51096 | -1/Access_0 | Architect warped through subspace 51103 | -1/Access_0 | Destroyed A8 51138 | -1/Access_0 | Architect warped through subspace 51169 | -1/Access_0 | Architect warped through subspace 51212 | -1/Access_0 | Architect warped through subspace 51238 | -1/Access_0 | Subspace Access Node disabled 51249 | -1/Access_0 | Architect warped through subspace 51284 | -1/Access_0 | Architect warped through subspace 51314 | -1/Access_0 | Architect warped through subspace 51325 | -1/Access_0 | A6 warped into view 51333 | -1/Access_0 | Destroyed A6 51337 | -1/Access_0 | Architect warped through subspace 51355 | -1/Access_0 | Architect warped through subspace 51397 | -1/Access_0 | Architect warped through subspace 51428 | -1/Access_0 | Found Prototype Device 51428 | -1/Access_0 | Identified Desublimator 51451 | -1/Access_0 | Subspace Access Node disabled 51478 | -1/Access_0 | Subspace Access Node disabled 51484 | -1/Access_0 | Architect warped through subspace 51514 | -1/Access_0 | Architect warped through subspace 51562 | -1/Access_0 | Destroyed 8 combat bots 51565 | -1/Access_0 | Architect warped through subspace 51584 | -1/Access_0 | Architect warped through subspace 51608 | -1/Access_0 | Subspace Access Node disabled 51613 | -1/Access_0 | Used Subatomic Replicator to replicate Null Cannon 51628 | -1/Access_0 | Destroyed Architect 51629 | -1/Access_0 | Architect triggered a singularity event 51631 | -1/Access_0 | Released all parts (19) 51631 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 51632 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 51632 | -1/Access_0 | Warped through subspace to slip node 51632 | -1/Access_0 | Discovered new exit (range 8) 51636 | *** | Escaped singularity! Last Messages --------------- 51631_ Released Imp. Terrain Scan Processor. 51631_ Released SHELL Armor. 51631_ Released Zero-point Reactor. 51631_ Released Myomer Exoskeleton. 51631_ Released Arm. Heavy Treads. 51631_ Released Exp. Targeting Computer. 51631_ Released Imp. Quantum Reactor. 51631_ Released 2N-1CE's Frost Array. 51631_ Released Zio. Shade Armor. 51631_ Released Exp. Weapon Cycler. 51631_ Released Null Cannon. 51631_ Acquired data core, extracted unknown sensor trigger ID. 51632_ A0_COM: 8. 51632_ Acquired Hpw. Transdimensional Reconstructor. 51632_ Warped through subspace, drawn to slip node. 51632_ EXIT=FOUND 51633_ A0_COM: 7. 51634_ A0_COM: 6. 51635_ A0_COM: 5. 51636_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 210 Coolant Potential 120 Energy Generation 117 Energy Capacity 1500 Matter Stores 590 Matter Capacity 800 Sight Range 21 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Corruption Containment 12 Armor Coverage 2250 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 7 Energy Filtering 50 Offensive Hacking 50 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Cld. Antigrav System | -2/Quarantine | Z-intel Exp. Biometal Heavy Treads | -2/Quarantine | Z-intel Ragnarok Missile Launcher | -2/Quarantine | Z-intel Adv. Remote Shield | -2/Quarantine | Z-intel Exp. Focal Shield | -2/Quarantine | Z-intel Adv. Energy Well | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Exp. Thermal Defense Suite | -2/Quarantine | Z-intel Exp. Targeting Computer | -2/Section 7 | Archive Imp. Quantum Reactor | -2/Section 7 | Archive Com. Mass Driver | -2/Section 7 | Archive Imp. Energy Mantle | -2/Section 7 | Archive Hvy. Proton Cannon | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Impact Mace | -2/Section 7 | Z-intel Hdn. Centrium Wheel | -2/Section 7 | Z-intel Exp. Field Recycling Unit | -2/Section 7 | Z-intel Exp. System Shield | -2/Section 7 | Z-intel Nanosword | -2/Section 7 | Z-intel Plasma Sword | -2/Section 7 | Z-intel Imp. Lightning Gun | -2/Section 7 | Z-intel Cld. Phase Cannon | -2/Section 7 | Z-intel Com. Particle Reactor | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Vibroblade | -1/Command | Z-intel Hvy. Neutron Cannon | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Adv. Matter Compressor | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Thermal Defense Suite | -1/Command | Z-intel Tri-rail Accelerator | -1/Command | Z-intel Robot Schematics ------------------ T-07 Excavator | -2/Section 7 | Archive Fabricated ------------ Cld. Particle Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Reset Matrix Core Stripper Integrated Mediator Core Expander LRC Storage LRC Insulator LRC Matter Compressor Transdimensional Reconstructor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileThiefEngine Manual? 0 Play Time 11:00:23 Cumulative 1539.5 hours Start 2023.11.12 @ 14:49:38 End 2023.11.19 @ 23:03:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 422 Rogue 422 Adventurer 0 Explorer 0 Win Type 6 Total 90 Types 14/18/17/3/1/2/31/2/2 Lore% 96 Gallery% 97 Achievement% 89 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b189e94-ad36-4280-8852-bf1fba97a8f6