Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 02:31:31 Player: Iris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2559) 2559 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 6269 Bonus ------- Follower Combat Kills 75 Entered Garrisons 200 Cogmind --------- Core Integrity 619/700 Matter 300/300 Energy 11/290 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Improved Shield Generator > --- WEAPON (3) ------- Heavy Particle Cannon Cooled Plasma Cannon > --- INVENTORY (5) ---- Heavy EM Shotgun Improved Medium Laser Heavy Assault Rifle Shock Bomb Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Cooled Plasma Cannon > --- INVENTORY -------- Heavy EM Shotgun Improved Medium Laser Heavy Assault Rifle Shock Bomb Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 . . 2 . Weapon 1 | . . . . 1 . . Parts Attached 71 | 6 11 18 17 11 8 . Power 7 | 1 2 3 . . 1 . Engine 7 | 1 2 3 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 4 3 4 2 2 . Treads 5 | . . 1 2 . 2 . Leg 5 | . . 2 2 1 . . Wheel 6 | 2 4 . . . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 21 | 1 2 8 1 4 5 . Device 9 | . 1 3 . 2 3 . Storage 1 | 1 . . . . . . Processor 5 | . 1 3 . 1 . . Hackware . | . . . . . . . Protection 6 | . . 2 1 1 2 . Artifact . | . . . . . . . Weapon 26 | 2 3 4 12 5 . . Energy Gun 4 | . . 2 2 . . . Energy Cannon 7 | . . . 3 4 . . Ballistic Gun 11 | 2 1 1 7 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 9 | . 1 4 2 1 . 1 Power . | . . . . . . . Propulsion 3 | . . 1 2 . . . Utility 3 | . 1 1 . 1 . . Weapon 3 | . . 2 . . . 1 Highest Loss Streak 2 | . 1 2 1 1 . 1 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 97 93 97 89 91 87 Engine 10 | . 14 10 11 9 7 7 Treads 2 | . . . 6 . 4 15 Leg 14 | . . 17 13 18 18 7 Wheel 3 | . 27 2 . . . . Device 10 | . 3 1 11 14 19 23 Storage 2 | . 14 2 . . . . Processor 17 | . 9 26 23 11 7 7 Protection 7 | . . 8 9 9 10 7 Energy Gun 4 | . . 17 2 . . . Energy Cannon 12 | . . . 9 26 23 18 Ballistic Gun 4 | . 14 2 8 . . . Impact Weapon 1 | . 8 1 . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 10 13 24 26 38 45 39 Greatest Support 56 | 26 26 26 40 41 56 56 Greatest Overweight (x) 6 | . 4 6 6 1 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 Most Carried 8 | 1 8 8 5 5 5 5 Average Carried 5 | . 4 5 4 4 5 5 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 8 | 1 8 3 5 5 5 5 Class Distribution -------------------- 55% | Mutant 22% | Skirmisher 9% | Scavenger-Mutant 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 1446 | 226 229 336 390 175 90 . Remotely . | . . . . . . . Salvage Created 3366 | . 237 829 1223 859 170 48 Parts 178 | . 11 40 72 43 10 2 Haulers Intercepted 12 | . 2 1 6 2 1 . Recyclers Shooed 6 | . . 2 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 66 | . 6 16 21 17 4 2 Guns 26 | . 1 11 14 . . . Cannons 26 | . . . 5 15 4 2 AOE 8 | . 5 1 . 2 . . Classes Destroyed 12 | . 5 3 3 1 . . Worker 1 | . 1 . . . . . Builder 3 | . . 1 . 2 . . Tunneler 1 | . 1 . . . . . Hauler 12 | . 2 1 6 2 1 . Recycler 1 | . . . 1 . . . Watcher 7 | . 1 2 2 2 . . Swarmer 15 | . . . 4 6 3 2 Grunt 35 | . 6 10 10 9 . . Brawler 1 | . . . 1 . . . Duelist 3 | . . 1 2 . . . Sentry 11 | . . 5 4 1 1 . Hunter 1 | . . . . 1 . . Best Kill Streak 7 | . 5 3 5 7 3 2 Combat Bots Only 6 | . 4 2 3 6 3 2 Max Kills in Single Turn 3 | . 2 1 2 3 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . 1 1 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 371 | . 18 119 73 54 59 48 Missed 125 | . 4 38 27 20 25 11 Damage Taken 2603 | 1 256 1003 440 450 196 257 Core 614 | . 52 247 70 164 29 52 Absorbed by Shields 160 | . . . . . 75 85 Redirected to Shielding 69 | . . . . . 17 52 Ignored by Resistances 785 | . 74 289 134 102 86 100 Core Remaining (%) 67 | 100 79 . 20 70 . . Volleys Fired 148 | . 12 36 60 28 8 4 Largest 3 | . 2 2 2 3 3 2 Hottest 185 | . 50 121 112 185 185 110 Shots Fired 326 | . 24 72 116 84 22 8 Gun 157 | . 12 68 77 . . . Cannon 150 | . . . 39 81 22 8 Launcher 19 | . 12 4 . 3 . . Special . | . . . . . . . Kinetic 72 | . 12 7 53 . . . Thermal 235 | . . 61 63 81 22 8 Explosive 12 | . 12 . . . . . Electromagnetic 7 | . . 4 . 3 . . Robot Hit Streak 64 | . 9 58 64 26 15 9 Robot Miss Streak 2 | . 1 1 1 2 1 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 261 | . 16 70 92 62 14 7 Core Hits 123 | . 18 25 42 30 6 2 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 8 | . . 4 4 . . . Burn 4 | . . 2 2 . . . Meltdown 2 | . . . 2 . . . Smash 2 | . . 2 . . . . Melee Attacks 35 | . 14 21 . . . . Impact 35 | . 14 21 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6159 | 3 799 1166 1825 1796 376 194 Guns 1928 | . 54 910 964 . . . Cannons 2994 | . . . 810 1614 376 194 Explosions 874 | . 577 138 . 159 . . Melee 277 | . 165 112 . . . . Ramming 86 | 3 3 6 51 23 . . Kinetic 763 | . 54 93 616 . . . Thermal 4198 | . . 856 1158 1614 376 194 Explosive 577 | . 577 . . . . . Electromagnetic 258 | . . 99 . 159 . . Impact 277 | . 165 112 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 2 3 . . . Average Corruption 2 | . 3 2 2 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . 6 14 21 . . . Message Errors 8 | . . . 8 . . . Matter Fused 10 | . 1 5 4 . . . Heat Flow Errors 8 | . 1 4 3 . . . Energy Discharges 7 | . . 2 5 . . . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 2 | . 2 . . . . . Data Loss (major) 2 | . . 1 1 . . . Misfires 1 | . . 1 . . . . Alerts 2 | . 1 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 186 | . 108 51 . 27 . . Projectiles 27 | . . . . 27 . . Explosions 14 | . 14 . . . . . Melee 145 | . 94 51 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 131 | 1 130 . . . . . Shots 2 | . 2 . . . . . Rammed 11 | 1 2 . 8 . . . Targets Rammed 26 | 1 2 3 16 4 . . Kicked 15 | . . 3 8 4 . . Crushed . | . . . . . . . Highest Temperature 544 | . 110 504 266 544 179 . Average Temperature 119 | . 19 141 46 166 57 . Received Heat Transfer 1134 | . 96 528 228 234 24 24 Effects 21 | . . 12 . 9 . . Shutdowns 1 | . . 1 . . . . Energy Bleed 7 | . . 4 . 3 . . Interference 6 | . . 6 . . . . Matter Decay 2 | . . 1 . 1 . . Damage (minor) 4 | . . . . 4 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . 3 4 . . . . Impact Corruptions 7 | . 3 4 . . . . Robots Melted 4 | . . 2 2 . . . Combat Hostiles 4 | . . 2 2 . . . Parts Melted 21 | . 1 5 7 5 1 2 Heat Transferred 8044 | . . 2283 2302 2591 570 298 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Peak Influence 365 | . 277 219 365 356 115 155 Initial 70 | . . 38 52 24 26 70 Average 129 | . 121 113 183 127 50 97 Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 76 | 100 70 81 58 84 100 100 Level 1 23 | . 29 18 41 15 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 2 4 4 . . Investigation 4 | . 1 . 1 2 . . Extermination . | . . . . . . . Reinforcement 5 | . . 2 1 2 . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 7 | . 1 3 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 9 24 38 23 4 8 Peak Tracking Total 10 | . 3 4 10 5 3 9 Tactical Retreats 5 | . . . 3 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 4 | . 2 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled 2 | . 2 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 25 | . 6 4 10 2 3 . Terminals 23 | . 6 4 10 2 1 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 72 | . 19 8 31 8 6 . Successful 35 | . 5 6 15 4 5 . Failed 36 | . 14 2 16 3 1 . Catastrophic 9 | . 2 2 5 . . . Database Lockouts 1 | . . . . 1 . . Manual 42 | . 15 6 12 8 1 . Terminals 68 | . 19 8 31 8 2 . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 32 | . 5 6 15 4 2 . Record 6 | . . . 4 2 . . Part Schematic 1 | . . . 1 . . . Prototype ID Bank 9 | . 2 3 2 1 1 . Open Door 4 | . . . 4 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 3 | . . 1 1 1 . . Unreport Threat 2 | . . 1 1 . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 6 3 10 2 1 . Full Trace Events 6 | . 3 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 95 | . . . . . 95 . Total Part Build Rating 5 | . . . . . 5 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 62 | . . . 62 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 19 | . . . 19 . . . Total Damage 317 | . . . 317 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 5402 | 59 633 1176 1597 1264 625 48 Spaces Moved 3264 | 54 592 686 1014 473 423 22 Core 6 | 2 1 1 2 . . . Treads 453 | . . 41 287 . 103 22 Legs 2070 | . . 552 725 473 320 . Wheels 735 | 52 591 92 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 120 120 120 160 Average Speed 133 | 88 90 138 134 175 136 160 Slowest Speed 350 | 100 250 350 350 190 260 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 81 37 87 26 11 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . 4 8 . . . . Terrain Destroyed 104 | . 77 11 2 13 1 . Melee 12 | . 4 8 . . . . Projectile 16 | . . . 2 13 1 . AOE 76 | . 73 3 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 3958 | 61 641 802 1132 844 452 26 Wait 346 | . 2 17 1 319 7 . Move 3258 | 53 591 685 1013 472 422 22 Hop . | . . . . . . . Pick Up 17 | 1 4 5 6 1 . . Fast Attach 62 | 6 10 15 13 10 8 . Attach 7 | . 1 3 2 1 . . Detach 12 | . 4 2 3 3 . . Swap 2 | . . . 2 . . . Drop 45 | . 1 15 16 6 7 . Fire 148 | . 12 36 60 28 8 4 Melee 35 | . 14 21 . . . . Ram 3 | 1 2 . . . . . Kick 15 | . . 3 8 4 . . Crush 8 | . . . 8 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 648 | -10/Materials | Discovered new exit (range 9) 657 | -10/Materials | Identified exit to Materials 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Utility x2 715 | -9/Materials | Discovered new exit (range 14) 847 | -9/Materials | Core integrity fell below 50% 1143 | -9/Materials | Build established: Scavenger-Mutant 1161 | -9/Materials | Identified exit to Storage 1226 | -9/Materials | Discovered new exit (range 16) 1543 | -9/Materials | Discovered new exit (range 10) 1571 | -9/Materials | Identified exit to Materials 1663 | -9/Materials | Build established: Mutant 1691 | -9/Materials | Identified exit to Mines 1869 | -9/Materials | Entered Storage 2300 | -9/Storage | Identified exit to Recycling 2909 | -9/Storage | Met a pair of Derelict thieves 3459 | -9/Storage | Discovered exit to Materials (range 5) 3466 | -9/Storage | Entered Materials 3466 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3920 | -8/Materials | Central database locked down 4046 | -8/Materials | Build established: Skirmisher 4713 | -8/Materials | Discovered new exit (range 10) 4727 | -8/Materials | Identified exit to Factory 4730 | -8/Materials | Entered Factory 4730 | -7/Factory | Evolved 2 slots: Utility x2 5015 | -7/Factory | Build established: Scavenger-Skirmisher 5073 | -7/Factory | Discovered new exit (range 15) 5131 | -7/Factory | Identified exit to Garrison 5147 | -7/Factory | Identified exit to Factory 5322 | -7/Factory | Fabricated Stasis Canceller? 5355 | -7/Factory | Entered Garrison 5387 | -7/Garrison | Spotted B-75 Beast 5403 | -7/Garrison | Self-destructed Last Messages --------------- Building Stasis Canceller... ETC: 95 05240_ R-06 Scavenger collects VTOL Module. 05291_ Acquired 13 matter. 05296_ Imp. Heat Sink melted. 05296_ Y-54 Guardian destroyed. 05310_ Dropped Hvy. Ion Engine. 05311_ Acquired Imp. Deuterium Engine. 05314_ Acquired 10 matter. 05322_ >> FABRICATOR: Completed Stasis Canceller? 05347_ ALERT: Cargo convoy en route, clear transfer corridor. LOCATION=GARRISON GOAL=ESCAPE 05373_ Critical hit (Destroy). 05373_ Hvy. Particle Cannon destroyed. 05389_ Lgt. Nuclear Core melted. 05389_ VTOL Module melted. 05389_ S-27 Virus destroyed. 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Y #???? | | ?????????? #???? | | ??????????? ####### ########################???? | | ???????????????????# ???????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Particle Charger | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Stasis Canceller | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed CryofiberGreatClaymores Manual? 0 Play Time 00:45:02 Cumulative 11.3 hours Start 2024.04.07 @ 21:22:36 End 2024.04.08 @ 02:31:31 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 32 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ec281e9-5e0e-4ebf-9106-557c78d629d6