Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 01:21:16 Player: BlackCaro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (4168) 4168 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-57) -57 TOTAL SCORE: 8831 Bonus ------- High Alert Combat Kills 156 Friendly Fire -213 Cogmind --------- Core Integrity 0/1000 Matter 110/300 Energy 99/100 System Corruption 14% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Maneuvering Thrusters > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cooled Ion Engine Layered Medium Armor Plating Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Heart of Steel > --- WEAPON ----------- Plasma Rifle Proton Cannon Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Medium Treads Improved Weapon Cycler Layered Light Armor Plating Layered Medium Armor Plating Heavy Ion Cannon Gauss Rifle Magnetic Acceleration Cannon Long-range Missile Launcher Heavy Hammer [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 6 | . . 1 1 . 2 . . 2 Weapon 2 | . . . 1 1 . . . . Parts Attached 117 | 8 7 22 22 8 4 22 7 17 Power 13 | 1 1 2 3 3 . 1 . 2 Engine 7 | 1 1 1 . 2 . 1 . 1 Core 6 | . . 1 3 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 28 | 3 . 7 6 1 1 6 1 3 Treads 1 | . . . . . . . . 1 Leg 25 | 2 . 7 6 1 1 6 1 1 Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 35 | 1 2 6 8 . 3 4 4 7 Device 12 | . . . 2 . 2 2 2 4 Storage 4 | 1 1 1 . . . 1 . . Processor 4 | . . 2 1 . . . . 1 Hackware 1 | . . . . . . . . 1 Protection 14 | . 1 3 5 . 1 1 2 1 Artifact . | . . . . . . . . . Weapon 41 | 3 4 7 5 4 . 11 2 5 Energy Gun 11 | 2 . 1 1 1 . 3 2 1 Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 21 | 1 4 4 4 2 . 5 . 1 Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 2 | . . . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . . 1 . Parts Lost 48 | . . 3 8 . . 15 3 19 Power 1 | . . . . . . . . 1 Propulsion 14 | . . . 2 . . 5 1 6 Utility 14 | . . 1 3 . . 5 1 4 Weapon 19 | . . 2 3 . . 5 1 8 Highest Loss Streak 17 | . . 3 3 . . 6 3 17 Average Slot Usage (%) 91 | . 96 98 97 98 98 91 85 76 Engine 5 | . 14 6 2 4 6 6 6 4 Core 1 | . . 4 6 2 . . . . Leg 26 | . 28 33 26 29 26 25 26 19 Device 8 | . . . 7 7 11 12 11 15 Storage 8 | . 14 11 9 7 6 8 6 4 Processor 4 | . . 11 9 7 6 2 . 4 Protection 8 | . 11 10 8 7 13 7 7 4 Energy Gun 4 | . 5 . 1 4 6 4 6 7 Ballistic Gun 17 | . 21 20 22 24 20 18 12 4 Ballistic Cannon 1 | . . . . . . . 6 4 Naked Turns 27 | . . . . . . . . 27 Heaviest Build 87 | 13 22 50 60 71 86 83 87 86 Greatest Support 68 | 20 20 51 51 66 66 68 64 64 Greatest Overweight (x) 13 | 2 1 . 2 1 1 1 1 13 Average Overweight (x) . | . . . . . 1 . 1 . Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 8 12 12 12 12 12 11 Most Carried 12 | 4 8 12 12 12 12 12 12 12 Average Carried 10 | 2 5 7 11 11 11 11 11 10 Final Capacity 12 | 6 8 12 12 12 12 12 12 4 Final Carried 12 | 4 8 12 12 12 12 10 12 3 Class Distribution -------------------- 28% | Scavenger-Tank 24% | Mutant 16% | Scavenger-Mutant 16% | Tank 11% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 3408 | 200 202 649 618 173 79 914 177 396 Remotely . | . . . . . . . . . Salvage Created 4676 | . 269 912 1209 198 62 1369 193 464 Parts 208 | . 20 46 52 11 2 47 5 25 Haulers Intercepted 6 | . 2 2 1 . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 34 3 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 95 | . 5 19 23 4 1 28 3 12 Guns 74 | . 5 19 20 4 1 21 . 4 Cannons 14 | . . . 3 . . 1 3 7 AOE 7 | . . . . . . 6 . 1 Classes Destroyed 10 | . 4 3 . . . . 1 2 Builder 4 | . . . . . . . . 4 Hauler 6 | . 2 2 1 . . . . 1 Watcher 1 | . 1 . . . . . . . Swarmer 21 | . 3 2 . . . 8 . 8 Grunt 51 | . 2 9 17 3 . 14 3 3 Brawler 5 | . . 1 2 1 . 1 . . Duelist 7 | . . 2 1 . . 4 . . Sentry 11 | . . 5 3 . 1 2 . . Programmer 1 | . . . . . . . . 1 Packrat 1 | . . . . . . . 1 . Best Kill Streak 9 | . 3 4 4 4 1 9 3 8 Combat Bots Only 9 | . 3 4 4 4 1 9 3 6 Max Kills in Single Turn 4 | . 1 2 1 1 1 4 1 4 Gunslinging 1 | . . 1 . . . 1 . . Exploded 4 | . . . . . . 4 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 8924 | . 163 1180 1261 75 89 2606 555 2995 Core 1625 | . 15 186 110 18 . 268 18 1010 Absorbed by Shields 237 | . . . . . 30 207 . . Core Remaining (%) 81 | 100 94 53 80 97 . . 66 . Volleys Fired 257 | . 19 63 71 5 2 54 9 34 Largest 4 | . 2 2 3 4 4 4 4 4 Hottest 233 | . 70 73 114 102 144 166 178 233 Shots Fired 718 | . 38 124 204 20 8 211 30 83 Gun 644 | . 38 124 180 20 8 199 21 54 Cannon 67 | . . . 24 . . 5 9 29 Launcher 7 | . . . . . . 7 . . Special . | . . . . . . . . . Kinetic 575 | . 23 117 175 20 6 172 21 41 Thermal 129 | . 15 7 29 . 2 32 9 35 Explosive 7 | . . . . . . 7 . . Electromagnetic 7 | . . . . . . . . 7 Robot Hit Streak 24 | . 8 17 24 8 8 14 5 12 Robot Miss Streak 6 | . 6 2 3 1 1 5 5 4 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 5 | . . 1 . . . 4 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 484 | . 21 96 153 12 4 131 16 51 Core Hits 215 | . 11 36 56 9 3 66 9 25 Critical Hits 5 | . . 3 1 . . 1 . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 4 | . . 2 1 . . 1 . . Melee Attacks 11 | . . 4 . 7 . . . . Impact . | . . . . . . . . . Slashing 11 | . . 4 . 7 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9492 | . 273 1315 2118 234 69 3266 455 1762 Guns 7210 | . 267 1314 1788 234 69 2577 262 699 Cannons 1083 | . . . 330 . . 31 193 529 Explosions 1179 | . . . . . . 658 . 521 Melee . | . . . . . . . . . Ramming 20 | . 6 1 . . . . . 13 Kinetic 6420 | . 146 1227 1717 234 35 2100 375 586 Thermal 2300 | . 121 87 401 . 34 508 80 1069 Explosive 658 | . . . . . . 658 . . Electromagnetic 94 | . . . . . . . . 94 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . 5 5 14 Average Corruption 5 | . . . . . . 5 5 8 Corruption Purged . | . . . . . . . . . Effects 51 | . . . . . . 25 21 5 Message Errors 7 | . . . . . . 3 4 . Matter Fused 13 | . . . . . . 6 5 2 Heat Flow Errors 5 | . . . . . . 3 2 . Energy Discharges 8 | . . . . . . 3 4 1 Data Loss (minor) 6 | . . . . . . 3 3 . Data Loss (major) 2 | . . . . . . 1 1 . Misdirections 1 | . . . . . . . . 1 Targeting Errors 8 | . . . . . . 5 2 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 110 | . . . 8 . . . . 102 Projectiles 8 | . . . 8 . . . . . Explosions 102 | . . . . . . . . 102 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . 2 4 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 2 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 144 | . 1 . . . . 95 . 48 Shots 4 | . . . . . . 3 . 1 Rammed 5 | . 1 . . . . . . 4 Targets Rammed 7 | . 2 1 . . . . . 4 Kicked 2 | . 1 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 573 | . 195 132 377 . 56 234 573 66 Average Temperature 97 | . 70 19 145 . 30 60 217 31 Received Heat Transfer 2027 | . 51 318 603 27 4 676 231 117 Effects 9 | . . . 3 . . . 6 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 2 | . . . 2 . . . . . Interference 3 | . . . . . . . 3 . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . 2 3 2 . . 3 . 4 Heat Transferred 4440 | . 370 259 777 . 74 1142 185 1633 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 538 | . 141 419 538 284 198 . . 469 Average Influence 213 | . 86 205 382 258 144 . . 118 Maximum Alert Level 2 | . . 2 2 1 . . . 2 Low Security (%) 51 | 100 100 50 5 23 100 . . 76 Level 1 33 | . . 39 52 76 . . . 15 Level 2 14 | . . 10 42 . . . . 7 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 1 7 . . . . 7 Investigation 2 | . . . 2 . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . 1 2 . . . . 2 Assault 1 | . . . . . . . . 1 Garrison 6 | . . . 3 . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . . 4 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 8 28 39 4 2 34 4 35 Peak Tracking Total 13 | . 5 6 6 4 2 9 4 13 Tactical Retreats 14 | . . 1 6 . . 4 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 13 | . . . 1 . . . . 12 Max in Single Turn 8 | . . . 1 . . . . 8 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 7 | . . 2 1 1 . . 2 1 Terminals 4 | . . 2 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . . 4 4 4 . . 2 2 Successful 7 | . . 1 1 2 . . 2 1 Failed 9 | . . 3 3 2 . . . 1 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . 1 . 4 . . . . Terminals 12 | . . 4 4 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 1 1 1 . . 2 . Record 1 | . . . 1 . . . . . Open Door 2 | . . . . . . . 2 . Terminal Index 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . Terminals 1 | . . . . 1 . . . . Botnet 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 1 1 . . . 1 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies 2 | . . . . . . 1 . 1 Largest Group 1 | . . . . . . 1 . 1 Highest-Rated Group 29 | . . . . . . 29 . 29 Highest-Rated Ally 29 | . . . . . . 29 . 29 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . 1 . 2 Total Damage 18 | . . . . . . 18 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 5696 | 76 384 779 811 375 183 1468 891 729 Spaces Moved 3052 | 51 224 399 311 199 106 755 538 469 Core 95 | 5 . . . . . . . 90 Treads 17 | . . . . . . . . 17 Legs 2887 | 43 224 399 311 199 106 755 538 312 Wheels 3 | 3 . . . . . . . . Hover . | . . . . . . . . . Flight 50 | . . . . . . . . 50 Fastest Speed 40 | 50 120 120 126 127 157 125 155 40 Average Speed 143 | 119 132 124 145 153 157 155 155 125 Slowest Speed 700 | 150 150 130 180 160 157 160 155 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 41 28 33 6 2 87 55 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 4 1 . Spaces Dug 3 | . . 3 . . . . . . Terrain Destroyed 101 | . . 3 . 1 . 63 2 32 Melee 3 | . . 3 . . . . . . Projectile 12 | . . . . 1 . 5 2 4 AOE 86 | . . . . . . 58 . 28 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 3827 | 62 279 572 526 241 120 909 576 542 Wait 194 | . 7 50 93 17 . 15 11 1 Move 3044 | 50 223 398 310 198 105 754 537 469 Hop . | . . . . . . . . . Pick Up 66 | 3 9 16 13 2 4 10 5 4 Fast Attach 40 | 7 4 2 7 4 2 4 3 7 Attach 33 | . . 4 8 1 1 10 2 7 Detach 6 | 1 1 . 1 . . . 3 . Swap 44 | 1 3 16 7 3 1 8 2 3 Drop 69 | . 11 18 16 4 5 5 4 6 Fire 257 | . 19 63 71 5 2 54 9 34 Melee 11 | . . 4 . 7 . . . . Ram 4 | . . . . . . . . 4 Kick 3 | . 2 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 56 | . . . . . . 49 . 7 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 4) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 537 | -9/Materials | Discovered new exit (range 16) 999 | -9/Materials | Lost 3 parts (1u2w) 1211 | -9/Materials | Discovered new exit (range 11) 1240 | -9/Materials | Entered another Materials area 1240 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1508 | -8/Materials | Build established: Tank 1520 | -8/Materials | Garrison activated, responded to threat 1566 | -8/Materials | Lost 3 parts (2u1w) 1879 | -8/Materials | Build established: Gunner 1981 | -8/Materials | Discovered new exit (range 16) 2051 | -8/Materials | Entered Factory 2051 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2407 | -7/Factory | Discovered new exit (range 12) 2426 | -7/Factory | Entered another Factory area 2426 | -6/Factory | Evolved 2 slots: Utility x2 2581 | -6/Factory | Discovered new exit (range 4) 2609 | -6/Factory | Entered Lower Caves 2686 | -6/Lower Caves | Encountered a Warlord checkpoint 2699 | -6/Lower Caves | Learned 4 Factory zone layouts 2892 | -6/Lower Caves | Build established: Scavenger-Tank 3231 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3313 | -6/Lower Caves | Lost 4 parts (1n2u1w) 3314 | -6/Lower Caves | Destroyed 9 combat bots 3528 | -6/Lower Caves | Build established: Tank 3629 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3744 | -6/Lower Caves | Lost 6 parts (1n2u3w) 3895 | -6/Lower Caves | Lost 3 parts (2n1w) 4015 | -6/Lower Caves | Discovered new exit (range 8) 4077 | -6/Lower Caves | Entered another Lower Caves area 4101 | -6/Lower Caves | Found Prototype Device 4101 | -6/Lower Caves | Identified Heart of Steel 4130 | -6/Lower Caves | Discovered new exit (range 10) 4179 | -6/Lower Caves | Build established: Scavenger-Tank 4192 | -6/Lower Caves | Encountered a Warlord checkpoint 4617 | -6/Lower Caves | Learned 4 Factory zone layouts 4690 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4948 | -6/Lower Caves | Build established: Scavenger-Mutant 4968 | -6/Lower Caves | Entered Factory 4968 | -5/Factory | Evolved 2 slots: Utility x2 5419 | -5/Factory | Garrison activated, responded to threat 5568 | -5/Factory | First assault squad dispatched 5622 | -5/Factory | Released all parts (2) 5629 | -5/Factory | Core integrity fell below 50% 5634 | -5/Factory | System corruption reached 10% 5649 | -5/Factory | Lost 17 parts (1p5n4u7w) 5663 | -5/Factory | Released all parts (3) 5667 | -5/Factory | Core integrity fell below 20% 5697 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05663_ Field Propulsion Drive destroyed. 05663_ Released Lyr. Light Armor Plating. 05663_ Released Mic. Fission Core. 05663_ Released Imp. Hacking Suite. 05663_ U-05 Engineer lays Concrete. 05664_ K-01 Serf collects debris. 05665_ U-05 Engineer lays Concrete. 05666_ Penetrated by Slug. 05666_ Slug penetrates Wall. 05675_ Acquired Maneuvering Thrusters. 05681_ Slammed into T-07 Excavator. 05681_ Destabilizing: System interference. 05681_ Maneuvering Thrusters temporarily disabled. 05683_ System corrupted: Matter fused (-7). 05684_ Slammed into T-07 Excavator. 05686_ Slug penetrates Wall. 05686_ Slammed into T-07 Excavator. 05687_ P-70 Sage misfires. 05689_ Slammed into T-07 Excavator. 05689_ Destabilizing: System corrupted (+1). 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"""""" # | | ????????????????????# # ""S""" ########### | | ????????????????????# # """ + | | ????????????????????# g # ########### | | ????????????????????# gg # #?????????? | | ????????????????????# g # ! #?????????? | | ????????????????????# g + #?????????? | | ????????????????????# @# """""" #?????????? | | ????????????????????# # """""" #?????????? | | ????????????????????# # """""" !#?????????? | | ????????????????????# # """""" #?????????? | | ????????????????????# # #?????????? | | ????????????????????# ##############???????### | | ????????????????????# k ?????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????k #??????????????????????? | | ???????????????????####+#+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyCompositeBoosters Manual? 0 Play Time 00:56:57 Cumulative 46.9 hours Start 2020.03.08 @ 00:27:00 End 2020.03.08 @ 01:21:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5ce03255-6c09-40c1-b430-6c28d8c26936