Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.02 @ 23:02:21 Player: Don Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (158) 790 Value Destroyed (7978) 7978 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 15648 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 101/300 Energy 831/1200 System Corruption 10% Temperature Cool (0) Movement Walking (90) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Improved VSS Leg Improved Antigrav System Antigrav Array > --- UTILITY (10) ----- Advanced Energy Well Experimental Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Energy Well (389) Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Huge Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Powered Armor Improved System Guard > --- WEAPON ----------- Gamma Rifle Quantum Rifle Linear Accelerator > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Quantum Reactor Quantum Reactor Myomer Leg Improved Thunder Leg Improved Thunder Leg Centrium Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Trap Scanner Long-range Sensor Array Advanced Target Analyzer High-powered Shock Rifle Quantum Rifle Enhanced Quantum Rifle Railgun [Rating: 177] Favorites ----------- Power Micro Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Medium Treads Leg Flexi-carbon Leg Hover Unit Improved Antigrav System Utility Enhanced Optical Array Device Advanced Transmission Jammer Storage Large Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Quantum Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Slots Evolved 16 | . . . 2 . 2 2 2 2 2 . . 2 2 . Power 2 | . . . . . 1 . . . . . . 1 . . Propulsion 5 | . . . 1 . . 1 . 1 1 . . . 1 . Utility 8 | . . . 1 . 1 . 2 1 1 . . 1 1 . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 170 | 6 . 1 5 . 2 9 37 6 20 7 4 52 15 6 Power 25 | 1 . 1 . . . 1 7 1 2 . 2 7 3 . Engine 10 | 1 . 1 . . . . 6 1 . . . 1 . . Core 3 | . . . . . . 1 1 . . . 1 . . . Reactor 12 | . . . . . . . . . 2 . 1 6 3 . Propulsion 54 | 2 . . 1 . . 2 8 3 7 2 . 21 5 3 Treads 2 | . . . . . . 1 . . 1 . . . . . Leg 35 | 2 . . 1 . . 1 8 3 6 2 . 6 5 1 Wheel . | . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . . 15 . 2 Flight . | . . . . . . . . . . . . . . . Utility 58 | 1 . . 2 . 2 4 16 2 6 3 . 14 5 3 Device 38 | . . . 1 . 1 . 15 1 4 3 . 10 3 . Storage 8 | 1 . . . . 1 1 . . 1 . . 1 . 3 Processor 8 | . . . 1 . . 1 1 . 1 . . 3 1 . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . . . 2 . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 . . 2 . . 2 6 . 5 2 2 10 2 . Energy Gun 13 | 1 . . . . . 1 . . 1 1 1 6 2 . Energy Cannon 4 | . . . . . . . 1 . 1 1 . 1 . . Ballistic Gun 9 | 1 . . . . . . 4 . 1 . 1 2 . . Ballistic Cannon 6 | . . . 2 . . 1 1 . 1 . . 1 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . . . . . 3 Corrupted Parts 4 | . . . . . . . . . . 1 1 2 . . System Corruption 13 | . . . . . . . . . . 1 2 10 . . Parts Lost 59 | . . 1 . . . . 2 1 3 9 4 10 28 1 Power 9 | . . 1 . . . . . . 1 . 2 1 4 . Propulsion 25 | . . . . . . . 1 1 2 4 . 5 11 1 Utility 12 | . . . . . . . . . . 3 1 1 7 . Weapon 13 | . . . . . . . 1 . . 2 1 3 6 . Highest Loss Streak 28 | . . 1 . . . . 1 1 1 6 4 4 28 1 To Critical Strikes 2 | . . . . . . . . . . . 1 . 1 . Average Backups 13 | 4 6 6 7 8 7 11 14 14 14 13 12 14 19 1 Power 1 | 1 1 . . . . . . 1 2 2 3 2 2 . Propulsion 3 | 2 4 4 3 2 2 1 3 3 2 1 1 4 7 . Utility 4 | . . . 1 2 1 5 6 5 4 4 2 4 6 1 Weapon 3 | 1 1 1 3 4 4 4 3 3 4 3 4 2 3 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 49 | . . . 6 . . 2 17 2 4 . . 14 4 . Power 7 | . . . . . . . . . 1 . . 3 3 . Propulsion 13 | . . . 3 . . 1 5 . . . . 4 . . Utility 13 | . . . . . . 1 6 1 . . . 4 1 . Weapon 15 | . . . 3 . . . 6 1 3 . . 2 . . Tool/Special 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 85 83 85 100 90 95 99 99 96 96 93 98 88 22 Engine 5 | . 14 12 11 11 9 7 8 11 5 . . . . . Core 1 | . . . . . . 3 3 . . . 4 . . . Reactor 4 | . . . . . . . . . 4 10 5 11 11 . Leg 21 | . 28 28 33 33 27 29 25 28 30 23 21 6 25 2 Hover 4 | . . . . . . . . . . . . 18 . 12 Device 15 | . . . 3 11 18 3 17 22 18 16 15 16 16 1 Storage 6 | . 14 14 11 11 9 7 6 5 5 5 9 6 3 6 Processor 14 | . . . 6 11 9 14 13 11 12 15 15 19 19 . Protection 1 | . . . . . . 4 1 . 4 2 . . . . Energy Gun 3 | . 14 14 7 . . 3 . . 1 4 5 7 6 . Energy Cannon 2 | . . . . . . . 4 . 2 2 5 1 . . Ballistic Gun 5 | . 14 14 6 . . . 10 11 6 2 4 3 . . Ballistic Cannon 3 | . . . 6 22 18 19 3 5 2 5 . . 3 . Peak Build Rating 177 | 6 6 6 17 17 18 35 73 79 107 109 107 156 177 61 Average Rating 92 | 3 6 5 11 17 18 29 63 77 97 105 105 143 156 48 On Entrance 48 | . 6 6 6 17 17 18 35 70 78 106 107 106 151 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 169 | 11 11 11 23 23 29 45 69 75 85 79 74 152 169 11 Greatest Support 169 | 20 20 20 30 30 30 50 70 85 110 100 80 113 169 15 Greatest Overweight (x) 3 | 1 . . . . . 1 1 1 . 1 . 2 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 10 15 15 15 15 15 15 25 25 5 Average Capacity 14 | 7 8 8 8 8 8 11 15 15 15 15 15 15 21 5 Most Carried 25 | 8 6 8 8 8 9 15 15 15 15 15 14 25 25 4 Average Carried 14 | 4 6 6 7 8 7 11 14 14 14 13 12 14 20 1 Final Capacity 25 | 8 8 8 8 8 10 15 15 15 15 15 15 25 5 5 Final Carried 25 | 6 6 8 8 8 9 15 15 15 14 13 12 25 5 2 Class Distribution -------------------- 55% | Scavenger-Gunner 13% | Scavenger-Tank 8% | Mutant 8% | Scavenger-Skirmisher 7% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Skirmisher | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Matter Collected 4832 | 208 . 65 70 . 37 141 1021 238 814 466 52 1548 172 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 8172 | . . 77 136 . 26 62 1945 387 1159 706 128 2655 891 . Parts 385 | . . 4 12 . . 3 101 26 48 20 3 131 37 . Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . Recyclers Shooed 5 | . . . 1 . . . 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 . . . . Prevented 6 | . . . . . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Combat Hostiles Destroyed 122 | . . 2 2 . 1 1 30 11 20 15 2 32 6 . Guns 72 | . . 2 2 . . . 20 7 8 6 1 22 4 . Cannons 35 | . . . . . 1 1 7 4 9 6 1 4 2 . AOE 5 | . . . . . . . 1 . 2 2 . . . . Classes Destroyed 16 | . . 1 3 . 1 1 7 . 1 . . 2 . . Worker 6 | . . . . . . . 1 . 2 . . 1 2 . Builder 7 | . . . 1 . . . 2 . . . . 1 3 . Hauler 1 | . . . . . . . 1 . . . . . . . Recycler 7 | . . . . . . . 2 . . . . 1 4 . Mechanic 1 | . . . . . . . . . 1 . . . . . Operator 5 | . . . . . 1 . 3 . . . . 1 . . Watcher 9 | . . . 1 . . 1 2 1 1 . . 2 1 . Swarmer 22 | . . . . . . . 4 7 5 6 . . . . Grunt 43 | . . 2 1 . . . 12 3 8 6 . 9 2 . Brawler 3 | . . . . . . . 3 . . . . . . . Duelist 2 | . . . . . . . 1 . 1 . . . . . Sentry 15 | . . . 1 . 1 . 2 . 4 3 . 4 . . Specialist 2 | . . . . . . . . . . . . 2 . . Hunter 9 | . . . . . . . 4 . . . 2 2 1 . Programmer 25 | . . . . . . 1 4 1 2 . . 14 3 . Heavy 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . . 2 2 . 1 1 7 4 6 5 2 4 11 . Combat Bots Only 5 | . . 2 2 . 1 1 5 4 5 5 2 4 3 . Max Kills in Single Turn 5 | . . 1 1 . 1 1 2 1 2 2 1 1 5 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . 1 1 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Hostile Shots Fired 1112 | . . 15 18 . 8 2 158 46 107 113 28 253 348 16 Missed 377 | . . 4 7 . . 2 53 16 30 31 9 78 140 7 Hits 735 | . . 11 11 . 8 . 105 30 77 82 19 175 208 9 Melee 21 | . . . . . . . 7 . 5 . . . 9 . Projectile 714 | . . 11 11 . 8 . 98 30 72 82 19 175 199 9 AOE 4 | . . . . . . . . 2 . . . . 2 . Critical Strikes 47 | . . . . . 1 . 6 . 5 5 1 12 15 2 Part Disruptions 6 | . . . . . . . . . 1 . . 4 1 . Damage Taken 12454 | . . 122 118 . 96 . 1365 394 1251 1304 320 2296 5020 168 Core 2194 | . . 36 30 . . . 167 26 64 135 26 253 1420 37 Absorbed by Shields 928 | . . . . . . . . . . . . 928 . . Ignored by Resistances 4163 | . . 37 34 . 27 . 543 212 566 381 88 876 1354 45 Regen/Repaired (Parts) 27 | . . . . . . . . 27 . . . . . . Core Remaining (%) 90 | 100 . 85 . 92 100 100 80 97 . . 80 80 . . Volleys Fired 341 | . . 8 11 . 6 2 71 19 54 25 2 114 29 . Largest 3 | . . 2 2 . 2 3 3 3 3 3 3 3 3 . Hottest 247 | . . 70 74 . 74 111 152 104 140 197 197 247 223 . Shots Fired 888 | . . 16 22 . 12 6 206 57 134 75 5 273 82 . Gun 632 | . . 16 20 . . . 134 38 81 43 2 238 60 . Cannon 256 | . . . 2 . 12 6 72 19 53 32 3 35 22 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 499 | . . 8 12 . 12 6 161 57 90 43 1 87 22 . Thermal 222 | . . 8 10 . . . 44 . . . . 115 45 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 167 | . . . . . . . 1 . 44 32 4 71 15 . Robot Hit Streak 21 | . . 11 15 . 17 3 17 11 18 18 3 21 11 . Robot Miss Streak 4 | . . 1 1 . 1 2 3 4 3 3 4 2 2 . Penetration Max 1 | . . . . . . . 1 . . . . 1 . . Secondary Targets 2 | . . 1 . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 . . Shots Hit Robots 682 | . . 14 17 . 9 3 145 34 113 57 3 220 67 . Core Hits 338 | . . 5 6 . 2 2 68 17 72 50 5 83 28 . Critical Kills 6 | . . . . . . . 4 . . . . 2 . . Critical Parts Destroyed 4 | . . . . . . . . . . . . 4 . . Critical Strikes 23 | . . . 1 . . 1 5 . . . . 14 2 . Burn 1 | . . . 1 . . . . . . . . . . . Meltdown 2 | . . . . . . . 2 . . . . . . . Destroy 9 | . . . . . . . 2 . . . . 7 . . Blast 5 | . . . . . . 1 1 . . . . 1 2 . Corrupt 6 | . . . . . . . . . . . . 6 . . Melee Attacks 3 | . . . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20959 | . . 149 220 14 218 134 3974 861 3266 2215 175 6721 3012 . Guns 12787 | . . 149 164 . . . 2355 670 1551 771 27 5557 1543 . Cannons 5808 | . . . 45 . 218 85 1358 191 1412 690 50 1038 721 . Explosions 2198 | . . . . . . . 207 . 288 754 98 103 748 . Melee . | . . . . . . . . . . . . . . . Ramming 166 | . . . 11 14 . 49 54 . 15 . . 23 . . Kinetic 9773 | . . 50 97 . 218 85 2752 861 2025 876 12 2076 721 . Thermal 6771 | . . 99 112 . . . 1144 . 288 754 98 3053 1223 . Explosive 748 | . . . . . . . . . . . . . 748 . Electromagnetic 3501 | . . . . . . . 24 . 938 585 65 1569 320 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 1 1 2 4 16 . 10 Average Corruption 4 | . . . . . . . . 1 1 1 3 6 . 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 63 | . . . . . . . . 2 4 4 9 39 . 5 Message Errors 9 | . . . . . . . . . . 2 1 6 . . Matter Fused 18 | . . . . . . . . 1 1 1 3 11 . 1 Heat Flow Errors 10 | . . . . . . . . . 2 . 1 6 . 1 Energy Discharges 2 | . . . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . . . . 1 1 . 4 3 . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . 1 . 1 Misdirections 1 | . . . . . . . . . . . . 1 . . Weapon Failures 7 | . . . . . . . . . . . . 7 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 439 | . . . . . . . 85 . 15 132 19 12 176 . Projectiles 31 | . . . . . . . 15 . . . . 12 4 . Explosions 407 | . . . . . . . 69 . 15 132 19 . 172 . Melee 1 | . . . . . . . 1 . . . . . . . Knockbacks 31 | . . . . . . . 4 . 12 10 1 1 3 . Impact . | . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . 4 . 7 10 1 1 3 . Secondary 5 | . . . . . . . . . 5 . . . . . Self-Inflicted Damage 469 | . . . . . . . 197 . 68 69 56 11 68 . Shots 9 | . . . . . . . 3 . 2 2 1 . 1 . Rammed 1 | . . . . . . . . . . . . 1 . . Targets Rammed 19 | . . . 3 2 . 6 5 . 1 . . 2 . . Kicked 18 | . . . 3 2 . 6 5 . 1 . . 1 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 488 | . . 185 75 . 15 39 383 252 488 349 184 404 192 158 Average Temperature 100 | . . 102 28 . 9 23 115 106 116 99 70 85 100 84 Received Heat Transfer 1657 | . . 90 54 . 45 . 381 57 433 383 . 142 72 . Effects 10 | . . . . . . . 4 4 1 . . 1 . . Interference 9 | . . . . . . . 4 4 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . . . Robots Corrupted 7 | . . . . . . . . . 1 . . 6 . . Combat Hostiles 7 | . . . . . . . . . 1 . . 6 . . Parts Fried 25 | . . . . . . . . . 3 2 1 18 1 . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . Robots Melted 3 | . . . . . . . 2 . . 1 . . . . Combat Hostiles 3 | . . . . . . . 2 . . 1 . . . . Parts Melted 21 | . . . . . . . 4 . . . . 17 . . Heat Transferred 7854 | . . 296 407 . . . 1310 . 200 570 100 3491 1480 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 . 1 2 1 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 95 . . 100 100 100 Level 1 . | . . . . . . . . . 4 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 240 | . . 30 60 1 31 30 182 197 240 . . 120 165 7 Initial 56 | . . . . 1 . 3 . 46 56 . . . 53 7 Average 47 | . . 14 16 . 8 1 63 114 88 . . 19 45 2 Influence Increases 4151 | . . 50 72 . 49 43 982 338 816 450 50 918 368 15 Destroy 0b10 Robot/C 2440 | . . 40 40 . 20 20 600 220 400 300 40 640 120 . Destroy 0b10 Robot/NC 180 | . . . 10 . 5 5 55 5 20 . . 30 50 . Destroy Leader 530 | . . 10 22 . 10 12 146 42 82 . 10 164 32 . Successful Hack 64 | . . . . . 12 6 20 22 . . . . 4 . Disable Machine 180 | . . . . . . . 108 18 18 . . 18 18 . Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . Destroy Structure 247 | . . . . . 2 . 53 16 86 . . 36 54 . Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 345 | . . . . . . . . 15 60 150 . 30 90 . Influence Decreases 4151 | . . 50 67 5 38 54 871 315 730 439 281 808 463 30 Entered New Map 384 | . . . . 4 . 8 . 65 78 99 65 . 57 8 Time Decay 2987 | . . 40 67 1 38 46 758 230 456 250 176 723 180 22 Lost Part 454 | . . 10 . . . . 20 10 30 90 40 75 179 . Lost Ally 33 | . . . . . . . 23 10 . . . . . . Purge Threat 293 | . . . . . . . 70 . 166 . . 10 47 . Squads Dispatched 37 | . . . 2 . . 2 13 1 2 . . 10 7 . Investigation . | . . . . . . . . . . . . . . . Extermination 16 | . . . . . . 1 5 1 1 . . 6 2 . Reinforcement 13 | . . . 2 . . 1 3 . . . . 4 3 . Assault 1 | . . . . . . . . . 1 . . . . . Garrison 7 | . . . . . . . 5 . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Distress Signals 5 | . . . 1 . 1 . 1 . . . . . 2 . Communications Jammed 9 | . . . . . . . . . 9 . . . . . Distress Signals 7 | . . . . . . . . . 7 . . . . . Times Spotted 200 | . . 2 9 . 4 5 34 14 29 21 2 39 38 3 Peak Tracking Total 19 | . . 2 6 . 3 2 3 4 4 5 2 4 19 3 Tactical Retreats 14 | . . . . . . . . 1 2 5 . 2 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Traps Triggered 3 | . . . . . . . 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 7 | . . . . . . 1 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Machines Disabled 26 | . . . . . . . 12 2 3 5 . 2 2 . Max in Single Turn 5 | . . . . . . . 5 1 2 4 . 1 1 . Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Machines Accessed 34 | . . . 2 . 1 3 11 4 7 . . 3 3 . Terminals 24 | . . . 1 . 1 2 8 1 5 . . 3 3 . Fabricators 2 | . . . . . . . 1 1 . . . . . . Repair Stations 3 | . . . . . . . 1 1 1 . . . . . Recycling Units 3 | . . . . . . 1 1 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 78 | . . . 4 . 2 8 26 10 10 . . 5 13 . Successful 41 | . . . 4 . 1 7 16 3 3 . . 1 6 . Failed 37 | . . . . . 1 1 10 7 7 . . 4 7 . Catastrophic 7 | . . . . . . . 1 2 2 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . 3 . . . 4 . Terminals 56 | . . . 2 . 2 5 22 1 6 . . 5 13 . Fabricators 4 | . . . . . . . 1 3 . . . . . . Repair Stations 6 | . . . . . . . 1 4 1 . . . . . Recycling Units 7 | . . . . . . 3 2 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . Terminal Hacks 31 | . . . 2 . 1 4 14 . 3 . . 1 6 . Record 1 | . . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 3 | . . . . . 1 . 1 . . . . . 1 . Alert Level 2 | . . . 1 . . 1 . . . . . . . . Unreport Threat 5 | . . . . . . . 1 . 2 . . 1 1 . Locate Traps 4 | . . . . . . 2 2 . . . . . . . Disarm Traps 2 | . . . . . . 1 1 . . . . . . . Dispatch Records 2 | . . . . . . . 2 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . 1 . Surveillance Status 2 | . . . . . . . 2 . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . . 1 . 1 . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . . . . . 3 1 1 . . . . . . Report Inventory 3 | . . . . . . 1 1 1 . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . 3 . . . . . . . Used 2 | . . . . . . . 2 . . . . . . . Hacking Detections 28 | . . . 1 . 1 2 9 3 6 . . 3 3 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . Time 25 | . . . . . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released 5 | . . . . . . . . . 1 . . . 4 . Machine Destruction 1 | . . . . . . . . . 1 . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 7 | . . . . . . . 6 1 . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . EXPLORE 5 | . . . . . . . 4 1 . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Active Infowar (turns) 8670 | . . . 133 46 136 589 2522 472 1050 519 384 2214 597 8 Optics 8655 | . . . 133 46 136 589 2515 472 1050 519 384 2214 597 . Sensors 1714 | . . . . . . . 285 . . 92 339 658 340 . IFF 384 | . . . . . . . 384 . . . . . . . Terrain 517 | . . . . . . . . . . . . 81 428 8 Traps 4313 | . . . . . . . 860 393 743 340 366 1195 416 . Jamming 2815 | . . . . . . . . . 342 519 366 1588 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . Drone Launches 16 | . . . . . . . 9 4 . . . 3 . . Drone Recoveries 7 | . . . . . . . 5 1 . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Turns Passed 9076 | 72 9 93 224 46 136 589 2537 472 1050 519 384 2214 615 116 Spaces Moved 5645 | 48 8 54 141 37 92 427 1482 265 615 310 303 1299 445 119 Core 136 | 8 . . . . . . . . . . . . 80 48 Treads . | . . . . . . . . . . . . . . . Legs 4578 | 40 8 54 141 37 92 427 1482 265 615 310 303 368 365 71 Wheels . | . . . . . . . . . . . . . . . Hover 931 | . . . . . . . . . . . . 931 . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 120 122 120 120 120 120 120 40 50 50 Average Speed 119 | 114 120 120 120 120 120 125 136 120 120 120 120 108 102 84 Slowest Speed 240 | 120 120 120 120 120 120 190 190 190 120 190 120 192 240 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 5 4 15 21 6 15 16 44 12 19 63 40 28 12 18 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 183 | . . . . . 2 . 51 5 54 25 11 15 20 . Melee . | . . . . . . . . . . . . . . . Projectile 33 | . . . . . 2 . 18 5 . . . 5 3 . AOE 150 | . . . . . . . 33 . 54 25 11 10 17 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Tes Total 7274 | 65 7 68 177 38 106 475 1861 378 819 398 317 1871 559 135 Wait 673 | . . 3 3 . 4 12 165 71 65 38 3 258 51 . Move 5631 | 47 7 53 140 36 91 426 1481 264 614 309 302 1298 444 119 Hop . | . . . . . . . . . . . . . . . Pick Up 165 | 12 . 3 7 . 2 13 31 6 19 8 3 52 5 4 Fast Attach 44 | . . . 4 . . 3 22 2 1 . . 12 . . Attach 92 | 6 . 1 1 . 1 2 9 3 11 8 4 22 15 9 Detach 7 | . . . . . . . 1 . . . . 3 . 3 Swap 150 | . . . . . 1 4 23 7 31 9 3 63 9 . Drop 149 | . . . 8 . 1 7 53 6 20 1 . 47 6 . Fire 341 | . . 8 11 . 6 2 71 19 54 25 2 114 29 . Melee 3 | . . . . . . . . . 3 . . . . . Ram 1 | . . . . . . . . . . . . 1 . . Kick 18 | . . . 3 2 . 6 5 . 1 . . 1 . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: [*Tes x2]) -2/Testing History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 7) 82 | -10/Materials | Entered Mines 152 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 154 | -10/Mines | Discovered new exit (range 9) 175 | -10/Mines | Entered Materials 175 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 377 | -9/Materials | Discovered new exit (range 16) 399 | -9/Materials | Entered Mines 417 | -9/Mines | Discovered new exit (range 8) 445 | -9/Mines | Entered Materials 445 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 547 | -8/Materials | Discovered new exit (range 18) 581 | -8/Materials | Entered Factory 581 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1134 | -7/Factory | Discovered new exit (range 17) 1170 | -7/Factory | Entered another Factory area 1170 | -6/Factory | Evolved 2 slots: Utility x2 1570 | -6/Factory | Build established: Tank 1649 | -6/Factory | Identified exit to Factory 1948 | -6/Factory | Garrison activated, responded to threat 2050 | -6/Factory | Garrison activated, responded to threat 2556 | -6/Factory | Build established: Scavenger-Skirmisher 2923 | -6/Factory | Build established: Scavenger-Gunner 3108 | -6/Factory | Garrison activated, responded to threat 3707 | -6/Factory | Entered another Factory area 3707 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4073 | -5/Factory | Repaired Phase Shifter 4160 | -5/Factory | Discovered new exit (range 16) 4179 | -5/Factory | Entered another Factory area 4179 | -4/Factory | Accompanied by 1 ally 4179 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4374 | -4/Factory | Build established: Scavenger-Tank 4972 | -4/Factory | Build established: Scavenger-Gunner 5101 | -4/Factory | Spotted B-86 Titan 5210 | -4/Factory | Discovered new exit (range 17) 5229 | -4/Factory | Entered Upper Caves 5299 | -4/Upper Caves | Learned Research stockpile data 5489 | -4/Upper Caves | Attracted the attention of an 0b10 base 5543 | -4/Upper Caves | Lost 6 parts (2n2u2w) 5566 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5729 | -4/Upper Caves | Discovered new exit (range 10) 5748 | -4/Upper Caves | Entered another Upper Caves area 5796 | -4/Upper Caves | Lost 4 parts (2p1u1w) 6115 | -4/Upper Caves | Discovered new exit (range 7) 6132 | -4/Upper Caves | Entered Research 6132 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6626 | -3/Research | System corruption reached 10% 7057 | -3/Research | Lost 4 parts (1n1u2w) 7186 | -3/Research | Cargo convoy interrupted 7666 | -3/Research | Spotted B-86 Titan 8131 | -3/Research | Found Adv. Powered Armor 8273 | -3/Research | Discovered new exit (range 9) 8346 | -3/Research | Entered another Research area 8346 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8709 | -2/Research | Build established: Scavenger-Skirmisher 8779 | -2/Research | Garrison activated, responded to threat 8938 | -2/Research | Core integrity fell below 50% 8953 | -2/Research | Core integrity fell below 20% 8957 | -2/Research | Discovered new exit (range 9) 8960 | -2/Research | Discovered new exit (range 15) 8961 | -2/Research | Entered Testing 8962 | -2/Testing | System corruption reached 10% 8992 | -2/Testing | Lost 28 parts (4p11n7u6w) 9077 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08961_ Imp. System Guard destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 08978_ Acquired Prototype Storage. 08980_ Identified Exp. Energy Well. 08983_ System corrupted: Component data lost. 08984_ Acquired Prototype Storage. 08985_ Identified Adv. Energy Well. 08996_ Acquired Prototype Storage. 08997_ Identified Imp. Energy Well. 09001_ System corrupted: Heat flow error (+207). 09010_ Acquired Imp. VSS Leg. 09019_ System corrupted: IFF burst signal emitted. 09034_ System corrupted: Matter fused (-10). 09058_ System corrupted: Energy discharge (-295). 09070_ Imp. Antigrav System destroyed. 09073_ Terminal disabled. 09074_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????# ????????????# # #???????????? | | ???????# ????????????# + #???????????? | | ???????# ????????????# # #???????????? | | ???????# ?????????????# # #???????????? | | ???????###??????????????# # #???????????? | | ????????????????????????# # #???????????? | | ????????????????????????# #########???????????? | | ?????????????############ #???????????????????? | | ??????????? #???????????????????? | | ??????????? #???????????????????? | | ??????????? #???????????????????? | | ???????????? #???????????????????? | | ????????????####### ###Yu #???????????????????? | | ??????????????????# ??# #???????????????????? | | ??????????????????# ???# #???????????????????? | | ??????????????????###???# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# k p#???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????#" #???????????????????? | | ??????????????????????#T #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????####T###?????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 100 Energy Generation 75 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 24 Armor Coverage 400 Resistance: KI 45 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 70 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Phase Shifter | 22% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonGravmagFilter Manual? 0 Play Time 03:39:57 Cumulative 71.4 hours Start 2025.09.30 @ 23:26:48 End 2025.10.02 @ 23:02:21 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 11 Adventurer 20 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c74287de-800a-4adc-9028-312420bfa1a3