Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.04 @ 21:33:13 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3401) 3401 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8391 Bonus ------- None Cogmind --------- Core Integrity 622/1150 Matter 234/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Core Analyzer Improved Weapon Shielding Improved System Guard > --- WEAPON (3) ------- Field Laser Coil Gun Micro-nuke Launcher > --- INVENTORY (5) ---- Micro Fission Core Field Propulsion Array Energy Well (350) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Core Analyzer Improved Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Improved Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Energy Well Active Sensor Suite Coil Gun [Rating: 102] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Energy Well Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Ballistic Gun KE Penetrator Launcher Micro-nuke Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 8 | . . 2 . 2 1 1 2 Weapon 1 | . . . . . 1 . . Parts Attached 91 | 5 8 5 21 5 10 9 28 Power 11 | 1 . 1 2 . 1 1 5 Engine 2 | 1 . 1 . . . . . Core 5 | . . . 2 . 1 1 1 Reactor 4 | . . . . . . . 4 Propulsion 23 | 2 1 2 7 1 1 2 7 Treads 1 | . . . 1 . . . . Leg 19 | 2 1 2 6 1 1 . 6 Wheel 3 | . . . . . . 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | . 4 1 6 4 6 3 9 Device 17 | . 3 . 3 1 3 2 5 Storage 1 | . . . . . 1 . . Processor 6 | . 1 . 1 . 2 . 2 Hackware 2 | . . 1 . 1 . . . Protection 7 | . . . 2 2 . 1 2 Artifact . | . . . . . . . . Weapon 24 | 2 3 1 6 . 2 3 7 Energy Gun 9 | . 1 . 3 . 1 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 1 1 3 . 1 3 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 35 | . . 1 1 . 7 . 26 Power 3 | . . . . . . . 3 Propulsion 11 | . . 1 1 . 2 . 7 Utility 14 | . . . . . 4 . 10 Weapon 7 | . . . . . 1 . 6 Highest Loss Streak 14 | . . 1 1 . 5 . 14 To Critical Strikes . | . . . . . . . . Average Backups 4 | 4 5 3 4 4 4 4 3 Power . | 1 1 1 1 1 1 . . Propulsion . | . . . . . . . . Utility 1 | 1 2 . 1 2 1 1 1 Weapon 1 | 1 2 2 2 1 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 16 | 1 2 1 6 . 1 1 4 Power 3 | . . . 1 . 1 . 1 Propulsion 3 | . . . 1 . . . 2 Utility 4 | . 2 . 1 . . . 1 Weapon 6 | 1 . 1 3 . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 88 98 97 97 97 97 74 Engine 1 | . 14 11 1 . . . . Core 6 | . . . 7 7 5 11 5 Leg 22 | . 28 20 32 30 24 16 9 Wheel 1 | . . . . . . 4 3 Device 18 | . 14 22 19 20 17 24 13 Processor 13 | . 2 11 9 7 15 17 20 Hackware 2 | . . 10 2 7 3 . . Protection 4 | . . . 5 7 8 3 3 Energy Gun 10 | . 9 11 6 14 16 8 3 Ballistic Gun 7 | . 18 11 10 . 2 7 8 Peak Build Rating 102 | 5 8 13 39 46 61 72 102 Average Rating 48 | 4 6 12 28 44 55 68 71 On Entrance 29 | . 5 8 13 39 46 53 70 Naked Turns . | . . . . . . . . Heaviest Build 62 | 8 12 13 25 41 49 54 62 Greatest Support 85 | 20 20 20 62 62 62 50 85 Greatest Overweight (x) 10 | . . 1 . . . 2 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 4 4 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 4 Class Distribution -------------------- 40% | Scavenger-Mutant 18% | Scavenger-Skirmisher 16% | Tank 12% | Scavenger-Tank 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2400 | 302 189 119 486 140 131 70 963 Remotely . | . . . . . . . . Salvage Created 4178 | 106 189 278 749 227 1157 10 1462 Parts 238 | 10 9 13 49 13 56 2 86 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 58 | . 5 4 15 2 15 . 17 Guns 52 | . 5 4 14 1 12 . 16 AOE 2 | . . . 1 . . . 1 Classes Destroyed 15 | 1 4 3 2 2 2 . 1 Worker 7 | . . 1 2 1 . . 3 Builder 4 | . . . 1 . . 1 2 Tunneler 5 | 5 . . . . . . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . 1 . . . . 1 Mechanic 3 | . . . . 1 1 . 1 Operator 2 | . 1 . 1 . . . . Watcher 4 | . 1 . . 1 2 . . Swarmer 7 | . 2 . 3 . 2 . . Grunt 28 | . 3 3 6 . 7 . 9 Sentry 6 | . . 1 4 1 . . . Specialist 2 | . . . 2 . . . . Hunter 6 | . . . . . 4 . 2 Programmer 7 | . . . . 1 2 . 4 Heavy 2 | . . . . . . . 2 Best Kill Streak 9 | 3 4 5 7 2 9 1 5 Combat Bots Only 7 | . 4 3 5 1 7 . 4 Max Kills in Single Turn 3 | 1 1 2 3 1 1 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . 1 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 708 | . 40 20 99 57 95 . 397 Missed 290 | . 10 3 32 33 32 . 180 Hits 418 | . 30 17 67 24 63 . 217 Projectile 418 | . 30 17 67 24 63 . 217 Critical Strikes 9 | . . 1 2 1 . . 5 Damage Taken 6422 | . 303 252 814 179 1019 . 3855 Core 873 | . 103 25 119 29 69 . 528 Absorbed by Shields 404 | . . . 200 . 68 . 136 Redirected to Shielding 42 | . . . . . . . 42 Ignored by Resistances 201 | . . . . 28 64 . 109 Regen/Repaired (Parts) 64 | . . . 12 . 52 . . Core Remaining (%) 87 | 100 58 93 78 95 91 100 . Volleys Fired 274 | 13 37 15 59 21 52 1 76 Largest 3 | 2 2 2 2 2 3 2 3 Hottest 179 | 40 100 85 124 124 179 97 144 Shots Fired 597 | 26 73 30 107 40 117 2 202 Gun 588 | 26 72 30 105 39 117 2 197 Cannon . | . . . . . . . . Launcher 5 | . . . . . . . 5 Special 4 | . 1 . 2 1 . . . Kinetic 324 | 26 56 15 65 . 9 1 152 Thermal 131 | . 17 15 17 20 45 1 16 Explosive 5 | . . . . . . . 5 Electromagnetic 137 | . . . 25 20 63 . 29 Robot Hit Streak 23 | 5 15 10 16 12 23 5 15 Robot Miss Streak 4 | 3 3 2 3 2 2 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . 1 . 3 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 408 | 14 42 20 74 27 95 1 135 Core Hits 173 | 6 11 11 33 10 43 1 58 Critical Kills 4 | . 1 . . . . . 3 Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 20 | . 2 . 3 1 4 . 10 Burn 8 | . 1 . 3 1 2 . 1 Destroy 9 | . 1 . . . . . 8 Corrupt 3 | . . . . . 2 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8897 | 166 502 303 1471 468 2039 20 3928 Guns 8005 | 166 502 303 1305 468 1905 20 3336 Cannons . | . . . . . . . . Explosions 886 | . . . 166 . 128 . 592 Melee . | . . . . . . . . Ramming 6 | . . . . . 6 . . Kinetic 4197 | 166 359 110 733 . 141 . 2688 Thermal 1924 | . 143 193 312 238 703 20 315 Explosive 527 | . . . . . . . 527 Electromagnetic 2243 | . . . 426 230 1189 . 398 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 1 2 . 3 Average Corruption 2 | . . . . 1 2 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . 5 . 4 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 44 | . . . . . . . 44 Projectiles . | . . . . . . . . Explosions 44 | . . . . . . . 44 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 142 | . . . 34 . 50 . 58 Shots 3 | . . . 1 . 1 . 1 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . 1 . 1 Kicked 2 | . . . . . 1 . 1 Crushed . | . . . . . . . . Highest Temperature 319 | . 147 87 279 36 189 21 319 Average Temperature 78 | . 58 32 80 25 71 14 108 Received Heat Transfer 1397 | . 78 135 268 36 310 . 570 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Robots Corrupted 4 | . . . . 1 3 . . Combat Hostiles 4 | . . . . 1 3 . . Parts Fried 18 | . . . 2 2 12 . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 2 . . 2 Heat Transferred 4182 | . 407 444 705 481 1358 37 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 . 2 . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 100 91 Level 1 1 | . . . . . . . 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 243 | 10 90 101 183 46 134 25 243 Initial 46 | . . 27 25 46 10 25 . Average 48 | 1 49 61 88 9 45 1 71 Influence Increases 2193 | 25 207 154 452 106 449 5 795 Destroy 0b10 Robot/C 1160 | . 100 80 300 40 300 . 340 Destroy 0b10 Robot/NC 140 | 25 10 10 20 15 20 5 35 Destroy Leader 290 | . 22 30 80 22 56 . 80 Successful Hack 41 | . . 4 17 14 6 . . Disable Machine 120 | . 15 . 15 15 . . 75 Destroy Structure 202 | . . . 5 . 7 . 190 Lose Combat Pursuer 240 | . 60 30 15 . 60 . 75 Influence Decreases 1974 | 25 140 160 409 188 419 57 576 Entered New Map 173 | . . 40 36 58 12 27 . Time Decay 1461 | 25 140 110 363 130 337 30 326 Lost Part 340 | . . 10 10 . 70 . 250 Squads Dispatched 24 | . 1 2 7 1 4 5 4 Investigation 4 | . . . . . 1 3 . Extermination 6 | . . . . 1 2 1 2 Reinforcement 12 | . 1 2 5 . 1 1 2 Assault 2 | . . . 2 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 11 | . 1 1 5 . 3 . 1 Communications Jammed 10 | . . . . . . . 10 Distress Signals 1 | . . . . . . . 1 Times Spotted 106 | . 14 7 27 4 27 1 26 Peak Tracking Total 9 | . 5 5 6 1 9 1 5 Tactical Retreats 10 | . 3 1 1 . 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . . . . . 3 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 8 | . 1 . 1 1 . . 5 Max in Single Turn 4 | . 1 . 1 1 . . 4 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 21 | . 2 1 9 1 6 1 1 Terminals 14 | . 2 1 5 1 4 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . Recycling Units 3 | . . . 2 . 1 . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 51 | . 3 5 22 2 16 2 1 Successful 25 | . 2 3 9 2 7 2 . Failed 26 | . 1 2 13 . 9 . 1 Catastrophic 5 | . 1 . . . 4 . . Database Lockouts . | . . . . . . . . Manual 14 | . 1 3 3 1 6 . . Terminals 32 | . 3 5 13 2 8 . 1 Fabricators . | . . . . . . . . Repair Stations 9 | . . . 6 . 3 . . Recycling Units 8 | . . . 3 . 5 . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 2 2 1 1 . . Prototype ID Bank 2 | . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 3 . 2 . . Scan Component 3 | . . . 2 . 1 . . Repair 2 | . . . 1 . 1 . . Recycling Unit Hacks 4 | . . . 3 . 1 . . Report Inventory 3 | . . . 2 . 1 . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 1 1 1 1 3 . . Terminals 7 | . 1 1 1 1 3 . . Botnet 6 | . 1 1 1 1 2 . . Disrupt 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 2 1 8 1 5 1 1 Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . Time 64 | . . . 26 . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . Machine Destruction 1 | . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 4542 | . 172 228 855 511 1030 760 986 Optics 2203 | . . . . . 457 760 986 Sensors 3814 | . 63 228 848 511 1030 760 374 Seismic 340 | . 109 198 33 . . . . Machine Analysis 637 | . . . . . . . 637 Jamming 464 | . . . . . . . 464 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 5082 | 145 316 228 945 511 1191 760 986 Spaces Moved 2821 | 87 143 130 568 351 748 318 476 Core 17 | 16 . . . . . . 1 Treads . | . . . . . . . . Legs 2553 | 71 143 130 568 351 748 252 290 Wheels 251 | . . . . . . 66 185 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 110 101 Average Speed 123 | 107 120 123 120 122 124 135 125 Slowest Speed 550 | 120 120 190 122 122 130 193 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 26 18 56 11 23 11 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 134 | . . . 4 . 7 . 123 Melee . | . . . . . . . . Projectile 39 | . . . 1 . . . 38 AOE 95 | . . . 3 . 7 . 85 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3860 | 116 216 169 727 392 908 643 689 Wait 539 | 2 20 12 32 5 79 308 81 Move 2814 | 86 142 129 567 350 747 317 476 Hop . | . . . . . . . . Pick Up 49 | 9 2 3 13 3 7 3 9 Fast Attach 48 | 2 4 1 5 3 5 3 25 Attach 24 | 3 . 2 2 1 6 2 8 Detach 2 | . . . 1 1 . . . Swap 50 | . 5 3 26 3 3 5 5 Drop 53 | 1 6 4 22 5 3 4 8 Fire 274 | 13 37 15 59 21 52 1 76 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . 1 . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 3) 461 | -10/Materials | Identified exit to Materials 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x2 675 | -9/Materials | Discovered new exit (range 8) 689 | -9/Materials | Identified exit to Materials 690 | -9/Materials | Entered another Materials area 690 | -8/Materials | Evolved 2 slots: Propulsion x2 850 | -8/Materials | Build established: Scavenger-Mutant 1052 | -8/Materials | Repaired Sensor Array? 1630 | -8/Materials | Discovered new exit (range 3) 1633 | -8/Materials | Identified exit to Factory 1635 | -8/Materials | Entered Factory 1635 | -7/Factory | Evolved 2 slots: Utility x2 2020 | -7/Factory | Discovered new exit (range 16) 2037 | -7/Factory | Identified exit to Factory 2146 | -7/Factory | Entered another Factory area 2146 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2484 | -6/Factory | Repaired Nuclear Core 2581 | -6/Factory | Build established: Scavenger-Tank 2837 | -6/Factory | Destroyed 7 combat bots 2838 | -6/Factory | Lost 5 parts (1n3u1w) 3124 | -6/Factory | Build established: Scavenger-Skirmisher 3307 | -6/Factory | Discovered new exit (range 13) 3335 | -6/Factory | Identified exit to Factory 3337 | -6/Factory | Entered another Factory area 3337 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3916 | -5/Factory | Build established: Tank 4094 | -5/Factory | Discovered new exit (range 4) 4096 | -5/Factory | Cargo convoy interrupted 4096 | -5/Factory | Identified exit to Factory 4097 | -5/Factory | Entered another Factory area 4097 | -4/Factory | Evolved 2 slots: Utility x2 4533 | -4/Factory | Found Prototype Device 4626 | -4/Factory | Lost 14 parts (2p2n8u2w) 4746 | -4/Factory | Lost 6 parts (1p3n1u1w) 5020 | -4/Factory | Build established: Scavenger-Mutant 5083 | -4/Factory | Self-destructed Last Messages --------------- 05007_ U-05 Engineer lays Concrete. 05008_ Acquired 13 matter. 05009_ U-05 Engineer lays Concrete. 05011_ >> Machine Analyzer network decryption results: 05011_ Recycling Unit x2 05012_ U-05 Engineer lays Concrete. 05015_ P-70 Sage destroyed. 05015_ U-05 Engineer destroyed. 05017_ The unstable cave ceiling collapses. 05019_ R-10 Processor collects Wheel. 05022_ The unstable cave ceiling collapses. 05022_ R-10 Processor collects Structural Scanner. 05025_ The unstable cave ceiling collapses. 05031_ R-10 Processor collects Hpw. Shock Rifle. 05036_ The unstable cave ceiling collapses. 05044_ R-10 Processor collects Wheel. 05045_ Kicked K-01 Serf. 05055_ Acquired 3 matter. 05067_ Acquired 60 matter. 05075_ Acquired Field Laser. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????########## | | ????????????????????????????????????????# # | | ???????????????????????"""??????????????# """ # | | ???????????????????????"""??????????????# """ # | | ???????????????????????"S???????????""??# """ # | | ???????????????????????"""??????????"T??# # | | ????????????????????????""??????????""??#! 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"# + """"" """"" #? | | ???????????? ? ????! ? ## # """ """ #? | | ?????????????? ???? ? ?# # #? | | ?????????????#+##????? ? ?# + ! #? | | ?????????????????????# ? ?# ### #? | | ??????????????""""???#####?#?# #?###+####+#######? | | ??????????????""""???????????# #??## #????? | | ??????????????""""???????????# #??# #????? | | ??????????????""""???????????# #??#T #????? | | ?????????????????????????????# #??## #????? | | ?????????????????????????????#+#???# #????? | | ?????????????????????????????? ????# #????? | | ?????????????????????????????? ##### #????? | | ?????????????????????????????? # #????? | | ?????????????????????????""""" # #????? | | ?????????????????????????""""" # #????? | | ?????????????????????????"""???+ #????? | | ???????????????????????????????# #????? | | ?????????????????????????"""""?# ########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 41 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Corruption Containment 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 67 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Coil Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 40% | -8/Materials Nuclear Core | 30% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrodissipatorTerrainDevice Manual? 0 Play Time 02:09:42 Cumulative 236.2 hours Start 2025.08.26 @ 19:34:52 End 2025.09.04 @ 21:33:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 414 Rogue 414 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba528222-71e7-477e-b4a4-c769fe69932a