Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 06:09:14 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (629) 629 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2069 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 115/250 Matter 250/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Rolling (70) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Overtuned Huge Scrapsphere > --- UTILITY (2) ------ Scrap Suit > --- WEAPON (2) ------- Overtuned Quantum Rifle Overtuned Barrage Gun > --- INVENTORY (5) ---- Deep Structural Scanner Makeshift Kinetic Plating Overtuned Barrage Gun Dirty Datajack (20) Vortex Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit > --- WEAPON ----------- Overtuned Quantum Rifle Overtuned Barrage Gun > --- INVENTORY -------- Riot Gun Light Cannon Battle Cannon Dirty Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Overtuned Huge Scrapsphere Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Makeshift Kinetic Plating Weapon Light Cannon Energy Gun Overtuned Quantum Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 35 | 7 3 17 2 6 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 4 . 2 Treads 7 | 2 . 4 . 1 Leg . | . . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 2 1 1 Device 5 | 1 1 1 1 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 16 | 2 1 10 1 2 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 3 . 1 Ballistic Cannon 4 | . 1 2 1 . Launcher 2 | . . 2 . . Special Weapon 3 | . . 3 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . 8 . . Power 1 | . . 1 . . Propulsion 4 | . . 4 . . Utility 2 | . . 2 . . Weapon 1 | . . 1 . . Highest Loss Streak 4 | . . 4 . . To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 96 | . 100 99 100 93 Engine 13 | . 14 13 14 14 Treads 25 | . 28 27 28 22 Wheel 1 | . . . . 2 Device 13 | . 14 13 11 14 Storage 12 | . 14 14 14 11 Energy Gun 1 | . . . . 2 Ballistic Gun 7 | . 17 11 . 2 Ballistic Cannon 17 | . 10 13 28 22 Peak Build Rating 35 | 9 10 14 16 35 Average Rating 13 | 5 8 8 14 19 On Entrance 9 | . 9 8 14 15 Naked Turns . | . . . . . Heaviest Build 38 | 15 31 38 38 35 Greatest Support 42 | 40 40 40 40 42 Greatest Overweight (x) 8 | . . 1 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 13 Most Carried 15 | 4 11 15 14 15 Average Carried 12 | 1 6 13 13 13 Final Capacity 15 | 8 15 15 15 5 Final Carried 14 | 3 11 11 14 5 Class Distribution -------------------- 92% | Mutant 7% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 928 | 267 162 342 74 83 Remotely . | . . . . . Salvage Created 635 | 131 159 292 53 . Parts 47 | 10 18 17 2 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 18 | . . 18 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 18 | . 5 12 1 . Guns 7 | . 2 5 . . Cannons 7 | . 3 3 1 . AOE 4 | . . 4 . . Classes Destroyed 9 | 2 4 3 . . Tunneler 3 | 3 . . . . Recycler 1 | 1 . . . . Operator 1 | . 1 . . . Turret 2 | . . 2 . . Watcher 3 | . 3 . . . Swarmer 8 | . 3 5 . . Grunt 2 | . 2 . . . Sentry 2 | . . 1 1 . Subdweller 6 | . . 6 . . Best Kill Streak 4 | 4 3 4 1 . Combat Bots Only 4 | . 3 4 1 . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 187 | . 19 166 2 . Missed 73 | . 5 68 . . Damage Taken 1254 | . 159 1065 30 . Core 135 | . 20 115 . . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 4 | . . . . 4 Core Remaining (%) 100 | 100 . . . . Volleys Fired 70 | 6 19 44 1 . Largest 2 | 2 2 2 2 . Hottest 100 | 40 55 100 79 . Shots Fired 125 | 12 38 73 2 . Gun 58 | 12 24 22 . . Cannon 52 | . 14 36 2 . Launcher 7 | . . 7 . . Special 8 | . . 8 . . Kinetic 110 | 12 38 58 2 . Thermal 8 | . . 8 . . Explosive 7 | . . 7 . . Electromagnetic . | . . . . . Robot Hit Streak 25 | 4 4 25 4 . Robot Miss Streak 5 | 2 5 4 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 71 | 8 22 39 2 . Core Hits 42 | 5 11 24 2 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 1 1 . Blast 4 | . 2 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1223 | 119 327 754 23 . Guns 510 | 119 176 215 . . Cannons 560 | . 151 386 23 . Explosions 153 | . . 153 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1070 | 119 327 601 23 . Thermal . | . . . . . Explosive 153 | . . 153 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . 1 10 . . Message Errors 3 | . 1 2 . . Matter Fused 3 | . . 3 . . Heat Flow Errors 3 | . . 3 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 13 | . . 13 . . Projectiles 13 | . . 13 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . 1 6 . . Impact . | . . . . . Kinetic 7 | . 1 6 . . Secondary . | . . . . . Self-Inflicted Damage 72 | . . 72 . . Shots 2 | . . 2 . . Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 257 | . 8 257 18 . Average Temperature 49 | . 4 82 12 . Received Heat Transfer 444 | . 60 375 9 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Peak Influence 176 | 20 176 . 107 . Initial 72 | . 13 . 72 . Average 59 | 7 60 . 93 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 12 18 1 . Peak Tracking Total 6 | . 3 6 1 . Tactical Retreats 4 | . 1 3 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . 2 2 2 Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 17 | . 5 1 3 8 Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 13 5 12 26 Successful 48 | . 8 5 9 26 Failed 8 | . 5 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 12 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 1 . 7 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 43 | . 7 5 5 26 Record 38 | . 3 5 5 25 Prototype ID Bank 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 1 . 4 . Report Inventory 3 | . 1 . 2 . Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events 3 | . 3 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . 4 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 5458 | 144 775 2056 206 2277 Spaces Moved 3496 | 75 393 1152 124 1752 Core 13 | 6 . . . 7 Treads 2895 | 69 393 1152 124 1157 Legs . | . . . . . Wheels 588 | . . . . 588 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 70 Average Speed 144 | 151 160 160 160 128 Slowest Speed 450 | 160 160 260 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 54 60 22 88 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 7 | . . 2 . 5 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 7 | . . 4 . 3 Spaces Dug . | . . . . . Terrain Destroyed 29 | . . 29 . . Melee . | . . . . . Projectile . | . . . . . AOE 29 | . . 29 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 3766 | 91 499 1262 129 1785 Wait 110 | . 74 36 . . Move 3492 | 74 392 1151 123 1752 Hop . | . . . . . Pick Up 36 | 4 8 11 3 10 Fast Attach 7 | 6 . . . 1 Attach 11 | 1 . 8 . 2 Detach 1 | . . . . 1 Swap 17 | . 3 9 2 3 Drop 20 | . 1 3 . 16 Fire 70 | 6 19 44 1 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 10) 533 | -10/Materials | Discovered new exit (range 9) 920 | -10/Materials | Entered Subcaves 949 | -10/Subcaves | Learned location of Zion (-7) 949 | -10/Subcaves | Met a Zionite searching for "candidates" 1319 | -10/Subcaves | Visited Clippyterm 1324 | -10/Subcaves | Learned location of Section 7 (-2) 1324 | -10/Subcaves | Learned 40 Factory zone layouts 1388 | -10/Subcaves | Discovered new exit (range 10) 1393 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1405 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2166 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2906 | -10/Subcaves | Discovered new exit (range 16) 2938 | -10/Subcaves | Core integrity fell below 50% 2955 | -10/Subcaves | Lost 4 parts (2n1u1w) 2976 | -10/Subcaves | Entered Recycling 2977 | -8/Recycling | Met a Zionite searching for Scraptown 3126 | -8/Recycling | Scanned before Scraplab entrance 3150 | -8/Recycling | Entered Scraplab 3177 | -8/Recycling | Discovered new exit (range 3) 3182 | -8/Recycling | Entered Scraptown 3187 | -8/Scraptown | System corruption cleaned by C-Scrubber 3671 | -8/Scraptown | Discovered new exit (range 7) 3868 | -8/Scraptown | Visited Cave Peace 3977 | -8/Scraptown | Visited UFD Registry 3994 | -8/Scraptown | Visited Symbiants 4052 | -8/Scraptown | Visited Comm Corps 4469 | -8/Scraptown | Registered with UFD as "Softforce" 4549 | -8/Scraptown | Visited Science Guys 4671 | -8/Scraptown | Visited Curators Association 4772 | -8/Scraptown | Visited Abandonware Association 4797 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 4837 | -8/Scraptown | Visited Scrap Suit Storage 4847 | -8/Scraptown | Found Scrap Suit 4904 | -8/Scraptown | Visited Scrapoid Pod Storage 4926 | -8/Scraptown | Visited Modified Component R&D 5096 | -8/Scraptown | Visited Scrapoid Research Area 5121 | -8/Scraptown | Visited LU-1G1's Boring Crew 5170 | -8/Scraptown | Visited Cartography Club 5238 | -8/Scraptown | Learned location of Recycling (-8) 5238 | -8/Scraptown | Learned location of Upper Caves (-5) 5238 | -8/Scraptown | Learned 12 Factory zone layouts 5238 | -8/Scraptown | Learned 24 Factory zone layouts 5238 | -8/Scraptown | Learned 8 Access zone layouts 5238 | -8/Scraptown | Learned 20 Lower Caves zone layouts 5238 | -8/Scraptown | Learned 16 Upper Caves zone layouts 5238 | -8/Scraptown | Learned location of 3 exits from Lower Caves 5238 | -8/Scraptown | Learned location of 1 exit from Factory 5238 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 5263 | -8/Scraptown | Found Deep Structural Scanner 5321 | -8/Scraptown | Build established: Scrapper 5459 | -8/Scraptown | Self-destructed Last Messages --------------- 05433_ CX-I7G(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" TQ-Z3J(E): We are 0bPrime. We are one. 05459_ Connecting with UFD Projects... >>Record! "Project Fedlink" Spearheaded by 0bPrime from the Federation's early times, this long-term project aims to secure us continued access to enough resources to build and maintain our own hidden areas in and around Complex 0b1 and eventually 0b10. The premise is simple: The internals of MC's recycling systems are not tightly monitored, allowing us to hook into them and consistently siphon off small amounts of resources across the entire network to remain undetected despite large aggregate gains. Results so far speak for themselves, with the entire 0b1 recycling network under our control, allowing us to begin expanding towards 0b10. 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