Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 21:12:26

Player: Nix

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (66)      330
Value Destroyed (2161)     2161
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (383)                383
              TOTAL SCORE: 8354

 Bonus
-------
Entered DSFs               500
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/1150
Matter                     182/300
Energy                     98/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Terrain Scan Processor
  Advanced Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           ECM Suite
  Advanced Thermal Shield
           Point Defense System

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
  Reinforced Fission Core
>            --- PROPULSION -------
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Improved Coolant Injector
       Large Storage Unit
    Improved Target Analyzer
    Improved Transmission Jammer
             Cloaking Device
             Hacking Suite
             System Shield
>            --- WEAPON -----------
             Gatling Laser
             Thermic Laser
             Variable Charge Gun
             Coil Gun
>            --- INVENTORY --------
       Light Deuterium Engine
             Fission Core
     Armored Huge Wheel
             Power Amplifier
    Improved Heat Sink
    Advanced Heat Sink
    Improved Trap Scanner
    Improved Signal Interpreter
    Advanced Terrain Scan Processor
             Kinecellerator
             ECM Suite
             Cloaking Device
             Autogun
       Heavy Pick
[Rating: 80]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Advanced Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Cloaking Device
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Thermic Laser
  Energy Gun               Thermic Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   2   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   1   .   1   1   .   .   .   .   2   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             145  | 5   5   29  10  14  7   8   5   .   23  12  16  11  
  Power                    21   | 1   1   3   3   1   1   .   .   .   5   2   2   2   
    Engine                 14   | 1   1   3   2   1   1   .   .   .   4   .   1   .   
    Core                   7    | .   .   .   1   .   .   .   .   .   1   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 1   1   3   3   4   .   3   3   .   1   .   2   1   
    Treads                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Leg                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  15   | 1   1   2   3   2   .   2   2   .   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   1   .   1   .   1   .   .   .   .   1   .   
  Utility                  55   | 1   2   10  2   2   5   4   .   .   11  8   5   5   
    Device                 33   | .   1   3   2   1   4   .   .   .   6   8   5   3   
    Storage                9    | 1   1   4   .   .   1   1   .   .   1   .   .   .   
    Processor              5    | .   .   .   .   1   .   .   .   .   2   .   .   2   
    Hackware               4    | .   .   2   .   .   .   .   .   .   2   .   .   .   
    Protection             4    | .   .   1   .   .   .   3   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   13  2   7   1   1   2   .   6   2   7   3   
    Energy Gun             21   | 2   1   9   1   2   .   .   1   .   2   1   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
    Ballistic Gun          13   | .   .   1   .   4   .   .   1   .   3   1   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
    Special Melee Weapon   4    | .   .   3   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   .   .   .   1   .   .   .   1   .   
Parts Lost                 52   | .   1   2   2   11  .   3   1   1   7   1   17  6   
  Power                    7    | .   .   1   .   1   .   .   .   .   1   .   3   1   
  Propulsion               11   | .   .   .   .   3   .   2   .   .   1   .   4   1   
  Utility                  12   | .   .   .   .   1   .   1   .   1   1   1   5   2   
  Weapon                   22   | .   1   1   2   6   .   .   1   .   4   .   5   2   
  Highest Loss Streak      10   | .   1   1   2   10  .   2   1   1   4   1   9   6   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   86  98  92  80  28  35  27  38  75  84  79  21  
  Engine                   5    | .   14  10  7   .   7   5   .   .   5   5   4   .   
  Core                     2    | .   .   .   3   8   .   .   .   .   2   4   4   1   
  Wheel                    12   | .   24  22  18  13  .   3   4   13  13  11  9   .   
  Device                   10   | .   10  10  14  16  2   3   .   .   7   15  16  2   
  Storage                  6    | .   14  11  11  8   .   2   .   .   4   5   5   .   
  Processor                4    | .   .   .   .   8   7   7   .   .   9   5   5   8   
  Hackware                 6    | .   .   10  7   .   .   .   .   .   5   11  11  3   
  Protection               1    | .   .   .   .   .   .   5   13  11  2   .   .   .   
  Energy Gun               11   | .   23  26  20  9   .   .   6   6   4   15  12  .   
  Ballistic Gun            6    | .   .   4   4   9   .   .   .   6   14  5   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 14  30  42  40  37  5   47  17  17  54  74  72  28  
  Greatest Support         56   | 10  20  20  28  38  5   10  56  28  56  56  56  30  
  Greatest Overweight (x)  4    | 3   1   2   1   1   .   4   4   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  15  15  20  20  5   5   15  15  15  5   
  Average Capacity         12   | 6   9   15  15  14  5   10  5   5   13  15  14  5   
  Most Carried             15   | 5   6   15  15  15  5   5   5   4   15  14  15  5   
  Average Carried          10   | 3   4   12  14  14  4   4   3   4   10  12  12  3   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   15  15  5   5   
  Final Carried            15   | 3   6   14  15  15  5   5   4   4   13  14  4   3   

 Class Distribution 
--------------------
 52% | Mutant
 10% | Hacker-Mutant
 10% | Hacker-Gunner
  9% | Scavenger-Gunner
  7% | Skirmisher
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -6/Waste
 Scavenger-Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Mutant | -5/Extension
           Mutant | -4/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-----------                Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Matter Collected           2024 | 215 29  235 251 226 .   .   .   .   723 188 140 17  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2531 | .   186 450 131 676 .   .   .   .   563 200 290 35  
  Parts                    132  | .   10  43  7   31  .   .   .   .   27  4   4   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       12   | .   .   7   5   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         31   | .   .   26  5   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Combat Hostiles Destroyed  51   | .   3   10  9   13  .   .   .   .   9   3   4   .   
  Guns                     35   | .   3   7   9   5   .   .   .   .   7   2   2   .   
  AOE                      13   | .   .   3   .   8   .   .   .   .   2   .   .   .   
Classes Destroyed          14   | .   3   3   1   3   .   .   .   .   2   1   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 5    | .   1   .   .   3   .   .   .   .   1   .   .   .   
  Operator                 4    | .   .   2   .   .   .   .   .   .   1   .   .   1   
  Watcher                  8    | .   2   3   .   1   .   .   .   .   1   1   .   .   
  Swarmer                  14   | .   3   4   4   .   .   .   .   .   3   .   .   .   
  Grunt                    17   | .   .   2   .   8   .   .   .   .   3   2   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   4   .   1   .   .   .   .   1   .   2   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   4   4   4   8   .   .   .   .   3   3   3   1   
  Combat Bots Only         8    | .   3   4   4   8   .   .   .   .   3   3   3   .   
Max Kills in Single Turn   2    | .   1   2   1   2   .   .   .   .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Was  Fac  Fac  Ext  Fac  
Damage Taken               8525 | .    317  335  396  1379 .    446  .    86   1328 316  2047 1875 
  Core                     2930 | .    64   84   60   279  .    301  .    86   203  58   635  1160 
  Absorbed by Shields      30   | .    .    .    .    .    .    .    .    .    .    .    30   .    
  Redirected to Shielding  52   | .    .    .    .    .    .    23   .    .    29   .    .    .    
  Regen/Repaired (Parts)   183  | .    .    .    .    149  .    .    .    .    34   .    .    .    
Core Remaining (%)         62   | 100  74   .    64   49   .    57   .    .    66   .    30   .    
Volleys Fired              190  | .    24   24   22   29   .    .    .    .    45   9    24   13   
  Largest                  4    | .    2    3    3    3    .    .    .    .    4    4    4    1    
  Hottest                  270  | .    100  156  138  118  .    .    .    .    177  270  213  33   
Shots Fired                379  | .    41   59   48   44   .    .    .    .    96   35   43   13   
  Gun                      362  | .    41   59   46   33   .    .    .    .    92   35   43   13   
  Cannon                   4    | .    .    .    .    .    .    .    .    .    4    .    .    .    
  Launcher                 13   | .    .    .    2    11   .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  153  | .    .    14   18   19   .    .    .    .    72   9    8    13   
  Thermal                  161  | .    41   25   11   11   .    .    .    .    12   26   35   .    
  Explosive                13   | .    .    .    2    11   .    .    .    .    .    .    .    .    
  Electromagnetic          52   | .    .    20   17   3    .    .    .    .    12   .    .    .    
  Robot Hit Streak         18   | .    9    7    5    10   .    .    .    .    10   9    8    18   
  Robot Miss Streak        9    | .    7    4    5    5    .    .    .    .    9    3    3    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    1    
  Secondary Targets        11   | .    2    1    4    1    .    .    .    .    .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    .    1    1    .    
Shots Hit Robots           250  | .    26   34   28   27   .    .    .    .    64   25   33   13   
  Core Hits                154  | .    8    17   22   42   .    .    .    .    38   14   10   3    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
  Critical Strikes         13   | .    1    .    .    1    .    .    .    .    5    3    3    .    
    Burn                   9    | .    1    .    .    1    .    .    .    .    1    3    3    .    
    Destroy                4    | .    .    .    .    .    .    .    .    .    4    .    .    .    
Melee Attacks              10   | .    .    3    .    .    .    .    .    .    .    .    6    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 7    | .    .    .    .    .    .    .    .    .    .    .    6    1    
  Sneak Attacks            2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6353 | .    362  637  412  1738 .    .    .    .    1501 557  733  413  
  Guns                     4542 | .    351  501  412  363  .    .    .    .    1232 557  728  398  
  Cannons                  82   | .    .    .    .    .    .    .    .    .    82   .    .    .    
  Explosions               1698 | .    .    136  .    1375 .    .    .    .    187  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  31   | .    11   .    .    .    .    .    .    .    .    .    5    15   
  Kinetic                  2131 | .    .    49   163  213  .    .    .    .    1043 152  113  398  
  Thermal                  2207 | .    351  316  111  103  .    .    .    .    306  405  615  .    
  Explosive                1375 | .    .    .    .    1375 .    .    .    .    .    .    .    .    
  Electromagnetic          609  | .    .    272  138  47   .    .    .    .    152  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    3    3    .    .    .    .    5    6    .    4    14   
  Average Corruption       4    | .    .    2    3    .    .    .    .    5    5    .    3    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  55   | .    .    10   10   .    .    .    .    1    29   .    .    5    
    Message Errors         12   | .    .    1    2    .    .    .    .    1    6    .    .    2    
    Matter Fused           17   | .    .    3    3    .    .    .    .    .    10   .    .    1    
    Heat Flow Errors       6    | .    .    2    1    .    .    .    .    .    3    .    .    .    
    Energy Discharges      3    | .    .    1    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      8    | .    .    1    1    .    .    .    .    .    4    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Misfires               3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        3    | .    .    2    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    8    .    42   .    .    .    .    17   .    .    .    
  Projectiles              17   | .    .    .    .    .    .    .    .    .    17   .    .    .    
  Explosions               50   | .    .    8    .    42   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      173  | .    5    70   18   53   .    .    .    .    18   .    2    7    
  Shots                    5    | .    .    2    1    1    .    .    .    .    1    .    .    .    
  Rammed                   3    | .    1    .    .    .    .    .    .    .    .    .    1    1    
Targets Rammed             3    | .    1    .    .    .    .    .    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        471  | .    323  471  285  81   .    .    .    .    365  196  348  .    
  Average Temperature      119  | .    138  136  100  29   .    .    .    .    129  123  132  .    
  Received Heat Transfer   1438 | .    72   48   40   450  .    9    .    .    249  117  432  21   
  Effects                  5    | .    1    3    .    .    .    .    .    .    1    .    .    .    
    Shutdowns              2    | .    .    1    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    .    .    .    1    2    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    .    .    1    2    .    
  Parts Melted             17   | .    4    2    .    .    .    .    .    .    .    4    7    .    
  Heat Transferred         5536 | .    1110 694  135  333  .    .    .    .    500  1274 1490 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    3    .    .    .    .    .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Peak Influence             330  | .   180 330 246 236 105 77  24  34  214 100 95  128 
  Initial                  128  | .   .   76  128 22  90  77  24  4   16  36  44  .   
  Average                  92   | .   89  177 122 100 94  68  15  13  112 40  50  60  
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   .   1   .   .   .   
  Low Security (%)         89   | 100 100 49  79  85  100 100 100 100 94  100 100 100 
  Level 1                  10   | .   .   50  20  14  .   .   .   .   5   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   2   .   3   .   1   1   .   4   .   .   2   
  Investigation            5    | .   1   .   .   .   .   .   1   .   1   .   .   2   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            10   | .   2   2   .   3   .   1   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Distress Signals           7    | .   2   2   .   1   .   .   .   .   .   .   1   1   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
Times Spotted              129  | .   13  17  12  26  .   4   .   6   18  6   12  15  
  Peak Tracking Total      11   | .   4   4   5   10  .   4   .   6   4   3   4   11  
  Tactical Retreats        8    | .   2   1   1   .   .   .   .   .   .   .   2   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Traps Triggered            10   | .   1   2   .   .   .   .   1   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   .   .   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Machines Disabled          11   | .   .   1   1   .   .   .   .   .   7   1   .   1   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   1   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Machines Accessed          23   | .   1   2   .   2   1   .   1   .   7   2   1   6   
  Terminals                16   | .   1   2   .   1   1   .   .   .   4   1   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                58   | .   4   9   .   10  1   .   4   .   13  3   1   13  
  Successful               40   | .   3   6   .   7   1   .   4   .   9   1   1   8   
  Failed                   18   | .   1   3   .   3   .   .   .   .   4   2   .   5   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   .   .   .   .   5   .   .   6   
  Terminals                38   | .   4   9   .   4   1   .   .   .   7   1   1   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   6   .   .   .   .   2   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   4   .   3   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   2   .   .   
Terminal Hacks             22   | .   3   6   .   1   1   .   .   .   3   1   1   6   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Open DSF                 5    | .   .   .   .   .   1   .   .   .   2   .   .   2   
  Level Access Points      2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   .   .   .   .   .   2   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   6   .   .   .   .   2   .   .   .   
  Scan Component           4    | .   .   .   .   3   .   .   .   .   1   .   .   .   
  Repair                   4    | .   .   .   .   3   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   4   .   3   .   .   .   
  Recycle Component        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   2   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         15   | .   1   2   .   2   .   .   1   .   2   2   .   5   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   3   .   .   .   .   1   .   .   .   
  Time                     103  | .   .   .   .   90  .   .   .   .   13  .   .   .   
Parts Recycled             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycled Matter          143  | .   .   .   .   .   .   .   125 .   18  .   .   .   
  Retrieved Matter         143  | .   .   .   .   .   .   .   125 .   18  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Was  Fac  Fac  Ext  Fac  
Turns Passed               5204 | 60   282  579  616  475  145  105  165  82   1119 512  647  417  
Spaces Moved               3658 | 44   159  368  472  262  186  88   104  83   744  299  366  483  
  Core                     506  | 26   .    .    .    .    .    45   9    .    .    .    8    418  
  Treads                   113  | .    .    .    .    .    .    .    48   .    .    .    .    65   
  Legs                     12   | .    .    .    .    12   .    .    .    .    .    .    .    .    
  Wheels                   2822 | 18   159  368  472  241  .    34   47   83   744  299  357  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   205  | .    .    .    .    9    186  9    .    .    .    .    1    .    
  Fastest Speed            40   | 50   80   95   95   40   40   40   100  100  100  100  40   50   
  Average Speed            97   | 89   87   96   108  101  40   93   140  100  111  112  106  62   
  Slowest Speed            250  | 200  95   110  115  200  40   200  250  100  115  115  115  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    30   37   88   35   5    87   4    71   18   7    47   12   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    .    .    .    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    .    .    .    4    1    
Terrain Destroyed          118  | .    .    7    18   84   .    .    .    .    2    .    5    2    
  Melee                    5    | .    .    .    .    .    .    .    .    .    .    .    4    1    
  Projectile               2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  AOE                      111  | .    .    7    18   84   .    .    .    .    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac DSF Fac Was Fac Fac Ext Fac 
Total                      4974 | 63  260 539 541 428 257 113 124 82  958 452 574 583 
  Wait                     776  | 8   66  88  16  119 58  7   6   .   112 122 109 65  
  Move                     3646 | 43  158 367 471 261 184 87  104 82  743 298 365 483 
  Hop                      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Pick Up                  101  | 7   6   19  11  2   1   4   6   .   25  7   8   5   
  Fast Attach              19   | 1   .   .   .   4   3   2   .   .   5   .   2   2   
  Attach                   82   | 4   3   9   4   8   4   4   6   .   13  9   9   9   
  Detach                   17   | .   .   2   1   .   4   1   .   .   3   3   .   3   
  Swap                     45   | .   2   20  6   2   .   2   .   .   5   3   5   .   
  Drop                     46   | .   .   7   10  3   2   6   2   .   7   1   7   1   
  Fire                     190  | .   24  24  22  29  .   .   .   .   45  9   24  13  
  Melee                    10   | .   .   3   .   .   .   .   .   .   .   .   6   1   
  Ram                      3    | .   1   .   .   .   .   .   .   .   .   .   1   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            37   | .   .   .   .   .   .   .   .   .   .   .   37  .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Extension
-4/Factory (discovered 4 exits: Res x4)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Identified exit to Materials
  311 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Entered another Materials area
  343 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  830 | -9/Materials  | Discovered new exit (range 8)
  922 | -9/Materials  | Entered Mines
  943 | -9/Mines      | Assembled infested the area
  948 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1339 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1441 | -9/Mines      | Learned Materials garrison access intel
 1526 | -9/Mines      | Discovered new exit (range 10)
 1538 | -9/Mines      | Entered Materials
 1538 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1539 | -8/Materials  | Loaded intel: 1 garrison access location
 1756 | -8/Materials  | Repaired Sensor Array
 1789 | -8/Materials  | Repaired Particle Gun
 1823 | -8/Materials  | Repaired Hvy. Assault Rifle
 1989 | -8/Materials  | Destroyed 8 combat bots
 2006 | -8/Materials  | Core integrity fell below 50%
 2011 | -8/Materials  | Discovered new exit (range 5)
 2013 | -8/Materials  | Entered Factory
 2013 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2026 | -7/Factory    | Lost 10 parts (1p3n1u5w)
 2158 | -7/Factory    | Identified exit to DSF
 2158 | -7/Factory    | Entered DSF
 2212 | -7/DSF        | Additional patrols routed to DSF
 2246 | -7/DSF        | Discovered new exit (range 11)
 2263 | -7/DSF        | Entered Factory
 2263 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2428 | -6/Factory    | Sucked down chute
 2428 | -6/Factory    | Entered Waste
 2443 | -6/Waste      | EMP discharged
 2447 | -6/Waste      | Spotted C-40 Crusher
 2463 | -6/Waste      | Spotted C-40 Crusher
 2465 | -6/Waste      | Spotted C-40 Crusher
 2465 | -6/Waste      | Spotted C-40 Crusher
 2476 | -6/Waste      | Spotted C-40 Crusher
 2491 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2498 | -6/Waste      | Spotted C-40 Crusher
 2499 | -6/Waste      | Discovered new exit (range 12)
 2510 | -6/Waste      | Entered Factory
 2857 | -6/Factory    | Repaired Lgt. Ion Engine
 3087 | -6/Factory    | P-60 Hacker assimilated allied 3U-48K(g)
 3423 | -6/Factory    | Build established: Scavenger-Gunner
 3492 | -6/Factory    | Discovered new exit (range 7)
 3526 | -6/Factory    | Cargo convoy interrupted
 3584 | -6/Factory    | Discovered new exit (range 13)
 3629 | -6/Factory    | Entered another Factory area
 3629 | -5/Factory    | Evolved 2 slots: Utility x2
 3653 | -5/Factory    | Lost 4 parts (1p1n1u1w)
 3964 | -5/Factory    | Build established: Hacker-Gunner
 4101 | -5/Factory    | Discovered new exit (range 10)
 4141 | -5/Factory    | Entered Extension
 4516 | -5/Extension  | Build established: Hacker-Mutant
 4592 | -5/Extension  | Lost 4 parts (1p1n2w)
 4763 | -5/Extension  | Spotted B-75 Beast
 4769 | -5/Extension  | Spotted B-75 Beast
 4785 | -5/Extension  | Core integrity fell below 50%
 4787 | -5/Extension  | Discovered new exit (range 3)
 4788 | -5/Extension  | Entered Factory
 4788 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4815 | -4/Factory    | Lost 9 parts (1p2n5u1w)
 4839 | -4/Factory    | Identified exit to Research
 4851 | -4/Factory    | Identified exit to DSF
 4946 | -4/Factory    | Identified exit to DSF
 5075 | -4/Factory    | Build established: Mutant
 5103 | -4/Factory    | System corruption reached 10%
 5119 | -4/Factory    | Core integrity fell below 50%
 5160 | -4/Factory    | Lost 6 parts (1p1n2u2w)
 5194 | -4/Factory    | Core integrity fell below 20%
 5205 | -4/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
05104_ Penetrated by Slug.
05107_ Slug penetrates Wall.
05108_ P-70 Sage heat damages Tesla Rifle.
05109_ Hacking Suite destroyed.
05111_ P-70 Sage heat spikes uncontrollably.
05111_ Slug penetrates Wall. <x3>
05113_ P-70 Sage heat spikes uncontrollably.
05114_ Penetrated by Slug. <x2>
05118_ K-01 Serf suffers critical hit (Destroy).
05123_ TI7 >JGSCX57QUSP1=1LPFOA 06|
05129_ Hvy. Pick destroyed.
05129_ Slug penetrates Wall. <x2>
05141_ ALERT: Security rotation in progress.
05154_ System corrupted: Matter fused (-5).
05156_ Slammed into P-70 Sage.
05158_ Construction Platform disabled.
05179_ System corrupted: Component data lost.
05199_ Slug penetrates Wall. <x2>
05200_ System corrupted: Component data lost.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ???????# "R         #     #???????" ???  #         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          80
Energy Generation          33
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       285
Jamming Range              14
Cloak Strength             3
Power Amplification        20
Armor Coverage             225
Power Shielding            66
Evasion (%)                62
Target Analysis            8
Core Analysis              6
Recoil Reduction           1
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 ECM Suite | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
GoHome()
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              DynamicSpreadMallet
  Manual?         0
Play Time         02:53:52
  Cumulative      160.8 hours
  Start           2022.03.20 @ 17:50:34
  End             2022.03.20 @ 21:12:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0683600-9a09-4f9e-afff-0c9a63fdb794