Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 20:33:11

Player: biznut

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (71)      355
Value Destroyed (1689)     1689
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1185)               1185
              TOTAL SCORE: 6529

 Bonus
-------
High Alert Combat Kills    57
Follower Combat Kills      560
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/850
Matter                     87/300
Energy                     61/450
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Energy Well
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Signal Interpreter
  Advanced Particle Charger
           System Guard
     Heavy Plasma Cannon
           Gauss Rifle

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Angular Momentum Engine
             Fusion Compressor
>            --- PROPULSION -------
             Gravmag System
             Gravmag System
             Gravmag System
             Gravmag System
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced Visual Processing Unit
   Makeshift Ablative Armor
   Makeshift Ablative Armor
>            --- WEAPON -----------
       Heavy Plasma Cannon
             Molecular Deconstructor
             CR-A16's Pointy Stick
>            --- INVENTORY --------
    Improved Heat Sink
    Advanced Sensor Array
    Advanced Signal Interpreter
    Advanced Particle Charger
    Improved Shield Generator
             System Guard
   Makeshift Laser
             Gauss Rifle
             Thermoblaster
[Rating: 77]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fusion Compressor
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Force Booster
  Device                   Force Booster
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Makeshift Ablative Armor
Weapon                     CR-A16's Pointy Stick
  Energy Gun               Makeshift Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Guided Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             110  | 5   21  28  10  13  7   26  
  Power                    15   | 1   2   2   1   1   1   7   
    Engine                 14   | 1   2   2   1   1   1   6   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   9   1   3   .   8   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    11   | .   .   7   1   2   .   1   
    Wheel                  8    | 2   2   2   .   .   .   2   
    Hover                  6    | .   .   .   .   1   .   5   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  26   | .   5   3   2   4   5   7   
    Device                 10   | .   2   .   1   3   .   4   
    Storage                7    | .   2   2   .   1   .   2   
    Processor              2    | .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   1   1   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 2   12  14  6   5   1   4   
    Energy Gun             23   | 2   6   9   3   2   .   1   
    Energy Cannon          4    | .   1   2   .   .   .   1   
    Ballistic Gun          3    | .   .   2   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               6    | .   3   1   .   1   .   1   
    Special Weapon         4    | .   1   .   1   1   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   .   
Parts Lost                 36   | .   2   11  3   .   .   20  
  Power                    9    | .   1   2   .   .   .   6   
  Propulsion               6    | .   .   .   1   .   .   5   
  Utility                  7    | .   .   2   1   .   .   4   
  Weapon                   14   | .   1   7   1   .   .   5   
  Highest Loss Streak      15   | .   1   3   1   .   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   96  90  57  88  88  68  
  Engine                   10   | .   13  9   11  10  11  4   
  Leg                      15   | .   .   18  20  22  22  3   
  Wheel                    5    | .   27  2   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   14  
  Device                   12   | .   9   1   7   21  14  2   
  Storage                  3    | .   9   13  .   .   .   4   
  Processor                1    | .   7   .   .   .   .   5   
  Protection               3    | .   .   5   .   .   7   10  
  Energy Gun               11   | .   18  32  8   4   11  4   
  Energy Cannon            1    | .   3   5   .   .   .   1   
  Launcher                 3    | .   3   .   .   8   1   .   
  Special Weapon           5    | .   .   .   1   9   9   4   
  Piercing Weapon          5    | .   .   .   .   9   11  5   
Naked Turns                6    | .   .   .   .   .   .   6   
Heaviest Build             74   | 7   31  40  26  28  42  74  
  Greatest Support         56   | 20  20  24  24  24  24  56  
  Greatest Overweight (x)  13   | .   2   13  1   2   1   13  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 15   | 5   15  15  8   5   5   10  
  Average Capacity         6    | 5   11  9   5   5   5   8   
  Most Carried             15   | 4   15  15  8   5   5   10  
  Average Carried          6    | .   10  7   5   4   4   6   
  Final Capacity           15   | 5   15  8   5   5   5   5   
  Final Carried            15   | 4   15  8   5   5   5   5   

 Class Distribution 
--------------------
 40% | Gunner
 32% | Mutant
 10% | Derelict-Gunner
  4% | Derelict-Skirmisher
  3% | Tank

 Dominant Class 
----------------
              Mutant | -10/Materials
                Tank | -9/Materials
              Mutant | -9/Mines
              Gunner | -7/Zion
              Gunner | -6/Proximity Caves
 Derelict-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1554 | 250 365 372 88  93  141 245 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2089 | 54  626 750 246 .   123 290 
  Parts                    128  | 4   41  46  14  .   3   20  
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   .   .   .   28  .   
  Prevented                7    | .   .   .   .   .   7   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  49   | 1   14  21  9   .   .   4   
  Melee                    1    | .   .   .   1   .   .   .   
  Guns                     29   | 1   8   16  4   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      16   | .   6   5   4   .   .   1   
Classes Destroyed          12   | 2   5   3   1   .   .   1   
  Worker                   5    | .   3   1   .   .   .   1   
  Builder                  9    | .   2   2   1   .   .   4   
  Tunneler                 2    | 1   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  4    | .   2   2   .   .   .   .   
  Swarmer                  13   | .   5   4   4   .   .   .   
  Grunt                    29   | 1   9   13  4   .   .   2   
  Sentry                   5    | .   .   4   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   1   .   .   .   
Best Kill Streak           10   | 2   4   10  5   .   .   4   
  Combat Bots Only         7    | 1   3   7   4   .   .   1   
Max Kills in Single Turn   3    | 1   2   3   3   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   .   .   1   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        549  | 10   44   121  60   .    12   302  
  Missed                   171  | 4    15   28   17   .    4    103  
Damage Taken               5077 | 69   384  1138 483  .    71   2932 
  Core                     1260 | 11   58   204  115  .    15   857  
  Absorbed by Shields      28   | .    .    .    .    .    28   .    
  Redirected to Shielding  33   | .    .    33   .    .    .    .    
  Regen/Repaired (Parts)   43   | .    43   .    .    .    .    .    
Core Remaining (%)         61   | 95   72   .    .    .    16   .    
Volleys Fired              170  | 8    50   49   26   .    11   26   
  Largest                  4    | 2    2    4    1    .    1    1    
  Hottest                  260  | 90   115  242  45   .    150  260  
Shots Fired                263  | 14   72   114  26   .    11   26   
  Gun                      201  | 14   56   91   26   .    6    8    
  Cannon                   21   | .    .    14   .    .    .    7    
  Launcher                 32   | .    16   9    .    .    .    7    
  Special                  9    | .    .    .    .    .    5    4    
  Kinetic                  8    | .    .    8    .    .    .    .    
  Thermal                  152  | 6    35   83   .    .    6    22   
  Explosive                25   | .    16   9    .    .    .    .    
  Electromagnetic          69   | 8    21   14   26   .    .    .    
  Robot Hit Streak         10   | 4    10   9    3    .    4    4    
  Robot Miss Streak        5    | 2    2    5    5    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           161  | 9    45   62   22   .    6    17   
  Core Hits                119  | 3    32   59   17   .    2    6    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    2    3    .    .    .    1    
    Burn                   5    | .    2    3    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    1    
Melee Attacks              30   | .    4    .    10   .    3    13   
  Impact                   10   | .    .    .    10   .    .    .    
  Slashing                 4    | .    4    .    .    .    .    .    
  Piercing                 16   | .    .    .    .    .    3    13   
  Sneak Attacks            5    | .    3    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5100 | 180  1193 1851 636  .    237  1003 
  Guns                     1912 | 115  509  942  229  .    83   34   
  Cannons                  233  | .    .    97   .    .    .    136  
  Explosions               2231 | 65   538  796  284  .    .    548  
  Melee                    695  | .    146  .    123  .    154  272  
  Ramming                  29   | .    .    16   .    .    .    13   
  Kinetic                  87   | .    .    87   .    .    .    .    
  Thermal                  2449 | 114  395  855  284  .    83   718  
  Explosive                1244 | .    448  796  .    .    .    .    
  Electromagnetic          596  | 66   204  97   229  .    .    .    
  Impact                   123  | .    .    .    123  .    .    .    
  Slashing                 146  | .    146  .    .    .    .    .    
  Piercing                 426  | .    .    .    .    .    154  272  
Highest Corruption         10   | .    .    .    .    .    1    10   
  Average Corruption       1    | .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    13   6    
    Message Errors         3    | .    .    .    .    .    3    .    
    Matter Fused           7    | .    .    .    .    .    5    2    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    
    Misdirections          1    | .    .    .    .    .    .    1    
Overload Shots             8    | .    .    .    .    .    5    3    
  Effects                  3    | .    .    .    .    .    1    2    
    Heat Surge             1    | .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    1    1    
Overflow Damage            285  | .    18   .    40   .    33   194  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               44   | .    .    .    19   .    .    25   
  Melee                    241  | .    18   .    21   .    33   169  
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      222  | .    70   71   75   .    .    6    
  Shots                    10   | .    2    5    3    .    .    .    
  Rammed                   6    | .    1    .    .    .    .    5    
Targets Rammed             8    | .    1    2    .    .    .    5    
  Kicked                   2    | .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        578  | 216  182  578  36   .    540  248  
  Average Temperature      135  | 122  61   173  13   .    194  116  
  Received Heat Transfer   1499 | 36   138  432  170  .    .    723  
  Effects                  17   | 2    .    12   .    .    3    .    
    Shutdowns              4    | .    .    3    .    .    1    .    
    Energy Bleed           4    | .    .    2    .    .    2    .    
    Interference           4    | 2    .    2    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    
    Short Circuit          3    | .    .    3    .    .    .    .    
    Damage (major)         1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    
  Heat Transferred         4581 | 298  1086 2100 150  .    137  810  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | 1    1    .    3    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             554  | 25  444 554 163 .   .   117 
  Initial                  153  | .   16  115 153 .   .   .   
  Average                  184  | 5   286 269 107 .   .   27  
Maximum Alert Level        2    | .   2   2   .   .   .   .   
  Low Security (%)         56   | 100 22  22  100 .   .   100 
  Level 1                  37   | .   65  70  .   .   .   .   
  Level 2                  5    | .   12  6   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   5   2   .   .   .   2   
  Investigation            5    | .   3   1   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            3    | .   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           11   | .   3   6   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              101  | 1   33  31  11  .   9   16  
  Peak Tracking Total      10   | 1   5   10  4   .   3   6   
  Tactical Retreats        6    | .   3   2   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            8    | .   4   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          6    | .   3   1   .   .   1   1   
  Max in Single Turn       2    | .   2   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          11   | .   7   2   1   .   .   1   
  Terminals                7    | .   4   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                30   | .   19  7   1   .   .   3   
  Successful               23   | .   15  6   1   .   .   1   
  Failed                   7    | .   4   1   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   6   1   6   
  Terminals                19   | .   9   7   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   
  Recycling Units          7    | .   7   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   8   6   1   .   .   1   
  Record                   4    | .   .   4   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Dispatch Records         3    | .   3   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   
  Report Inventory         4    | .   4   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   5   1   .   .   .   1   
  Full Trace Events        4    | .   2   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total Allies               7    | .    .    .    1    6    .    .    
  Largest Group            6    | .    .    .    1    6    6    2    
  Highest-Rated Group      345  | .    .    .    31   345  345  134  
  Highest-Rated Ally       96   | .    .    .    31   96   96   96   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               75   | .    .    .    .    .    66   9    
  Total Damage             1844 | .    .    .    .    .    1433 411  
  Kills                    14   | .    .    .    .    .    13   1    
Allies Corrupted           1    | .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   2   2   .   
Drone Launches             15   | .   .   .   15  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               8934 | 99   1613 852  901  2507 2002 960  
Spaces Moved               5307 | 84   1054 569  762  1189 1080 569  
  Core                     58   | 15   .    2    .    .    .    41   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3659 | .    .    502  762  1189 1080 126  
  Wheels                   1222 | 69   1054 65   .    .    .    34   
  Hover                    368  | .    .    .    .    .    .    368  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   90   180  50   
  Average Speed            141  | 74   91   106  100  203  180  134  
  Slowest Speed            700  | 80   110  700  180  270  180  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       62   | 9    91   42   98   89   98   9    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    1    4    2    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    
Terrain Destroyed          186  | .    96   64   13   .    3    10   
  Melee                    2    | .    .    .    .    .    .    2    
  Projectile               7    | .    .    .    .    .    3    4    
  AOE                      177  | .    96   64   13   .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      6413 | 103  1626 726  851  1284 1118 705  
  Wait                     665  | 3    460  53   35   64   4    46   
  Move                     5301 | 83   1053 568  761  1188 1079 569  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  62   | 4    21   12   3    5    7    10   
  Fast Attach              69   | 5    14   17   7    8    .    18   
  Attach                   28   | .    4    9    3    2    2    8    
  Detach                   13   | .    3    3    1    3    .    3    
  Swap                     13   | .    3    2    .    3    5    .    
  Drop                     54   | .    13   11   5    11   7    7    
  Fire                     170  | 8    50   49   26   .    11   26   
  Melee                    30   | .    4    .    10   .    3    13   
  Ram                      6    | .    1    .    .    .    .    5    
  Kick                     2    | .    .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto])
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   51 | -11/Scrapyard      | Discovered new exit (range 8)
  100 | -11/Scrapyard      | Entered Materials
  231 | -10/Materials      | Repaired EM Pulse Gun
  266 | -10/Materials      | Discovered new exit (range 13)
  309 | -10/Materials      | Build established: Mutant
  728 | -10/Materials      | Discovered new exit (range 15)
  980 | -10/Materials      | Discovered new exit (range 8)
 1243 | -10/Materials      | Discovered new exit (range 14)
 1359 | -10/Materials      | Discovered new exit (range 12)
 1689 | -10/Materials      | Discovered new exit (range 3)
 1713 | -10/Materials      | Entered another Materials area
 1713 | -9/Materials       | Evolved 2 slots: Weapon x2
 1730 | -9/Materials       | Discovered new exit (range 16)
 2173 | -9/Materials       | Discovered new exit (range 9)
 2257 | -9/Materials       | Discovered new exit (range 4)
 2541 | -9/Materials       | Lost 3 parts (1u2w)
 2542 | -9/Materials       | Destroyed 7 combat bots
 2561 | -9/Materials       | Core integrity fell below 50%
 2565 | -9/Materials       | Entered Mines
 2591 | -9/Mines           | Found the Drone Emporium
 2602 | -9/Mines           | Found Prototype Device
 2604 | -9/Mines           | Identified Decoy Drone Bay
 2702 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 2702 | -9/Mines           | Discovered new exit (range 5)
 2776 | -9/Mines           | Excavation squad dispatched
 2776 | -9/Mines           | A large section of the Mines collapsed
 2874 | -9/Mines           | Discovered new exit (range 5)
 2963 | -9/Mines           | Lost 13 allies
 3322 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 3337 | -9/Mines           | Learned location of 1 exit from Materials
 3407 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3425 | -9/Mines           | Discovered new exit (range 8)
 3466 | -9/Mines           | Entered Zion
 3466 | -7/Zion            | Accompanied by 1 ally
 3497 | -7/Zion            | Given A8's code to call for help
 3531 | -7/Zion            | Received a hallucinogenic algorithm
 3545 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3546 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3556 | -7/Zion            | Discovered new exit (range 12)
 3669 | -7/Zion            | Learned location of Armory (-3)
 3798 | -7/Zion            | Found CR-A16's Pointy Stick
 3821 | -7/Zion            | Learned location of Quarantine (-3)
 3985 | -7/Zion            | Found Prototype Launcher
 3985 | -7/Zion            | Identified Gui. Missile Launcher
 4278 | -7/Zion            | Build established: Gunner
 4297 | -7/Zion            | Learned Factory emergency access door positions
 4819 | -7/Zion            | Imprinted
 4822 | -7/Zion            | Declared Zion's savior
 5266 | -7/Zion            | Learned location of 1 exit from Lower Caves
 5610 | -7/Zion            | Build established: Derelict-Gunner
 5973 | -7/Zion            | Entered Proximity Caves
 5973 | -6/Proximity Caves | Accompanied by 6 allies
 6097 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6218 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 6232 | -6/Proximity Caves | Found Prototype Special Weapon
 6233 | -6/Proximity Caves | Identified Molecular Deconstructor
 6349 | -6/Proximity Caves | Build established: Gunner
 6352 | -6/Proximity Caves | Learned Factory terminal intel
 6396 | -6/Proximity Caves | Core integrity fell below 20%
 6403 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 6529 | -6/Proximity Caves | P-70 Sage assimilated allied BU-N9Z(M)
 6717 | -6/Proximity Caves | Learned Factory security intel
 7283 | -6/Proximity Caves | Encountered a Derelict sapper outpost
 7481 | -6/Proximity Caves | Discovered new exit (range 7)
 7975 | -6/Proximity Caves | Entered Factory
 7975 | -6/Factory         | Accompanied by 2 allies
 7975 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x2, Utility x2
 7978 | -6/Factory         | Loaded intel: 25 terminal locations
 7985 | -6/Factory         | Identified exit to DSF
 8185 | -6/Factory         | Discovered new exit (range 5)
 8586 | -6/Factory         | Build established: Derelict-Skirmisher
 8664 | -6/Factory         | Spotted B-75 Beast
 8721 | -6/Factory         | Lost 3 parts (2p1u)
 8905 | -6/Factory         | Released all parts (4)
 8910 | -6/Factory         | Lost 15 parts (4p4n2u5w)
 8918 | -6/Factory         | Core integrity fell below 50%
 8927 | -6/Factory         | Core integrity fell below 20%
 8929 | -6/Factory         | System corruption reached 10%
 8935 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08904_ Pressure Siphon disabled.
08905_ Released Arm. Huge Wheel.
08905_ Released Adv. Visual Processing Unit.
08905_ Released Med. Storage Unit.
08905_ Released Arm. Huge Wheel.
08911_ Acquired Energy Well.
08919_ Acquired Weight Redist. System.
08924_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
08924_ Slammed into P-60 Hacker.
08924_ Critical hit (Burn: +37).
08925_ Slammed into G-50 Soldier.
08925_ Destabilizing: System interference.
08925_ Weight Redist. System temporarily
  disabled.
08926_ System corrupted: Weight Redist. System
  rejected.
08926_ Slammed into G-50 Soldier. <x3>
08928_ Pressure Siphon disabled.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          29
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Resistance: EX             25
Propulsion Shielding       33
Evasion (%)                57
Force Boost                20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Deconstruction
Help From High Places
I'm Back, Baby!
Loot Pinata
Made in Tau Ceti IV
Release The Drones!
Robot Respite
Serviceable Loadout
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionLauncherWarhead
  Manual?         0
Play Time         02:11:17
  Cumulative      13.7 hours
  Start           2024.02.28 @ 11:44:33
  End             2024.02.28 @ 20:33:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x49
Zoom Use          6%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ec7a878-e8b7-4c04-b997-c65f9f7cdd4b