Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 20:33:11 Player: biznut Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1689) 1689 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1185) 1185 TOTAL SCORE: 6529 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 560 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 87/300 Energy 61/450 System Corruption 10% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Advanced Particle Charger System Guard Heavy Plasma Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Makeshift Ablative Armor Makeshift Ablative Armor > --- WEAPON ----------- Heavy Plasma Cannon Molecular Deconstructor CR-A16's Pointy Stick > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Advanced Signal Interpreter Advanced Particle Charger Improved Shield Generator System Guard Makeshift Laser Gauss Rifle Thermoblaster [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion VSS Leg Leg VSS Leg Wheel Wheel Hover Unit Gravmag System Utility Force Booster Device Force Booster Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Makeshift Ablative Armor Weapon CR-A16's Pointy Stick Energy Gun Makeshift Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . . 2 . . . . Parts Attached 110 | 5 21 28 10 13 7 26 Power 15 | 1 2 2 1 1 1 7 Engine 14 | 1 2 2 1 1 1 6 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 25 | 2 2 9 1 3 . 8 Treads . | . . . . . . . Leg 11 | . . 7 1 2 . 1 Wheel 8 | 2 2 2 . . . 2 Hover 6 | . . . . 1 . 5 Flight . | . . . . . . . Utility 26 | . 5 3 2 4 5 7 Device 10 | . 2 . 1 3 . 4 Storage 7 | . 2 2 . 1 . 2 Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 7 | . . 1 1 . 5 . Artifact . | . . . . . . . Weapon 44 | 2 12 14 6 5 1 4 Energy Gun 23 | 2 6 9 3 2 . 1 Energy Cannon 4 | . 1 2 . . . 1 Ballistic Gun 3 | . . 2 1 . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . 3 1 . 1 . 1 Special Weapon 4 | . 1 . 1 1 1 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Parts Lost 36 | . 2 11 3 . . 20 Power 9 | . 1 2 . . . 6 Propulsion 6 | . . . 1 . . 5 Utility 7 | . . 2 1 . . 4 Weapon 14 | . 1 7 1 . . 5 Highest Loss Streak 15 | . 1 3 1 . . 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 96 90 57 88 88 68 Engine 10 | . 13 9 11 10 11 4 Leg 15 | . . 18 20 22 22 3 Wheel 5 | . 27 2 . . . . Hover 1 | . . . . . . 14 Device 12 | . 9 1 7 21 14 2 Storage 3 | . 9 13 . . . 4 Processor 1 | . 7 . . . . 5 Protection 3 | . . 5 . . 7 10 Energy Gun 11 | . 18 32 8 4 11 4 Energy Cannon 1 | . 3 5 . . . 1 Launcher 3 | . 3 . . 8 1 . Special Weapon 5 | . . . 1 9 9 4 Piercing Weapon 5 | . . . . 9 11 5 Naked Turns 6 | . . . . . . 6 Heaviest Build 74 | 7 31 40 26 28 42 74 Greatest Support 56 | 20 20 24 24 24 24 56 Greatest Overweight (x) 13 | . 2 13 1 2 1 13 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 5 15 15 8 5 5 10 Average Capacity 6 | 5 11 9 5 5 5 8 Most Carried 15 | 4 15 15 8 5 5 10 Average Carried 6 | . 10 7 5 4 4 6 Final Capacity 15 | 5 15 8 5 5 5 5 Final Carried 15 | 4 15 8 5 5 5 5 Class Distribution -------------------- 40% | Gunner 32% | Mutant 10% | Derelict-Gunner 4% | Derelict-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1554 | 250 365 372 88 93 141 245 Remotely . | . . . . . . . Salvage Created 2089 | 54 626 750 246 . 123 290 Parts 128 | 4 41 46 14 . 3 20 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 28 | . . . . . 28 . Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 49 | 1 14 21 9 . . 4 Melee 1 | . . . 1 . . . Guns 29 | 1 8 16 4 . . . Cannons 1 | . . . . . . 1 AOE 16 | . 6 5 4 . . 1 Classes Destroyed 12 | 2 5 3 1 . . 1 Worker 5 | . 3 1 . . . 1 Builder 9 | . 2 2 1 . . 4 Tunneler 2 | 1 . 1 . . . . Hauler 1 | . . 1 . . . . Recycler 1 | . 1 . . . . . Operator 1 | . . 1 . . . . Watcher 4 | . 2 2 . . . . Swarmer 13 | . 5 4 4 . . . Grunt 29 | 1 9 13 4 . . 2 Sentry 5 | . . 4 . . . 1 Hunter 1 | . . . . . . 1 Assembled 1 | . . . 1 . . . Best Kill Streak 10 | 2 4 10 5 . . 4 Combat Bots Only 7 | 1 3 7 4 . . 1 Max Kills in Single Turn 3 | 1 2 3 3 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 3 . . 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 549 | 10 44 121 60 . 12 302 Missed 171 | 4 15 28 17 . 4 103 Damage Taken 5077 | 69 384 1138 483 . 71 2932 Core 1260 | 11 58 204 115 . 15 857 Absorbed by Shields 28 | . . . . . 28 . Redirected to Shielding 33 | . . 33 . . . . Regen/Repaired (Parts) 43 | . 43 . . . . . Core Remaining (%) 61 | 95 72 . . . 16 . Volleys Fired 170 | 8 50 49 26 . 11 26 Largest 4 | 2 2 4 1 . 1 1 Hottest 260 | 90 115 242 45 . 150 260 Shots Fired 263 | 14 72 114 26 . 11 26 Gun 201 | 14 56 91 26 . 6 8 Cannon 21 | . . 14 . . . 7 Launcher 32 | . 16 9 . . . 7 Special 9 | . . . . . 5 4 Kinetic 8 | . . 8 . . . . Thermal 152 | 6 35 83 . . 6 22 Explosive 25 | . 16 9 . . . . Electromagnetic 69 | 8 21 14 26 . . . Robot Hit Streak 10 | 4 10 9 3 . 4 4 Robot Miss Streak 5 | 2 2 5 5 . 4 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 161 | 9 45 62 22 . 6 17 Core Hits 119 | 3 32 59 17 . 2 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 2 3 . . . 1 Burn 5 | . 2 3 . . . . Impale 1 | . . . . . . 1 Melee Attacks 30 | . 4 . 10 . 3 13 Impact 10 | . . . 10 . . . Slashing 4 | . 4 . . . . . Piercing 16 | . . . . . 3 13 Sneak Attacks 5 | . 3 . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5100 | 180 1193 1851 636 . 237 1003 Guns 1912 | 115 509 942 229 . 83 34 Cannons 233 | . . 97 . . . 136 Explosions 2231 | 65 538 796 284 . . 548 Melee 695 | . 146 . 123 . 154 272 Ramming 29 | . . 16 . . . 13 Kinetic 87 | . . 87 . . . . Thermal 2449 | 114 395 855 284 . 83 718 Explosive 1244 | . 448 796 . . . . Electromagnetic 596 | 66 204 97 229 . . . Impact 123 | . . . 123 . . . Slashing 146 | . 146 . . . . . Piercing 426 | . . . . . 154 272 Highest Corruption 10 | . . . . . 1 10 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 13 6 Message Errors 3 | . . . . . 3 . Matter Fused 7 | . . . . . 5 2 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . . 1 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . 3 . Misdirections 1 | . . . . . . 1 Overload Shots 8 | . . . . . 5 3 Effects 3 | . . . . . 1 2 Heat Surge 1 | . . . . . . 1 Short Circuit 2 | . . . . . 1 1 Overflow Damage 285 | . 18 . 40 . 33 194 Projectiles . | . . . . . . . Explosions 44 | . . . 19 . . 25 Melee 241 | . 18 . 21 . 33 169 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 222 | . 70 71 75 . . 6 Shots 10 | . 2 5 3 . . . Rammed 6 | . 1 . . . . 5 Targets Rammed 8 | . 1 2 . . . 5 Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 578 | 216 182 578 36 . 540 248 Average Temperature 135 | 122 61 173 13 . 194 116 Received Heat Transfer 1499 | 36 138 432 170 . . 723 Effects 17 | 2 . 12 . . 3 . Shutdowns 4 | . . 3 . . 1 . Energy Bleed 4 | . . 2 . . 2 . Interference 4 | 2 . 2 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 3 | . . 3 . . . . Damage (major) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 4581 | 298 1086 2100 150 . 137 810 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | 1 1 . 3 . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 554 | 25 444 554 163 . . 117 Initial 153 | . 16 115 153 . . . Average 184 | 5 286 269 107 . . 27 Maximum Alert Level 2 | . 2 2 . . . . Low Security (%) 56 | 100 22 22 100 . . 100 Level 1 37 | . 65 70 . . . . Level 2 5 | . 12 6 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 5 2 . . . 2 Investigation 5 | . 3 1 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 11 | . 3 6 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | 1 33 31 11 . 9 16 Peak Tracking Total 10 | 1 5 10 4 . 3 6 Tactical Retreats 6 | . 3 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 8 | . 4 3 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 3 1 . . 1 1 Max in Single Turn 2 | . 2 1 . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 7 2 1 . . 1 Terminals 7 | . 4 2 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 19 7 1 . . 3 Successful 23 | . 15 6 1 . . 1 Failed 7 | . 4 1 . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . . . . 6 1 6 Terminals 19 | . 9 7 . . . 3 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 7 | . 7 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 8 6 1 . . 1 Record 4 | . . 4 . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Dispatch Records 3 | . 3 . . . . . Assault Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 5 . . . . . Report Inventory 4 | . 4 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 5 1 . . . 1 Full Trace Events 4 | . 2 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 13 | . 13 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . 1 6 . . Largest Group 6 | . . . 1 6 6 2 Highest-Rated Group 345 | . . . 31 345 345 134 Highest-Rated Ally 96 | . . . 31 96 96 96 Total Orders . | . . . . . . . Ally Attacks 75 | . . . . . 66 9 Total Damage 1844 | . . . . . 1433 411 Kills 14 | . . . . . 13 1 Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . Drone Launches 15 | . . . 15 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 8934 | 99 1613 852 901 2507 2002 960 Spaces Moved 5307 | 84 1054 569 762 1189 1080 569 Core 58 | 15 . 2 . . . 41 Treads . | . . . . . . . Legs 3659 | . . 502 762 1189 1080 126 Wheels 1222 | 69 1054 65 . . . 34 Hover 368 | . . . . . . 368 Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 90 90 180 50 Average Speed 141 | 74 91 106 100 203 180 134 Slowest Speed 700 | 80 110 700 180 270 180 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 9 91 42 98 89 98 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 186 | . 96 64 13 . 3 10 Melee 2 | . . . . . . 2 Projectile 7 | . . . . . 3 4 AOE 177 | . 96 64 13 . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 6413 | 103 1626 726 851 1284 1118 705 Wait 665 | 3 460 53 35 64 4 46 Move 5301 | 83 1053 568 761 1188 1079 569 Hop . | . . . . . . . Pick Up 62 | 4 21 12 3 5 7 10 Fast Attach 69 | 5 14 17 7 8 . 18 Attach 28 | . 4 9 3 2 2 8 Detach 13 | . 3 3 1 3 . 3 Swap 13 | . 3 2 . 3 5 . Drop 54 | . 13 11 5 11 7 7 Fire 170 | 8 50 49 26 . 11 26 Melee 30 | . 4 . 10 . 3 13 Ram 6 | . 1 . . . . 5 Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Repaired EM Pulse Gun 266 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 15) 980 | -10/Materials | Discovered new exit (range 8) 1243 | -10/Materials | Discovered new exit (range 14) 1359 | -10/Materials | Discovered new exit (range 12) 1689 | -10/Materials | Discovered new exit (range 3) 1713 | -10/Materials | Entered another Materials area 1713 | -9/Materials | Evolved 2 slots: Weapon x2 1730 | -9/Materials | Discovered new exit (range 16) 2173 | -9/Materials | Discovered new exit (range 9) 2257 | -9/Materials | Discovered new exit (range 4) 2541 | -9/Materials | Lost 3 parts (1u2w) 2542 | -9/Materials | Destroyed 7 combat bots 2561 | -9/Materials | Core integrity fell below 50% 2565 | -9/Materials | Entered Mines 2591 | -9/Mines | Found the Drone Emporium 2602 | -9/Mines | Found Prototype Device 2604 | -9/Mines | Identified Decoy Drone Bay 2702 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2702 | -9/Mines | Discovered new exit (range 5) 2776 | -9/Mines | Excavation squad dispatched 2776 | -9/Mines | A large section of the Mines collapsed 2874 | -9/Mines | Discovered new exit (range 5) 2963 | -9/Mines | Lost 13 allies 3322 | -9/Mines | Received a Mining Laser from a helpful Derelict 3337 | -9/Mines | Learned location of 1 exit from Materials 3407 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3425 | -9/Mines | Discovered new exit (range 8) 3466 | -9/Mines | Entered Zion 3466 | -7/Zion | Accompanied by 1 ally 3497 | -7/Zion | Given A8's code to call for help 3531 | -7/Zion | Received a hallucinogenic algorithm 3545 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3546 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3556 | -7/Zion | Discovered new exit (range 12) 3669 | -7/Zion | Learned location of Armory (-3) 3798 | -7/Zion | Found CR-A16's Pointy Stick 3821 | -7/Zion | Learned location of Quarantine (-3) 3985 | -7/Zion | Found Prototype Launcher 3985 | -7/Zion | Identified Gui. Missile Launcher 4278 | -7/Zion | Build established: Gunner 4297 | -7/Zion | Learned Factory emergency access door positions 4819 | -7/Zion | Imprinted 4822 | -7/Zion | Declared Zion's savior 5266 | -7/Zion | Learned location of 1 exit from Lower Caves 5610 | -7/Zion | Build established: Derelict-Gunner 5973 | -7/Zion | Entered Proximity Caves 5973 | -6/Proximity Caves | Accompanied by 6 allies 6097 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6218 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6232 | -6/Proximity Caves | Found Prototype Special Weapon 6233 | -6/Proximity Caves | Identified Molecular Deconstructor 6349 | -6/Proximity Caves | Build established: Gunner 6352 | -6/Proximity Caves | Learned Factory terminal intel 6396 | -6/Proximity Caves | Core integrity fell below 20% 6403 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 6529 | -6/Proximity Caves | P-70 Sage assimilated allied BU-N9Z(M) 6717 | -6/Proximity Caves | Learned Factory security intel 7283 | -6/Proximity Caves | Encountered a Derelict sapper outpost 7481 | -6/Proximity Caves | Discovered new exit (range 7) 7975 | -6/Proximity Caves | Entered Factory 7975 | -6/Factory | Accompanied by 2 allies 7975 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x2 7978 | -6/Factory | Loaded intel: 25 terminal locations 7985 | -6/Factory | Identified exit to DSF 8185 | -6/Factory | Discovered new exit (range 5) 8586 | -6/Factory | Build established: Derelict-Skirmisher 8664 | -6/Factory | Spotted B-75 Beast 8721 | -6/Factory | Lost 3 parts (2p1u) 8905 | -6/Factory | Released all parts (4) 8910 | -6/Factory | Lost 15 parts (4p4n2u5w) 8918 | -6/Factory | Core integrity fell below 50% 8927 | -6/Factory | Core integrity fell below 20% 8929 | -6/Factory | System corruption reached 10% 8935 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08904_ Pressure Siphon disabled. 08905_ Released Arm. Huge Wheel. 08905_ Released Adv. Visual Processing Unit. 08905_ Released Med. Storage Unit. 08905_ Released Arm. Huge Wheel. 08911_ Acquired Energy Well. 08919_ Acquired Weight Redist. System. 08924_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 08924_ Slammed into P-60 Hacker. 08924_ Critical hit (Burn: +37). 08925_ Slammed into G-50 Soldier. 08925_ Destabilizing: System interference. 08925_ Weight Redist. System temporarily disabled. 08926_ System corrupted: Weight Redist. System rejected. 08926_ Slammed into G-50 Soldier. 08928_ Pressure Siphon disabled. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????# """" """" #????? | | ???????????????????????????????# """" """" #????? | | ???????????????????????????????# """" """" #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# """" """" #????? | | ???????????????????????????????# """" """" #????? | | ???????????????????????????????# """" """" ###### | | ???????????????????????????????# """" " "" + | | ???????????????????????????????# ###### | | ???????????????????????????????#######+######????? | | ?????????????????????????????????## !%* #??????? | | ?????????????????????????????????# !]! #??????? | | ?????????????????????????????????#T #??????? | | ?????????????????????????????????## #??????? | | ????????????????????????########### #??????? | | ????????????????????????# # ########## | | ????????????????????????# # # # | | ?????????"??????????????# # # """ # | | ????????? ?????????????# # + """ # | | ????????"" ????????????# ! # # """ # | | ??????? ????????????# # # # | | ? ? ?? ??####??????# ! # # """ # | | ? ? ??# #??????# # # """ # | | ?? ###BB##############+### # """ # | | ??? gg # # | | ??? @ gp ######+### | | ?? ? p =! #! ! | | ? """" """" """" """" """" %""" """"=!# ! | | """" %""" """" """" """" """" %""%= # != | | """" "%"" """" """" """" """" """%% # ! | | ??" m % # ! ==! | | ??? """" "%"" """" """" "%"" # ! | | ?"" """" %%""" """" """" """" ########## | | "" """" """" """" """" %% #????##### | | = #????# | | =%* #????#! | | ###+##### ######+################## ! #????? | | ??????? ??# ==|!! # # = #????? | | ????????+?# |%%%= # #| #?????? | | ????????# # = *= # + ^^^ #??????? | | ????????# #%%*% != # # #???????? | | ????????#%+=!% # # #????????? | | ????????#|#!= | # # #???????## | | ????????#?# # # #???????# | | ??????????# # # ######### | | ??????????#!!! "" "" # # | | ?+????????#!!! =""S"" # # ######### | | ??????????#!! = """" # # #???????# | | ??????????# # # #???????## | | ??????????#### #################### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: EX 25 Propulsion Shielding 33 Evasion (%) 57 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Deconstruction Help From High Places I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Release The Drones! Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed AbsorptionLauncherWarhead Manual? 0 Play Time 02:11:17 Cumulative 13.7 hours Start 2024.02.28 @ 11:44:33 End 2024.02.28 @ 20:33:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x49 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ec7a878-e8b7-4c04-b997-c65f9f7cdd4b