Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 15:41:45 // Winter2019/RPGLIKE Player: admiral_len Result: Destroyed by AG-90296 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (230) 1150 Value Destroyed (8365) 8365 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2249) 2249 TOTAL SCORE: 14964 Bonus ------- High Alert Combat Kills 2249 Cogmind --------- Core Integrity 0/2000 Matter 245/400 Energy 105/480 System Corruption 4% Temperature Cool (42) Movement Walking (130) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Core Analyzer Phase Shifter Makeshift Light Armor Plating Medium Reactive Plating Improved Shield Generator (fused) > --- WEAPON (5) ------- Flak Gun (fused) Flak Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY (1) ---- Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Core Analyzer Phase Shifter Makeshift Light Armor Plating Medium Reactive Plating Improved Shield Generator > --- WEAPON ----------- Flak Gun Flak Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Transmission Jammer [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Medium Reactive Plating Device Improved Shield Generator Processor Core Analyzer Protection Medium Reactive Plating Weapon Flak Gun Energy Gun Medium Laser Ballistic Gun Flak Gun Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 12 | 3 1 2 1 3 1 . . 1 Power 1 | . . . . 1 . . . . Propulsion 3 | 1 . 2 . . . . . . Utility 4 | 1 . . . 2 . . . 1 Weapon 4 | 1 1 . 1 . 1 . . . Parts Attached 91 | 5 24 14 11 19 5 1 10 2 Power 10 | 1 1 . 1 4 1 . 2 . Engine 7 | 1 . . . 3 1 . 2 . Core 3 | . 1 . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 28 | 2 9 6 7 2 . . 2 . Treads 2 | 2 . . . . . . . . Leg 22 | . 9 2 7 2 . . 2 . Wheel 4 | . . 4 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 7 4 2 8 1 1 1 2 Device 5 | . . . . 3 . . . 2 Storage . | . . . . . . . . . Processor 4 | . 1 1 1 . 1 . . . Hackware . | . . . . . . . . . Protection 17 | . 6 3 1 5 . 1 1 . Artifact . | . . . . . . . . . Weapon 27 | 2 7 4 1 5 3 . 5 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 26 | 1 7 4 1 5 3 . 5 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 1 | . . . 1 . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . 1 . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 81 99 95 94 99 100 96 99 Engine 8 | . 7 . . 10 13 13 12 12 Core 4 | . 5 10 9 3 . . . . Treads 1 | . 9 . . . . . . . Leg 22 | . 16 7 26 29 26 26 26 25 Wheel 4 | . . 25 9 . . . . . Device 4 | . . . . 7 8 6 6 11 Processor 4 | . 3 3 7 3 3 6 6 6 Protection 11 | . 9 18 6 8 13 13 9 12 Ballistic Gun 30 | . 23 33 34 29 30 33 33 31 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 9 17 28 27 65 70 70 70 68 Greatest Support 87 | 40 40 48 74 84 84 84 87 87 Greatest Overweight (x) 9 | 1 5 9 2 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 1 | 1 1 1 1 1 1 1 1 1 Average Capacity 1 | 1 1 1 1 1 1 1 1 1 Most Carried 1 | 1 1 1 1 1 1 1 1 1 Average Carried . | . . . . . . 1 1 . Final Capacity 1 | 1 1 1 1 1 1 1 1 1 Final Carried 1 | . 1 . . . 1 1 1 1 Class Distribution -------------------- 28% | Gunner 27% | Derelict-Tank 25% | Tank 12% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Tank | -7/Factory Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 8303 | 250 550 796 1548 1733 323 519 2216 368 Remotely . | . . . . . . . . . Salvage Created 8505 | . 664 994 2025 1796 327 776 1705 218 Parts 558 | . 37 74 97 115 17 32 171 15 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 6 | . 2 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 47 | . . . . . 15 32 . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 188 | . 14 29 41 55 6 27 12 4 Guns 185 | . 13 29 39 55 6 27 12 4 AOE 2 | . . . 2 . . . . . Classes Destroyed 19 | . 5 3 3 2 1 . 4 1 Worker 8 | . 1 . 2 5 . . . . Hauler 1 | . . . 1 . . . . . Recycler 6 | . 2 . 2 2 . . . . Watcher 14 | . 2 3 5 4 . . . . Swarmer 28 | . 3 6 6 . . 13 . . Grunt 86 | . 11 11 18 32 4 10 . . Brawler 8 | . . 1 2 3 1 1 . . Duelist 6 | . . 1 1 3 . 1 . . Sentry 30 | . . 10 11 7 . 2 . . Specialist 2 | . . . . 2 . . . . Hunter 5 | . . . 2 3 . . . . Programmer 6 | . . . . 5 1 . . . Heavy 1 | . . . 1 . . . . . Zionite 81 | . . . . . . . 81 . Z-Light 4 | . . . . . . . . 4 Samaritan 1 | . . . . . 1 . . . Tinkerer 3 | . . . . . . . 3 . Thug 3 | . . . . . . . 3 . Butcher 1 | . . . . . . . 1 . Marauder 2 | . . . . . . . 2 . Mutant 5 | . . . . . . . 5 . Best Kill Streak 9 | . 3 4 7 8 4 7 9 4 Combat Bots Only 8 | . 3 4 6 8 4 7 3 4 Max Kills in Single Turn 3 | . 2 2 3 2 2 3 3 1 Gunslinging 2 | . . 1 1 1 1 2 1 . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 1066 | . 75 90 158 252 14 67 350 60 Missed 351 | . 19 20 50 93 3 19 135 12 Damage Taken 9069 | . 645 990 1877 2005 134 351 2065 1002 Core 6430 | . 497 681 1273 1434 101 238 1476 730 Absorbed by Shields 1305 | . . . . . 50 127 772 356 Redirected to Core 5648 | . 414 565 1145 1282 101 226 1307 608 Ignored by Resistances 1782 | . . . 128 265 20 189 821 359 Regen/Repaired (Parts) 67 | . . 67 . . . . . . Core Remaining (%) 88 | 100 86 100 66 . . . . . Volleys Fired 420 | . 57 63 80 85 9 20 96 10 Largest 5 | . 3 3 4 4 5 5 5 5 Hottest 128 | . 70 69 92 112 128 128 128 128 Shots Fired 1599 | . 115 187 306 341 37 102 461 50 Gun 1599 | . 115 187 306 341 37 102 461 50 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1585 | . 101 187 306 341 37 102 461 50 Thermal 14 | . 14 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | . 12 22 21 20 12 11 16 11 Robot Miss Streak 11 | . 4 3 5 7 5 11 11 9 Penetration Max . | . . . . . . . . . Secondary Targets 71 | . 2 2 8 10 3 11 33 2 Max Gunslinging Chain 2 | . 1 1 1 2 1 2 2 1 Shots Hit Robots 1192 | . 68 138 243 279 27 73 324 40 Core Hits 1004 | . 25 65 148 335 39 103 247 42 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 3 | . . 1 1 1 . . . . Critical Strikes 6 | . 1 1 3 1 . . . . Burn 1 | . 1 . . . . . . . Destroy 5 | . . 1 3 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22772 | . 1059 2211 4328 6554 633 1712 5426 849 Guns 22544 | . 1044 2153 4216 6517 633 1712 5420 849 Cannons . | . . . . . . . . . Explosions 72 | . . . 72 . . . . . Melee . | . . . . . . . . . Ramming 156 | . 15 58 40 37 . . 6 . Kinetic 22433 | . 933 2153 4216 6517 633 1712 5420 849 Thermal 111 | . 111 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 72 | . . . 72 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 2 2 2 4 4 Average Corruption 2 | . . . . 1 2 2 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 91 | . . . . 10 23 16 29 13 Message Errors 22 | . . . . 3 8 4 5 2 Matter Fused 16 | . . . . 1 5 1 4 5 Heat Flow Errors 8 | . . . . 1 3 1 1 2 Energy Discharges 13 | . . . . 1 4 2 5 1 Parts Rejected 2 | . . . . . . . 2 . Parts Fused 2 | . . . . 1 . . . 1 Data Loss (minor) 9 | . . . . 2 2 3 1 1 Data Loss (major) 4 | . . . . . 1 1 1 1 Misfires 11 | . . . . 1 . 3 7 . Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . . 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . 6 . . . . . Projectiles . | . . . . . . . . . Explosions 6 | . . . 6 . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 85 | . . 21 64 . . . . . Shots 2 | . . . 2 . . . . . Rammed 8 | . . 6 2 . . . . . Targets Rammed 29 | . 7 8 7 5 . . 2 . Kicked 21 | . 7 2 5 5 . . 2 . Crushed . | . . . . . . . . . Highest Temperature 261 | . 204 233 14 96 216 261 88 240 Average Temperature 38 | . 41 50 5 14 52 66 22 90 Received Heat Transfer 2811 | . 339 327 594 552 42 126 587 244 Effects 3 | . 2 . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 7 | . . . . . . . 7 . Heat Transferred 407 | . 407 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 1558 | . 244 633 1215 1558 . . . . Initial 514 | . . 56 237 514 . . . . Average 577 | . 111 330 779 943 . . . . Maximum Alert Level 4 | . 1 2 4 4 . . . . Low Security (%) 24 | 100 74 31 . . . . . . Level 1 12 | . 25 25 4 . . . . . Level 2 26 | . . 42 37 26 . . . . Level 3 22 | . . . 39 42 . . . . Level 4 13 | . . . 18 30 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 40 | . 6 5 9 20 . . . . Investigation 8 | . 3 2 1 2 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 13 | . 3 3 2 5 . . . . Assault 9 | . . . 3 6 . . . . Garrison 6 | . . . 3 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 7 | . . 2 4 1 . . . . Communications Jammed 43 | . . . . 43 . . . . Distress Signals 34 | . . . . 34 . . . . Times Spotted 360 | . 28 43 68 79 6 25 105 6 Peak Tracking Total 7 | . 3 5 6 7 3 7 7 5 Tactical Retreats 17 | . 2 2 5 1 . . 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 13 | . 10 2 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 4 | . 1 . 3 . . . . . Max in Single Turn 2 | . 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 13 | . 1 3 2 5 1 1 . . Terminals 4 | . 1 . 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers 3 | . . 2 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 2 4 2 10 1 1 . . Successful 13 | . 1 4 2 4 1 1 . . Failed 7 | . 1 . . 6 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . . . . 7 . Terminals 9 | . 2 . 1 6 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 4 | . . . . 4 . . . . Scanalyzers 3 | . . 2 1 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . 1 1 1 1 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . . . . 1 1 . . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . Report Inventory 3 | . . . . 3 . . . . Scanalyzer 3 | . . 2 1 . . . . . Insert Component 3 | . . 2 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 . 3 . . . . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . Programmers 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 12150 | 54 1633 1707 1606 2420 1475 1062 1668 525 Spaces Moved 7656 | 32 1018 1182 956 1335 1086 745 961 341 Core 21 | 5 14 2 . . . . . . Treads 336 | 27 309 . . . . . . . Legs 6132 | . 695 289 680 1335 1086 745 961 341 Wheels 1167 | . . 891 276 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 90 90 125 130 130 130 130 Average Speed 124 | 144 133 105 112 129 130 130 130 130 Slowest Speed 500 | 160 300 500 125 130 130 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 72 | 4 99 94 82 44 95 85 83 70 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . . . . 3 5 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 2 | . . . 2 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 2 | . . . 2 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 9269 | 39 1188 1511 1293 1809 1125 784 1122 398 Wait 750 | . 54 178 182 231 18 6 42 39 Move 7648 | 31 1017 1181 955 1334 1085 744 960 341 Hop . | . . . . . . . . . Pick Up 44 | 3 5 7 10 17 2 . . . Fast Attach 40 | 2 19 8 2 1 3 . 4 1 Attach 25 | 3 4 3 6 8 . . . 1 Detach 3 | . 1 . . 1 . . . 1 Swap 26 | . 1 3 3 10 2 1 6 . Drop 53 | . 6 14 9 14 3 1 6 . Fire 420 | . 57 63 80 85 9 20 96 10 Melee . | . . . . . . . . . Ram 8 | . . 6 2 . . . . . Kick 21 | . 7 2 5 5 . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 231 | . 17 46 39 103 3 12 6 5 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x3] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 12) 296 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 1051 | -10/Materials | Reached level 2 1071 | -10/Materials | Upgraded with Weapon slot (x1) 1087 | -10/Materials | Discovered new exit (range 13) 1392 | -10/Materials | Discovered new exit (range 13) 1474 | -10/Materials | Discovered new exit (range 4) 1688 | -10/Materials | Entered another Materials area 1690 | -9/Materials | Reached level 3 1786 | -9/Materials | Build established: Gunner 1823 | -9/Materials | Repaired Imp. Aluminum Leg 1913 | -9/Materials | Discovered new exit (range 8) 2080 | -9/Materials | Discovered new exit (range 10) 2245 | -9/Materials | Reached level 4 2250 | -9/Materials | Discovered new exit (range 12) 2270 | -9/Materials | Upgraded with Propulsion slot (x1) 2272 | -9/Materials | Build established: Tank 2460 | -9/Materials | Discovered new exit (range 3) 2630 | -9/Materials | Reached level 5 2674 | -9/Materials | Upgraded with Propulsion slot (x1) 2724 | -9/Materials | Discovered new exit (range 13) 2800 | -9/Materials | Discovered new exit (range 16) 3395 | -9/Materials | Entered another Materials area 3397 | -8/Materials | Reached level 6 3455 | -8/Materials | Reached level 7 3462 | -8/Materials | Build established: Gunner 3687 | -8/Materials | Upgraded with Weapon slot (x1) 3719 | -8/Materials | Garrison activated, responded to threat 3750 | -8/Materials | Reached level 8 3888 | -8/Materials | Discovered new exit (range 15) 4195 | -8/Materials | First assault squad dispatched 4259 | -8/Materials | Reached level 9 4503 | -8/Materials | Reached level 10 4667 | -8/Materials | Discovered new exit (range 10) 5001 | -8/Materials | Entered Factory 5003 | -7/Factory | Reached level 11 5003 | -7/Factory | Upgraded with Utility slot (x1) 5179 | -7/Factory | Reached level 12 5184 | -7/Factory | Upgraded with Power slot (x1) 5308 | -7/Factory | Discovered new exit (range 8) 5401 | -7/Factory | First assault squad dispatched 5555 | -7/Factory | Reached level 13 6332 | -7/Factory | Reached level 14 6374 | -7/Factory | Upgraded with Utility slot (x1) 6379 | -7/Factory | Destroyed 8 combat bots 6447 | -7/Factory | Build established: Tank 6449 | -7/Factory | Discovered new exit (range 7) 6711 | -7/Factory | Destroyed 8 combat bots 6749 | -7/Factory | Reached level 15 7114 | -7/Factory | Discovered new exit (range 9) 7386 | -7/Factory | Discovered new exit (range 7) 7421 | -7/Factory | Entered Lower Caves 7442 | -7/Lower Caves | Reached level 16 7646 | -7/Lower Caves | Encountered a Warlord checkpoint 7747 | -7/Lower Caves | Learned location of 1 exit from Factory 7819 | -7/Lower Caves | Learned 8 Factory zone layouts 7902 | -7/Lower Caves | Upgraded with Weapon slot (x1) 8341 | -7/Lower Caves | Discovered new exit (range 10) 8366 | -7/Lower Caves | Build established: Derelict-Tank 8896 | -7/Lower Caves | Entered another Lower Caves area 8939 | -7/Lower Caves | Discovered new exit (range 8) 9020 | -7/Lower Caves | Attracted the attention of an 0b10 base 9048 | -7/Lower Caves | Destroyed 7 combat bots 9396 | -7/Lower Caves | Discovered new exit (range 12) 9609 | -7/Lower Caves | Learned Factory emergency access door positions 9644 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9958 | -7/Lower Caves | Entered Zion 9981 | -7/Zion | Attacked by Zionites 10016 | -7/Zion | Spotted 6G-51M(B) 10016 | -7/Zion | Spotted G8-J3D(B) 10070 | -7/Zion | Destroyed G8-J3D(B) 10089 | -7/Zion | Destroyed 6G-51M(B) 10285 | -7/Zion | Destroyed Imprinter 10321 | -7/Zion | Extracted access codes from Imprinter's data core 10554 | -7/Zion | Learned Factory emergency access door positions 10846 | -7/Zion | Core integrity fell below 50% 11126 | -7/Zion | Identified exit to Deep Caves 11596 | -7/Zion | Opened final containment barrier to the Deep Caves 11621 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11626 | -7/Zion | Entered Deep Caves 11628 | -7/Deep Caves | Reached level 17 11630 | -7/Deep Caves | Upgraded with Utility slot (x1) 11651 | -7/Deep Caves | Build established: Scavenger-Tank 11837 | -7/Deep Caves | Core integrity fell below 20% 12079 | -7/Deep Caves | Spotted AG-90296 12151 | -7/Deep Caves | Destroyed by AG-90296 with Assembled Focal Cannon Last Messages --------------- ES-ENC(z) destroyed. Switching to secondary target: 2V-G6K(z). 2V-G6K(z) destroyed. Overheating: Energy bleed (-32). Acquired 140 matter. Acquired 126 matter. Acquired 85 matter. Acquired 17 matter. System corrupted: Flak Gun fused. Used Protomatter to restore core integrity (+114, depleted) Acquired Phase Shifter. System corrupted: Component data lost. OQFJGXMS1&EC|E1YF2STL System corrupted: Energy discharge (-105). System corrupted: Matter fused (-8). System corrupted: Matter fused (-7). HJ-AVZ(g) destroyed. AG-90296: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" System corrupted: Matter fused (-5). System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???? | | ????????????????????????????????????????## ????? | | ????????????????????????######?????????? #????? | | ????????????????????????# ##???????? ##???? | | ????????????????????????# ##??????? #???? | | ????????????????????????# #####??? #???? | | ????????????????????????#### ##?? ##? # | | ???????????????????????????## #?? # # | | ????????????????????????????# ### | | ????????????????????????????# | | ???????????????????????????## | | ?????????????????????????### #??? | | ????????????????????????## #???? | | ?????????? ????????## #### #???? | | ???????? ??????## ;#??## ### #???? | | ?????! ! #????### ;#???## #???? #??? | | ??? ! ! ##??## #????# #?????? ??? | | ? #??# #????# #?????????? | | ? ! ! #??# G @ #????# ##????????? | | *! #??## #; #????# ###??????? | | * #???# ### #????# ##?????? | | #???# #?# #???## ##????# | | #???# #?# ## #????# ###??# | | ** * #??## ### ### #????# #### | | ! ##?# ####????## ## | | !* ### #???????### | | ## ##?????????### | | [ # ####????????????#### | | %* ! ! # #??????????????????## | | ####????????????????## | | #?????????????## | | #?????????????# | | #### ##### #????????????# | | #??# ##????? #???????????? | | "#?? ?????? ???????????? | | # # ##?? ?????? ????????????## | | #### ## ## ##??? ######??????? ??????????????? | | #????# ?# ?###???##????????????????????????????? | | ???????#??# ?????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 12 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 525 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Great Axe | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Monster Oops Serviceable Loadout Signs Are For Wimps Total Silence Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Levels Raised 16 | . 1 3 5 5 1 . . 1 XP Earned 27307 | 3000 2015 5451 7463 7226 528 1112 170 342 XP Spent 26930 | 2905 1200 4765 7060 6250 3200 . . 1550 Upgrades 77 | 18 2 14 21 16 4 . . 2 Power Slot 1 | . . . . 1 . . . . Propulsion Slot 3 | 1 . 2 . . . . . . Utility Slot 4 | 1 . . . 2 . . . 1 Weapon Slot 4 | 1 1 . 1 . 1 . . . Core Integrity 28 | 8 . 7 3 10 . . . . Heat Dissipation 6 | . . 2 3 . . . . 1 Matter Storage 2 | . . . 2 . . . . . Mass Support 2 | . . . 2 . . . . . Inventory Capacity 1 | 1 . . . . . . . . Sensor Range 6 | 6 . . . . . . . . Ranged Accuracy 4 | . 1 3 . . . . . . KI Resistance % 4 | . . . 2 1 1 . . . TH Resistance % 4 | . . . 2 1 1 . . . EX Resistance % 4 | . . . 2 1 1 . . . KI Damage % 4 | . . . 4 . . . . . Protomatter Created 2176 | . 156 385 354 952 26 204 61 38 Integrity Restored 4900 | . 360 941 829 2230 55 233 138 114 Core 4425 | . 360 818 775 1932 55 233 138 114 Parts 475 | . . 123 54 298 . . . . Protomatter Decayed 444 | . 36 62 70 127 36 98 15 . Game ------ Seed TimingNeutronProtection Manual? 0 Play Time 01:45:13 Cumulative 12.5 hours Start 2024.06.09 @ 13:02:04 End 2024.06.09 @ 15:41:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfab1261-c4b3-4303-8407-05e2cd77acc1