Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 22:06:40 Player: Afro Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (80) 400 Value Destroyed (2341) 2341 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 6456 Bonus ------- Follower Combat Kills 215 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 94/100 System Corruption 6% Temperature Cool (0) Movement Walking (117) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- FC-Aluminum Exoskeleton > --- UTILITY (4) ------ Scrap Engine Large Storage Unit > --- WEAPON (4) ------- Katana > --- INVENTORY (15) --- Cooling System Makeshift Microdissipator Network Visual Processing Unit Makeshift Salvage Targeting Computer Microactuators Transmission Jammer Hardlight Generator Shield Generator System Restoration Module EMP Blaster Peak State ------------ > --- POWER ------------ Multi-Ion Engine > --- PROPULSION ------- FC-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Transmission Jammer > --- WEAPON ----------- Hvy. Kinetic Autogun Construct/C Makeshift Hammer > --- INVENTORY -------- Cooling System Makeshift Microdissipator Network Visual Processing Unit Makeshift Salvage Targeting Computer Microactuators Hardlight Generator Shield Generator System Restoration Module EMP Blaster Katana [Rating: 53] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . 4 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 2 | . . . . . 2 . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 58 | 6 7 25 10 3 4 2 . . 1 Power 6 | 1 2 . 3 . . . . . . Engine 5 | 1 1 . 3 . . . . . . Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 2 14 4 . . . . . . Treads 8 | 2 2 3 1 . . . . . . Leg 14 | . . 11 3 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 1 3 . 1 4 1 . . 1 Device 5 | . . . . 1 2 1 . . 1 Storage 2 | 1 . 1 . . . . . . . Processor 1 | . . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 4 | . 1 1 . . 2 . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 2 8 3 2 . 1 . . . Energy Gun 1 | . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 2 5 3 1 . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . . . . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 2 | . . 2 . . . . . . . Parts Lost 14 | . . 1 1 . . 3 . . 9 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . 3 Utility 3 | . . 1 . . . . . . 2 Weapon 7 | . . . 1 . . 3 . . 3 Highest Loss Streak 5 | . . 1 1 . . 2 . . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 2 7 12 14 4 5 11 11 11 11 Power 2 | . 2 3 5 . . . . . . Propulsion 2 | 1 2 4 5 . . . . . . Utility 3 | . . . . 1 3 8 9 9 8 Weapon 2 | . . 3 4 1 1 2 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . 5 3 6 7 . 1 . . 5 Power 14 | . 3 1 5 5 . . . . . Propulsion 6 | . 2 1 1 2 . . . . . Utility 7 | . . 1 . . . 1 . . 5 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 72 | . 91 98 100 62 60 47 53 53 43 Engine 6 | . 6 . 8 9 7 7 7 7 6 Core 2 | . 7 10 2 . . . . . . Treads 6 | . 27 1 6 7 . 4 . . . Leg 12 | . . 30 26 5 . 1 7 7 7 Device 4 | . . . . 9 9 7 7 7 7 Storage 8 | . 14 11 11 1 6 7 7 7 7 Protection 6 | . 8 9 11 1 4 7 7 7 1 Energy Gun 1 | . . 4 4 . . . 3 . . Ballistic Gun 15 | . 27 25 28 14 7 2 . . . Ballistic Cannon 3 | . . 2 . 3 14 3 3 7 6 Slashing Weapon 1 | . . . . 9 . 1 . . . Peak Build Rating 53 | 6 9 23 22 40 45 48 48 48 53 Average Rating 30 | 5 7 17 21 32 42 43 47 48 45 On Entrance 28 | . 6 9 21 21 40 45 46 48 48 Avg Prop Armor Cover (%) 5 | . . 5 6 6 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 14 17 39 42 42 44 44 43 43 43 Greatest Support 116 | 40 40 66 30 66 84 116 87 87 87 Greatest Overweight (x) 4 | . 4 4 2 2 . . . . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 13 15 6 14 15 15 15 15 Most Carried 15 | 3 8 15 15 15 9 12 11 11 12 Average Carried 10 | 2 7 12 14 4 5 11 11 11 11 Final Capacity 15 | 8 8 15 15 5 15 15 15 15 15 Final Carried 15 | 3 8 15 15 5 9 11 11 11 10 Scrap Engine Consumption 75 | . . . . 44 14 14 1 . 2 Constructs Created 6 | . . . . 4 1 1 . . . Constructs Modified 23 | . . . . 8 5 8 1 . 1 Class Distribution -------------------- 48% | Construct 19% | Scavenger-Tank 12% | Mutant 10% | Commander-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Commander-Tank | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Matter Collected 1985 | 296 232 621 413 188 126 105 . . 4 Remotely . | . . . . . . . . . . Salvage Created 3176 | 127 383 783 865 486 150 245 . . 137 Parts 197 | 6 25 58 58 20 7 13 . . 10 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 6 | . 1 3 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 11 1 . 8 Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 69 | . 10 24 20 2 3 6 . . 4 Melee 2 | . . . . . . 2 . . . Guns 45 | . 10 12 20 2 1 . . . . Cannons 12 | . . 4 . . 2 2 . . 4 AOE 8 | . . 8 . . . . . . . Classes Destroyed 13 | 2 2 2 3 2 1 . . . 1 Worker 2 | 2 . . . . . . . . . Builder 1 | . . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . . Recycler 6 | 1 1 . . 4 . . . . . Operator 1 | . . . 1 . . . . . . Swarmer 19 | . 3 8 5 . . . . . 3 Grunt 35 | . 7 12 8 . 2 6 . . . Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . 2 1 . . . . . . Sentry 9 | . . 2 5 1 1 . . . . Hunter 1 | . . . . . . . . . 1 Scientist 2 | . . . . 2 . . . . . Scrapper 1 | . . . . 1 . . . . . Best Kill Streak 8 | 3 2 8 8 4 4 2 . . 3 Combat Bots Only 8 | . 2 8 8 1 2 2 . . 3 Max Kills in Single Turn 4 | 1 1 4 2 1 1 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . 4 . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 480 | . 53 50 62 24 44 69 . . 178 Missed 147 | . 18 17 19 5 18 16 . . 54 Hits 333 | . 35 33 43 19 26 53 . . 124 Melee 13 | . . 6 3 . . 4 . . . Projectile 320 | . 35 27 40 19 26 49 . . 124 Critical Strikes 7 | . . 1 . 1 . 5 . . . Damage Taken 5745 | . 419 501 630 416 347 983 . . 2449 Core 1111 | . 80 69 98 113 22 164 . . 565 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 937 | . . 28 . 100 119 529 . . 161 Core Remaining (%) 66 | 100 68 . . 30 . . . . . Volleys Fired 188 | 6 34 40 39 19 14 11 . . 25 Largest 3 | 2 2 3 3 2 3 3 . . 1 Hottest 134 | 40 40 101 101 46 127 127 . . 134 Shots Fired 426 | 12 68 114 108 29 42 28 . . 25 Gun 346 | 12 68 105 108 28 14 11 . . . Cannon 77 | . . 6 . 1 28 17 . . 25 Launcher 3 | . . 3 . . . . . . . Special . | . . . . . . . . . . Kinetic 327 | 12 68 91 77 29 14 11 . . 25 Thermal 96 | . . 20 31 . 28 17 . . . Explosive . | . . . . . . . . . . Electromagnetic 3 | . . 3 . . . . . . . Robot Hit Streak 18 | 8 7 12 18 4 7 5 . . 6 Robot Miss Streak 5 | 1 2 3 5 2 4 2 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 286 | 10 44 71 72 22 24 27 . . 16 Core Hits 132 | 4 20 40 33 12 9 8 . . 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . Critical Strikes 4 | . 1 2 1 . . . . . . Burn 2 | . . 1 1 . . . . . . Destroy 2 | . 1 1 . . . . . . . Melee Attacks 98 | . . . . 5 . 15 . . 78 Impact 54 | . . . . . . 6 . . 48 Slashing 44 | . . . . 5 . 9 . . 30 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . Damage Inflicted 5496 | 119 531 1190 1232 594 486 937 . . 407 Guns 3228 | 119 528 846 1196 269 143 127 . . . Cannons 1103 | . . 132 . . 300 264 . . 407 Explosions 374 | . . 205 . . 43 126 . . . Melee 745 | . . . . 325 . 420 . . . Ramming 46 | . 3 7 36 . . . . . . Kinetic 3029 | 119 528 710 726 269 143 127 . . 407 Thermal 1521 | . . 318 470 . 343 390 . . . Explosive . | . . . . . . . . . . Electromagnetic 155 | . . 155 . . . . . . . Impact 296 | . . . . . . 296 . . . Slashing 449 | . . . . 325 . 124 . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 2 9 9 . . . . 2 Average Corruption 6 | . . 2 5 9 . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 98 | . . 7 42 49 . . . . . Message Errors 22 | . . . 6 16 . . . . . Matter Fused 21 | . . 2 8 11 . . . . . Heat Flow Errors 14 | . . 2 7 5 . . . . . Energy Discharges 16 | . . 2 8 6 . . . . . Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 14 | . . 1 6 7 . . . . . Data Loss (major) 5 | . . . 3 2 . . . . . Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 3 | . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 165 | . . . . 106 . 59 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 165 | . . . . 106 . 59 . . . Knockbacks 2 | . . . . . . 1 . . 1 Impact 1 | . . . . . . 1 . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . 59 59 . . . Shots 2 | . . . . . 1 1 . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 18 | . 1 3 14 . . . . . . Kicked 17 | . . 3 14 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 663 | . 10 185 358 283 342 425 . . 663 Average Temperature 130 | . 6 70 107 117 125 211 . . 309 Received Heat Transfer 1498 | . 192 132 144 187 132 531 . . 180 Effects 23 | . . . 4 . . 8 . . 11 Shutdowns 4 | . . . . . . 1 . . 3 Energy Bleed 6 | . . . . . . 2 . . 4 Interference 4 | . . . 2 . . 1 . . 1 Matter Decay 1 | . . . 1 . . . . . . Damage (minor) 2 | . . . 1 . . . . . 1 Damage (major) 4 | . . . . . . 4 . . . Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Fried 3 | . . 1 . . . 2 . . . Impact Corruptions 2 | . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1954 | . . 792 962 . 50 150 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . 1 1 . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Maximum Alert Level 1 | . . 1 1 . . . . . . Low Security (%) 74 | 100 100 83 31 100 100 . . . . Level 1 25 | . . 16 68 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 333 | 10 172 250 333 100 106 . . . . Initial 100 | . 6 14 89 100 . . . . . Average 100 | 1 89 95 203 8 32 . . . . Influence Increases 2273 | 15 332 582 794 41 144 205 . . 160 Destroy 0b10 Robot/C 1460 | . 200 480 500 20 60 120 . . 80 Destroy 0b10 Robot/NC 70 | 15 5 . 25 20 5 . . . . Destroy Leader 356 | . 50 90 166 . 20 10 . . 20 Allied During Kill 64 | . . . 64 . . . . . . Successful Hack 22 | . . 3 16 . 3 . . . . Disable Machine 15 | . . . . . 15 . . . . Destroy Structure 31 | . 2 9 8 1 11 . . . . Partial Spotted 30 | . . . . . 30 . . . . Lose Combat Pursuer 225 | . 75 . 15 . . 75 . . 60 Influence Decreases 2273 | 5 306 406 749 298 137 202 10 . 160 Entered New Map 312 | . 4 22 123 157 . 4 2 . . Time Decay 1879 | 5 302 380 576 141 137 198 8 . 132 Lost Part 42 | . . 4 10 . . . . . 28 Lost Ally 40 | . . . 40 . . . . . . Squads Dispatched 14 | . 2 3 8 . 1 . . . . Investigation 7 | . 1 3 2 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . 3 . . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Distress Signals 5 | . 2 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 16 32 37 4 5 12 . . 9 Peak Tracking Total 8 | . 3 8 4 4 2 3 . . 3 Tactical Retreats 12 | . 5 . 1 . . 2 . . 4 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 8 | . 5 2 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 12 | . . 3 5 3 1 . . . . Terminals 6 | . . 1 5 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . . 8 13 5 3 . . . . Successful 17 | . . 5 4 5 3 . . . . Failed 11 | . . 2 9 . . . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 14 | . . 1 13 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . 3 . . 3 . . . . Recycling Units 3 | . . . . 3 . . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . 4 2 . . . . . Open Door 3 | . . . 3 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Release Object 2 | . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . 2 . . 3 . . . . Scan Component 3 | . . 1 . . 2 . . . . Repair 2 | . . 1 . . 1 . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . Report Inventory 2 | . . . . 2 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . 2 5 1 1 . . . . Full Trace Events 6 | . . 2 3 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . Time 70 | . . 38 . . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 2 . . . . . Highest-Rated Group 88 | . . . 88 16 . . . . . Highest-Rated Ally 16 | . . . 16 8 . . . . . Total Orders 2 | . . . 1 1 . . . . . GUARD 2 | . . . 1 1 . . . . . Ally Attacks 59 | . . . 47 12 . . . . . Total Damage 586 | . . . 482 104 . . . . . Kills 10 | . . . 8 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Active Infowar (turns) 18 | . . . . . . . . . 18 Jamming 18 | . . . . . . . . . 18 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 . 1 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Turns Passed 8927 | 109 722 1340 1882 1505 421 1662 107 84 1095 Spaces Moved 4648 | 53 343 663 699 642 304 1188 83 66 607 Core 78 | 4 3 1 . 70 . . . . . Treads 1597 | 49 340 35 . 424 3 746 . . . Legs 2428 | . . 627 699 107 4 235 83 66 607 Wheels 71 | . . . . 41 30 . . . . Hover 474 | . . . . . 267 207 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 150 120 190 50 82 82 82 82 82 Average Speed 136 | 151 160 166 231 179 87 82 82 82 82 Slowest Speed 260 | 160 250 250 260 260 176 82 82 82 82 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 55 | . . . . . . . . . 55 Cave-ins Triggered 3 | . . . . . . . . . 3 Exploration Rate (%) 40 | 4 46 38 73 75 5 89 13 10 51 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 77 | . . . . . . . . . 77 Terrain Destroyed 105 | . . 7 . . 11 4 . . 83 Melee 77 | . . . . . . . . . 77 Projectile 6 | . . . . . . . . . 6 AOE 22 | . . 7 . . 11 4 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Total 6749 | 67 453 824 875 962 429 1836 121 95 1087 Wait 1594 | . 42 49 85 272 95 609 39 30 373 Move 4636 | 52 342 662 698 641 303 1187 82 65 604 Hop . | . . . . . . . . . . Pick Up 56 | 3 10 17 8 7 7 4 . . . Fast Attach 28 | 6 8 11 2 1 . . . . . Attach 18 | . . 4 2 . 4 5 . . 3 Detach 8 | . . . . . 2 4 . . 2 Swap 35 | . 5 18 6 2 3 1 . . . Drop 62 | . 11 20 14 15 1 1 . . . Fire 188 | 6 34 40 39 19 14 11 . . 25 Melee 97 | . . . . 5 . 14 . . 78 Ram . | . . . . . . . . . . Kick 17 | . . 3 14 . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire 7 | . . . 7 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 15) 640 | -10/Materials | Discovered new exit (range 13) 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1406 | -9/Materials | Discovered new exit (range 13) 1462 | -9/Materials | Build established: Scavenger-Tank 1533 | -9/Materials | Destroyed 8 combat bots 1611 | -9/Materials | Discovered new exit (range 16) 1893 | -9/Materials | Repaired Lgt. Nuclear Core 1947 | -9/Materials | Central database locked down 2044 | -9/Materials | Discovered new exit (range 16) 2088 | -9/Materials | Discovered new exit (range 10) 2172 | -9/Materials | Entered Storage 2627 | -9/Storage | Learned location of Armory (-3) 2738 | -9/Storage | Garrison activated, responded to threat 2815 | -9/Storage | Destroyed 8 combat bots 2997 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3289 | -9/Storage | Build established: Commander-Tank 3389 | -9/Storage | Lost 3 allies 4025 | -9/Storage | Used back door to open Recycling access 4025 | -9/Storage | Discovered new exit (range 4) 4054 | -9/Storage | Entered Recycling 4054 | -9/Recycling | Accompanied by 2 allies 4216 | -9/Recycling | Scanned before Scraplab entrance 4247 | -9/Recycling | Build established: Tank 4256 | -9/Recycling | Entered Scraplab 4280 | -9/Recycling | Angered Scraplab inhabitants 4280 | -9/Recycling | Found Prototype Device 4280 | -9/Recycling | Identified Scrap Engine 4329 | -9/Recycling | Core integrity fell below 50% 4764 | -9/Recycling | Build established: Construct 5432 | -9/Recycling | Discovered new exit (range 7) 5559 | -9/Recycling | Entered Factory 5559 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5692 | -7/Factory | Repaired Cooling System 5858 | -7/Factory | Discovered new exit (range 5) 5980 | -7/Factory | Entered Lower Caves 6041 | -7/Lower Caves | Learned 4 Factory zone layouts 6499 | -7/Lower Caves | Encountered a Warlord checkpoint 7475 | -7/Lower Caves | Learned Factory stockpile data 7632 | -7/Lower Caves | Discovered new exit (range 10) 7642 | -7/Lower Caves | Entered another Lower Caves area 7741 | -7/Lower Caves | Discovered new exit (range 6) 7749 | -7/Lower Caves | Entered Zion 7788 | -7/Zion | Learned 8 Factory zone layouts 7814 | -7/Zion | Discovered new exit (range 15) 7833 | -7/Zion | Entered Proximity Caves 7932 | -6/Proximity Caves | Learned 8 Factory zone layouts 8115 | -6/Proximity Caves | Core integrity fell below 50% 8320 | -6/Proximity Caves | Spotted B-75 Beast 8541 | -6/Proximity Caves | Crushed by falling debris 8782 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8805 | -6/Proximity Caves | Core integrity fell below 20% 8838 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 8922 | -6/Proximity Caves | Crushed by falling debris 8928 | -6/Proximity Caves | Crushed by falling debris 8928 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- 08851_ C-30 ARC bursts open, deploying its payload. 08851_ P-60 Hacker unfolds itself. 08866_ FC-Aluminum Exoskeleton destroyed. 08866_ FC-Aluminum Exoskeleton core remains intact and functional. 08878_ The unstable cave ceiling collapses. 08878_ P-60 Hacker crushed by falling debris. 08896_ The unstable cave ceiling collapses. 08922_ Crushed by falling debris. 08928_ The unstable cave ceiling collapses. 08928_ Crushed by falling debris. 08928_ FC-Aluminum Exoskeleton destroyed. 08928_ FC-Aluminum Exoskeleton core remains intact and functional. 08928_ System corrupted by crushing effect (+1). 08928_ Arm. Scrap Engine destroyed. 08928_ Scrap Engine core remains intact and functional. 08928_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ? #???# ????????????????????????????? | | ??? #???# ???????? #???????????????????? | | ##?## "##### #?????? ???????????????????? | | ###"# ### ##### ???????????????????? | | ## ####?? ??????????????????????? | | #"##?????? ?????????????????????????? | | # ##????????# #????????????????????????????? | | ## # #???????##" #?????????????????????????????? | | ## #??????## ## ##????????????????????????????? | | # ###????## #### #??????? ???????????????????? | | # ###### ##??# ##???? ???????????????????? | | ##" ##??## ### ??????????????????? | | ## ####??##"# "%" ???????????????????? | | ##????## ## " #?????????????????????? | | ## ##?????#"## #?????????????????????? | | # ##?????### #?????????????????????? | | #####?????##" ##?????????????????????? | | ##????????## # ##??????????????????????? | | ##?????????#### #########???????????????????????? | | ???????????# #####???????????????????????????????? | | ???????????## ##?????????????????????????????????? | | ????????????#####????????????????????????????????? | | ?????????????## ##???????????????????????????????? | | ??????????????## ##??????????????????????????????? | | ???????????????## ###???###??????????????????????? | | ????????????????## ##??#@##?????????????????????? | | ?????????????????### ##?# ##?????????????????????? | | ???????????????????## ### ##?????????????????????? | | ????????????????????## ###??????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 58 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 44% | -9/Materials Cooling System | 56% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ce7f54e8-c0b9-44b0-a348-b6e1 Manual? 1 Play Time 01:31:58 Cumulative 36.2 hours Start 2026.07.28 @ 20:34:34 End 2026.07.28 @ 22:06:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45d818ca-af3f-4c35-9659-181be4442b9b