Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 20:32:51 Player: MolePlayingNice Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (262) 1310 Value Destroyed (13785) 13785 Prototype IDs (368) 7360 Alien Tech Used (0) 0 Bonus (43791) 43791 TOTAL SCORE: 73346 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4435 Follower Combat Kills 1281 Prayed to X0-1V1 5000 Major X0-1V1 Interference 8200 Entered DSFs 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -125 Cogmind --------- Core Integrity 951/1290 Matter 800/800 Energy 833/850 System Corruption 21% Temperature Cool (7) Movement Treading (221) Ox1 Location 0b11 Command Parts ------- > --- POWER (3) -------- Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (5) --- Medium Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (12) ----- Coolant Network Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Phase Shifter Graphene Brace Advanced Force Field Advanced Point Defense System > --- WEAPON (5) ------- Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY (25) --- Armored Heavy Treads Armored Heavy Treads Wheel Matter Compressor (250) Matter Compressor (250) Advanced Sensor Array Long-range Sensor Array Long-range Tractor Beam Compact HERF Cannon Multirail Linear Accelerator Linear Accelerator Linear Accelerator Gamma Bomb Array Micro-nuke Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Coolant Network Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Improved Weapon Cycler Improved Phase Shifter Graphene Brace Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Particle Reactor Quantum Reactor Armored Heavy Treads Armored Heavy Treads Matter Compressor Matter Compressor Advanced Sensor Array Long-range Sensor Array Advanced Point Defense System Long-range Tractor Beam Compact HERF Cannon YOLO Cannon Multirail Linear Accelerator Linear Accelerator Linear Accelerator Gamma Bomb Array Micro-nuke Launcher Improved Plasma Cutter Large Botcube [Rating: 212] Favorites ----------- Power Reinforced Quantum Reactor Engine Heavy Deuterium Engine Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Force Field Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Hypervelocity Mass Driver Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . 2 2 2 . 2 2 2 . Power 2 | . . . . . . . . 1 . . . 1 . Propulsion 4 | . . 1 . 1 . 1 . . . 1 . . . Utility 10 | . . 1 1 1 . . 2 1 . 1 2 1 . Weapon 2 | . . . 1 . . 1 . . . . . . . Parts Attached 158 | . 12 10 19 6 10 11 8 3 13 4 30 29 3 Power 14 | . 2 . 1 1 . . . 1 3 . 3 3 . Engine 5 | . 2 . 1 1 . . . 1 . . . . . Core . | . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . 3 . 3 3 . Propulsion 33 | . 4 5 10 1 1 3 . . 1 . 6 2 . Treads 33 | . 4 5 10 1 1 3 . . 1 . 6 2 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 60 | . 4 3 2 1 5 3 5 1 3 3 14 14 2 Device 34 | . 3 . 2 1 1 1 1 1 3 3 9 7 2 Storage 4 | . 1 . . . 1 . 1 . . . 1 . . Processor 12 | . . 1 . . 1 1 1 . . . 3 5 . Hackware 3 | . . . . . . 1 1 . . . . 1 . Protection 7 | . . 2 . . 2 . 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 51 | . 2 2 6 3 4 5 3 1 6 1 7 10 1 Energy Gun 6 | . . . 2 3 . . 1 . . . . . . Energy Cannon 10 | . . 1 . . 1 2 1 . . . 2 3 . Ballistic Gun 7 | . . . 1 . 3 2 1 . . . . . . Ballistic Cannon 24 | . 2 1 3 . . . . 1 5 1 5 5 1 Launcher 2 | . . . . . . . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 22 | . 1 1 3 1 . 1 1 . 1 1 9 3 . Corrupted Parts 5 | . . . . . . . . . . . 4 . 1 System Corruption 39 | . . . . . . . . . . . 34 . 5 Parts Lost 16 | . . . 1 . . . 1 . 5 . 1 7 1 Power 2 | . . . . . . . . . 1 . . 1 . Propulsion 3 | . . . . . . . . . 2 . 1 . . Utility 5 | . . . . . . . 1 . 1 . . 2 1 Weapon 6 | . . . 1 . . . . . 1 . . 4 . Highest Loss Streak 4 | . . . 1 . . . 1 . 4 . 1 2 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 19 | 6 17 19 19 19 19 19 21 23 24 23 22 19 17 Power 1 | 1 1 1 1 1 1 1 2 2 1 1 1 . . Propulsion 4 | 4 7 7 8 6 5 4 5 5 4 2 1 2 2 Utility 6 | . 1 3 4 4 6 7 6 6 8 8 8 7 5 Weapon 7 | 1 6 7 6 7 7 6 8 9 9 11 10 8 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 79 | . 18 3 . 1 8 1 2 . 16 1 9 9 11 Power 11 | . 3 1 . 1 . . . . 2 . 1 1 2 Propulsion 11 | . 2 . . . 2 . . . . . 2 2 3 Utility 25 | . 4 . . . 4 . 1 . 6 1 3 4 2 Weapon 32 | . 9 2 . . 2 1 1 . 8 . 3 2 4 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 97 99 99 99 99 99 99 94 94 89 85 87 Engine 4 | . 14 11 9 7 7 6 5 10 4 . . . . Reactor 5 | . . . . . . . . . 5 9 8 11 12 Treads 22 | . 27 33 27 30 29 33 29 26 25 27 20 10 12 Device 15 | . 13 2 8 14 12 8 11 20 20 19 19 20 23 Storage 6 | . 14 11 9 7 9 6 5 5 5 4 4 3 4 Processor 11 | . . 8 9 7 7 9 12 10 10 9 12 18 16 Protection 4 | . . 8 9 7 7 6 8 5 1 3 5 1 . Energy Cannon 3 | . . 6 8 . 2 2 3 . . 1 1 3 3 Ballistic Gun 4 | . 2 . . . 14 21 17 12 6 . . . . Ballistic Cannon 13 | . 23 15 18 1 5 . . 2 12 17 15 14 16 Peak Build Rating 212 | 6 24 29 35 33 48 63 80 94 116 120 184 211 212 Average Rating 104 | 6 14 20 26 31 41 57 73 92 98 116 141 196 204 On Entrance 71 | 6 6 24 20 24 33 48 62 75 94 109 118 174 207 Avg Prop Armor Cover (%) 3 | . . . . . . . 4 . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 254 | 10 56 64 70 70 84 87 135 140 179 195 203 251 254 Greatest Support 235 | 20 40 60 60 80 80 110 100 100 110 130 235 235 183 Greatest Overweight (x) 1 | . 1 1 1 . 1 . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . . . 1 1 1 . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 22 | 8 18 20 20 20 20 20 24 25 25 25 25 25 25 Most Carried 25 | 6 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Carried 21 | 6 17 19 19 19 19 19 22 23 24 24 24 24 20 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 6 20 20 20 20 20 20 25 25 25 25 25 25 18 Class Distribution -------------------- 20% | Tank 19% | Mutant 19% | Gunner 17% | Scavenger-Gunner 16% | Skirmisher 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Tank | -5/Factory Tank | -4/Factory Gunner | -4/DSF Tank | -3/Research Tank | -2/Research Skirmisher | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Matter Collected 14639 | 200 445 934 540 . 621 593 824 . 1121 592 2196 4864 1709 Remotely 5388 | . . . . . . . . . . 535 1694 3159 . Salvage Created 13763 | . 556 1023 940 . 184 596 1136 . 658 496 2040 5499 635 Parts 599 | . 23 56 47 . 13 28 56 . 15 23 83 213 42 Haulers Intercepted 9 | . . . 5 . 1 . . . . . . 3 . Recyclers Shooed 9 | . 2 . . . . . 1 . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Combat Hostiles Destroyed 211 | . 11 24 14 . 3 7 20 . 12 8 27 73 12 Guns 36 | . 5 . . . 1 7 20 . 3 . . . . Cannons 165 | . 6 24 14 . 2 . . . 9 8 27 63 12 AOE 7 | . . . . . . . . . . . . 7 . Classes Destroyed 19 | . 2 5 3 . 1 2 . . 2 . . 4 . Worker 8 | . . . 2 . . 1 2 . . . . 3 . Builder 5 | . . . 1 . . 1 . . . 1 1 1 . Tunneler 1 | . . . . . . . . . . . . 1 . Hauler 9 | . . . 5 . 1 . . . . . . 3 . Recycler 17 | . 2 4 3 . . 1 1 . . . 1 5 . Operator 6 | . . 2 . . . 1 1 . . . 1 1 . Watcher 5 | . . 1 1 . . . 1 . . . 1 1 . Swarmer 23 | . . 7 4 . . . 6 . 2 . . 4 . Saboteur 2 | . . . . . . . . . . . . 2 . Grunt 78 | . 11 11 6 . 2 2 3 . 5 4 8 26 . Brawler 5 | . . 1 . . . . 1 . . . . 3 . Duelist 4 | . . . . . . . . . 1 . 1 2 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 19 | . . 5 4 . . 2 1 . . . 2 3 2 Specialist 6 | . . . . . . . . . 2 . 2 2 . Hunter 20 | . . . . . . 1 2 . . 2 2 13 . Programmer 41 | . . . . . . 2 3 . 1 2 11 15 7 Heavy 4 | . . . . . 1 . . . 1 . 1 1 . Behemoth 2 | . . . . . . . . . . . . 1 1 Combat Programmer 1 | . . . . . . . . . . . . . 1 Thug 4 | . . . . . . . 4 . . . . . . Best Kill Streak 12 | . 3 6 5 . 1 5 5 . 3 7 11 12 4 Combat Bots Only 10 | . 3 5 4 . 1 4 5 . 3 6 8 10 4 Max Kills in Single Turn 3 | . 1 2 1 . 1 1 2 . 2 2 3 3 2 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 3 | . . . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Hostile Shots Fired 1117 | . 42 104 44 . 11 69 119 . 94 9 148 369 108 Missed 304 | . 12 27 15 . 2 27 30 . 33 2 50 75 31 Intercepted 6 | . . . . . . . . . . . . . 6 Hits 813 | . 30 77 29 . 9 42 89 . 61 7 98 294 77 Melee 3 | . . . . . . . . . 1 . 2 . . Projectile 810 | . 30 77 29 . 9 42 89 . 60 7 96 294 77 AOE 3 | . . . . . . . . . . . 1 . 2 Critical Strikes 34 | . . 1 1 . 1 1 5 . 4 . 10 10 1 Actively Blocked 4 | . . . . . . . . . . . . 3 1 Part Disruptions 6 | . . . . . . . 1 . . . . . 5 Damage Taken 11396 | . 368 847 327 . 197 418 1401 . 755 65 1482 4083 1453 Core 863 | . 92 76 32 . . 30 120 . 94 . 80 292 47 Absorbed by Shields 6147 | . . . . . . 96 284 . 354 68 1444 2716 1185 Reduced by Siege Mode 271 | . . . . . . . . . . . 12 163 96 Core Remaining (%) 88 | 100 83 72 91 . 100 94 82 . 88 100 92 . 73 Volleys Fired 542 | . 33 62 40 . 10 19 52 . 29 15 72 176 34 Largest 6 | . 2 2 3 . 3 4 4 . 4 4 4 6 5 Hottest 404 | . 66 101 134 . 141 175 175 . 176 224 285 404 352 Shots Fired 1596 | . 66 115 119 . 30 64 187 . 108 51 211 508 137 Gun 303 | . 38 . . . 9 57 162 . 37 . . . . Cannon 1288 | . 28 115 119 . 21 7 25 . 71 51 211 503 137 Launcher 5 | . . . . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . . Kinetic 1259 | . 47 69 80 . 23 57 158 . 108 48 179 380 110 Thermal 317 | . 19 46 39 . 7 7 29 . . 3 32 109 26 Explosive 5 | . . . . . . . . . . . . 5 . Electromagnetic 15 | . . . . . . . . . . . . 14 1 Robot Hit Streak 49 | . 7 18 22 . 4 7 22 . 14 9 12 49 40 Robot Miss Streak 5 | . 3 3 3 . 2 2 4 . 3 3 5 5 1 Penetration Max 1 | . . . . . . . 1 . 1 1 1 1 . Secondary Targets 8 | . 2 . . . . . 6 . . . . . . Max Gunslinging Chain 2 | . 1 . . . . . 2 . . . . . . Shots Hit Robots 861 | . 47 75 67 . 16 15 110 . 69 25 89 252 96 Core Hits 430 | . 20 31 32 . 9 20 46 . 24 13 46 143 46 Critical Kills 81 | . . . 1 . . . 5 . 1 8 27 39 . Critical Parts Destroyed 95 | . . . . . . . 5 . 2 9 29 50 . Critical Strikes 197 | . 1 2 2 . . . 11 . 7 17 56 98 3 Meltdown 4 | . . . 1 . . . 1 . . . . 2 . Destroy 178 | . . . . . . . 10 . 3 17 56 92 . Blast 15 | . 1 2 1 . . . . . 4 . . 4 3 Melee Attacks 1 | . . . . . . 1 . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 29877 | . 706 1680 1490 . 363 897 3495 . 2366 518 2355 11408 4599 Guns 4761 | . 261 . . . 91 774 2865 . 770 . . . . Cannons 23441 | . 424 1645 1461 . 272 64 624 . 1596 518 2330 9908 4599 Explosions 1459 | . . . . . . . . . . . . 1459 . Melee . | . . . . . . . . . . . . . . Ramming 216 | . 21 35 29 . . 59 6 . . . 25 41 . Kinetic 22122 | . 517 948 904 . 238 774 2767 . 2366 518 2155 7062 3873 Thermal 5894 | . 168 697 557 . 125 64 722 . . . 175 2660 726 Explosive 1293 | . . . . . . . . . . . . 1293 . Electromagnetic 352 | . . . . . . . . . . . . 352 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 37 | . . 13 . . . 4 5 . 1 . 37 9 21 Average Corruption 6 | . . 13 . . . 1 4 . 1 . 5 5 16 Corruption Purged 7 | . . . . . . . . . . . 5 2 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 159 | . . 3 . . . 9 21 . . . 32 45 49 Message Errors 42 | . . 1 . . . . 3 . . . 11 15 12 Matter Fused 30 | . . 2 . . . . 7 . . . 4 10 7 Heat Flow Errors 15 | . . . . . . 2 2 . . . 1 4 6 Energy Discharges 15 | . . . . . . 3 1 . . . 3 3 5 Parts Rejected 1 | . . . . . . . . . . . 1 . . Parts Fused 3 | . . . . . . . 2 . . . 1 . . Data Loss (minor) 17 | . . . . . . 3 . . . . 5 4 5 Data Loss (major) 11 | . . . . . . 1 3 . . . 1 1 5 Misfires 8 | . . . . . . . 1 . . . 1 3 3 Alerts 3 | . . . . . . . . . . . 1 . 2 Weapon Failures 14 | . . . . . . . 2 . . . 3 5 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 689 | . . 37 11 . . 7 23 . 46 . 39 513 13 Projectiles 566 | . . 37 11 . . . 23 . 46 . 39 397 13 Explosions 116 | . . . . . . . . . . . . 116 . Melee 7 | . . . . . . 7 . . . . . . . Knockbacks 121 | . 4 2 4 . . . . . 10 5 24 60 12 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 114 | . 4 2 4 . . . . . 10 5 23 54 12 Secondary 6 | . . . . . . . . . . . 1 5 . Self-Inflicted Damage 87 | . . . . . . . . . . . . 87 . Shots 1 | . . . . . . . . . . . . 1 . Rammed 18 | . 2 5 3 . . 2 1 . . . 2 3 . Targets Rammed 23 | . 3 6 6 . . 2 1 . . . 2 3 . Kicked . | . . . . . . . . . . . . . . Crushed 5 | . 1 1 3 . . . . . . . . . . Highest Temperature 331 | . 115 192 123 . . 127 170 . 84 161 331 279 170 Average Temperature 60 | . 46 44 24 . . 31 49 . 26 56 52 88 51 Received Heat Transfer 1522 | . 207 255 90 . 54 75 227 . 214 12 45 263 80 Siege Activations 13 | . . . . . . . . . . . 1 10 2 Total Turns 210 | . . . . . . . . . . . 8 166 36 Longest Duration 33 | . . . . . . . . . . . 8 29 33 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 5 | . . . . . . . . . . . . 5 . Impact Corruptions 2 | . . . . . . 1 . . . . . 1 . Robots Melted 5 | . . . 1 . . . 1 . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . 3 . Parts Melted 8 | . . 1 1 . . . 2 . 1 . . 3 . Heat Transferred 6401 | . 375 1258 999 . 185 74 965 . . . 148 2040 357 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Maximum Alert Level 5 | . . 2 2 . 1 . 2 . 1 1 3 5 5 Low Security (%) 43 | 100 100 67 22 100 99 100 50 100 33 65 31 . . Level 1 19 | . . 17 50 . . . 46 . 66 34 29 10 . Level 2 16 | . . 15 27 . . . 2 . . . 16 46 . Level 3 3 | . . . . . . . . . . . 22 5 . Level 4 6 | . . . . . . . . . . . . 20 21 Level 5 8 | . . . . . . . . . . . . 17 60 High Security 1 | . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . Sterilizations 2 | . 1 . . . . . . . 1 . . . . Peak Influence 2077 | . 90 459 457 186 206 103 409 164 391 265 778 2077 1828 Initial 1328 | . . . 191 186 98 97 18 164 97 219 128 459 1328 Average 424 | . 19 171 307 162 157 31 185 155 241 173 392 936 1563 Influence Increases 7877 | . 297 766 676 5 168 217 696 5 344 216 1154 2440 893 Destroy 0b10 Robot/C 4520 | . 220 480 280 . 120 140 400 . 240 160 580 1460 440 Destroy 0b10 Robot/NC 255 | . 10 35 60 . 5 20 25 . . 5 10 85 . Destroy Leader 974 | . 50 122 62 . 30 50 82 . 50 30 130 278 90 Allied During Kill 217 | . . . . . 13 . . . . . . 19 185 Successful Hack 76 | . . 4 7 5 . . 24 5 . . . 31 . Select Force Hacks 30 | . . 30 . . . . . . . . . . . Disable Machine 360 | . 15 45 30 . . . 45 . . 15 30 120 60 Destroy Structure 721 | . 2 5 7 . . 7 90 . 24 6 75 417 88 Lose Combat Pursuer 210 | . . 45 . . . . 30 . 30 . 45 30 30 Miscellaneous 514 | . . . 230 . . . . . . . 284 . . Influence Decreases 5916 | . 297 313 718 275 123 364 398 203 92 378 617 1130 1008 Entered New Map 2183 | . . . 262 225 43 89 21 173 42 172 101 307 748 Time Decay 3353 | . 297 313 446 50 . 275 367 30 . 206 506 693 170 Lost Part 160 | . . . 10 . . . 10 . 50 . 10 70 10 Lost Ally 220 | . . . . . 80 . . . . . . 60 80 Squads Dispatched 72 | . 2 5 3 . 1 6 7 . 2 6 11 23 6 Investigation 6 | . . 1 1 . . 1 . . . 1 1 . 1 Extermination 16 | . . . . . . 2 2 . . 1 4 7 . Reinforcement 28 | . 2 3 2 . 1 3 2 . 2 2 5 5 1 Assault 19 | . . 1 . . . . . . . 2 1 11 4 Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Distress Signals 40 | . 1 4 2 . . . 1 . . . 1 6 25 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 315 | . 23 46 23 . 4 12 31 . 15 6 33 97 25 Peak Tracking Total 10 | . 4 10 5 . 1 4 5 . 5 2 10 7 5 Tactical Retreats 10 | . . 2 . . . . 2 . 1 . 2 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Traps Triggered 7 | . . . . . . 1 . . 1 2 . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Machines Disabled 25 | . 1 3 2 . . . 3 . 1 1 2 8 4 Max in Single Turn 1 | . 1 1 1 . . . 1 . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . 2 2 Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Machines Accessed 25 | . 1 1 2 2 . 2 6 1 . 1 3 6 . Terminals 15 | . . . 1 1 . 1 4 1 . 1 2 4 . Fabricators 3 | . . . . . . 1 1 . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 4 | . . 1 1 . . . 1 . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 48 | . 1 6 5 2 . 4 11 1 . 3 5 10 . Successful 18 | . . 4 3 1 . . 6 1 . . . 3 . Failed 30 | . 1 2 2 1 . 4 5 . . 3 5 7 . Catastrophic 7 | . . . . 1 . . 3 . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 2 2 2 . . . 1 . . . 3 . . Terminals 26 | . . . 2 1 . 2 6 1 . 3 4 7 . Fabricators 5 | . . . . . . 2 2 . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 14 | . . 6 3 . . . 3 . . . . 2 . Garrison Access 1 | . . . . 1 . . . . . . . . . Terminal Hacks 7 | . . . 1 1 . . 2 1 . . . 2 . Part Schematic 1 | . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 2 . Open DSF 2 | . . . . 1 . . . 1 . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 8 | . . 3 2 . . . 2 . . . . 1 . Retrieve Study 8 | . . 3 2 . . . 2 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 1 1 . . . 1 1 . Used 1 | . . . . . . 1 . . . . . . . Hacking Detections 18 | . . . 2 1 . 2 5 . . 1 3 4 . Full Trace Events 3 | . . . . . . 1 . . . 1 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 6 1 . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . Time 51 | . . . . . . . 51 . . . . . . Total Part Build Rating 1 | . . . . . . . 1 . . . . . . Part Studies Acquired 8 | . . 3 2 . . . 2 . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 4 . . 2 . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . Programmers 4 | . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . 1 3 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Total Allies 14 | . . . . . 4 . . . . . . 4 6 Largest Group 4 | . . . . . 4 . . . . . . 4 3 Highest-Rated Group 318 | . . . . . 132 . . . . . . 236 318 Highest-Rated Ally 110 | . . . . . 33 . . . . . . 59 110 Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 8 7 7 Total Orders 4 | . . . . . . . . . . 3 1 . . EXPLORE 3 | . . . . . . . . . . 2 1 . . RETURN 1 | . . . . . . . . . . 1 . . . Ally Attacks 118 | . . . . . 21 . . . . . . 7 90 Total Damage 4835 | . . . . . 359 . . . . . . 383 4093 Kills 19 | . . . . . 3 . . . . . . 2 14 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . X0-1V1 Amusement Gains 260 | . 16 . 5 . . 10 10 . . . 50 108 61 Average Entertainment 36 | . 13 7 9 4 4 13 10 9 9 9 29 83 73 Good Acts 49 | . 3 4 2 . 4 1 . . 3 4 3 19 6 Bad Acts 43 | . 1 3 8 . . 6 3 . . . 11 9 2 Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Active Infowar (turns) 6005 | . . . . 105 261 728 1096 66 148 . 898 2701 2 Sensors 5543 | . . . . 105 261 728 1096 66 148 . 728 2409 2 Terrain 3148 | . . . . . . . . . . . 863 2285 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 2 1 . . Drone Recoveries 3 | . . . . . . . . . . 2 1 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Turns Passed 12527 | 2 1526 922 1101 111 393 988 1256 66 521 432 1363 2844 1002 Spaces Moved 4853 | 2 512 334 395 62 192 533 511 30 186 168 493 1093 342 Core . | . . . . . . . . . . . . . . Treads 4851 | . 512 334 395 62 192 533 511 30 186 168 493 1093 342 Legs 2 | 2 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 160 160 200 160 160 162 168 208 206 205 152 155 212 Average Speed 193 | 120 229 209 200 160 163 165 200 208 207 205 184 182 212 Slowest Speed 240 | 120 240 240 232 160 202 168 208 208 210 206 218 232 221 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 70 37 35 3 96 20 15 1 89 13 17 33 20 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . 1 . 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 54 | . . . . . . 3 1 . 1 3 19 26 1 Terrain Destroyed 285 | . 2 3 5 . . 6 40 . 16 3 29 156 25 Melee 1 | . . . . . . 1 . . . . . . . Projectile 240 | . 2 3 5 . . 5 40 . 16 3 28 113 25 AOE 42 | . . . . . . . . . . . . 42 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Total 6940 | 1 806 432 615 73 258 602 632 34 292 228 826 1631 510 Wait 699 | . 198 2 119 . . 6 37 . 3 18 123 134 59 Move 4840 | 1 511 333 394 62 191 532 510 29 185 167 492 1092 341 Hop . | . . . . . . . . . . . . . . Pick Up 168 | . 26 4 8 3 16 8 11 1 25 4 20 37 5 Fast Attach 85 | . 4 2 6 1 5 5 2 1 8 6 27 18 . Attach 56 | . . 3 7 2 3 4 4 2 4 2 7 17 1 Detach 24 | . 2 . 2 . 1 1 2 1 . . 5 10 . Swap 206 | . 8 11 15 3 10 13 9 . 5 11 31 76 14 Drop 214 | . 21 9 18 2 22 11 4 . 31 5 47 36 8 Fire 542 | . 33 62 40 . 10 19 52 . 29 15 72 176 34 Melee 1 | . . . . . . 1 . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 23 | . 3 6 6 . . 2 1 . . . 2 3 . Escape Stasis 2 | . . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 80 | . . . . . . . . . . . . 32 48 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/DSF -3/Research -2/Research (discovered 2 exits: *Acc / [Qua]) -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [*Sur x2]) 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 960 | -10/Materials | Discovered new exit (range 15) 1170 | -10/Materials | Discovered new exit (range 3) 1170 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1259 | -10/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 1426 | -10/Materials | X0-1V1 activates XOMVISION 1441 | -10/Materials | Sterilization system engaged 1441 | -10/Materials | Non-combat units ordered to evacuate 1529 | -10/Materials | Melee accuracy permanently improved by X0-1V1 (+6%; -60 max core) 1529 | -10/Materials | Entered another Materials area 1529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1650 | -9/Materials | X0-1V1 announced a LAN party 1832 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+20; -100 max core) 1935 | -9/Materials | Discovered new exit (range 6) 2230 | -9/Materials | Identified exit to Materials 2230 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 2329 | -9/Materials | First assault squad dispatched 2359 | -9/Materials | System corruption reached 10% 2451 | -9/Materials | Entered another Materials area 2451 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2469 | -8/Materials | X0-1V1 caused items to flee you 2499 | -8/Materials | X0-1V1 sent hostile Y-45 Defender (x2) 2690 | -8/Materials | Items stopped fleeing you 2866 | -8/Materials | Discovered new exit (range 14) 2980 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 3008 | -8/Materials | Build established: Scavenger-Gunner 3528 | -8/Materials | Discovered new exit (range 4) 3540 | -8/Materials | X0-1V1 put everyone to sleep 3552 | -8/Materials | Entered Factory 3552 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3579 | -7/Factory | Build established: Gunner 3663 | -7/Factory | Identified exit to DSF 3663 | -7/Factory | Entered DSF 3706 | -7/DSF | Additional patrols routed to DSF 3759 | -7/DSF | Discovered new exit (range 15) 3820 | -7/DSF | X0-1V1 sent allied Scrapper (x4) 4004 | -7/DSF | Energy generation permanently improved by X0-1V1 (+15; -150 max core) 4056 | -7/DSF | Entered Factory 4056 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4103 | -6/Factory | X0-1V1 activates XOMVISION 4113 | -6/Factory | X0-1V1 caused items to flee you 4265 | -6/Factory | X0-1V1 announced a LAN party 4463 | -6/Factory | Items stopped fleeing you 4614 | -6/Factory | Discovered new exit (range 6) 4619 | -6/Factory | Identified exit to Factory 4977 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 24) 5044 | -6/Factory | Entered another Factory area 5044 | -5/Factory | Evolved 2 slots: Utility x2 5244 | -5/Factory | Fabricated Huge Storage Unit (x1) 5352 | -5/Factory | Build established: Tank 5573 | -5/Factory | Garrison activated, responded to threat 5668 | -5/Factory | X0-1V1 sent hostile Thug (x4) 6015 | -5/Factory | X0-1V1 sent you into danger 6205 | -5/Factory | Discovered new exit (range 5) 6213 | -5/Factory | Identified exit to Upper Caves 6292 | -5/Factory | Discovered new exit (range 5) 6298 | -5/Factory | Identified exit to Factory 6300 | -5/Factory | Entered another Factory area 6300 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6321 | -4/Factory | Identified exit to DSF 6366 | -4/Factory | Entered DSF 6406 | -4/DSF | Additional patrols routed to DSF 6419 | -4/DSF | Identified exit to Research 6419 | -4/DSF | X0-1V1 revealed exit location to -3/Research 6552 | -4/DSF | Lost 4 parts (1p1n1u1w) 6672 | -4/DSF | Found Prototype Launcher 6672 | -4/DSF | Identified Gui. Micro-nuke Launcher 6715 | -4/DSF | Sterilization system engaged 6735 | -4/DSF | Ambient heat levels rising (+10) 6750 | -4/DSF | Ambient heat levels rising (+10) 6765 | -4/DSF | Ambient heat levels rising (+10) 6780 | -4/DSF | Ambient heat levels rising (+10) 6795 | -4/DSF | Ambient heat levels rising (+10) 6810 | -4/DSF | Ambient heat levels rising (+10) 6825 | -4/DSF | Ambient heat levels rising (+10) 6840 | -4/DSF | Ambient heat levels rising (+10) 6855 | -4/DSF | Ambient heat levels rising (+10) 6870 | -4/DSF | Ambient heat levels rising (+10) 6871 | -4/DSF | Build established: Gunner 6885 | -4/DSF | Ambient heat levels rising (+10) 6887 | -4/DSF | Entered Research 6887 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6948 | -3/Research | Discovered new exit (range 66) 7002 | -3/Research | X0-1V1 activates XOMVISION 7016 | -3/Research | X0-1V1 foreshadows a heat wave 7198 | -3/Research | Build established: Tank 7272 | -3/Research | Identified exit to Research 7284 | -3/Research | Ambient heat levels rising (+10) 7319 | -3/Research | Entered another Research area 7319 | -2/Research | Evolved 2 slots: Utility x2 7496 | -2/Research | X0-1V1 activates XOMVISION 7615 | -2/Research | Discovered new exit (range 20) 7785 | -2/Research | Destroyed 8 combat bots 8080 | -2/Research | X0-1V1 sent you to a vault 8121 | -2/Research | Found Lrg. Botcube 8142 | -2/Research | Found Prototype Energy Cannon 8142 | -2/Research | Identified YOLO Cannon 8146 | -2/Research | X0-1V1 added 0b10 threat records associated with you (major) 8149 | -2/Research | Discovered new exit (range 19) 8204 | -2/Research | X0-1V1 announced a LAN party 8452 | -2/Research | Found Prototype Device 8452 | -2/Research | Identified Adv. Kinecellerator 8569 | -2/Research | First assault squad dispatched 8639 | -2/Research | Identified exit to Access 8673 | -2/Research | System corruption reached 10% 8677 | -2/Research | System corruption reached 30% 8679 | -2/Research | X0-1V1 vaporized surrounding terrain (radius 24) 8682 | -2/Research | Entered Access 8682 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8708 | -1/Access | Build established: Skirmisher 8785 | -1/Access | X0-1V1 vaporized surrounding terrain (radius 24) 8875 | -1/Access | X0-1V1 activates XOMVISION 8932 | -1/Access | First assault squad dispatched 9255 | -1/Access | Identified exit to Command 9255 | -1/Access | X0-1V1 revealed exit location to -1/Command 9590 | -1/Access | X0-1V1 sent you to a vault 9727 | -1/Access | Lost 3 allies 9800 | -1/Access | Spotted B-99 Colossus 9800 | -1/Access | Spotted B-99 Colossus 9800 | -1/Access | X0-1V1 sent you into danger 9805 | -1/Access | Weapon slot count temporarily expanded by X0-1V1 (+1) 9805 | -1/Access | Destroyed B-99 Colossus 9822 | -1/Access | X0-1V1 activates XOMVISION 9843 | -1/Access | Destroyed 7 combat bots 9888 | -1/Access | Found Corrupted Prototype Ballistic Gun 9906 | -1/Access | Discovered new exit (range 7) 9986 | -1/Access | X0-1V1 mutated your Propulsion slot to Weapon slot 10291 | -1/Access | Build established: Executioner 10338 | -1/Access | Found Prototype Processor 10338 | -1/Access | Identified Exp. Melee Analysis Suite 10342 | -1/Access | Destroyed 7 combat bots 10393 | -1/Access | Weapon slot count reverted to normal (-1) 10440 | -1/Access | X0-1V1 sent you into danger 10475 | -1/Access | Destroyed 10 combat bots 10682 | -1/Access | Build established: Skirmisher 10830 | -1/Access | Found Prototype Processor 10830 | -1/Access | Identified Exp. Core Analyzer 11110 | -1/Access | X0-1V1 downgraded hostiles (x1) 11188 | -1/Access | Found Gamma Bomb Array 11201 | -1/Access | Build established: Scavenger-Gunner 11526 | -1/Access | Entered Command 11714 | -1/Command | System corruption reached 10% 11726 | -1/Command | X0-1V1 sent allied Lightning (x2) 11775 | -1/Command | Lrg. Botcube activated 11793 | -1/Command | Lrg. Botcube completed mutation into legged form, armed with 1 cannon 11798 | -1/Command | X0-1V1 caused items to flee you 11875 | -1/Command | Spotted Combat Programmer 11875 | -1/Command | Spotted M Guard 11875 | -1/Command | Spotted Combat Programmer 11883 | -1/Command | Spotted M Guard 11884 | -1/Command | High security lockdown imminent 11888 | -1/Command | Destroyed Combat Programmer 11888 | -1/Command | Allies destroyed M Guard 11892 | -1/Command | Allies destroyed M Guard 11892 | -1/Command | All MAIN.C guards destroyed 11964 | -1/Command | High security lockdown engaged 11983 | -1/Command | X0-1V1 activates XOMVISION 12042 | -1/Command | 0b10 Conduit disabled 12044 | -1/Command | Met MAIN.C 12054 | -1/Command | Items stopped fleeing you 12063 | -1/Command | Allies destroyed MAIN.C Shell 12065 | -1/Command | MAIN.C activated Command garrisons 12073 | -1/Command | X0-1V1 sent allied Y-72 Warden (x3) 12084 | -1/Command | Destroyed MAIN.C 12122 | -1/Command | Identified Multirail 12122 | -1/Command | Discovered new exit (range 38) 12122 | -1/Command | Discovered new exit (range 103) 12122 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12299 | -1/Command | Found Gamma Refractor 12386 | -1/Command | Spotted B-99 Colossus 12449 | -1/Command | Destroyed B-99 Colossus 12464 | -1/Command | Lost 3 allies 12505 | -1/Command | Triggered Gamma Refractor 12528 | *** | Establishing 0b11! Last Messages --------------- 12505_ Chain reaction triggered in Corrupted Antimatter Reactor. 12505_ K-01 Serf destroyed. 12505_ Chain reaction triggered in Corrupted Antimatter Reactor. 12505_ Quantum Router disabled. 12505_ Chain reaction triggered in Corrupted Lgt. Antimatter Reactor. 12505_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 12505_ Segregator Trap short circuited. 12505_ Chain reaction triggered in Corrupted Lgt. Quantum Reactor. 12505_ Arcs of energy rise from the floor. 12505_ Chain reaction triggered in Corrupted Lgt. Antimatter Reactor. 12507_ System corrupted: Component data lost. 12528_ RPO806/:SP4OLOPWCK,47ZDB6X [Achievement: Commander 0b11] [Achievement: I'm Coming For You] Map ----- +----------------------------------------------------+ | ##"" """" ]# *= ! # # # # # #?# | | = ##T "" # " # # # # #?# | | %=##"" # # # # # # #?# | | ! ##"" # " # # # # #?# | | ##"" =] # " # # " + #?# | | ## =] #######+#" ###"## ###+## #?# | | ## + # # #?# | | ################# # # #?# | | #""""""# #?????# % # # #?# | | #""" + #?????# * # # #?# | | #""" + #??? " #[ #* #?# | | #""" %+=%#? " # #!! #?# | | #""""""#= " # * #=|!=#?# | | ####### " " "" + #=[![#?# | | % " "" # "|*!!#?# | | ! *=[ "!! "" #"####%=!%#?# | | =%[ """" !! "" !=!%*![=### | | ![ = [% %= %[ !!%[%=![![ | | +####""""" = = = [ =! % %!%*!!=| | | " " =[ ! *==%!!| | | " " "####[###### | | " " %! " "########"####### #????# | | " " = ! ##?# ## #????# | | " " [ ###### ## #????# | | ###"""""" ! " # ## "" * #? #????# | | ?# !% ""# @ ## """ = #? #????# | | ?# ## "R #? #????? | | ?# [== ## """ #? #????? | | ## % ! ;;;;;;;;###### "" #?##????? | | #^ ;;;;;;;;""#### #???????? | | # ; # #???????? | | # ^ ; # #???????? | | # ; " #???????? | | # ; " #???????? | | + ; """#+#########???????? | | # ; " # #???????????????? | | # ; """# #???????????????? | | # ####""" "" " #???????????????? | | # # #" "" """###???????????????? | | # # ## "" "????????????????????? | | # # ## ## #????????????????????? | | ## + ## ## #????????????????????? | | ?# # # ##############????????????????????? | | ?# # # "T #?????????????????????????????????? | | ## # # "" #?????????????????????????????????? | | # # #?????????????????????????????????? | | # ## ###?????????????????????????????????? | | ### ####+## #???????????????????????????????????? | | ??# #???????????????????????????????????? | | ??# #### #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 263 Coolant Potential 100 Energy Generation 107 Energy Capacity 1920 Matter Stores 800 Matter Capacity 1250 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1200 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 50 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Hvy. Machine Gun | -5/Factory | Hacked Imp. Medium Treads | -5/Factory | Hacked Biometal Heavy Treads | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Commander 0b11 I'm Coming For You Challenges ------------ None Game ------ Seed InterceptAluminumScreen Manual? 0 Play Time 01:55:54 Cumulative 596.1 hours Start 2026.10.20 @ 18:18:58 End 2026.10.20 @ 20:32:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 233 Adventurer 0 Explorer 0 Win Type 1 Total 26 Types 6/1/12/0/1/0/3/1/1/1 Lore% 84 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37daa354-4e02-4754-bc1f-f9b38b88b2e0