Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 12:26:09 Player: epb Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2222) 2222 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 5402 Bonus ------- High Alert Combat Kills 225 Cogmind --------- Core Integrity 0/700 Matter 169/300 Energy 152/210 System Corruption 10% Temperature Critical (686) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY (3) ------ Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON (4) ------- Shock Rifle Plasma Cannon Scythe > --- INVENTORY (10) --- Improved Heat Sink Small Storage Unit Targeting Computer Recoil Stabilizer Improved Medium Armor Plating Improved Shield Generator Component Analysis Suite Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Advanced Beam Rifle Plasma Cannon Scythe > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Small Storage Unit Targeting Computer Recoil Stabilizer Improved Medium Armor Plating Improved Shield Generator Component Analysis Suite Component Analysis Suite [Rating: 42] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 1 | . . . 1 . . Weapon 2 | . . 1 1 . . Parts Attached 81 | 6 7 11 24 31 2 Power 7 | 1 . 1 2 3 . Engine 3 | 1 . 1 1 . . Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 24 | 2 2 2 5 11 2 Treads . | . . . . . . Leg 6 | . . . 3 1 2 Wheel 7 | 2 . . 2 3 . Hover 8 | . 2 2 . 4 . Flight 3 | . . . . 3 . Utility 16 | 1 2 2 5 6 . Device 5 | . . . 3 2 . Storage 5 | 1 . 1 . 3 . Processor 2 | . 2 . . . . Hackware 1 | . . 1 . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 34 | 2 3 6 12 11 . Energy Gun 11 | 1 . 2 6 2 . Energy Cannon 5 | . . . 1 4 . Ballistic Gun 11 | 1 3 4 3 . . Ballistic Cannon 5 | . . . 1 4 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 22 | . . 2 4 15 1 Power 1 | . . . . 1 . Propulsion 10 | . . 1 2 7 . Utility 3 | . . 1 . 2 . Weapon 8 | . . . 2 5 1 Highest Loss Streak 7 | . . 1 2 7 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 99 94 91 74 80 Engine 4 | . 14 11 3 . . Core 7 | . . . 5 14 15 Leg 9 | . . . 17 9 9 Wheel 2 | . 7 . . 3 10 Hover 9 | . 21 31 4 1 . Device 3 | . . . 4 5 . Storage 7 | . 14 5 9 6 7 Processor 2 | . 13 6 . . . Hackware 1 | . . 7 . . . Protection 5 | . . . 11 4 7 Energy Gun 12 | . 5 4 29 6 15 Energy Cannon 3 | . . . . 8 7 Ballistic Gun 8 | . 22 27 5 . . Ballistic Cannon 3 | . . . . 9 . Naked Turns . | . . . . . . Heaviest Build 63 | 11 14 19 28 63 55 Greatest Support 40 | 20 20 18 40 40 38 Greatest Overweight (x) 17 | . 1 1 3 17 1 Average Overweight (x) . | . . . . 2 1 Largest Inventory Capacity 15 | 8 8 8 8 15 10 Average Capacity 9 | 6 8 6 8 11 10 Most Carried 10 | 2 6 5 8 9 10 Average Carried 5 | . 2 3 5 6 8 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 8 | . 4 4 7 8 8 Class Distribution -------------------- 28% | Scavenger-Tank 20% | Mutant 20% | Tank 20% | Scavenger-Gunner 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1791 | 233 143 465 473 477 . Remotely . | . . . . . . Salvage Created 2834 | . 143 736 1155 742 58 Parts 205 | . 16 65 65 54 5 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 50 | . 2 13 18 16 1 Guns 36 | . 2 13 18 2 1 Cannons 9 | . . . . 9 . AOE 5 | . . . . 5 . Classes Destroyed 13 | . 4 4 3 2 . Worker 2 | . . 1 1 . . Builder 12 | . 1 4 2 5 . Tunneler 1 | . . 1 . . . Hauler 1 | . . . 1 . . Recycler 3 | . . . 2 1 . Mechanic 1 | . . . . 1 . Operator 2 | . 1 1 . . . Watcher 7 | . 1 3 1 2 . Swarmer 17 | . . 4 3 10 . Grunt 18 | . 2 6 8 2 . Sentry 9 | . . 3 5 1 . Hunter 4 | . . . 2 1 1 Programmer 2 | . . . . 2 . Best Kill Streak 14 | . 2 14 7 5 1 Combat Bots Only 6 | . 2 6 4 3 1 Max Kills in Single Turn 3 | . 1 2 2 3 1 Gunslinging 1 | . . 1 1 . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3508 | . 10 390 779 1915 414 Core 1017 | . . 118 191 512 196 Absorbed by Shields . | . . . . . . Redirected to Shielding 101 | . . . 18 83 . Core Remaining (%) 83 | 100 100 70 65 . . Volleys Fired 160 | . 14 43 57 40 6 Largest 4 | . 2 3 4 4 3 Hottest 250 | . 60 69 250 222 191 Shots Fired 436 | . 28 123 152 115 18 Gun 333 | . 28 123 150 20 12 Cannon 102 | . . . 1 95 6 Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 232 | . 21 123 33 55 . Thermal 125 | . 7 . 88 18 12 Explosive 1 | . . . 1 . . Electromagnetic 78 | . . . 30 42 6 Robot Hit Streak 17 | . 3 11 11 17 5 Robot Miss Streak 7 | . 2 4 5 5 7 Penetration Max . | . . . . . . Secondary Targets 8 | . . 4 4 . . Max Gunslinging Chain 2 | . . 2 1 . . Shots Hit Robots 221 | . 13 62 86 54 6 Core Hits 114 | . 8 27 46 30 3 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 10 | . . 2 4 3 1 Burn 2 | . . . 2 . . Destroy 4 | . . 2 2 . . Blast 3 | . . . . 3 . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4714 | . 168 1034 1535 1837 140 Guns 3068 | . 168 1034 1411 341 114 Cannons 1183 | . . . . 1157 26 Explosions 456 | . . . 117 339 . Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 2082 | . 124 1034 243 681 . Thermal 1587 | . 44 . 886 591 66 Explosive 75 | . . . 75 . . Electromagnetic 963 | . . . 324 565 74 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 5 . . 10 10 Average Corruption 6 | . 5 . . 6 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 4 . . 16 2 Message Errors 6 | . 1 . . 4 1 Matter Fused 3 | . . . . 3 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 4 | . 2 . . 2 . Data Loss (minor) 3 | . 1 . . 1 1 Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 45 | . . . 30 15 . Projectiles 10 | . . . . 10 . Explosions 35 | . . . 30 5 . Melee . | . . . . . . Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 18 | . . . 18 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 716 | . 20 73 587 620 716 Average Temperature 159 | . 15 19 188 168 360 Received Heat Transfer 672 | . 6 114 270 192 90 Effects 56 | . . . 26 12 18 Shutdowns 10 | . . . 3 3 4 Energy Bleed 7 | . . . 3 2 2 Interference 15 | . . . 11 4 . Matter Decay 2 | . . . 2 . . Short Circuit 3 | . . . 1 1 1 Damage (minor) 3 | . . . 2 1 . Damage (major) 12 | . . . 3 . 9 Damage (core) 4 | . . . 1 1 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 4 1 . Heat Transferred 2807 | . 100 . 1900 683 124 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 1 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 687 | . 103 520 687 449 . Initial 308 | . . 42 219 308 . Average 367 | . 48 368 534 365 . Maximum Alert Level 2 | . . 2 2 2 . Low Security (%) 17 | 100 100 20 . . . Level 1 34 | . . 28 14 62 . Level 2 48 | . . 51 85 37 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 4 2 5 . Investigation 1 | . . . 1 . . Extermination 1 | . . . . 1 . Reinforcement 8 | . 2 4 1 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 6 18 26 20 4 Peak Tracking Total 5 | . 2 4 4 5 3 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 11 | . . 4 2 5 . Max in Single Turn 2 | . . 2 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 4 | . 1 . 2 1 . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 13 | . 5 . 6 2 . Successful 11 | . 4 . 6 1 . Failed 2 | . 1 . . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 5 . 4 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 . 4 . . Record 4 | . 2 . 2 . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2513 | 58 299 370 717 1024 45 Spaces Moved 1478 | 64 240 315 372 474 13 Core 25 | 16 . . . 9 . Treads . | . . . . . . Legs 529 | . . . 299 220 10 Wheels 327 | 48 61 . 8 207 3 Hover 575 | . 179 315 65 16 . Flight 22 | . . . . 22 . Fastest Speed 50 | 50 56 52 95 95 105 Average Speed 122 | 72 99 65 128 172 170 Slowest Speed 900 | 80 125 116 240 900 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 41 27 30 13 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . . 9 34 . Melee . | . . . . . . Projectile 19 | . . . 1 18 . AOE 24 | . . . 8 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1856 | 75 272 383 501 601 24 Wait 2 | . . . 2 . . Move 1473 | 63 239 314 371 473 13 Hop . | . . . . . . Pick Up 89 | 6 9 9 28 35 2 Fast Attach . | . . . . . . Attach 48 | 6 4 4 11 21 2 Detach 2 | . . . . 2 . Swap 33 | . 3 7 13 10 . Drop 48 | . 3 6 18 20 1 Fire 160 | . 14 43 57 40 6 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 711 | -9/Materials | Discovered new exit (range 16) 728 | -9/Materials | Entered another Materials area 728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 775 | -8/Materials | Build established: Scavenger-Gunner 803 | -8/Materials | Discovered new exit (range 13) 1426 | -8/Materials | Discovered new exit (range 16) 1445 | -8/Materials | Entered Factory 1445 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1503 | -7/Factory | Build established: Scavenger-Tank 1839 | -7/Factory | Build established: Tank 1840 | -7/Factory | Garrison activated, responded to threat 2048 | -7/Factory | Core integrity fell below 50% 2075 | -7/Factory | Lost 7 parts (1p4n2w) 2102 | -7/Factory | System corruption reached 10% 2433 | -7/Factory | Discovered new exit (range 5) 2469 | -7/Factory | Entered Lower Caves 2513 | -7/Lower Caves | Core integrity fell below 20% 2515 | -7/Lower Caves | Core destroyed Last Messages --------------- Overheating: Adv. Beam Rifle damaged (-9). Overheating: Wheel damaged (-17). Overheating: Med. Storage Unit damaged (-145). Overheating: Shock Rifle damaged (-1). Assault Rifle self-destruct mechanism malfunctions. Acquired Carbon-fiber Leg. Dropped Arm. Huge Wheel. Corrupted Targeting Computer fries itself beyond repair. VV5SYPC<%ARJLKHSKA8&QXF|EAS9>>WQLUDS Overheating: Energy bleed (-25). Power failure, Mic. Nuclear Core shutdown. Power failure, Lgt. Nuclear Core shutdown. Plasma Cannon broken. Overheating: Short circuit. Adv. Beam Rifle destroyed. Overheating: Energy bleed (-28). Overheating: Core damaged (-84). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-112). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ##??????????????????????? | | ??????????????????????# ##?????????????????????? | | ???????????????????????# #####?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# @ #?????????????????? | | ????????????????????#### ### #?????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ##????????????????????? | | ????????????????????# #????????????????????? | | ????????????? g ## #????????????????????? | | ??????????????# g ?#[%=##???????????????????? | | ??????????????########??# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????##### ??????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ??????????????????????????????## #??????????????? | | ???????????????????????????????? #??????????????? | | ????????????????????????????????? #??????????????? | | ????????????????????????????????? #??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Evasion (%) 55 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed MicroThermicThrower Manual? 0 Play Time 00:39:52 Cumulative 6.6 hours Start 2023.01.23 @ 11:45:51 End 2023.01.23 @ 12:26:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f8bafab-6077-439e-ab1d-9a3d015ae6c7