Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.15 @ 21:59:55 Player: Michael Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (115) 575 Value Destroyed (4315) 4315 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (1617) 1617 TOTAL SCORE: 13887 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 1131 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced System Shield > --- WEAPON (2) ------- Hardcell Cannon > --- INVENTORY (4) ---- Medium Storage Unit Experimental Sensor Array Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Advanced System Shield System Restoration Module > --- WEAPON ----------- Field Lobotomy Kit Makeshift Sword > --- INVENTORY -------- Neutrino Core Micro Fission Core Armored Wheel Centrium Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Long-range Sensor Array Experimental Sensor Array Integrated Dissipator Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Hardcell Cannon Heavy Rocket Launcher Improved Remote Datajack Katana [Rating: 85] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Makeshift Sword Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 12 | . . 2 . . . 2 2 2 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 268 | 6 2 42 3 2 4 7 18 5 2 15 5 11 35 20 15 1 28 47 Power 17 | 1 . 7 . . 1 . 1 1 . . 1 . 2 . . . 1 2 Engine 9 | 1 . 7 . . . . 1 . . . . . . . . . . . Core 8 | . . . . . 1 . . 1 . . 1 . 2 . . . 1 2 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 39 | 2 1 12 3 . 2 1 1 2 . 1 . . 4 1 . . 1 8 Treads . | . . . . . . . . . . . . . . . . . . . Leg 5 | 2 1 2 . . . . . . . . . . . . . . . . Wheel 34 | . . 10 3 . 2 1 1 2 . 1 . . 4 1 . . 1 8 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 123 | 1 1 10 . 2 . 3 8 2 2 11 2 6 21 13 11 1 14 15 Device 61 | . 1 4 . . . 2 3 1 . 6 . 4 8 6 8 . 8 10 Storage 8 | 1 . 2 . 2 . . . . . 1 . . 1 . . . . 1 Processor 11 | . . 2 . . . 1 4 . . . . . 2 . . . . 2 Hackware 2 | . . . . . . . . . . . . . 2 . . . . . Protection 41 | . . 2 . . . . 1 1 2 4 2 2 8 7 3 1 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 89 | 2 . 13 . . 1 3 8 . . 3 2 5 8 6 4 . 12 22 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 4 . . . . . . . . . . . . . . . . Ballistic Gun 19 | 1 . 6 . . 1 2 2 . . 1 . 1 2 . . . . 3 Ballistic Cannon 23 | . . 3 . . . . 2 . . . . 2 2 3 2 . 2 7 Launcher 9 | . . . . . . . 1 . . 1 . 1 1 . . . 4 1 Special Weapon 4 | . . . . . . . . . . . . . . 1 . . 1 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . . . 1 3 . . 1 2 1 3 2 2 . 5 9 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . . . . . . . . . . . 1 Parts Lost 31 | . 5 2 . . . 1 1 . . 1 . . 2 . . . 3 16 Power 3 | . 1 . . . . . 1 . . . . . . . . . . 1 Propulsion 10 | . 2 1 . . . . . . . . . . . . . . 1 6 Utility 13 | . 1 1 . . . . . . . 1 . . 2 . . . 2 6 Weapon 5 | . 1 . . . . 1 . . . . . . . . . . . 3 Highest Loss Streak 7 | . 2 1 . . . 1 1 . . 1 . . 1 . . . 2 7 Average Slot Usage (%) 96 | . 76 87 100 100 100 90 95 99 100 99 100 100 98 100 100 100 99 92 Engine 2 | . 7 10 11 11 2 . 2 . . . . . . . . . . . Core 4 | . . . . . 8 9 4 5 6 6 6 6 5 5 5 5 5 4 Wheel 13 | . . 20 22 22 22 18 15 13 13 13 13 13 11 11 11 11 11 9 Device 11 | . 8 9 . . . 9 9 19 20 17 12 12 11 9 10 11 9 17 Storage 16 | . 14 12 22 22 22 18 15 13 13 13 20 20 17 17 17 17 17 14 Processor 20 | . . 4 11 11 11 9 26 26 26 26 26 26 23 23 23 23 23 24 Hackware 4 | . . . . . . . . . . . . . 9 11 11 11 11 9 Protection 5 | . . 6 11 11 11 9 4 6 6 8 6 6 5 7 5 5 5 . Ballistic Gun 3 | . 7 8 22 22 22 13 3 . . . . . . . . . . 1 Ballistic Cannon 4 | . . 9 . . . . 3 6 6 6 . 1 4 5 5 5 5 1 Slashing Weapon 4 | . . . . . . 4 6 6 6 5 13 10 4 4 4 5 3 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 12 13 47 47 79 79 77 82 84 91 91 90 96 97 109 109 97 107 108 Greatest Support 28 | 20 20 20 20 20 20 20 20 24 24 24 24 24 24 24 24 24 28 28 Greatest Overweight (x) 8 | . . 4 2 3 3 3 4 4 3 3 3 3 4 4 4 4 4 8 Average Overweight (x) 2 | . . . 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Largest Inventory Capacity 20 | 6 6 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 8 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 6 16 16 18 20 20 20 20 20 20 19 19 20 20 20 20 20 20 Average Carried 17 | 1 4 8 15 17 19 19 19 19 20 19 18 19 19 19 20 19 19 18 Final Capacity 20 | 6 6 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 3 4 14 16 18 20 19 20 20 20 19 19 19 20 20 20 20 18 3 Class Distribution -------------------- 37% | Hacker-Assassin 33% | Hauler-Assassin 17% | Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Assassin | -8/Materials Hauler-Assassin | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Zion Hauler-Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 5595 | 184 76 1218 96 . 150 57 336 51 57 465 281 333 594 284 510 . 521 382 Remotely 490 | . . . . . . . . 51 57 382 . . . . . . . . Salvage Created 4265 | . 128 1495 162 . 218 57 30 31 . 171 . 358 468 22 196 . 292 637 Parts 197 | . 6 95 9 . 15 2 1 1 . 5 . 5 16 . 5 . 16 21 Haulers Intercepted 4 | . . 4 . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . 5 . 4 . 10 8 . 25 . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 81 | . 3 27 2 . 3 1 1 . . 6 . 4 5 1 5 . 15 8 Melee 3 | . . . . . . . . . . . . . 2 . . . . 1 Guns 22 | . 2 10 2 . 3 1 . . . 1 . . 1 . . . . 2 Cannons 37 | . . 17 . . . . 1 . . 3 . 1 2 1 4 . 6 2 AOE 19 | . 1 . . . . . . . . 2 . 3 . . 1 . 9 3 Classes Destroyed 12 | . 1 8 1 . . . 1 . . . . . . . 1 . . . Worker 14 | . . 6 2 . 3 . 1 . . . . . . . . . . 2 Builder 4 | . . 1 . . . . . . . . . . . . . . . 3 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . Hauler 4 | . . 4 . . . . . . . . . . . . . . . . Recycler 6 | . . 2 . . . . . . . . . . 2 . . . . 2 Watcher 5 | . . 4 . . . . . 1 . . . . . . . . . . Swarmer 15 | . . 2 . . . . . . . 2 . . . . . . 11 . Grunt 37 | . 3 15 2 . 3 . . . . 2 . 3 . . 3 . 3 3 Brawler 1 | . . . . . . . . . . . . . . . 1 . . . Duelist 4 | . . 2 . . . . . . . 1 . 1 . . . . . . Sentry 16 | . . 8 . . . 1 . . . 1 . . 1 1 1 . 1 2 Programmer 8 | . . . . . . . 1 . . . . . 4 . . . . 3 Best Kill Streak 9 | . 2 6 2 . 3 1 1 1 . 3 . 4 2 1 2 . 5 9 Combat Bots Only 5 | . 2 5 2 . 3 1 1 . . 3 . 4 2 1 2 . 5 3 Max Kills in Single Turn 9 | . 1 2 1 . 1 1 1 1 . 2 . 2 1 1 1 . 4 9 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . . . . . 1 . 2 . . 1 . 3 3 Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 8017 | . 617 1165 111 . 262 120 243 21 . 747 . 39 726 330 262 . 525 2849 Core 2177 | . 174 246 . . 66 14 59 . . 170 . . 107 23 19 . 147 1152 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 30 . . . 22 97 91 . . . . 80 . . . . 70 . Volleys Fired 270 | . 19 97 11 . 15 4 16 2 . 18 . 4 17 8 18 . 17 24 Largest 2 | . 2 2 2 . 2 2 2 1 . 2 . 2 2 2 2 . 2 2 Hottest 120 | . 60 120 46 . 46 46 71 48 . 87 . 62 87 96 96 . 96 96 Shots Fired 494 | . 29 194 22 . 30 8 24 2 . 36 . 6 26 15 29 . 33 40 Gun 224 | . 29 86 22 . 30 8 8 . . 16 . 2 7 . . . . 16 Cannon 246 | . . 108 . . . . 15 2 . 18 . 2 17 14 29 . 22 19 Launcher 19 | . . . . . . . 1 . . 2 . 2 2 . . . 10 2 Special 5 | . . . . . . . . . . . . . . 1 . . 1 3 Kinetic 422 | . 10 165 22 . 30 8 23 2 . 34 . 4 24 14 29 . 22 35 Thermal 29 | . . 29 . . . . . . . . . . . . . . . . Explosive 19 | . . . . . . . 1 . . 2 . 2 2 . . . 10 2 Electromagnetic 19 | . 19 . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | . 9 16 26 . 37 12 14 1 . 19 . 5 13 18 19 . 16 18 Robot Miss Streak 3 | . 2 3 . . 1 . 1 1 . 3 . 1 1 . 1 . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 389 | . 22 136 20 . 24 8 18 3 . 27 . 9 29 15 14 . 26 38 Core Hits 206 | . 11 61 6 . 12 2 2 1 . 14 . 10 15 4 10 . 25 33 Critical Hits 8 | . . 3 . . . . . . . 1 . . . 2 . . 1 1 Critical Kills 3 | . . 3 . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . 1 . . . 2 . . 1 1 Melee Attacks 194 | . . . . . . 4 19 10 . . . 8 57 24 16 . 9 47 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 194 | . . . . . . 4 19 10 . . . 8 57 24 16 . 9 47 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 2 1 . . . . 6 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 2 . . . . . 1 Damage Inflicted 12156 | . 400 2408 309 . 334 114 533 173 . 718 . 888 1392 402 467 . 1527 2491 Guns 2454 | . 298 915 309 . 334 114 40 . . 95 . 35 87 . . . . 227 Cannons 4188 | . . 1493 . . . . 262 28 . 427 . 24 233 402 399 . 537 383 Explosions 3160 | . 92 . . . . . . . . 196 . 356 180 . . . 990 1346 Melee 2344 | . . . . . . . 231 145 . . . 473 892 . 68 . . 535 Ramming 10 | . 10 . . . . . . . . . . . . . . . . . Kinetic 6072 | . 60 2076 309 . 334 114 302 28 . 522 . 59 320 402 399 . 537 610 Thermal 1583 | . 92 332 . . . . . . . . . . . . . . . 1159 Explosive 1909 | . . . . . . . . . . 196 . 356 180 . . . 990 187 Electromagnetic 238 | . 238 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2344 | . . . . . . . 231 145 . . . 473 892 . 68 . . 535 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 . . . . . 7 2 2 2 2 . 3 . . . . 7 Average Corruption 3 | . 1 . . . . . 6 2 2 2 2 . 2 . . . . 3 Corruption Purged 11 | . . . . . . . . . . . . . 4 . . . . 7 Effects 62 | . . . . . . . 13 4 6 6 1 . 15 . . . . 17 Message Errors 22 | . . . . . . . 10 . 5 3 . . 3 . . . . 1 Matter Fused 9 | . . . . . . . 1 . . . . . 3 . . . . 5 Heat Flow Errors 6 | . . . . . . . 2 . . 1 . . 2 . . . . 1 Energy Discharges 8 | . . . . . . . . 2 1 . . . 3 . . . . 2 Data Loss (minor) 12 | . . . . . . . . 2 . 2 1 . 4 . . . . 3 Misfires 2 | . . . . . . . . . . . . . . . . . . 2 Targeting Errors 3 | . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1003 | . . . . . . . 86 78 . 45 . 165 300 . . . 41 288 Projectiles 42 | . . . . . . . 30 . . . . . . . . . 12 . Explosions 293 | . . . . . . . . . . 45 . 14 18 . . . 29 187 Melee 668 | . . . . . . . 56 78 . . . 151 282 . . . . 101 Knockbacks 27 | . . 10 . . . . 4 . . 6 . . 2 3 . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 27 | . . 10 . . . . 4 . . 6 . . 2 3 . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . 3 . . . . . . . . . . . . . . . 13 41 Shots 2 | . . . . . . . . . . . . . . . . . 1 1 Rammed 4 | . 4 . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 5 . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 98 450 2 . 15 . 198 . . 237 . 4 153 78 45 . 12 190 Average Temperature 60 | . 33 68 2 . 5 . 83 . . 91 . 3 52 30 22 . 6 109 Received Heat Transfer 1980 | . 282 411 60 . 135 36 . . . 264 . 18 45 72 99 . 78 480 Effects 4 | . . 4 . . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1603 | . 100 703 . . . . . . . . . . . . . . . 800 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1068 | . 184 527 287 . 85 132 92 447 . . . . 263 . . . . 1068 Initial 236 | . . 77 187 . . 33 59 7 . . . . 56 . . . . 236 Average 191 | . 76 293 209 . 62 70 43 141 . . . . 98 . . . . 391 Maximum Alert Level 3 | . . 2 1 . . . . 2 . . . . 1 . . . . 3 Low Security (%) 66 | 100 100 28 38 . 100 100 100 58 . . . . 82 . . . . 47 Level 1 21 | . . 43 61 . . . . 23 . . . . 17 . . . . 20 Level 2 5 | . . 27 . . . . . 17 . . . . . . . . . . Level 3 6 | . . . . . . . . . . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 3 1 . . . 2 2 . . . . 4 . . . . 11 Investigation 2 | . . 1 1 . . . . . . . . . . . . . . . Extermination 9 | . . . . . . . 1 1 . . . . 4 . . . . 3 Reinforcement 8 | . 3 2 . . . . 1 . . . . . . . . . . 2 Assault 4 | . . . . . . . . 1 . . . . . . . . . 3 Garrison 3 | . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 15 | . 2 5 1 . . 3 1 . . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 183 | . 20 44 4 . 3 6 6 1 . 6 . 3 12 7 7 . 23 41 Peak Tracking Total 14 | . 9 4 3 . 3 7 3 2 . 3 . 4 3 4 3 . 5 14 Tactical Retreats 17 | . 5 3 1 . . 1 1 . . . . . 1 . 1 . 2 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 13 | . 1 2 . . . 1 2 4 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 1 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 38 | . . . . . . . 1 . . . . . 4 . . . 4 29 Max in Single Turn 12 | . . . . . . . 1 . . . . . 4 . . . . 12 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 69 | . 4 14 1 1 . 3 8 6 1 . . . 19 . . 3 . 9 Terminals 29 | . 3 8 . . . 1 4 1 . . . . 8 . . . . 4 Fabricators 8 | . . . . . . . . 3 . . . . 4 . . . . 1 Repair Stations 4 | . . 2 . . . . 1 . . . . . 1 . . . . . Recycling Units 12 | . 1 2 . . . 1 2 2 . . . . 3 . . . . 1 Scanalyzers 7 | . . 2 . . . 1 1 . . . . . 3 . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 3 Total Hacks 176 | . 10 47 1 1 . 11 13 17 1 . . . 47 . . 6 . 22 Successful 94 | . 3 27 1 1 . 7 5 9 1 . . . 25 . . 6 . 9 Failed 81 | . 7 20 . . . 4 8 8 . . . . 21 . . . . 13 Catastrophic 11 | . . 3 . . . 1 3 . . . . . 1 . . . . 3 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . Manual 38 | . . 11 . 1 . 2 4 2 . . . . 11 . . . . 7 Terminals 77 | . 9 25 . . . 5 8 2 . . . . 16 . . . . 12 Fabricators 28 | . . . . . . . . 10 . . . . 12 . . . . 6 Repair Stations 12 | . . 7 . . . . 1 . . . . . 4 . . . . . Recycling Units 20 | . 1 4 . . . 2 2 5 . . . . 5 . . . . 1 Scanalyzers 27 | . . 11 . . . 4 2 . . . . . 10 . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 3 Terminal Hacks 32 | . 2 9 1 1 . 1 2 . 1 . . . 5 . . 6 . 4 Record 2 | . . . . . . . . . . . . . . . . 2 . . Part Schematic 6 | . . 1 . . . . . . . . . . 1 . . 4 . . Open Door 2 | . . . 1 . . . . . 1 . . . . . . . . . Level Access Points 3 | . . 1 . . . 1 . . . . . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . Locate Traps 7 | . 1 1 . . . . . . . . . . 3 . . . . 2 Patrol Status 3 | . . 2 . . . . 1 . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . 1 . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . Registered Components 2 | . . 1 . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . 7 . . . . 6 . . . . 2 Load Schematic 7 | . . . . . . . . 3 . . . . 3 . . . . 1 Build 8 | . . . . . . . . 4 . . . . 3 . . . . 1 Repair Station Hacks 10 | . . 6 . . . . . . . . . . 4 . . . . . Scan Component 6 | . . 4 . . . . . . . . . . 2 . . . . . Repair 4 | . . 2 . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 9 | . 1 2 . . . 1 . 2 . . . . 2 . . . . 1 Process 1 | . . . . . . . . 1 . . . . . . . . . . Retrieve Components 8 | . 1 2 . . . 1 . 1 . . . . 2 . . . . 1 Scanalyzer 21 | . . 9 . . . 4 2 . . . . . 6 . . . . . Insert Component 12 | . . 5 . . . 2 1 . . . . . 4 . . . . . Analyze 9 | . . 4 . . . 2 1 . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . . 1 . . . 1 1 . . . . . 2 . . . . 1 Terminals 6 | . . 1 . . . 1 1 . . . . . 2 . . . . 1 Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . Botnet 5 | . . 1 . . . 1 1 . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 4 11 . . . 2 8 4 . . . . 15 . . . . 8 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 5 . . . 2 1 . . . . . 3 . . 4 . . Parts Built 11 | . . . . . . . . 4 . . . . 5 . . . . 2 Matter 952 | . . . . . . . . 372 . . . . 456 . . . . 124 Time 321 | . . . . . . . . 124 . . . . 166 . . . . 31 Total Part Build Rating 24 | . . . . . . . . 8 . . . . 12 . . . . 4 Parts Repaired 4 | . . 2 . . . . . . . . . . 2 . . . . . Time 128 | . . 52 . . . . . . . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 4 | . . . . . . . . 4 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 31 | . 2 19 . . . 1 . 2 . . . . 5 . . . . 2 Parts Scanalyzed 10 | . . 5 . . . 2 1 . . . . . 2 . . . . . Part Schematics Acquired 9 | . . 4 . . . 2 1 . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 5 | . . . . . . . . . . . . . 1 1 . . 1 2 Largest Group 2 | . . . . . . . . . . . . . 1 2 1 . 1 1 Highest-Rated Group 115 | . . . . . . . . . . . . . 26 104 81 . 115 115 Highest-Rated Ally 115 | . . . . . . . . . . . . . 26 81 81 . 115 115 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . . . . . . . 12 11 . 20 22 Total Damage 4732 | . . . . . . . . . . . . . . 629 548 . 1181 2374 Kills 34 | . . . . . . . . . . . . . . 6 2 . 10 16 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . 1 . . 1 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 2 . . . . . 1 1 3 2 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 14467 | 59 304 1670 513 292 375 290 1331 523 449 593 711 514 2351 666 905 259 688 1974 Spaces Moved 10223 | 44 199 1143 459 268 270 195 1014 377 372 417 586 386 1513 445 577 214 436 1308 Core 27 | 7 . 2 . . . . . . . . . . . . . . . 18 Treads . | . . . . . . . . . . . . . . . . . . . Legs 313 | 37 199 77 . . . . . . . . . . . . . . . . Wheels 9883 | . . 1064 459 268 270 195 1014 377 372 417 586 386 1513 445 577 214 436 1290 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 80 100 100 110 110 110 115 120 120 120 120 120 120 120 120 120 50 Average Speed 114 | 108 120 90 100 107 110 110 113 119 120 120 120 120 120 121 120 120 120 122 Slowest Speed 250 | 120 120 250 100 110 110 110 120 120 120 120 120 120 130 130 130 130 130 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 52 85 90 70 81 25 31 12 88 53 74 62 49 61 63 62 61 31 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . . 3 1 . . 1 . . . Known Exits Taken 14 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . Scrap Searched 14 | . . . 2 . 1 . . . 2 . 3 2 . 2 2 . . . Spaces Dug 152 | . . . . . . 4 19 8 . . . 4 40 24 17 . 9 27 Terrain Destroyed 445 | . 5 2 . . . 4 38 9 . 12 . 36 75 24 18 . 142 80 Melee 133 | . . . . . . 4 15 8 . . . 3 35 24 13 . 9 22 Projectile 29 | . . 2 . . . . 5 1 . 2 . 1 6 . 5 . 2 5 AOE 283 | . 5 . . . . . 18 . . 10 . 32 34 . . . 131 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 12205 | 52 237 1590 492 273 317 257 1155 441 373 466 592 416 1954 522 735 216 544 1573 Wait 1076 | . 5 257 12 . 27 45 64 20 . 17 . 10 306 22 110 . 50 131 Move 10205 | 43 198 1142 458 267 269 194 1013 376 371 416 585 385 1512 444 576 213 435 1308 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 73 | 3 4 19 4 2 . 2 11 5 . . 1 . 13 2 . 1 3 3 Fast Attach 55 | 6 1 21 . . 1 2 4 2 . . . . 7 . . . . 11 Attach 21 | . 1 2 . . . 2 1 1 . 1 . . 2 . . . 3 8 Detach 17 | . 1 5 . . 1 . 2 . . . . . 3 . . . . 5 Swap 193 | . . 19 3 2 3 3 13 2 2 14 5 11 26 20 15 1 25 29 Drop 91 | . 3 28 4 2 1 1 12 7 . . 1 . 12 2 . 1 2 15 Fire 270 | . 19 97 11 . 15 4 16 2 . 18 . 4 17 8 18 . 17 24 Melee 183 | . . . . . . 4 19 10 . . . 6 56 24 16 . 9 39 Ram . | . . . . . . . . . . . . . . . . . . . Kick 5 | . 5 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / [Ext x2]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Core integrity fell below 50% 325 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 11) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x2 714 | -9/Materials | Discovered new exit (range 9) 839 | -9/Materials | Discovered new exit (range 3) 908 | -9/Materials | Identified exit to Mines 1027 | -9/Materials | Identified exit to Materials 1301 | -9/Materials | Core integrity fell below 50% 1561 | -9/Materials | Repaired Wheel 1882 | -9/Materials | Repaired Power Shielding 2034 | -9/Materials | Entered Mines 2052 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2124 | -9/Mines | Learned Materials non-interactive machine intel 2128 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2242 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2245 | -9/Mines | Found Prototype Device 2300 | -9/Mines | Discovered exit to Materials (range 9) 2342 | -9/Mines | Discovered exit to Materials (range 8) 2359 | -9/Mines | Met a Derelict shopkeep closing up shop 2543 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2543 | -9/Mines | Discovered new exit (range 5) 2547 | -9/Mines | Entered Exiles 2571 | -9/Exiles | Met 8R-AWN 2588 | -9/Exiles | Met EX-HEX 2647 | -9/Exiles | Met EX-DEC 2677 | -9/Exiles | Met EX-BIN 2692 | -9/Exiles | Aligned with FarCom system 2693 | -9/Exiles | Given EX-Vault access code 2719 | -9/Exiles | Opened EX-Vault 2729 | -9/Exiles | Found Field Lobotomy Kit 2753 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2827 | -9/Exiles | Discovered new exit (range 14) 2839 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2839 | -9/Exiles | Entered Mines 2948 | -8/Mines | Build established: Hauler-Mutant 3207 | -8/Mines | Discovered exit to Materials (range 7) 3214 | -8/Mines | Entered Materials 3214 | -8/Materials | Evolved 2 slots: Utility x2 3214 | -8/Materials | Identified Exp. Sensor Array 3215 | -8/Materials | Identified exit to Factory 3216 | -8/Materials | Loaded intel: 36 non-interactive machine locations 3435 | -8/Materials | Discovered new exit (range 5) 3504 | -8/Materials | Entered Factory 3504 | -7/Factory | Evolved 2 slots: Utility x2 3618 | -7/Factory | Discovered new exit (range 14) 3850 | -7/Factory | Build established: Hauler-Assassin 4496 | -7/Factory | Discovered new exit (range 9) 4504 | -7/Factory | Identified exit to Factory 4835 | -7/Factory | Entered another Factory area 4835 | -6/Factory | Evolved 2 slots: Utility x2 5125 | -6/Factory | Fabricated Arm. Wheel (x2) 5141 | -6/Factory | Local fabrication network quarantined 5161 | -6/Factory | Fabricated Arm. Wheel (x2) 5185 | -6/Factory | First assault squad dispatched 5308 | -6/Factory | Discovered new exit (range 15) 5340 | -6/Factory | Identified exit to Lower Caves 5358 | -6/Factory | Entered Lower Caves 5548 | -6/Lower Caves | Learned 8 Factory zone layouts 5627 | -6/Lower Caves | Discovered new exit (range 14) 5642 | -6/Lower Caves | Identified exit to Lower Caves 5807 | -6/Lower Caves | Entered another Lower Caves area 5855 | -6/Lower Caves | Discovered new exit (range 19) 6018 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6086 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6242 | -6/Lower Caves | Discovered new exit (range 19) 6385 | -6/Lower Caves | Identified exit to Zion 6400 | -6/Lower Caves | Entered Zion 6443 | -6/Zion | Discovered new exit (range 16) 6460 | -6/Zion | Identified exit to Proximity Caves 6540 | -6/Zion | Received a visual enhancement algorithm 6558 | -6/Zion | System corruption cleaned by Quarantine Array 6645 | -6/Zion | Learned Factory emergency access door positions 6939 | -6/Zion | Learned location of Warlord (-4) 7111 | -6/Zion | Entered Proximity Caves 7112 | -5/Proximity Caves | Identified exit to Factory 7625 | -5/Proximity Caves | Entered Factory 7625 | -5/Factory | Evolved 2 slots: Utility x2 7626 | -5/Factory | Identified exit to Upper Caves 7704 | -5/Factory | Fabricated Arm. Wheel? 7935 | -5/Factory | Discovered new exit (range 14) 8212 | -5/Factory | Discovered new exit (range 7) 8218 | -5/Factory | Identified exit to Factory 8330 | -5/Factory | Build established: Hacker-Assassin 8498 | -5/Factory | Discovered new exit (range 18) 8598 | -5/Factory | Spotted B-75 Beast 8763 | -5/Factory | Repaired Arm. Wheel 8816 | -5/Factory | Repaired Adv. Assault Cannon 8953 | -5/Factory | Fabricated Imp. Weapon Shielding (x2) 9337 | -5/Factory | Discovered exit to Factory (range 11) 9685 | -5/Factory | Central database locked down 9760 | -5/Factory | Fabricated Imp. Assault Rifle (x1) 9976 | -5/Factory | Entered Upper Caves 9976 | -5/Upper Caves | Accompanied by 1 ally 10028 | -5/Upper Caves | Spotted B-75 Beast 10056 | -5/Upper Caves | Assimilated B-75 Beast with FLK Orb 10574 | -5/Upper Caves | Discovered new exit (range 6) 10577 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10600 | -5/Upper Caves | Identified exit to Upper Caves 10642 | -5/Upper Caves | Entered another Upper Caves area 10642 | -5/Upper Caves | Accompanied by 2 allies 10687 | -5/Upper Caves | Discovered exit to Factory (range 14) 10721 | -5/Upper Caves | Learned location of Armory (-4) 10879 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10939 | -5/Upper Caves | Learned Factory security intel 11314 | -5/Upper Caves | Discovered new exit (range 15) 11365 | -5/Upper Caves | Identified exit to Zhirov 11547 | -5/Upper Caves | Entered Zhirov 11547 | -5/Zhirov | Discovered new exit (range 3) 11552 | -5/Zhirov | Identified exit to Proximity Caves 11716 | -5/Zhirov | Found Alien Artifact 11806 | -5/Zhirov | Entered Proximity Caves 11926 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11926 | -4/Proximity Caves | Spotted B-86 Titan 11930 | -4/Proximity Caves | Assimilated B-86 Titan with FLK Orb 12390 | -4/Proximity Caves | Discovered exit to Factory (range 20) 12421 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12494 | -4/Proximity Caves | Entered Factory 12494 | -4/Factory | Evolved 2 slots: Utility x2 12682 | -4/Factory | Fabricated Arm. Wheel (x2) 12918 | -4/Factory | Discovered new exit (range 17) 12979 | -4/Factory | Identified exit to Research 13229 | -4/Factory | Garrison activated, responded to threat 13302 | -4/Factory | Discovered exit to Research (range 17) 13635 | -4/Factory | Spotted B-86 Titan 13640 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 13994 | -4/Factory | First assault squad dispatched 14045 | -4/Factory | Assimilated L-61 Swordsman with FLK Orb 14191 | -4/Factory | Lost 3 parts (2n1u) 14393 | -4/Factory | Build established: Hauler-Assassin 14428 | -4/Factory | Identified Integrated Dissipator 14428 | -4/Factory | Installed Integrated Dissipator, increased core heat dissipation (+20) 14441 | -4/Factory | Core integrity fell below 50% 14456 | -4/Factory | Core integrity fell below 20% 14468 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- (+20). 14429_ K-01 Serf collects debris. 14437_ Pressure Siphon disabled. 14444_ Katana destroyed. 14445_ Centrium Wheel destroyed. 14445_ Dropped Lrn. Sensor Array. 14445_ Dropped Imp. Remote Datajack. 14446_ Dropped Hcp. Matter Pod. 14446_ Dropped Neutrino Core. 14447_ Dropped Hcp. Storage Unit. 14448_ Adv. Targeting Computer destroyed. 14449_ Dropped Imp. Assault Rifle. 14450_ Dropped System Restoration Module. 14450_ Dropped Hcp. Storage Unit. 14452_ Dropped Neutrino Core. 14452_ Dropped Mak. Sword. 14453_ Dropped Hvy. Rocket Launcher. 14453_ Dropped Imp. Assault Rifle. 14454_ Mic. Fission Core destroyed. 14466_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ???????????# """ ""% #???"" !#???# #???????# | | ???????????# """ ""%% #??"?" #???# #???????# | | ???????????# """ """ #????" #?# #?????# | | ?????????### ""% #???? #?# #????? / | | ???????? #????" #?# ???? | | ???????? ![#????" #?# ?? | | ???????? " " /g*#????" #?# ? | | ????????? ? "Y" !|!#????? #?# ##### | | ????????????? """ ][!#?????" ??# #????? | | ??????????????##### *g#?????" ??#########????# | | ??????????????????# g#?????? ???????????????# | | ??????????????????# g#??????????????????????# | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????+ g ##########?????????????? | | ??????????????????# g # #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# g# #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????+ + s #???????????????? | | ??????????????????# #ss #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# #;########???????????????? | | ??????????????????# s@#??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# < #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????####+####??????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 19 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Power Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Arm. Wheel | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Imp. Weapon Shielding | -5/Factory | Scanalyzed Imp. Hacking Suite | -5/Factory | Hacked Centrium Wheel | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -5/Factory Imp. Weapon Shielding | x2 | -5/Factory Imp. Assault Rifle | x1 | -5/Factory Arm. Wheel | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Woof! Challenges ------------ None Game ------ Seed GatlingCoolantNegator Manual? 0 Play Time 04:45:09 Cumulative 334.1 hours Start 2020.12.12 @ 15:35:31 End 2020.12.15 @ 21:59:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 98 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fe8d17de-1159-445f-bada-9b6dc3bfff38