Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 02:04:58 Player: Duduxx Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1802) 1802 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 6364 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 243 Entered Garrisons 200 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 98/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Signal Interpreter Hardlight Generator Beam Rifle Thermic Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Flight Unit > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved System Shield > --- WEAPON ----------- Heavy Laser Plasma Cannon > --- INVENTORY -------- Improved Flight Unit Advanced Heat Sink Medium Storage Unit Gravity Neutralizer Signal Interpreter Beam Rifle Rocket Launcher Powered Hammer [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Slots Evolved 8 | . . . 2 . . . 4 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 86 | 6 1 1 7 10 31 . 10 20 Power 11 | 1 . . . 2 4 . 2 2 Engine 9 | 1 . . . 1 4 . 1 2 Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 27 | 2 . . . 3 14 . 3 5 Treads 11 | 2 . . . 1 5 . 1 2 Leg 8 | . . . . . 7 . . 1 Wheel . | . . . . . . . . . Hover 1 | . . . . 1 . . . . Flight 7 | . . . . 1 2 . 2 2 Utility 24 | 1 1 . 5 . 6 . 3 8 Device 11 | . 1 . 2 . 3 . 2 3 Storage 4 | 1 . . 1 . . . . 2 Processor 4 | . . . . . 2 . 1 1 Hackware 2 | . . . . . . . . 2 Protection 3 | . . . 2 . 1 . . . Artifact . | . . . . . . . . . Weapon 24 | 2 . 1 2 5 7 . 2 5 Energy Gun 13 | . . . 2 3 4 . 1 3 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 4 | 2 . 1 . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . 2 . . 1 Special Weapon 2 | . . . . 2 . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 Corrupted Parts 3 | . . . . . 3 . . . System Corruption 7 | . . . . . 7 . . . Parts Lost 42 | . . 2 1 1 18 . 1 19 Power 9 | . . . 1 . 4 . 1 3 Propulsion 16 | . . . . . 8 . . 8 Utility 9 | . . 1 . . 3 . . 5 Weapon 8 | . . 1 . 1 3 . . 3 Highest Loss Streak 14 | . . 2 1 1 6 . 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 96 83 76 95 94 100 88 74 Engine 8 | . 14 14 1 6 9 11 7 5 Treads 22 | . 28 28 22 21 20 33 23 12 Leg 3 | . . . . . 9 . . . Flight 1 | . . . . 3 1 . 4 5 Device 10 | . 10 . 12 11 8 11 14 16 Storage 10 | . 14 14 11 11 11 11 7 5 Processor 8 | . . . . . 11 11 14 11 Protection 2 | . . . 8 11 1 . . . Energy Gun 10 | . . . 12 18 13 11 8 4 Energy Cannon 1 | . . . . . . . 5 5 Ballistic Gun 7 | . 28 26 9 . 7 11 . . Peak Build Rating 44 | 6 7 7 9 17 17 16 33 44 Average Rating 15 | 4 6 5 7 13 13 16 24 33 On Entrance 11 | . 6 7 6 9 17 16 16 30 Naked Turns 63 | . . . . . . . . 63 Heaviest Build 56 | 13 14 14 21 27 33 27 37 56 Greatest Support 80 | 40 40 40 40 40 60 60 68 80 Greatest Overweight (x) 7 | . . . . 7 2 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 15 Average Capacity 9 | 6 8 8 9 10 10 10 10 12 Most Carried 10 | . 5 5 6 10 10 7 8 9 Average Carried 6 | . 1 5 4 9 6 6 6 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 9 | . 5 5 5 9 6 7 7 5 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Matter Collected 1218 | 220 138 46 55 100 420 . . 239 Remotely . | . . . . . . . . . Salvage Created 1788 | . 287 44 . 236 858 . 51 312 Parts 107 | . 18 4 . 20 48 . 4 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 52 | . 9 3 . 9 26 . 1 4 Guns 40 | . 9 3 . 7 19 . 1 1 Cannons 3 | . . . . 2 . . . 1 AOE 7 | . . . . . 7 . . . Classes Destroyed 7 | . 2 . . 2 1 . . 2 Worker 1 | . . . . 1 . . . . Recycler 1 | . . . . . . . . 1 Swarmer 15 | . 3 3 . 4 4 . . 1 Grunt 28 | . 6 . . 3 16 . 1 2 Brawler 1 | . . . . . 1 . . . Sentry 7 | . . . . 2 5 . . . Hunter 1 | . . . . . . . . 1 Best Kill Streak 6 | . 4 2 . 5 6 . 1 2 Combat Bots Only 6 | . 4 2 . 5 6 . 1 2 Max Kills in Single Turn 3 | . 1 1 . 1 3 . 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Hostile Shots Fired 555 | . 30 45 1 54 198 . 29 198 Missed 159 | . 10 12 . 18 42 . 10 67 Damage Taken 5351 | . 207 267 36 401 1837 . 260 2343 Core 1353 | . 43 30 . 89 297 . 39 855 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 115 | . . . . 115 . . . . Core Remaining (%) 66 | 100 . 70 . . . 3 94 . Volleys Fired 175 | . 22 18 1 30 82 3 4 15 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 156 | . 40 40 96 156 121 79 143 149 Shots Fired 299 | . 44 30 2 45 134 6 8 30 Gun 261 | . 44 30 2 32 129 6 4 14 Cannon 19 | . . . . . . . 4 15 Launcher 6 | . . . . . 5 . . 1 Special 13 | . . . . 13 . . . . Kinetic 112 | . 44 30 . . 35 3 . . Thermal 169 | . . . 1 42 86 3 8 29 Explosive 6 | . . . . . 5 . . 1 Electromagnetic 12 | . . . 1 3 8 . . . Robot Hit Streak 14 | . 8 6 1 11 14 2 4 14 Robot Miss Streak 9 | . 2 9 1 2 2 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 197 | . 30 15 1 26 96 3 5 21 Core Hits 86 | . 14 5 1 11 43 1 2 9 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . . . . 2 7 1 . 4 Burn 12 | . . . . 2 7 1 . 2 Meltdown 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3307 | . 341 128 19 429 1759 37 115 479 Guns 2374 | . 341 128 15 332 1336 37 34 151 Cannons 387 | . . . . . . . 79 308 Explosions 423 | . . . . . 423 . . . Melee . | . . . . . . . . . Ramming 27 | . . . 4 1 . . 2 20 Kinetic 863 | . 341 128 . . 368 26 . . Thermal 1868 | . . . 15 396 874 11 113 459 Explosive 423 | . . . . . 423 . . . Electromagnetic 126 | . . . . 32 94 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 8 8 . . Average Corruption 7 | . . . . . 7 8 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . . . . 32 13 . . Message Errors 7 | . . . . . 4 3 . . Matter Fused 12 | . . . . . 10 2 . . Heat Flow Errors 7 | . . . . . 6 1 . . Energy Discharges 10 | . . . . . 5 5 . . Data Loss (minor) 5 | . . . . . 3 2 . . Misfires 3 | . . . . . 3 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . 4 . . . . Projectiles 4 | . . . . 4 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . 1 1 . . 2 1 Targets Rammed 5 | . . . 1 1 . . 2 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 310 | . 12 . . 190 310 130 18 120 Average Temperature 77 | . 6 . . 52 100 71 16 40 Received Heat Transfer 1530 | . 96 . 6 78 789 . 66 495 Effects 2 | . . . . . 2 . . . Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 16 | . . . . . 11 . . 5 Heat Transferred 5097 | . . . 37 1088 2577 90 224 1081 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Peak Influence 997 | . 235 141 117 238 997 455 261 187 Initial 448 | . . 91 54 49 157 448 191 122 Average 358 | . 75 133 78 130 616 453 201 133 Maximum Alert Level 3 | . 1 . . 1 3 2 1 . Low Security (%) 45 | 100 86 100 100 74 5 . 68 100 Level 1 13 | . 13 . . 25 17 . 31 . Level 2 24 | . . . . . 36 100 . . Level 3 16 | . . . . . 41 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 3 . . . . . 1 2 Investigation 4 | . 1 . . . . . 1 2 Extermination . | . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Distress Signals 5 | . 3 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 13 3 5 19 32 3 6 17 Peak Tracking Total 8 | . 5 3 4 8 6 1 5 6 Tactical Retreats 4 | . . . . 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Traps Triggered 6 | . . . 1 . 2 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Machines Disabled 2 | . . . . 1 1 . . . Max in Single Turn 1 | . . . . 1 1 . . . Garrison Relay 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Machines Accessed 20 | . 2 . . 4 5 5 2 2 Terminals 12 | . 1 . . 2 5 2 1 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 5 | . 1 . . . . 3 . 1 Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . Total Hacks 57 | . 5 . . 17 10 9 10 6 Successful 28 | . 2 . . 9 3 6 6 2 Failed 29 | . 3 . . 8 7 3 4 4 Catastrophic 6 | . 1 . . 1 1 . 2 1 Database Lockouts . | . . . . . . . . . Manual 7 | . 2 . . . . 2 1 2 Terminals 30 | . 2 . . 8 10 4 4 2 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . 7 . . . . Recycling Units 12 | . 3 . . . . 5 . 4 Scanalyzers 6 | . . . . . . . 6 . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 11 | . . . . 5 3 2 1 . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . . . 1 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Garrison Status 2 | . . . . . . 1 1 . Patrol Navigation 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 8 | . 2 . . . . 4 . 2 Report Inventory 5 | . 1 . . . . 3 . 1 Retrieve Components 3 | . 1 . . . . 1 . 1 Scanalyzer 5 | . . . . . . . 5 . Insert Component 2 | . . . . . . . 2 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 . . 3 5 3 2 2 Full Trace Events 7 | . 1 . . 1 2 . 1 2 Feedback Events 2 | . . . . . 1 . . 1 Corruption 1 | . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . 1 . . . . 2 . 1 Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Machine Destruction 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Total Allies 5 | . . 3 . . 2 . . . Largest Group 3 | . . 3 3 3 2 . . . Highest-Rated Group 45 | . . 40 40 40 45 . . . Highest-Rated Ally 25 | . . 16 16 16 25 . . . Total Orders . | . . . . . . . . . Ally Attacks 55 | . . . 19 23 13 . . . Total Damage 901 | . . . 191 263 447 . . . Kills 13 | . . . 2 4 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Turns Passed 4009 | 60 273 223 192 382 1621 394 379 485 Spaces Moved 2205 | 34 129 110 110 147 892 241 215 327 Core 128 | 2 . . . 2 . . . 124 Treads 1778 | 32 129 110 110 145 600 241 215 196 Legs 292 | . . . . . 289 . . 3 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . . . . . 3 . . 4 Fastest Speed 32 | 50 160 160 160 160 107 160 160 32 Average Speed 149 | 153 160 160 160 163 149 160 160 119 Slowest Speed 400 | 160 160 160 160 400 260 160 160 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 30 37 15 33 74 44 8 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . 2 . . . . Terrain Destroyed 28 | . . . . 4 19 . . 5 Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 24 | . . . . . 19 . . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Total 2583 | 39 156 131 125 216 1042 244 242 388 Wait 54 | . . 3 . 18 21 . . 12 Move 2198 | 33 128 109 109 147 891 240 214 327 Hop . | . . . . . . . . . Pick Up 22 | . 5 . . 5 2 1 3 6 Fast Attach 47 | 6 1 1 4 4 19 . 4 8 Attach 26 | . . . 2 3 8 . 4 9 Detach 20 | . . . 4 2 6 . 4 4 Swap 13 | . . . 1 3 4 . 2 3 Drop 18 | . . . 3 3 4 . 5 3 Fire 175 | . 22 18 1 30 82 3 4 15 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . . 1 1 . . 2 1 Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 451 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 515 | -10/Mines | Identified exit to Materials 531 | -10/Mines | Discovered exit to Materials (range 11) 557 | -10/Mines | Entered Materials 557 | -9/Materials | Accompanied by 3 allies 557 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 665 | -9/Materials | Discovered new exit (range 16) 749 | -9/Materials | Entered Storage 749 | -9/Storage | Accompanied by 3 allies 823 | -9/Storage | Repaired Lgt. Treads 1131 | -9/Storage | Identified exit to Garrison 1131 | -9/Storage | Entered Garrison 1239 | -9/Garrison | Lost 4 parts (1p2n1u) 1365 | -9/Garrison | Triggered checkpoint 1511 | -9/Garrison | Triggered checkpoint 1521 | -9/Garrison | Build established: Scavenger-Mutant 1532 | -9/Garrison | Core integrity fell below 50% 1587 | -9/Garrison | Lost 6 parts (1p2n1u2w) 1602 | -9/Garrison | Discovered new exit (range 10) 1669 | -9/Garrison | Triggered checkpoint 1772 | -9/Garrison | Rescued a captive Derelict 1772 | -9/Garrison | Rescued a captive Derelict 1835 | -9/Garrison | Discovered new exit (range 11) 1899 | -9/Garrison | Triggered checkpoint 1969 | -9/Garrison | Triggered checkpoint 1985 | -9/Garrison | Triggered checkpoint 2025 | -9/Garrison | Triggered checkpoint 2056 | -9/Garrison | Core integrity fell below 20% 2234 | -9/Garrison | Discovered new exit (range 10) 2542 | -9/Garrison | Garrison Relay disabled 2752 | -9/Garrison | Entered Recycling 2753 | -9/Recycling | Met a Zionite searching for Scraptown 3129 | -9/Recycling | Discovered new exit (range 6) 3146 | -9/Recycling | Entered Factory 3146 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3403 | -7/Factory | Discovered new exit (range 10) 3525 | -7/Factory | Entered another Factory area 3525 | -6/Factory | Evolved 2 slots: Utility x2 3736 | -6/Factory | Hacking Suite fried by hacking feedback 3859 | -6/Factory | Lost 3 parts (1p2n) 3947 | -6/Factory | Released all parts (6) 3949 | -6/Factory | Core integrity fell below 50% 3978 | -6/Factory | Lost 14 parts (2p5n4u3w) 4003 | -6/Factory | Discovered new exit (range 15) 4005 | -6/Factory | Core integrity fell below 20% 4010 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03947_ Heat Sink destroyed. 03947_ Imp. Targeting Computer destroyed. 03947_ Released Gravity Neutralizer. 03947_ Released Med. Storage Unit. 03947_ Released Imp. Targeting Computer. 03947_ Released Imp. System Shield. 03947_ Released Imp. Flight Unit. 03947_ Released Powered Hammer. 03947_ R-10 Processor collects Com. Wheel. 03950_ U-05 Engineer builds a Wall. 03956_ R-10 Processor inserts Carbon-fiber Leg into recycling unit. 03971_ Acquired Hardlight Generator. 03982_ Acquired Thermic Laser. 03991_ Slug penetrates Wall. 03995_ Penetrated by Slug. 04003_ EXIT=FOUND 04004_ Penetrated by Slug. 04007_ Slug penetrates Wall. 04008_ Penetrated by Slug. 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Y +????????????? | | ?????????????????# #????????????? | | ?????????????????# @k #????????????? | | ?????????????????# R #????????????? | | ?????????????????########## #????????????? | | ??????????????????????????### ###????????????? | | ????????????????????????????# #??????????????? | | ???????????????????########## #??????????????? | | ?????????????????#?# ! # #??????????????? | | ???????????????????# """ # #??????????????? | | ???????????????????# """ # #??????????????? | | ??????????????????# """ # #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????# """ # #??????????????? | | ?????????????????# """ # #??????????????? | | # ?#?#?????????????# """ + #??????????????? | | # ?????????????????# # #??????????????? | | # ?????????????############## #??????????????? | | # ?????????????# # #??????????????? | | # ####?????????# # #??????????????? | | # #??#????#?# # # """?????????? | | # #?????????# + + ?????? | | # #?????????# # # """ ""??????? | | ########??# # # """?????????? | | # ##?# # #? """?????????? | | # ! !#??# # #?? ??????????? | | + #??# # #??? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Imp. Targeting Computer | -9/Recycling | Hacked Hacking Suite | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneSwordMount Manual? 0 Play Time 00:35:29 Cumulative 53.8 hours Start 2024.09.19 @ 01:29:18 End 2024.09.19 @ 02:04:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0751a359-5778-4975-a7fe-33345ab76887