Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 15:28:00 Player: satan5 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (158) 790 Value Destroyed (4121) 4121 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 12216 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 156 Met Data Miner 300 Met Imprinter 300 Friendly Fire -769 Cogmind --------- Core Integrity 1123/1150 Matter 290/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Armored Leg > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Weapon Cycler Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cooled Particle Cannon KE Penetrator CPS Tube (2) Power Maul Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Precision Matter Filter Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Gyrokinetic Inverter Matter Compressor Advanced Terrain Scanner Core Analyzer Improved Power Shielding Dynamic Insulation System Wave Gun Cooled Particle Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator KE Penetrator KE Penetrator Power Maul [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Array Special Weapon CPS Tube Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . 1 . . . . 1 . . . . 1 . . 1 Utility 6 | . . . . 2 1 . . . . 1 . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 167 | 7 5 8 3 21 36 2 . . 5 33 5 . . . 31 6 5 . Power 12 | 1 3 2 . 2 2 1 . . . 1 . . . . . . . . Engine 6 | 1 2 2 . . . 1 . . . . . . . . . . . . Core 6 | . 1 . . 2 2 . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 39 | 2 . 3 3 9 10 . . . . 5 1 . . . 4 1 1 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 19 | 2 . 3 3 8 1 . . . . . . . . . . 1 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . 1 9 . . . . 5 1 . . . 4 . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 40 | 1 1 1 . 3 9 . . . . 13 2 . . . 6 3 1 . Device 15 | . . 1 . . 6 . . . . 4 1 . . . 2 1 . . Storage 3 | 1 1 . . . . . . . . 1 . . . . . . . . Processor 9 | . . . . 1 1 . . . . 2 1 . . . 2 1 1 . Hackware 9 | . . . . 1 1 . . . . 6 . . . . 1 . . . Protection 4 | . . . . 1 1 . . . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 76 | 3 1 2 . 7 15 1 . . 5 14 2 . . . 21 2 3 . Energy Gun 2 | 1 . . . . . . . . . . . . . . 1 . . . Energy Cannon 9 | . . 2 . 1 2 . . . 1 2 1 . . . . . . . Ballistic Gun 35 | 2 1 . . 4 6 . . . . 6 . . . . 16 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . 1 . . . 2 2 1 . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . 2 2 . Impact Weapon 18 | . . . . 2 4 1 . . 2 4 . . . . 4 . 1 . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 2 3 . . . . 3 . . . . 3 . 1 . Parts Lost 34 | . 3 1 . 4 . 1 . . . 3 3 . . . 17 . 2 . Power 6 | . 2 . . 1 . 1 . . . 1 . . . . 1 . . . Propulsion 14 | . . 1 . 2 . . . . . . 1 . . . 9 . 1 . Utility 8 | . . . . . . . . . . 2 2 . . . 3 . 1 . Weapon 6 | . 1 . . 1 . . . . . . . . . . 4 . . . Highest Loss Streak 13 | . 2 1 . 2 . 1 . . . 2 3 . . . 13 . 1 . To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 83 96 100 98 95 99 100 100 100 98 99 100 100 100 90 42 46 36 Engine 3 | . 8 1 11 4 . 3 7 7 7 1 . . . . . . . . Core 4 | . 4 9 . 5 6 3 . . . 4 6 6 6 6 4 . . . Leg 15 | . 28 44 44 35 4 . . . . . . . . . . 3 3 5 Hover 19 | . . . . . 32 38 38 38 38 40 39 40 40 40 35 . . . Device 6 | . . 7 11 6 4 7 7 7 7 5 6 13 13 13 8 4 5 5 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 . . . Processor 6 | . . . . 8 7 7 7 7 7 6 5 6 6 6 7 20 25 21 Hackware 9 | . . . . 8 13 15 15 15 15 18 18 13 13 13 15 5 5 5 Energy Cannon 4 | . . 15 22 13 . . . . 3 . . . . . . . . . Ballistic Gun 8 | . 26 6 . 3 8 7 7 7 3 8 4 . . . 8 . . . Impact Weapon 2 | . . . . . 3 6 7 7 5 3 6 6 6 6 . . . . Peak Build Rating 88 | 6 9 19 19 29 51 51 52 51 54 73 73 72 72 72 88 37 52 33 Average Rating 40 | 3 7 16 19 26 44 50 51 51 52 66 72 71 72 72 76 31 34 33 On Entrance 41 | . 6 9 19 19 28 50 51 51 51 53 73 70 72 72 72 19 37 33 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 13 28 37 37 39 39 36 36 36 40 42 39 39 39 39 42 3 8 1 Greatest Support 64 | 20 20 40 40 47 64 41 41 41 41 49 51 51 51 51 61 3 15 3 Greatest Overweight (x) 2 | 2 1 . . 1 . . . . . . . . . . 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 6 11 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 5 13 15 15 15 15 15 15 14 14 15 15 15 15 15 15 5 5 5 Average Carried 13 | 3 9 13 15 14 14 14 14 14 14 14 14 14 15 15 13 5 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 3 13 15 15 14 15 14 14 14 14 15 12 15 15 15 5 5 5 5 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Hacker-Mutant 19% | Mutant 17% | Hacker-Sprinter 7% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 3873 | 243 378 106 30 222 465 55 . . 11 856 80 128 . 83 1086 89 41 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6131 | 12 674 520 197 963 889 68 . . 215 1408 109 41 . 28 1007 . . . Parts 335 | 4 46 32 10 59 37 2 . . 7 69 5 5 . 3 56 . . . Haulers Intercepted 21 | . 2 3 . 3 4 . . . . 7 . . . . 2 . . . Recyclers Shooed 6 | . . . . 1 . . . . . 3 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 5 . 4 1 . 1 . 1 . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 90 | . 15 7 6 18 3 1 . . 9 11 6 3 . 3 8 . . . Melee 4 | . . . . . 3 . . . 1 . . . . . . . . . Guns 31 | . 15 . . 3 . . . . . 5 . . . . 8 . . . Cannons 27 | . . 7 6 13 . . . . 1 . . . . . . . . . AOE 25 | . . . . . . . . . 7 6 6 3 . 3 . . . . Classes Destroyed 19 | 1 4 2 . 2 5 1 . . 2 1 . . . 1 . . . . Worker 7 | . . 1 . . 2 . . . . 1 . . . . 3 . . . Builder 5 | . . . . . 1 . . . . 2 . . . . 2 . . . Tunneler 3 | 1 . . . . 1 . . . . . . . . . 1 . . . Hauler 21 | . 2 3 . 3 4 . . . . 7 . . . . 2 . . . Recycler 5 | . . . . . 5 . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . Operator 12 | . 3 2 . 2 2 . . . . 2 . . . . 1 . . . Drone 4 | . . . . . . . . . 2 . . . . 2 . . . . Watcher 12 | . . . . 3 3 . . . . 5 . . . . 1 . . . Swarmer 24 | . 3 . 3 7 . . . . 1 3 3 3 . . 1 . . . Cutter 2 | . . . . . . . . . . 2 . . . . . . . . Grunt 39 | . 12 6 4 6 . . . . 4 2 3 . . 1 1 . . . Brawler 2 | . . . . . . . . . 1 . . . . . 1 . . . Duelist 2 | . . . . 1 . . . . . . . . . . 1 . . . Sentry 14 | . . 1 . 5 . . . . 1 4 . . . . 3 . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . Programmer 2 | . . . . . 1 . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | 1 3 5 3 4 4 1 . . 7 8 6 3 . 2 3 . . . Combat Bots Only 7 | . 3 4 3 3 1 1 . . 7 3 6 3 . 2 2 . . . Max Kills in Single Turn 5 | 1 1 1 1 2 1 1 . . 3 5 3 3 . 2 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 3 3 3 . 2 . . . . Melee 1 | . . . . . 1 . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 510 | . 63 22 19 77 29 2 . . 24 23 26 12 . 6 168 . 33 6 Missed 206 | . 25 9 8 22 10 . . . 8 9 16 8 . 3 74 . 14 . Damage Taken 5659 | . 495 175 121 778 365 25 . . 183 205 680 55 . 55 2048 . 346 128 Core 1417 | . 106 17 . 56 32 . . . 30 24 161 16 . 19 676 . 253 27 Absorbed by Shields 27 | . . . . . . . . . . . . . . . 27 . . . Regen/Repaired (Parts) 114 | . . . . . 39 . . . . 75 . . . . . . . . Core Remaining (%) 73 | 100 57 . 95 89 . . . . 91 . . . . 74 . . 7 . Volleys Fired 410 | 2 89 30 15 82 19 . . . 27 46 19 2 . 4 75 . . . Largest 2 | 2 2 2 2 2 2 . . . 1 2 1 1 . 1 2 . . . Hottest 136 | 40 40 136 136 136 90 . . . 90 90 45 45 . 45 88 . . . Shots Fired 751 | 4 174 60 30 164 33 . . . 27 85 18 2 . 4 150 . . . Gun 476 | 4 174 26 . 13 30 . . . . 79 . . . . 150 . . . Cannon 256 | . . 34 30 151 3 . . . 20 4 14 . . . . . . . Launcher 19 | . . . . . . . . . 7 2 4 2 . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 470 | 4 174 26 . 13 30 . . . . 79 . . . . 144 . . . Thermal 256 | . . 34 30 151 3 . . . 20 4 14 . . . . . . . Explosive 19 | . . . . . . . . . 7 2 4 2 . 4 . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . 6 . . . Robot Hit Streak 16 | 2 12 10 7 13 6 . . . 11 16 5 3 . 2 11 . . . Robot Miss Streak 8 | 1 4 4 2 5 8 . . . 4 5 6 1 . 4 2 . . . Penetration Max 2 | . . . . . . . . . . 1 . . . . 2 . . . Secondary Targets 4 | . 3 . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . Shots Hit Robots 474 | 2 104 31 16 103 48 1 . . 7 51 4 1 . 2 104 . . . Core Hits 292 | 1 41 16 9 36 18 . . . 33 45 23 5 . 11 54 . . . Critical Kills 32 | . 1 . . 3 2 . . . . 13 . . . . 13 . . . Critical Parts Destroyed 27 | . 1 . . . 1 . . . . 13 . . . . 12 . . . Critical Strikes 67 | . 2 . . 3 7 . . . . 27 . . . . 28 . . . Meltdown 3 | . . . . 3 . . . . . . . . . . . . . . Destroy 51 | . 2 . . . . . . . . 21 . . . . 28 . . . Smash 9 | . . . . . 3 . . . . 6 . . . . . . . . Sever 4 | . . . . . 4 . . . . . . . . . . . . . Melee Attacks 113 | . . . . 3 60 3 . . 8 29 3 . . . 6 . 1 . Impact 84 | . . . . 3 31 3 . . 8 29 3 . . . 6 . 1 . Slashing 29 | . . . . . 29 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . 1 16 . . . 1 6 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 12619 | 19 1049 566 369 2183 2688 54 . . 988 1856 1125 244 . 310 1168 . . . Guns 3154 | 19 1049 94 . 232 291 . . . . 345 . . . . 1124 . . . Cannons 2942 | . . 472 369 1883 162 . . . 56 . . . . . . . . . Explosions 2883 | . . . . . . . . . 826 554 949 244 . 310 . . . . Melee 3640 | . . . . 68 2235 54 . . 106 957 176 . . . 44 . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 3069 | 19 1049 94 . 232 291 . . . . 345 . . . . 1039 . . . Thermal 2942 | . . 472 369 1883 162 . . . 56 . . . . . . . . . Explosive 2883 | . . . . . . . . . 826 554 949 244 . 310 . . . . Electromagnetic 85 | . . . . . . . . . . . . . . . 85 . . . Impact 2396 | . . . . 68 991 54 . . 106 957 176 . . . 44 . . . Slashing 1244 | . . . . . 1244 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 2 . . . . 3 11 11 11 11 2 2 2 5 Average Corruption 4 | . . . . . 1 . . . . 2 10 11 11 11 1 2 2 5 Corruption Purged 6 | . . . . . 3 . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . . . 5 5 4 1 4 1 3 2 . Message Errors 6 | . . . . . . . . . . 1 2 1 . 1 . . 1 . Matter Fused 5 | . . . . . . . . . . 2 . 1 . 1 . 1 . . Heat Flow Errors 5 | . . . . . . . . . . 1 . . . 1 . 2 1 . Energy Discharges 2 | . . . . . . . . . . . . 1 . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . . . 1 . . 1 . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . Overload Shots 7 | . . . . . 3 . . . 2 2 . . . . . . . . Effects 1 | . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . Overflow Damage 1281 | . . . . 45 508 24 . . 5 649 10 . . 11 29 . . . Projectiles 11 | . . . . 7 4 . . . . . . . . . . . . . Explosions 31 | . . . . . . . . . 5 5 10 . . 11 . . . . Melee 1239 | . . . . 38 504 24 . . . 644 . . . . 29 . . . Knockbacks 5 | . . . . . 3 . . . . 1 1 . . . . . . . Impact 5 | . . . . . 3 . . . . 1 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . . . 18 . . 12 . . . . . . Shots 2 | . . . . . . . . . 1 . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | . 16 211 108 276 112 . . . 88 108 13 . . 230 16 244 171 . Average Temperature 41 | . 5 61 41 44 32 . . . 31 21 10 . . 97 6 108 91 . Received Heat Transfer 1142 | . 201 111 39 324 12 20 . . 54 21 93 . . 36 168 . 36 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . 1 5 1 . . . 7 . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Parts Fried 13 | . . . . 1 4 . . . . 5 . . . . 3 . . . Impact Corruptions 34 | . . . . 1 15 1 . . . 15 . . . . 2 . . . Robots Melted 4 | . . . . 4 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . Parts Melted 14 | . . 2 2 9 . . . . 1 . . . . . . . . . Heat Transferred 5121 | . . 851 666 3404 150 . . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Peak Influence 993 | 5 231 240 296 413 319 . . . . 993 . . . . 474 . . 382 Initial 400 | . 3 8 93 39 119 . . . . 400 . . . . 18 . . 327 Average 273 | 2 90 90 207 198 150 . . . . 813 . . . . 243 . . 334 Maximum Alert Level 3 | . 1 1 1 2 1 . . . . 3 . . . . 2 . . 1 Low Security (%) 52 | 100 88 92 31 46 77 . . . . . . . . . 41 . . . Level 1 29 | . 11 7 68 50 22 . . . . . . . . . 46 . . 100 Level 2 5 | . . . . 3 . . . . . 21 . . . . 12 . . . Level 3 13 | . . . . . . . . . . 78 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 2 . 2 13 . . . . 8 . . . . 10 . 1 1 Investigation 11 | . . . . . 7 . . . . 1 . . . . 3 . . . Extermination 2 | . . . . . 2 . . . . . . . . . . . . . Reinforcement 20 | . 3 2 . 2 4 . . . . 4 . . . . 4 . . 1 Assault 2 | . . . . . . . . . . 1 . . . . . . 1 . Garrison 5 | . . . . . . . . . . 2 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . . . . . . 1 . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 16 | . 5 1 . 1 1 . . . . 3 . . . . 5 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 275 | . 38 18 12 41 33 1 . . 8 24 10 4 . 5 41 7 28 5 Peak Tracking Total 17 | . 4 6 3 5 6 1 . . 4 7 5 3 . 4 15 5 17 4 Tactical Retreats 41 | . 4 1 . 5 8 . . . . 4 1 . . . 9 3 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 10 | . 2 . . . 2 . . . . 2 . . . . 3 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 2 . 1 . . 3 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 12 | . . . 2 1 . 1 . . . 7 . . . . . . 1 . Max in Single Turn 4 | . . . 1 1 . 1 . . . 4 . . . . . . 1 . Garrison Access 5 | . . . . 1 2 . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 72 | . 6 3 3 9 18 . . 1 . 18 1 3 4 . 5 . 1 . Terminals 40 | . 6 2 3 7 7 . . . . 12 . . . . 3 . . . Fabricators 9 | . . . . . 6 . . . . 1 . . . . 2 . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . Recycling Units 5 | . . 1 . 1 1 . . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 2 . . . . 2 . . . . . . . . Total Hacks 237 | . 23 6 8 29 61 . . 4 . 48 1 8 31 . 17 . 1 . Successful 151 | . 12 4 2 20 34 . . 4 . 28 1 8 31 . 6 . 1 . Failed 86 | . 11 2 6 9 27 . . . . 20 . . . . 11 . . . Catastrophic 10 | . 3 . 2 . . . . . . 4 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 104 | . 17 3 7 23 22 . . . . 23 . . . . 8 . 1 . Terminals 130 | . 23 4 8 24 26 . . . . 34 . . . . 11 . . . Fabricators 35 | . . . . . 26 . . . . 3 . . . . 6 . . . Repair Stations 6 | . . . . . 2 . . . . 4 . . . . . . . . Recycling Units 12 | . . 2 . 4 2 . . . . 4 . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 3 . . . . 3 . . . . . . . . Terminal Hacks 78 | . 7 1 2 7 9 . . 4 . 7 1 8 31 . . . 1 . Record 17 | . . . . . . . . . . . . 6 11 . . . . . Part Schematic 18 | . . . . . 3 . . 4 . . . . 11 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . 3 . . . . . Open Door 4 | . . . . . . . . . . . 1 2 . . . . 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . . 1 1 . . . . 1 . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 9 | . 4 . 1 1 3 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 1 . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . Zone Layout 6 | . . . 1 1 1 . . . . 3 . . . . . . . . Fabricator Hacks 17 | . . . . . 11 . . . . 3 . . . . 3 . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . . . . . Load Schematic 9 | . . . . . 6 . . . . 1 . . . . 2 . . . Build 6 | . . . . . 4 . . . . 1 . . . . 1 . . . Repair Station Hacks 6 | . . . . . 2 . . . . 4 . . . . . . . . Scan Component 3 | . . . . . 1 . . . . 2 . . . . . . . . Repair 3 | . . . . . 1 . . . . 2 . . . . . . . . Recycling Unit Hacks 3 | . . 1 . 1 . . . . . 1 . . . . . . . . Retrieve Components 3 | . . 1 . 1 . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 2 . . . . 2 . . . . . . . . Seal Access 5 | . . . . 1 2 . . . . 2 . . . . . . . . Unauthorized Hacks 40 | . 5 2 . 11 8 . . . . 11 . . . . 3 . . . Terminals 34 | . 5 2 . 9 4 . . . . 11 . . . . 3 . . . Track 1 | . . . . . . . . . . . . . . . 1 . . . Botnet 27 | . 2 2 . 7 4 . . . . 10 . . . . 2 . . . Disrupt 2 | . 2 . . . . . . . . . . . . . . . . . Operators 4 | . 1 . . 2 . . . . . 1 . . . . . . . . Fabricators 4 | . . . . . 4 . . . . . . . . . . . . . Prioritize 3 | . . . . . 3 . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . 2 . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . Hacking Detections 54 | . 6 3 3 7 14 . . . . 16 . . . . 5 . . . Full Trace Events 10 | . . . . . 7 . . . . 1 . . . . 2 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 4 . . 4 . . . . 11 . . . . . Parts Built 9 | . . . . . 6 . . . . 2 . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 469 | . . . . . 205 . . . . 95 . . . . 169 . . . Total Part Build Rating 40 | . . . . . 24 . . . . 10 . . . . 6 . . . Parts Repaired 3 | . . . . . 1 . . . . 2 . . . . . . . . Time 152 | . . . . . 44 . . . . 108 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . 3 . 2 . . . . . 10 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 4 | . . . 3 . . . . . . . . . . . . . 1 . Largest Group 3 | . . . 3 2 . . . . . . . . . . . . 1 1 Highest-Rated Group 127 | . . . 40 32 . . . . . . . . . . . . 127 127 Highest-Rated Ally 127 | . . . 16 16 . . . . . . . . . . . . 127 127 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . 15 9 . . . . . . . . . . . . 1 3 Total Damage 690 | . . . 196 127 . . . . . . . . . . . . 93 274 Kills 10 | . . . 6 2 . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . 1 3 1 1 . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . . . . . . . . 2 Guards 2 | . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 9096 | 47 1143 366 731 1347 1321 207 252 291 362 1142 406 151 26 123 592 275 267 47 Spaces Moved 12067 | 28 550 184 541 784 1960 509 472 809 652 2187 879 380 77 323 631 516 492 93 Core 1165 | 14 . . . . . . . . . . . . . . 58 516 484 93 Treads . | . . . . . . . . . . . . . . . . . . . Legs 2219 | 14 550 184 541 784 138 . . . . . . . . . . . 8 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 8683 | . . . . . 1822 509 472 809 652 2187 879 380 77 323 573 . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 120 120 120 120 36 36 36 36 36 30 31 33 33 33 28 50 50 50 Average Speed 52 | 97 148 120 120 121 43 36 36 36 36 30 31 33 33 33 33 50 51 50 Slowest Speed 193 | 150 190 120 120 193 124 36 36 36 36 34 36 33 33 33 101 50 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 . . . . . . . Exploration Rate (%) 56 | 4 84 24 95 58 57 65 59 83 67 59 81 49 68 54 21 71 62 4 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . . 1 . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . 1 1 1 . . . . . Scrap Searched 21 | . . . 1 . . 1 2 2 3 . 2 2 . 1 . 4 3 . Spaces Dug 239 | . . . . 2 22 1 . . 83 17 37 31 . 41 5 . . . Terrain Destroyed 603 | . . . . 2 22 1 . . 175 129 98 62 . 105 9 . . . Melee 51 | . . . . 2 22 1 . . 6 14 1 . . . 5 . . . Projectile 27 | . . . . . . . . . 14 4 7 . . . 2 . . . AOE 519 | . . . . . . . . . 155 107 90 62 . 105 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total 13798 | 42 723 274 594 1017 2281 527 554 808 726 2502 978 400 76 331 839 529 504 93 Wait 798 | . 63 40 33 83 144 10 76 . 35 148 71 16 . 3 69 7 . . Move 12047 | 27 549 183 540 783 1959 508 471 808 651 2186 876 379 76 322 630 515 491 93 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 116 | 6 14 9 . 22 24 2 3 . . 21 . 3 . 1 9 . 2 . Fast Attach 39 | 3 1 1 . 4 10 . . . . 11 . . . . . 6 3 . Attach 51 | 3 3 4 . 6 12 2 . . . 6 3 . . . 11 . 1 . Detach 3 | . . . . . 3 . . . . . . . . . . . . . Swap 77 | 1 1 3 3 11 14 . . . 5 16 2 . . . 20 . 1 . Drop 98 | . 3 4 3 23 26 2 3 . . 22 . . . 1 5 1 5 . Fire 410 | 2 89 30 15 82 19 . . . 27 46 19 2 . 4 75 . . . Melee 113 | . . . . 3 60 3 . . 8 29 3 . . . 6 . 1 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . 10 . . . . 17 2 . . . 14 . . . Rewire 2 | . . . . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 48 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 3) 619 | -10/Materials | Discovered new exit (range 15) 947 | -10/Materials | Discovered new exit (range 15) 1191 | -10/Materials | Entered another Materials area 1191 | -9/Materials | Evolved 2 slots: Propulsion x2 1504 | -9/Materials | Discovered new exit (range 16) 1534 | -9/Materials | Build established: Scavenger-Mutant 1557 | -9/Materials | Entered Mines 1557 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1568 | -9/Mines | Met a Derelict bent on vengeance 1755 | -9/Mines | Discovered new exit (range 5) 1839 | -9/Mines | Learned Materials emergency access door positions 1879 | -9/Mines | Found a hidden stash of uninstalled traps 1885 | -9/Mines | Learned location of 1 exit from Materials 2270 | -9/Mines | Discovered new exit (range 5) 2288 | -9/Mines | Entered Materials 2288 | -8/Materials | Accompanied by 2 allies 2288 | -8/Materials | Evolved 2 slots: Utility x2 2289 | -8/Materials | Identified exit to Factory 3635 | -8/Materials | Entered Factory 3635 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4121 | -7/Factory | Fabricated Enh. Autogun? 4173 | -7/Factory | Fabricated Enh. Autogun? 4206 | -7/Factory | Found Prototype Launcher 4206 | -7/Factory | Identified Rocket Array 4270 | -7/Factory | Build established: Hacker-Mutant 4314 | -7/Factory | Fabricated System Restoration Module? 4497 | -7/Factory | Repaired Gravmag System 4508 | -7/Factory | Fabricated Hyp. Gauss Rifle? 4775 | -7/Factory | Identified exit to Lower Caves 4956 | -7/Factory | Entered Lower Caves 5017 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5023 | -7/Lower Caves | Identified exit to Zion 5058 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5122 | -7/Lower Caves | Encountered a Warlord checkpoint 5161 | -7/Lower Caves | Discovered new exit (range 4) 5162 | -7/Lower Caves | Identified exit to Lower Caves 5163 | -7/Lower Caves | Entered another Lower Caves area 5185 | -7/Lower Caves | Learned Factory stockpile data 5212 | -7/Lower Caves | Encountered a Warlord checkpoint 5215 | -7/Lower Caves | Learned Factory terminal intel 5256 | -7/Lower Caves | Found DRS Beacon 5265 | -7/Lower Caves | Learned location of Zion (-7) 5274 | -7/Lower Caves | Discovered exit to Zion (range 15) 5306 | -7/Lower Caves | Activated DRS Beacon 5415 | -7/Lower Caves | Entered Zion 5430 | -7/Zion | Given the Hacking Drone Bay 5447 | -7/Zion | Discovered new exit (range 10) 5569 | -7/Zion | Met Imprinter 5628 | -7/Zion | Learned Factory emergency access door positions 5705 | -7/Zion | Identified exit to Proximity Caves 5706 | -7/Zion | Entered Proximity Caves 5726 | -6/Proximity Caves | Spotter reported a threat 5877 | -6/Proximity Caves | Spotter reported a threat 5974 | -6/Proximity Caves | Spotted B-75 Beast 5991 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6040 | -6/Proximity Caves | Destroyed 7 combat bots 6058 | -6/Proximity Caves | Discovered new exit (range 10) 6061 | -6/Proximity Caves | Identified exit to Factory 6068 | -6/Proximity Caves | Entered Factory 6068 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6071 | -6/Factory | Loaded intel: 27 terminal locations 6381 | -6/Factory | Build established: Hacker-Sprinter 6446 | -6/Factory | Identified exit to Lower Caves 6446 | -6/Factory | Identified exit to Extension 6481 | -6/Factory | Garrison activated, responded to threat 6754 | -6/Factory | Garrison activated, responded to threat 6990 | -6/Factory | Discovered new exit (range 16) 6999 | -6/Factory | Identified exit to Factory 7084 | -6/Factory | Repaired Imp. Sensor Array 7118 | -6/Factory | First assault squad dispatched 7130 | -6/Factory | Fabricated Hyp. Gauss Rifle? 7156 | -6/Factory | Repaired Rocket Array 7210 | -6/Factory | Entered Lower Caves 7233 | -6/Lower Caves | Learned 4 Factory zone layouts 7269 | -6/Lower Caves | Murdered Warlord Statue 7558 | -6/Lower Caves | Crushed by falling debris 7559 | -6/Lower Caves | Crushed by falling debris 7560 | -6/Lower Caves | System corruption reached 10% 7590 | -6/Lower Caves | Lost 3 parts (1n2u) 7614 | -6/Lower Caves | Discovered new exit (range 7) 7616 | -6/Lower Caves | Entered another Lower Caves area 7692 | -6/Lower Caves | Learned location of 1 exit from Factory 7692 | -6/Lower Caves | Learned Armory trap positions 7692 | -6/Lower Caves | Learned Research emergency access door positions 7692 | -6/Lower Caves | Learned Armory stockpile data 7761 | -6/Lower Caves | Discovered new exit (range 18) 7765 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7767 | -6/Lower Caves | Entered Data Miner 7767 | -6/Data Miner | Discovered new exit (range 6) 7774 | -6/Data Miner | Met Data Miner 7781 | -6/Data Miner | Learned location of Section 7 (-2) 7781 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7785 | -6/Data Miner | Received God Mode back door access code from Data Miner 7793 | -6/Data Miner | Entered Proximity Caves 7858 | -5/Proximity Caves | Build established: Hacker-Scout 7907 | -5/Proximity Caves | Discovered exit to Factory (range 16) 7916 | -5/Proximity Caves | Entered Factory 7916 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7917 | -5/Factory | Identified exit to Upper Caves 7918 | -5/Factory | Identified exit to Factory 7941 | -5/Factory | Discovered exit to Upper Caves (range 16) 8048 | -5/Factory | Garrison activated, responded to threat 8411 | -5/Factory | Fabricated Combat Drone Bay? 8477 | -5/Factory | Cargo convoy interrupted 8483 | -5/Factory | Core integrity fell below 50% 8496 | -5/Factory | Incoming assault squad redirected 8508 | -5/Factory | Entered Upper Caves 8524 | -5/Upper Caves | Lost 13 parts (1p6n3u3w) 8539 | -5/Upper Caves | Learned Factory non-interactive machine intel 8563 | -5/Upper Caves | Encountered a Warlord checkpoint 8638 | -5/Upper Caves | Lost 3 allies 8775 | -5/Upper Caves | Discovered new exit (range 15) 8782 | -5/Upper Caves | Identified exit to Upper Caves 8783 | -5/Upper Caves | Entered another Upper Caves area 8783 | -5/Upper Caves | Discovered exit to Factory (range 12) 8785 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8821 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8830 | -5/Upper Caves | Found Prototype Special Weapon 8830 | -5/Upper Caves | Identified Molecular Deconstructor 8856 | -5/Upper Caves | Encountered a Warlord checkpoint 8977 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8982 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 9023 | -5/Upper Caves | Core integrity fell below 20% 9046 | -5/Upper Caves | CL-ANK showed up to help 9048 | -5/Upper Caves | CL-ANK revealed a hidden path 9050 | -5/Upper Caves | Entered Factory 9050 | -4/Factory | Accompanied by 1 ally (CL-ANK) 9050 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9051 | -4/Factory | Loaded intel: 209 non-interactive machine locations 9097 | -4/Factory | Self-destructed Last Messages --------------- 09050_ CL-ANK: "Just can't trust Warlord to keep the caves safe anymore..." 09050_ CL-ANK suffers critical hit (Burn). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Loading Factory non-interactive machine intel (x209)... 09066_ >> DECODED: Security location. 09074_ ALERT: All DSF locations entering lockdown mode. 09074_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09075_ Triggered EM Surge Trap. 09075_ The floor emits a surge of raw power. 09075_ System corrupted (+5). 09075_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 09084_ Penetrated by Slug. 09091_ >> DECODED: Security location. 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"""" #????????????? | | ????????????????????# % """" #????????????? | | ????????????????????# w #????????????? | | ????????????????????# @ +????????????? | | ????????????????????# #????????????? | | ????????????????????###### #????????????? | | ???????""""?""""?????????# #???????#????? | | ???????""""?""""?######### ####### #????? | | ???????""""?""""?+ #????? | | ???????""""?""""???#### #????? | | ???????""""?""""??????# #????? | | ???????""""?""""??????# #????? | | ???????""""?""""??????# #######????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# ##+#####??????? | | ??????????????????????# # #??????? | | ??????????????????????# # """#??????? | | ??????????????????????# # """#??????? | | ??????????????????????# + """#??????? | | ??????????????????????# # #??????? | | ???????"""""??????????# # ] #??????? | | ???????"""""?????????## ########??????? | | ???????"""???????????# #?????????????? | | ?????????????????????#T #?????????????? | | ?????????????????????## ##+#?###?????????? | | ??????????????????????# #?? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 225 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 59 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 32 Defensive Hacking 26 Item Schematics ----------------- Enh. Autogun | -7/Factory | Hacked Cld. Particle Cannon | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Hacked Hyp. Gauss Rifle | -7/Factory | Hacked Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Beamcaster | -7/Zion | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Enh. Autogun | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory System Restoration Module | x2 | -7/Factory Hyp. Gauss Rifle | x2 | -7/Factory Hyp. Gauss Rifle | x2 | -6/Factory Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryHoverTreads Manual? 0 Play Time 01:59:52 Cumulative 229.4 hours Start 2024.08.17 @ 13:25:21 End 2024.08.17 @ 15:28:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 78 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 46 Gallery% 74 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5334278f-91ce-42ca-b572-16498095e1b8