Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 03:26:26 Player: SnaveSutit Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2854) 2854 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 7219 Bonus ------- High Alert Combat Kills 28 Entered DSFs 500 Friendly Fire -118 Cogmind --------- Core Integrity 0/850 Matter 51/300 Energy 428/460 System Corruption 0% Temperature Critical (521) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Cryofiber Web High-capacity Storage Unit Signal Interpreter > --- WEAPON (4) ------- Light Assault Rifle Mini Grenade Launcher > --- INVENTORY (20) --- Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Large Battery (200) Large Battery (200) Compact Battery (200) Medium Matter Pod (100) High-capacity Matter Pod (200) Improved Signal Interpreter Transmission Jammer Hardened Heavy Armor Plating Hacking Suite Improved Medium Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System High-capacity Storage Unit Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Ion Cannon Heavy Ion Cannon Rocket Launcher > --- INVENTORY -------- Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Large Battery Large Battery Compact Battery Medium Matter Pod High-capacity Matter Pod Improved Signal Interpreter Hardened Heavy Armor Plating Hacking Suite Improved Medium Laser Light Assault Rifle Mini Grenade Launcher Plasma Cutter [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Rocket Launcher Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 2 | . . . . 1 . . 1 Propulsion . | . . . . . . . . Utility 4 | . . 2 . . 2 . . Weapon 2 | . . . . 1 . . 1 Parts Attached 67 | 6 6 9 12 11 7 6 10 Power 9 | 1 1 2 1 1 . 1 2 Engine 7 | 1 . 1 1 1 . 1 2 Core 2 | . 1 1 . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 2 2 . 2 3 Treads 12 | 2 . 1 2 2 . 2 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 3 2 3 2 3 1 1 Device 10 | . 1 2 2 1 3 1 . Storage 4 | 1 1 . 1 1 . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 30 | 2 2 4 6 6 4 2 4 Energy Gun 6 | . . . 2 3 . . 1 Energy Cannon 9 | . . . 2 1 4 1 1 Ballistic Gun 3 | 2 . . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 10 | . 2 4 1 1 . 1 1 Special Weapon 2 | . . . 1 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . Parts Lost 17 | . 2 1 2 . . 3 9 Power 3 | . 1 . . . . 1 1 Propulsion 1 | . . 1 . . . . . Utility 5 | . . . 1 . . 1 3 Weapon 8 | . 1 . 1 . . 1 5 Highest Loss Streak 6 | . 2 1 2 . . 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 95 94 90 100 100 97 92 Engine 11 | . 3 6 9 18 15 15 18 Core 1 | . 7 4 1 . . . . Treads 20 | . 28 20 22 18 15 15 13 Device 14 | . 8 17 15 11 23 21 15 Storage 12 | . 14 11 11 15 15 15 10 Processor 8 | . 3 11 11 9 7 7 6 Energy Gun 2 | . . . 1 9 1 . 1 Energy Cannon 9 | . . . 5 17 20 17 16 Ballistic Gun 3 | . 23 . . . . . . Launcher 6 | . 4 22 9 . . 3 5 Peak Build Rating 49 | 6 10 15 29 32 42 42 49 Average Rating 24 | 3 8 13 20 30 40 39 44 On Entrance 21 | . 6 8 15 26 31 42 42 Naked Turns . | . . . . . . . . Heaviest Build 110 | 11 49 57 62 73 80 80 110 Greatest Support 46 | 40 40 40 46 46 44 44 40 Greatest Overweight (x) 2 | . 1 2 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 14 20 20 20 20 20 20 Most Carried 20 | 1 6 6 20 20 20 20 19 Average Carried 12 | . 2 3 12 16 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 1 4 4 20 20 19 20 16 Class Distribution -------------------- 62% | Mutant 22% | Bomber 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Bomber | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Matter Collected 1621 | 227 343 213 470 123 14 176 55 Remotely . | . . . . . . . . Salvage Created 3099 | . 310 337 515 717 14 564 642 Parts 181 | . 26 22 25 46 4 27 31 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 3 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Combat Hostiles Destroyed 65 | . 10 8 10 15 . 11 11 Guns 10 | . 7 . . 2 . . 1 Cannons 30 | . . . 5 13 . 6 6 AOE 24 | . 3 8 5 . . 5 3 Classes Destroyed 15 | . 5 4 . 1 . 3 2 Worker 2 | . 1 . 1 . . . . Builder 4 | . . 3 . . . . 1 Recycler 4 | . 1 1 2 . . . . Mechanic 1 | . . . . . . . 1 Operator 2 | . . 1 . . 1 . . Drone 1 | . . . . 1 . . . Watcher 5 | . 2 . . 3 . . . Swarmer 13 | . 8 . . 4 . . 1 Grunt 33 | . 2 5 9 6 . 5 6 Brawler 1 | . . . . . . 1 . Duelist 2 | . . 1 . . . . 1 Sentry 8 | . . 2 1 5 . . . Specialist 4 | . . . . . . 4 . Hunter 1 | . . . . . . . 1 Heavy 3 | . . . . . . 1 2 Best Kill Streak 12 | . 5 12 3 5 1 6 6 Combat Bots Only 6 | . 5 6 3 4 . 6 6 Max Kills in Single Turn 8 | . 2 8 2 2 1 3 1 Gunslinging . | . . . . . . . . Exploded 5 | . 2 5 2 . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Hostile Shots Fired 299 | . 68 32 37 40 . 33 89 Missed 91 | . 23 10 13 15 . 11 19 Damage Taken 4304 | . 472 324 365 339 . 553 2251 Core 1210 | . 97 72 34 44 . 28 935 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 61 . 73 92 . 96 . Volleys Fired 197 | . 58 6 26 44 2 16 45 Largest 3 | . 2 2 2 3 3 3 3 Hottest 206 | . 66 72 128 184 206 206 199 Shots Fired 432 | . 116 12 39 119 6 43 97 Gun 168 | . 112 . 1 38 . . 17 Cannon 207 | . . . 16 76 6 39 70 Launcher 51 | . 4 12 20 1 . 4 10 Special 6 | . . . 2 4 . . . Kinetic 117 | . 112 . . . . . 5 Thermal 218 | . . . 18 118 2 16 64 Explosive 45 | . 4 8 18 1 . 4 10 Electromagnetic 52 | . . 4 3 . 4 23 18 Robot Hit Streak 15 | . 7 7 12 10 1 15 9 Robot Miss Streak 6 | . 4 2 3 5 4 4 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 238 | . 60 7 23 64 1 27 56 Core Hits 149 | . 24 23 18 31 1 22 30 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 3 | . 3 . . . . . . Critical Strikes 5 | . 4 . . 1 . . . Burn 1 | . . . . 1 . . . Destroy 4 | . 4 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6881 | . 896 871 713 1218 34 1114 2035 Guns 1273 | . 682 . 12 408 . . 171 Cannons 2716 | . . . 135 810 34 605 1132 Explosions 2880 | . 214 871 554 . . 509 732 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 697 | . 682 . . . . . 15 Thermal 2661 | . . 30 147 1218 . 183 1083 Explosive 2613 | . 214 741 450 . . 509 699 Electromagnetic 910 | . . 100 116 . 34 422 238 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 165 | . 37 17 17 4 . 58 32 Projectiles 35 | . . . . 4 . 24 7 Explosions 130 | . 37 17 17 . . 34 25 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 234 | . 63 25 73 . . 45 28 Shots 10 | . 2 3 3 . . 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1054 | . 8 . 28 637 44 12 1054 Average Temperature 254 | . 3 . 14 174 22 8 552 Received Heat Transfer 1002 | . 84 114 138 126 . 99 441 Effects 44 | . . . . 7 . . 37 Shutdowns 5 | . . . . . . . 5 Energy Bleed 7 | . . . . 5 . . 2 Interference 7 | . . . . 1 . . 6 Matter Decay 5 | . . . . 1 . . 4 Short Circuit 2 | . . . . . . . 2 Damage (minor) 4 | . . . . . . . 4 Damage (major) 8 | . . . . . . . 8 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . . . 6 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 11 | . . . . 2 . . 9 Heat Transferred 4725 | . . 50 296 2553 . 333 1493 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 2 . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Peak Influence 426 | . 204 358 304 367 113 314 426 Initial 164 | . . 53 150 38 103 79 164 Average 149 | . 89 231 112 225 107 203 226 Maximum Alert Level 2 | . 1 1 1 1 . 1 2 Low Security (%) 68 | 100 85 41 85 36 100 53 38 Level 1 30 | . 14 58 14 63 . 46 55 Level 2 . | . . . . . . . 6 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 12 | . 1 . 4 2 . 2 3 Investigation 2 | . . . 1 1 . . . Extermination . | . . . . . . . . Reinforcement 9 | . 1 . 2 1 . 2 3 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Distress Signals 5 | . 3 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 16 10 14 27 . 10 15 Peak Tracking Total 7 | . 4 7 3 4 . 6 4 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Traps Triggered 4 | . . . 1 . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Machines Disabled 13 | . . 1 9 . . . 3 Max in Single Turn 1 | . . 1 1 . . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled 3 | . . . 3 . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Machines Accessed 14 | . 2 . 6 3 2 . 1 Terminals 13 | . 2 . 5 3 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 29 | . 2 . 14 8 4 . 1 Successful 14 | . . . 7 5 2 . . Failed 15 | . 2 . 7 3 2 . 1 Catastrophic 7 | . 2 . 1 2 1 . 1 Database Lockouts . | . . . . . . . . Manual 6 | . 2 . 3 . 1 . . Terminals 27 | . 2 . 12 8 4 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 13 | . . . 6 5 2 . . Record 1 | . . . 1 . . . . Robot Analysis 2 | . . . 1 1 . . . Prototype ID Bank 2 | . . . 1 . 1 . . Open Door 3 | . . . 3 . . . . Open DSF 1 | . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . 4 3 2 . 1 Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Robot Analysis Total 2 | . . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . 2 . . . . Drone Recoveries 1 | . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Turns Passed 5186 | 88 776 266 2021 995 296 311 433 Spaces Moved 1512 | 59 292 95 427 334 123 96 86 Core 16 | 16 . . . . . . . Treads 1496 | 43 292 95 427 334 123 96 86 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 225 225 225 250 Average Speed 231 | 130 205 244 240 232 225 248 328 Slowest Speed 330 | 160 240 320 240 240 225 250 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 48 13 53 34 3 90 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 247 | . 31 65 72 15 . 18 46 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 238 | . 31 65 72 15 . 18 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Total 2793 | 67 365 115 1355 458 138 139 156 Wait 916 | 2 . 2 844 48 . 11 9 Move 1505 | 58 291 94 426 333 122 95 86 Hop . | . . . . . . . . Pick Up 55 | 1 6 3 23 11 4 4 3 Fast Attach 10 | 6 1 1 1 . . 1 . Attach 17 | . 1 3 1 2 2 2 6 Detach 1 | . . . . . . . 1 Swap 40 | . 4 5 10 9 5 3 4 Drop 34 | . 4 1 8 11 3 5 2 Fire 197 | . 58 6 26 44 2 16 45 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . 2 . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 14 | . . . 14 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Discovered new exit (range 14) 701 | -10/Materials | Identified exit to Materials 865 | -10/Materials | Entered another Materials area 865 | -9/Materials | Evolved 2 slots: Utility x2 1100 | -9/Materials | Discovered new exit (range 9) 1128 | -9/Materials | Identified exit to Storage 1131 | -9/Materials | Entered Storage 1228 | -9/Storage | Garrison activated, responded to threat 2339 | -9/Storage | Discovered new exit (range 15) 3150 | -9/Storage | Identified exit to Materials 3152 | -9/Storage | Entered Materials 3152 | -8/Materials | Accompanied by 1 ally 3152 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3443 | -8/Materials | Build established: Bomber 4067 | -8/Materials | Discovered new exit (range 10) 4145 | -8/Materials | Identified exit to Factory 4147 | -8/Materials | Entered Factory 4147 | -7/Factory | Evolved 2 slots: Utility x2 4443 | -7/Factory | Identified exit to DSF 4443 | -7/Factory | Entered DSF 4490 | -7/DSF | Additional patrols routed to DSF 4614 | -7/DSF | Sterilization system engaged 4634 | -7/DSF | Ambient heat levels rising (+10) 4649 | -7/DSF | Ambient heat levels rising (+10) 4664 | -7/DSF | Ambient heat levels rising (+10) 4679 | -7/DSF | Ambient heat levels rising (+10) 4694 | -7/DSF | Ambient heat levels rising (+10) 4709 | -7/DSF | Ambient heat levels rising (+10) 4711 | -7/DSF | Discovered new exit (range 14) 4724 | -7/DSF | Ambient heat levels rising (+10) 4739 | -7/DSF | Ambient heat levels rising (+10) 4752 | -7/DSF | Identified exit to Factory 4754 | -7/DSF | Ambient heat levels rising (+10) 4754 | -7/DSF | Entered Factory 4754 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4912 | -6/Factory | Build established: Gunner 5147 | -6/Factory | Core integrity fell below 50% 5187 | -6/Factory | Core integrity fell below 20% 5188 | -6/Factory | Core destroyed Last Messages --------------- 05175_ U-05 Engineer lays Concrete. 05176_ G-50 Soldier misfires. 05176_ U-05 Engineer lays Concrete. 05177_ Overheating: Matter decay (-14). 05177_ U-05 Engineer lays Concrete. 05177_ G-50 Soldier destroyed. 05178_ U-05 Engineer lays Concrete. 05180_ Overheating: Energy bleed (-101). 05180_ U-05 Engineer lays Concrete. 05182_ U-05 Engineer builds a Wall. 05183_ Power failure, Hvy. Ion Engine shutdown. 05184_ Mni. Grenade Launcher broken. 05184_ Overheating: Short circuit. 05184_ R-10 Processor collects Hvy. Laser. 05184_ Acquired Arm. Treads. 05185_ Overheating: Core damaged (-127). 05185_ Dropped Broken Arm. Treads. 05186_ U-05 Engineer builds a Wall. 05187_ Overheating: Core damaged (-127). 05188_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #???? ????????????????? | | ?????????????????????????# #?? 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R ""%% !! | | ?????????## ### """%% ! % *% | | ??????????? #?## % = | | ???????????#######???# % = | | ?????????????????????# ######### % | | ?????????????????????# #??#########+##### ##"" | | ?????????????????????# #??# #??# ## # | | ?????????????????????# #??# #??# ## # | | ?????????????????????# #??# """ #??#+#### | | ?????????????????????# #??# """"" #???????? | | ?????????????????????# #??# """"" #???????? | | ?????????????????????# #???? #???????? | | ?????????????????????# #???? """ #???????? | | ?????????????????????? ?????""""" #???????? | | ??????????????????????????????????""" #???????? | | ??????????????????????????????????? #???????? | | ????????????????????????????????????" #???????? | | ????????????????????????????????????" #???????? | | ????????????????????????????????????" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 30 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed SingularityPointyTreads Manual? 0 Play Time 00:45:08 Cumulative 18.8 hours Start 2024.10.07 @ 02:43:35 End 2024.10.07 @ 03:26:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09e67377-8645-4058-8da8-49b6df478fa9