Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 18:18:59 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2653) 2653 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5713 Bonus ------- None Cogmind --------- Core Integrity 134/700 Matter 210/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Heavy Particle Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Weight Redist. System Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Advanced Beam Cannon Cooled Particle Cannon > --- INVENTORY -------- Lightning Gun Lightning Gun Heavy Particle Cannon Autogun Autogun [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Sensor Array Storage Medium Matter Pod Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 1 2 Weapon . | . . . . . . Parts Attached 82 | 7 1 8 23 15 28 Power 14 | 1 . 1 3 2 7 Engine 9 | 1 . 1 3 1 3 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 26 | 4 . 2 10 4 6 Treads 1 | . . . 1 . . Leg 19 | . . . 9 4 6 Wheel 6 | 4 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 1 3 3 6 6 Device 12 | . . 2 2 3 5 Storage 1 | . 1 . . . . Processor 5 | . . 1 1 3 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 23 | 2 . 2 7 3 9 Energy Gun 9 | . . . 2 3 4 Energy Cannon 4 | . . . 2 . 2 Ballistic Gun 10 | 2 . 2 3 . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 2 1 Parts Lost 35 | . . 2 10 2 21 Power 5 | . . . . . 5 Propulsion 12 | . . 1 6 1 4 Utility 9 | . . 1 1 1 6 Weapon 9 | . . . 3 . 6 Highest Loss Streak 18 | . . 2 3 1 18 To Critical Strikes . | . . . . . . Average Backups 3 | 3 3 4 3 4 4 Power . | . 1 1 . . . Propulsion . | 1 1 . . . . Utility . | . . 1 . 2 . Weapon 2 | . 1 1 1 2 3 Tool/Special . | . . . . . . Unused Backups 7 | 1 . 1 2 2 1 Power 1 | . . . 1 . . Propulsion 2 | 1 . . . . 1 Utility . | . . . . . . Weapon 4 | . . 1 1 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 71 84 87 87 93 Engine 9 | . 14 11 11 9 6 Core 2 | . . . . 2 6 Leg 26 | . . . 30 31 27 Wheel 3 | . 28 31 1 . . Device 20 | . . 8 19 17 26 Processor 5 | . . 5 2 9 7 Energy Gun 5 | . . . 2 8 9 Energy Cannon 3 | . . . 4 2 4 Ballistic Gun 9 | . 28 22 14 7 . Peak Build Rating 49 | 5 6 11 17 30 49 Average Rating 23 | 3 5 8 12 24 43 On Entrance 11 | . 5 6 11 17 29 Avg Prop Armor Cover (%) 7 | . . . 7 . . Naked Turns . | . . . . . . Heaviest Build 33 | 7 9 12 20 23 33 Greatest Support 89 | 32 20 36 40 45 89 Greatest Overweight (x) 6 | . . . 1 . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 Average Carried 4 | 3 3 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 3 3 5 5 2 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1570 | 279 86 148 574 242 241 Remotely . | . . . . . . Salvage Created 3747 | 99 . 235 1525 686 1202 Parts 206 | 6 . 11 89 41 59 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 4 | . . 1 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 67 | . . 5 32 10 20 Guns 41 | . . 5 17 9 10 Cannons 25 | . . . 15 1 9 Classes Destroyed 14 | 2 . 3 6 2 1 Worker 5 | . . . 2 2 1 Builder 2 | . . . 1 . 1 Tunneler 2 | 1 . . . 1 . Hauler 2 | . . . 1 1 . Recycler 9 | 1 . 1 2 2 3 Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 3 | . . . 2 . 1 Swarmer 19 | . . 2 9 . 8 Grunt 23 | . . 1 10 5 7 Brawler 1 | . . . . 1 . Sentry 21 | . . 2 13 3 3 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 6 | 1 . 2 6 4 6 Combat Bots Only 5 | . . 2 5 3 5 Max Kills in Single Turn 3 | 1 . 1 2 3 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 650 | . . 46 201 45 358 Missed 238 | . . 15 66 16 141 Hits 412 | . . 31 135 29 217 Projectile 412 | . . 31 135 29 217 Critical Strikes 9 | . . . 3 . 6 Damage Taken 5034 | . . 302 1513 331 2888 Core 871 | . . 96 164 45 566 Absorbed by Shields 111 | . . . . 111 . Redirected to Shielding 51 | . . . . . 51 Core Remaining (%) 81 | 100 100 . 35 91 . Volleys Fired 269 | 12 4 24 115 41 73 Largest 2 | 2 2 2 2 2 2 Hottest 140 | 40 40 43 140 123 123 Shots Fired 520 | 23 8 48 227 82 132 Gun 434 | 23 8 48 190 80 85 Cannon 86 | . . . 37 2 47 Launcher . | . . . . . . Special . | . . . . . . Kinetic 296 | 23 8 48 163 30 24 Thermal 219 | . . . 64 52 103 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 16 | 3 2 9 13 6 16 Robot Miss Streak 9 | 2 1 3 9 5 2 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 4 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 325 | 14 5 31 137 46 92 Core Hits 147 | 6 3 15 57 24 42 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 2 . 2 Burn 4 | . . . 2 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6279 | 117 38 270 2626 1252 1976 Guns 3710 | 117 38 270 1465 794 1026 Cannons 2171 | . . . 1161 65 945 Explosions 386 | . . . . 386 . Melee . | . . . . . . Ramming 12 | . . . . 7 5 Kinetic 2142 | 117 38 270 1207 295 215 Thermal 4051 | . . . 1419 950 1682 Explosive . | . . . . . . Electromagnetic 74 | . . . . . 74 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . . . 20 11 9 Projectiles 29 | . . . 20 . 9 Explosions 11 | . . . . 11 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . 1 1 1 Kicked 3 | . . . 1 1 1 Crushed . | . . . . . . Highest Temperature 283 | . . 6 217 283 20 Average Temperature 68 | . . 4 51 130 10 Received Heat Transfer 1329 | . . 24 456 111 738 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . . . 1 2 11 Heat Transferred 6436 | . . . 2165 1274 2997 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 84 | 100 100 100 71 70 100 Level 1 15 | . . . 28 29 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 378 | 5 . 50 378 244 194 Initial 152 | . . . 18 152 100 Average 107 | . . 20 148 156 73 Influence Increases 2000 | 10 . 135 918 342 595 Destroy 0b10 Robot/C 1340 | . . 100 640 200 400 Destroy 0b10 Robot/NC 125 | 10 . 5 50 30 30 Destroy Leader 370 | . . 30 186 52 102 Successful Hack 7 | . . . 7 . . Disable Machine 45 | . . . 15 30 . Destroy Structure 23 | . . . 5 15 3 Lose Combat Pursuer 90 | . . . 15 15 60 Influence Decreases 1880 | 10 . 90 601 484 695 Entered New Map 357 | . . . 27 210 120 Time Decay 1183 | 10 . 80 474 254 365 Lost Part 340 | . . 10 100 20 210 Squads Dispatched 14 | . . . 6 1 7 Investigation 2 | . . . 2 . . Extermination 2 | . . . . . 2 Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 9 | . . . 3 1 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 1 7 39 16 31 Peak Tracking Total 7 | . . 4 4 4 7 Tactical Retreats 4 | . . . 1 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 3 | . . . 1 2 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 6 | . . . 5 . 1 Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 11 | . . . 8 . 3 Successful 4 | . . . 4 . . Failed 7 | . . . 4 . 3 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . . . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Open Door 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 3 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 2191 | . . 169 1201 67 754 Sensors 2191 | . . 169 1201 67 754 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 3189 | 121 75 206 1201 542 1044 Spaces Moved 1839 | 76 79 155 618 315 596 Core 11 | 3 . . . . 8 Treads 22 | . . . 22 . . Legs 1471 | . . . 568 315 588 Wheels 335 | 73 79 155 28 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 86 120 50 Average Speed 119 | 88 80 80 127 120 129 Slowest Speed 350 | 100 80 86 190 120 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 21 17 92 35 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . . 15 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 15 | . . . . 15 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2328 | 112 84 198 797 398 739 Wait 2 | . . . 1 1 . Move 1834 | 75 78 154 617 314 596 Hop . | . . . . . . Pick Up 75 | 12 1 7 23 14 18 Fast Attach 12 | . . 1 3 2 6 Attach 43 | 7 1 5 11 5 14 Detach . | . . . . . . Swap 36 | 2 . 2 11 8 13 Drop 54 | 4 . 5 15 12 18 Fire 269 | 12 4 24 115 41 73 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 1 1 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 12) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 390 | -9/Materials | Discovered new exit (range 4) 403 | -9/Materials | Entered Storage 660 | -9/Storage | Build established: Scavenger-Mutant 1249 | -9/Storage | Garrison activated, responded to threat 1254 | -9/Storage | Core integrity fell below 50% 1426 | -9/Storage | Lost 3 parts (2n1w) 1501 | -9/Storage | Discovered new exit (range 12) 1604 | -9/Storage | Entered Materials 1604 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1881 | -8/Materials | Garrison activated, responded to threat 2059 | -8/Materials | Discovered new exit (range 16) 2146 | -8/Materials | Entered Factory 2146 | -7/Factory | Evolved 2 slots: Utility x2 2543 | -7/Factory | Build established: Mutant 2604 | -7/Factory | Garrison activated, responded to threat 3085 | -7/Factory | Garrison activated, responded to threat 3148 | -7/Factory | Core integrity fell below 50% 3188 | -7/Factory | Core integrity fell below 20% 3190 | -7/Factory | Self-destructed Last Messages --------------- Acquired Aluminum Leg. K-01 Serf cleans the Nuclear Reactor. Dropped VTOL Module. Slug penetrates Wall. K-01 Serf cleans the Garrison Access. Acquired Particle Gun. K-01 Serf cleans the Nuclear Reactor. G-47 Trooper destroyed. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Y-54 Guardian emerges from the garrison. K-01 Serf collects debris. Adv. Heat Sink destroyed. K-01 Serf cleans the Garrison Access. VTOL Module melted. S-27 Virus destroyed. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. 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""" # | | ?????????????#? ??????###??????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 29 Energy Capacity 350 Matter Stores 366 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed ArmageddonKineticSpecial Manual? 0 Play Time 00:32:58 Cumulative 15.5 hours Start 2026.08.06 @ 17:49:25 End 2026.08.06 @ 18:18:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d616acee-5b72-4ce1-8515-de33c26840e9