Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.01 @ 09:48:10 Player: Seabhag Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (233) 1165 Value Destroyed (9673) 9673 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1410) 1410 TOTAL SCORE: 20348 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 871 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 51/100 System Corruption 32% Temperature Cool (0) Movement Walking (110) Location -3/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (6) --- Zionite Composite Leg II > --- UTILITY (7) ------ Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Force Field Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core Particle Reactor Light Particle Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Experimental Flexi-carbon Leg Zionite Composite Leg II Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Matter Compressor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Advanced Target Analyzer Advanced ECM Suite > --- WEAPON ----------- Gamma Rifle Hellfire Missile Launcher Greatsword > --- INVENTORY -------- Zionite Composite Leg II Advanced Cooling System Zionite Biocell Gamma Rifle [Rating: 147] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun Tesla Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Slots Evolved 15 | . 1 . 2 2 2 . . 2 . . . . 2 . . 2 . . . . 2 Power 4 | . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 Propulsion 4 | . . . 1 1 . . . 1 . . . . . . . 1 . . . . . Utility 5 | . . . 1 1 1 . . . . . . . 1 . . . . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Parts Attached 312 | 7 12 5 19 10 9 5 15 26 6 8 3 16 59 3 7 20 3 9 18 2 50 Power 51 | 1 4 2 3 1 . 1 1 6 1 1 . 2 10 . . 3 1 1 3 1 9 Engine 21 | 1 4 1 3 1 . 1 1 2 1 . . 2 2 . . 1 . . . . 1 Core 21 | . . 1 . . . . . 4 . 1 . . 8 . . 1 . 1 2 1 2 Reactor 9 | . . . . . . . . . . . . . . . . 1 1 . 1 . 6 Propulsion 101 | 2 4 . 7 3 3 1 4 12 1 1 1 7 22 . . 8 2 4 4 . 15 Treads 9 | . . . 1 2 . . 1 1 . . . 1 . . . 1 . . . . 2 Leg 82 | 2 2 . 6 1 3 1 3 11 1 1 1 5 19 . . 7 2 4 4 . 9 Wheel 6 | . 2 . . . . . . . . . . 1 3 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 Flight 3 | . . . . . . . . . . . . . . . . . . . . . 3 Utility 76 | 2 1 2 3 3 3 1 3 3 1 5 2 3 13 2 6 2 . 1 4 . 16 Device 45 | . . . 3 2 1 1 1 3 . 3 2 1 9 1 5 2 . . 2 . 9 Storage 10 | 1 . 1 . . . . . . 1 . . . . 1 . . . . 1 . 5 Processor 14 | 1 1 . . 1 1 . 1 . . 2 . . 3 . 1 . . . 1 . 2 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . . . Protection 6 | . . 1 . . 1 . 1 . . . . 2 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 3 1 6 3 3 2 7 5 3 1 . 4 14 1 1 7 . 3 7 1 10 Energy Gun 32 | 1 1 . 2 2 1 . 3 2 1 1 . 1 6 1 . 1 . . 5 . 4 Energy Cannon 18 | . 1 1 2 . 1 . 1 1 1 . . 3 2 . . . . 3 1 . 1 Ballistic Gun 11 | 1 1 . 1 . . 1 1 . . . . . . . 1 3 . . . . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Launcher 10 | . . . . 1 . . 1 1 . . . . 3 . . 2 . . . . 2 Special Weapon 5 | . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . 1 1 . . . 1 . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . 1 . . 1 . . . . . . . 3 1 1 3 . 8 Parts Lost 134 | . . 2 9 5 2 . 9 10 2 2 . 9 27 1 . . 3 . 11 . 42 Power 29 | . . . . 1 . . 1 4 2 . . . 6 . . . . . 4 . 11 Propulsion 36 | . . . 4 1 . . 1 1 . . . 3 9 . . . 1 . . . 16 Utility 26 | . . 1 . 2 1 . 2 1 . 1 . 2 5 . . . 1 . 2 . 8 Weapon 43 | . . 1 5 1 1 . 5 4 . 1 . 4 7 1 . . 1 . 5 . 7 Highest Loss Streak 32 | . . 1 4 2 1 . 4 3 1 1 . 4 16 1 . . 3 . 6 . 32 Average Slot Usage (%) 95 | . 96 100 92 99 99 99 98 98 99 99 99 94 94 93 97 98 87 93 95 83 76 Engine 7 | . 24 19 18 16 14 13 13 6 1 6 6 15 1 . . 5 5 5 5 5 1 Core 9 | . . 5 1 . . . . 11 16 11 12 2 17 22 22 15 12 9 5 14 12 Leg 26 | . 11 . 14 29 27 28 27 30 31 31 31 21 25 27 27 30 25 27 29 30 21 Wheel 1 | . 12 25 9 . . . . . . . . 4 . . . . . . . . . Device 9 | . . . 10 10 7 7 7 7 12 11 15 11 12 11 11 10 15 15 8 10 10 Storage 5 | . 12 12 10 8 7 7 7 6 6 6 6 6 5 5 5 4 . . . . 1 Processor 11 | . 11 3 . 5 8 14 18 16 12 12 8 6 11 16 16 15 13 10 12 15 15 Protection 3 | . . 8 10 8 11 7 2 . . . . 6 1 . . . . 3 5 5 . Energy Gun 5 | . 3 . 2 10 5 7 4 4 3 2 6 2 2 8 11 7 5 5 12 . 2 Energy Cannon 4 | . 7 12 8 . 1 2 1 2 8 9 6 9 3 1 . . . 12 5 . 1 Ballistic Gun 1 | . 11 12 4 4 . 4 6 1 . . . . . . 2 6 3 . . . . Launcher 1 | . . . . 1 6 . 5 5 . . . . 1 . . 5 6 . . . 1 Slashing Weapon 2 | . . . . . . 6 . 3 6 6 6 6 3 . . . . . . 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 16 23 48 57 59 70 70 67 82 80 80 83 106 111 78 78 98 69 96 96 53 101 Greatest Support 165 | 20 24 24 33 47 62 69 69 91 91 86 86 86 92 77 77 134 137 144 144 140 165 Greatest Overweight (x) 20 | 2 3 1 5 2 1 1 2 1 . . . 5 20 1 1 . . . 1 . 12 Average Overweight (x) . | . . . 2 1 1 . . . . . . 2 . . . . . . . . . Largest Inventory Capacity 12 | 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 4 4 4 8 Average Capacity 10 | 7 8 9 12 12 12 12 12 12 12 12 12 12 12 12 12 11 4 4 4 4 5 Most Carried 12 | 3 8 10 12 12 12 12 12 12 12 12 12 12 12 9 12 12 4 4 4 4 5 Average Carried 9 | 1 5 8 10 9 10 11 9 11 11 11 11 9 10 7 10 11 3 2 2 3 2 Final Capacity 12 | 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 4 4 4 4 4 Final Carried 12 | 2 8 10 12 10 12 12 12 12 12 10 11 9 7 7 11 4 2 4 3 4 1 Class Distribution -------------------- 40% | Messiah-Mutant 21% | Scavenger-Mutant 18% | Hacker-Mutant 7% | Messiah-Gunner 4% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Gunner | -4/Factory Messiah-Mutant | -4/Waste Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Matter Collected 5184 | 270 72 162 204 153 171 220 342 496 176 81 63 135 670 74 164 302 142 202 366 47 672 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10086 | 67 239 314 824 590 303 462 403 925 323 254 . 353 2586 112 155 700 . 66 480 . 930 Parts 518 | 2 15 2 50 33 12 15 19 54 8 11 . 26 133 7 12 27 . . 19 . 73 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . 1 . . 1 . . . . . . . . 7 . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Combat Hostiles Destroyed 193 | . 5 14 20 13 10 8 12 20 5 7 . 8 31 4 4 8 . . 7 . 17 Melee 27 | . . 1 . . . 4 . 1 2 . . 3 10 . . . . . . . 6 Guns 57 | . . 6 2 10 . 3 6 10 1 . . 2 4 4 3 2 . . 3 . 1 Cannons 58 | . 4 7 18 . 2 1 4 2 2 7 . 2 6 . . . . . 3 . . AOE 36 | . . . . 2 8 . 2 6 . . . . 6 . . 4 . . . . 8 Classes Destroyed 16 | 1 3 1 6 . 2 . 1 . . . . 1 . . . 1 . . . . . Worker 9 | . . . 1 . . . . 2 . . . . 4 . . 1 . . . . 1 Builder 10 | . . . 1 . . . . 2 . . . . 2 . . 1 . . . . 4 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycler 7 | 1 . . . . 2 . . . . . . . 4 . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . . . . . Watcher 11 | . 3 . . 2 1 . . . . . . . 2 . . 1 . 1 . . 1 Swarmer 44 | . 2 . 4 5 2 1 4 6 . 5 . 4 3 4 3 . . . . . 1 Grunt 76 | . 3 2 10 5 6 3 6 9 2 1 . . 14 . . 4 . . 4 . 7 Brawler 6 | . . . 2 1 1 1 . . 1 . . . . . . . . . . . . Duelist 6 | . . . 1 1 . 1 1 . 1 1 . . . . . . . . . . . Sentry 14 | . . . 3 1 . 2 . 3 . . . 1 2 . . 1 . . 1 . . Hunter 8 | . . . . . . . . . . . . 3 . . 1 2 . . . . 2 Programmer 24 | . . . . . 1 . . 2 . . . . 12 . . . . . 2 . 7 Behemoth 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Assembled 12 | . . 12 . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 13 | 1 4 6 9 7 4 5 3 13 2 5 . 4 9 4 4 4 . 1 2 . 6 Combat Bots Only 8 | . 3 6 8 7 3 5 3 7 2 5 . 4 6 4 4 3 . . 2 . 5 Max Kills in Single Turn 4 | 1 1 1 2 2 3 1 1 3 1 1 . 1 2 2 2 2 . 1 1 . 4 Gunslinging 1 | . . . . . . . . . . . . . . 1 1 . . . . . . Exploded 2 | . . . . 2 2 . 1 1 . . . . 2 . . 2 . . . . 2 Melee 1 | . . 1 . . . 1 . 1 1 . . 1 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Damage Taken 20017 | . 94 296 1161 646 349 370 1041 1833 316 390 . 1170 3740 206 124 864 84 313 1226 . 5794 Core 2952 | . . 28 183 63 42 42 76 207 35 8 . 135 536 39 19 38 . 34 160 . 1307 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 88 54 88 . . 77 . . . . 54 . . 40 . . . . 79 . Volleys Fired 549 | 3 24 32 53 37 36 14 39 67 16 22 . 17 78 7 8 27 . 8 31 . 30 Largest 4 | 1 2 2 2 2 2 2 3 3 2 2 . 2 3 2 2 4 . 4 4 . 3 Hottest 344 | 40 76 76 124 90 74 130 113 153 125 125 . 180 226 155 125 202 . 344 344 . 160 Shots Fired 952 | 3 47 58 85 59 42 28 60 141 34 42 . 33 94 13 16 76 . 20 59 . 42 Gun 540 | 3 23 27 32 58 . 21 32 122 7 10 . 19 36 12 16 49 . 10 39 . 24 Cannon 295 | . 24 31 51 . 25 7 11 4 27 32 . 14 38 1 . . . 10 20 . . Launcher 109 | . . . . 1 17 . 17 15 . . . . 17 . . 27 . . . . 15 Special 8 | . . . 2 . . . . . . . . . 3 . . . . . . . 3 Kinetic 195 | . 23 27 20 21 14 7 20 34 . . . . . . . 26 . . . . 3 Thermal 202 | . . . 52 . . 14 15 4 27 32 . 14 21 1 . . . 1 18 . 3 Explosive 73 | . . . . 1 17 . 17 15 . . . . . . . 8 . . . . 15 Electromagnetic 472 | 3 24 31 13 37 11 7 8 88 7 10 . 19 70 12 16 42 . 19 34 . 21 Phasic 7 | . . . . . . . . . . . . . . . . . . . 7 . . Robot Hit Streak 48 | 3 11 22 17 18 16 35 33 38 18 38 . 11 33 23 17 48 . 3 24 . 30 Robot Miss Streak 3 | . 2 1 2 2 2 1 1 1 1 1 . 2 1 1 . 1 . 2 3 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . 1 . . . 1 . . . 1 . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . 1 . 1 1 . . . . . . Shots Hit Robots 877 | 3 33 49 63 55 35 34 64 118 39 35 . 32 128 9 12 58 . 12 45 . 53 Core Hits 441 | 1 11 26 31 34 30 13 25 57 13 10 . 12 69 5 4 29 . 3 18 . 50 Critical Hits 25 | . . . . . . . 5 3 1 1 . 1 1 . . 2 . 1 3 . 7 Critical Kills 8 | . . . . . . . 3 1 . 1 . . 1 . . . . . . . 2 Critical Parts Destroyed 16 | . . . . . . . 2 2 1 . . . . . . 2 . 1 3 . 5 Melee Attacks 104 | . . . . . . 11 10 6 10 . . 5 43 . . . . . . . 19 Impact 4 | . . . . . . . 4 . . . . . . . . . . . . . . Slashing 100 | . . . . . . 11 6 6 10 . . 5 43 . . . . . . . 19 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . 6 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28007 | 39 718 761 1230 975 2210 878 1886 3158 941 755 . 890 5137 204 237 2345 . 212 1436 . 3995 Guns 7617 | 39 120 177 292 855 . 322 585 1389 125 91 . 323 553 161 237 900 . 92 794 . 562 Cannons 6063 | . 509 577 882 . 361 145 285 109 549 664 . 340 1013 38 . . . 120 471 . . Explosions 9609 | . 89 . . 120 1849 . 753 1433 . . . 44 1282 . . 1417 . . 171 . 2451 Melee 4532 | . . . . . . 411 263 227 267 . . 183 2246 . . . . . . . 935 Ramming 130 | . . 7 8 . . . . . . . . . 43 5 . 28 . . . . 39 Kinetic 2758 | . 120 177 133 230 298 62 372 755 . . . . . . . 498 . . . . 113 Thermal 6040 | . 89 . 887 90 465 260 365 229 549 664 . 384 915 38 . 375 . . 722 . 8 Explosive 6462 | . . . . 30 1384 . 753 1313 . . . . . . . 531 . . . . 2451 Electromagnetic 7933 | 39 509 577 202 625 63 145 133 634 125 91 . 323 1933 161 237 913 . 212 562 . 449 Impact 85 | . . . . . . . 85 . . . . . . . . . . . . . . Slashing 4447 | . . . . . . 411 178 227 267 . . 183 2246 . . . . . . . 935 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 152 | . . . . . . . . . . . . . . . . . . . 152 . . Highest Corruption 32 | . . 3 . 1 . . . 5 6 6 6 . 23 23 23 3 8 10 12 12 32 Average Corruption 9 | . . 3 . 1 . . . 3 5 6 6 . 6 23 23 1 7 8 10 12 16 Corruption Purged 3 | . . . . . . . . . . . . . 3 . . . . . . . . Effects 428 | . . 9 . 1 . . . 25 21 29 5 . 68 59 34 1 4 21 78 11 62 Message Errors 84 | . . 1 . 1 . . . 2 5 7 1 . 17 10 10 . . 7 13 3 7 Matter Fused 80 | . . 2 . . . . . 7 2 4 1 . 9 16 3 . 2 2 16 2 14 Heat Flow Errors 41 | . . 1 . . . . . 3 1 4 2 . 5 5 1 . . 3 10 . 6 Energy Discharges 43 | . . 1 . . . . . 4 5 5 . . 10 4 1 . 1 1 7 1 3 Parts Rejected 4 | . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 Data Loss (minor) 51 | . . 2 . . . . . 3 4 3 1 . 7 6 3 . . 3 9 1 9 Data Loss (major) 14 | . . . . . . . . 1 . 1 . . 3 1 1 . . 1 1 2 3 Misfires 14 | . . . . . . . . 2 2 . . . 2 2 1 . . 2 2 . 1 Alerts 4 | . . . . . . . . . . . . . 1 . . . . . 3 . . Misdirections 48 | . . . . . . . . . . . . . 1 9 12 . . 1 15 2 8 Targeting Errors 37 | . . 1 . . . . . 3 2 3 . . 11 5 1 1 . 1 . . 9 Weapon Failures 8 | . . 1 . . . . . . . 2 . . 1 1 1 . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 999 | . 6 16 12 . 209 14 23 76 15 . . . 377 . . 20 . . 20 . 211 Projectiles 168 | . 6 16 12 . 17 . . . . . . . 110 . . . . . 7 . . Explosions 475 | . . . . . 192 . 23 62 . . . . 46 . . 20 . . 13 . 119 Melee 356 | . . . . . . 14 . 14 15 . . . 221 . . . . . . . 92 Knockbacks 3 | . . . . . 1 . 1 . . . . . 1 . . . . . . . . Impact 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 445 | . 11 3 4 34 . . . 102 . . . . 23 . . 37 . . 55 . 176 Shots 16 | . 1 . . 3 . . . 4 . . . . 2 . . 2 . . 1 . 3 Rammed 29 | . . 1 1 . . . . . . . . . 3 . . . . . . . 24 Targets Rammed 37 | . . 1 1 . . . . . . . . . 6 1 . 2 . . . . 26 Kicked 8 | . . . . . . . . . . . . . 3 1 . 2 . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 657 | . 284 499 321 275 248 144 117 340 99 246 112 237 657 211 216 157 . 262 592 . 260 Average Temperature 138 | . 104 151 81 76 81 65 35 113 27 57 55 76 188 63 43 59 . 74 246 . 75 Received Heat Transfer 4145 | . 60 126 678 396 108 99 354 699 90 75 . 299 522 27 . 72 . 12 282 . 246 Effects 109 | . 3 3 . . . . . 1 . . . . 17 . . . . . 85 . . Shutdowns 49 | . . 1 . . . . . 1 . . . . . . . . . . 47 . . Energy Bleed 9 | . . . . . . . . . . . . . . . . . . . 9 . . Interference 20 | . 3 1 . . . . . . . . . . 5 . . . . . 11 . . Matter Decay 11 | . . 1 . . . . . . . . . . 1 . . . . . 9 . . Short Circuit 5 | . . . . . . . . . . . . . 2 . . . . . 3 . . Damage (minor) 8 | . . . . . . . . . . . . . 3 . . . . . 5 . . Damage (major) 7 | . . . . . . . . . . . . . 6 . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . 1 . . 1 . . . 1 . . . 1 5 . 1 2 . . 1 . 2 Combat Hostiles 15 | . 1 . . 1 . . . 1 . . . 1 5 . 1 2 . . 1 . 2 Parts Fried 45 | . 5 . . 3 . 2 1 4 . . . 4 10 1 1 3 . 4 5 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . 2 . . 2 . . . . . . . . . . . Heat Transferred 7600 | . 100 . 1728 100 250 481 698 248 814 999 . 550 723 25 . 250 . . 584 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . 2 . . 3 . . . 2 . . . 1 3 . . 2 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Peak Influence 496 | 5 142 50 357 272 443 . . 318 . . . . 291 . . 265 22 96 . . 496 Average Influence 71 | 4 26 10 146 78 120 . . 78 . . . . 39 . . 83 8 17 . . 109 Maximum Alert Level 2 | . . . 1 1 2 . . 1 . . . . 1 . . 1 . . . . 2 Low Security (%) 88 | 100 100 100 66 83 77 . . 84 . . . . 96 . . 98 100 100 . . 78 Level 1 10 | . . . 33 16 14 . . 15 . . . . 3 . . 1 . . . . 14 Level 2 1 | . . . . . 8 . . . . . . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 2 1 4 . . 7 . . . . 7 . . 3 . . . . 7 Investigation 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Extermination 16 | . . . . . 2 . . 3 . . . . 5 . . 2 . . . . 4 Reinforcement 11 | . . . 2 1 1 . . 1 . . . . 2 . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 1 . . . . 2 . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Distress Signals 7 | . 1 1 3 2 . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 351 | . 15 23 40 23 13 13 15 27 8 10 . 15 34 5 4 15 6 4 26 1 54 Peak Tracking Total 10 | . 3 8 9 10 3 7 5 6 4 3 . 7 5 4 3 4 6 3 6 2 7 Tactical Retreats 51 | . 3 6 7 4 1 4 . 4 . 1 . 1 3 1 . . . . 11 . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Traps Triggered 11 | . 4 . 1 . 2 . . 1 . . . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . 1 . . . 1 2 . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Machines Disabled 51 | . 1 . 1 1 31 . . 5 . . . 3 3 . . 4 . 1 1 . . Max in Single Turn 7 | . 1 . 1 1 7 . . 2 . . . . 1 . . 2 . 1 1 . . Garrison Access 3 | . . . . 1 . . . 1 . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Machines Accessed 27 | . 3 . 4 2 1 . 1 4 1 . . . 2 . . 4 . 3 1 . 1 Terminals 9 | . 3 . 3 1 1 . . . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Repair Stations 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . Recycling Units 5 | . . . 1 . . . . . . . . . 1 . . 2 . 1 . . . Scanalyzers 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . Garrison Access 3 | . . . . 1 . . . 1 . . . . . . . . . 1 . . . Total Hacks 55 | . 6 . 7 4 1 . 1 9 1 . . . 4 . . 6 . 6 8 . 2 Successful 43 | . 3 . 6 3 1 . 1 7 1 . . . 3 . . 5 . 4 8 . 1 Failed 12 | . 3 . 1 1 . . . 2 . . . . 1 . . 1 . 2 . . 1 Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 16 | . 1 . . . . . . . . . . . 2 . . 2 . 4 2 . 5 Terminals 22 | . 6 . 5 2 1 . . . . . . . . . . . . . 8 . . Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Repair Stations 6 | . . . . . . . . 2 . . . . 2 . . 2 . . . . . Recycling Units 9 | . . . 2 . . . . . . . . . 2 . . 3 . 2 . . . Scanalyzers 7 | . . . . . . . . 5 . . . . . . . . . 2 . . . Garrison Access 6 | . . . . 2 . . . 2 . . . . . . . . . 2 . . . Terminal Hacks 21 | . 3 . 5 2 1 . 1 . 1 . . . . . . . . . 8 . . Record 10 | . . . 1 . 1 . . . . . . . . . . . . . 8 . . Open Door 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . . 2 . . . . 2 . . 2 . . . . . Scan Component 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . Repair 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . Recycling Unit Hacks 5 | . . . 1 . . . . . . . . . 1 . . 2 . 1 . . . Retrieve Components 5 | . . . 1 . . . . . . . . . 1 . . 2 . 1 . . . Scanalyzer 5 | . . . . . . . . 4 . . . . . . . . . 1 . . . Insert Component 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . 1 . . . . . . . . . 2 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . . 1 . . . 1 . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . 2 1 1 . . 3 . . . . 1 . . 2 . 3 1 . 1 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 Matter 351 | . . . . . . . . . . . . . . . . . . . . . 351 Time 93 | . . . . . . . . . . . . . . . . . . . . . 93 Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . 7 Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Time 89 | . . . . . . . . 44 . . . . 19 . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . 7 . . . . . . . . . 10 . . 2 . 3 . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Total Allies 20 | . . . . 1 . 2 . . . . 4 . . . . 2 . 4 . . 7 Largest Group 4 | . . . . 1 . 2 2 . . . 4 4 . . . 2 . 2 1 . 4 Highest-Rated Group 206 | . . . . 16 . 52 52 . . . 150 150 . . . 206 . 206 103 . 206 Highest-Rated Ally 103 | . . . . 16 . 32 32 . . . 39 39 . . . 103 . 103 103 . 103 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . 1 . 1 . . 2 Heavy 3 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 115 | . . . . 5 . . 4 . . . . 37 . . . 6 . 19 3 . 41 Total Damage 5788 | . . . . 32 . . 169 . . . . 2183 . . . 458 . 614 219 . 2113 Kills 24 | . . . . . . . 2 . . . . 8 . . . 2 . 2 . . 10 Allies Corrupted 5 | . . . . . . . . . . . . . . . . 1 . 2 . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 3 . . 1 1 . 2 . 2 1 . . . 2 . . Drone Launches 4 | . . . . . . . . . . . . . 4 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 120 | . . . . . . . . . . . . . 61 . . 19 1 9 . . 30 Traps 25 | . . . . . . . . . . . . . 17 . . 5 . 2 . . 1 Emergency Access 10 | . . . . . . . . . . . . . 7 . . 1 . 2 . . . Items 71 | . . . . . . . . . . . . . 37 . . 11 1 5 . . 17 Machines 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 Patrols 5 | . . . . . . . . . . . . . . . . . . . . . 5 Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . 2 Guards 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Turns Passed 22965 | 115 441 541 815 564 1068 2168 1136 1787 1067 900 1610 1708 2987 883 479 845 114 493 1535 237 1472 Spaces Moved 14551 | 60 282 408 428 265 509 1459 787 956 740 617 1223 1209 1518 657 327 555 95 325 1054 123 954 Core 38 | 8 5 . . . . . . . . . . . 1 . . . . . . . 24 Treads 51 | . . . . 4 . . 11 . . . . . . . . . . . . . 36 Legs 12626 | 52 130 . 204 261 509 1459 776 956 740 617 1223 323 1376 657 327 555 95 325 1054 123 864 Wheels 1806 | . 147 408 224 . . . . . . . . 886 141 . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . 3 Flight 27 | . . . . . . . . . . . . . . . . . . . . . 27 Fastest Speed 34 | 50 90 90 110 150 153 125 122 122 124 124 124 124 95 120 120 118 110 112 113 113 34 Average Speed 127 | 120 107 93 142 153 154 136 124 123 125 124 124 132 144 129 133 119 114 116 114 113 117 Slowest Speed 1050 | 150 200 100 270 200 155 155 200 155 126 124 124 270 1050 150 150 120 118 120 144 113 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 45 69 36 25 15 99 67 21 61 65 92 98 16 73 24 18 72 8 81 13 18 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . . 2 1 . . . . . . 2 . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . . 3 2 . 8 3 3 1 . . 2 . . . 2 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 651 | . 2 . . 20 177 . 52 140 2 2 . 5 7 . . 97 . . 29 . 118 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . 1 8 2 2 . 3 . . . 3 . . 6 . . AOE 626 | . 2 . . 20 177 . 51 132 . . . 2 7 . . 94 . . 23 . 118 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Total 17852 | 100 378 515 550 366 747 1588 877 1418 837 709 1319 1273 2168 678 351 690 101 422 1335 221 1209 Wait 1750 | 22 39 56 17 41 175 39 4 328 43 51 79 12 381 5 . 30 . 70 203 90 65 Move 14531 | 59 281 407 427 264 508 1458 786 955 739 616 1222 1208 1517 656 326 555 94 324 1053 122 954 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 340 | 9 18 8 23 8 10 6 16 26 12 7 8 11 56 2 8 30 2 10 18 5 47 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach 196 | 7 12 2 11 7 4 3 11 16 2 5 2 9 40 1 1 6 2 7 13 2 33 Detach 1 | . . . . . . . . . . . . . 1 . . . . . . . . Swap 116 | . . 3 8 3 5 2 4 10 4 3 1 7 19 2 6 14 1 2 5 . 17 Drop 164 | . 4 4 10 3 4 4 7 10 11 5 7 4 27 1 2 26 2 1 12 2 18 Fire 549 | 3 24 32 53 37 36 14 39 67 16 22 . 17 78 7 8 27 . 8 31 . 30 Melee 104 | . . . . . . 11 10 6 10 . . 5 43 . . . . . . . 19 Ram 15 | . . 1 . . . . . . . . . . 3 . . . . . . . 11 Kick 18 | . . . 1 . . . . . . . . . 3 1 . 2 . . . . 11 Crush 4 | . . . . . . . . . . . . . . . . . . . . . 4 Escape Stasis 5 | . . . . . 5 . . . . . . . . . . . . . . . . Rewire 59 | . . 2 . 3 . 51 . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 15) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Power x1 308 | -10/Materials | Build established: Hacker-Mutant 309 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Discovered exit to Mines (range 11) 538 | -10/Materials | Discovered exit to Mines (range 6) 557 | -10/Materials | Entered Mines 588 | -10/Mines | Assembled infested the area 593 | -10/Mines | Assisted by a Guerilla fighting off Assembled 853 | -10/Mines | Identified exit to Materials 853 | -10/Mines | Discovered exit to Materials (range 8) 1023 | -10/Mines | Discovered exit to Materials (range 8) 1098 | -10/Mines | Entered Materials 1098 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1323 | -9/Materials | Identified exit to Mines 1392 | -9/Materials | Lost 3 parts (1n2w) 1641 | -9/Materials | Lost 4 parts (2n2w) 1649 | -9/Materials | Destroyed 8 combat bots 1891 | -9/Materials | Identified exit to Materials 1891 | -9/Materials | Discovered exit to Materials (range 11) 1913 | -9/Materials | Entered another Materials area 1913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1926 | -8/Materials | Identified exit to Factory 2213 | -8/Materials | Build established: Scavenger-Mutant 2270 | -8/Materials | Destroyed 7 combat bots 2477 | -8/Materials | Entered Factory 2477 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2530 | -7/Factory | Build established: Hacker-Mutant 3338 | -7/Factory | Identified exit to Lower Caves 3338 | -7/Factory | Discovered exit to Lower Caves (range 13) 3545 | -7/Factory | Entered Lower Caves 4075 | -7/Lower Caves | Learned location of 1 exit from Factory 4133 | -7/Lower Caves | Encountered a Warlord checkpoint 4152 | -7/Lower Caves | Learned Factory terminal intel 4250 | -7/Lower Caves | Identified exit to Lower Caves 4250 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 4264 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4353 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4731 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4754 | -7/Lower Caves | Build established: Scavenger-Mutant 5713 | -7/Lower Caves | Entered another Lower Caves area 5713 | -7/Lower Caves | Accompanied by 2 allies 5941 | -7/Lower Caves | Identified exit to Factory 5941 | -7/Lower Caves | Discovered exit to Factory (range 9) 6034 | -7/Lower Caves | Spotted B-75 Beast 6129 | -7/Lower Caves | Destroyed B-75 Beast 6157 | -7/Lower Caves | Lost 4 parts (1p1n2u) 6423 | -7/Lower Caves | Build established: Scavenger-Gunner 6500 | -7/Lower Caves | Encountered a Warlord checkpoint 6849 | -7/Lower Caves | Entered Factory 6849 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6850 | -6/Factory | Identified exit to Lower Caves 6851 | -6/Factory | Loaded intel: 20 terminal locations 6908 | -6/Factory | Repaired Imp. Carbon-fiber Leg 7137 | -6/Factory | Garrison activated, responded to threat 7394 | -6/Factory | Lost 3 parts (1p2w) 7421 | -6/Factory | Destroyed 7 combat bots 8197 | -6/Factory | Build established: Generator-Mutant 8586 | -6/Factory | Build established: Scavenger-Mutant 8636 | -6/Factory | Entered Lower Caves 9568 | -6/Lower Caves | Identified exit to Lower Caves 9568 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 9703 | -6/Lower Caves | Entered another Lower Caves area 9841 | -6/Lower Caves | Identified exit to Factory 9841 | -6/Lower Caves | Discovered exit to Factory (range 9) 9932 | -6/Lower Caves | Learned Factory garrison access intel 10010 | -6/Lower Caves | Encountered a Warlord checkpoint 10496 | -6/Lower Caves | Identified exit to Zion 10496 | -6/Lower Caves | Discovered exit to Zion (range 12) 10533 | -6/Lower Caves | Spotted B-75 Beast 10603 | -6/Lower Caves | Entered Zion 10654 | -6/Zion | Identified exit to Proximity Caves 10654 | -6/Zion | Discovered exit to Proximity Caves (range 13) 10799 | -6/Zion | System corruption cleaned by Quarantine Array 10871 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10884 | -6/Zion | Given A8's code to call for help 10972 | -6/Zion | Learned location of Warlord (-4) 11216 | -6/Zion | Build established: Derelict-Mutant 11809 | -6/Zion | Imprinted 11811 | -6/Zion | Declared Zion's savior 12110 | -6/Zion | Build established: Messiah-Mutant 12213 | -6/Zion | Entered Proximity Caves 12213 | -5/Proximity Caves | Accompanied by 4 allies 12253 | -5/Proximity Caves | Learned Factory interactive machine intel 12499 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12622 | -5/Proximity Caves | Spotted B-75 Beast 12646 | -5/Proximity Caves | Allies destroyed B-75 Beast 12883 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13063 | -5/Proximity Caves | Lost 4 parts (2u2w) 13921 | -5/Proximity Caves | Entered Factory 13921 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13922 | -5/Factory | Identified exit to Upper Caves 13923 | -5/Factory | Loaded intel: 44 interactive machine locations 13923 | -5/Factory | Discovered exit to Upper Caves (range 15) 13924 | -5/Factory | Loaded intel: 3 garrison access locations 14295 | -5/Factory | Repaired Adv. Sensor Array 14347 | -5/Factory | Build established: Messiah-Gunner 14728 | -5/Factory | Build established: Messiah-Mutant 15831 | -5/Factory | Lost 3 parts (1p1u1w) 16602 | -5/Factory | System corruption reached 10% 16751 | -5/Factory | Lost 16 parts (4p5n3u4w) 16773 | -5/Factory | Core integrity fell below 50% 16811 | -5/Factory | Lost 3 parts (3n) 16908 | -5/Factory | Entered Upper Caves 17209 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17342 | -5/Upper Caves | Learned Factory security intel 17490 | -5/Upper Caves | Learned location of 1 exit from Factory 17561 | -5/Upper Caves | Identified exit to Upper Caves 17561 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 17791 | -5/Upper Caves | Entered another Upper Caves area 17808 | -5/Upper Caves | Learned Factory terminal intel 17907 | -5/Upper Caves | Identified exit to Factory 17907 | -5/Upper Caves | Discovered exit to Factory (range 7) 18270 | -5/Upper Caves | Entered Factory 18270 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 18271 | -4/Factory | Identified exit to Upper Caves 18273 | -4/Factory | Loaded intel: 22 terminal locations 18339 | -4/Factory | Build established: Messiah-Gunner 18389 | -4/Factory | Zion Heavy squad teleported in 18517 | -4/Factory | Found Prototype Launcher 18518 | -4/Factory | Identified Com. Tesla Bomb Launcher 18832 | -4/Factory | Spotted B-86 Titan 18863 | -4/Factory | Destroyed B-86 Titan 19115 | -4/Factory | Sucked down chute 19115 | -4/Factory | Entered Waste 19130 | -4/Waste | EMP discharged 19156 | -4/Waste | Spotted C-40 Crusher 19160 | -4/Waste | Spotted C-40 Crusher 19165 | -4/Waste | Spotted C-40 Crusher 19172 | -4/Waste | Spotted C-40 Crusher 19181 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19186 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19189 | -4/Waste | Spotted C-40 Crusher 19197 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19213 | -4/Waste | Identified exit to Factory 19213 | -4/Waste | Discovered exit to Factory (range 16) 19213 | -4/Waste | Spotted C-40 Crusher 19228 | -4/Waste | Lost 3 parts (1n1u1w) 19229 | -4/Waste | Entered Factory 19255 | -4/Factory | Identified exit to Garrison 19316 | -4/Factory | Enhanced Grunt warped into view, answering call for help 19319 | -4/Factory | Enhanced Grunt warped into view, answering call for help 19567 | -4/Factory | System corruption reached 10% 19584 | -4/Factory | Discovered exit to Upper Caves (range 8) 19657 | -4/Factory | Zion Heavy squad teleported in 19722 | -4/Factory | Entered Upper Caves 19722 | -4/Upper Caves | Accompanied by 1 ally 19774 | -4/Upper Caves | Identified exit to Upper Caves 19817 | -4/Upper Caves | Build established: Messiah-Mutant 19829 | -4/Upper Caves | Learned Research emergency access door positions 19833 | -4/Upper Caves | Attracted the attention of an 0b10 base 19901 | -4/Upper Caves | Lost 5 parts (2p2u1w) 19934 | -4/Upper Caves | Spotted B-86 Titan 20419 | -4/Upper Caves | Learned 8 Factory zone layouts 20419 | -4/Upper Caves | Learned 8 Research zone layouts 20419 | -4/Upper Caves | Learned Extension garrison access intel 20946 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 20955 | -4/Upper Caves | Found Prototype Special Weapon 20957 | -4/Upper Caves | Identified Molecular Deconstructor 21132 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 21247 | -4/Upper Caves | Lost 6 parts (2p4w) 21257 | -4/Upper Caves | Entered another Upper Caves area 21421 | -4/Upper Caves | Identified exit to Research 21421 | -4/Upper Caves | Discovered exit to Research (range 5) 21494 | -4/Upper Caves | Entered Research 21494 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21495 | -3/Research | Identified exit to Research 21611 | -3/Research | Found Prototype Device 21612 | -3/Research | Identified Exp. Thermal Shield 21692 | -3/Research | Zion Fire squad teleported in 21818 | -3/Research | Fabricated O-32 Director? 21973 | -3/Research | Found Prototype Launcher 21974 | -3/Research | Identified Hellfire Missile Launcher 22088 | -3/Research | System corruption reached 10% 22221 | -3/Research | Zion Heavy squad teleported in 22698 | -3/Research | Core integrity fell below 50% 22729 | -3/Research | Core integrity fell below 20% 22762 | -3/Research | System corruption reached 30% 22815 | -3/Research | Lost 32 parts (9p13n6u4w) 22934 | -3/Research | Lost 3 parts (1u2w) 22966 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22936_ System corrupted: Component data lost. 22938_ U-05 Engineer lays Concrete. 22945_ Triggered Segregator Trap. 22945_ Arcs of energy rise from the floor. 22945_ Zio. Composite Leg II blown off. 22953_ System corrupted: Matter fused (-5). 22953_ Acquired Zio. Composite Leg II. 22957_ Flexi-carbon Leg destroyed. 22957_ Critical hit. 22957_ Adv. Heavy Treads destroyed. 22957_ Kicked P-80 Master out of the way. 22959_ Slammed into P-80 Master. 22959_ Destabilizing: System interference. 22959_ Imp. Targeting Computer temporarily disabled. 22960_ Slammed into P-80 Master. 22961_ Destabilizing: System corrupted (+2). 22961_ Flexi-carbon Leg destroyed. 22965_ Acquired Imp. Force Field. 22966_ Imp. Targeting Computer destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???????????+???????????????? | | ?????????????????????????????????????????????????? | | #?????# ?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | # """T"?????????????????????????????????????????? | | # """ "?????????????????????????????????????????? | | + ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????###########?????????????????? | | ########?????????????# #?????????????????? | | #################+#### #?????????????????? | | ^ # ###???????????????? | | # @! /w +??????????????? | | g /R !! ###???????????????? | | Rg #p #?????????????????? | | #### ########R #?????????????????? | | #??# #??????# #?????????????????? | | #??# ##########+#######?????????????????? | | #??# ??????????????????? | | #??# ?????????????????? | | ???# ?????????????????? | | ???# ?????????????????? | | ???# #########+######+#???????????????????????? | | ???# #????# #??????????????????????????? | | ???# #????# #??????????????????????????? | | ???# #???## | #??????????????????????????? | | ???# #???# #????????+????????/????????? | | ???# #???# #??????????????????????????? | | ???# #???# #??????????????????????????? | | #### #???# #??????????????????????????? | | # #???## #??????????????????????????? | | # #????# #??????????????????????????? | | # #????## /###?????????????????????????? | | # ############ ####????????????????????????? | | # # #????????????????????????? | | # ###????????????????????????? | | # ###????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 82 Energy Capacity 1240 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Hpw. Shock Rifle | -6/Factory | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ O-32 Director | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Decoder Ring Explorer Fist Fight I Survived The Infestation Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher More Power To You My Command Is Your Wish Ooh, Shiny! Oops The One Universal Adapter Challenges ------------ None Game ------ Seed PropulsionModifiedScreen Manual? 0 Play Time 12:49:42 Cumulative 40.0 hours Start 2020.05.19 @ 10:38:35 End 2020.09.01 @ 09:48:10 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 512ad558-7750-4ef5-b48c-768edf97a063