Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.23 @ 19:13:38 Player: aoemica Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (5711) 5711 TOTAL SCORE: 11671 Bonus ------- Pacifist 5711 Cogmind --------- Core Integrity 1450/1450 Matter 161/300 Energy 335/365 System Corruption 5% Temperature Cool (14) Movement Flying (20) Location -2/Research Parts ------- > --- POWER (2) -------- Neutrino Core Micro Antimatter Reactor > --- PROPULSION (8) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Cooling System Advanced Coolant Injector Advanced Coolant Injector Triangulator Enhanced Optical Array Advanced Sensor Array Signal Interpreter Advanced Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Light Nuclear Core Heavy Treads Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Advanced Coolant Injector Triangulator Enhanced Optical Array Advanced Sensor Array Signal Interpreter Advanced Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Heavy Treads Advanced Coolant Injector [Rating: 125] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Improved Light Armor Plating Device Advanced Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Medium Laser Ballistic Gun Heavy Machine Gun Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 6 | . . 2 . . 1 . 1 1 1 Utility 9 | . . . 2 2 1 2 1 . 1 Weapon . | . . . . . . . . . . Parts Attached 45 | . . 4 1 13 4 5 6 9 3 Power 6 | . . . . 1 . . . 4 1 Engine . | . . . . . . . . . . Core 5 | . . . . 1 . . . 4 . Reactor 1 | . . . . . . . . . 1 Propulsion 16 | . . 2 . 8 1 1 1 2 1 Treads 4 | . . 2 . 2 . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . 2 . . . . . Flight 10 | . . . . 4 1 1 1 2 1 Utility 21 | . . 1 1 4 3 3 5 3 1 Device 11 | . . . . 1 1 2 4 2 1 Storage . | . . . . . . . . . . Processor 3 | . . 1 1 . 1 . . . . Hackware 1 | . . . . . 1 . . . . Protection 6 | . . . . 3 . 1 1 1 . Artifact . | . . . . . . . . . . Weapon 2 | . . 1 . . . 1 . . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . 1 . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . . Parts Lost 1 | . . . . . . . . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 42 61 47 55 81 92 81 90 86 Core 5 | . . . . 1 6 5 5 9 4 Treads 2 | . . 22 16 6 . . . . . Leg 2 | . 28 18 9 4 . . . . . Hover 2 | . . . . 4 6 4 . . . Flight 20 | . . . . 6 22 23 26 28 26 Device 13 | . . . . 1 8 16 13 22 26 Processor 10 | . . 10 13 15 13 11 10 9 8 Hackware 3 | . . . . . 3 5 5 4 4 Protection 11 | . . . . 4 20 17 15 9 8 Ballistic Gun 4 | . 14 11 9 6 . 4 5 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 2 2 3 3 15 16 23 29 43 48 Greatest Support 57 | 3 3 3 3 18 24 27 34 44 57 Greatest Overweight (x) 2 | . . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 Most Carried 7 | 7 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 4 4 5 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 4 5 5 5 4 Class Distribution -------------------- 51% | Scout 28% | Infiltrator-Scout 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Infiltrator-Scout | -3/Research Infiltrator-Scout | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 393 | 184 . . . . . . 209 . . Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 1466 | . 139 176 256 143 71 127 200 152 202 Core 208 | . 26 44 81 33 . . 24 . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 95 | 100 89 89 85 95 100 100 97 100 . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . Core Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2 | . . . 2 . . . . . . Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 2 | . . . 2 . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 6 1 1 . 1 3 Average Corruption 1 | . . . . 5 1 1 . 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . 6 1 3 . 2 2 Message Errors 1 | . . . . . . 1 . . . Matter Fused 7 | . . . . 3 1 . . 1 2 Heat Flow Errors 2 | . . . . 1 . 1 . . . Data Loss (minor) 3 | . . . . 1 . 1 . 1 . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked 2 | . . . 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 325 | . . . 5 325 52 137 47 199 . Average Temperature 74 | . . . 5 112 19 80 16 90 . Received Heat Transfer 360 | . 12 99 99 18 27 18 48 21 18 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 586 | . 38 149 160 170 276 305 544 586 478 Initial 285 | . . 15 62 72 83 135 80 285 276 Average 245 | . 15 49 96 116 210 182 264 457 341 Maximum Alert Level 2 | . . . . . 1 1 2 2 2 Low Security (%) 47 | 100 100 100 100 100 34 61 46 . . Level 1 36 | . . . . . 65 38 32 42 83 Level 2 16 | . . . . . . . 21 57 16 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 2 2 4 5 1 2 Investigation 7 | . . . 1 1 1 2 2 . . Extermination . | . . . . . . . . . . Reinforcement 10 | . 1 . . 1 1 2 3 . 2 Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 7 | . 1 1 1 . . 1 1 2 . Communications Jammed 66 | . . . . . . . 4 50 12 Distress Signals 58 | . . . . . . . 4 42 12 Times Spotted 150 | . 7 11 16 7 14 24 32 26 13 Peak Tracking Total 16 | . 7 10 16 6 7 14 14 10 8 Tactical Retreats 21 | . . 2 1 1 1 5 4 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 10 | . . . 1 3 . 3 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 35 | . 2 2 1 2 6 9 7 3 3 Terminals 24 | . 2 2 1 2 4 3 6 1 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . 1 3 1 1 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . . 2 . 1 . Total Hacks 108 | . 7 7 3 9 17 23 23 8 11 Successful 52 | . 2 6 1 5 12 9 8 4 5 Failed 56 | . 5 1 2 4 5 14 15 4 6 Catastrophic 11 | . 1 . . . . 4 3 2 1 Database Lockouts . | . . . . . . . . . . Manual 55 | . 7 3 2 7 6 3 18 2 7 Terminals 78 | . 7 7 3 9 11 5 20 5 11 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 18 | . . . . . 3 11 3 1 . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 7 | . . . . . . 5 . 2 . Terminal Hacks 23 | . 1 4 1 3 5 . 3 2 4 Prototype ID Bank 2 | . . 1 . . 1 . . . . Level Access Points 8 | . 1 1 1 1 1 . 1 1 1 Branch Access Points 2 | . . . . . . . 1 1 . Terminal Index 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . 1 . . . . Locate Traps 3 | . . . . 1 1 . . . 1 Zone Layout 6 | . . 2 . 1 1 . 1 . 1 Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . 3 6 2 . . Recycle Component 2 | . . . . . 1 . 1 . . Process 5 | . . . . . 1 3 1 . . Retrieve Matter 4 | . . . . . 1 3 . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 15 | . 1 2 . 2 3 2 3 1 1 Terminals 14 | . 1 2 . 2 3 1 3 1 1 Track 1 | . . . . . 1 . . . . Botnet 9 | . 1 1 . 1 1 1 2 1 1 Disrupt 2 | . . 1 . . . . 1 . . Operators 2 | . . . . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . . Haulers 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 2 1 1 2 6 8 7 3 3 Full Trace Events 5 | . . . . . 1 2 2 . . Feedback Events 2 | . . . . . 1 1 . . . Corruption 2 | . . . . . 1 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . . . . . 1 . 1 . . Recycled Matter 358 | . . . . . 72 86 200 . . Retrieved Matter 158 | . . . . . 72 86 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 2342 | 5 61 125 90 219 318 562 321 515 126 Spaces Moved 5527 | 1 117 218 152 439 786 1315 971 1063 465 Core 744 | 1 117 218 152 256 . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 5 | . . . . 5 . . . . . Flight 4778 | . . . . 178 786 1315 971 1063 465 Fastest Speed 20 | 50 50 50 50 29 26 26 20 21 20 Average Speed 28 | 50 50 50 50 41 28 26 25 21 23 Slowest Speed 80 | 50 50 50 50 80 29 26 26 24 24 Overloaded Moves 4 | . . . . . . . 3 . 1 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 94 | . . . . 5 10 19 27 26 7 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 2 34 38 18 22 26 34 36 27 14 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 6191 | 8 119 233 165 467 873 1513 1016 1324 473 Wait 634 | . . 8 8 11 82 195 59 262 9 Move 5337 | . 116 217 151 428 766 1276 921 1011 451 Hop 87 | . . . . 5 9 19 22 25 7 Pick Up 25 | . 2 2 1 2 7 1 2 7 1 Fast Attach 30 | . . 2 1 10 1 5 5 6 . Attach 14 | . . 2 . 3 2 . 1 3 3 Detach 6 | 3 . . . 1 . . . 1 1 Swap 1 | . . . . . 1 . . . . Drop 39 | 5 1 2 2 7 5 1 6 9 1 Fire . | . . . . . . . . . . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / *Low / [*Ext]) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2) -2/Research (discovered 4 exits: Acc x3 / [*Tes]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Identified exit to Materials 50 | -10/Materials | Discovered new exit (range 9) 67 | -10/Materials | Entered another Materials area 67 | -9/Materials | Evolved 2 slots: Propulsion x2 138 | -9/Materials | Discovered new exit (range 6) 146 | -9/Materials | Identified exit to Materials 192 | -9/Materials | Entered another Materials area 192 | -8/Materials | Evolved 2 slots: Utility x2 273 | -8/Materials | Identified exit to Factory 282 | -8/Materials | Entered Factory 282 | -7/Factory | Evolved 2 slots: Utility x2 339 | -7/Factory | Build established: Mutant 383 | -7/Factory | Identified exit to Factory 501 | -7/Factory | Entered another Factory area 501 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 507 | -6/Factory | Discovered new exit (range 20) 555 | -6/Factory | Identified exit to Lower Caves 569 | -6/Factory | Discovered new exit (range 12) 650 | -6/Factory | Identified exit to Factory 731 | -6/Factory | Build established: Scout 819 | -6/Factory | Entered another Factory area 819 | -5/Factory | Evolved 2 slots: Utility x2 1040 | -5/Factory | Discovered new exit (range 15) 1085 | -5/Factory | Identified exit to Upper Caves 1379 | -5/Factory | Discovered new exit (range 10) 1381 | -5/Factory | Identified exit to Factory 1381 | -5/Factory | Entered another Factory area 1381 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1398 | -4/Factory | Spotted B-86 Titan 1531 | -4/Factory | Identified exit to Upper Caves 1650 | -4/Factory | Identified exit to Research 1702 | -4/Factory | Entered Research 1702 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 1743 | -3/Research | Identified exit to Armory 1743 | -3/Research | Identified exit to Quarantine 1743 | -3/Research | Identified exit to Research 1784 | -3/Research | Spotted B-86 Titan 1794 | -3/Research | Spotted B-86 Titan 1964 | -3/Research | Build established: Infiltrator-Scout 2202 | -3/Research | First assault squad dispatched 2217 | -3/Research | Entered another Research area 2217 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2232 | -2/Research | Spotted B-90 Cyclops 2318 | -2/Research | Spotted B-90 Cyclops 2320 | -2/Research | Identified exit to Access 2343 | -2/Research | Discovered new exit (range 15) 2343 | -2/Research | Self-destructed Last Messages --------------- Found 3 level access points to Access: (38,28) (7,150) (175,194) Map updated. 02320_ Connecting with Terminal... 02321_ K-01 Serf cleans the Particle Synthesizer. 02333_ System corrupted: Matter fused (-8). 02336_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02338_ Connecting with Terminal... 02340_ Penetrated by Slug. 02340_ Slug penetrates Wall. 02341_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 02341_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02343_ EXIT=FOUND 02343_ System Shield destroyed. 02343_ System corrupted by crushing effect (+2). 02343_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????### """"" | | ???????????# | | ???????????# #######+## | | ???????????# #????^^??# ####### | | ???????????# #####+#####???????# #?????? | | ???????????# # #??^????# #?????? | | ???????????# # #????^??# #?????? | | ???????????# # #???^?^?+ #????? | | ???????????# + #???????# +????? | | ???????????# # #???????# #+###????? | | ???????????# # #???????### # ????????? | | ???????????# # #????????? # # ???????? | | ???????????# # #????????? + + ???????? | | ???????????# ###########????????? # # ??????? | | ???????????# # #??????????? # # #?????? | | ???????????# # #?????????? # # #?????? | | ?########### # ] #??????????#?# # #?????? | | ?# # # #????????????# #####?????? | | ?# w # #?? ?????????????#H#?????????? | | ?# # #####+########???????? ???######## | | ?# ; +??????+ | | | ?# # #####????? #?????######## | | ?# # #?????? #????????????? | | ?# ""T"" + ##### ???????????????? | | ?# """"" ###### ########???????????? | | ?###########????+ Y@ c h < ! ?? | | ????????????????#### ########???????????? | | ???????????????????##+#### ####??????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 200 Energy Generation 34 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 525 Resistance: EM 15 Evasion (%) 74 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityArmorDetonator Manual? 0 Play Time 00:56:06 Cumulative 622.8 hours Start 2022.02.23 @ 18:04:19 End 2022.02.23 @ 19:13:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 287 Adventurer 1 Explorer 0 Win Type - Total 63 Types 21/8/10/3/1/0/19/1/0 Lore% 96 Gallery% 99 Achievement% 87 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 354c9035-611f-4078-a13f-741e068400ce