Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 11:37:44

Player: Ferns

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (343)      343
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 828

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     277/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (80)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
         Medium Laser
                Assault Rifle
>               --- INVENTORY (10) ---
          Light Ion Engine
                VTOL Module
                VTOL Module
                VTOL Module
                Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
                Seismic Detector
          Small Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                VTOL Module
                VTOL Module
>               --- UTILITY ----------
         Medium Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                Particle Gun
                Particle Gun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                VTOL Module
                VTOL Module
          Large Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
       Improved Terrain Scanner
          Light Armor Plating
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             36   | 9   25  2   
  Power                    8    | 2   6   .   
    Engine                 7    | 2   5   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   9   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | 2   4   .   
    Hover                  1    | .   1   .   
    Flight                 4    | .   4   .   
  Utility                  5    | 2   3   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 3   7   2   
    Energy Gun             10   | 2   7   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   8   .   
  Power                    2    | .   2   .   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      6    | .   6   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   92  88  
  Engine                   10   | .   9   14  
  Core                     2    | .   2   .   
  Wheel                    19   | .   18  28  
  Hover                    2    | .   2   .   
  Flight                   4    | .   5   .   
  Device                   9    | .   10  .   
  Storage                  14   | .   14  14  
  Processor                1    | .   .   14  
  Protection               1    | .   1   .   
  Energy Gun               24   | .   25  14  
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 14  24  17  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  3    | 1   3   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 5   10  10  
  Average Carried          7    | 2   8   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 3   9   10  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           739  | 264 475 .   
  Remotely                 .    | .   .   .   
Salvage Created            631  | 89  542 .   
  Parts                    39   | 6   33  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  7    | .   7   .   
  Guns                     6    | .   6   .   
Classes Destroyed          5    | 1   4   .   
  Worker                   1    | .   1   .   
  Tunneler                 4    | 4   .   .   
  Recycler                 3    | .   3   .   
  Watcher                  2    | .   2   .   
  Grunt                    7    | .   7   .   
Best Kill Streak           5    | 2   5   .   
  Combat Bots Only         2    | .   2   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        80   | .    77   3    
  Missed                   11   | .    11   .    
Damage Taken               887  | .    794  93   
  Core                     250  | .    223  27   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              72   | 30   41   1    
  Largest                  2    | 1    2    2    
  Hottest                  130  | 40   130  70   
Shots Fired                99   | 30   67   2    
  Gun                      99   | 30   67   2    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  30   | 29   .    1    
  Thermal                  60   | 1    58   1    
  Explosive                .    | .    .    .    
  Electromagnetic          9    | .    9    .    
  Robot Hit Streak         12   | 11   12   1    
  Robot Miss Streak        4    | 2    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           62   | 20   41   1    
  Core Hits                25   | 7    18   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           809  | 170  633  6    
  Guns                     806  | 170  630  6    
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  3    | .    3    .    
  Kinetic                  164  | 158  .    6    
  Thermal                  566  | 12   554  .    
  Explosive                .    | .    .    .    
  Electromagnetic          76   | .    76   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      1    | .    1    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        655  | .    655  9    
  Average Temperature      247  | .    250  6    
  Received Heat Transfer   414  | .    414  .    
  Effects                  25   | .    25   .    
    Shutdowns              5    | .    5    .    
    Energy Bleed           2    | .    2    .    
    Interference           6    | .    6    .    
    Short Circuit          3    | .    3    .    
    Damage (minor)         3    | .    3    .    
    Damage (major)         4    | .    4    .    
    Damage (core)          2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1518 | 25   1493 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             151  | 20  151 17  
  Initial                  17   | .   13  17  
  Average                  28   | 6   36  17  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   11  4   
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               3    | .   3   .   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               909  | 193 644 72  
Spaces Moved               644  | 131 433 80  
  Core                     26   | 24  2   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   561  | 107 374 80  
  Hover                    46   | .   46  .   
  Flight                   11   | .   11  .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            99   | 91  106 80  
  Slowest Speed            240  | 100 240 80  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 6   40  31  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      812  | 179 548 85  
  Wait                     10   | .   10  .   
  Move                     642  | 130 432 80  
  Hop                      .    | .   .   .   
  Pick Up                  38   | 10  26  2   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 7   8   1   
  Detach                   .    | .   .   .   
  Swap                     20   | 2   17  1   
  Drop                     13   | .   13  .   
  Fire                     72   | 30  41  1   
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 15)
  194 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 7)
  719 | -10/Materials | Core integrity fell below 50%
  764 | -10/Materials | Core integrity fell below 20%
  792 | -10/Materials | Lost 6 parts (1p1n1u3w)
  837 | -10/Materials | Identified exit to Mines
  838 | -10/Materials | Entered Mines
  902 | -10/Mines     | Assembled infested the area
  905 | -10/Mines     | Discovered new exit (range 9)
  910 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00823_ Acquired 5 matter.
00824_ Acquired 10 matter.
00837_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
00891_ Searching scrap...
00891_ Found Med. Laser.
00891_ Found Lgt. Ion Engine.
00891_ Found Assault Rifle.
00891_ Found 23 Matter.
00892_ Acquired Assault Rifle.
00896_ Acquired Med. Laser.
00898_ K-01 Serf collects debris.
00902_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
00905_ EXIT=FOUND
00908_ C-30 ARC bursts open, deploying its
  payload.
00908_ D-53 Grenadier unfolds itself. <x2>

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularMassProtection
  Manual?         0
Play Time         00:12:00
  Cumulative      14.4 hours
  Start           2024.03.08 @ 11:25:57
  End             2024.03.08 @ 11:37:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           3
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          51x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: da2417e3-f7d8-4b8a-ad58-7973ee56a8bc