Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 05:30:59 Player: Foongus0298 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2338) 2338 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 6351 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Sensor Array > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Medium Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Axe > --- INVENTORY -------- Improved Heat Sink Heavy Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Surge Thruster Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Propulsion] Protection Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Concussive RPG Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 1 . . Weapon . | . . . . . . . . Parts Attached 88 | 6 1 2 4 17 11 19 28 Power 12 | 1 . 1 . 3 1 2 4 Engine 8 | 1 . 1 . 1 1 2 2 Core 4 | . . . . 2 . . 2 Reactor . | . . . . . . . . Propulsion 30 | 2 . . 3 4 4 8 9 Treads 10 | . . . . 2 . 1 7 Leg 9 | . . . 2 . . 5 2 Wheel 7 | 2 . . . 2 3 . . Hover 2 | . . . 1 . 1 . . Flight 2 | . . . . . . 2 . Utility 25 | 1 . . . 4 4 5 11 Device 9 | . . . . 2 2 2 3 Storage 4 | 1 . . . . . 1 2 Processor 4 | . . . . 1 1 . 2 Hackware 3 | . . . . 1 . . 2 Protection 5 | . . . . . 1 2 2 Artifact . | . . . . . . . . Weapon 21 | 2 1 1 1 6 2 4 4 Energy Gun 7 | 1 1 1 . 1 . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . . 1 . . 2 . Ballistic Cannon 7 | . . . . 5 1 1 . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . 1 Parts Lost 44 | . . 4 3 . 1 25 11 Power 7 | . . 1 . . . 3 3 Propulsion 16 | . . 1 2 . 1 10 2 Utility 11 | . . . . . . 7 4 Weapon 10 | . . 2 1 . . 5 2 Highest Loss Streak 7 | . . 4 3 . 1 7 4 To Critical Strikes 1 | . . . . . . 1 . Average Backups 5 | 2 6 4 3 5 7 5 6 Power . | . 1 . . . . . . Propulsion . | 1 4 4 3 1 . . . Utility 3 | . . . . 1 4 3 4 Weapon 1 | . 1 . . 2 2 2 . Tool/Special . | . . . . . . . . Unused Backups 18 | . . . . 3 4 3 8 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 14 | . . . . 1 3 3 7 Weapon 4 | . . . . 2 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 77 | . 84 72 39 63 88 79 79 Engine 5 | . 14 14 6 1 1 6 5 Core 5 | . . . . 6 13 5 4 Treads 9 | . . . . 6 9 1 22 Leg 4 | . . . 3 . . 12 1 Wheel 6 | . 28 22 6 15 17 2 . Flight 1 | . . . . . . 2 1 Device 6 | . . . . 3 5 10 6 Storage 7 | . 14 14 11 7 6 9 3 Processor 7 | . . . . 7 7 7 10 Protection 3 | . . . . . 6 4 4 Energy Gun 2 | . 13 12 5 1 . . 5 Ballistic Gun 2 | . 14 8 3 . . 5 . Ballistic Cannon 5 | . . . . 11 14 5 . Slashing Weapon 2 | . . . . . . 2 6 Peak Build Rating 47 | 6 6 6 7 27 42 43 47 Average Rating 29 | 4 5 4 3 15 36 32 36 On Entrance 12 | . 6 6 4 1 27 42 13 Avg Prop Armor Cover (%) 10 | . . . 7 16 8 8 11 Naked Turns 17 | . . . . 9 . . 8 Heaviest Build 56 | 12 12 11 12 24 51 56 53 Greatest Support 112 | 26 26 26 20 20 54 54 112 Greatest Overweight (x) 8 | . . 1 1 1 2 8 2 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 Average Capacity 7 | 6 8 8 8 7 7 7 6 Most Carried 10 | 6 7 6 4 8 8 8 10 Average Carried 6 | 2 6 4 3 5 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 6 4 2 8 8 5 1 Class Distribution -------------------- 71% | Mutant 24% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 2539 | 233 79 38 21 364 443 887 474 Remotely . | . . . . . . . . Salvage Created 2070 | . 145 83 31 227 415 483 686 Parts 96 | . 9 3 3 12 9 19 41 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 6 | . . . . 4 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 46 | . 3 2 1 6 6 19 9 Melee 7 | . . . . . . . 7 Guns 17 | . 3 2 1 . . 9 2 Cannons 22 | . . . . 6 6 10 . Classes Destroyed 11 | . 1 . . 2 4 3 1 Worker 5 | . . . . 1 1 . 3 Builder 2 | . . . . . . . 2 Hauler 1 | . . . . 1 . . . Recycler 6 | . . . . . 4 . 2 Swarmer 3 | . . . . . 3 . . Cutter 3 | . . . . . . 3 . Grunt 27 | . 3 2 1 6 . 9 6 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 8 | . . . . . 2 5 1 Programmer 3 | . . . . . 1 . 2 Best Kill Streak 6 | . 1 2 1 6 6 3 5 Combat Bots Only 6 | . 1 2 1 6 3 3 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 858 | . 22 17 57 52 109 469 132 Missed 307 | . 6 4 14 29 31 185 38 Hits 551 | . 16 13 43 23 78 284 94 Melee 32 | . . . 10 . . 22 . Projectile 519 | . 16 13 33 23 78 262 94 AOE 1 | . . . . . . 1 . Critical Strikes 19 | . . . 3 1 . 12 3 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7008 | . 206 182 750 371 715 3149 1635 Core 1287 | . 38 11 343 184 47 348 316 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 164 | . . . . . 141 . 23 Core Remaining (%) 65 | 100 . 80 14 66 . . . Volleys Fired 202 | . 14 13 16 32 33 77 17 Largest 2 | . 2 2 1 2 2 2 1 Hottest 80 | . 60 60 20 66 73 73 80 Shots Fired 328 | . 25 21 16 34 63 146 23 Gun 131 | . 25 21 16 2 . 48 19 Cannon 195 | . . . . 32 63 98 2 Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 285 | . 14 12 16 32 63 146 2 Thermal 33 | . 3 9 . 2 . . 19 Explosive . | . . . . . . . . Electromagnetic 8 | . 8 . . . . . . Robot Hit Streak 18 | . 7 5 8 10 7 18 5 Robot Miss Streak 10 | . 3 4 1 5 3 10 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 266 | . 15 14 14 31 39 112 41 Core Hits 166 | . 6 5 5 37 15 78 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 12 | . 1 . . . 4 6 1 Destroy 1 | . 1 . . . . . . Blast 10 | . . . . . 4 6 . Sever 1 | . . . . . . . 1 Melee Attacks 57 | . . . . . 4 18 35 Impact . | . . . . . . . . Slashing 57 | . . . . . 4 18 35 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . . 9 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5984 | . 265 179 150 571 939 2330 1550 Guns 1464 | . 201 179 123 . . 716 245 Cannons 3136 | . . . . 561 939 1613 23 Explosions 64 | . 64 . . . . . . Melee 1282 | . . . . . . . 1282 Ramming 38 | . . . 27 10 . 1 . Kinetic 4201 | . 104 122 123 561 939 2329 23 Thermal 366 | . 64 57 . . . . 245 Explosive . | . . . . . . . . Electromagnetic 97 | . 97 . . . . . . Impact . | . . . . . . . . Slashing 1282 | . . . . . . . 1282 Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . 1 16 19 Average Corruption 11 | . . . . . 1 6 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 115 | . . . . . . 44 71 Message Errors 25 | . . . . . . 9 16 Matter Fused 23 | . . . . . . 8 15 Heat Flow Errors 16 | . . . . . . 9 7 Energy Discharges 17 | . . . . . . 7 10 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 13 | . . . . . . 4 9 Data Loss (major) 6 | . . . . . . 2 4 Misfires 7 | . . . . . . 1 6 Alerts 3 | . . . . . . 2 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 123 | . . . . . 10 21 92 Projectiles 31 | . . . . . 10 21 . Explosions . | . . . . . . . . Melee 92 | . . . . . . . 92 Knockbacks 44 | . . . . 26 5 13 . Impact . | . . . . . . . . Kinetic 36 | . . . . 18 5 13 . Secondary 8 | . . . . 8 . . . Self-Inflicted Damage 11 | . . . 6 5 . . . Shots . | . . . . . . . . Rammed 4 | . . . 3 1 . . . Targets Rammed 17 | . . . 12 1 . 4 . Kicked 13 | . . . 9 . . 4 . Crushed . | . . . . . . . . Highest Temperature 273 | . 69 42 3 37 273 225 222 Average Temperature 77 | . 37 16 2 9 108 87 79 Received Heat Transfer 2091 | . 114 99 177 198 138 954 411 Effects 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 660 | . 50 125 . . . . 485 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Maximum Alert Level 2 | . . . . 1 . 2 1 Low Security (%) 80 | 100 100 100 100 66 100 52 96 Level 1 11 | . . . . 33 . 20 3 Level 2 8 | . . . . . . 26 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 484 | . 63 30 55 249 76 484 223 Initial 222 | . . 20 3 22 56 30 222 Average 123 | . 23 12 9 161 21 255 64 Influence Increases 1962 | . 103 50 99 341 236 644 489 Destroy 0b10 Robot/C 920 | . 60 40 20 120 120 380 180 Destroy 0b10 Robot/NC 70 | . . . . 10 25 . 35 Destroy Leader 162 | . 20 10 . 12 40 30 50 Successful Hack 115 | . . . 4 19 7 14 71 Disable Machine 30 | . . . . . 15 . 15 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 95 | . 8 . . . 14 70 3 Lose Combat Pursuer 420 | . 15 . 75 180 15 . 135 Influence Decreases 1885 | . 50 93 54 271 318 263 836 Entered New Map 357 | . . 33 7 33 69 13 202 Time Decay 1120 | . 50 30 37 238 239 . 526 Lost Part 408 | . . 30 10 . 10 250 108 Squads Dispatched 13 | . 1 . 2 2 3 . 5 Investigation 2 | . 1 . 1 . . . . Extermination 5 | . . . . . 2 . 3 Reinforcement 5 | . . . 1 2 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 6 2 11 22 10 22 21 Peak Tracking Total 12 | . 4 2 9 12 3 3 7 Tactical Retreats 12 | . 1 . 2 5 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 8 | . 1 . . . . 2 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 3 | . . . . . 1 1 1 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 19 | . 1 . 2 5 4 1 6 Terminals 14 | . 1 . 2 4 2 1 4 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 1 . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 46 | . 5 . 9 12 7 1 12 Successful 30 | . 3 . 4 10 6 1 6 Failed 16 | . 2 . 5 2 1 . 6 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 4 . 5 6 2 . 6 Terminals 35 | . 5 . 9 10 3 1 7 Fabricators . | . . . . . . . . Repair Stations 8 | . . . . . 3 . 5 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 11 | . 2 . 2 4 1 1 1 Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . 1 . . . . 1 . Alert Level 2 | . . . 1 1 . . . Recall Extermination 1 | . . . . . 1 . . Hauler Manifests 3 | . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . 2 . 3 Scan Component 2 | . . . . . 1 . 1 Repair 2 | . . . . . 1 . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Retrieve Study 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . 1 . 2 4 2 . 2 Terminals 11 | . 1 . 2 4 2 . 2 Botnet 11 | . 1 . 2 4 2 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . 2 5 2 . 4 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . Parts Repaired 2 | . . . . . 1 . 1 Time 45 | . . . . . 26 . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Active Infowar (turns) 1545 | . . . . 31 256 . 1258 Optics 829 | . . . . . . . 829 Sensors 592 | . . . . . 256 . 336 Terrain 30 | . . . . 30 . . . Traps 280 | . . . . . . . 280 ECM 1 | . . . . 1 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 5080 | 74 177 91 206 505 745 1642 1640 Spaces Moved 3043 | 68 96 58 155 516 578 709 863 Core 310 | 3 . . 37 97 . 5 168 Treads 634 | . . . . 1 . . 633 Legs 575 | . . . 28 . . 485 62 Wheels 1513 | 65 96 58 90 418 578 208 . Hover . | . . . . . . . . Flight 11 | . . . . . . 11 . Fastest Speed 32 | 50 90 90 95 50 80 32 50 Average Speed 125 | 87 90 93 100 74 96 174 149 Slowest Speed 450 | 90 90 95 120 160 100 450 240 Overloaded Moves 11 | . . . . . . 11 . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 24 16 24 45 11 79 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . . . 3 . 2 Terrain Destroyed 24 | . 9 . . . 13 . 2 Melee 5 | . . . . . 3 . 2 Projectile 10 | . . . . . 10 . . AOE 9 | . 9 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 3857 | 79 161 73 189 602 696 919 1138 Wait 304 | . 49 1 2 8 44 47 153 Move 3037 | 67 95 57 154 515 578 708 863 Hop . | . . . . . . . . Pick Up 55 | 6 1 . . 16 7 11 14 Fast Attach 68 | 6 . . 2 11 10 18 21 Attach 29 | . 1 2 2 3 1 10 10 Detach 8 | . . . . 1 1 2 4 Swap 18 | . . . . 4 4 7 3 Drop 49 | . 1 . 1 11 14 4 18 Fire 202 | . 14 13 16 32 33 77 17 Melee 57 | . . . . . 4 18 35 Ram 4 | . . . 3 1 . . . Kick 13 | . . . 9 . . 4 . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . 13 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 11) 252 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 335 | -10/Mines | Lost 4 parts (1p1n2w) 338 | -10/Mines | Discovered new exit (range 3) 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 474 | -9/Materials | Core integrity fell below 50% 508 | -9/Materials | Lost 3 parts (2n1w) 513 | -9/Materials | Core integrity fell below 20% 538 | -9/Materials | Discovered new exit (range 11) 549 | -9/Materials | Entered another Materials area 549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 953 | -8/Materials | Discovered new exit (range 4) 1018 | -8/Materials | Met 7R-MNS 1047 | -8/Materials | Discovered new exit (range 7) 1054 | -8/Materials | Entered Factory 1054 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1123 | -7/Factory | Repaired Sml. Storage Unit 1708 | -7/Factory | Garrison activated, responded to threat 1799 | -7/Factory | Identified exit to Garrison 1799 | -7/Factory | Entered Garrison 1859 | -7/Garrison | Triggered checkpoint 2151 | -7/Garrison | Triggered checkpoint 2246 | -7/Garrison | Lost 7 parts (1p3n1u2w) 2411 | -7/Garrison | Discovered new exit (range 12) 2501 | -7/Garrison | Triggered checkpoint 2593 | -7/Garrison | Build established: Scavenger-Mutant 2769 | -7/Garrison | Triggered checkpoint 2775 | -7/Garrison | Triggered checkpoint 2939 | -7/Garrison | Garrison Relay disabled 3003 | -7/Garrison | Discovered new exit (range 13) 3022 | -7/Garrison | Installed Relay Interface Framework 3183 | -7/Garrison | Lost 4 parts (1p1n1u1w) 3371 | -7/Garrison | Discovered new exit (range 13) 3422 | -7/Garrison | System corruption reached 10% 3431 | -7/Garrison | Core integrity fell below 50% 3440 | -7/Garrison | Identified exit to Factory 3441 | -7/Garrison | Entered Factory 3467 | -7/Factory | Lost 6 parts (1p2n2u1w) 3651 | -7/Factory | Lost 3 parts (1p1u1w) 3899 | -7/Factory | Lost 4 parts (1p2n1w) 4544 | -7/Factory | Build established: Mutant 4595 | -7/Factory | Repaired Lgt. Nuclear Core 4611 | -7/Factory | Allied Derelicts emerged from ambush trap array 4893 | -7/Factory | Core integrity fell below 20% 4921 | -7/Factory | Released all parts (10) 4930 | -7/Factory | Lost 3 allies 5081 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Awaiting botnet instructions. 04966_ ,O:ED|SZTSOG3MYKMBZ7OKQPLXVEW 04987_ K-01 Serf cleans the TF Node. 04997_ 9OBAZPB:DY2OW&8MF8FO:CFIG%3L/ 04997_ Acquired 40 matter. 05013_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3O. 05024_ K-01 Serf cleans the Terminal. 05025_ System corrupted: Matter fused (-6). 05029_ K-01 Serf cleans the Terminal. 05043_ 166=:2,IV/9MJNGBBYD6DVXZJKYK& 05045_ K-01 Serf cleans the Terminal. 05050_ Acquired 6 matter. 05060_ RFAKVEEZV=N|C60QRZTV#BDG=,H0FABY2 05076_ System corrupted: Matter fused (-5). 05077_ P-60 Hacker repels hacking attempt. 05078_ Target Analyzer destroyed. 05079_ Jacked P-60 Hacker... 05081_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ???????????????????????????? ?????????????????? | | ??????########????????????? ???????????????????? | | ??????# | #???????????? ????????????????????? | | ??????# """#??????????? ??????????????????????? | | ??????# """#?????######+#######????????????????? | | ??????# """#?????# #????????????????? | | ??????# #?????# #????????????????? | | ??????# % #?????# ? #????????????????? | | ??????#+##+######### ??????????????????? | | ??????# % + """" """????????????????????? | | ??????#### ######### """" """"???????????????????? | | ?????????# #???????# """" """" ??????????????????? | | ?????????# #???????# """" """" #????????????????? | | ?????????# #???????# """" """" #????????????????? | | ???????### ###???? # """" """" #????????????????? | | ???????# #?? # p @ #????????????????? | | ######## T # # #????????????????? | | = % "" + """ ##############????????????????? | | ######## # """ #?????????????????????????????? | | ???????# #??"" #?????????????????????????????? | | ???????## ##############???????????????????????? | | ????????# %# #???????????????????????? | | ????????+ + """"""" #???????????????????????? | | ????????# # """"""" #???????????????????????? | | ????????# # """"""" #???????????????????????? | | ????????# # """"""" #???????????????????????? | | ????????# # #???????????????????????? | | ????????# # !! #???????????????????????? | | ????????# # !! #???????????????????????? | | ????????# # #???????????????????????? | | ????????# # #???????????????????????? | | ????????# # #???????????????????????? | | ######??# # #???????????????????????? | | #??# #################????????????????????? | | #??# ## #????????????????????? | | #??# ## ! #????????????????????? | | #??# ## """"" #????????????????????? | | """ #??# ## """"" #????????????????????? | | """ #??# ## """ ""T"" #????????????????????? | | """ #?## ## """"" #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 28 Energy Capacity 490 Matter Stores 372 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 63 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 6% | -7/Factory Lgt. Nuclear Core | 54% | -7/Factory Studied --------- Wheel | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed NeutronConstructDisplacer Manual? 0 Play Time 01:07:31 Cumulative 52.9 hours Start 2026.04.05 @ 04:22:42 End 2026.04.05 @ 05:30:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0daf044c-98fb-4a8f-ad74-acc371bd4399