Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 15:57:07

Player: Cmdr.Laserstrahl

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (83)      415
Value Destroyed (2750)     2750
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (409)                409
              TOTAL SCORE: 6294

 Bonus
-------
High Alert Combat Kills    402
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/700
Matter                     160/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (10) ---
  Improved Signal Interpreter
  Improved Weapon Shielding
  Improved Medium Armor Plating
    Medium Reactive Plating
           Minigun
           Great Axe
           Great Axe

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Cooling System
     Small Storage Unit
           Sensor Array
           Armor Integrity Analyzer
    Medium Reactive Plating
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Bore Cannon
>          --- INVENTORY --------
   Armored Wheel
  Improved Signal Interpreter
  Improved Weapon Shielding
  Improved Medium Armor Plating
           Lightning Gun
           Minigun
           Gauss Rifle
      Mini Grenade Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Medium Reactive Plating
Weapon                     Bore Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   1   .   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             81   | 6   1   6   8   4   30  26  
  Power                    13   | 1   .   1   1   1   9   .   
    Engine                 13   | 1   .   1   1   1   9   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   2   4   2   6   11  
    Treads                 11   | .   .   2   .   .   .   9   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  4    | 2   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   4   2   2   .   
  Utility                  17   | 1   1   1   .   1   4   9   
    Device                 6    | .   1   1   .   1   .   3   
    Storage                3    | 1   .   .   .   .   1   1   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   3   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   2   3   .   11  6   
    Energy Gun             4    | 1   .   .   1   .   1   1   
    Energy Cannon          6    | .   .   .   1   .   4   1   
    Ballistic Gun          6    | 1   .   1   1   .   2   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               3    | .   .   .   .   .   1   2   
    Special Weapon         3    | .   .   1   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 23   | .   .   2   .   .   8   13  
  Power                    3    | .   .   1   .   .   1   1   
  Propulsion               10   | .   .   .   .   .   5   5   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   5    | .   .   1   .   .   .   4   
  Highest Loss Streak      10   | .   .   2   .   .   6   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   92  99  82  100 88  94  
  Engine                   8    | .   14  13  11  11  9   6   
  Treads                   19   | .   .   26  18  .   .   24  
  Leg                      6    | .   .   .   .   .   14  9   
  Wheel                    1    | .   28  1   .   .   .   .   
  Flight                   5    | .   .   .   8   44  21  .   
  Device                   13   | .   7   14  11  11  9   15  
  Storage                  9    | .   14  14  11  11  9   7   
  Processor                3    | .   .   .   .   .   .   7   
  Protection               4    | .   .   .   .   .   7   5   
  Energy Gun               3    | .   14  14  7   .   1   .   
  Energy Cannon            4    | .   .   .   .   11  6   6   
  Ballistic Gun            5    | .   14  13  14  11  5   .   
  Ballistic Cannon         3    | .   .   .   .   .   3   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             59   | 14  15  15  16  16  34  59  
  Greatest Support         132  | 20  20  40  40  16  48  132 
  Greatest Overweight (x)  7    | .   .   .   .   .   7   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   8   8   8   
  Most Carried             10   | 6   8   8   8   8   8   10  
  Average Carried          7    | 4   7   7   7   7   7   7   
  Final Capacity           10   | 8   8   8   8   8   8   10  
  Final Carried            8    | 6   8   8   8   8   8   7   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 45% | Mutant
  7% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           1923 | 281  .    130  135  97   452  828  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3249 | 57   .    359  192  195  961  1485 
  Parts                    176  | 1    .    20   10   16   45   84   
Haulers Intercepted        2    | .    .    .    .    .    1    1    
Recyclers Shooed           8    | .    .    2    1    2    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  58   | .   .   10  5   8   13  22  
  Guns                     28   | .   .   10  5   7   3   3   
  Cannons                  23   | .   .   .   .   1   7   15  
  AOE                      7    | .   .   .   .   .   3   4   
Classes Destroyed          14   | 1   .   2   2   .   4   5   
  Worker                   4    | .   .   .   .   .   2   2   
  Builder                  7    | .   .   .   .   .   .   7   
  Hauler                   2    | .   .   .   .   .   1   1   
  Recycler                 9    | 1   .   1   .   1   3   3   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   2   
  Swarmer                  16   | .   .   6   1   8   .   1   
  Grunt                    23   | .   .   4   2   .   6   11  
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   1   
  Sentry                   8    | .   .   .   1   .   4   3   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   4   
Best Kill Streak           8    | 1   .   4   3   5   8   5   
  Combat Bots Only         7    | .   .   4   3   4   7   3   
Max Kills in Single Turn   2    | 1   .   2   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        586  | .    1    67   39   41   79   359  
  Missed                   210  | .    1    21   13   18   19   138  
Damage Taken               4636 | .    .    439  286  183  1082 2646 
  Core                     1072 | .    .    70   26   80   194  702  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   14   | .    .    .    .    .    .    14   
Core Remaining (%)         77   | 100  .    72   .    73   64   .    
Volleys Fired              243  | 7    .    35   28   20   44   109  
  Largest                  2    | 2    .    2    2    2    2    2    
  Hottest                  150  | 70   .    150  91   91   120  126  
Shots Fired                437  | 14   .    68   56   38   81   180  
  Gun                      200  | 14   .    65   55   18   28   20   
  Cannon                   213  | .    .    .    1    20   45   147  
  Launcher                 17   | .    .    .    .    .    4    13   
  Special                  7    | .    .    3    .    .    4    .    
  Kinetic                  222  | 7    .    30   39   18   38   90   
  Thermal                  139  | 7    .    38   17   20   27   30   
  Explosive                17   | .    .    .    .    .    4    13   
  Electromagnetic          59   | .    .    .    .    .    12   47   
  Robot Hit Streak         11   | 8    .    6    6    4    11   8    
  Robot Miss Streak        7    | 3    .    6    4    3    6    7    
  Penetration Max          2    | .    .    .    .    .    2    2    
  Secondary Targets        2    | .    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           222  | 10   .    40   31   18   46   77   
  Core Hits                123  | 2    .    18   10   9    28   56   
  Critical Kills           8    | .    .    .    .    .    2    6    
  Critical Parts Destroyed 22   | .    .    .    1    .    6    15   
  Critical Strikes         35   | .    .    1    3    .    10   21   
    Burn                   3    | .    .    1    2    .    .    .    
    Destroy                32   | .    .    .    1    .    10   21   
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6038 | 123  .    539  369  335  1337 3335 
  Guns                     1685 | 123  .    511  348  151  244  308  
  Cannons                  2859 | .    .    .    21   184  759  1895 
  Explosions               1454 | .    .    .    .    .    322  1132 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  16   | .    .    4    .    .    12   .    
  Kinetic                  2198 | 73   .    211  211  151  483  1069 
  Thermal                  1793 | 50   .    324  158  184  351  726  
  Explosive                1009 | .    .    .    .    .    322  687  
  Electromagnetic          1022 | .    .    .    .    .    169  853  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            145  | .    .    .    .    16   .    129  
  Projectiles              43   | .    .    .    .    16   .    27   
  Explosions               102  | .    .    .    .    .    .    102  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    1    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    1    10   
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      158  | .    .    .    .    .    93   65   
  Shots                    4    | .    .    .    .    .    2    2    
  Rammed                   2    | .    .    1    .    .    1    .    
Targets Rammed             7    | .    .    1    .    .    6    .    
  Kicked                   5    | .    .    .    .    .    5    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        114  | 63   .    105  114  6    75   36   
  Average Temperature      26   | 31   .    33   30   3    23   8    
  Received Heat Transfer   1458 | .    .    129  123  .    450  756  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    3    .    1    3    .    
  Heat Transferred         3458 | 148  .    1012 592  333  629  744  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Peak Influence             1027 | 5    3    221  218  314  594  1027 
  Initial                  219  | .    3    .    29   84   122  219  
  Average                  340  | 1    3    94   131  200  339  497  
Maximum Alert Level        3    | .    .    1    1    1    2    3    
  Low Security (%)         33   | 100  100  86   79   67   34   .    
  Level 1                  28   | .    .    13   20   32   15   40   
  Level 2                  26   | .    .    .    .    .    50   37   
  Level 3                  11   | .    .    .    .    .    .    21   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          15   | .    .    .    .    .    5    10   
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    3    
  Reinforcement            9    | .    .    .    .    .    4    5    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    1    2    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    2    
Haulers Reinforced         2    | .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           6    | .   .   .   3   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   2   11  15  8   25  34  
  Peak Tracking Total      8    | .   2   4   8   4   6   7   
  Tactical Retreats        14   | .   .   3   3   .   4   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   5   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          39   | .   .   .   .   3   1   35  
  Max in Single Turn       8    | .   .   .   .   2   1   8   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          11   | .   1   1   .   .   3   6   
  Terminals                4    | .   1   .   .   .   1   2   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                16   | .   1   1   .   .   6   8   
  Successful               10   | .   .   1   .   .   4   5   
  Failed                   6    | .   1   .   .   .   2   3   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   3   1   
  Terminals                8    | .   1   .   .   .   3   4   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             4    | .   .   1   .   .   1   2   
  Open Door                1    | .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   1   
  Report Inventory         2    | .   .   .   .   .   1   1   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   2   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   197  | .   .   .   .   .   .   197 
  Total Robot Build Rating 10   | .   .   .   .   .   .   10  
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Programmers              2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               6    | .   .   2   .   .   .   4   
  Largest Group            2    | .   .   2   2   .   .   2   
  Highest-Rated Group      32   | .   .   32  32  .   .   28  
  Highest-Rated Ally       16   | .   .   16  16  .   .   15  
Total Orders               1    | .   .   .   .   .   .   1   
  ROAM                     1    | .   .   .   .   .   .   1   
Ally Attacks               27   | .   .   .   8   .   .   19  
  Total Damage             275  | .   .   .   85  .   .   190 
  Kills                    2    | .   .   .   1   .   .   1   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               3460 | 75   78   703  197  136  446  1825 
Spaces Moved               2074 | 46   93   341  105  150  387  952  
  Core                     14   | 3    .    .    .    .    2    9    
  Treads                   1074 | .    .    330  52   .    .    692  
  Legs                     321  | .    .    .    .    .    105  216  
  Wheels                   182  | 43   93   11   .    .    .    35   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   483  | .    .    .    53   150  280  .    
  Fastest Speed            26   | 50   80   80   31   31   26   90   
  Average Speed            117  | 78   80   157  94   31   59   148  
  Slowest Speed            400  | 80   80   160  160  31   400  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    2    1    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    23   81   14   40   33   28   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 61   | .    .    .    .    .    17   44   
Terrain Destroyed          328  | .    .    1    .    .    52   275  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               36   | .    .    1    .    .    9    26   
  AOE                      292  | .    .    .    .    .    43   249  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Total                      2647 | 70   95   436  149  202  513  1182 
  Wait                     141  | .    .    39   1    16   19   66   
  Move                     2060 | 45   92   340  100  147  384  952  
  Hop                      4    | .    .    .    2    1    1    .    
  Pick Up                  55   | 12   2    7    5    3    11   15   
  Fast Attach              25   | .    1    3    2    .    9    10   
  Attach                   25   | 6    .    2    4    .    2    11   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     31   | .    .    1    2    4    19   5    
  Drop                     51   | .    .    8    5    6    18   14   
  Fire                     243  | 7    .    35   28   20   44   109  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     5    | .    .    .    .    .    5    .    
  Crush                    1    | .    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     5    | .    .    .    .    5    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 13)
   76 | -11/Scrapyard | Entered Materials
   97 | -10/Materials | Discovered new exit (range 10)
  154 | -10/Materials | Entered Mines
  253 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  314 | -10/Mines     | Build established: Mutant
  358 | -10/Mines     | Found the Drone Emporium
  792 | -10/Mines     | Discovered new exit (range 14)
  838 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  857 | -10/Mines     | Entered Materials
  857 | -9/Materials  | Accompanied by 2 allies
  857 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1051 | -9/Materials  | Discovered new exit (range 7)
 1054 | -9/Materials  | Entered Mines
 1113 | -9/Mines      | Found a hidden stash of uninstalled traps
 1144 | -9/Mines      | Discovered new exit (range 12)
 1190 | -9/Mines      | Entered Materials
 1190 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1424 | -8/Materials  | Lost 6 parts (1p4n1u)
 1440 | -8/Materials  | Destroyed 7 combat bots
 1518 | -8/Materials  | Discovered new exit (range 15)
 1600 | -8/Materials  | Identified exit to Factory
 1632 | -8/Materials  | Garrison activated, responded to threat
 1636 | -8/Materials  | Entered Factory
 1636 | -7/Factory    | Evolved 2 slots: Utility x2
 1716 | -7/Factory    | Build established: Scavenger-Mutant
 2006 | -7/Factory    | Fabricated G-47 Trooper?
 2295 | -7/Factory    | Fabricated K-01 Serf (x1)
 3009 | -7/Factory    | Garrison activated, responded to threat
 3323 | -7/Factory    | Garrison activated, responded to threat
 3339 | -7/Factory    | Build established: Mutant
 3408 | -7/Factory    | Core integrity fell below 50%
 3410 | -7/Factory    | Lost 10 parts (1p4n3u2w)
 3445 | -7/Factory    | Core integrity fell below 20%
 3461 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03440_ U-05 Engineer destroyed.
03441_ U-05 Engineer lays Concrete. <x4>
03442_ Mni. Grenade Launcher destroyed.
03443_ U-05 Engineer lays Concrete. <x3>
03445_ Slug penetrates Matter Pump.
03445_ U-05 Engineer lays Concrete. <x6>
03448_ Penetrated by Slug.
03448_ U-05 Engineer lays Concrete.
03449_ Slug penetrates H-55 Commando.
03449_ U-05 Engineer lays Concrete. <x4>
03451_ R-06 Scavenger collects Wheel.
03451_ H-55 Commando destroyed.
03451_ U-05 Engineer lays Concrete. <x6>
03455_ Slug penetrates Y-54 Guardian.
03455_ U-05 Engineer lays Concrete. <x4>
03457_ Slug penetrates Y-54 Guardian.
03457_ U-05 Engineer lays Concrete. <x3>
03459_ Slug penetrates Y-54 Guardian.
03460_ U-05 Engineer lays Concrete. <x3>
03461_ Slug penetrates Y-54 Guardian.

 Map 
-----
+----------------------------------------------------+
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|        # ^ #????#     Y              #?????????# # |
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|          !   #??#              """   #???????#     |
|              #??#     u  u     """   #???????#     |
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|           !  #??#                     ########     |
| ####  !/     #??#                     #??????#     |
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| # #?????# #???????    #       #??????????????#     |
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|  !""" #     #??""?????????  #????????????????????? |
|   """ #     #??"??????????  #??????????????????"   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Weapon Shielding           66
Evasion (%)                64
Armor Integrity Analysis   30
Recoil Reduction           5

 Item Schematics 
-----------------
 Armor Integrity Analyzer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-47 Trooper | x3 | -7/Factory | Preloaded
    K-01 Serf | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              FieldWeightModule
  Manual?         0
Play Time         01:26:34
  Cumulative      171.1 hours
  Start           2024.03.15 @ 14:22:11
  End             2024.03.15 @ 15:57:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           77
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          45
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c81c297-39d3-4050-bca6-98eb548ffdbb