Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 01:03:00 Player: Vox Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (135) 675 Value Destroyed (4500) 4500 Prototype IDs (9) 180 Alien Tech Used (3) 600 Bonus (6704) 6704 TOTAL SCORE: 21159 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 669 Follower Combat Kills 735 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1537/1600 Matter 74/300 Energy 94/100 System Corruption 1% Temperature Cool (12) Movement Flying (36) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION (8) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Nanoactuators Advanced Reaction Control System Cloaking Device > --- WEAPON (4) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Field Propulsion Array Impulse Thruster Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Backup Power VII Improved Fusion Compressor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Nanoactuators Advanced Reaction Control System Cloaking Device > --- WEAPON ----------- Advanced Micro-nuke Launcher Sigix Broadsword Enhanced Force Lance > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Nanoactuators [Rating: 179] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Flak Cannon Energy Gun Backup Laser III Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . 2 2 2 2 . . 2 Power 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Propulsion 6 | . . . 2 . . . . . . . . . . 1 . 1 2 . . . Utility 8 | . . . . . . . 2 2 . . 2 . . . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 160 | 7 11 6 15 3 3 4 10 4 7 11 11 . 7 6 3 29 4 6 . 13 Power 22 | 1 3 2 2 . . . 1 . 1 . 2 . 1 1 . 4 1 1 . 2 Engine 9 | 1 1 2 2 . . . 1 . 1 . . . 1 . . . . . . . Core 10 | . 2 . . . . . . . . . 2 . . 1 . 2 1 1 . 1 Reactor 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Propulsion 50 | 2 2 3 7 2 . 2 4 1 4 6 4 . 2 2 . 6 1 . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 21 | 2 2 3 7 2 . 2 2 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . . . . . 2 . 4 6 4 . 2 2 . 6 1 . . 2 Utility 54 | 1 2 . . . 3 . 4 3 1 3 3 . 2 1 3 16 1 4 . 7 Device 22 | . . . . . 1 . . 1 . . 2 . 1 1 1 7 1 2 . 5 Storage 7 | 1 1 . . . 2 . . . . 1 . . 1 . . 1 . . . . Processor 12 | . 1 . . . . . . 2 . 1 . . . . 1 5 . . . 2 Hackware 7 | . . . . . . . 1 . 1 1 1 . . . 1 2 . . . . Protection 5 | . . . . . . . 3 . . . . . . . . 1 . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . . Weapon 34 | 3 4 1 6 1 . 2 1 . 1 2 2 . 2 2 . 3 1 1 . 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 4 . 1 . . 1 . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 3 1 . 1 . . . . . . . . . . . . . . Launcher 12 | . . 1 2 . . . . . 1 2 2 . 1 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . . . . 1 . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . 1 . . 1 . . . . . 3 . 3 . . Parts Lost 41 | . 1 . 2 . . 4 3 . . 4 2 . 5 . 2 12 . 1 . 5 Power 9 | . 1 . . . . . . . . . 1 . 1 . . 4 . . . 2 Propulsion 14 | . . . . . . 2 3 . . 2 . . 2 . 1 4 . . . . Utility 8 | . . . . . . . . . . 1 . . 1 . 1 3 . 1 . 1 Weapon 10 | . . . 2 . . 2 . . . 1 1 . 1 . . 1 . . . 2 Highest Loss Streak 7 | . 1 . 1 . . 1 2 . . 2 1 . 5 . 2 7 . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 100 99 97 98 99 90 95 96 100 92 88 93 72 82 78 78 74 Engine 7 | . 6 10 10 11 11 11 9 7 7 6 3 6 5 5 5 . . . . . Core 2 | . 6 3 . . . . . . . . 1 . . 5 5 4 8 8 13 9 Leg 20 | . 28 28 43 44 44 42 29 28 . . . . . . . . . . . . Flight 10 | . . . . . . . 5 . 27 29 26 26 23 23 26 16 17 17 17 16 Device 2 | . . . . . . . . 7 7 1 5 6 5 10 14 3 4 6 4 13 Storage 9 | . 15 14 11 11 10 11 9 7 7 7 6 6 6 5 5 1 4 4 4 2 Processor 13 | . 11 14 11 11 11 11 9 15 15 15 13 13 13 11 10 22 17 17 17 18 Hackware 7 | . . . . . . . 5 7 11 17 26 26 24 17 20 13 17 13 13 1 Ballistic Gun 5 | . 27 14 5 . . 1 1 . . . . . . . . . . . . . Ballistic Cannon 6 | . . . 11 22 22 20 9 7 . . . . . . . . . . . . Launcher 2 | . . 13 5 . . . . . . 4 3 . 2 . . . 4 2 . 2 Impact Weapon 2 | . . . . . . . 7 7 7 7 6 6 5 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 11 22 21 29 29 27 27 33 30 19 19 24 18 19 21 24 46 54 57 44 63 Greatest Support 64 | 20 20 20 48 58 58 58 50 57 19 21 21 21 22 29 29 47 63 63 63 64 Greatest Overweight (x) 3 | 3 1 1 . . . . 1 . 1 1 1 . 1 . . 1 . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 10 10 10 10 10 10 10 10 10 10 7 10 10 10 8 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 10 Average Carried 9 | 4 9 9 9 9 9 9 9 9 8 9 9 10 9 8 10 6 9 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 8 10 10 10 10 10 10 10 10 8 8 4 Class Distribution -------------------- 35% | Scavenger-Mutant 19% | Mutant 17% | Hacker-Scout 13% | Hacker-Sprinter 3% | Assassin 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Assassin | -7/Factory Hacker-Scout | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Gladiator | -2/Section 7 Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Matter Collected 4022 | 239 286 169 502 353 22 374 157 . 110 293 100 . . 174 . 415 51 . 318 459 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3868 | . 459 182 540 63 . 220 219 . . 217 100 . 25 . . 802 95 . 318 628 Parts 237 | . 28 15 50 4 . 13 9 . . 38 3 . 1 . . 28 11 . 11 26 Haulers Intercepted 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 89 | . 9 6 19 7 . 13 4 . . 8 2 . 1 . . 7 4 . 3 6 Melee 12 | . . . . . . . . . . . 2 . . . . 2 . . 3 5 Guns 14 | . 9 3 . . . 2 . . . . . . . . . . . . . . Cannons 30 | . . . 12 7 . 9 2 . . . . . . . . . . . . . AOE 28 | . . 3 7 . . 2 . . . 8 . . 1 . . 2 4 . . 1 Classes Destroyed 14 | . 3 1 3 1 . 1 2 . . 3 . . . . . . . . . . Worker 7 | . . . . . . . . . . 3 . . . . . 1 2 . . 1 Builder 8 | . . 1 2 . . . . . . 3 . . . . . 1 . . . 1 Tunneler 3 | . . . 1 . . . . . . 1 . . . . . . 1 . . . Hauler 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Recycler 7 | . 1 . 1 . . 1 . . . . . . . . . 3 . . . 1 Operator 3 | . . . . . . . . . . 1 . . . . . 2 . . . . Watcher 18 | . 1 . 4 . . . 1 . . 4 1 . . . . 4 1 . 1 1 Swarmer 35 | . . . 8 3 . 7 . . . 7 . . . . . 3 4 . . 3 Grunt 31 | . 9 6 5 2 . 5 2 . . . 1 . . . . . . . . 1 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . Sentry 8 | . . . 6 . . . 1 . . . . . . . . . . . 1 . Hunter 8 | . . . . . . 1 . . . . . . . . . 3 . . 2 2 Programmer 4 | . . . . . . . . . . 1 1 . 1 . . 1 . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 3 4 5 . 5 4 . . 7 3 . 1 . . 4 8 . 2 3 Combat Bots Only 5 | . 2 2 3 5 . 4 4 . . 4 2 . 1 . . 2 4 . 2 3 Max Kills in Single Turn 4 | . 1 2 3 1 . 2 1 . . 3 1 . 1 . . 2 4 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 . . 2 . . . 3 . . 1 . . 1 4 . . 1 Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Hostile Shots Fired 719 | . 48 22 78 37 . 55 16 . . 27 48 . 10 . 2 106 6 10 51 203 Missed 315 | . 19 8 20 15 . 11 2 . . 12 23 . 3 . . 37 3 5 28 129 Damage Taken 7248 | . 366 180 699 256 . 576 244 . . 354 327 . 251 . 102 1521 63 129 565 1615 Core 1166 | . 102 10 78 60 . 92 48 . . 101 89 . 76 . . 379 41 . 27 63 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 76 | . . . . . . . 76 . . . . . . . . . . . . . Regen/Repaired (Parts) 1111 | . 24 . 38 . . . . . 34 50 23 . 77 . . . . 52 272 541 Core Remaining (%) 82 | 100 . 55 . . . 42 91 . . 85 . . 80 100 100 70 . . 86 96 Volleys Fired 217 | . 45 19 48 17 . 32 11 . . 22 2 . . . . 10 2 . . 9 Largest 2 | . 2 2 2 2 . 2 2 . . 1 1 . . . . 1 1 . . 1 Hottest 88 | . 46 53 88 88 . 83 64 . . 33 33 . . . . 30 30 . . 30 Shots Fired 347 | . 90 20 82 34 . 64 12 . . 22 2 . . . . 10 2 . . 9 Gun 110 | . 90 13 1 . . 5 1 . . . . . . . . . . . . . Cannon 170 | . . . 66 34 . 59 11 . . . . . . . . . . . . . Launcher 67 | . . 7 15 . . . . . . 22 2 . . . . 10 2 . . 9 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 280 | . 90 13 67 34 . 64 12 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 67 | . . 7 15 . . . . . . 22 2 . . . . 10 2 . . 9 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 11 9 13 10 . 7 4 . . 4 3 . . . . 7 8 . . 9 Robot Miss Streak 15 | . 4 2 15 8 . 8 3 . . 2 . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 294 | . 50 11 55 20 . 45 19 . . 11 9 . 3 . . 37 3 . 10 21 Core Hits 253 | . 23 15 60 17 . 45 12 . . 26 6 . 1 . . 21 11 . 5 11 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 2 . . . . . 1 . . 1 . . . . Critical Strikes 9 | . . . . . . . 2 . . . . . 1 . . 5 1 . . . Smash 4 | . . . . . . . 2 . . . . . 1 . . 1 . . . . Impale 5 | . . . . . . . . . . . . . . . . 4 1 . . . Melee Attacks 192 | . . . . . . . 8 1 . 3 15 . 18 3 11 70 3 7 16 37 Impact 60 | . . . . . . . 8 1 . 3 15 . 18 . . 15 . . . . Slashing 50 | . . . . . . . . . . . . . . . . 4 . 2 16 28 Piercing 82 | . . . . . . . . . . . . . . 3 11 51 3 5 . 9 Sneak Attacks 9 | . . . . . . . 1 . . 1 . . . . . 2 1 . 1 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . 4 . . . 2 Damage Inflicted 13645 | . 553 523 1157 382 . 1041 524 . . 1491 404 . 272 . . 2803 924 . 1019 2552 Guns 747 | . 553 151 13 . . 22 8 . . . . . . . . . . . . . Cannons 2047 | . . . 585 382 . 884 196 . . . . . . . . . . . . . Explosions 5414 | . . 372 559 . . 131 . . . 1406 111 . 146 . . 1230 787 . . 672 Melee 5427 | . . . . . . . 314 . . 85 293 . 126 . . 1573 137 . 1019 1880 Ramming 10 | . . . . . . 4 6 . . . . . . . . . . . . . Kinetic 2794 | . 553 151 598 382 . 906 204 . . . . . . . . . . . . . Thermal 456 | . . . . . . 131 . . . 179 . . 146 . . . . . . . Explosive 4958 | . . 372 559 . . . . . . 1227 111 . . . . 1230 787 . . 672 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 1158 | . . . . . . . 314 . . 85 293 . 126 . . 340 . . . . Slashing 2977 | . . . . . . . . . . . . . . . . 187 . . 1019 1771 Piercing 1292 | . . . . . . . . . . . . . . . . 1046 137 . . 109 Highest Corruption 11 | . . . . . . . 2 . . . . 7 10 2 . 11 . 1 1 1 Average Corruption 4 | . . . . . . . 2 . . . . 7 8 2 . 9 . 1 1 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . 5 . . . . . 15 1 . 13 . . 1 1 Message Errors 9 | . . . . . . . 2 . . . . . 2 1 . 2 . . 1 1 Matter Fused 8 | . . . . . . . 2 . . . . . 4 . . 2 . . . . Heat Flow Errors 6 | . . . . . . . . . . . . . 4 . . 2 . . . . Energy Discharges 5 | . . . . . . . . . . . . . 2 . . 3 . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 5 | . . . . . . . 1 . . . . . 2 . . 2 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2057 | . . . . . . 4 174 . . 83 30 . 187 . . 605 90 . 228 656 Projectiles 4 | . . . . . . 4 . . . . . . . . . . . . . . Explosions 443 | . . . . . . . . . . 83 . . 116 . . 120 90 . . 34 Melee 1610 | . . . . . . . 174 . . . 30 . 71 . . 485 . . 228 622 Knockbacks 36 | . . . 19 3 . 4 7 . . . . . 1 . . 2 . . . . Impact 3 | . . . . . . . . . . . . . 1 . . 2 . . . . Kinetic 32 | . . . 18 3 . 4 7 . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 424 | . . . 70 . . . . . . 74 . . 144 . . 60 . . . 76 Shots 9 | . . . 3 . . . . . . 2 . . 2 . . 1 . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . . . . . . . . . . . Kicked 2 | . . . . . . 1 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 277 | . 18 18 219 192 . 234 76 . . 2 . . 157 . . 277 . . 33 19 Average Temperature 58 | . 6 10 59 83 . 68 31 . . 1 . . 77 . . 131 . . 16 8 Received Heat Transfer 988 | . 201 126 195 103 . 207 81 . . . 30 . . . . . . . 36 9 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 3 . . . . . . . . 3 . . . . Impact Corruptions 14 | . . . . . . . 4 . . . 1 . 3 . . 6 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 400 | . . . . . . 200 . . . 150 . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Peak Influence 1954 | . 164 77 417 398 . 350 214 33 11 846 253 83 176 12 36 527 501 1824 1954 1857 Initial 1172 | . . 5 . 162 . . 52 18 11 7 237 53 58 . 5 8 296 281 1100 1172 Average 256 | . 39 39 148 233 . 142 119 21 11 438 156 71 65 4 20 214 418 1698 1724 1466 Maximum Alert Level 5 | . . . 2 1 . 1 1 . . 3 1 . . . . 2 2 5 5 5 Low Security (%) 65 | 100 100 100 67 62 . 80 65 100 100 10 49 100 100 100 100 52 . . . . Level 1 17 | . . . 30 37 . 19 34 . . 20 50 . . . . 36 40 . . . Level 2 9 | . . . 1 . . . . . . 66 . . . . . 11 59 . . . Level 3 . | . . . . . . . . . . 2 . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . 58 Level 5 1 | . . . . . . . . . . . . . . . . . . . . 41 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . 99 99 . Squads Dispatched 47 | . 2 1 1 . . . 1 1 . 6 4 . 4 1 3 3 1 6 7 6 Investigation 12 | . . 1 1 . . . . 1 . 4 2 . 2 . . 1 . . . . Extermination 5 | . . . . . . . . . . 1 1 . 2 . . 1 . . . . Reinforcement 16 | . 2 . . . . . 1 . . 1 1 . . 1 3 . 1 . 1 5 Assault 14 | . . . . . . . . . . . . . . . . 1 . 6 6 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Distress Signals 17 | . 2 . 1 . . . 3 . . . 1 . . . . 3 1 2 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 274 | . 23 6 34 18 . 14 10 . . 24 12 3 1 1 6 30 6 14 42 30 Peak Tracking Total 30 | . 4 2 5 5 . 4 5 . . 4 6 3 1 2 6 5 5 7 30 7 Tactical Retreats 30 | . 1 . 1 3 . 3 3 . . 1 1 . . . . 6 . 4 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Traps Triggered 13 | . 1 . . . . . . 1 . 5 2 . . 1 . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Machines Disabled 32 | . . 1 1 . . 8 . 1 . 10 . . 4 . . . . 3 . 4 Max in Single Turn 8 | . . 1 1 . . 8 . 1 . 2 . . 4 . . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Machines Accessed 87 | . 7 2 13 1 3 . 6 4 . 15 10 . 8 3 3 9 1 . . 2 Terminals 53 | . 6 1 9 . . . 5 1 . 8 4 . 4 3 3 6 1 . . 2 Fabricators 7 | . . . . . . . . 1 . 3 1 . 2 . . . . . . . Repair Stations 12 | . 1 . 2 . . . 1 . . 2 2 . 1 . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . . 2 . 1 1 . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 2 . . . . . . . . . Total Hacks 252 | . 18 3 41 1 26 . 16 11 . 49 30 . 21 5 10 16 2 . . 3 Successful 150 | . 11 2 23 1 26 . 7 8 . 25 19 . 14 3 7 4 . . . . Failed 101 | . 7 1 17 . . . 9 3 . 24 11 . 7 2 3 12 2 . . 3 Catastrophic 19 | . 1 . 3 . . . . . . 6 2 . 1 1 . 3 1 . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 102 | . 14 2 25 . 1 . 13 . . 19 14 . 3 2 5 3 . . . 1 Terminals 154 | . 16 2 29 . . . 13 2 . 34 15 . 12 5 10 11 2 . . 3 Fabricators 15 | . . . . . . . . 2 . 7 2 . 4 . . . . . . . Repair Stations 26 | . 2 . 5 . . . 3 . . 3 6 . 2 . . 5 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . 7 . . . . 7 . 4 4 . 3 . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 3 . . . . . . . . . Terminal Hacks 69 | . 4 2 5 1 26 . 2 1 . 9 2 . 6 3 6 2 . . . . Record 34 | . . . . . 26 . . 1 . 1 1 . 1 1 2 1 . . . . Part Schematic 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . 1 . . 1 . 1 . . . . . Branch Access Points 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . Terminal Index 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 13 | . 1 1 2 . . . . . . 5 1 . 1 2 . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 14 | . . . . . . . . 2 . 6 2 . 4 . . . . . . . Load Schematic 7 | . . . . . . . . 1 . 3 1 . 2 . . . . . . . Build 7 | . . . . . . . . 1 . 3 1 . 2 . . . . . . . Repair Station Hacks 17 | . 2 . 3 . . . 1 . . 2 5 . 2 . . 2 . . . . Scan Component 7 | . 1 . 2 . . . 1 . . 1 1 . 1 . . . . . . . Repair 5 | . 1 . 1 . . . . . . 1 1 . 1 . . . . . . . Refit 5 | . . . . . . . . . . . 3 . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . 7 . . . . 5 . 2 4 . 2 . . . . . . . Insert Component 10 | . . . 4 . . . . 2 . 1 2 . 1 . . . . . . . Analyze 10 | . . . 3 . . . . 3 . 1 2 . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 28 | . 5 . 8 . . . 4 . . 5 5 . . . 1 . . . . . Terminals 28 | . 5 . 8 . . . 4 . . 5 5 . . . 1 . . . . . Assimilate 2 | . . . . . . . . . . . 2 . . . . . . . . . Botnet 26 | . 5 . 8 . . . 4 . . 5 3 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . 1 . . . . . 2 . . . . Used 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Hacking Detections 59 | . 5 . 11 . . . 5 1 . 12 6 . 8 2 . 6 1 . . 2 Full Trace Events 13 | . . . 3 . . . 1 1 . 3 2 . 2 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 3 . . . . 2 . 1 2 . 2 . . . . . . . Parts Built 3 | . . . . . . . . . . 1 1 . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 635 | . . . . . . . . 116 . 290 116 . 113 . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . 3 3 . 1 . . . . . . . Parts Repaired 5 | . 1 . 1 . . . . . . 1 1 . 1 . . . . . . . Time 146 | . 26 . 26 . . . . . . 30 32 . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 3 . . . . 2 . 1 2 . 1 . . . . . . . Part Schematics Acquired 8 | . . . 3 . . . . 2 . . 2 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Total Allies 23 | . . . . 2 . . . . 20 . 1 . . . . . . . . . Largest Group 20 | . . . . 2 . . . . 20 20 1 . . . . . . . . . Highest-Rated Group 497 | . . . . 54 . . . . 497 496 26 . . . . . . . . . Highest-Rated Ally 35 | . . . . 31 . . . . 35 35 26 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 178 | . . . . 9 . . . . . 169 . . . . . . . . . . Total Damage 4713 | . . . . 149 . . . . . 4564 . . . . . . . . . . Kills 46 | . . . . 3 . . . . . 43 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 2 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Turns Passed 11870 | 74 1313 1041 1046 619 836 1014 567 384 97 1243 795 22 537 196 373 794 107 174 199 439 Spaces Moved 13280 | 47 623 514 661 394 660 610 378 319 138 2349 1236 67 1030 403 604 1357 236 395 362 897 Core 26 | 26 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 4180 | 21 623 514 661 394 660 610 378 319 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 9074 | . . . . . . . . . 138 2349 1236 67 1030 403 604 1357 236 395 362 897 Fastest Speed 26 | 50 120 190 120 120 125 125 110 110 26 26 26 27 27 26 26 28 34 34 34 34 Average Speed 63 | 123 172 190 120 122 125 125 115 114 27 28 26 27 28 26 26 30 34 34 34 34 Slowest Speed 200 | 200 190 190 120 125 125 126 190 115 102 103 98 27 102 27 29 103 34 34 34 36 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . 2 1 . 4 4 2 2 2 . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 3 85 99 77 51 91 80 40 8 71 52 27 62 26 11 13 41 7 53 30 33 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . Spaces Dug 65 | . . . . . . . . . . 1 7 . 8 2 11 19 1 3 4 9 Terrain Destroyed 688 | . . 37 113 2 . 45 . . . 110 21 . 47 2 11 108 75 3 4 110 Melee 65 | . . . . . . . . . . 1 7 . 8 2 11 19 1 3 4 9 Projectile 2 | . . . . 2 . . . . . . . . . . . . . . . . AOE 621 | . . 37 113 . . 45 . . . 109 14 . 39 . . 89 74 . . 101 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Total 16053 | 61 782 561 834 498 672 797 483 338 200 2890 1670 70 1240 482 800 1614 251 421 405 984 Wait 1958 | . 82 12 95 80 . 147 63 10 46 406 395 4 184 67 182 131 . 7 28 19 Move 13220 | 46 622 513 660 393 659 609 377 319 137 2344 1234 66 1021 394 599 1352 231 394 361 889 Hop 20 | . . . . . . . . . . 2 1 . 4 4 2 2 2 . . 3 Pick Up 83 | 7 11 3 6 2 6 3 6 2 . 12 5 . 2 4 1 5 2 . . 6 Fast Attach 76 | 5 6 1 3 . 2 2 5 1 1 5 2 . 4 3 3 21 2 4 . 6 Attach 48 | 2 1 . 4 . . 2 2 2 5 4 4 . 1 3 . 8 1 3 . 6 Detach 19 | 1 . . . . . . . 1 3 1 1 . . 1 . 8 . 2 . 1 Swap 37 | . 4 5 8 3 1 . 3 1 1 2 5 . 2 . . . 1 . . 1 Drop 111 | . 11 7 10 3 4 1 7 1 7 17 6 . 4 3 2 12 1 4 . 11 Fire 217 | . 45 19 48 17 . 32 11 . . 22 2 . . . . 10 2 . . 9 Melee 183 | . . . . . . . 8 1 . 3 15 . 18 3 11 65 3 7 16 33 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . . . . . 72 . . . . . . 6 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research -2/Research -2/Quarantine -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 15) 546 | -10/Materials | Identified exit to Materials 844 | -10/Materials | Discovered exit to Materials (range 16) 1036 | -10/Materials | Repaired Aluminum Leg 1137 | -10/Materials | Discovered exit to Materials (range 12) 1272 | -10/Materials | Identified exit to Mines 1375 | -10/Materials | Build established: Scavenger-Mutant 1388 | -10/Materials | Entered Mines 1509 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1682 | -10/Mines | Build established: Mutant 1726 | -10/Mines | Learned 8 Materials zone layouts 1806 | -10/Mines | Met a Derelict shopkeep closing up shop 1968 | -10/Mines | Discovered exit to Materials (range 4) 2071 | -10/Mines | Found a hidden stash of uninstalled traps 2256 | -10/Mines | Learned location of Zion (-7) 2292 | -10/Mines | Discovered new exit (range 8) 2307 | -10/Mines | Identified exit to Subcaves 2385 | -10/Mines | Discovered exit to Materials (range 3) 2429 | -10/Mines | Entered Materials 2429 | -9/Materials | Evolved 2 slots: Propulsion x2 2430 | -9/Materials | Identified exit to Materials 2430 | -9/Materials | Identified exit to Mines 2475 | -9/Materials | Discovered new exit (range 16) 2504 | -9/Materials | Identified exit to Storage 2669 | -9/Materials | Repaired Aluminum Leg 2720 | -9/Materials | Build established: Scavenger-Mutant 2839 | -9/Materials | Discovered exit to Storage (range 11) 3229 | -9/Materials | Central database locked down 3475 | -9/Materials | Entered Mines 3486 | -9/Mines | Met a Derelict bent on vengeance 3541 | -9/Mines | Found the Drone Emporium 3619 | -9/Mines | Learned Materials emergency access door positions 3930 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3930 | -9/Mines | Discovered new exit (range 5) 3934 | -9/Mines | Identified exit to Exiles 4010 | -9/Mines | Assembled infested the area 4094 | -9/Mines | Entered Exiles 4124 | -9/Exiles | Met 8R-AWN 4147 | -9/Exiles | Met EX-HEX 4246 | -9/Exiles | Met EX-BIN 4262 | -9/Exiles | Aligned with FarCom system 4263 | -9/Exiles | Given EX-Vault access code 4338 | -9/Exiles | Opened EX-Vault 4416 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4451 | -9/Exiles | Met EX-DEC 4551 | -9/Exiles | Found Prototype Device 4551 | -9/Exiles | Identified Cloak of Protection 4721 | -9/Exiles | Visited The Gauntlet 4911 | -9/Exiles | Discovered new exit (range 14) 4929 | -9/Exiles | Identified exit to Mines 4930 | -9/Exiles | Left Exiles lab with Cloak of Protection 4930 | -9/Exiles | Entered Mines 5738 | -8/Mines | Discovered exit to Materials (range 7) 5789 | -8/Mines | Core integrity fell below 50% 5875 | -8/Mines | Discovered exit to Materials (range 11) 5944 | -8/Mines | Entered Materials 5944 | -8/Materials | Evolved 2 slots: Utility x2 5945 | -8/Materials | Identified exit to Factory 6437 | -8/Materials | Build established: Mutant 6511 | -8/Materials | Entered Factory 6511 | -7/Factory | Evolved 2 slots: Utility x2 6807 | -7/Factory | Build established: Assassin 6895 | -7/Factory | Sucked down chute 6895 | -7/Factory | Entered Waste 6896 | -7/Waste | Joined by Warlord forces that had cleared the area 6944 | -7/Waste | Discovered new exit (range 12) 6959 | -7/Waste | Identified exit to Factory 6992 | -7/Waste | Entered Factory 6992 | -7/Factory | Accompanied by 20 allies 7124 | -7/Factory | Lost 3 allies 7184 | -7/Factory | Lost 3 allies 7425 | -7/Factory | Identified exit to Lower Caves 7518 | -7/Factory | Build established: Hacker-Sprinter 7614 | -7/Factory | Fabricated Imp. VTOL Module? 7786 | -7/Factory | Lost 5 allies 8017 | -7/Factory | Identified exit to Factory 8159 | -7/Factory | Repaired Imp. VTOL Module 8235 | -7/Factory | Entered another Factory area 8235 | -6/Factory | Evolved 2 slots: Utility x2 8499 | -6/Factory | Discovered new exit (range 4) 8500 | -6/Factory | Identified exit to Lower Caves 8560 | -6/Factory | Build established: Hacker-Scout 8565 | -6/Factory | Discovered new exit (range 16) 8596 | -6/Factory | Identified exit to Factory 8776 | -6/Factory | Repaired Rocket Launcher 8979 | -6/Factory | Fabricated Imp. VTOL Module? 9030 | -6/Factory | Manually triggered Chute Trap 9030 | -6/Factory | Sucked down chute 9030 | -6/Factory | Entered Waste 9035 | -6/Waste | Spotted C-40 Crusher 9039 | -6/Waste | Spotted C-40 Crusher 9042 | -6/Waste | Spotted C-40 Crusher 9044 | -6/Waste | Discovered new exit (range 10) 9044 | -6/Waste | Spotted C-40 Crusher 9045 | -6/Waste | EMP discharged 9052 | -6/Waste | Identified exit to Factory 9052 | -6/Waste | Entered Factory 9053 | -6/Factory | Discovered exit to Lower Caves (range 14) 9228 | -6/Factory | Fabricated Grenade Launcher (x1) 9397 | -6/Factory | Repaired Hvy. Hammer 9406 | -6/Factory | System corruption reached 10% 9449 | -6/Factory | Lost 5 parts (1p2n1u1w) 9589 | -6/Factory | Entered another Factory area 9589 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9601 | -5/Factory | Discovered new exit (range 12) 9604 | -5/Factory | Identified exit to Factory 9635 | -5/Factory | Discovered new exit (range 14) 9700 | -5/Factory | Identified exit to Upper Caves 9785 | -5/Factory | Entered another Factory area 9785 | -4/Factory | Evolved 2 slots: Utility x2 9879 | -4/Factory | Identified exit to Research 9879 | -4/Factory | Identified exit to Upper Caves 9879 | -4/Factory | Identified exit to Armory 10158 | -4/Factory | Entered Research 10158 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10321 | -3/Research | Lost 7 parts (2p3n2u) 10593 | -3/Research | Build established: Hacker-Sprinter 10669 | -3/Research | Crushed by falling debris 10814 | -3/Research | Found Prototype Launcher 10814 | -3/Research | Identified Adv. Micro-nuke Launcher 10839 | -3/Research | System corruption reached 10% 10908 | -3/Research | First assault squad dispatched 10941 | -3/Research | Discovered new exit (range 8) 10952 | -3/Research | Identified exit to Research 10952 | -3/Research | Entered another Research area 10952 | -2/Research | Evolved 2 slots: Propulsion x2 11044 | -2/Research | Found Enh. Force Lance 11054 | -2/Research | Discovered new exit (range 14) 11054 | -2/Research | Spotted B-90 Cyclops 11059 | -2/Research | Identified exit to Quarantine 11059 | -2/Research | Entered Quarantine 11060 | -2/Quarantine | Maximum security lockdown engaged 11085 | -2/Quarantine | Found Alien Artifact 11085 | -2/Quarantine | Identified Phase Redirector 11146 | -2/Quarantine | Build established: Hacker-Mutant 11158 | -2/Quarantine | Found Alien Slashing Weapon 11158 | -2/Quarantine | Identified Sigix Broadsword 11176 | -2/Quarantine | Found Alien Artifact 11176 | -2/Quarantine | Identified Transdimensional Reconstructor 11176 | -2/Quarantine | Warped through subspace 11206 | -2/Quarantine | Spotted Fortress 11230 | -2/Quarantine | Discovered new exit (range 6) 11231 | -2/Quarantine | Identified exit to Section 7 11233 | -2/Quarantine | Entered Section 7 11234 | -2/Section 7 | Maximum security lockdown engaged 11405 | -2/Section 7 | Spotted S7 Guard 11416 | -2/Section 7 | Discovered new exit (range 13) 11432 | -2/Section 7 | Identified exit to Access 11432 | -2/Section 7 | Entered Access 11432 | -1/Access | Evolved 2 slots: Weapon x2 11454 | -1/Access | Build established: Hacker-Gladiator 11682 | -1/Access | First assault squad dispatched 11737 | -1/Access | Spotted B-99 Colossus 11782 | -1/Access | Spotted B-99 Colossus 11853 | -1/Access | Spotted B-99 Colossus 11853 | -1/Access | Spotted B-99 Colossus 11871 | -1/Access | Discovered new exit (range 2) 11871 | -1/Access | Identified exit to Surface 11871 | *** | Escaped! Last Messages --------------- 11857_ B-99 Colossus suffers critical hit (Destroy). 11857_ Slug penetrates Sealed Heavy Doors. 11858_ Sealed Heavy Doors breached. 11859_ Y=D4ZF0YFSD8GJLAVGHXMS8CO 11860_ Sigix Broadsword destroyed. 11860_ Slug penetrates B-99 Colossus. 11860_ Slug penetrates Sealed Heavy Doors. 11861_ Penetrated by Slug. 11861_ Slug penetrates Sealed Heavy Doors. 11861_ Penetrated by Slug. 11861_ Slug penetrates Sealed Heavy Doors. 11864_ Lgt. Antimatter Reactor destroyed. 11864_ Slug penetrates Sealed Heavy Doors. 11869_ Main Access Shell breached. 11871_ EXIT=FOUND 11871_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????#????? | | ?????????????????????????????????????????????? ? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#? # | | ???????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ??? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ? ?? | | ????????????????????????????????????????????##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""""?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# """"""????????????????????? | | ????????????????????# " "????????????????????? | | ????????????????????# @" "????????????????????? | | ????????????????????# " "" "????????????????????? | | ???????????????????# " "????????????????????? | | ???????????????????# """""" #?????????????????? | | ????????????????????# #?????????????????? | | #####???????????????#""" """"""#?????????????????? | | #?????????????????" ""???????????????????????? | | #?????????????????"" ""??????????????????????? | | #???????????????#"""" """""#?????????????????? | | ###+###?????????# BB #?????????????????? | | # #?????????# BB BB #?????????????????? | | # #?????????# BB #?????????????????? | | # #?????????# #?????????????????? | | ! # #?????????# #?????????????????? | | ?# #?????????# #?????????????????? | | +#??# #?????????# #?###?????????????? | | #### #????????#"##" "###?#"#########?????? | | + ############## ##???# #?????? | | # * # ## #????# #?????? | | # # ## #????# " #?????? | | + # ## #????# """ #?????? | | ### # # ## #????# """ #?????? | | # ##""#+# !#" % #????# " #?????? | | # + """ """ ## #????# #?????? | | # | = # """G""" ## #????# ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 61 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 5 Power Amplification 50 Armor Coverage 150 Propulsion Shielding 66 Melee Speed Boost 50 Evasion (%) 75 Melee Accuracy 20 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Hacked Mic. Nuclear Core | -6/Factory | Scanalyzed Rocket Launcher | -6/Factory | Scanalyzed Imp. Reaction Control System | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -6/Factory Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- Phase Redirector Sigix Broadsword Transdimensional Reconstructor Achievements -------------- 20k Club Alien Tech Batter Up Below Deadly Force Denied? Dodgeball, But With Guns Epsilon Run Nope Omniscient Cartographer Subspace Traveler This Is Interesting... We Are Legion Wheee! Challenges ------------ None Game ------ Seed TargetingCompactPurifier Manual? 0 Play Time 04:09:05 Cumulative 29.2 hours Start 2024.04.11 @ 21:21:53 End 2024.04.13 @ 01:03:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 21 Adventurer 0 Explorer 4 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d749304-691a-45a0-8635-f5c1e300f039